Round 3 - Scoring phase
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Step 3A: Identify Completed Features
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There are no particular actions for this step.
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Step 3B: Resolve Completed Features
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Road (thiefhighwayman)
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Watchtower: Player with a followermeeple on road segment adjacent to watchtower → + |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
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Watchtower with meeple symbol |
2 points / followermeeple
- All followersmeeples are considered no matter the player they belong to
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Tollkeepers: Player with a tollhouse on crossing at the end of completed road → File:ReferenceFigure Robber.png+ |
Depends on number on tollhouse: 1 or 2
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Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
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Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
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Feature Scoring → File:ReferenceFigure Robber.png+ File:ReferenceFigure Teacher.png
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Road: Player(s) with majority on the feature |
1 point / tile (except for German cathedral tiles)
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Road segment on German cathedral(s) |
1 point / road segment
- Road segments on German cathedral tiles are counted separately
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Land surveyor action for road tiles |
Depending on active scoring tile
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Highway scoring tile
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- Tile count is set to 5 (no matter the actual length of the road), affecting:
- German cathedrals
- Inns
- Mage
- Markets of Leipzig (Wainwrights quarter bonus)
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Peasant Uprising scoring tile
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(-1) point / tile with a farmhouse
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Street Fair scoring tile
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(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
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Road ending at German cathedral(s) |
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles
- German cathedrals do not stack
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
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Road with Mage |
(+1) point / tile
- German cathedrals are counted as one tile
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Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Land surveyor action for road |
Depending on active scoring tile
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road ending at German castle(s) |
(+3) points / different German castle
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Road with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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Road with labyrinth(s) |
(+2) points / followermeeple on road network
- Only if using advanced rules
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Markets of Leipzig: Player sending a followermeeple to the City of Leipzig |
Two possible scenarios depending on the number of followersmeeples you have on the road
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x 1 One followermeeple on the road |
(x0) points for feature (and therefore for teacher) full number of points for castle
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x n More than one followermeeple on the road |
full number of points for feature (and therefore for teacher) full number of points for castle
- The scoring is performed without recalculating the majority, even if sending one followermeeple to the City of Leipzig
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Markets of Leipzig: Player with a followermeeple in Wainwrights quarter → File:ReferenceFigure Robber.png+ |
(+1) point / tile
- Majority on the road is required
- Players get this bonus even on the same turn they send a followermeeple to the Wainwrights quarter, no matter if they scored 0 points for the road
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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City (knight)
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Gingerbread Man: All players with followersmeeples in the city → File:ReferenceFigure Robber.png+ |
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from a completed city
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Watchtower: Player with a followermeeple on city segment adjacent to watchtower → File:ReferenceFigure Robber.png+ |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
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Watchtower with meeple symbol |
2 points / followermeeple
- All followersmeeples are considered no matter the player they belong to
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Feature Scoring → + File:ReferenceFigure Teacher.png
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Land surveyor action for cities |
Depending on active scoring tile
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Citizens’ Jury scoring tile
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- All players with meeples in the city share the majority (no matter the actual majority votes)
- Hills are not considered
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City: Player(s) with majority on the feature |
2 points / tile
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2 points / pennantcoat of arms
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Land surveyor action for city tiles |
Depending on active scoring tile
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Bad Neighborhood scoring tile |
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers
- Cathedrals
- Mage
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Siege scoring tile
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(+0) point / tile
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(+1) points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / tile
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
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Land surveyor action for cities |
Depending on active scoring tile
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Wealth scoring tile
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(+3) points for feature
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Poverty scoring tile
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(-3) points for feature
- The resulting scoring for the feature can be a negative value
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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City with Darmstadtium |
(+3) points to majority
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Markets of Leipzig: Player with a followermeeple in Coiners quarter → File:ReferenceFigure Robber.png+ |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
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Feature Scoring → File:ReferenceFigure Robber.png+ File:ReferenceFigure Teacher.png
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CloisterMonastery / Shrine / Abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church: Player(s) with the majority on the feature Player with followermeeple on the feature |
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)
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Land surveyor action for monastic features |
Depending on active scoring tile
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Hermit Monastery scoring tile
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(-1) point / tile with city segment(s)
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Pilgrimage Route scoring tile
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(+1) point / tile with road segment(s) or a wooden bridge
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Wealth scoring tile
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(+3) point / feature
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Neighboring Vineyard(s) |
(+3) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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Teacher: Player with teacher → + |
Equal points to feature scoring
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For a Darmstadt Church → File:ReferenceFigure Robber.png+ |
(+3) points to majority on feature tile and 8 tiles around it(+3) points to majority on feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Markets of Leipzig: Player with a followermeeple in Bookbinders quarter → File:ReferenceFigure Robber.png+ |
(+4) points / scored feature
- The feature has to be occupied by any player
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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FarmField (farmer) & Barn - Scenario 1 |
Placing a barn assuming majority of farmers
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Feature Scoring → + File:ReferenceFigure Teacher.png
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne is counted as a completed city
- The City of Leipzig is counted as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Teacher: Player with teacher → + |
Equal points to feature scoring
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Ringmaster on feature just completed → + |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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FarmField (farmer) & Barn - Scenario 2 |
Connecting to farmfield with a barn assuming majority of farmers
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Feature Scoring → File:ReferenceFigure Robber.png+ File:ReferenceFigure Teacher.png
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne is counted as a completed city
- The City of Leipzig is counted as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Castle (castle occupier / knight / lord)
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Feature Scoring → File:ReferenceFigure Robber.png+ File:ReferenceFigure Teacher.png
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Castle: Player with followermeeple in castle |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Fairy scoring bonus: Player with followermeeple next to fairy → + |
3 points / feature scored
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Baba Yaga's hut (Baba Yaga)
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Feature Scoring → File:ReferenceFigure Robber.png+ File:ReferenceFigure Teacher.png
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Baba Yaga's hut: Player(s) with the majority on the feature Player with followermeeple on the feature |
1 for the tile + 0 points for no empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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German castle (knight / lord / castle occupant)
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Feature Scoring → + File:ReferenceFigure Teacher.png
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German castle: Player(s) with the majority on the feature Player with followermeeple on the feature |
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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German cathedral (archbishop)
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Feature Scoring → File:ReferenceFigure Robber.png+ File:ReferenceFigure Teacher.png
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German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png+ |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Step 3C: Resolve the Tile Scoring
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There are no particular actions for this step.
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Circus: All players with followersmeeples in the vicinity of the big top → File:ReferenceFigure Robber.png |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider also the followersmeeples in castles overlapping these tiles.
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Gingerbread Man: All players with followersmeeples in the city → File:ReferenceFigure Robber.png |
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from an incomplete city
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Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard → File:ReferenceFigure Robber.png |
2 points OR depends on tile (see above)
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