The Wonders of Humanity

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The Wonders of Humanity expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder built by man in different ages. Each of them brings you individual advantages. But everyone can only use one per game. Get a matching wonder quickly to benefit from it as often as possible!

Wonders of Humanity C3 Tile 04.png You are reading the rules for this tile design.
This expansion was not published in other editions.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Symbol Wonders Of Humanity C3.png

The Wonders of Humanity expansion contains mega tiles spanning across 5 spaces in various configurations. Each mega tile feature a wonder built by man in different ages. Each of them brings you individual advantages. But everyone can only use one per game. Get a matching wonder quickly to benefit from it as often as possible!

The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!

General info and comments

Expansion symbol

The Wonders of Humanity was released by Hans im Glück in 2023 (Set I), 2024 (Set II), and 2025 (Set III). The expansion contains wonder tiles spanning across 5 spaces in various configurations. Each tile features a wonder built by man in different ages. The first set contains the following wonders:

  • Stonehenge, a prehistoric monument located near Amesbury in southern England (UK).
  • Circus Maximus, an ancient Roman chariot-racing stadium and mass entertainment venue in Rome, Italy.
  • Notre-Dame, a medieval Gothic cathedral built in Paris, France.
  • Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.

The second set contains the following wonders:

  • Abu Simbel, a pair of rock temples built in Egypt in the 13th century BC.
  • Tikal, an ancient Mayan city in northern Guatemala.
  • Angkor Wat, a 10th century temple complex in Cambodia.
  • Terracotta Army, more than 7000 life-size soldiers in an early Chinese burial complex.

The third set contains the following wonders:

  • Great Wall of China, a protective structure built to secure the northern border of China.
  • Nazca Lines, giant geoglyphs in the desert near Nazca and Palpa in Peru.
  • Cothon of Carthage, probably the world's largest port in the 3rd century BC.
  • Taj Mahal, a mausoleum in India completed in 1648.

This expansion has cities with clipped buildings.

Note: All wonders tiles count as 5 connected normal tiles.

Contents

Set I

  • 4 wonder tiles with Wonders of Humanity
Wonders Of Humanity C3 Feature Tile 02.png
Notre-Dame
Wonders Of Humanity C3 Feature Tile 01.png
Stonehenge
Wonders Of Humanity C3 Feature Tile 03.png
Circus Maximus
Wonders Of Humanity C3 Feature Tile 04.png
Alhambra

Note: The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.

Map of Carcassonne on the back of the wonder tiles once assembled

Set II

  • 4 wonder tiles with Wonders of Humanity
Wonders Of Humanity C3 Feature Tile 05.png
Abu Simbel
Wonders Of Humanity C3 Feature Tile 06.png
Tikal
Wonders Of Humanity C3 Feature Tile 07.png
Angkor Wat
Wonders Of Humanity C3 Feature Tile 08.png
Terracotta Army

Set III

  • 4 wonder tiles with Wonders of Humanity
Wonders Of Humanity C3 Feature Tile 09.png
Great Wall of China
Wonders Of Humanity C3 Feature Tile 10.png
Nazca Lines
Wonders Of Humanity C3 Feature Tile 11.png
Cothon of Carthage
Wonders Of Humanity C3 Feature Tile 12.png
Taj Mahal

Rules

Preparation

We recommend you to play with at least 90 tiles and one additional meeple (e.g. Base game + 1st expansion). [1] Ignore any additional expansion rules.

Example: Setup for 4 players, where two meeples per player are placed next to the 10 space on the scoreboard.
  • Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard.
Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.
  • Place a scoring meeple as usual on the 0 space of the scoreboard. All players start the game with 6 meeples in their supply.
  • Choose 1 wonder tile per player. You can also combine wonders from different sets. Place them face-up next to the scoreboard (exception: Cothon of Carthage, see below). Discard the remaining wonder tiles, you do not need them for this game. [2]

Note: Alternatively, you can also prepare as many wonders as you like. You'll have a bigger selection of wonders and you can choose the right wonder for you, later in the game.


Placing a wonder tile

There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section 3. Scoring a feature described next:

3. Scoring a feature and getting a wonder tile

There is 1 wonder for each player. So you can get a wonder tile only once during the game. (For a variant with two wonders per player, see below.)

When your scoring meeple reaches or exceeds the space with the meeple pairs (the first time it is the 10 space), you perform the following steps in sequence:

  1. Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see 1. Placing a wonder tile).
  2. Take your two meeples next to the scoreboard and add them to your supply.
  3. Move all remaining meeples placed next to the scoreboard 5 spaces forward (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).

Attention: You must never move the meeple pairs beyond the 25 space, even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.

Example: You are the first player to reach 10 points, so you first obtain a wonder tile. Then take your meeples next to the scoreboard into your supply. Finally move the meeples from the other players to the 15 space.

Special case: If several players reach the space with the meeple pairs on the same turn, the person whose turn it is chooses which of them will take a wonder tile. After that, the meeple pairs are moved 5 spaces forward as usual. If there are still scoring meeples from other players (who have not taken a wonder yet) on or past the space with the meeple pairs, the person whose turn it is decides again who will take the next wonder, and so on.

1. Placing a wonder tile

If there is a wonder tile in front of you, you do not draw a tile, but instead place your wonder tile according to the usual placement rules. [3] Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.

Example: Meeple placed upside down.

Note: In the very rare case that there is no way to place the wonder tile correctly, you draw a tile that you must immediately place so that you can immediately place your wonder tile next to it afterwards. If this is also not possible, the normal tile is removed from the game (even if it would have fit) and you draw another tile, until you can place your wonder tile. You do not place a meeple on the additionally drawn tile.

Special case: The game ends when nobody can place a land tile or a wonder tile during their turn, even if other players still have wonder tiles. [4]

2. Placing a meeple on a wonder tile

After you have placed and marked your wonder, you may immediately place up to 2 meeples on different unoccupied features (city, road, monastery or field) of this wonder tile. You may also place only one or no meeples. If you place 2 meeples, they may also be placed on the same square. [5]

Example: You place Alhambra and you then place a meeple upside down on the wonder. Then you place a meeple in the city and another meeple on the unoccupied road on the wonder tile.
3. Scoring a wonder

Each wonder has its own function that can earn you points. Some wonders give you points during the game, while others give you points at the end of the game. [6]

Scoring during the game

Wonders Of Humanity C3 Wonder Symbol 01.png
Notre-Dame

During the game (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you immediately score 3 points. It is irrelevant whether there is a meeple on this monastery or not. [7] Even if several monasteries are adjacent to the tile where the meeple is placed, you will "only" receive 3 points. [8]

Example: You place your meeple on this tile and immediately score 3 points.

Wonders Of Humanity C3 Wonder Symbol 02.png
Stonehenge

If you complete one or more occupied roads during your turn (not when playing the Stonehenge wonder tile itself), you immediately score 3 points for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. [9]

Example: You complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and Yellow will receive 4 points for the road (4 tiles x 1 point).

 Official clarification from the publisher Question: Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?

Answer: Yes it is possible. You place the meeple in 2. Placing a meeple right before you perform 3. Scoring with a wonder. (3/2024)


Wonders Of Humanity C3 Wonder Symbol 05.png
Abu Simbel

When it's your turn, you can choose from 2 tiles. The first time you draw 2 tiles. You choose one and place it as usual. Place the other one face down in front of you for a later turn. When it's your turn again, you draw another tile and choose from 2 tiles again, and so on. If there are no more tiles for you to draw at the end of the game, place the one in front of you. If your unchosen tile is the last one in the game, it goes to the next player for the last turn.

Example: You draw a tile, look at it and choose one. You decide which one you want to play now. You place the other one face down in front of you.

Wonders Of Humanity C3 Wonder Symbol 06.png
Tikal

If a city is scored that is at least 3 tiles in size and in which you have at least one meeple, you receive 2 points for each of your own meeples in a city on the board. The following applies:

  • You do not have to have the majority in the scored city.
  • The meeple in the scored city also scores 2 points.
Example: Blue scores the city which is bigger than two tiles and in which you also have a meeple. Since Blue has the majority there, the player receives the points for the city, but you receive points for your Tikal wonder. You currently have a total of 4 meeples in cities on the board and therefore you receive 8 points (4 meeples x 2 points).

Wonders Of Humanity C3 Wonder Symbol 09.png
Great Wall of China

Each time a city in which you are already represented is expanded with a city wall (by placing a corresponding city tile, regardless of who does so), you immediately receive 3 points.

Tile with city wall
Tile without city wall
Example: Blue expands the city wall of your shared city. You immediately receive 3 points.

 Official clarification from the publisher Question: Do you score 3 points right away if, by placing the Great Wall of China wonder tile, you extend a city with one or more of your meeples? (The rules do not include any limitation.)

Answer: No, because when you place the wonder, you didn't own it yet. Think of the turn sequence: 1. Placing a tile - 2. Placing a meeple. (12/2025)

 Official clarification from the publisher Question: Let's say Red owns the Great Wall of China. A player expands 2 cities owned by Red by placing one single tile. How many bonus points does Red receive for the Great Wall of China this turn: 3 points (only once no matter what) or 6 points (once per extended city)?

Answer: You count per wall (because it is the Great Wall), so Red gets 6 points. [10] (12/2025)

Example: In this case, the Great Wall of China grants Red 6 points.

 Official clarification from the publisher Question: Let's say Red owns the Great Wall of China. Does the player score 3 bonus points in the scenario below? The player adds a tile with wall, but it is not connected directly to the existing wall in the city.

Answer: Yes, Red receives 3 points because the player adds a wall to the city. [10] (12/2025)

Example: In this case, the Great Wall of China grants Red 3 points for the new tile with wall added to the city.

 Official clarification from the publisher Question: Let's say Red owns the Great Wall of China. Does the player score 3 or 6 bonus points in the scenario below? The player extends 2 separate cities, although they end up connected by the tile.

Answer: Red receives 3 points because the player adds a city tile with wall to the resulting city. [10] (12/2025)

Example: In this case, the Great Wall of China grants Red 3 points for the new tile with wall added to the resulting city.

 Official clarification from the publisher Question: Creating an exception for tiles without walls is thematically aligned with the wonder, but it only affects 3 tiles with the suggested setup (the CCCC tile in the base game and cathedral tiles in Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals). Are we missing something?

Answer: Well, when you think about other expansions there are more tiles: e.g. the town hall tile (C3.1-ARat) or the CCCC tile in Exp. 5 - Messengers & Mayors Exp. 5 - Messengers & Mayors with 2 coats of arms (C3.1-AD) and some more. But, basically, it's just about the theme, not so necessary. (12/2025)


Wonders Of Humanity C3 Wonder Symbol 12.png
Taj Mahal

At the Taj Mahal, you can use standard meeple to receive bonuses during scoring.

With the 'marker meeple' you already receive the first bonus: Place the meeple upside down on the canal intersection next to the "Road +2" symbol, and from now on, you will receive 2 additional points for every road scoring in which you are involved.

Example: Meeple placed on the canal intersection next to the "Road +2" symbol

The 1-2 meeples that you are now allowed to place on the wonder tile when building the wonder you can place them on the wonder itself.

Whenever it is your turn and you do not place a meeple on the tile you just played, you may instead place 1 standard meeple on the Taj Mahal or retrieve one from there to your supply.


>> Place a meeple on the Taj Mahal

You place the meeple on the next available space away from the canal. Each space occupied by one of your meeple gives you an additional or improved bonus when you participate in the corresponding scoring.

Wonders Of Humanity C3 Example 14b.png

Space 1 "Canal Crossing" = +2 points for road scorings
Space 2 = +3 points for city scorings
Space 3 = +4 points for monastery scorings
Space 4 = (from now on) +5 points for road scorings

Space 5 = (from now on) +6 points for city scorings
Example: You place a meeple on space 3. You receive +2 points for road scoring, +3 points for city scoring, and from now on also +4 points for monastery scoring.
Example: Later, you even place a meeple on space 5. From now on, you also receive +6 points for city scores (+5 for road scores and +4 points for monastery scores).

 Official clarification from the publisher Question: Do you score the Taj Mahal bonus points right away if, by placing the Taj Mahal tile, you complete a feature (city, road, or monastery) with one or more of your meeples? (The rules do not include any limitation.)

Answer: Yes, you get the bonus, because this happens in 3. Scoring a feature. (12/2025)

 Official clarification from the publisher Question: Let's say you own the Taj Mahal. You have a meeple on the Taj Mahal tile "+5" space (for roads). In a given turn, a player completes two roads where you have at least one meeple. Do you receive 10 points for the Taj Mahal bonus (+5 points per completed road)?

Answer: Yes, 10 points, +5 per road. (12/2025)


>> Retrieve Meeple

When you take a meeple from the Taj Mahal into your supply, you always take the last meeple placed (in reverse order).

Exception: The 'marker meeple' remains upside down on the canal intersection. Its bonus always applies.

Example: Instead of placing a meeple on your tile, you take the last meeple placed on the Taj Mahal from space 5 back into your supply.
From now on, you will again receive +3 points for city scoring (and continue to receive +5 points for road scoring and +4 points for monastery scoring).

Wonders Of Humanity C3 Wonder Symbol 11.png
Cothon of Carthage (only playable with river)

Unlike all previous wonders, the Cothon is used as the starting tableau and is therefore integrated into the playing field from the outset. The river is created from here. If you choose the Cothon as your wonder, mark it as your wonder immediately and place up to 2 meeples in different features on the wonder tile and/or in the harbor there.

 Official clarification from the publisher Question: You score multiple features during your turn and you may obtain one wonder. If you choose the Cothon of Carthage, do the rules mean that you mark the wonder immediately (and place 1 or 2 meeples) during the turn it is obtained? (This seems odd as you are placing meeples on your tile outside 2. Placing a meeple.)

Answer: Yes, the Cothon of Carthage is a special case because you do not place it, otherwise you would lose a turn. (12/2025)

 Official clarification from the publisher Question: What happens if you obtain the wonder during another player's turn? Do you still mark the wonder and add the 1 or 2 meeples to it? No meeples can be moved from the Cothon of Carthage in this case of course. (If marking and placing the meeples on the wonder is allowed, you would be allowing the player to perform their actions from 2. Placing a meeple during another player's turn.)

Answer: Yes, you mark it immediately, so you are allowed to mark it an occupy it in another player's turn. [11] (12/2025)


>> Place meeple in the harbor

From now on, you may also place your own standard meeples in the harbor of your wonder instead of returning them to the supply after scoring.

 Official clarification from the publisher Question: How many standard meeples can you place in one turn in the harbor instead of returning them to your supply? (The rules seem to suggest that there is no such a limit.)

Answer: There is no limit. If you score 3 meeples in one turn, you could place all of them in the harbor. (12/2025)


>> Send meeple from the harbor

Whenever it is your turn and you do not place a meeple on the tile you just placed, you may place a standard meeple from your wonder's harbor into a feature along the river that is not a field. [12]

The following applies:

  • This feature must start directly on a river tile (directly adjacent to the river).
  • No meeples belonging to YOU may be placed in this feature yet.
  • Opponent meeples may already be standing in this feature.
  • You may still place the meeple in a feature (2. Placing a meeple) if you complete it with the tile you just placed (1. Placing a tile), thereby triggering another scoring (3. Scoring a feature) during this turn.

Note: The possible features along the river may be completed relatively early in the game. This ends the advantage of the wonder, which is usually before the end of the game.

Example: Instead of placing a meeple on your played tile, you now send a meeple from the harbor (left). You place it in the city further down the river, where there is already a yellow meeple (right).
Example: Later, you complete a city on the river with your tile where there is no meeple yet and place a meeple from the harbor there. You score it and receive 4 points. You decide to place the scored meeple back into the harbor immediately.

 Official clarification from the publisher Question: If you move a meeple from the Cothon of Cartage to a city along the river, can you move it to any tile of the feature? (The rules do not specify any limitations about the chosen tile.)

Answer: No, the rule specify "into a feature along the river," so it means the segment of the feature that is on the river tile. (12/2025)

 Official clarification from the publisher Question: How many meeples can you move out of the harbor in one turn? (The rules seem to suggest that only one.)

Answer: Only one as usual. This is your action in 2. Placing a meeple. (12/2025)


Wonders Of Humanity C3 Wonder Symbol 10.png
Nazca Lines

If you draw a tile that only has the features road and field on it, you may take another turn (graphic elements such as farmhouses, stables, gardens, highwaymen, lakes, walls, etc. are irrelevant).

Note: If you play with the abbot, a garden is no longer a graphic element, but a feature.

If you draw another tile that only shows road and fields, you may take another turn, and so on.

Example: You draw a tile on which only a road and a field can be seen. You show the tile to all players and announce that you now have 2 full turns.

 Official clarification from the publisher Question: You own the Nazca Lines wonder. If you draw a tile with only roads and fields but you cannot place it, do you still receive the extra turn?

Answer: No, if you have to discard this tile and draw a new one, you don't get the double turn for it. [13] (12/2025)

Scoring after the game
Wonders Of Humanity C3 Wonder Symbol 03.png
Circus Maximus

At the end of the game, depending on the number of players, you will receive points for each meeple of another color in still uncompleted cities:

2 players:      4 points
3-4 players:      3 points
5+ players:      2 points
Example: Detailed view at the end of the game: In the game with three players you get 6 points for the yellow meeples (2 meeples x 3 points) and 3 points for the blue one (1 meeple x 3 points). You do not get any points for your own meeple.

Wonders Of Humanity C3 Wonder Symbol 04.png
Alhambra

At the end of the game, you score 5 points for each of your meeples in a field. If you play with at least 120 tiles you get 6 points. This is independent of whether the meeple scores points for the field itself. [14] [15]

Example: Detailed view at the end of the game: You receive 10 points for your meeples in fields on the board (2 meeples x 5 points).

Wonders Of Humanity C3 Wonder Symbol 07.png
Angkor Wat

For each road (incomplete or complete) that is at least 5 tiles long, you receive 5 points at the end of the game.

Example: At the end of the game, you first count all roads that are at least 5 tiles long. It doesn't matter whether the roads have already been scored or are still incomplete, whether there are meeples on them or not. In this example, you count 2 relevant roads that give you 10 points (2 roads x 5 points).

Wonders Of Humanity C3 Wonder Symbol 08.png
Terracotta Army

You receive 2 points for every 7+ tiles that are in a row or column on the board at the end of the game. The following applies:

  • You may score identical tiles for the column and for the row.
  • Each column and row is only scored once. [16]
Example: At the end of the game, go through column by column and row by row, counting how many of them consist of 7 or more tiles that are adjacent to each other without a gap. In this example, there is one row and one column. You get 4 points for this ((1 column + 1 row) x 2 points = 2 x 2 points).

Important!

  • Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring.
    • Set I:
      • Stonehenge and Notre-Dame each have a road that spans across 2 tiles.
      • The Alhambra has a city that spans across 3 tiles, the Circus Maximus has a city that spans across 4 tiles, and Notre-Dame has a city that spans across 2 tiles. [17]
    • Set II:
      • Abu Simbel, Angkor Wat, and Terracotta Army each have a road that extends over 2 tiles. Tikal has a road that extends over 3 tiles.
      • Tikal and Angkor Wat each have unconnected city segments. [18]
Final Scoring

At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. [19]

Variant.png Variant - 2 wonders per player

If you are already familiar with this expansion, you can also try out the following variant, in which each player receives up to 2 wonders in the game. You now receive the effects of both wonders. Depending on the situation, you can also build interesting combinations.

Note: All the rules of the game remain the same. We are only listing changes here.


Setup

We recommend that you play with at least 120 or more tiles and 2 additional meeples (e.g. base game + river + 1st expansion and any other tiles from (mini) expansions). But ignore the expansion rules.[20]

  • Each player takes 10 meeples of one color. Place 2 meeples of each color next to space 10 outside the scoreboard, and 1 meeple next to the starting space 0/50.
  • Choose 2 or any number of wonders per player and place them next to the scoring board.

Receive the second wonder tile

If your counting meeple reaches or exceeds space 50, you choose your second wonder, place it in front of you and take the meeple next to the starting space 0/50. After that, you use it to mark your second wonder on your next turn, after you have placed it.

Additional clarifications

Roads, cities and fields on wonder tiles

Feature Road C2.png Base Game C3 Tile C.png Feature Field C2.png

General comments

Interpretation from the Community Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.

Notes:

  • The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
  • The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
Wonders Of Humanity C3 Grid Tile 01.png
Stonehenge
  • One 2-tile road that forks into two open segments (top left and center tiles)
  • One 1-tile city (top right tile)
  • Two separate 1-tile roads (bottom center and right tiles)
  • Four fields (the blue circle marks one narrow field connection)
Wonders Of Humanity C3 Grid Tile 02.png
Notre-Dame
  • One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle tiles)
  • One 2-tile city (bottom left and center tiles)
  • One 1-tile road (bottom right tile)
  • Four fields, including the triangular field enclosed by the upper road (the blue circles mark two narrow field connections)
Wonders Of Humanity C3 Grid Tile 03.png
Circus Maximus
  • One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom tiles)
  • Two separate 1-tile roads (middle and bottom right tiles)
  • Four fields (the blue circle marks one narrow field connection)
Wonders Of Humanity C3 Grid Tile 04.png
Alhambra
  • One 3-tile city (left top-to-bottom tiles)
  • Two separate 1-tile roads (bottom center and right tiles)
  • Five fields (the blue circle marks one narrow field connection, and the red circles mark field separations)
Wonders Of Humanity C3 Grid Tile 05.png
Abu Simbel
  • Two separate 1-tile cities (leftmost and second rightmost tiles)
  • One 1-tile road (second leftmost tile)
  • One 2-tile road that forks into two open segments (two rightmost tiles)
  • Three fields
Wonders Of Humanity C3 Grid Tile 06.png
Tikal
  • Two separate 1-tile cities (center and lower right tiles)
  • One 3-tile road (top left, top middle and center tiles)
  • Three fields
Wonders Of Humanity C3 Grid Tile 07.png
Angkor Wat
  • Two separate 1-tile cities (top and left center tiles)
  • Two separate 1-tile roads (top and right center tiles)
  • One 2-tile road (center and bottom tiles)
  • Three fields
Wonders Of Humanity C3 Grid Tile 08.png
Terracotta Army
  • One 1-tile city (top and right tile)
  • One 1-tile road that forks into three open segments (bottom center tile)
  • One 2-tile road (top center and right tiles)
  • Four fields
Wonders Of Humanity C3 Grid Tile 09.png
Great Wall of China
  • Two 1-tile cities (top left and bottom right tiles)
  • Two 1-tile roads (bottom left and top right tiles)
  • Four fields
Wonders Of Humanity C3 Grid Tile 10.png
Nazca Lines
  • Two 1-tile cities (top and left tiles)
  • Four 1-tile roads (left, middle-left, right tiles)
  • Five fields + 1 inner field
Wonders Of Humanity C3 Grid Tile 11.png
Cothon of Carthage
  • Three 1-tile cities (top, middle-right and right tiles)
  • One 1-tile road with a bridge (left tile)
  • Five fields
Wonders Of Humanity C3 Grid Tile 12.png
Taj Mahal
  • Two 1-tile cities (top and bottom tiles)
  • Two 1-tile roads (top left and top right tiles)
  • Three fields


 Official clarification from the publisher Question: Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.

Answer: The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)

 Official clarification from the publisher Question: The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?

Answer: It is exactly right. (3/2024)

 Official clarification from the publisher Question: Are these green patches on the Nazca Lines wonder considered as fields? Or are they just an artistic licenses?

Answer: The field on the left is connected with the field at the top (just by a very narrow strip). The right one is a separate field, but no one would ever like to occupy it without any possibility of a city. (12/2025)

Small field paches on Nazca Lines wonder



Interpretation from the Community A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:

  • The field surrounding the monastery on the Notre-Dame wonder tile (top right)
  • The field between the roads on the Circus Maximus wonder tile (center right)
  • The field between the roads on the Alhambra wonder tile (center right)

Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.

 Official clarification from the publisher Question: Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?

Answer: The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)

Monasteries and wonder tiles

Feature Monastery C2.png

General comments

Interpretation from the Community Each square space on a wonder tile counts as a separate tile when scoring monasteries. This applies to monasteries adjacent to wonder tiles and to monasteries on a wonder tile.

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

General Comments:

Interpretation from the Community You may place 0, 1 or 2 wooden meeples on a wonder tile. This is one single action.
  • If you only place one wooden meeple, you cannot perform any other action instead of placing the second wooden meeple. [21]
  • If you only place one or two wooden meeples, you may use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" (20th Anniversary Expansion 20th Anniversary Expansion).

Interpretation from the Community The wooden meeples that can be placed on the wonder tile are the following:

Interpretation from the Community After placing 0, 1 or 2 wooden meeples on the wonder tile, you may place:


Notre-Dame bonus:

Interpretation from the Community All monastic buildings can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile:

Interpretation from the Community The following features do not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile:


Nazca Lines granting an extra turn:

Interpretation from the Community The Nazca Lines wonder will grant an extra turn to a tile with road(s) and field(s) if it has no feature that can be used or a symbol that activates any action.

  • The Nazca Lines wonder will not grant an extra turn to a tile that may have a feature or a symbol that may trigger an action or may participate in a scoring of any expansion used during the game.
    • The Advanced Variant rules of The Labyrinth The Labyrinth will not allow the labyrinth tiles to grant the Nazca Lines bonus.
    • The scoring rules of tollhouses in The Tollkeepers The Tollkeepers will restrict Nazca Lines bonus to those tiles with no symbols on roads (gardens, farmhouses, stables, highwaymen).
  • In general, the case of the garden can be applied to any tile from expansions with features/symbols when their rules are not applied in a game. For example, the Nazca Lines wonder can grant an extra turn to road tiles with inns if you are using them as plain road tiles, that is, without applying their rules as in Exp. 1 - Inns & Cathedrals Exp. 1 - Inns & Cathedrals.

 Official clarification from the publisher Question: If you draw a tile with a road, fields and a feature that can be occupied (e.g. a tower foundation, an acrobat space, etc.), does this feature prevent you from receiving the Nazca Lines bonus? (We understand that the example of the garden applies to any feature, no matter if it is directly scorable or not.)

Answer: When you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)

 Official clarification from the publisher Question: If you draw a tile with a road, fields and a symbol that triggers an action (e.g. a festival tile), does this symbol prevent you from receiving the Nazca Lines bonus?

Answer: Yes, Nazca Lines only work if you have a simple road and field tile. (12/2025)

 Official clarification from the publisher Question: If you play with The Tollkeepers The Tollkeepers, the Nazca Lines wonder will not grant its bonus to:
o Any road + field tiles with a crossroads (with villages or trees), since you can use them to place a tollhouse token.
o Any road + field tiles with gardens, stables, farmhouses or highwaymen (or groups of travelers), since you may score points for them with your tollhouse token.
Is this correct?

Answer: Yes, these tiles will not grant you the Nazca Lines bonus. If you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)

 Official clarification from the publisher Question: Without The Tollkeepers The Tollkeepers, does the Nazca Lines wonder grant its bonus to road + field tiles with crossroads?

Answer: Yes, these tiles will grant you the Nazca Lines bonus. You are not using the crossroads in this case for anything special. If you have anything on the tile that you can use, the tile doesn't count for the Nazca Lines. (12/2025)

Base Game C3 Tile W.png

 Official clarification from the publisher Question: Does the Nazca Lines wonder grant its bonus to the labyrinth tile if played with the basic rules (it works just like a regular roundabout)?

Answer: If you play the Labyrinth tile just as a 4-legged road tile (as in the basic rules), you would get a double turn. (12/2025)

Labyrinth C2 Tile 01.jpg

Interpretation from the Community If you use a tile from your supply that meets the conditions of the Nazca Lines wonder, you will get an extra turn. It does not matter if the tile was not drawn.

 Official clarification from the publisher Question: You own the Nazca Lines. You place a halfling featuring only a field and a road. Do you get an extra turn for that?

Answer: Yes, when you use this tile, you can get the double turn. The same would be if you choose a road/field tile when playing with The Journey to Carcassonne The Journey to Carcassonne. You will always get a double turn when you happen to use these tiles. (12/2025)


Cothon of Carthage placement:

Interpretation from the Community When playing with some expansions, an early scoring may happen and trigger one of these possible scenarios:

  • An early scoring during your turn may lead to the following scenario:
    • 1. Placing a tile (you place a tile that triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Placing a meeple to occupy the harbor)
    • 2. Placing a meeple (you can use the meeples just placed in the harbor, since it is your turn)
    • 3. Scoring a feature
  • An early scoring during another player's turn may lead to the following scenario:
    • 1. Placing a tile (the other player places a tile that triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Placing a meeple to occupy the harbor, as a special case)
    • 2. Placing a meeple (you cannot use the meeples just placed in the harbor, since it is not your turn)
    • 3. Scoring a feature

 Official clarification from the publisher Question: If so, if it is obtained early in the turn (e.g. you scored many points during an Exp. 7 - Siege & Defense Exp. 7 - Siege & Defense Attack in 1. Placing a tile), can you move meeples from the Cothon of Cartage later in 2. Placing a meeple or should you wait until the next turn to allow this? (If allowed, you would be allowing the player to perform actions from 2. Placing a meeple twice in the same turn.)

Answer: It is a very special, very rare case, but yes you could use your meeple from the Cothon. (You always are allowed to perform 2. Placing a meeple twice with the Cothon of Carthage. Normally, you would do as usual: 1. Placing a tile, 2. Placing a meeple and 3. Scoring a feature, and then again 2. Placing a meeple when choosing the Cothon of Carthage.) (12/2025)


Taj Mahal and gardens and abbots:

Interpretation from the Community Space 3 of Taj Mahal only affects completed monasteries. Completing a garden or removing an abbot from a monastery or garden does not trigger its bonus.

 Official clarification from the publisher Question: Does the Space 3 on Taj Mahal grant a bonus if you remove an abbot meeple form a monastery?

Answer: Space 3 of Taj Mahal only grants the bonus when a monastery is completed. (3/2026)

 Official clarification from the publisher Question: Does the Space 3 on Taj Mahal grant a bonus to gardens?

Answer: Space 3 of Taj Mahal only grants its bonus to monasteries, never to gardens. (3/2026)

The AbbotThe Abbot

Interpretation from the Community If you place a wooden meeple on the wonder tile, you cannot remove your abbot instead of placing a second wooden meeple.

Interpretation from the Community A garden does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.
Interpretation from the Community A garden does not trigger the Taj Mahal bonus if a meeple occupies Space 3 on the wonder.

Interpretation from the Community Removing the abbot does not trigger the Taj Mahal bonus if a meeple occupies Space 3 on the wonder.

Exp. 2 - Traders & BuildersExp. 2 - Traders & Builders

Interpretation from the Community If you place a wooden meeple on the wonder tile, you cannot place your builder or your pig instead of a second wooden meeple.

Exp. 3 - The Princess & the DragonExp. 3 - The Princess & the Dragon

Interpretation from the Community If you place a wooden meeple on the wonder tile, you may not move the fairy instead of placing a second wooden meeple.

Interpretation from the Community If you add the fairy to a meeple on the wonder tile, the whole wonder tile is protected from the dragon. The dragon cannot land on any square space of the wonder tile.
Interpretation from the Community The fairy cannot be added to the marker meeple on a wonder tile.
Interpretation from the Community The wonder tile is one single tile but it represents 5 spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it (except for the marker meeple on the wonder itself), but it may represent 5 steps in its movement. The wonder is a special area not affected by the dragon.
Interpretation from the Community If you extend the city on a wonder tile with a princess tile, you may remove any meeple on the city. However, you cannot remove the marker meeple.

Interpretation from the Community You may use a magic portal to place a meeple on any uncompleted, unoccupied feature on a wonder tile. You may not use the magic portal to place a meeple on the wonder itself, since it is a special area with special placement rules.

Exp. 4 - The TowerExp. 4 - The Tower

Interpretation from the Community Wonder tiles count as one tile for the tower, but they represent 5 spaces for the tower range. If at least one of the spaces occupied by a wonder tile is in range from the tower, any meeple placed on the tile can be captured, except the marker meeple.
Interpretation from the Community A tower cannot capture a marker meeple. The wonder is a special area which cannot be affected by a tower.

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community If you place a wooden meeple on a wonder tile, you cannot place your barn instead of a second wooden meeple.

Interpretation from the Community The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
A wonder tile can therefore occupy one, two or three of the corners under the barn.

Interpretation from the Community When moving the wagon after scoring, consider the unoccupied, uncompleted features on its current tile and any other tile (square or not) overlapping its adjacent square spaces.

  • If the wagon is on a wonder tile, any of its features is considered adjacent.
  • If the wagon is on a square tile adjacent to a wonder tile, any of the features on the wonder tile is considered adjacent.
  • If the wagon is on a wonder tile, any feature on a square or wonder tile on and adjacent square space is considered adjacent.
Interpretation from the Community An abbey can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Exp. 6 - Count, King & RobberExp. 6 - Count, King & Robber

Interpretation from the Community A shrine can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Exp. 7 - The CatapultExp. 7 - The Catapult

Interpretation from the Community The Knock Out token and the Seduction token do not affect the marker meeple on a wonder tile.

Exp. 8 - Bridges, Castles & BazaarsExp. 8 - Bridges, Castles & Bazaars

Interpretation from the Community A bridge can be placed on a wonder tile if the conditions are met for the give square space.

Interpretation from the Community If one or more spaces of a wonder tile overlap a castle fief, any feature completed on those spaces (road, city or monastery) will trigger the castle scoring.

  • The castle will consider each space on the wonder tile as a separate tile.
  • The features on the spaces in the castle vicinity will be the ones that can trigger the castle scoring. [22]

Exp. 9 - Hills & SheepExp. 9 - Hills & Sheep

Interpretation from the Community If you place a meeple on a wonder tile, you cannot place your shepherd instead of a second wooden meeple.

Exp. 10 - Under the Big TopExp. 10 - Under the Big Top

Interpretation from the Community If you place a wonder tile adjacent to a tile with an acrobat space, you can only add one acrobat to the pyramid instead of placing meeples on the wonder tile.

Interpretation from the Community If you place a wooden meeple on a wonder tile, you cannot score an acrobat pyramid instead of placing a second wooden meeple.

Interpretation from the Community A marker meeple does not receive points for the big top.

The Wheel of FortuneThe Wheel of Fortune

Interpretation from the Community If you place a wooden meeple on a wonder tile, you cannot place a meeple on the crown of the Wheel of Fortune instead of a second wooden meeple.

Mini #1 - The Flying MachinesMini #1 - The Flying Machines

Interpretation from the Community The wonder tile counts as 1 tile occupying 5 spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a wonder tile, it can choose any feature on the whole tile, that is, the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.

Interpretation from the Community If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change. If the flier lands on a space occupied by a wonder tile then the flier has the choice of various roads, a city or a monastery, if available. The flier can only land on one of these features if it is not yet finished.

Interpretation from the Community A flying machine cannot add a marker meeple to a wonder.

Mini #2 - The MessengersMini #2 - The Messengers

Interpretation from the Community You can obtain a wonder tile if your scoring meeple or your messenger reaches or exceeds the space with your meeple pairs, or the 0/50 space with one meeple next to it, if playing with the variant with 2 wonders per player. Therefore, any of your scoring figures can meet the condition to get the wonder tile.

The FestivalThe Festival

Interpretation from the Community You cannot remove a marker meeple with a festival.

Monasteries in GermanyMonasteries in Germany / Monasteries in the Netherlands & BelgiumMonasteries in the Netherlands & Belgium / Japanese BuildingsJapanese Buildings / Fortified Churches in RomaniaFortified Churches in Romania

Interpretation from the Community A special monastery can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Interpretation from the Community Wonder tiles will be considered as 5 square spaces when scoring the abbot/claustral prior on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.

  • Depending on the position of a wonder tile overlapping any of those rows or columns, one or more spaces of a wonder tile will be taken into consideration for the scoring. [23]

German CathedralsGerman Cathedrals

Interpretation from the Community A German cathedral does not trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

The WatchtowersThe Watchtowers

Interpretation from the Community A watchtower scoring for roads, cities, monasteries or coats or arms will consider the features on each square space of a wonder tile separately. [22]
Interpretation from the Community A watchtower scoring for meeples will consider all the meeples on a wonder tile adjacent to it, even they are not on adjacent square spaces. [24]

20th Anniversary Expansion20th Anniversary Expansion

Interpretation from the Community If you activate an "Add Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other wooden meeple on the wonder tile as usual.

Interpretation from the Community If you activate a "Place Meeple" symbol when placing a wonder tile, you can use the action with one wooden meeple and place the other on the wonder tile as usual.

Interpretation from the Community A marker meeple cannot be added a second meeple.

The Peasant RevoltsThe Peasant Revolts

Interpretation from the Community If you place one or two wooden meeples on a wonder tile, you may protect each of them individually.

Interpretation from the Community If you place a wooden meeple on a wonder tile, you may not protect a meeple previously placed on the board instead of placing a second wooden meeple.

Interpretation from the Community A marker meeple cannot be protected from peasant revolts.

The TollkeepersThe Tollkeepers

Interpretation from the Community If you place a wooden meeple on a wonder tile, you may not place or move your tollhouse token instead of placing a second wooden meeple.

The PlagueThe Plague - Plague spreading

Interpretation from the Community A wonder tile counts as 1 tile for the plague tokens, but 5 spaces for its movement (similar to the dragon).

Little BuildingsLittle Buildings

Interpretation from the Community If you place a wooden meeple on a wonder tile, you may not place a little building token instead of placing a second wooden meeple.

Darmstadt PromoDarmstadt Promo

Interpretation from the Community A Darmstadt church can trigger the Notre-Dame bonus when placing a meeple on an adjacent tile.

Russian PromosRussian Promos

Interpretation from the Community If you place a wooden meeple on a wonder tile, you may not remove a meeple trapped by Solovei Razboynik or Vodyanoy instead of placing a second wooden meeple.
Interpretation from the Community Vodyanoy cannot capture a maker meeple on a wonder tile.

The wonders in detail

Wonders Of Humanity C3 Wonder Image 01.png     Notre-Dame

The Cathédrale Notre-Dame de Paris is a Roman Catholic church. It was built between 1163 and 1345 and is one of the earliest Gothic church buildings in France. It stands in the historic center of Paris on the Seine island of Île de la Cité. On April 15, 2019, it suffered severe damage from a major fire. Shortly after, the French Parliament decided to reconstruct it true to the original.


Wonders Of Humanity C3 Wonder Image 02.png     Stonehenge

The monument is a megalithic structure of the Neolithic period. It is located near the river Avon near Amesbury in southern England, and was erected in several sections (over several hundred years) starting at least in 3000 BC. Various hypotheses exist about the occasion and purpose of this highly elaborate monument. Stonehenge has been a UNESCO World Heritage Site since 1986.


Wonders Of Humanity C3 Wonder Image 03.png     Circus Maximus

First built in stone as a permanent installation, construction began around 31 BC. With a total length of about 600 meters and a width of 140 meters, the Circus Maximus was the largest circus in ancient Rome. So it was even larger than the Colosseum and until modern times the largest stadium in the world. Chariot races were held in it until the 6th century. Its capacity is said to have been up to 250,000 seats in the meantime, although this is only based on a story. More likely are - still very impressive - 150,000 seats.


Wonders Of Humanity C3 Wonder Image 04.png     Alhambra

On the Sabikah Hill in Granada, Andalusia, Spain, stands the Alhambra City Castle. The castle complex in the Moorish style of Islamic art is about 740 meters long and 220 meters wide. Especially the Nasrid palaces with their gardens, the medina and the Renaissance palace of Charles the Fifth are significant for the Alhambra today. It is one of the most visited tourist attractions in Europe and was declared a World Heritage Site in 1984.


Wonders Of Humanity C3 Wonder Image 05.png     Abu Simbel

The rock temples in the village of Abu Simbel were built in the 13th century BC. The two temples - the large one for the glory of King (Pharaoh) Ramses II, and the small Hathor-Temple in memory of his wife Nefertari - have been on the UNESCO World Heritage List since 1979. To safe them from the rising waters of Lake Nasser, they were demolished between 1963 and 1968 and rebuilt 64 meters higher on an island in Lake Nasser.


Wonders Of Humanity C3 Wonder Image 06.png     Tikal

The ancient Mayan city is best known for its stepped temples. It is located in northern Guatemala, in the rainforests of the Petén and was one of the most important cities in the Classic Mayan period in the 3rd-9th century. Tikal experienced its highlights in the 5th and 8th centuries. Since 2018, researchers have assumed that the area around Tikal was home to at least one million people. The city was completely abandoned by the 10th century at the latest.


Wonders Of Humanity C3 Wonder Image 07.png     Angkor Wat

The most famous temple complex in the Angkor region of Cambodia is located around 240 km northwest of the capital Phnom Penh. When the country south of China developed into a regional center of power in Southeast Asia in the 10th century, the Khmer built large cities and enormous temples. Angkor Wat was built under King Suryavarman II. The complex was built as the king's state temple and was used to worship Vishnu. There is also evidence that it was the mortuary temple of Suryavarman II.


Wonders Of Humanity C3 Wonder Image 08.png     Terracotta Army

The so-called Terracotta Army comprises more than 7,000 life-size soldiers. It is part of an early Chinese burial complex, the Qín Shihuángìs Mausoleum. Construction began in 246 BC and Emperor Qín Shihuángìs was buried in it in 210 BC. It is one of the world's largest tombs, one of the greatest archaeological discoveries of the 20th century and has been on the UNESCO World Heritage List since 1987.




Wonders Of Humanity C3 Wonder Image 09.png     Great Wall of China

The Great Wall of China is a protective structure built to secure the northern border of China. The entire structure consists of different sections from different periods, each of which was built using different construction techniques. The wide, walkable wall from the second half of the 16th century forms the typical image of the Great Wall of China. In 1987, UNESCO declared some sections of the Great Wall of China a World Heritage Site.


Wonders Of Humanity C3 Wonder Image 10.png     Nazca Lines

The Nazca Lines are over 1,500 giant geoglyphs in the desert near Nazca and Palpa in Peru. Due to their enormous size, they can only be seen from a great distance, from hills, airplanes, drones, or satellites. The Nazca Plain covers an area of 500 km² and features straight lines up to 20 km long, triangles, trapezoidal areas, and figures ranging in size from approximately ten to several hundred meters. They were probably created as part of fertility rituals between 800 BC and 600 AD. The Paracas and Nazca cultures are considered to be the creators of the lines.


Wonders Of Humanity C3 Wonder Image 11.png     Cothon of Carthage

The Cothon of Carthage was probably the world's largest port in the 3rd century BC. It was divided into a commercial area and a military facility. The rectangular commercial port was located offshore. It was necessary to pass through it to gain access to the naval port. This circular facility could accommodate around 200 ships. The shape of the two harbors is still clearly visible today. The archaeological site, located in present-day Tunisia, was declared a UNESCO World Heritage Site in 1979.


Wonders Of Humanity C3 Wonder Image 12.png     Taj Mahal

The Taj Mahal in India is a mausoleum completed in 1648. The Great Mughal Shah Jahan had it built in memory of his wife, Mumtaz Mahal, who died in 1631. The building consists of fired bricks covered with white marble. In front of it lies an 18-hectare garden with an elongated water basin in the center. To the right and left, the mausoleum is flanked by two buildings made of red sandstone. The Taj Mahal was added to the UNESCO World Heritage List in 1983. Today, it is considered one of the most beautiful and significant examples of Mughal style due to the harmony of its proportions.

Rules history

* 09/2024 Rules for Set II updated the Alhambra bonus from 4 points per farmer to 5 points per farmer, and to 6 points per farmer when playing with at least 120 tiles.
* 11/2025 Rules for Set III included.

Tile distribution

Set 1

Total tiles: 4
Wonders of Humanity C3 Tile 02.png ×1

Set 2

Total tiles: 4
Wonders Of Humanity C3 Tile 06.png ×1
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Farmhouse C3.png

Set 3

Total tiles: 4
Wonders of Humanity C3 Tile 12.png ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community The initial version of the rules suggested playing with more than just the basic game tiles (about 90+) by adding any tiles you wanted (more basic game tiles or from the (mini) expansions, without applying their rules).
  2. Interpretation from the Community One set of wonders only allows you to play with up to 4 players with 1 wonder each. You will need two sets to play with more than 4 players with one wonder each. One set or more will allow you to play the variant with 2 wonders per player (see above). The following table illustrates the possibilities.
    Wonders available per player Players
    2 3 4 5 6
    1 set (4 wonders) 1 / 2 wonders 1 wonder 1 wonder - -
    2 sets (8 wonders) 1 / 2 wonders 1 / 2 wonders 1 / 2 wonders 1 wonder 1 wonder
    3 sets (12 wonders) 1 / 2 wonders 1 / 2 wonders 1 / 2 wonders 1 / 2 wonders 1 / 2 wonders
  3. Interpretation from the Community A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules.

     Official clarification from the publisher Question: Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)?

    Answer: Yes, it's possible. (10/2023)

  4. Notorious rule difference among editions or publishers This paragraph was not included in the original rules. However, it has been added for the sake of clarity, since it was clarified in 10/2024 that this ruling applicable to Castles in Germany Castles in Germany in C3 (3rd Edition) is also valid for this expansion.
  5. Interpretation from the Community This means you may occupy any two different features on the wonder tile even if they are in the same square.
  6. Notorious rule difference among editions or publishers This sentence was removed from the first revised rules, so the effect of the wonders start on your next turn after placing it:
    Starting with the turn in which you place and mark your wonder, you can use it to score points.
  7. Notorious rule difference among editions or publishers This sentence missing in the original English rules was finally added in the third revised rules released in 10/2023.
  8. Interpretation from the Community This sentence was updated in the second revised rules released in 10/2023.
    We also updated this paragraph as the original rules used "monk" instead of "meeple". This reference will be updated to avoid possible issues with C3.1 as indicated by CundCo. (2/2026)
  9. Interpretation from the Community This paragraph was updated in the first revised rules released in 10/2023.
  10. 10.0 10.1 10.2 Interpretation from the Community The Great Wall of China bonus considers the final situation of the city or cities extended after placing the tile. At that moment, the number of cities extended with a tile with wall will determine the number of times the bonus can be granted.
  11. Interpretation from the Community If you obtain the Cothon of Carthage as the result of a regular scoring during another player's turn, the turn sequence will be as follows:
    • 1. Placing a tile
    • 2. Placing a meeple
    • 3. Scoring a feature (the other player triggers a scoring that allows you to choose the Cothon of Carthage and perform 2. Placing a meeple to occupy the harbor as a special case)
  12. Interpretation from the Community The Cothon of Carthage can send a standard meeple to any feature along the river that can be completed during the game. Therefore, it cannot send a meeple to a field.

     Official clarification from the publisher Question: Can you use the Cothon of Carthage to send meeples to fields along the river?

    Answer: No, you can’t send meeples to fields with the Cothon of Carthage. (12/2025)

  13. Interpretation from the Community The Nazca Lines wonder only grants an extra turn for tiles with road and field that you can place.
  14. Notorious rule difference among editions or publishers This paragraph was updated in 09/2024 with the release of Set 2. Prior to that, meeples in fields scored only 4 points no matter the case.
  15. Interpretation from the Community We updated this paragraph to match the German rules, since the wording in the English rules was rather confusing.
    Additionally, the original rules mentioned "farmers" as the rules are defined with the base game in mind. However, it is not forbidden to consider all the meeples in a field. (2/2026)

     Official clarification from the publisher Question: The rules of the Alhambra wonder mention "farmers," which is relevant in C3.1 as it would affect the scoring with some expansions. Should we consider "meeples in fields" instead as its original assumed intent in C3?

    Answer: The Wonder rules are designed for the base game. That's what it says there. For a roughly balanced game in relation to the other Wonder rules, the idea is that only farmers should be used to score points in Alhambra. That's why we adjusted the rule from 4 to 5 points after we released Wonders set II.
    However, it is up to the players, or rather, it is not forbidden, if they play with scarecrows and/or shepherds, to allow these to count as well in order to score points.

  16. Interpretation from the Community If a row or column has more than one stretch with 7+ consecutive tiles, that row or column is counted only once. In other words, you score points for each row or column meeting the condition at least once.

     Official clarification from the publisher Question: Does the Terracotta Army wonder grant 2 points per each stretch highlighted in yellow or just 2 points for the whole row (the row is scored only once)?

    Answer: You just get 2 points for this yellow highlighted part. (1/2025)

    Example: This scenario includes 2 stretches of 7+ tiles on the same row (marked in yellow) separated by a gap. This row would only grant 2 points. So, the player with the Terracotta Army wonder will score 8 points in this case ( (2 rows + 2 columns) x 2 points = 4 x 2 points.
  17. Interpretation from the Community This sentence was updated according to the clarifications provided in 03/2024 for the sake of completeness and clarity.
  18. Interpretation from the Community This sentence was added for the sake of completeness and clarity.
  19. Interpretation from the Community This sentence was moved to a separate section for the sake of completeness and clarity.
  20. Interpretation from the Community Or don't ignore the expansion rules and refer to the Other expansions section of this page for further clarifications from the community. We know what you want.
  21. Interpretation from the Community The placement of 1 or 2 wooden meeples as one single action would exclude the possibility of performing any other action in Step 2B-1 (see Order of Play).
  22. 22.0 22.1 Interpretation from the Community This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in Ghosts, Castles & Cemeteries Ghosts, Castles & Cemeteries.
  23. Interpretation from the Community This approach is based on the clarifications provided for The Markets of Leipzig (see FAQ boxes here).
  24. Interpretation from the Community This is a consequence of a similar official clarification for German castles.

     Official clarification from the publisher Question: If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?

    Answer: The watchtower will consider all the meeples on the double-sized tile. (10/2022)