Points may be scored by the player with the teacher
Introduction
The word “you" throughout this section refers to the active player.
If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tileif there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
Dispatch (Messages)
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile:
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points for each farmer
2 points / player's farmers
One tile
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
Majority is applied for feature scored
If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tileif there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
If playing with the Robbers expansion, robbers must take points from the first allowable event.
When you see , robbers must take points if possible (ignoring rogue points).
When you see +, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Robber
Robber beside scoring counting figure
1/2 primary points scored (rounded up)
Any time during your turn:
Only once (even throughout a double turn granted by the builder):
If playing with The Tower, you may buy back any one of your imprisoned followersmeeples by paying the captor
Tower - Prisoner ransom
Prisoner ransom
(-3) points to payer
(+3) points to payee →
Payer is not allowed to have negative points as a result
Scoring arranged by phases:
1. Placing a tile
Round 1A: Begin Turn
Step 1A: Begin Turn- Only first part of a double turn
There are no particular actions for this step.
Fairy bonus: Player with fairy assigned to followermeeple →
1 point / turn start
If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile (see above)
Round 1B - After drawing tile, before placing tile
Step 1B: Draw a Tile
There are no particular actions for this step.
Wheel Of Fortune - Fortune: Current player only →
3 points
Wheel Of Fortune - Tax: All players with knights →
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
Wheel Of Fortune - Famine: All players with farmers →
City adjacent to farmfield
1 point / completed city per farmer (computed for each farmfield)
Castle adjacent to farmfield
2 points / castle per farmer (computed for each farmfield)
FarmField with pig
(+1) point / castle or completed city per farmer (computed for each farmfield)
FarmField with pig-herd
(+1) point / castle or completed city per farmer (computed for each farmfield)
Pig-herds do not stack
Wheel Of Fortune - Storm: All players →
1 point / followermeeple in player's supply
Wheel Of Fortune - Inquisition: All players with monks →
2 points / monk
Wheel Of Fortune - Plague / Pestilence / Pest: All players
0 points
Each player removes one of their followersmeeples from a land tile without scoring
Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector →
Three possible options:
One followermeeple in crown space with only one space
3 points
One followermeeple alone in crown space with two spaces
6 points
Two followersmeeples in crown spaces with two spaces
3 points per followermeeple
Peasant revolt: Scoring followersmeeples protected from revolt
Peasant revolt affecting a given feature type →
2 points / protected followermeeple on given features
The Gifts: Road Sweeper →
After-the-game points for a chosen uncompleted road
The active player does not even need to occupy the feature
The road is scored as if at the end of the game, applying the majority rule as usual
All the followersmeeples on the road are removed, if any
The Gifts: Cash Out →
2 points per followermeeple on chosen feature
The player removes one of their followersmeeples on the feature
The followermeeple removed is considered for the scoring
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile (see above)
Round 1C - After drawing and placing tile
Step 1C: Place the Tile
There are no particular actions for this step.
Wind rose placement on correct quadrant →
3 points
Spiel Doch! 2/2018 tiles placement in correct order →
Basic rules:
0 points
Variant rules:
5 points
20th Anniversary arrow symbol not activated on tile just placed →
2 points
Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile (see above)
There are no particular actions for this phase.
2. Placing a meeple
Round 2 - End of "move wood" phase
Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
There are no particular actions for this step.
Bathhouse: Rebuying your followermeeple
(-number on bathhouse) points / bathhouse
Player is allowed to have negative points as a result
Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile)
There are no particular actions for this step.
Abbot returned →
1 point for the feature tile + 1 point per tile around it1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it1 point for the square space with the feature + 1 point per occupied space around it
The abbot cannot be returned if feature is completely surrounded by tiles
Scoring an abbot is not scoring the feature it is placed on
Vineyards are not considered when returning an abbot
Little buildings are not considered when returning the abbot
The fairy cannot be considered when retuning the abbot
Removing an abbot interrupts any challenge it may be participating in
Acrobat pyramid (acrobats): All players with followersmeeples in the pyramid →
5 points / followermeeple
Peasant revolt: Protecting a followermeeple
Depends on action
Protecting followermeepleduring placement
(-4) points
Player is allowed to have negative points as a result
Protecting followermeeplealready placed
(-2) points
Player is allowed to have negative points as a result
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile)
There are no particular actions for this step.
Peasant revolt: Protecting a phantom
Protecting phantom during placement
(-4) points
Step 2C: Resolve Move the Wood - Rest of actions
There are no particular actions for this step.
Shepherd herds the flock intoguides the flock to the stable →
1 point / sheep depicted
Fruit-bearing trees →
Two possible fruit actions:
Harvesting
Fruit token points
Selling
Depends on number of tokens sold:
1 token = 3 points
2 token = 6 points
3 token = 10 points
4 token = 15 points
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile (see above)
There are no particular actions for this phase.
3. Scoring a feature
Round 3 - Scoring phase
Step 3A: Identify Completed Features
There are no particular actions for this step.
Step 3B: Resolve Completed Features
Road (thiefhighwayman)
Bonus scoring (prolog)
Watchtower: Player with a followermeeple on road segment adjacent to watchtower → +
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
A square space with one or two triangular tiles counts as 1 regular tile
Watchtower with meeple symbol
2 points / followermeeple
All followersmeeples are considered no matter the player they belong to
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Watchtower with road symbol
1 point / tile showing at least one road segment
Wooden bridges are considered road segments
Watchtower with cloistermonastery symbol
3 points / monastic building, such as:
CloisterMonastery
Shrine
Abbey
German monastery
Dutch & Belgian monastery
Japanese building
Darmstadt church
Watchtower with pennantcoat of arms symbol
2 points / pennantcoat of arms
Watchtower with city symbol
1 point / tile showing at least one city segment
Tollkeepers: Player with a tollhouse on crossing at the end of completed road → +
Depends on number on tollhouse: 1 or 2
Raising toll 1 (small toll)
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
These features do not directly affect a wooden bridge placed on the same tile
Raising toll 2 (large toll)
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
These features do not directly affect a wooden bridge placed on the same tile
Feature Scoring → +
Road: Player(s) with majority on the feature
1 point / tile (except for German cathedral tiles)
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
A square space with one or two triangular tiles counts as 1 regular tile
Road segment on German cathedral(s)
1 point / road segment
Road segments on German cathedral tiles are counted separately
Tile with wooden bridge(s)
The wooden bridge counts as 1 road tile
A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth(s)
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads connected to it for scoring
Road with ferries
The ferry tile counts as 1 road tile
It is irrelevant if the ferry connects two road segments or the road ends at the lake
Road on Leipzig tile
The long road on a Leipzig tile counts as 1 road tile
Land surveyor action for road tiles
Depending on active scoring tile
Highway scoring tile
Tile count is set to 5 (no matter the actual length of the road), affecting:
German cathedrals → yes
Inns → yes
Mage → no
Markets of Leipzig (Wainwrights quarter bonus) → no
Peasant Uprising scoring tile
(-1) point / tile with a farmhouse
Street Fair scoring tile
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
Road ending at German cathedral(s)
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles
German cathedrals do not stack
Road with inn(s)
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
Inns do not stack
An inn does not directly affect a wooden bridge placed on the same tile
Road with Mage
(+1) point / actual tile
This bonus takes into consideration the actual number of tiles of the road
German cathedrals are counted as one tile
Road with Witch
1/2 points (rounded up)
Affects all points obtained from road tiles (previous rows)
Land surveyor action for road
Depending on active scoring tile
Poverty scoring tile
(-3) points for feature
The resulting scoring for the feature can be a negative value
Little building(s) on road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Road ending at German castle(s)
(+3) points / different German castle
Road with bathhouse(s)
(+number on bathhouse) points / bathhouse
Road with signpost(s)
(#correct signpost types) points / signpost in correct direction
#correct signpost types can be a number between 0 and 3
Road with labyrinth(s)
(+2) points / followermeeple on road network
Only if using advanced rules
Markets of Leipzig: Player sending a followermeeple to the City of Leipzig
Two possible scenarios depending on the number of followersmeeples you have on the road
x 1One followermeeple on the road
(x0) points for feature (and therefore for teacher) full number of points for castle
x nMore than one followermeeple on the road
full number of points for feature (and therefore for teacher) full number of points for castle
The scoring is performed without recalculating the majority, even if sending one followermeeple to the City of Leipzig
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Markets of Leipzig: Player with a followermeeple in Wainwrights quarter → +
(+1) point / actual tile
Majority on the road is required
Players get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they had more than one followermeeple on the road
This bonus takes into consideration the actual number of tiles of the road
German cathedrals are counted as one tile
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
City (knight)
Scoring prolog
Gingerbread Man: All players with followersmeeples in the city → +
1 point / tile per followermeeple the player has in the city
Applied when the Gingerbread Man moves from a completed city
A double-sized tile counts as 1 tile (no impact on cities)
Each triangular tile counts as 1 individual tile
Applied when the Gingerbread Man moves from a completed city
Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
A square space with one or two triangular tiles counts as 1 regular tile
Bonus scoring (prolog)
Watchtower: Player with a followermeeple on city segment adjacent to watchtower → +
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
A square space with one or two triangular tiles counts as 1 regular tile
Watchtower with meeple symbol
2 points / followermeeple
All followersmeeples are considered no matter the player they belong to
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Watchtower with road symbol
1 point / tile showing at least one road segment
Wooden bridges are considered road segments
Watchtower with cloistermonastery symbol
3 points / monastic building, such as:
CloisterMonastery
Shrine
Abbey
German monastery
Dutch & Belgian monastery
Japanese building
Darmstadt church
Watchtower with pennantcoat of arms symbol
2 points / pennantcoat of arms
Watchtower with city symbol
1 point / tile showing at least one city segment
Feature Scoring → +
Land surveyor action for cities
Depending on active scoring tile
Citizens’ Jury scoring tile
All players with meeples in the city share the majority (no matter the actual majority votes)
Hills are not considered
City: Player(s) with majority on the feature
2 points / tile
2 points / pennantcoat of arms
A double-sized tile counts as 1 tile (no impact on cities)
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
A square space with one or two triangular tiles counts as 1 regular tile
1-tile city: Player on the feature
4 points / scored feature
This is a special case from The City Gates
Land surveyor action for city tiles
Depending on active scoring tile
Bad Neighborhood scoring tile
Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
Cathars / Siege / Besiegers → yes
Cathedrals → yes
Mage → no
Siege scoring tile
(+0) point / tile
(+1) points / pennantcoat of arms
City with Cathars / Siege / Besiegers
(-1) point / tile
(-1) points / pennantcoat of arms
Sieges do not stack
City with cathedral(s)
(+1) point / tile
(+1) point / pennantcoat of arms
Cathedrals do not stack
City with Mage
(+1) point / actual tile
City with Witch
1/2 points (rounded up)
Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
This bonus takes into consideration the actual number of tiles of the city
Land surveyor action for cities
Depending on active scoring tile
Wealth scoring tile
(+3) points for feature
Poverty scoring tile
(-3) points for feature
The resulting scoring for the feature can be a negative value
Little building(s) on city tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
City closed with German castle(s) tiles
(+3) points / German castle
City with bathhouse(s)
(+number on bathhouse) points / bathhouse
City with Darmstadtium
(+3) points to majority
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Markets of Leipzig: Player with a followermeeple in Coiners quarter → +
(+3) points / pennantcoat of arms
Presence in the city is required but no majority is considered
Players do not get this bonus on the same turn they send a followermeeple to the Coiners quarter
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
Feature Scoring → +
CloisterMonastery / Shrine / Abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church: Player(s) with the majority on the feature Player with followermeeple on the feature
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)
Land surveyor action for monastic features
Depending on active scoring tile
Hermit Monastery scoring tile
(-1) point / tile with city segment(s)
Pilgrimage Route scoring tile
(+1) point / tile with road segment(s) or a wooden bridge
Wealth scoring tile
(+3) point / feature
Neighboring Vineyard(s)
(+3) points / vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Challenge resolution
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
For a Darmstadt Church → +
(+3) points to majority on feature tile and 8 tiles around it(+3) points to majority on feature tile and tiles in the 8 spaces around it
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Markets of Leipzig: Player with a followermeeple in Bookbinders quarter → +
(+4) points / scored feature
The feature has to be occupied by any player
Players do not get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
The rigmanster bonus only applies to cloistersmonasteries (basic game feature)
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
FarmField(farmer) & Barn - Scenario 1
Placing a barn assuming majority of farmers
Feature Scoring → +
City adjacent to farmfield
3 points / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
4 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herds do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
FarmField(farmer) & Barn - Scenario 2
Connecting to farmfield with a barn assuming majority of farmers
Feature Scoring → +
City adjacent to farmfield
1 point / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
2 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herds do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Castle (castle occupier / knight / lord)
Feature Scoring → +
Castle: Player(s) with the majority on the feature Player with followermeeple in the castle
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Baba Yaga's hut (Baba Yaga)
Feature Scoring → +
Baba Yaga's hut: Player(s) with the majority on the feature Player with followermeeple on the feature
1 for the tile + 0 points for no empty square spaces around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Garden (abbot)
Feature Scoring → +
Garden: Player(s) with the majority on the feature Player with abbot on the garden
9 points (the garden and the eight tiles around it)1 point per tile in the square space with the garden and the 8 spaces around it9 points (the square space with the garden and the eight spaces around it)
Vineyards do no affect gardens.
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
German castle (knight / lord / castle occupant)
Feature Scoring → +
German castle: Player(s) with the majority on the feature Player with followermeeple on the feature
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
German cathedral (archbishop)
Feature Scoring → +
German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature
All roads leading to the cathedral are considered.
Roads starting and ending at the same cathedral tile are counted only once.
Road segments on German cathedral(s)
1 point / road segment
The 3 or 4 road segments on German cathedral tiles are counted separately.
Road
1 point / road tile
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile except for the long roads on Leipzig tiles
A square space with one or two triangular tiles counts as 1 regular tile
Tile with wooden bridge(s)
The wooden bridge counts as 1 road tile
A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth(s)
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads connected to it for scoring
Road with ferries
The ferry tile counts as 1 road tile
It is irrelevant if the ferry connects two road segments or the road ends at the lake
Road on Leipzig tile
The long road on a Leipzig tile counts as 1 road tile
Road with inn(s)
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
Inns do not stack
An inn does not directly affect a wooden bridge placed on the same tile
Little building(s) on German cathedral tiles and on connected road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Fortune teller tent (fortune teller)
Feature Scoring → +
Fortune Teller tent: Player(s) with the majority on the feature Player with followermeeple on the feature
0 points
Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Bonus scoring (epilog)
Teacher: Player with teacher → +
Equal points to feature scoring
Ringmaster on feature just completed → +
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature
The feature is scored first, then the ringmaster
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Fortune Teller tent: Player completing the feature → +
3 points / feature scored
Step 3C: Resolve the Tile Scoring
There are no particular actions for this step.
Circus: All players with followersmeeples in the vicinity of the big top →
Animal token points / followermeeple
Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
Consider also the followersmeeples in castles overlapping these tiles.
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Gingerbread Man: All players with followersmeeples in the city →
1 point / tile per followermeeple the player has in the city
Applied when the Gingerbread Man moves from an incomplete city
A double-sized tile counts as 1 tile (no impact on cities)
Each triangular tile counts as 1 individual tile
Applied when the Gingerbread Man moves from an incomplete city
Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
A square space with one or two triangular tiles counts as 1 regular tile
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile (see above)
4. Additional actions
Round 4 - End of turn
Step 4A: Resolve the Tile Actions
There are no particular actions for this step.
Catapult →
Depends on token
Archery tournament
Depends on the outcome
Token which lands closest to the target fair tile
Hurler 5 points
Playing catch
Depends on the outcome
Caught
Catcher 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile (see above)
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on tile:
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points for each farmer
2 points / player's farmers
One tile
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
Majority is applied for feature scored
Bazaar: All players
+number of points awarded based on bidding to seller, if any →
-number of points awarded based on bidding to buyer
Players are allowed to have negative points as a result