Difference between revisions of "Base Game - Test"

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m (Text replacement - "Base_Game_C2_Feature_Water_Tower.jpg" to "Feature_WaterTower_C2.png")
 
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{{FAQ|id=WICA.0201.0001|extid=CAR.002|header=Too few followers—are we playing wrong or are there really too few?|body=[[File:Base_Game_C1_Meeples_Footer_Note_2.jpg|frameless|right|]] This is the number intended by designers. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.
{{FAQ|id=WICA.0201.0001|extid=CAR.002|title=Too few followers—are we playing wrong or are there really too few?|text=[[File:Base_Game_C1_Meeples_Footer_Note_2.png|frameless|right|]] This is the number intended by designers. A certain shortage of followers is entirely intentional. An important element of the game is precisely learning to be economical with one's followers.
}}
}}


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A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
A game of Carcassonne is played in clockwise order. Starting with the youngest player, <ref>
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconArrow}}{{LinkableNote|id=WICA.0201.0001|body=
The '''[[Z Man Games|ZMG]]''' rules of the base game mention the "first player" without explaining how it is decided. However, the '''[[Variants#Big_Box_6|Big Box 6]]''' rules are re-aligned with the '''[[Hans im Glück|HiG]]''' rules and indicate the first player is the youngest one.
The '''[[Z-Man Games|ZMG]]''' rules of the base game mention the "first player" without explaining how it is decided. However, the '''[[Variants#Big_Box_6|Big Box 6]]''' rules are re-aligned with the '''[[Hans im Glück|HiG]]''' rules and indicate the first player is the youngest one.
}}</ref> <ref>
}}</ref> <ref>
{{IconHouse}}{{LinkableNote|id=WICA.0201.0001|extid=CAR.006|body=  
{{IconHouse}}{{LinkableNote|id=WICA.0201.0001|extid=CAR.006|body=  
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<div class="wica-top-spacing wica-visible">  
<div class="wica-top-spacing wica-visible">  
{{BeginBlockList|900px}}
{{BeginBlockList|width=900px}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingTile|1=<span></span>|2=<span class="fake-h4">1. Placing a tile</span>|
{{RulesPlacingTile|header=fake-h4|title=1. Placing a tile|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesPlacingMeeple|1=<span></span>|2=<span class="fake-h4">2. Placing a meeple</span>|
{{RulesPlacingMeeple|header=fake-h4|title=2. Placing a meeple|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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}}
}}
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{StartBlock|width=250px|padding-right=10px|padding-bottom=10px}}
{{RulesScoring|1=<span></span>|2=<span class="fake-h4">3. Scoring a feature</span>|
{{RulesScoring|header=fake-h4|title=3. Scoring a feature|rules=
3=
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<div style="width:230px; max-width:230px; display:inline-block; height:210px;">
<table>
<table>
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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You draw the depicted tile with three road segments starting from a village. <ref>
You draw the depicted tile with three road segments starting from a village. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
A village is a little set of red roofed buildings surrounding the crossroad.
A village is a little set of red roofed buildings surrounding the crossroad.
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as highwayman|
{{RulesPlacingMeeple|title=2. Placing a meeple as highwayman|rules=
3=After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.
After placing the tile, you may place a meeple as a highwayman on one of that tile’s road segments, but only if the road is unoccupied by another highwayman.


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{{RulesScoring|1=====|2=3. Scoring a road|
{{RulesScoring|title=3. Scoring a road|rules=
3=When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, a city, a monastery, or it loops onto itself by meeting the other end. <ref>
When both ends of a road are closed, that road is completed and scored. The end of a road is closed when it meets a village, a city, a monastery, or it loops onto itself by meeting the other end. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
This list is valid in general terms and should be considered open ended. Some expansions incorporate additional features that may end a road, such as groups of trees and bushes, cottages, lakes, various types of ecclesiastical buildings, castles, etc.
This list is valid in general terms and should be considered open ended. Some expansions incorporate additional features that may end a road, such as groups of trees and bushes, cottages, lakes, various types of ecclesiastical buildings, castles, etc.
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{{FAQ|id=WICA.0201.0001|extid=CAR.016|header=Can a road end in nothing?
{{FAQ|id=WICA.0201.0001|extid=CAR.016|title=Can a road end in nothing?
|body=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_02.png|frameless|right|]] No, like all the usual land tiles, a road segment '''must''' continue to another road segment on all edges. <br clear="all" />
}}
}}


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
As usual, you draw a tile that you use to continue the landscape. Of course, the illustration must be continued as well. For example, a city segment must be connected to an open city.
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
[[File:New_rules_city_2.png|none|frame|'''Example:''' A tile showing a city.]]
}}
}}


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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a knight|
{{RulesPlacingMeeple|title=2. Placing a meeple as a knight|rules=
3=Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
Then, you see if there is already a meeple as a knight in the city. Here, there isn’t, so you can place one of your meeples as a knight in this city.
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]
[[File:New_rules_city_example_a.png|none|frame|'''Example 2a:''' {{ColorRed|You}} placed this tile and it expands the city by one tile. Since the city is unoccupied, you place a meeple there.]]


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{{FAQ|id=WICA.0201.0001|extid=CAR.007|header=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
{{FAQ|id=WICA.0201.0001|extid=CAR.007|title=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
|body=[[File:PnP_Demo_C2_Clarification_01.png|frameless|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment.<br clear="all" />}}
|text=[[File:PnP_Demo_C2_Clarification_01.png|frameless|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment.<br clear="all" />}}


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{{RulesScoring|1=====|2=3. Scoring a city|
{{RulesScoring|title=3. Scoring a city|rules=
3=Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.
Let’s continue our example and assume that a few turns have passed. You now draw this tile that you place to continue your city. Since the tile you’ve placed completes a feature (here, the city), it must now be scored. A city is completed when it is surrounded by walls and there are no gaps inside the city. Since you have a meeple in the completed city, you are the player to score it.


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
Once more, you draw a tile to continue the landscape. Monasteries are always depicted in the center of a tile. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
This may be true for the base game but some expansions include tiles with monasteries in various configurations not always complying with this statement. Monasteries tend to be in the center of a tile unless other features sharing the tile compete for the same space. Likewise, monasteries tend to be surrounded by fields but, in a few cases, we can find monasteries within cities.
This may be true for the base game but some expansions include tiles with monasteries in various configurations not always complying with this statement. Monasteries tend to be in the center of a tile unless other features sharing the tile compete for the same space. Likewise, monasteries tend to be surrounded by fields but, in a few cases, we can find monasteries within cities.
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a monk|
{{RulesPlacingMeeple|title=2. Placing a meeple as a monk|rules=
3=You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
You can place a meeple on a monastery as a monk. Of course, that meeple must come from your supply.
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
[[File:New_rules_monastery_example_a.png|none|frame| '''Example 3a:''' A monastery is always in the middle of a tile. You may place this tile here because the monastery on it is surrounded by fields.]]
}}
}}


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{{RulesScoring|1=====|2=3. Scoring a monastery|
{{RulesScoring|title=3. Scoring a monastery|rules=
3=A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).
A monastery is completed when it is surrounded by tiles. During scoring, the monastery is worth '''1 point''' per tile that completes it (including the monastery itself).


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=* You must place your drawn tile in such a way that it continues the landscape and the illustration. <ref>
* You must place your drawn tile in such a way that it continues the landscape and the illustration. <ref>
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
{{IconWorld}}{{LinkableNote|id=WICA.0201.0001|body=
Some expansions allow you to place a tile in your supply instead of drawing one:
Some expansions allow you to place a tile in your supply instead of drawing one:
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=* You may place a meeple on the tile you’ve just placed.
* You may place a meeple on the tile you’ve just placed.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
* You may not place a meeple in a feature where there already is at least one other meeple, including one of yours.
}}
}}


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{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A road is completed when both ends lead to a village, a city, a monastery, or the road forms a loop. Each tile in a completed road is worth 1 point.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A city is completed when it is surrounded by walls and there are no holes inside the city. Each tile in the completed city is worth 2 points. Each coat of arms in the completed city is worth an extra 2 points.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
* A monastery is completed when it is surrounded by 8 tiles. Each of the monastery’s tiles (the 8 surrounding tiles and the one with the monastery itself) is worth 1 point.
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
[[File:New_rules_multiple_a.png|none|frame|'''Example 4a:''' The tile {{ColorRed|you’ve}} just drawn could continue the road. However, there already is a highwayman on that road, which means that you may not place yours. You decide to place your tile, and a highwayman, so that it is not connected.]]
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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|you}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
[[File:New_rules_multiple_c.png|none|frame|'''Example 5a:''' {{ColorRed|You}} wish to take control of the city away from {{ColorYellow|yellow}} and place your tile as pictured with a knight on it. {{ColorRed|you}} are allowed to place a knight there because the city segment is not connected to another city segment with a knight on it. If you succeed in linking your two city segments, your two knights will allow you to take the city from {{ColorYellow|yellow}}.]]
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{{FAQ|id=WICA.0201.0001|extid=CAR.014|width=600px|header=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
{{FAQ|id=WICA.0201.0001|extid=CAR.014|width=600px|title=There is a situation that puzzles us. If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a meeple to a new city segment in the same turn?
|body=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3).<br clear="all" />
|text=[[File:PnP_Demo_C2_Clarification_03.png|frameless|right|]] A player may only deploy one meeple per turn, and that meeple may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second meeple to the other city segment immediately after placing the tile. The small city will then be scored and the meeple involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a meeple to. If the meeple is deployed to the small city (1), it will be returned immediately (2) and the player will earn four points, but the meeple cannot be redeployed (3).<br clear="all" />
}}
}}


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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Princess_And_Dragon_C2_Tile_D.jpg|frame|none|'''Example:''' Roads ending at a group of trees.]]
[[File:Princess_And_Dragon_C2_Tile_D.jpg|frame|none|'''Example:''' Roads ending at a group of trees.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Ferries_C2_Tile_02.jpg|frame|none|'''Example:''' Roads ending at a lake.]]
[[File:Ferries_C2_Tile_02.jpg|frame|none|'''Example:''' Roads ending at a lake.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Princess_And_Dragon_C2_Tile_1.jpg|frame|none|'''Example:''' Road ending at a volcano.]]
[[File:Princess_And_Dragon_C2_Tile_1.jpg|frame|none|'''Example:''' Road ending at a volcano.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:German_Monasteries_C2_Tile_01.jpg|frame|none|'''Example:''' Road ending at a German monastery.]]
[[File:German_Monasteries_C2_Tile_01.jpg|frame|none|'''Example:''' Road ending at a German monastery.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|250px}}
{{StartBlock|width=250px}}
[[File:German_Castles_C2_Tile_02.png|frame|none|'''Example:''' Roads ending at a German castle.]]
[[File:German_Castles_C2_Tile_02.png|frame|none|'''Example:''' Roads ending at a German castle.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns_And_Cathedrals_C2_Tile_P.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
[[File:Inns_And_Cathedrals_C2_Tile_P.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Tower_C2_Tile_D.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
[[File:Tower_C2_Tile_D.jpg|frame|none|'''Example:''' The coat of arms only affects the top city segment.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_C.jpg|frame|none|'''Example:''' The coat of arms only affects the top and bottom city segments connected by an overpass.]]
[[File:Abbey_And_Mayor_C2_Tile_C.jpg|frame|none|'''Example:''' The coat of arms only affects the top and bottom city segments connected by an overpass.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_D.jpg|frame|none|'''Example:''' A city segment with two coats of arms.]]
[[File:Abbey_And_Mayor_C2_Tile_D.jpg|frame|none|'''Example:''' A city segment with two coats of arms.]]
{{EndBlock}}
{{EndBlock}}
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* '''Monastery configurations:''' {{BeginLinkableNote|id=WICA.0201.0001}}
* '''Monastery configurations:''' {{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} The base game states that monasteries are always depicted in the center of a tile. This may be true for the base game but some expansions include tiles with monasteries in various configurations not always complying with this statement. Monasteries tend to be in the center of a tile unless other features sharing the tile compete for the same space. Likewise, monasteries tend to be surrounded by fields but, in a few cases, we can find monasteries within cities. {{EndLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} The base game states that monasteries are always located in the center of a tile, so when you place a monastery you must continue the existing other landscape features. Monasteries tend to be surrounded by fields, so monastery tiles normally have field and road edges. In some expansions, we may also find monastery tiles with city edges, and even monasteries within cities. {{EndLinkableNote|id=WICA.0201.0001}}


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Hills_And_Sheep_C2_Tile_I.jpg|frame|none|'''Example:''' Monastery pushed aside by a city segment and a road segment.]]
[[File:Hills_And_Sheep_C2_Tile_I.jpg|frame|none|'''Example:''' Monastery pushed aside by a city segment and a road segment.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Princess_And_Dragon_C2_Tile_O.jpg|frame|none|'''Example:''' Monastery in a city.]]
[[File:Princess_And_Dragon_C2_Tile_O.jpg|frame|none|'''Example:''' Monastery in a city.]]
{{EndBlock}}
{{EndBlock}}
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<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|500px}}
{{BeginTileList|width=500px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />Garden}}
{{Tile|image={{Feature|name=Garden|variant=imagename|edition=C2}}|size=x78px|textunder={{TextG}}&nbsp;&#124;&nbsp;{{Feature|name=Garden|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />Farmhouse}}
{{Tile|image={{Feature|name=Farmhouse|variant=imagename|edition=C2}}|size=x78px|textunder={{TextF}}&nbsp;&#124;&nbsp;{{Feature|name=Farmhouse|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />Cowshed (shed)}}
{{Tile|image={{Feature|name=Cowshed|variant=imagename|edition=C2}}|size=x78px|textunder={{TextC}}&nbsp;&#124;&nbsp;{{Feature|name=Cowshed|edition=C2}}}}
{{Tile|Feature_WaterTower_C2.png|<br />Water&nbsp;tower}}
{{Tile|image={{Feature|name=WaterTower|variant=imagename|edition=C2}}|size=x78px|textunder={{TextW}}&nbsp;&#124;&nbsp;{{Feature|name=WaterTower|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />Highwaymen}}
{{Tile|image={{Feature|name=Highwaymen|variant=imagename|edition=C2}}|size=x78px|textunder={{TextH}}&nbsp;&#124;&nbsp;{{Feature|name=Highwaymen|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />Pigsty (shed)}}
{{Tile|image={{Feature|name=Pigsty|variant=imagename|edition=C2}}|size=x78px|textunder={{TextP}}&nbsp;&#124;&nbsp;{{Feature|name=Pigsty|edition=C2}}}}
{{Tile|Feature_Donkeys_C2.png|<br />Donkey&nbsp;stable (shed)}}
{{Tile|image={{Feature|name=DonkeyStable|variant=imagename|edition=C2}}|size=x78px|textunder={{TextD}}&nbsp;&#124;&nbsp;{{Feature|name=DonkeyStable|edition=C2}}}}
{{EndTileList}}
{{EndTileList}}
</div>
</div>
Line 795: Line 792:


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|230px}}
{{StartBlock|width=230px}}
[[File:Traders_And_Builders_C2_Cloth_Bag.png|frame|none|Cloth bag included in Expansion 2.]]
[[File:Traders_And_Builders_C2_Cloth_Bag.png|frame|none|Cloth bag included in Expansion 2.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Tower_C2_Feature_Tile_Tower.png|frame|none|Tower tile dispenser included in Expansion 4.]]
[[File:Tower_C2_Feature_Tile_Tower.png|frame|none|Tower tile dispenser included in Expansion 4.]]
{{EndBlock}}
{{EndBlock}}
Line 813: Line 810:


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
{{EndBlock}}
{{EndBlock}}
Line 846: Line 843:
*** '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]:''' Mayor (limited to cities and castles; variable majority value)   
*** '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]:''' Mayor (limited to cities and castles; variable majority value)   
*** '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' Ringmaster (valid on any feature but gardens; scores extra points)   
*** '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' Ringmaster (valid on any feature but gardens; scores extra points)   
*** '''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles & Cemeteries]]:''' Guard meeple (valid on any feature but gardens; unaffected by ghosts)
*** '''[[The Phantom (1st edition)|The Phantom]]:''' Phantom (valid on any feature but gardens; can be placed as second figure during a turn)
*** '''[[The Phantom (1st edition)|The Phantom]]:''' Phantom (valid on any feature but gardens; can be placed as second figure during a turn)
::{{EndLinkableNote|id=WICA.0201.0001}}
::{{EndLinkableNote|id=WICA.0201.0001}}


<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
{{BeginTileList|700px}}
{{BeginTileList|width=800px}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Guard_Meeple_red.png|x50px|center]]</div>Guard meeple
{{EndBlock}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
{{EndBlock}}
{{EndBlock}}
Line 875: Line 876:
</div>
</div>


* '''Meeple placement on the tile just placed:''' {{BeginLinkableNote|id=WICA.0201.0001}}
* '''Meeple placement on tiles previously placed:''' {{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} The base game assumes that players may only place one meeple on the tile just placed. Later expansions bend this constraint in several ways with the addition of various placement mechanisms that allow players to deploy a meeple on a tile different than the one just placed:
** {{IconWorld}} The base game assumes that players may only place one meeple on the tile just placed. Later expansions bend this constraint in several ways with the addition of various placement mechanisms that allow players to deploy a meeple on a tile different than the one just placed:
*** A magic portal ('''Exp 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')  
*** A magic portal ('''Exp 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')  
Line 882: Line 883:
*** The Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** The Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** A flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** A flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** Place Meeple action ('''[[20th_Anniversary_Expansion|20th Anniversary Expansion]]''')
*** Add Meeple action ('''[[20th_Anniversary_Expansion|20th Anniversary Expansion]]''')
:: It also possible to place up to two meeples in one turn (The Phantom). {{EndLinkableNote|id=WICA.0201.0001}}
:: It also possible to place up to two meeples in one turn (The Phantom). {{EndLinkableNote|id=WICA.0201.0001}}


* '''Meeple placement on unoccupied features: {{BeginLinkableNote|id=WICA.0201.0001}}
* '''Meeple placement on occupied features: {{BeginLinkableNote|id=WICA.0201.0001}}
** {{IconWorld}} The base game assumes that you can only place a meeple on an unoccupied feature. Later expansions bend this constraint in several ways with the addition of various placement mechanisms that allow players to deploy a meeple to an occupied feature:
** {{IconWorld}} The base game assumes that you can only place a meeple on an unoccupied feature. Later expansions bend this constraint in several ways with the addition of various placement mechanisms that allow players to deploy a meeple to an occupied feature:
*** A flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** A flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
*** A labyrinth tile ('''[[The Labyrinths|The Labyrinths]]''')
*** A labyrinth tile and its road network with the Advanced Variant rules ('''[[The Labyrinths|The Labyrinths]]''')
*** Add Meeple action ('''[[20th_Anniversary_Expansion|20th Anniversary Expansion]]''')  
::{{EndLinkableNote|id=WICA.0201.0001}}
::{{EndLinkableNote|id=WICA.0201.0001}}
</div>
</div>


Line 904: Line 907:
*** '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]:''' Mayor (1 vote per coat of arms in the city)   
*** '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]:''' Mayor (1 vote per coat of arms in the city)   
*** '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' Ringmaster (1 vote)   
*** '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' Ringmaster (1 vote)   
*** '''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles & Cemeteries]]:''' Guard meeple (1 vote)
*** '''[[The Phantom (1st edition)|The Phantom]]:''' Phantom (1 vote)
*** '''[[The Phantom (1st edition)|The Phantom]]:''' Phantom (1 vote)


<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
<div class="wica-nesting-2 wica-top-spacing wica-visible" style="text-align: center;">
{{BeginTileList|700px}}
{{BeginTileList|width=800px}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Meeple_red.png|x50px|center]]</div>Normal meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
<div style="padding: 10px 3px 0px 3px;">[[File:Figure_Abbot_red.png|x70px|center]]</div>Abbot
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_MeepleLarge_red.png|x60px|center]]</div>Large meeple
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
<div style="padding: 20px 0px 0px 1px;">[[File:Figure_Mayor_red.png|x60px|center]]</div>Mayor
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
<div style="padding: 42px 0px 0px 0px;">[[File:Figure_Wagon_red.png|60px|center]]</div>Wagon
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
<div style="padding: 10px 2px 0px 3px;">[[File:Figure_Ringmaster_red.png|x70px|center]]</div>Ringmaster
{{EndBlock}}
{{EndBlock}}
{{StartBlock|70px}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Guard_Meeple_red.png|x50px|center]]</div>Guard meeple
{{EndBlock}}
{{StartBlock|width=70px}}
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
<div style="padding: 30px 5px 0px 5px;">[[File:Figure_Phantom_red.png|x50px|center]]</div>Phantom
{{EndBlock}}
{{EndBlock}}
Line 938: Line 945:


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Hills_And_Sheep_C2_Feature_Hill.png|frame|none|A hill]]
[[File:Feature_Hill_C2.png|frame|none|A hill]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Land_Surveyors_C2_Scoring_Explanation_01.png|frame|none|'''Citizen's Jury''' scoring tile]]
[[File:Land_Surveyors_C2_Scoring_Explanation_01.png|frame|none|'''Citizen's Jury''' scoring tile]]
{{EndBlock}}
{{EndBlock}}
Line 976: Line 983:
|}-->
|}-->
<!--div class="wica-nesting-2 wica-top-spacing wica-visible">
<!--div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|80px}}
{{StartBlock|width=80px}}
[[File:Inns And Cathedrals C2 Tile 50.jpg|70px|frameless|none]]Front  
[[File:Inns And Cathedrals C2 Tile 50.jpg|70px|frameless|none]]Front  
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns And Cathedrals C2 Tile 100.jpg|70px|frameless|none]]Back
[[File:Inns And Cathedrals C2 Tile 100.jpg|70px|frameless|none]]Back
{{EndBlock}}
{{EndBlock}}
Line 986: Line 993:
</div-->
</div-->
<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns And Cathedrals C2 Tile 50.jpg|frame|none|Front]]  
[[File:Inns And Cathedrals C2 Tile 50.jpg|frame|none|Front]]  
{{EndBlock}}
{{EndBlock}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Inns And Cathedrals C2 Tile 100.jpg|frame|none|Back]]
[[File:Inns And Cathedrals C2 Tile 100.jpg|frame|none|Back]]
{{EndBlock}}
{{EndBlock}}
Line 1,003: Line 1,010:


* ''' Last tile in the game:''' {{BeginLinkableNote|id=WICA.0201.0001|extid=CAR.028}}
* ''' Last tile in the game:''' {{BeginLinkableNote|id=WICA.0201.0001|extid=CAR.028}}
** {{IconArrow}} The base game considers the game ends when a player cannot draw any more tiles.  
** {{IconWorld}} The base game considers the game ends when a player cannot draw any more tiles. This means that, at this point, a player may not place any tiles remaining in their supply at the end of the game. No remaining abbeys, German castles or Halfling tiles can be placed when the game ends.
 
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|width=700px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
{{EndBlock}}
{{StartBlock|width=120px}}
[[File:Halfling_1_C2_Tile_09.png|frame|none|A Halfling tile]]
{{EndBlock}}
{{StartBlock|width=120px}}
[[File:German_Castles_C2_Tile_02.png|frame|none|A German castle tile]]
{{EndBlock}}
{{EndTileList}}
</div>


::Note that, according to the '''[[Rio_Grande_Games|RGG]]''' '''[[Variants#Big_Box_3|Big Box 3]]''' rules, the last land tile placed could be an Abbey tile (see '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]'''). According to these most recent rules, "If one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends." This is a reversal of a previous FAQ, which used the statement, "The game is over when the last face-down land tile has been played." This older statement was to specifically prevent players from placing any abbey tiles which they may still have in their hand after the last ‘normal’ land tile (from the stack, the bag, or the tower) had been played. {{EndLinkableNote|id=WICA.0201.0001|extid=CAR.028}}
:* {{IconArrow}} Regarding this point, there were some rules changes that affected the first edition: According to the '''[[Rio_Grande_Games|RGG]]''' '''[[Variants#Big_Box_3|Big Box 3]]''' rules, the last land tile placed could be an Abbey tile (see '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]'''). According to these most recent rules, "If one or more players have not yet placed their Abbey tiles when the last landscape tile is drawn and placed, they may now do so, if possible, in clockwise order starting from the left of the person who placed the last tile. Then, the game ends." This is a reversal of a previous FAQ, which used the statement, "The game is over when the last face-down land tile has been played." This older statement was to specifically prevent players from placing any abbey tiles which they may still have in their hand after the last ‘normal’ land tile (from the stack, the bag, or the tower) had been played. {{EndLinkableNote|id=WICA.0201.0001|extid=CAR.028}}


<div class="wica-nesting-2 wica-top-spacing wica-visible">
<div class="wica-nesting-2 wica-top-spacing wica-visible">
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{StartBlock|120px}}
{{StartBlock|width=120px}}
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
[[File:Abbey_And_Mayor_C2_Tile_A.jpg|frame|none|An abbey tile]]
{{EndBlock}}
{{EndBlock}}
Line 1,061: Line 1,082:


<!--T:177-->
<!--T:177-->
{{BeginTileList|700px}}
{{BeginTileList|width=700px}}
{{Tile|Base_Game_C2_Tile_A.jpg|&nbsp;x2<br />(H)}}
{{Tile|image=Base_Game_C2_Tile_A.jpg|count=2<br />(H)}}
{{Tile|Base_Game_C2_Tile_B.jpg|&nbsp;x4<br />(F;D)}}
{{Tile|image=Base_Game_C2_Tile_B.jpg|count=4<br />(F;D)}}
{{Tile|Base_Game_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_C.jpg|count=1<br />(W)}}
{{Tile|Base_Game_C2_Tile_D.jpg|&nbsp;x4<br />(F;P) + (S)}}
{{Tile|image=Base_Game_C2_Tile_D.jpg|count=4<br />(F;P) + (S)}}
{{Tile|Base_Game_C2_Tile_E.jpg|&nbsp;x5<br />(G;F)}}
{{Tile|image=Base_Game_C2_Tile_E.jpg|count=5<br />(G;F)}}
{{Tile|Base_Game_C2_Tile_F.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_F.jpg|count=2<br />(W)}}
{{Tile|Base_Game_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_G.jpg|count=1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_H.jpg|&nbsp;x3<br />(G;H)}}
{{Tile|image=Base_Game_C2_Tile_H.jpg|count=3<br />(G;H)}}
{{Tile|Base_Game_C2_Tile_I.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_I.jpg|count=2<br />(G)}}
{{Tile|Base_Game_C2_Tile_J.jpg|&nbsp;x3<br />(H;F;C)}}
{{Tile|image=Base_Game_C2_Tile_J.jpg|count=3<br />(H;F;C)}}
{{Tile|Base_Game_C2_Tile_K.jpg|&nbsp;x3<br />(H;F;D)}}
{{Tile|image=Base_Game_C2_Tile_K.jpg|count=3<br />(H;F;D)}}
{{Tile|Base_Game_C2_Tile_L.jpg|&nbsp;x3<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_L.jpg|count=3<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_M.jpg|&nbsp;x2<br />(G)}}
{{Tile|image=Base_Game_C2_Tile_M.jpg|count=2<br />(G)}}
{{Tile|Base_Game_C2_Tile_N.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_N.jpg|count=3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_O.jpg|&nbsp;x2<br />(F;C)}}
{{Tile|image=Base_Game_C2_Tile_O.jpg|count=2<br />(F;C)}}
{{Tile|Base_Game_C2_Tile_P.jpg|&nbsp;x3<br />(H;W)}}
{{Tile|image=Base_Game_C2_Tile_P.jpg|count=3<br />(H;W)}}
{{Tile|Base_Game_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_Q.jpg|count=1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_R.jpg|&nbsp;x3<br />(G;W)}}
{{Tile|image=Base_Game_C2_Tile_R.jpg|count=3<br />(G;W)}}
{{Tile|Base_Game_C2_Tile_S.jpg|&nbsp;x2<br />(W)}}
{{Tile|image=Base_Game_C2_Tile_S.jpg|count=2<br />(W)}}
{{Tile|Base_Game_C2_Tile_T.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_T.jpg|count=1<br />&nbsp;}}
{{Tile|Base_Game_C2_Tile_U.jpg|&nbsp;x8<br />(G;2xH;F;P)}}
{{Tile|image=Base_Game_C2_Tile_U.jpg|count=8<br />(G;2xH;F;P)}}
{{Tile|Base_Game_C2_Tile_V.jpg|&nbsp;x9<br />(G;2xH;F;2xP)}}{{Tile|Base_Game_C2_Tile_W.jpg|&nbsp;x4<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_V.jpg|count=9<br />(G;2xH;F;2xP)}}
{{Tile|Base_Game_C2_Tile_X.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_W.jpg|count=4<br />&nbsp;}}
{{Tile|image=Base_Game_C2_Tile_X.jpg|count=1<br />&nbsp;}}
{{EndTileList}}
{{EndTileList}}


Line 1,092: Line 1,114:
<!--T:181-->
<!--T:181-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|500px}}
{{BeginTileList|width=500px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|image={{Feature|name=Garden|variant=imagename|edition=C2}}|size=x78px|textunder={{TextG}}&nbsp;&#124;&nbsp;{{Feature|name=Garden|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image={{Feature|name=Farmhouse|variant=imagename|edition=C2}}|size=x78px|textunder={{TextF}}&nbsp;&#124;&nbsp;{{Feature|name=Farmhouse|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Cows.jpg|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|image={{Feature|name=Cowshed|variant=imagename|edition=C2}}|size=x78px|textunder={{TextC}}&nbsp;&#124;&nbsp;{{Feature|name=Cowshed|edition=C2}}}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image={{Feature|name=WaterTower|variant=imagename|edition=C2}}|size=x78px|textunder={{TextW}}&nbsp;&#124;&nbsp;{{Feature|name=WaterTower|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image={{Feature|name=Highwaymen|variant=imagename|edition=C2}}|size=x78px|textunder={{TextH}}&nbsp;&#124;&nbsp;{{Feature|name=Highwaymen|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Pigs.jpg|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image={{Feature|name=Pigsty|variant=imagename|edition=C2}}|size=x78px|textunder={{TextP}}&nbsp;&#124;&nbsp;{{Feature|name=Pigsty|edition=C2}}}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{Tile|image={{Feature|name=DonkeyStable|variant=imagename|edition=C2}}|size=x78px|textunder={{TextD}}&nbsp;&#124;&nbsp;{{Feature|name=DonkeyStable|edition=C2}}}}
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