Jeu de démo
Informations générales et commentaires
Version mini jeu promotionnelle de Carcassonne contenue dans la boîte du 25e anniversaire de 999 Games en Template:Year fr. Également publiée par Hans im Glück dans une édition allemande.
Le jeu en version boîte est prévu pour deux joueurs et contient 20 tuiles plus petites et 8 meeples plus petits en deux couleurs. Toutes les règles du jeu de base s'appliquent, sauf pour les paysans. Un résumé des règles est imprimé à l'intérieur de la boîte (inclus ci-dessous). Aucune piste de score n'est fournie.
Ces tuiles présentent le nouveau style artistique introduit en 2014 avec des fonds de ville plus sombres.
Matériel
Version en boîte :
- 20 tuiles Terrain plus petites
- 8 meeples plus petits en rouge et bleu (4 de chaque)
Règles courtes
Mise en place
Shuffle the land tiles and distribute the meeples
Place all the land tiles face down (grey side up), mix them and place them so that each of you can easily access them. Place the tile with the dark backside face-up in the middle as a starting tile. Then each of you gets 4 meeples in one color.
Since no scoreboard is provided, you may need pencil and paper to keep track of the scoring.
1. Placing a tile
One after the other you pick a face-down tile, turn it over and place it on the board. The rule is that the edges must always match (road to road, city to city, field to field).
2. Placing a meeple
3. Scoring a completed feature
Whenever you have placed a tile and possibly a meeple, you check the landscape afterwards. If you have completed a feature with the last tile and there is a meeple on this feature, its owner will now score points. A feature is always completed when it can no longer be extended. You score following points for the completed features:
- Road: Each tile of the road scores 1 point.
- City: Each city tile receives 2 points.
- Monastery: It is completed when all 8 tiles around the monastery have been placed. It then scores 9 points.
Write these points down and then the player gets their meeple back (so it can be used again in the future).
End of the game, final score and winner
The game ends when all tiles have been placed. Now each player receives 1 point for each tile of their incomplete roads or cities, and 1 point for each tile of a monastery (including the monastery itself). The player with the most points wins the game.
Tile reference
Total Tiles: 20
One of the tiles marked with "(S)" -tile number three- is the starting tile (with a dark back).
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Note: The small illustrations of a cowshed (not included in this edition), a pigsty and a donkey stable are collectively referred to as sheds or stables.