Difference between revisions of "Halflings"

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m (Added more clarifications)
m (Added more clarifications)
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[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|Red}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
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{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points, (1 point for each Halfling tile and 1 point for each of the other tiles.]]
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|Blue}} plays the Halfling tile completing his road. He scores 5 points, (1 point for each Halfling tile and 1 point for each of the other tiles.]]
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As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />
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[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
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[[File:Halflings_C1_Clarification_City_Example_01b.jpg|frame|none|'''Example 2:''' This city containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap.]]
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Field scoring is affected by the triangular gaps in the landscape. They are not covered explicitly by the rules or later clarifications. If we apply the principle that other features but monasteries are scored as per the usual rules, triangular gaps should interrupt the field continuity and define boundaries.
[[File:Halflings C1 Clarification Farm Example 01.jpg|200px|frame|none|'''Example:''' As per the interpretation of the rules, the triangular gap in the picture interrupts the field, therefore {{ColorRed|Red}} and {{ColorBlue|Blue}} share the field on the left, and {{ColorRed|Red}} is alone in the field on the right. {{ColorRed|Red}} scores 3 + 3 = 6 points and {{ColorBlue|Blue}} scores 3 points.]]
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<span class="wica-green-box">2</span> '''Hill''' | If you place the triangular tile depicting the hill, you draw a regular land tile according to the rules of the 9th expansion and place it under the hill tile. The free triangular space can later be filled by placing another half-sized tile. The hill counts for the whole space and therefore also for a potential second triangular tile. If you have a meeple on a feature with a hill tile, ties for scoring that feature are broken in your favor.
<span class="wica-green-box">2</span> '''Hill''' | If you place the triangular tile depicting the hill, you draw a regular land tile according to the rules of the 9th expansion and place it under the hill tile. The free triangular space can later be filled by placing another half-sized tile. The hill counts for the whole space and therefore also for a potential second triangular tile. If you have a meeple on a feature with a hill tile, ties for scoring that feature are broken in your favor.


<span class="wica-green-box">3</span> '''Sheep''' | You earn 3 points for sheep on this tile if you guide your flock to the stable. A wolf cannot scatter your flock.
<span class="wica-green-box">3</span> '''Sheep''' | You earn 3 points for sheep on this tile if you guide your flock to the stable. <ref>
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The sheep on the tile counts as a "permanent" sheep token every time that a shepherd on the associated field scores its sheep. (11/2014)
</ref> A wolf cannot scatter your flock.


The tile depicting the crop circle is played differently from the normal crop circle tiles (see [[Crop Circles|Crop Circles]]).
The tile depicting the crop circle is played differently from the normal crop circle tiles (see [[Crop Circles|Crop Circles]]).
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'''>> How to deal with Little Buildings'''
'''>> How to deal with Little Buildings'''


Little Buildings placed on a Halfling tile will affect only that triangular tile. If another Halfling tile shares the same square space, it will not be affected.
Little Buildings placed on a Halfling tile will affect only that triangular tile. If another Halfling tile shares the same square space, it will not be affected. <ref>
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With the old rules from 2014, a Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
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== Tile distribution ==
== Tile distribution ==