Difference between revisions of "The Wonders of Humanity"

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{{SEO
{{UX
|title=<translate><!--T:57--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|seotitle=<translate><!--T:57--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:84--> Wonders of Humanity, The</translate>
|image={{filepath:<translate><!--T:58--> Wonders_of_Humanity_C3_Promo_Image_01.png</translate>|nowiki}}
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|description={{#lst:{{FULLPAGENAME}}|description}}
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<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Wonders of Humanity C3 Tile 04.png|noredesign=true}}
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<div class="toclimit-4">
<div class="toclimit-4">
[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px|thumb|right|Promotional image of The Wonders of Humanity posted on Instagram]]
{| style="float:right; text-align:center;"
|-
| <!--[[File:Wonders_of_Humanity_C3_Promo_Image_01.png|200px]]<br />Promotional image of The Wonders of Humanity posted on Instagram-->
| [[File:Wonders_Of_Humanity_C3_Envelope.jpg|200px]]<br />Expansion envelope
|}
__TOC__
__TOC__
</div>
</div>
<!--T:14-->
{{DottedFrameMessage|text=''The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!''
}}


== General info and comments == <!--T:3-->  
== General info and comments == <!--T:3-->  
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{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| <!--[[File:Sheet_C3_Wonders_of_Humanity.png|150px|thumb|right|Punchout]]-->
| <!--[[File:Wonders_Of_Humanity_C3_Envelope.jpg|150px|thumb|right|Expansion envelope]]-->
| [[File:Symbol_Wonders_Of_Humanity_C3.png|thumb|right|80px|Expansion symbol]]
| [[File:Symbol_Wonders_Of_Humanity_C3.png|thumb|right|80px|Expansion symbol]]
|}
|}
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* Notre-Dame, a medieval Gothic cathedral built in Paris, France.
* Notre-Dame, a medieval Gothic cathedral built in Paris, France.
* Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.
* Alhambra, a palace and fortress complex from the 13th century located in Granada, Spain.
<!--T:14-->
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''The wonders of humanity have reached Carcassonne. Each of them brings you individual advantages. But everyone can only use one per game. Get the wonder you want quickly to benefit from it as often as possible!''</div>


<!--T:6-->
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<!--T:8-->
<!--T:8-->
* 4 wonder tiles with Wonders of Humanity (each one counts as 5 contiguous square tiles)
* 4 wonder tiles with Wonders of Humanity (each one counts as 5 contiguous square tiles)
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{{DottedFrameMessage|align=left|
{{DottedFrameMessage|align=left|text=
'''Note:''' The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.  
'''Note:''' The map printed on the back of the first set of wonder tiles (Stonehenge, Notre-Dame, Circus Maximus and Alhambra) is only relevant for the Carcassonne Game Festival 2023 in Carcassonne.  


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* Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard.
* Each player takes all 9 meeples in one color. Place 2 meeples in each color next to the 10 space outside the scoreboard.
::''Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.''
::''Note: One of these two meeples is used only to mark your wonder. You can use the large meeple of the 1st expansion or any other figure in that color.''
:Place a scoring meeple as usual on the 0 space of the scoreboard. All players start the game with 6 meeples in their supply.
:Place a scoring meeple as usual on the 0 space of the scoreboard. All playes start the game with 6 meeples in their supply.
* Choose 1 wonder tile per player. Place them faceup next to the scoreboard. Discard the remaining wonder tiles, you do not need them for this game.
* Choose 1 wonder tile per player. Place them faceup next to the scoreboard. Discard the remaining wonder tiles, you do not need them for this game.


<!--T:21-->
<!--T:21-->
{{DottedFrameMessage|align=center|
{{DottedFrameMessage|align=center|text=
'''Note:''' There are only 4 wonders in the first set. So you can only play with up to four players. However, there will more sets available, that will allow you to choose the wonders and/or play with more than 4 players.
'''Note:''' There are only 4 wonders in the first set. So you can only play with up to four players. However, there will be more sets available, that will allow you to choose the wonders and/or play with more than 4 players.
}}
}}
<br clear="both" />
<br clear="both" />
<!--T:85-->
<span id="gameplay"></span>


=== Placing a wonder tile === <!--T:22-->
=== Placing a wonder tile === <!--T:22-->
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -1em">{{Feature|name=WondersOfHumanitySymbols|size=x95px|variant=image}}</div>
<!--T:63-->
There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section [[#3. Scoring a feature|{{ColorRed|3. Scoring a feature}}]] described next:


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<!--T:61-->
<!--T:61-->
There is one wonder for each player. To receive a wonder tile, you must fulfill a condition. This falls under section [[#3. Scoring a feature|{{ColorRed|3. Scoring a feature}}]] described next:
There is 1 wonder for each player. So you can get a wonder tile only once during the game.
There is 1 wonder for each player. So you can get a wonder tile only once during the game.


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<!--T:31-->
<!--T:31-->
{{RulesPlacingTile|title=1. Placing a wonder tile|rules=
{{RulesPlacingTile|title=1. Placing a wonder tile|rules=
If there is a '''wonder tile''' in front of you, you do '''not draw a tile''', but instead place your wonder tile according to the usual placement rules. Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.
If there is a '''wonder tile''' in front of you, you do '''not draw a tile''', but instead place your wonder tile according to the usual placement rules. <ref>
{{IconWorld}}
A wonder tile can be placed adjacent to another wonder tile. There is no limitation affecting their placement beyond the usual rules.
{{FAQ|width=600px|title=
Can a wonder tile be placed adjacent to another wonder tile (edge-to-edge or corner-to-corner)?
|text=
Yes, it's possible. (10/2023)
}}
</ref> Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.


<!--T:32-->
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Each wonder has its own function that can earn you points. Some wonders give you points '''during the game''', while others give you points at the '''end of the game'''. <ref>
Each wonder has its own function that can earn you points. Some wonders give you points '''during the game''', while others give you points at the '''end of the game'''. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence was removed from the revised rules, so the effect of the wonders start on your next turn after placing it:<br>
This sentence was removed from the first revised rules, so the effect of the wonders start on your next turn after placing it:<br>
:''Starting with the turn in which you place and mark your wonder, you can use it to score points.''
:''Starting with the turn in which you place and mark your wonder, you can use it to score points.''
</ref>
</ref>


<!--T:36-->
<!--T:36-->
<table>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|text='''Notre-Dame'''
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Notre-Dame '''
'''During the game''' (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you '''immediately score 3 points'''. It is irrelevant if the monastery has a monk or not. <ref>
'''During the game''' (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you '''immediately score 3 points'''. It is irrelevant if the monastery has a monk or not. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence was missing in the English rules.
This sentence missing in the original English rules was finally added in the third revised rules released in 10/2023.
</ref> Even if several monasteries are adjacent to the tile where the meeple is placed, you will "only" receive 3 points. <ref>
</ref> Even if several monasteries are adjacent to the tile where the meeple is placed, you will "'''only'''" receive '''3 points'''. <ref>
This sentence was updated to match the wording of the German rules. The English rules seem to be mistranslated from the original:
{{IconWorld}}
This sentence was updated in the second revised rules released in 10/2023.
</ref>


<!--T:59-->
<!--T:66-->
:''Even if several monasteries are located next to each other, you will "only" receive 3 points.''
[[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} place your meeple on this tile and immediately score 3 points.]]
}}


<!--T:60-->
<!--T:67-->
This would not cover all the possible cases: a tile can be adjacent to several monasteries without them being next to each other.
<hr style="margin-bottom: 1ex" />
</ref>
 
[[File:Wonders_Of_Humanity_C3_Example_04.png|frame|none|'''Example:''' {{ColorRed|You}} place your meeple on this tile and immediately score 3 points.]]</td>
<!--T:64-->
</tr>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|text='''Stonehenge'''
<tr>
<td colspan="3"><hr /></td>
</tr>
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Stonehenge'''
If you complete one or more occupied roads '''during''' your turn (not when playing the Stonehenge wonder tile itself), you '''immediately score 3 points''' for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. <ref>
If you complete one or more occupied roads '''during''' your turn (not when playing the Stonehenge wonder tile itself), you '''immediately score 3 points''' for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. <ref>
{{IconWorld}}
{{IconWorld}}
This paragraph was updated in the revised rules released in 10/2023.
This paragraph was updated in the first revised rules released in 10/2023.
</ref> After that, you score the road as usual.
</ref>


<!--T:39-->
<!--T:39-->
[[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 4 points for the road (4 tiles x 1 point).]]</td>
[[File:Wonders_Of_Humanity_C3_Example_05.png|frame|none|'''Example:''' {{ColorRed|You}} complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and {{ColorYellow|Yellow}} will receive 4 points for the road (4 tiles x 1 point).]]
</tr>
 
<!--T:70-->
{{FAQ|width=600px|title=
Do you get the Stonehenge bonus if you complete an unoccupied road and then you add a meeple to it on the tile just placed?
|text=Yes it is possible. You place the meeple in {{ColorBlue|2. Placing a meeple}} right before you perform {{ColorRed|3. Scoring with a wonder}}. (3/2024)}}
}}
 
 
<!--T:68-->
<hr style="margin-bottom: 1ex" />


<!--T:40-->
<!--T:40-->
<tr>
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_03.png|text='''Circus Maximus'''
<td colspan="3"><hr /></td>
</tr>
<tr valign="top">
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_03.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Circus Maximus'''
'''At the end of the game''', depending on the number of players, you will receive points for '''each meeple of another color''' in still uncompleted cities:
'''At the end of the game''', depending on the number of players, you will receive points for '''each meeple of another color''' in still uncompleted cities:
<table>
<table>
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</tr>
</tr>
<tr>
<tr>
<td>3+4 players:</td>
<td>3-4 players:</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>'''3 points'''</td>  
<td>'''3 points'''</td>  
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[[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple.
[[File:Wonders_Of_Humanity_C3_Example_06.png|frame|none|'''Example:''' Detailed view at the end of the game: In the game with three players {{ColorRed|you}} get 6 points for the {{ColorYellow|yellow}} knights (2 meeples x 3 points) and 3 points for the {{ColorBlue|blue}} one (1 meeple x 3 points). You do not get any points for {{ColorRed|your}} own meeple.
]]
]]
</tr>
}}
<tr>
 
<td colspan="3"><hr /></td>
<!--T:69-->
</tr>
<hr style="margin-bottom: 1ex" />


<!--T:42-->
<!--T:42-->
<tr valign="top">
{{Tile|image=Wonders_Of_Humanity_C3_Wonder_Symbol_04.png|text='''Alhambra'''
<td>[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_04.png]]</td>
<td>&nbsp;&nbsp;&nbsp;</td>
<td>'''Alhambra'''
'''At the end of the game''', you score '''4 points for each of your farmers''', regardless of whether they score any other points.
'''At the end of the game''', you score '''4 points for each of your farmers''', regardless of whether they score any other points.


<!--T:43-->
<!--T:43-->
[[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 8 points for your farmers on the board (2 farmers x 4 points).]]
[[File:Wonders_Of_Humanity_C3_Example_07.png|frame|none|'''Example:''' Detailed view at the end of the game: {{ColorRed|You}} receive 8 points for your farmers on the board (2 farmers x 4 points).]]
</td>
}}
</tr>
</table>


<!--T:44-->
<!--T:44-->
'''Important!'''  
'''Important!'''  
* At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. 
* Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring.  
* Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring. Stonehenge and Notre-Dame each have a road that spans across 2 tiles. The Alhambra has a city that spans across 3 tiles, and the Circus Maximus has a city that spans across 4 tiles.<ref>
** Stonehenge and Notre-Dame each have a road that spans across 2 tiles.  
** The Alhambra has a city that spans across 3 tiles, the Circus Maximus has a city that spans across 4 tiles, and Notre-Dame has a city that spans across 2 tiles. <ref>
{{IconWorld}}
This sentence was updated according to the clarifications provided in 03/2024 for the sake of completeness and clarity.
</ref>
 
<!--T:82-->
|finalscoring=
 
<!--T:83-->
At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring. <ref>
{{IconWorld}}
{{IconWorld}}
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile:
This sentence was moved to a separate section for the sake of completeness and clarity.
{{BeginTileList|800px}}
</ref>
{{StartBlock|180px}}
 
{|
<!--T:80-->
|-
}}
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]
 
|-
=== Additional clarifications === <!--T:71-->
| align="left" | Stonehenge
 
<!--T:72-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Roads, cities and fields on wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px|right]]}}
</div>
 
<!--T:73-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}}
Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile as well as the intended field connectivity. Blue circles represent connected fields and red circles represent separated fields.<br />
 
<!--T:65-->
'''Notes:'''
* The dirt patches next to some wonders are part of the wonder, not part of the adjacent city.
* The die-cutting of the wonder tiles may affect field connectivity due to production variations. If playing with wonder tiles diverging from the intended field connectivity, players will have to agree on the field connectivity to apply.
 
<!--T:78-->
{{BeginTileList|width=800px}}
{{StartBlock|width=180px}}
<table border="0">
<tr>
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_01.png|160px]]</td>
</tr>
<tr>
<td align="left"> Stonehenge
* One 2-tile road that forks into two open segments (top left and center)
* One 2-tile road that forks into two open segments (top left and center)
* One 1-tile city (top right)
* One 1-tile city (top right)
* Two 1-tile roads (bottom center and right)
* Two 1-tile roads (bottom center and right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_02.png|160px]]</td>
|-
</tr>
| align="left" | Notre-Dame
<tr>
<td align="left"> Notre-Dame
* One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
* One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
* One 2-tile city (bottom left and center)
* One 2-tile city (bottom left and center)
* One 1-tile road (bottom right)
* One 1-tile road (bottom right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_03.png|160px]]</td>
|-
</tr>
| align="left" | Circus Maximus
<tr>
<td align="left"> Circus Maximus
* One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
* One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
* Two 1-tile roads (middle and bottom right)
* Two 1-tile roads (middle and bottom right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
{|
<table border="0">
|-
<tr>
|[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]
<td>[[File:Wonders_Of_Humanity_C3_Grid_Tile_04.png|160px]]</td>
|-
</tr>
| align="left" | Alhambra
<tr>
<td align="left"> Alhambra
* One 3-tile city (left top-to-bottom)
* One 3-tile city (left top-to-bottom)
* Two 1-tile roads (bottom center and right)
* Two 1-tile roads (bottom center and right)
|}
</td>
</tr>
</table>
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
</ref>
 
<!--T:79-->
{{FAQ|width=600px|title=
Does the city on the Notre-Dame wonder tile span 2 or 4 tiles? The dirt patches surrounding Notre-Dame extend to 2 adjacent square spaces (top and right). It is a bit ambiguous in visual terms, since there is no actual wall closing the city but the houseless dirt patches with Notre-Dame bordering the field.
|text=The city only spans across 2 tiles. The dirt patches surrounding Notre-Dame are graphically necessary to close off the roads there. (3/2024)
}}
 
<!--T:74-->
{{FAQ|width=600px|title=
The outer stone circle limits the surrounding fields, so there are 4 fields on the Stonehenge wonder tile. Is this correct?
|text=It is exactly right. (3/2024)
}}
 
<!--T:75-->
<hr style="margin: 3em 0" />
 
<!--T:76-->
{{IconWorld}} A farmer placed in a field only bordering a wonder but not the city adjacent to the wonder will not score points for this city. This may happen to some fields on wonder tiles:
* The field surrounding the monastery on the Notre-Dame wonder tile (top right)
* The field between the roads on the Circus Maximus wonder tile (center right)
* The field between the roads on the Alhambra wonder tile (center right)
Note that wonders (including the dirt patches next to them) are separate features from cities. Wonders limit cities but are not part of them.
 
<!--T:77-->
{{FAQ|width=600px|title=
Some wonders such as Notre-Dame, Circus Maximus and Alhambra include a field between two roads that touches the wonder. Is this field considered to touch the city or only the wonder (and therefore no city)?
|text=The field only touches the wonder. A wonder is always neutral and not part of a city. (3/2024)
}}
 
<!--T:81-->
}}
}}


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<!--T:12-->
<!--T:12-->
{{BeginTileList|width=800px|tiles=4}}
{{BeginTileList|width=800px|tiles=4}}
{{Tile|Wonders_of_Humanity_C3_Tile_01.png|count=1|config=Notre-Dame, {{Feature|edition=C3|name=Monastery}}|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_01.png|count=1|config=Notre-Dame, {{Feature|edition=C3|name=Monastery}}|padding-right=30px|padding-bottom=30px}}
{{Tile|Wonders_of_Humanity_C3_Tile_03.png|count=1|config=Stonehenge|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_03.png|count=1|config=Stonehenge|padding-right=30px|padding-bottom=30px}}
{{Tile|Wonders_of_Humanity_C3_Tile_04.png|count=1|config=Circus Maximus|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_04.png|count=1|config=Circus Maximus|padding-right=30px|padding-bottom=30px}}
{{Tile|Wonders_of_Humanity_C3_Tile_02.png|count=1|config=Alhambra|padding-right=30px|padding-bottom=30px}}
{{Tile|image=Wonders_of_Humanity_C3_Tile_02.png|count=1|config=Alhambra|padding-right=30px|padding-bottom=30px}}
{{EndTileList}}
{{EndTileList}}


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<!--T:13-->
<!--T:13-->
[[Category:Under Construction]]
[[Category:Third Edition]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]
[[Category:Third Edition Minor Expansion]]


</translate>
</translate>
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