Ref
|
Expansion
|
Author
|
Version
|
Description
|
(A/1)
|
Easter in Carcassonne
|
Fritz_Spinne
|
C1
|
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website
|
(A/2)
|
Easter Festival
|
Fritz_Spinne
|
C1
|
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne"
|
(A/3)
|
Fairy Tales
|
Novelty
|
C1
|
Contains elements from a number of fan-made expansions based on children's fairy tales
|
(A/4)
|
An Apple a Day
|
Cappy
|
C1
|
Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens
|
(A/5)
|
Timber!
|
Scott & Novelty
|
C1
|
Adds Timber trade goods for forests
|
(A/6)
|
Gold Rush
|
Novelty
|
C1
|
Adds coal, ore and gold in the mountains; combine with "Mountains"
|
(A/7)
|
The Ocean (2009)
|
Skipboris
|
C1
|
Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions
|
(A/8)
|
The Ocean (2013)
|
Skipboris
|
C1
|
Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc.
|
(A/9)
|
The Ocean : Turbulent Waters
|
Skipboris
|
C1
|
Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more
|
(A/10)
|
The Ocean : Buried Treasure
|
Skipboris
|
C1
|
Maps and treasure, and a few other extras, for use with "The Ocean"
|
(A/11)
|
Lavender Fields
|
Welli Designs
|
C1
|
Adds honey trade goods and enables double turn for farms
|
(A/12)
|
Wishing Wells
|
Novelty
|
C1
|
Allows a player to make a wish and carry out action during another player's turn
|
(A/13)
|
Treasure Hunt
|
Jonathan Wu
|
C1
|
Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile
|
(A/14)
|
Treasure Chest
|
Novelty
|
C1
|
Played together with "Treasure Hunt", it includes Forest and River tiles
|
(A/15)
|
Lord of the Rings 2 : The Two Towers
|
Meepleater
|
C1
|
Adds popular tiles from the mythology of the works of Tolkien
|
(A/16)
|
Lord of the Rings 3 : Return of the King
|
Meepleater
|
C1
|
Adds popular tiles from the mythology of the works of Tolkien
|
(A/17)
|
Family Feud V3
|
Frédérick Renaud
|
C1
|
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens
|
(A/18)
|
Breweries V2
|
Meepleater
|
C1
|
Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses.
|
(A/19)
|
Gold Mines
|
Scott & Novelty
|
C1
|
Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion)
|
(A/20)
|
Mills and Bakeries V1
|
JPutt927
|
C1
|
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game
|
(A/21)
|
Mills and Bakeries V2
|
JPutt927
|
C1
|
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork
|
(A/22)
|
Fruit Trader
|
Jonathan Wu
|
C1
|
When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token
|
(A/23)
|
Apothecaries and Tithes
|
Meepleater
|
C1
|
Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs
|
(A/24)
|
Cleric & Serf
|
Novelty
|
C1
|
Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand"
|
(A/25)
|
Influence of the Church
|
JPutt927
|
C1
|
Adds several church-related landscape features and tokens
|
(A/26)
|
Roman Influence
|
CarcassonneCentral
|
C1
|
Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles
|
(A/27)
|
Taverns
|
JPutt927
|
C1
|
After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end
|
(A/28)
|
Cemetery
|
Quevy
|
C1
|
After placing a cemetary, the player selects a follower from the player in the lead and palces them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants
|
(A/29)
|
Manors
|
JPutt927 & Leven
|
C1
|
When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven
|
(A/30)
|
Chariot Race
|
JPutt927
|
C1
|
Adds chariot races at the local "Circus", where players can bet on the outcome of races
|
(A/31)
|
Bards of Carcassonne
|
Trebuchet
|
C1
|
Lute tiles and note tokens can score you extra points
|
(A/32)
|
Natural Disasters
|
CKorfmann & Gwommy
|
C1
|
Adds a number of natural disasters
|
(A/33)
|
Fighters & Scholars
|
edmil
|
C1
|
Introduces a way of levelling up followers
|
(A/34)
|
Wizards & Witches
|
JPutt927
|
C1
|
Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch")
|
(A/35)
|
Salt and Cocoa Traders
|
Meepleater
|
C1
|
Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders"
|
(A/36)
|
New Discoveries
|
JPutt927
|
C1
|
Open up a separate landscape area on the table
|
(A/37)
|
Apothecaries
|
Meepleater
|
C1
|
Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies
|
(A/38)
|
Lakes and Fishmongers
|
Quevy
|
C1
|
Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields
|
(A/39)
|
Tug of War - UK Meetup 2015
|
Decar
|
C1
|
It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament
|
(A/40)
|
Fishermen & Pirates
|
Meeple
|
C1
|
Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation
|
(A/41)
|
Santa Claus
|
Fritz_Spinne
|
C1
|
When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation
|
(A/42)
|
The White Dragon
|
Ricy
|
C1
|
A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation
|
(A/43)
|
The Handicraft
|
Zotto
|
C1
|
Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available
|
(A/44)
|
Family Planning
|
Fritz_Spinne
|
C1
|
In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation
|
(A/45)
|
Birthday in the Land of Cockaigne
|
Carcassonne-Forum
|
C1
|
Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities
|
(A/46)
|
The Forests of Carcassonne v2.0
|
Cosalo & Tanja Pöschl
|
C1
|
A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation
|
(A/47)
|
Tunnel Extra V0.6
|
Quevy
|
C1
|
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances
|
(A/48)
|
Tunnel Extra V1.0
|
Quevy
|
C1
|
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours
|
(A/49)
|
The Ice Queen
|
Sigried & Dieter Maute
|
C1
|
When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation
|
(A/50)
|
The Horses & The Dungeons
|
Mentor09
|
C1
|
Unable to select text for translation; contains 2 additional cards for "By Order of the King"; no English translation
|
(A/51)
|
Bailiff and Rider
|
invinitas & KlausiMausi
|
C1
|
The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation
|
(A/52)
|
The Training Area
|
Lars120
|
C1
|
Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation
|
(A/53)
|
Saint Nicolas
|
Seli
|
C1
|
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation
|
(A/54)
|
The Inner Wall
|
Bojo
|
C1
|
Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation
|
(A/55)
|
Fishers & Sailors
|
Bojo
|
C1
|
Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships
|
(A/56)
|
The Architects
|
Gwommy
|
C1
|
Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside
|
(A/57)
|
Fences
|
Gwommy & Elmendalerenda
|
C1
|
Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available
|
(A/58)
|
The Horse
|
Gwommy
|
C1
|
The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
|
(A/59)
|
The Pope of Avignon
|
Wicke
|
C1
|
Adds an Avignon city tile and a pope piece that makes cities more valuable
|
(A/60)
|
The Invaders
|
Whaleyland
|
C1
|
Adds a mechanic similar to the Robber from Settlers of Catan
|
(A/61)
|
The Reconquest of Gaul
|
Whaleyland
|
C1
|
Adapts aspects of the New World spinoff to the Carcassonne time-period and locale
|
(A/62)
|
Roads to Victory
|
JPutt927
|
C1
|
Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads
|
(A/63)
|
Marshes
|
Trebuchet
|
C1
|
A large expansion that introduces the Marsh landscape feature
|
(A/64)
|
The Wonderful Wizard of Oz
|
Novelty
|
C1
|
Tiles based loosely on the themes from the book of the same name, and a wizard
|
(A/65)
|
Barbarian Horde
|
JPutt927
|
C1
|
Requires The City of Carcassonne, which can now be raided
|
(A/66)
|
Dragon Hunters
|
Novelty
|
C1
|
Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon")
|
(A/67)
|
The Inquisitor
|
Aenima
|
C1
|
At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay
|
(A/68)
|
Pied Piper
|
Quevy
|
C1
|
Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem
|
(A/69)
|
The Boy Who Cried Wolf
|
Quevy
|
C1
|
Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field
|
(A/70)
|
The Big Black Pig Escape
|
Aenima
|
C1/C2
|
A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty
|
(A/71)
|
Wanderer and Mayor's Office
|
Leven
|
C1
|
The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points
|
(A/72)
|
Pig Race to Riches
|
Carcking & JPutt927
|
C1
|
Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature
|
(A/73)
|
The Gambling (Aenima)
|
Aenima
|
C1
|
Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack
|
(A/74)
|
Buried Treasure
|
frankdux
|
C1
|
Buy a map, see if it leads you to gold; adds an element of gambling to the game
|
(A/75)
|
Bifröst & Rainbows
|
Quevy
|
C1
|
The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together
|
(A/76)
|
A winter without snow
|
Quevy
|
C1
|
The Gingerbread Man, but for the normal game
|
(A/77)
|
Carcassonne Central Competitions Tiles (aka Yellow Abbey)
|
Quevy
|
C1
|
A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which functions the same as a regular abbey but can only be placed while it is still possible to draw and place other tiles
|
(A/78)
|
The Legend of Lady Carcas
|
Dragonlord
|
C1
|
Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules
|
(A/79)
|
Sailing the Seas C1
|
Squiffything
|
C1
|
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
|
(A/80)
|
Sailing The Seas : Trade Routes C1
|
Wolnic
|
C1
|
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
|
(A/81)
|
Sailing The Seas : Trade Routes C2
|
Wolnic
|
C2
|
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
|
(A/82)
|
Sailing the Seas C2
|
Wolnic
|
C2
|
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens
|
(A/83)
|
The Coast : Catch of the Day
|
Wolnic
|
C1/C2
|
Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore)
|
(A/84)
|
New Forest : The Hunting Forest
|
Wolnic
|
C2
|
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens
|
(A/85)
|
The New Forest
|
Wolnic
|
C2
|
Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions
|
(A/86)
|
Pig on a Pedestal
|
Wolnic
|
C2
|
Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most?
|
(A/87)
|
The Libraries
|
PresetM
|
C1
|
Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation
|
(A/88)
|
Dragon Killers
|
Oldbonz & Meepledrone
|
C1/C2/WD
|
Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance
|
(A/89)
|
Dragon Nests
|
Oldbonz & Meepledrone
|
C1/C2/WD
|
Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers"
|
(A/90)
|
Wanderers & Myths
|
Karel Koplík
|
C1
|
The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell
|
(A/91)
|
The Plague
|
PresetM
|
C2
|
Conversion of the expansion "The Plague" to C2 artwork style
|
(A/92)
|
City on Fire
|
Palkan
|
C1
|
Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities
|
(A/93)
|
The Alchemist
|
Meepledrone
|
C1/C2
|
Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality
|
(A/94)
|
The Druid
|
kettlefish
|
C1
|
The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation
|
(A/95)
|
Golden Eggs
|
Fritz_Spinne
|
C1
|
When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; no English translation
|
(A/96)
|
The Dragon Flowers of Carcassonne
|
Fritz_Spinne
|
C1
|
A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery) dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation
|
(A/97)
|
Demons in Carcassonne
|
Murphy013
|
C1
|
The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped.
|
(A/98)
|
The Gambling (invinitas)
|
invinitas
|
C1
|
When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation
|
(A/99)
|
The Rainbow
|
invinitas
|
C1
|
When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules
|
(A/100)
|
Robin Hood
|
invinitas
|
C1
|
The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation
|
(A/101)
|
Snow Queen
|
PresetM
|
WE
|
When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation
|
(A/102)
|
Ignatius of Loyola
|
CAE Manresa
|
C1/C2/WD/WE
|
This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn
|
(A/103)
|
The Summer Gingerbread Man
|
Quevy
|
C1
|
Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek"
|
(A/104)
|
The Painter
|
Ratz65
|
C1
|
Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation
|
(A/105)
|
The Abbot (Base Game)
|
PresetM
|
C1
|
Creation of C1 Garden tiles to match those in C2 Base Game
|
(A/106)
|
The Black Death
|
CAE Manresa
|
C1/C2/WD/WE
|
When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game
|
(A/107)
|
Riverboats & The Whirlpool
|
Just a Bill
|
C1
|
Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions
|
(A/108)
|
Carcassonne's Dracula
|
Carcatronn
|
C1
|
The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing
|
(A/109)
|
The Winter Coast & Catch of the Day
|
Wolnic
|
WD
|
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore)
|
(A/110)
|
Olive Tree Orchards
|
Welli Designs
|
C1
|
Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work
|
(A/111)
|
The Necromancer
|
Wicke
|
C1
|
Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer
|
(A/112)
|
Keep
|
Gamemai
|
C1
|
No information available
|
(A/113)
|
Crusades and Representatives of the People
|
LRV
|
C1/C2
|
Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation
|
(A/114)
|
Captains & Spies
|
Servius Sertorius & Meepledrone
|
C2
|
Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring
|
(A/115)
|
The Mill & Beekeeper
|
Carcassonne93
|
C2
|
Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities
|
(A/116)
|
Ally or Enemy
|
Ker42
|
C1/C2/WD/WE
|
When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points
|
(A/117)
|
Cosmic Portal 2 : Exploring the Multiverse
|
Ker42
|
C1/C2/WD/WE
|
Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal"
|
(A/118)
|
Deserts
|
Darathor
|
C1
|
Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style
|
(A/119)
|
Detour and Impasse
|
Carcatronn & Carcking
|
C1
|
Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land)
|
(A/120)
|
Gambler's Luck
|
Snearone
|
C1/C2
|
A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled
|
(A/121)
|
Kingdoms on the River
|
Lumen
|
C1/C2/WD/WE
|
2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river
|
(A/122)
|
Legacy of Rome
|
Whaleyland
|
C1
|
Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields
|
(A/123)
|
Double or Nothing
|
invinitas
|
C1
|
When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token
|
(A/124)
|
Monuments
|
Darathor
|
C1
|
Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style
|
(A/125)
|
Summer Gingerbread Man
|
Michael Halbert
|
C2
|
It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.)
|
(A/126)
|
Tarots
|
Oldbonz
|
C2
|
Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color
|
(A/127)
|
The Families
|
Frédérick Renaud
|
C1
|
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3"
|
(A/128)
|
The Lake
|
JPutt927
|
C1
|
Adds a large lake, and includes a race to be a lighthouse keeper
|
(A/129)
|
The Pope of Avignon v1.01
|
MarkosBoss
|
C2
|
Adds an Avignon city tile and a pope piece that makes cities more valuable
|
(A/130)
|
The Riverside School
|
Wolnic
|
C2
|
Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source
|
(A/131)
|
The Riverside School
|
KlausiMausi
|
C1
|
These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1
|
(A/132)
|
Tithe Barns
|
Meepleater
|
C1
|
Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House")
|
(A/133)
|
Virus
|
Konrad2605
|
C1/C2
|
When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation
|
(A/134)
|
Kettle of Fish
|
Novelty
|
C1
|
Adds tiles with icons that increase the value of a river, and fish trade goods
|
(A/135)
|
Phantom of the Opera
|
Wicke
|
C1
|
When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House
|
(A/136)
|
Castles, strongholds, towers
|
Zotto
|
C1
|
No rules available about tile and follower placements, and scoring
|
(A/137)
|
The Shepherds visit the Christ Child
|
Seli & Fritz_Spinne
|
WD
|
Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation
|
(A/138)
|
DoubleSide or DoubleTurn
|
KlausiMausi & frankdux & Cate
|
C1
|
This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation
|
(A/139)
|
The Abbot (Expansions)
|
PresetM
|
C1
|
Creation of C1 Garden tiles to match those in C2 (Other Expansions)
|
(A/140)
|
The River Riders
|
BuLiFM
|
C1
|
Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation
|
(A/141)
|
Herd of Cattle
|
Lemmy77
|
C1
|
When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why!
|
(A/142)
|
No Barter, Produce
|
Dave
|
C1
|
Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working
|
(A/143)
|
Merry Men
|
Novelty
|
C1
|
Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs
|
(A/144)
|
Angler and Fish Farms
|
Novelty
|
C1
|
Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm
|
(A/145)
|
The Hiker
|
Leven
|
C1
|
Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points
|
(A/146)
|
Riches For Priesthood
|
Olivier Taschereau
|
C1
|
Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end
|
(A/147)
|
Bastions
|
Leven
|
C1
|
Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions.
|
(A/148)
|
The Bethlehem Stable
|
Seli & Fritz_Spinne
|
C1
|
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation
|
(A/149)
|
The Count of Tuscany
|
Wicke
|
C1
|
Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed
|
(A/150)
|
Green Christmas
|
Seli & Fritz_Spinne
|
C1
|
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version
|
(A/151)
|
Forestry
|
Gamemai
|
C1
|
No information available
|
(A/152)
|
Grim Reaple
|
Victor Watrous
|
C1
|
Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles
|
(A/153)
|
The Pig Herders
|
Big_Guy
|
C1
|
There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city
|
(A/154)
|
City Council
|
Gwommy & Novelty
|
C1
|
Tile placements can be vetoed
|
(A/155)
|
Bandit Camp
|
Oldbonz & Meepledrone
|
C1/C2/WD
|
Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour
|
(A/156)
|
Inquisition & Assault
|
Unknown
|
C1
|
An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available
|
(A/157)
|
Carousels
|
Leven
|
C1
|
The tiles reverse the turn order of the players - not suitable for 2 players
|
(A/158)
|
Seasons
|
TheSteveAllen
|
C2
|
With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game
|
(A/159)
|
The Great Pumpkin
|
kettlefish
|
C1
|
Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation
|
(A/160)
|
Quarter
|
Carsten Engels
|
C1
|
An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images
|
(A/161)
|
Seasons
|
JPutt927
|
C1
|
With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game
|
(A/162)
|
Storno
|
Leven
|
C1
|
Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack
|
(A/163)
|
Orchards : A Trade In Apples
|
Wolnic
|
C1/C2
|
City tiles with Orchards outside the walls, and Apple Trade Tokens
|
(A/164)
|
The King's Passing
|
JPutt927
|
C1
|
Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point
|
(A/165)
|
The Big Highwayman
|
Challa007 & Snearone
|
C2
|
When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants
|
(A/166)
|
A Carcassong of Ice and Fire
|
Fritz_Spinne
|
C1/C2/WD
|
Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions
|
(A/167)
|
Crests of Carcassonne
|
Gerry & Danisthirty & Carcking
|
C1
|
In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work
|
(A/168)
|
Dragon Treasure (Advent Calendar 2016)
|
Seli & KlausiMausi
|
C1
|
When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download
|
(A/169)
|
The Wedding
|
eolone
|
C1/C2/WD/WE
|
Two lovers try to reach a monastery (before it is completed) so they can be married
|
(A/170)
|
New Discoveries: Distant Lands
|
Wolnic
|
C2
|
Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion
|
(A/171)
|
Towers of The Black Prince
|
Oldbonz
|
C2
|
The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers
|
(A/172)
|
Fruit Merchant
|
Itomi Bhaa
|
C1
|
A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token
|
(A/173)
|
Frog Buster
|
Itomi Bhaa
|
C1
|
When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold
|
(A/174)
|
The Cursed Pennant
|
Dave
|
C1
|
Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working
|
(A/175)
|
The Lighthouse Guard
|
The Juts
|
C1
|
Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work
|
(A/176)
|
Walpurgis Night
|
Violet
|
C1
|
After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules
|
(A/177)
|
Catapults of Carcassonne
|
eurojo & Johannes Hoppstädter
|
C1
|
Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation
|
(A/178)
|
The Tinkers
|
Ratz65
|
C1
|
A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation
|
(A/179)
|
The Fairy Queen & Prince
|
jeRm!
|
C1
|
Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes
|
(A/180)
|
Dungeons & Peddlers
|
Runtu
|
C1
|
If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.)
|
(A/181)
|
Trick or Treat
|
Danisthirty
|
C1
|
The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn
|
(A/182)
|
Leprechaun
|
Carcatronn
|
C1
|
When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing
|
(A/183)
|
Free as a bird
|
Sleepy
|
C1
|
Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation
|
(A/184)
|
Underground River
|
Murphy013
|
C1
|
River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll)
|
(A/185)
|
Champions & Keep
|
Lamina
|
C1
|
A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works
|
(A/186)
|
The Shop
|
Christian Hermann
|
C1
|
Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation
|
(A/187)
|
Pirates of Carcassonne
|
Unknown
|
C1
|
Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation
|
(A/188)
|
Cross of Peace
|
Chmura
|
C1
|
Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation
|
(A/189)
|
Templar
|
Chmura
|
C1
|
Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation
|
(A/190)
|
Monks & Heretics
|
Lomion.de
|
C1
|
The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation
|
(A/191)
|
The Paramour of Carcassonne
|
Ratz65
|
C1/C2
|
The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation
|
(A/192)
|
The St Nicholas
|
Seli
|
WD
|
Christmas Present tokens are awarded when players complete marked features
|
(A/193)
|
Apothecaries and Tithes
|
Seli & Meepleater
|
WD
|
WD version of tiles from "Apothecaries and Tithes" by Meepleater
|
(A/194)
|
Bridges, Castles and Bazaars
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(A/195)
|
Hills and Sheep
|
Moses64 & Seli & Zotto
|
WD
|
WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version
|
(A/196)
|
Hills and Sheep
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep
|
(A/197)
|
Cleric & Serf
|
Seli & Novelty
|
WD
|
WD version of tiles from "Cleric and Serf" by Novelty
|
(A/198)
|
Frog Buster
|
Seli & Itomi Bhaa
|
WD
|
WD version of tiles from "Frog Buster" by Itomi Bhaa
|
(A/199)
|
Fruit Merchant
|
Seli & Itomi Bhaa
|
WD
|
WD version of tiles from "Fruit Merchant" by Itomi Bhaa
|
(A/200)
|
Fruit Trader
|
Seli & Jonathan Wu
|
WD
|
WD version of tiles from "Fruit Trader" by Jonathan Wu
|
(A/201)
|
Pirates and Plunderers
|
Seli & Robotman
|
WD
|
WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic
|
(A/202)
|
Bastions
|
Seli & Leven
|
WD
|
WD version of tiles from "Bastions" by Leven
|
(A/203)
|
Merry Men
|
Seli & Novelty
|
WD
|
WD version of tiles from "Merry Men" by Novelty
|
(F/2)
|
Promotions
|
Gwommy
|
C1
|
Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent
|
(F/3)
|
Court Jester (CARC_Zoner)
|
CARC_Zoner
|
C1
|
Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest
|
(F/4)
|
The Day Labourers
|
Dieter Maute & Charlie-66
|
C1
|
Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation
|
(F/5)
|
The Pilgrims
|
KlausiMausi
|
C1
|
This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation
|
(F/6)
|
The Adventurer of Carcassonne
|
Dieter "Belushi" Rausch
|
C1
|
Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation
|
(F/7)
|
Sheep & Shepherds
|
LittleMisfit & Scott Myers
|
C1
|
Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
|
(F/8)
|
Citadels
|
LittleMisfit
|
C1
|
Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field
|
(F/9)
|
Castles
|
LittleMisfit
|
C1
|
Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game
|
(F/10)
|
Thieves Guilds
|
LittleMisfit
|
C1
|
The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board
|
(F/11)
|
Inn & Stable Owners
|
ShadowP68
|
C1
|
Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals"
|
(F/12)
|
The House of Valois
|
Wicke
|
C1
|
Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth
|
(F/13)
|
The Kids are Growing Up
|
Wicke
|
C1
|
Adds small followers who may be deployed into already occupied features to gain an advantage in ties
|
(F/14)
|
Hog Roast
|
Novelty & Joff
|
C1
|
Introduces a hog, based on the legend of Dame Carcas
|
(F/15)
|
The Leper
|
Novelty & Joff
|
C1
|
Adds a leper piece that cause players to lose points as it moves around the land
|
(F/16)
|
Black Tower
|
Joff
|
C1
|
Adds new types of tower pieces and diagonal capture; designed to be played with "The Tower"
|
(F/17)
|
The Noblemen
|
Wicke
|
C1
|
Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used
|
(F/18)
|
Monasteries
|
Meepleater
|
C1
|
To accommodate a growing demand, monasteries are being built to support the surrounding cloisters.
|
(F/19)
|
The Butcher
|
Joe Vancura
|
C1
|
Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment
|
(F/20)
|
Dual Dragon
|
Joff
|
C1
|
Two dragons are brought into play; designed to be played with the "Princess and Dragon"
|
(F/21)
|
Sinkholes
|
Piklach & Rich_The_Fish
|
C1
|
When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn.
|
(F/22)
|
The Citadel
|
asparagus
|
C1
|
Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required
|
(F/23)
|
Small Bridges
|
Oldbonz
|
C1/C2
|
Allows players to place wooden bridges across a river to connect the fields
|
(F/24)
|
Hook, Line & Sinker
|
Canada Steve
|
C1
|
The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities
|
(F/25)
|
Santa, Snowman & Grinch
|
Meepledrone
|
C1/C2
|
This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways
|
(F/26)
|
The Menaces
|
invinitas
|
C1
|
Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation
|
(F/27)
|
Friendly Cities
|
Unknown
|
C1
|
No information available
|
(F/28)
|
Hidden Character
|
invinitas
|
C1
|
Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation
|
(F/29)
|
The Crusader
|
Marvin
|
C1
|
When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation
|
(F/30)
|
The Musician
|
-enel-
|
C1
|
A strolling player moves around the board any any follower encountered scores 2 points; no English translation
|
(F/31)
|
Les Assassins
|
izscream & Glöckchen
|
C1/C2/WD/WE
|
Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar
|
(F/32)
|
The Archer
|
Afrodarko
|
C1
|
Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation
|
(F/33)
|
Reinforcement
|
Fritz_Spinne
|
C1
|
The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules
|
(F/34)
|
The Black Fairy
|
invinitas
|
C1
|
If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation
|
(F/35)
|
Carcassonne overrun by Zombies!
|
justinkillam
|
C1
|
After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies
|
(F/36)
|
Play as the Dragon
|
Big Guy & Whaleyland
|
C1
|
One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon"
|
(F/37)
|
The Doomsayers
|
Guy
|
C1
|
Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download
|
(F/38)
|
Collector
|
Unknown
|
C1
|
No information available
|
(F/39)
|
Dan the Travelling Man
|
Michael Halbert
|
C1
|
Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more
|
(F/40)
|
The Paladin's Duel
|
mPony
|
C1
|
When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations
|
(F/41)
|
The Lady and her Lord
|
Gerry
|
C1
|
Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord
|
(F/42)
|
Diocese
|
Lemmy77
|
C1
|
The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals"
|
(F/43)
|
Boatman
|
Lemmy77
|
C1
|
Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions
|
(F/44)
|
Animal Farm
|
Carcking
|
C1/C2/WD/WE
|
Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole.
|
(F/45)
|
Assassins
|
LittleMisfit
|
C1/C2/WD/WE
|
If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game
|
(F/46)
|
Bishop Galzeran
|
CAE Manresa
|
C1/C2/WD/WE
|
Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light"
|
(F/47)
|
Cocoa Traders
|
Meepleater
|
C1/C2/WD/WE
|
Superceded by "Salt and Cocoa Traders"
|
(F/48)
|
Falconers and Poachers
|
Quevy
|
C1/C2/WD/WE
|
Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible
|
(F/49)
|
Hospital Against the Plague
|
Dragonlord
|
C1/C2/WD/WE
|
Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague"
|
(F/50)
|
Pennants
|
CARC_Zoner
|
C1/C2/WD/WE
|
Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances
|
(F/51)
|
Pilgrimage
|
Gunpowdertea
|
C1/C2/WD/WE
|
Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples
|
(F/52)
|
Sheepdogs, Cabbages and Black Sheep
|
Quevy
|
C1/C2/WD/WE
|
Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation
|
(F/53)
|
Shepherds v2
|
LittleMisfit
|
C1/C2/WD/WE
|
Adds sheep and shepherds to the game (before the release of "Hills and Sheep")
|
(F/54)
|
Stolen Goods
|
Quevy
|
C1/C2/WD/WE
|
In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit
|
(F/55)
|
Tax Collector
|
LittleMisfit
|
C1/C2/WD/WE
|
Use your tax collector to reduce the score of an opponent's city
|
(F/56)
|
The Fog
|
Meepledrone
|
C1/C2/WD/WE
|
After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden"
|
(F/57)
|
The Giant
|
Wicke
|
C1/C2/WD/WE
|
Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon"
|
(F/58)
|
The Gift (K#19)
|
Kothmann
|
C1/C2/WD/WE
|
Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed
|
(F/59)
|
The Infiltrator
|
Quevy
|
C1/C2/WD/WE
|
Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own
|
(F/60)
|
The Jester and The Minstrel
|
Scott & Joff
|
C1/C2/WD/WE
|
Re-purposes tiles from "The Catapult"
|
(F/61)
|
The Missionary
|
CKorfmann
|
C1/C2/WD/WE
|
The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles
|
(F/62)
|
The Mists of Carcassonne
|
Fährmann
|
C1/C2/WD/WE
|
Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction show, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation
|
(F/63)
|
The Queen's Menagerie (the Zoo)
|
Ker42
|
C1/C2/WD/WE
|
Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded!
|
(F/64)
|
Trading Posts
|
LittleMisfit
|
C1/C2/WD/WE
|
Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts
|
(F/65)
|
Urban Warrener (K#18)
|
Kothmann & Ker42
|
C1/C2/WD/WE
|
Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road
|
(F/66)
|
Village Idiot
|
LittleMisfit
|
C1/C2/WD/WE
|
If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them
|
(F/67)
|
Walls that cut corners
|
asparagus
|
C1/C2/WD/WE
|
Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field
|
(F/68)
|
Court Jester (Kevin Graham)
|
LittleMisfit
|
C1
|
The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn
|
(F/69)
|
Mating Meeples
|
LittleMisfit
|
C1
|
Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's)
|
(F/70)
|
Size does matter
|
LittleMisfit
|
C1
|
A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward
|
(F/71)
|
Bonus Tiles
|
LittleMisfit
|
C1
|
Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders
|
(F/72)
|
The Birds
|
Wicke
|
WE
|
A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles
|
(F/73)
|
The Wicker Man
|
Wicke
|
C1
|
Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field
|
(F/74)
|
Fox on the run
|
Wicke
|
WD/WE
|
Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard”
|
(F/75)
|
Zombies & Soldiers
|
Ted Wikström
|
C1
|
The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue
|
(F/76)
|
Santa & Elf
|
Wicke
|
WD/WE
|
Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again
|
(F/77)
|
Bishops & Dioceses
|
Jonathan Brown
|
C1
|
The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees.
|
(F/78)
|
The Counting House
|
Carcking
|
C1
|
The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant
|
(F/79)
|
Reeve & Quartermaster
|
Gerry
|
C1
|
Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower"
|
(F/80)
|
Dignitaries
|
Meepleater
|
C1
|
Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine
|
(F/81)
|
Pick up & Deliver
|
Ariel Claure
|
C1
|
As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources
|
(F/82)
|
The Shepherds and The Angel
|
Seli
|
WD
|
Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation
|
(F/83)
|
The Arbitress
|
Gwommy
|
C1/C2/WD/WE
|
Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features
|
(F/84)
|
Doubles Carcassonne
|
Aeoliner
|
C1/C2/WD/WE
|
After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister
|
(F/85)
|
The Big City
|
Lemmy77
|
C1
|
If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points
|
(F/86)
|
Chapter
|
Lemmy77
|
C1
|
The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located
|
(F/87)
|
Laborer and Mendicant (aka Servant and Mendicant)
|
Christoph Berger
|
C1
|
Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf"
|
(F/88)
|
Friar & Farmhand
|
Scott & Christoph Berger
|
C1
|
Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron"
|
(F/89)
|
Sentinel
|
chrallan
|
C1
|
Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower"
|
(F/90)
|
The Heretic
|
bassdachs
|
C1
|
Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles
|
(F/91)
|
Prison of Carcassonne
|
LittleMisfit
|
C1/C2/WD/WE
|
The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released
|
(F/92)
|
By Order of the King
|
JPutt927
|
C1
|
Adds objective cards to the game; large download
|
(F/93)
|
Stained Glass
|
Trebuchet
|
C1
|
Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister
|
(F/94)
|
Praesidium
|
jeRm!
|
C1
|
As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower"
|
(F/95)
|
Quests
|
LittleMisfit
|
C1
|
Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc.
|
(F/96)
|
Designer Cities
|
LittleMisfit
|
C1
|
Create cities with specific shapes to gain additional points
|
(F/97)
|
Father Time
|
Carcking & Collaborativ
|
C1
|
Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency
|
(F/98)
|
Troop Card
|
Dieter "Belushi" Rausch
|
C1
|
Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game
|
(F/99)
|
Advisors
|
spacewolf009
|
C1
|
Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder
|
(F/100)
|
The German Time Machines (Advent calendar 2016)
|
Decar
|
C1
|
When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available
|
(F/101)
|
Carcassonne Maps für 2 - Blanchiland
|
Meepledrone
|
Cfür2
|
A new island map (not a real place) sized to use the tiles from Carcaassone für 2
|
(F/102)
|
King Peter III
|
CAE Manresa
|
C1/C2/WD/WE
|
When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal
|
(F/103)
|
Queen Sibila
|
CAE Manresa
|
C1/C2/WD/WE
|
When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features
|
(F/104)
|
The Market
|
CAE Manresa
|
C1/C2/WD/WE
|
Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game
|
(F/105)
|
The Tactician
|
Gwommy
|
C1/C2/WD/WE
|
Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game
|
(F/106)
|
Tatan
|
Andreas J Haselbeck
|
C1/C2/WD/WE
|
Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation
|
(F/107)
|
Two Builders
|
Carca_Maker
|
C1/C2/WD/WE
|
Each player has two builders instead of one
|
(F/108)
|
The Jousting Tournament
|
Michael Halbert
|
C1/C2/WD/WE
|
Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes
|
(F/109)
|
Balloons (K#21)
|
Decar
|
C1/C2/WD/WE
|
A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator?
|
(F/110)
|
Land Surveyors 2.0
|
Steven De Potter
|
C2
|
Some additional cards for use with "Land Surveyors"
|
(F/111)
|
The Large Abbot (K#1)
|
Kothmann
|
C1/C2/WD/WE
|
Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites
|
(F/112)
|
The Blessing of Children
|
Challa007
|
ALL
|
Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile
|
(F/113)
|
City Gates and Walls (K#7)
|
Kothmann
|
C1/C2/WD/WE
|
The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield
|
(F/114)
|
Guesthouses (K#8)
|
Kothmann
|
C1/C2/WD/WE
|
Place a Guesthouse onto any road, to score it like a road with an Inn/Lake
|
(F/115)
|
Mason's Lodge (K#9)
|
Kothmann
|
C1/C2/WD/WE
|
Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder"
|
(F/116)
|
Pennant Keepers (K#6)
|
Kothmann
|
C1/C2/WD/WE
|
Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored
|
(F/117)
|
Citadels (K#12)
|
Kothmann
|
C1/C2/WD
|
A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores
|
(F/118)
|
Stacked Decks (K#13)
|
Kothmann
|
C1/C2/WD/WE
|
Alternative idea for using Tower floors, but no tiles and no capturing of meeples
|
(F/119)
|
Archabbot (K#14)
|
Kothmann
|
C1/C2/WD/WE
|
Uses Abbot as standard meeple, but can be removed early (as "The Festival")
|
(F/120)
|
Roadsigns (C1 Adaptation) (K#24)
|
Kothmann
|
C1
|
Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts"
|
(F/121)
|
Alien Abduction - A Crop Circles Variant (K#23)
|
Kothmann
|
C1/C2/WD
|
When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles
|
(F/122)
|
Catapult Extra Token
|
JPutt927
|
C1
|
New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it
|
(F/123)
|
Mini Inner City Walls
|
GinCarc
|
C1/C2/WD/WE
|
Build a wall to divide a city into two - see also "City Gates and Walls"
|
(F/124)
|
Metapowers
|
Carca_Maker
|
C1/C2/WD/WE
|
Use extra powers to gain or hide information
|
(F/125)
|
Slopes & Cliffs (Carcassonne turns 3D)
|
Meepledrone
|
C1/C2/WD/WE
|
Add blocks to raise landscape tiles up to create a 3d landscape
|
(F/126)
|
Carcassonne Duels
|
MarkosBoss
|
C1/C2/WD/WE
|
Introduces Carcassonne:Star Wars duels to standard Carcassonne
|
(F/127)
|
Halloween on Carcassonne
|
DrMeeple
|
C1/C2/WD/WE
|
Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples
|
(F/128)
|
Events of Carcassonne
|
Bockspiele
|
C1
|
Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation
|
(F/129)
|
Pennants of Carcassonne
|
Bockspiele
|
C1
|
Players receive pennant tokens which they can add to city tiles when placing a follower; no English translation
|
(F/130)
|
Bridges, Castles and Bazaars (Castle Tokens)
|
Telecaster
|
WD
|
WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles
|
(F/131)
|
Little Houses
|
Zotto
|
WD
|
WD version of tokens from published expansion; image in forum thread only
|
(F/132)
|
The Messages
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(F/133)
|
Scoring Tiles (50-300)
|
Unknown
|
WD
|
Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300
|
(F/134)
|
King and Robber
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(R/2)
|
The City Gates V2
|
Fritz_Spinne & PresetM
|
C1
|
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates
|
(R/3)
|
The City Gates II
|
Fritz_Spinne & PresetM
|
C1
|
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates
|
(R/4)
|
The Fortune Teller JPutt927 CarcC
|
JPutt927
|
C1
|
Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
|
(R/5)
|
The Fortune Teller HiG
|
JPutt927
|
C1/C2
|
Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
|
(R/6)
|
The Watchtowers
|
PresetM
|
C1
|
Conversion of the published expansion "The Watchtowers" into C1 artwork
|
(R/7)
|
The Fortune Teller JPutt927 CarcF
|
JPutt927
|
C1
|
Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn
|
(R/8)
|
The Medieval Expansion : In the Stocks
|
Joff
|
C1
|
Allows a knight to be temporarilly removed from a city
|
(R/9)
|
The Medieval Expansion : Jousting Tournament
|
Joff
|
C1
|
Creates an additional scoring area in a city
|
(R/10)
|
The Medieval Expansion : The Gallows
|
Joff
|
C1
|
Used to remove a knight from the city permanently
|
(R/11)
|
The Medieval Expansion : The Order of Chivalry
|
Joff
|
C1
|
Allows a knight to be added to a city, using unconventional means
|
(R/12)
|
Forests
|
Scott & Novelty
|
C1
|
A very large expansion that adds forests to the landscape; used as basis for many other expansions
|
(R/13)
|
Wild Boars
|
Calvin Daniels & KlausiMausi
|
C1
|
Designed to be played with "Log Cabins" and "Forests"
|
(R/14)
|
Green Dragon
|
Novelty & Scott
|
C1
|
Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps
|
(R/15)
|
Log Cabins
|
Novelty
|
C1
|
Tiles with a log cabin that is complete when the four diagonal tiles have been placed
|
(R/16)
|
Evergreen Forest
|
Novelty
|
C1
|
Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped
|
(R/17)
|
Forest Fire
|
JPutt927
|
C1
|
Adds a fire that wrecks havoc on the forest in which it is placed
|
(R/18)
|
The Little Forest
|
Quevy
|
C1
|
This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles
|
(R/19)
|
Mountains
|
Scott & Novelty
|
C1
|
Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used
|
(R/20)
|
Dragon's Lair
|
Scott & Novelty
|
C1
|
Additional tiles for use with "Mountains", with the features from "Princess and Dragon"
|
(R/21)
|
High Places
|
Novelty
|
C1
|
Adds cloisters and shrines to tiles for use with "Mountains"
|
(R/22)
|
Pyrénées
|
Quevy
|
C1
|
Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles
|
(R/23)
|
The Foot Hills - Part 1
|
TheSteveAllen
|
C1
|
A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes
|
(R/24)
|
The Ocean : Men of the Sea
|
Skipboris
|
C1
|
Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on
|
(R/25)
|
The Ocean : Deltas
|
Skipboris
|
C1
|
Tiles which provide a connection between rivers and "The Ocean"
|
(R/26)
|
Taxes & Tolls
|
Quevy
|
C1
|
Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only
|
(R/27)
|
Vineyards
|
Novelty & Gwommy
|
C1
|
Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep")
|
(R/28)
|
Wheat Fields
|
Chris Lynn & Novelty
|
C1
|
Enables a double turn if placed next to a cloisters where you have a follower
|
(R/29)
|
Wells
|
Meepleater
|
C1
|
Wells add to the value of roads
|
(R/30)
|
Wells II
|
Wolnic
|
C2
|
Wells add to the value of roads; updated version of "Wells"
|
(R/31)
|
Fountain of Youth
|
Meepleater
|
C1
|
More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series
|
(R/32)
|
Whispering Woods
|
Novelty
|
C1
|
Tiles containing both river and forests, and some other landscape features
|
(R/33)
|
Waterfalls
|
Hester
|
C1
|
A combination of river and a line of cliffs results in waterfalls
|
(R/34)
|
Waterfalls 2
|
Quevy
|
C1
|
The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen"
|
(R/35)
|
Swan Lake
|
Novelty
|
C1
|
Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"
|
(R/36)
|
Fishermen
|
Novelty
|
C1
|
This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman
|
(R/37)
|
Fish Huts v2
|
Novelty
|
C1
|
To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1)
|
(R/38)
|
Trifecta
|
Novelty
|
C1
|
Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions
|
(R/39)
|
Tributaries
|
Unknown
|
C1
|
Each river tile contains at least one special icon or feature, taken from other official or river expansions
|
(R/40)
|
Lord of the Rings 1 : Fellowship of the Ring
|
Meepleater
|
C1
|
Adds popular tiles from the mythology of the works of Tolkien
|
(R/41)
|
Railroads
|
Matthias Hecking
|
C1
|
Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme
|
(R/42)
|
Fish Huts v1 (aka Fisherman's Cottage)
|
Jörg Krühne
|
C1
|
Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version
|
(R/43)
|
Logger and Millers
|
Steffen Reichel
|
C1
|
The last expansion to be added to the Hans im Glück site in late 2005; the tiles are not in the same style as other Carcassonne tiles
|
(R/44)
|
Forest
|
Guntram Engelhardt
|
C1
|
Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles
|
(R/45)
|
More Rivers (aka New River Tiles)
|
Martin Storbeck
|
C1
|
The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II"
|
(R/46)
|
New Tiles (aka City Walls)
|
Guido Kämmer
|
C1
|
An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts"
|
(R/47)
|
More New Tiles
|
Gerry
|
C1
|
Another early expansion containing some new configurations - quite dark
|
(R/48)
|
Butterfly tiles
|
Benjamin Stengel & Stephan Harms
|
C1
|
More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles
|
(R/49)
|
All the Rest of the Tiles
|
notsewkram
|
C1
|
A large collection of other tile configurations using just the standard features of cities, roads and cloisters
|
(R/50)
|
Family Feud V1
|
Frédérick Renaud & Novelty
|
C1
|
Repackaged version of "The Families" with a different tile mix - more city tiles
|
(R/51)
|
Family Feud JPutt927
|
JPutt927
|
C1
|
There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role
|
(R/52)
|
Archery Tournament
|
Scott
|
C1
|
Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion"
|
(R/53)
|
Breweries V1.1
|
Meepleater
|
C1
|
The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval
|
(R/54)
|
Wine Merchant
|
loganmann1
|
C1
|
Increases the value of roads connected to cloisters, or cities with pennants or wine tokens
|
(R/55)
|
Barriers & City Walls
|
Gwommy
|
C1
|
Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey
|
(R/56)
|
Drought & Pestilence
|
CarcassonneCentral & Novelty & Jabberwocky
|
C1
|
Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities
|
(R/57)
|
Marketplace
|
Scott
|
C1
|
Increases the value of a city for the surrounding farmers, unless the city is besieged
|
(R/58)
|
Corn Circles 3
|
Hawkinsssable
|
C1
|
Some new Corn Circle tiles
|
(R/59)
|
Brick Masons
|
CarcassonneCentral
|
C1
|
The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city
|
(R/60)
|
Troubadours
|
JPutt927
|
C1
|
Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne
|
(R/61)
|
The King's Gate
|
CKorfmann & JPutt927
|
C1
|
Allows 2 cities to be magically connected
|
(R/62)
|
Ghettos
|
Novelty
|
C1
|
Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game
|
(R/63)
|
Labyrinth
|
CARC_Zoner
|
C1
|
Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower
|
(R/64)
|
Dirt Roads v0.1
|
Welli Designs
|
C1
|
Adds dirt roads, which can negatively impact the value of regular roads
|
(R/65)
|
Crater
|
Trebuchet
|
C1
|
When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply
|
(R/66)
|
Lord of the Manor
|
Scott
|
C1
|
Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars")
|
(R/67)
|
Incarcerated
|
Novelty
|
C1
|
Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles
|
(R/68)
|
Trebuchet
|
Trebuchet
|
C1
|
Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower
|
(R/69)
|
Villages
|
CarcassonneCentral
|
C1
|
Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River
|
(R/70)
|
Reservoirs & Granaries
|
Meepleater
|
C1
|
Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included
|
(R/71)
|
Castle Lords
|
Trebuchet
|
C1
|
Score more road points by extending your castle road
|
(R/72)
|
Upper Carcassonne
|
Gwommy
|
C1
|
Adds different levels to cities
|
(R/73)
|
Foreign Traders
|
Gwommy & Novelty & Lakoda
|
C1
|
Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it
|
(R/74)
|
The Abbot (aka Cloister-ville)
|
BT
|
C1
|
St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters.
|
(R/75)
|
Roman Road & Roman Temple
|
Novelty & JPutt927 & Jabberwocky
|
C1
|
Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended
|
(R/76)
|
Lakelands
|
Guido Kämmer
|
C1
|
Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders
|
(R/77)
|
Way Through The City
|
Silvio Schumacher
|
C1
|
A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation
|
(R/78)
|
The Beggars
|
Marcus Gwiasda
|
C1
|
Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation
|
(R/79)
|
The Landowners
|
Marcus Gwiasda
|
C1
|
This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation
|
(R/80)
|
The Conquerors V1
|
Dieter "Belushi" Rausch
|
C1
|
Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins
|
(R/81)
|
The Conquerors V2
|
Dieter "Belushi" Rausch & Seli
|
C1
|
Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli
|
(R/82)
|
The Conquerors WD
|
Dieter "Belushi" Rausch & Seli
|
WD
|
Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins
|
(R/83)
|
Dragon Riders and Slayers
|
jeRm!
|
C1
|
introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon"
|
(R/84)
|
Outposts
|
Novelty
|
C1
|
A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests")
|
(R/85)
|
The Labyrinths (stalcupojoy)
|
Stalcupojoy
|
C1
|
Some alternative Labyrinth designs, based on the Spiel Doch tile layout
|
(R/86)
|
Storehouses and Paths
|
jeRm!
|
C1
|
Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them
|
(R/87)
|
The Bountiful Harvest
|
Wolnic
|
C1
|
As Summer fades through Autumn, the crops in the fields are ready for harvesting. Apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider.
|
(R/88)
|
Market Commons
|
CarcassonneCentral & Novelty & Jabberwocky
|
C1
|
Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions
|
(R/89)
|
The Well & The Donkey
|
jeRm!
|
C1
|
When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens
|
(R/90)
|
The Well & The Donkey Remastered
|
huhsak
|
C1
|
When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens
|
(R/91)
|
Stone Walls
|
Carcking & Solazy & Collaborativ
|
C1
|
Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions
|
(R/92)
|
The Guilds
|
Scott
|
C1
|
Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games)
|
(R/93)
|
Horses
|
frankdux
|
C1
|
Allows you to score some points off other player's barns
|
(R/94)
|
Industries
|
Luke Tubbs & Giles Smith
|
C1
|
Connect the industries to cities to gain more points
|
(R/95)
|
The Coast C1
|
Wolnic
|
C1
|
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles
|
(R/96)
|
The Coast C2
|
Wolnic
|
C2
|
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles
|
(R/97)
|
Sailing The Seas : Reefs
|
Wolnic
|
C1/C2
|
Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them
|
(R/98)
|
Cliffs and Waterfalls C1
|
Wolnic
|
C1
|
Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
|
(R/99)
|
Cliffs and Waterfalls C2
|
Wolnic
|
C2
|
Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
|
(R/100)
|
Stone Circles and Ley Lines
|
Wolnic
|
C1/C2
|
The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment …
|
(R/101)
|
New Forest : Autumn Colours
|
Wolnic
|
C2
|
A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day"
|
(R/102)
|
Cities By the Sea
|
Wolnic
|
C2
|
For use with "The Coast" (and other expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles
|
(R/103)
|
The Coast : Ports
|
Oldbonz & Meepledrone
|
C2
|
The port tiles can be placed in the same way as abbeys, but for the coastline
|
(R/104)
|
The Long Tunnel
|
Oliver Perialis
|
C1
|
An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available
|
(R/105)
|
Kingdoms
|
Astargoth
|
C1
|
Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule
|
(R/106)
|
The Thieves' Road
|
Wolnic
|
C1/C2
|
Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide.
|
(R/107)
|
Celestial Events
|
Cristinfunchi & Meepledrone
|
C1/C2
|
Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens
|
(R/108)
|
The White Horse
|
FarawayPictures
|
C1
|
3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications
|
(R/109)
|
The Invasion
|
jeRm!
|
C1
|
When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl)
|
(R/110)
|
Dairies (aka Wheel of Cheese)
|
mPony
|
C1/C2
|
Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol
|
(R/111)
|
The Pirate Coast
|
Hawkinsssable
|
C1
|
A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates!
|
(R/112)
|
The Cliffs
|
Hawkinsssable
|
C1
|
Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile
|
(R/113)
|
The Caverns of Carcassonne
|
Just a Bill
|
C1
|
Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches.
|
(R/114)
|
Metropolis
|
Friederich Scholta
|
C1
|
An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online
|
(R/115)
|
The Winter Abbey
|
Whaleyland
|
WE
|
Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image
|
(R/116)
|
The Faerie Circles
|
Whaleyland
|
C1
|
Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts
|
(R/117)
|
Witch Craft
|
Zotto
|
C1
|
The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation
|
(R/118)
|
The Farmers Markets of Carcassonne
|
Fritz_Spinne
|
C1/C2
|
Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation
|
(R/119)
|
Pope & Devil
|
Fritz_Spinne
|
C1
|
If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation
|
(R/120)
|
Prayer Labyrinth
|
Josh Gadreau & Caleb Wong & Seli & Quevy
|
C1/WD
|
Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD
|
(R/121)
|
The Hills of Carcassonne
|
PresetM
|
C1
|
3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation
|
(R/122)
|
6 Cloisters aren't enough!
|
Safari
|
C1
|
The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation
|
(R/123)
|
Wheel of Fortune 3x3, 2x2
|
Telecaster
|
C1
|
Different sized tile blocks containing version of the "Wheel of Fortune"
|
(R/124)
|
European Nobility
|
Stahlfaust
|
C1
|
Discussion about including several different sets of shields in city segments, with each set having some special rules; draft rules in German; unable to extract rules from PDF
|
(R/125)
|
The Breweries of Carcassonne
|
Ratz65
|
C1/C2
|
Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar
|
(R/126)
|
Chapels and Monastery Gardens
|
Fährmann
|
C1
|
With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation
|
(R/127)
|
Wells in a Roundabout
|
Fährmann
|
C1
|
When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in H&G when closing a forest with a menhir); Bonus tiles are available separately
|
(R/128)
|
Wells in a Roundabout - Bonus Tiles
|
Fährmann
|
C1
|
These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc.
|
(R/129)
|
Watchtower with Flags - Bonus Tiles
|
Fährmann
|
C1
|
Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation
|
(R/130)
|
Country Paths
|
Fährmann
|
C1
|
These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation
|
(R/131)
|
Roads through Cities
|
Fährmann
|
C1
|
City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road
|
(R/132)
|
The River & The Count of Carcassonne
|
Seli
|
C1
|
Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls
|
(R/133)
|
The Abbot & The Flower Gardens
|
PresetM
|
C1
|
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
|
(R/134)
|
The Abbot & The Herb Gardens
|
PresetM
|
C1
|
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
|
(R/135)
|
The Abbot & The Fruit Gardens
|
PresetM
|
C1
|
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
|
(R/136)
|
The Gardener's Wife
|
PresetM
|
C1
|
Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens
|
(R/137)
|
The Imperial City
|
redhairmax
|
C1/C2
|
The tile contains The Imperial City set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; unable to extract text from PDF; no English translation
|
(R/139)
|
The Flags
|
LRV
|
C1
|
When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation
|
(R/140)
|
Curse of Lake, Forest and Mountains
|
Unknown
|
C1
|
No information available
|
(R/141)
|
Random Creativity
|
LRV
|
C1
|
A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation
|
(R/142)
|
GQ 11/06
|
Ratz65
|
C2
|
Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork
|
(R/143)
|
New Forest : Green Dragon (subset)
|
Wolnic
|
C2
|
Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon"
|
(R/144)
|
Go with the Wind
|
Leven
|
C1
|
This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose
|
(R/145)
|
Signposts and the Château
|
Just a Bill
|
C1
|
Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants
|
(R/146)
|
The Übertiles
|
Just a Bill
|
C1
|
Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard
|
(R/147)
|
Country Paths (Advent calendar 2016)
|
Fährmann
|
C1
|
These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths"
|
(R/148)
|
The Groves
|
Leven
|
C1
|
Road junctions at the edge of the tiles
|
(R/149)
|
Wells in a roundabout (Advent calendar 2016)
|
Fährmann
|
C1
|
A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately
|
(R/150)
|
The Scout
|
tdrilling
|
C1
|
When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer
|
(R/151)
|
The Groves V1.2
|
Leven
|
C1
|
Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles
|
(R/152)
|
Lake, Fisherman & Lighthouse
|
Carsten Engels
|
C1
|
An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available
|
(R/153)
|
Landowner
|
Carsten Engels
|
C1
|
An early expansion; no information available
|
(R/154)
|
Lighthouse & Water
|
Marcus Müller
|
C1
|
An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available
|
(R/155)
|
Cliffs and Waterfalls Sheet3
|
Wolnic
|
C1/C2
|
Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape
|
(R/156)
|
New Cities
|
Oliver Perialis
|
C1
|
An early expansion; adds new (for the time) city configurations; no longer available
|
(R/157)
|
New Fields
|
Unknown
|
C1
|
Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel
|
(R/158)
|
Rockfall
|
Unknown
|
C1
|
Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads
|
(R/159)
|
Unexpected Events
|
Unknown
|
C1
|
City tiles, each with a marker, presumably indicating some event occurs when placed; no rules
|
(R/160)
|
Forest & Marsh
|
Freetower
|
C1
|
An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available
|
(R/161)
|
The Wonders of the World
|
Zotto
|
C1
|
Tiles include the 7 Wonders of the World, and 5 road tiles with pennants
|
(R/162)
|
Solazy Tiles
|
Solazy
|
C1
|
An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others
|
(R/163)
|
Vanguard
|
Maulei
|
C1
|
Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards
|
(R/164)
|
Pirates & Plunder
|
Robotman
|
C1
|
Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources
|
(R/165)
|
The Arsonist
|
Rene Gagnon
|
C1
|
Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler
|
(R/166)
|
Lords of Wilderness
|
Dragonlord
|
C1
|
When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field
|
(R/167)
|
Château de Montségur
|
Dragonlord
|
C1
|
Ideas to replicate the siege of the of the Château de Montségur; requires "The Tower" tiles
|
(R/168)
|
The Black Knight
|
Playsthething
|
C1
|
If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players
|
(R/169)
|
The Winter River Extra Tiles
|
Wolnic
|
WD
|
8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019
|
(R/170)
|
The Winter River
|
Fenrir & Wolnic
|
WE
|
River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020
|
(R/171)
|
Winter Edge Coast
|
Wolnic
|
C1/WD
|
A small selection of coastal tiles that can be used when combining C1 and WD tiles
|
(R/172)
|
Winter Islands
|
Wolnic
|
WD
|
Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters
|
(R/173)
|
The Circus
|
Sandy Knoll
|
C1
|
When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses
|
(R/174)
|
Fork in the road
|
Sandy Knoll
|
C1
|
Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses
|
(R/175)
|
Single City Tile
|
Sandy Knoll
|
C1
|
Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses
|
(R/176)
|
Modern Marvels
|
loganmann1
|
C1
|
Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme
|
(R/177)
|
Sasquatch, Time-Machine & UFO
|
Shelby Cinca
|
C1
|
Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working
|
(R/178)
|
Monasteries In Spain
|
Mas9dj & Wolnic
|
C1
|
Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing
|
(R/179)
|
Strasbourg
|
Oliver Perialis & Michael Dörr
|
C1
|
An early expansion with new city and road layouts; no longer available
|
(R/180)
|
Universal Connecting Bars
|
Seli
|
C1
|
Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas
|
(R/181)
|
Snow Line V1
|
Zotto
|
C1/WD
|
Blocks of tiles used to connect C1 and WD
|
(R/182)
|
Snow Line V2
|
Zotto
|
C1/WD
|
Blocks of tiles used to connect C1 and WD
|
(R/183)
|
Connecting Cards (C1-WD)
|
Zotto & KlausiMausi
|
C1/WD
|
It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi
|
(R/184)
|
Connecting Cards (C1-WE)
|
KlausiMausi
|
C1/WE
|
It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions
|
(R/185)
|
The Archabbeys of Carcassonne
|
marcel54321
|
C1
|
An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation
|
(R/186)
|
The 3 Holy Kings
|
Seli
|
WD
|
If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation
|
(R/187)
|
Czech religious buildings
|
Unknown
|
C1
|
Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation
|
(R/188)
|
Player player
|
Unknown
|
C1
|
Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation
|
(R/189)
|
Warehouses & pathways
|
Unknown
|
C1
|
Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork
|
(R/190)
|
Mr. Pernicek (Gingerbread man)
|
Chmura
|
C1
|
Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation
|
(R/191)
|
Mrs Gingerbread Hut
|
pet"ful
|
C1
|
Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation
|
(R/192)
|
The Wolves
|
Unknown
|
C1
|
Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation
|
(R/193)
|
The Overpasses
|
Chmura
|
C1
|
Cards allowing fields to be connected across other features (road and city); no English translation
|
(R/194)
|
The Thugs
|
Unknown
|
C1
|
The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation
|
(R/195)
|
The Bridges
|
Chmura
|
C1
|
Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation
|
(R/196)
|
The Sorcerer
|
Unknown
|
C1
|
Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation
|
(R/197)
|
Stonehenge
|
Unknown (Eldenroot)
|
C1
|
Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation
|
(R/198)
|
The White Horse v2
|
Unknown
|
C1
|
Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation
|
(R/199)
|
The Abbot
|
Chmura
|
C1
|
C1 conversion of "The Abbot"; no English translation
|
(R/200)
|
Castles, Palaces and more
|
šmoula
|
C1
|
Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle
|
(R/201)
|
City Token
|
Chmura
|
C1
|
City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation
|
(R/202)
|
Huguenot Monastery
|
Lemmy77
|
C1
|
When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation
|
(R/203)
|
Huguenot Cathedral
|
Lemmy77
|
C1
|
When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation
|
(R/204)
|
Manufactory
|
Lemmy77
|
C1
|
When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation
|
(R/205)
|
Royal Road
|
Lemmy77
|
C1
|
Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation
|
(R/206)
|
Master of the Ocean
|
Oldbonz
|
C2
|
This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords
|
(R/207)
|
Archipel
|
Oldbonz
|
C2
|
Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas"
|
(R/208)
|
The Golden Abbey
|
MarkosBoss
|
C2
|
Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found
|
(R/209)
|
Castle, Forge & Marketplace
|
Lomion.de
|
C1
|
The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation
|
(R/210)
|
The Cathars (Lomion.de)
|
Lomion.de
|
C1
|
Rules and tiles appear to be the same as the published version of "The Cathars"
|
(R/211)
|
That there is food in my house
|
Meepleater
|
C1
|
Duplicate of "Tithe Barns"
|
(R/212)
|
Fake Tiles
|
Novelty
|
C1
|
A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions
|
(R/213)
|
Census
|
Leven
|
C1
|
When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward
|
(R/214)
|
The Schoolhouses
|
Stalcupojoy
|
C1
|
New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game
|
(R/215)
|
Donjon
|
Swiecki
|
C1
|
Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles
|
(R/216)
|
The Dwarf
|
Sinscerly
|
C1
|
The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die)
|
(R/217)
|
Occitanes Bastides
|
Oldbonz
|
C2
|
Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them.
|
(R/218)
|
3 Barons Archipelago
|
Oldbonz
|
C2
|
Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries"
|
(R/219)
|
Portal
|
comptechgeek
|
C1
|
Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate"
|
(R/220)
|
Vistas Revisited
|
Snearone
|
C2
|
Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them
|
(R/221)
|
New Forest : Evergreen
|
Wolnic
|
C2
|
Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played
|
(R/222)
|
New Forest : Forest Fire
|
Brickmaster92 & Wolnic
|
C2
|
Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1
|
(R/223)
|
New Forest : Log Cabins
|
Wolnic
|
C2
|
Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version
|
(R/224)
|
(City With) A River Running Through (It) (1)
|
Wolnic
|
C1
|
Create your own riverside city, or cities, at the start of the game
|
(R/225)
|
(City With) A River Running Through (It) (2)
|
Wolnic
|
C1
|
Create your own riverside city, or cities, at the start of the game
|
(R/226)
|
(City With) A River Running Through (It) (WD)
|
Wolnic
|
WD
|
Create your own riverside city, or cities, at the start of the game
|
(R/227)
|
Abbey and Freemasons
|
Dieter "Belushi" Rausch & Malte C Hausmann
|
C1
|
An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules
|
(R/228)
|
Astronomers - UK Rugby Meetup 2015
|
Decar
|
C1
|
A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score
|
(R/229)
|
Basilicas
|
KlausiMausi
|
C1
|
The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries
|
(R/230)
|
Catacombs
|
Whaleyland
|
C1
|
Adds an underground layer
|
(R/231)
|
Chappa'ai
|
Darathor
|
C1
|
Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork
|
(R/232)
|
Churches of The Order of The Temple
|
Oldbonz
|
C2
|
Special Churches boost the scores of adjacent features
|
(R/233)
|
Cosmic Portal : Mirror Zone
|
Ker42
|
C1/C2
|
A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems
|
(R/234)
|
Dirt Roads v1.1
|
Welli Designs
|
C1
|
Adds dirt roads, which can negatively impact the value of regular roads
|
(R/235)
|
Dubious Creativity
|
PresetM
|
C1
|
When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously
|
(R/236)
|
Farmer in The Dell
|
Carcking
|
C1
|
Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner"
|
(R/237)
|
Fiefs
|
Stalcupojoy & Kartenbastler
|
C1
|
Feudal Castles score points for all cities in their surrounding Fiefs
|
(R/238)
|
Fire and Rabble
|
Thorsten Jacob
|
C1
|
An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available
|
(R/239)
|
Fisherman and Coast
|
Freetower
|
C1
|
An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available
|
(R/240)
|
Forest and Water
|
Marcus Müller
|
C1
|
An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available
|
(R/241)
|
Forest Counts
|
KlausiMausi
|
C1
|
Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price)
|
(R/242)
|
French Castles
|
Oldbonz
|
C2
|
Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles"
|
(R/243)
|
German Cathedrals … in the city
|
Wolnic
|
C1/C2/WD
|
The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals"
|
(R/244)
|
Great Fairs
|
Oldbonz
|
C2
|
You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn
|
(R/245)
|
King and Landed Gentry
|
Thorsten Jacob
|
C1
|
An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images
|
(R/246)
|
La Sagrada Familia
|
DrMeeple
|
C1
|
Representation of La Sagrada Familia Cathedral in Barcelona
|
(R/247)
|
Little House at the end of the Lane
|
Carcking
|
C1
|
A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined
|
(R/248)
|
Long Ways
|
Hannes Garsk
|
C1
|
An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available
|
(R/249)
|
Magic Places
|
Marcus Müller
|
C1
|
An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble
|
(R/250)
|
Magic Worlds
|
Thorsten Jacob
|
C1
|
An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images
|
(R/251)
|
Manressonne
|
CAE Manresa
|
C1
|
1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature
|
(R/252)
|
Market and Country
|
Marcus Müller
|
C1
|
An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found
|
(R/253)
|
Marketplace
|
Scott
|
C2
|
Adds two marketplace tiles which increase the value of a city for farm scoring
|
(R/254)
|
Mills and Fortified Towers v1
|
Zedo66
|
C1
|
Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation
|
(R/255)
|
Mills and Fortified Towers v2
|
Zedo66
|
C1
|
Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation
|
(R/256)
|
Mountains
|
Marcus Müller
|
C1
|
An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available
|
(R/257)
|
Nature
|
Zotto
|
C1
|
An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available
|
(R/258)
|
New Streets
|
Oliver Perialis
|
C1
|
An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available
|
(R/259)
|
New Ways
|
Friederich Scholta
|
C1
|
An early expansion; adds new (for the time) road tile designs; no longer available
|
(R/260)
|
Origins
|
Amorpheus
|
C1
|
Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered
|
(R/261)
|
Overland
|
Marcus Müller
|
C1
|
An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available
|
(R/262)
|
Palace, Farm and Inn
|
Freetower
|
C1
|
An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available
|
(R/263)
|
Patron Saints - UK Games Expo 2015
|
CarcassonneCentral
|
C1
|
Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules
|
(R/264)
|
Public Buildings
|
Zotto
|
C1
|
The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation
|
(R/265)
|
Robber's Son
|
Snearone
|
C1/C2
|
A method for removing followers from roads
|
(R/266)
|
Rugby - UK Rugby Meetup 2015
|
Decar
|
C1
|
Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed
|
(R/267)
|
Sea and Fishermen (aka The Lake)
|
Thorsten Jacob
|
C1
|
An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available
|
(R/268)
|
The Alleys
|
Murphy013 & Cate
|
C2
|
Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town
|
(R/269)
|
The Black Tower
|
Maik63de
|
C1
|
A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation
|
(R/270)
|
The Boom
|
Zotto
|
C1
|
Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1
|
(R/271)
|
The City Gates C2
|
Snearone
|
C2
|
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates"
|
(R/272)
|
The Gravediggers
|
KlausiMausi
|
C1
|
If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card
|
(R/273)
|
The Holy Grail
|
Friederich Scholta
|
C1
|
An early expansion there are no images available; as players complete features on the board, their followers are held in a fortress (scoring an increasing number of points) but must wait until they are replaced by the next to complete a feature; apart from the last who remains until the end of the game!; no longer available and no images
|
(R/274)
|
The Inquisition
|
Radoslaw Obuchowicz
|
C1
|
When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed
|
(R/275)
|
The Lake with River Mouth
|
Guido Kämmer
|
C1
|
An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles
|
(R/276)
|
The Mysterious Light
|
CAE Manresa
|
C1/C2
|
The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added
|
(R/277)
|
The Occult Tower
|
Snearone
|
C1
|
The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon
|
(R/278)
|
The Paved Streets of Carcassonne
|
Fritz_Spinne & Zotto
|
C1
|
With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation
|
(R/279)
|
The Plague
|
Friederich Scholta
|
C1
|
An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion"
|
(R/280)
|
The Roads of Europe
|
Carcassonne.cat
|
C1
|
To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn
|
(R/281)
|
The Robber Gang
|
Ricy
|
C1
|
Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring
|
(R/282)
|
The Trade Road
|
Oliver Perialis
|
C1
|
(Information - may include summary of rules and low resolution tile images)
|
(R/283)
|
The Vassals
|
KlausiMausi
|
C1
|
When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation
|
(R/284)
|
The Wells of Carcassonne
|
Ricy
|
C1
|
§
|
(R/285)
|
The Wide Lands
|
Hannes Garsk
|
C1
|
An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available
|
(R/286)
|
Vistas v1.2
|
Stalcupojoy
|
C1
|
Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them
|
(R/287)
|
Volcano and Miner
|
Marcus Müller
|
C1
|
An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available
|
(R/288)
|
Wandering Preachers
|
Snearone
|
C1/C2
|
Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian
|
(R/289)
|
Wild River
|
SxN
|
C1
|
River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles
|
(R/290)
|
Eminent Domain
|
frankdux
|
C1
|
Allows you to remove tiles already in play and re-shuffle them for later use
|
(R/291)
|
The Teams Courtyard
|
CAE Manresa
|
C2
|
The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers
|
(R/292)
|
Scoreboard in the Middle of the Table
|
PapaGeek
|
C2
|
Several layout options available; see also "Custom Scoreboard"
|
(R/293)
|
Tolls
|
Quevy
|
C1
|
Place tile to cancel normal scoring of a road
|
(R/294)
|
Power of Attorney
|
frankdux
|
C1/C2/WD/WE
|
Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles?
|
(R/295)
|
Homestake Dam, Big Backyard, Bag End
|
Stalcupojoy
|
C1/C2
|
3x very personal tile designs
|
(R/296)
|
The Royal Gates (King's Gate & Queen's Gate)
|
Stalcupojoy
|
C1
|
Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities
|
(R/297)
|
The Flight into Egypt
|
Seli
|
WD
|
Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation
|
(R/298)
|
Jewels
|
Carca_Maker
|
C1/C2/WD/WE
|
Collect jewel/anti-jewel tokens
|
(R/299)
|
Ocean Monasteries and Whirlpools
|
Oldbonz
|
C2
|
Island-based Monasteries for use with "Master of the Ocean"
|
(R/300)
|
Expropriations
|
Carca_Maker
|
C1
|
Tile swapping / redevelopment idea
|
(R/301)
|
Forts (fortin)
|
Oldbonz
|
C2
|
Forts cover half a tile and can have any edge type adjacent
|
(R/302)
|
Cities by the River
|
Leven
|
C1
|
New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread
|
(R/303)
|
The Sorcerers
|
Ailurus
|
C1
|
Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available
|
(R/304)
|
Fish Huts V2 CII
|
Wolnic
|
C2
|
It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"
|
(R/305)
|
The Labyrinths
|
MarkosBoss
|
C2
|
Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2
|
(R/306)
|
The Relics (Temples and Relics)
|
Whaleyland
|
C1
|
Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work
|
(R/307)
|
Kombikante
|
Fritz_Spinne
|
C1
|
City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation
|
(R/308)
|
Sailing The Seas : Trade Routes Extra
|
Wolnic
|
C1/C2
|
Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
|
(R/309)
|
Dairies - C2 milk bucket tiles
|
Wolnic
|
C2
|
Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers
|
(R/310)
|
The Winery
|
Welli Designs
|
C1
|
Tiles contain image of a building (as Winery) set in a field; no rules; no download available
|
(R/311)
|
The Sunflower Fields
|
Welli Designs
|
C1
|
Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available
|
(R/312)
|
Seven Sins/Virtues
|
Dave
|
C1
|
Each tile grants a special function or score modification, especially if in cloister zone; download link not working
|
(R/313)
|
The Ruines
|
The Juts
|
C1
|
Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn
|
(R/314)
|
Melon Fields
|
Welli Designs
|
C1
|
Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available
|
(R/315)
|
Sailing The Seas : Trade Routes WD
|
Wolnic
|
WD
|
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"
|
(R/316)
|
Alternative Wells II
|
Cookiemonster16
|
C2
|
Wells add to the value of roads; some new tile designs
|
(R/317)
|
Fish Huts
|
Seli & Jörg Krühne
|
WD
|
Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded
|
(R/318)
|
Kettle of Fish
|
Seli & Novelty
|
WD
|
Adds tiles with icons that increase the value of a river, and fish trade goods
|
(R/319)
|
Swan Lake
|
Seli & Novelty
|
WD
|
Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"
|
(R/320)
|
The Horse
|
Seli & jeRm!
|
WD
|
The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player
|
(R/321)
|
The Well & The Donkey
|
Seli & jeRm!
|
WD
|
When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion
|
(R/322)
|
Untamed River
|
Unknown
|
|
River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River"
|
(R/323)
|
First Wells
|
Snearone
|
C1/C2
|
A reworked and updated version of Meepleater's "Wells" expansion
|
(R/324)
|
Unending Family Feud
|
Snearone
|
C1/C2
|
Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version
|
(R/325)
|
Forests - part 1
|
Scott & Novelty
|
C1
|
The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles
|
(R/326)
|
Forests - part 2
|
Scott & Novelty
|
C1
|
The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions
|
(R/327)
|
The Trade Road
|
Maik63de & Oliver Perialis
|
C1
|
Creates a major trade road and palced, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis
|
(R/328)
|
Mario3 Carcassonne
|
mrskaut
|
|
Uses the graphics of the classic game of nintendo super mario bros
|
(R/329)
|
Pokésonne
|
FiammaFenice
|
|
Spin-off using pokemon styling
|
(R/330)
|
Zelda 2 Carcassonne
|
LinkDude
|
|
Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"
|
(R/331)
|
1x3
|
Cherrybowl
|
|
Rebranding, based on "The Simpsons"
|
(T/2)
|
Extra Tunnel Tile
|
Cosalo
|
C1
|
1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox
|
(T/3)
|
Ramparts
|
Guido Kämmer
|
C1
|
An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"
|
(T/4)
|
River System
|
Guido Kämmer
|
C1
|
Adds river tiles, including one that joins the river tiles with those of "Lakelands"
|
(T/5)
|
UFO
|
Chris Morse
|
C1
|
Tiles depict a crashed UFO; no rules
|
(T/6)
|
Vanilla
|
Novelty
|
C1
|
Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions
|
(T/7)
|
Thanksgiving 2008
|
Novelty
|
C1
|
Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety
|
(T/8)
|
Winter 2008
|
Novelty
|
C1
|
Includes 5x tiles with wells in roundabouts, and some winter themed tiles
|
(T/9)
|
Math Guy Gamma
|
mathguy89
|
C1
|
The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends
|
(T/10)
|
Math Guy 2008
|
mathguy89
|
C1
|
Mostly fields, but includes some with shrines or cloisters, and road ends
|
(T/11)
|
Math Guy 89
|
mathguy89
|
C1
|
Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)
|
(T/12)
|
Perky Dragons & Taverns
|
scotty13 & Lardarse
|
C1
|
Tiles contain features from "Princess and Dragon" or contain Inns/Lakes
|
(T/13)
|
Wheel of Fortune Extras
|
JPutt927
|
C1
|
"Wheel of Fortune" tiles with tie-ins to several of the official expansions
|
(T/14)
|
Crop Circle Advent Calendar
|
Quevy
|
C1
|
Winter Crop Circle tiles converted to Carcassonne I format
|
(T/15)
|
Garden Tiles for Carcassonne I
|
Fritz_Spinne
|
C1
|
Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)
|
(T/16)
|
I&C and T&B Garden Tiles for Carcassonne I
|
Quevy
|
C1
|
Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens
|
(T/17)
|
Tiles holiday winter 2015 2016
|
Quevy
|
C1
|
Contains two holiday-themed tile designs without any rules
|
(T/18)
|
Coastal Forests
|
Wolnic
|
C1/C2
|
Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions
|
(T/19)
|
Fluvium
|
Wolnic
|
C2
|
Additional river tiles
|
(T/20)
|
Cathar Siege (aka Siege Tiles with Monk Icon)
|
Scott
|
C1
|
Modification of the 4x official "Siege" tiles, with Monk icon added
|
(T/21)
|
La Porxada Remastered
|
JPutt927
|
C1
|
Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available
|
(T/22)
|
Sailing The Seas : Coastal Reefs
|
Wolnic
|
C1/C2
|
Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"
|
(T/23)
|
Sailing the Seas : Extra
|
Wolnic
|
C1/C2
|
Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower
|
(T/24)
|
Halflings - The missing tiles
|
Darwin
|
C1
|
Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion
|
(T/25)
|
Castles on the River
|
Wolnic
|
C1
|
Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety
|
(T/26)
|
Divided Cities
|
Fährmann
|
C1
|
C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later
|
(T/27)
|
Hungarian Castles
|
Ramachandra
|
C1
|
Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles
|
(T/28)
|
Deco Tiles
|
Ramachandra
|
C1
|
6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers
|
(T/29)
|
Circles in the Forest
|
Leven
|
C1
|
Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier
|
(T/30)
|
Farmers Heaven
|
Murphy013
|
C1
|
Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields
|
(T/31)
|
The Monastery on the River
|
Zotto
|
C1
|
A new German Monastery, which sits next to a river (design discussion)
|
(T/32)
|
Map Benelux Cities
|
PresetM
|
C2
|
Cities from the Benelux Map created as standalone tiles
|
(T/33)
|
The Night Watcher
|
Violet
|
C1
|
This is a proposal to add a special symbol or figure to city districts which will increase their value
|
(T/34)
|
Moated castle
|
Trebuchet
|
C1
|
A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs
|
(T/35)
|
The Monastery on the River II
|
KlausiMausi
|
C1
|
Development of other new German monastery designs
|
(T/36)
|
Under the Big Top
|
PhilippJConrad
|
C1
|
Conversion of the C2 expansion to C1 artwork style - currently on hold
|
(T/37)
|
Alternative Start tiles
|
Cianopanza
|
C1
|
A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"
|
(T/38)
|
The Frontier
|
jeRm!
|
C1
|
Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules
|
(T/39)
|
Map France Cities
|
PresetM
|
C2
|
Cities from the France Map created as standalone tiles
|
(T/40)
|
Winter on the Other Side of the Mountains
|
Wolnic
|
C1/WD
|
Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD
|
(T/41)
|
City Tableaux
|
Wolnic
|
C1
|
3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline
|
(T/42)
|
Farmer's Happiness 1
|
Unknown
|
C1
|
Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields
|
(T/43)
|
Farmer's Happiness 2
|
Unknown
|
C1
|
Tiles contain fields, cities, and roads, some of which end in a field area
|
(T/44)
|
Forest by the River
|
Unknown
|
C1
|
No information available
|
(T/45)
|
The City and Lake Connection
|
Zotto
|
C1
|
Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")
|
(T/46)
|
The City and Mountain Connection
|
Zotto
|
C1
|
Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"
|
(T/47)
|
The City, Lake and Mountain Connection
|
Zotto
|
C1
|
Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"
|
(T/48)
|
The River (PC)
|
Koch Media
|
C1
|
A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during game play
|
(T/49)
|
Wind Rose English
|
JPutt927
|
C1
|
Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs
|
(T/50)
|
Wind Rose River
|
Leven
|
C1
|
Extra tile for use with "The Wind Roses"; includes part of the river
|
(T/51)
|
The Mills
|
Unknown
|
C1
|
No information available
|
(T/52)
|
Fiance
|
Unknown
|
C1
|
The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal
|
(T/53)
|
Double sided tiles
|
frankdux
|
C1
|
If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack
|
(T/54)
|
Map Great Britain Cities
|
PresetM
|
C2
|
Cities from the Great Britain Map created as standalone tiles
|
(T/55)
|
Mud Pools and Hot Springs
|
Wolnic
|
C2
|
Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions
|
(T/56)
|
Sakura
|
Wolnic
|
C2
|
Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"
|
(T/57)
|
All the Rest of the Tiles
|
Ratz65
|
C2
|
A large collection of other tile configurations using just the standard features of cities, roads and cloisters
|
(T/58)
|
Alternative Start Tiles (again)
|
Cianopanza
|
C1
|
A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"
|
(T/59)
|
City and Country
|
Hannes Garsk
|
C1
|
An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available
|
(T/60)
|
City Expansion
|
Zotto
|
C1
|
An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available
|
(T/61)
|
City Expansion 2
|
Friederich Scholta
|
C1
|
An early expansion, this is mainly of city tiles in new configuration; no longer available
|
(T/62)
|
City Life
|
Marcus Müller & Friederich Scholta
|
C1
|
An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available
|
(T/63)
|
Divided Cities
|
Wolnic
|
C2
|
Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"
|
(T/64)
|
Divided Cities
|
KlausiMausi
|
C1
|
C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later
|
(T/65)
|
Divided Forests
|
Seli
|
WD
|
Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests"
|
(T/66)
|
Double Tiles
|
Friederich Scholta
|
C1
|
An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available
|
(T/67)
|
Expansion of the River Landscape
|
Zotto
|
C1
|
Additional river tiles, including a couple of river junctions
|
(T/68)
|
Magic Portals
|
Oldbonz
|
WE
|
A Winter Edition version of the Magic Portals from "Princess and Dragon"
|
(T/69)
|
Pyrenees Extended
|
Wolnic
|
C1
|
An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"
|
(T/70)
|
The Abbot : Alternative tiles
|
Telecaster
|
C1
|
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style
|
(T/71)
|
The Alternative Abbeys
|
Areta
|
C1
|
Alternative Abbey designs without the heavy orange borders
|
(T/72)
|
The Second River
|
Zotto
|
C1
|
Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"
|
(T/73)
|
The Tower
|
Oldbonz
|
WE
|
A Winter Edition version of the tiles from "The Tower"
|
(T/74)
|
Tile Expansion
|
Cookiemonster16
|
C2
|
A selection of new river and land tiles, including a few with Shrines
|
(T/75)
|
Winter Coast Ocean Connectors
|
Wolnic
|
WD
|
Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline
|
(T/76)
|
Winter Coast Ocean Connectors (2)
|
Seli
|
WD
|
Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline
|
(T/77)
|
Fun With Bluffs
|
Carcking
|
C1
|
Lines of cliffs that can be used to divide up fields
|
(T/78)
|
4 way Inn road
|
karkids
|
C1
|
Example image of crossroads with inn in one quadrant
|
(T/79)
|
Halfling Abbey
|
Quevy
|
C1
|
Halfling Abbey tile, and musings on other Halfling designs
|
(T/80)
|
Haflings with Forests & Mountains
|
Darwin
|
C1
|
Halfling tiles with Forests and Mountains
|
(T/81)
|
Forests and Mountains
|
Darwin
|
C1
|
Tiles combining Forests and Mountains
|
(T/82)
|
La Porxada for winter
|
loki
|
C1/WE
|
WE version of La Porxada, with modified rules
|
(T/83)
|
Carcassonne goes Game of Thrones
|
thodekey & Wolnic
|
C1/WD
|
Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas
|
(T/84)
|
Winter Hospitalets
|
Oldbonz
|
C1/WD
|
Some Abbey-style tiles linking C1 and WD
|
(T/85)
|
Road Variations
|
Ramachandra
|
C1
|
Artistic Road variations in loops and curves - low res image, download file not available
|
(T/86)
|
C2 Winter Gate
|
Oldbonz
|
WE
|
WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked
|
(T/87)
|
The Winter Flier
|
Oldbonz
|
WE
|
WE version of "The Flier", put on hold for possible legal reasons
|
(T/88)
|
Carcassonne goes Game of Thrones (C2)
|
Oldbonz
|
C2/WE
|
C2 version of C1 tiles combining C2 and WE
|
(T/89)
|
Fluvium 2
|
Wolnic
|
C2
|
Additional river tiles
|
(T/90)
|
Circus (Zotto)
|
Zotto
|
C1
|
This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)
|
(T/91)
|
Abbey and Mayor
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/92)
|
Abbey and Mayor
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/93)
|
Alternative Monasteries
|
Seli
|
WD
|
5 new monasteries to create your own tiles
|
(T/94)
|
Base Game and Extra Tiles
|
Telecaster
|
WD
|
WD version of tiles from HiG's Base Game, plus 12 extra tiles
|
(T/95)
|
Castles in Germany
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/96)
|
Cathedrals in Germany
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/97)
|
Cathedrals in Germany
|
Seli
|
WE
|
WE version of tiles from HiG's published expansion
|
(T/98)
|
Corn Circles
|
Zotto & Safari
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/99)
|
Corn Circles I
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion; images in forum thread only
|
(T/100)
|
Corn Circles II
|
Zotto & Safari
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/101)
|
Cult, Siege and Creativity
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/102)
|
Darmstadt
|
Seli & Spielekreis Darmstadt
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/103)
|
Essen Spiel 2014
|
Zotto
|
WD
|
WD version of tile from HiG's published expansion; image in forum thread only
|
(T/104)
|
Essen Spiel 2015
|
Wolf120
|
WE
|
WE version of tiles from HiG's published expansion
|
(T/105)
|
Extra Tunnel
|
Zotto & Quevy
|
WD
|
WD version of tiles from "Extra Tunnel" by Quevy
|
(T/106)
|
Forests
|
Seli & Scott & Novelty
|
WD
|
WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules)
|
(T/107)
|
Fountain of Youth
|
Seli & Meepleater
|
WD
|
WD version of tiles from "Fountain of Youth" by Meepleater
|
(T/108)
|
Games Quarterly 11 : Winter 2006
|
Zotto
|
WD
|
WD version of tiles from the published expansion
|
(T/109)
|
Green Dragon
|
Seli & Scott & Novelty
|
WD
|
WD version of tiles from "Green Dragon" by Scott and Novelty
|
(T/110)
|
Half and Half HiG
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/111)
|
Half and Half SpielBox
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/112)
|
Inns and Cathedrals
|
Plattenleger
|
WE
|
WE version of tiles from HiG's published expansion
|
(T/113)
|
Inns and Cathedrals
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/114)
|
Inns and Cathedrals
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/115)
|
Log Cabins
|
Seli & Novelty
|
WD
|
WD version of tiles from "Log Cabins" by Novelty
|
(T/116)
|
Mage and Witch
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/117)
|
Monasteries in Germany
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/118)
|
Monasteries in Germany
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion; images in forum thread only
|
(T/119)
|
Monasteries in Holland and Belgium
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/120)
|
Monasteries in Holland and Belgium
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion; images in forum thread only
|
(T/121)
|
Monasteries on the River
|
Seli & Zotto
|
WD
|
Tiles with new monasteries on the banks of a river
|
(T/122)
|
Outposts
|
Seli & Novelty
|
WD
|
WD version of tiles from "Outposts" by Novelty
|
(T/123)
|
River I
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/124)
|
River II
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/125)
|
Santa Claus
|
Zotto & Fritz_Spinne
|
WD
|
WD version of tiles from "Santa Claus" by Fritz_Spinne
|
(T/126)
|
Scoring Tiles (50-1000)
|
Seli
|
WD
|
Winter Download version Score Tiles in a range of values between 50 and 1000
|
(T/127)
|
Scoring Tiles (50/100)
|
Carcatronn
|
WE
|
50/100 Score Tiles for WE (and WD) version
|
(T/128)
|
Snow Line
|
Zotto
|
C1/WD
|
5 4-tile blocks to be used to connect C1 and WD versions
|
(T/129)
|
The Abbot
|
Telecaster
|
WD
|
Tiles from C2 with gardens created in WD style, includes 3 extra tiles
|
(T/130)
|
The Abbot
|
Zotto
|
WD
|
Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster
|
(T/131)
|
The Beseigers
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/132)
|
The Beseigers III
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/133)
|
The Catapult
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/134)
|
The Cathars
|
Seli
|
WD
|
WD version of tiles from the published SpielBox expansion
|
(T/135)
|
The Count of Carcassonne
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/136)
|
The Ferries
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/137)
|
The Festival
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/138)
|
The Flier
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/139)
|
The Forest v2.0
|
Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl
|
WD
|
WD version of tiles from "The Forest v2.0"
|
(T/140)
|
The Gingerbread Man
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/141)
|
The Gingerbread Man
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/142)
|
The Gold Mines
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/143)
|
The Place of Worship and the Heretic
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/144)
|
The Plague
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/145)
|
The Princess and The Dragon
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/146)
|
The River BB5
|
Zotto
|
WD
|
WD version of new tiles from HiG's published expansion; tile images in forum thread
|
(T/147)
|
The Robbers
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/148)
|
The School
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/149)
|
The Snowman
|
Plattenleger
|
WE
|
Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne"
|
(T/150)
|
The Snowman
|
Zotto
|
WD
|
WD conversion of WE expansion by Plattenleger, adapated from "The Wells of Carcassonne"
|
(T/151)
|
The Tower
|
Plattenleger
|
WE
|
WE version of tiles from HiG's published expansion
|
(T/152)
|
The Tower
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/153)
|
The Tunnel Expansion
|
Zotto
|
WD
|
Additional tiles for use with "Tunnels"
|
(T/154)
|
The Wells of Carcassonne
|
Seli & Ricy
|
WD
|
WD version of tiles from "The Wells of Carcassonne" by Ricy
|
(T/155)
|
The Wheel of Fortune
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion; includes base game and special tiles
|
(T/156)
|
The Wheel of Fortune
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion; numbered tiles only
|
(T/157)
|
The Wheel of Fortune Expansion
|
Zotto
|
WD
|
Additional tiles for use with "Wheel of Fortune"
|
(T/158)
|
The Wheel of Fortune Extra
|
Zotto
|
WD
|
Additional tiles for use with "Wheel of Fortune", with features from published expansions
|
(T/159)
|
The Wind Rose I HiG
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/160)
|
The Wind Rose II SpielBox
|
Zotto
|
WD
|
WD version of tiles from SpielBox's published expansion
|
(T/161)
|
Timber!
|
Seli & Scott & Novelty
|
WD
|
WD version of tiles from "Timber" by Scott and Novelty
|
(T/162)
|
Traders and Builders
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/163)
|
Traders and Builders
|
Telecaster
|
WD
|
WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig
|
(T/164)
|
Wells
|
Seli & Meepleater
|
WD
|
WD version of tiles from "Wells" by Meepleater
|
(T/165)
|
Winter Animals
|
Telecaster
|
WD
|
WD version of animal tiles from Winter Edition
|
(T/166)
|
Winter Expansion
|
Telecaster
|
WD
|
New landscape tiles to expand the base game
|
(T/167)
|
Wishing Wells
|
Seli & Novelty
|
WD
|
WD version of tiles from "Wishing Wells" by Meepleater
|
(T/168)
|
Zotto's Animal Tiles
|
Zotto
|
WD
|
WD version of animal tiles from HiG's "Winter Edition"
|
(T/169)
|
Zotto's Extra Tiles
|
Zotto
|
WD
|
New landscape tiles to expand the base game
|
(T/170)
|
Fishermen
|
Seli & Novelty
|
WD
|
WD version of tiles from "Fishermen" by Novelty
|
(T/171)
|
Storehouses and Paths
|
Seli & EXIT191
|
WD
|
WD version of tiles from "Storehouses and Paths" by EXIT191
|
(T/172)
|
The Development of the River Landscape
|
Seli & Zotto
|
WD
|
WD version of tiles from the same expansion by Zotto
|
(T/173)
|
The Leprechaun
|
Seli & Carcatronn
|
WD
|
WD version of tiles from "The Leprechaun" by Carcatronn
|
(T/174)
|
The Training Ground
|
Seli & Lars120
|
WD
|
WD version of tiles from "The Training Ground" by Lars120
|
(T/175)
|
Woodlands
|
Seli & Novelty
|
WD
|
WD version of tiles from "Woodlands" by Novelty
|
(T/176)
|
An Apple a Day
|
Seli & Cappy
|
WD
|
WD version of tiles from "An Apple A Day" by Cappy
|
(T/177)
|
Castle, Forge and Marketplace
|
Seli & Unknown
|
WD
|
WD version of tiles from the expansion by Unknown author
|
(T/178)
|
Circles in the Forest
|
Seli & Leven
|
WD
|
WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles
|
(T/179)
|
City and Lake Connections
|
Seli & Zotto
|
WD
|
WD version of tiles from the same expansion by Zotto
|
(T/180)
|
Divided Cities
|
Seli & Wolnic & KlausiMausi & Fährmann
|
WD
|
WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann
|
(T/181)
|
Dragon Riders and Slayers
|
Seli & jeRm!
|
WD
|
WD version of tiles from "Dragon Riders and Slayers" by jeRm!
|
(T/182)
|
Fairy Queen and Prince
|
Seli & jeRm!
|
WD
|
WD version of tiles from "Fairy Queen and Prince" by jeRm!
|
(T/183)
|
Family Feud
|
Seli & Frédérick Renaud & JPutt927
|
WD
|
WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927
|
(T/184)
|
Family Feud 2
|
Seli & Frédérick Renaud
|
WD
|
WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete
|
(T/185)
|
Farmer's Happiness 1+2
|
Seli
|
WD
|
WD version of tiles from "Farmer's Happiness" by Unknown Author
|
(T/186)
|
Farmer's Heaven
|
Seli & Murphy013
|
WD
|
WD version of tiles from "Farmers Heaven" by Murphy013
|
(T/187)
|
Fishermen and Coast
|
Seli & Freetower
|
WD
|
WD version of tiles from "Fishermen and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates
|
(T/188)
|
Lakelands
|
Seli & Guido Kämmer
|
WD
|
WD version of tiles from "Lakelands" by Guido Kämmer
|
(T/189)
|
Lakes and Fishmongers
|
Seli & Quevy
|
WD
|
WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles
|
(T/190)
|
Lighthouses and Water
|
Seli & Marcus Müller
|
WD
|
WD version of tiles from "Lighthouses and Water" by Marcus Müller
|
(T/191)
|
Lord of the Manor
|
Seli & Scott
|
WD
|
WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design
|
(T/192)
|
Manufactory
|
Seli & Lemmy77
|
WD
|
WD version adapted from tiles in "Manufactory" by Lemmy77
|
(T/193)
|
Meadow Fight
|
Seli & Unknown
|
WD
|
Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles
|
(T/194)
|
Mills and Bakeries
|
Seli & JPutt927
|
WD
|
WD version of tiles from "Mills and Bakeries" by JPutt927
|
(T/195)
|
Mills and Fortified Towers
|
Seli & Cartsten Both & Zedo66
|
WD
|
WD version of tiles from "Mills and Fortified Towers" by Karsten Both
|
(T/196)
|
River By The Lake (aka River System)
|
Seli & Guido Kämmer
|
WD
|
WD version of tiles from "River System" by Guido Kämmer
|
(T/197)
|
Rivers and Harbours
|
Seli & Manfred Stenzel
|
WD
|
WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs
|
(T/198)
|
Sea, Fisherman and Lighthouse
|
Seli & Karsten Engels
|
WD
|
WD version of tiles from the expansion by Karsten Engels
|
(T/199)
|
Stone Circles and Ley Lines
|
Seli & Wolnic
|
WD
|
WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic
|
(T/200)
|
The Landowners
|
Seli & Marcus Gwiasda
|
WD
|
WD version of tiles from "The Landowners" by Marcus Gwiasda
|
(T/201)
|
The Little Forest
|
Seli & Quevy
|
WD
|
WD version of tiles from "The Little Forest" by Quevy
|
(T/202)
|
The Medieval Expansion : The Orders of Chivalry
|
Seli & Jonathan Warren
|
WD
|
WD version of tiles from "Orders of Chivalry" by Jonathan Warren
|
(T/203)
|
The Ocean
|
Seli & Skipboris
|
WD
|
WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters"
|
(T/204)
|
The Pig Herders
|
Seli & Big Guy
|
WD
|
WD version of tiles from "The Pig Herders" by Big_Guy
|
(T/205)
|
The Second River
|
Seli & Zotto
|
WD
|
WD version of tiles from Zotto's expansion, adapted from an original River expansion
|
(T/206)
|
Troubadours
|
Seli & JPutt927
|
WD
|
WD version of tiles from "Troubadours" by JPutt927
|
(T/207)
|
Wood and Water
|
Seli & Marcus Müller
|
WD
|
WD version of tiles from "Wood and Water" by Marcus Müller
|
(T/208)
|
Wood and Water (Alternative)
|
Seli
|
WD
|
Some alternative tile designs for use with "Wood and Water"
|
(T/209)
|
City Gates
|
Seli
|
WD
|
Sample WD version of tile from "City Gates" by Fritz_Spinne
|
(T/210)
|
Cult, Siege and Creativity
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/211)
|
Essen Spiel 2014/2015
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/212)
|
Essen Spiel 2014/2015
|
Seli
|
WE
|
WE version of tiles from HiG's published expansion
|
(T/213)
|
Japanese Buildings
|
Seli
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/214)
|
Japanese Buildings
|
Seli
|
WE
|
WD version of tiles from HiG's published expansion
|
(T/215)
|
Prayer Labyrinth
|
Seli & Josh Gadreau & Caleb Wong & Quevy
|
WD
|
WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy
|
(T/216)
|
The Labyrinth
|
Seli & CARC_Zoner
|
WD
|
WD version of tiles from "The Labyrinth" by CARC_Zoner
|
(T/217)
|
The Labyrinth of Carcasonne
|
Seli
|
WD
|
WD version of tile from SpielDoch expansion
|
(T/218)
|
The Labyrinth of Carcasonne
|
Seli
|
WE
|
WD version of tile from SpielDoch expansion
|
(T/219)
|
The Shrines
|
Zotto
|
WD
|
WD version of tiles from HiG's published expansion
|
(T/220)
|
The Stable of Bethlehem
|
Seli
|
WD
|
Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed
|
(T/221)
|
Winter Scoring Tiles (50-500)
|
Seli
|
WD
|
Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread
|
(V/2)
|
Dragon
|
LittleMisfit
|
C1/C2/WD/WE
|
Alternative Dragon movement
|
(V/3)
|
Bribes
|
LittleMisfit
|
C1/C2/WD/WE
|
-
|
(V/4)
|
Mobile Knights
|
LittleMisfit
|
C1/C2/WD/WE
|
-
|
(V/5)
|
Invading Cities
|
LittleMisfit
|
C1/C2/WD/WE
|
-
|
(V/6)
|
Dragon Slayer
|
LittleMisfit
|
C1/C2/WD/WE
|
Alternative Dragon movement
|
(V/7)
|
Markets
|
LittleMisfit
|
C1/C2/WD/WE
|
Req. Traders & Builders
|
(V/8)
|
The Robbers of Carcassonne
|
eurojo
|
C1/C2/WD/WE
|
Req. The Robbers
|
(V/9)
|
Solomo
|
Decar
|
C1/C2/WD/WE
|
-
|
(V/10)
|
The Three Musketeers
|
Gwommy
|
C1/C2/WD/WE
|
Requires Abbey & Mayor
|
(V/11)
|
Invasion of Catharism
|
Joff
|
C1/C2/WD/WE
|
Req. Cathars and Siege tiles
|
(V/12)
|
Miner & Underminer
|
CARC_Zoner
|
C1/C2/WD/WE
|
Req. The Tower tiles
|
(V/13)
|
The Bandit
|
Big Guy
|
C1/C2/WD/WE
|
Req. The City of Carcassonne / The Count
|
(V/14)
|
The Foreman in the Tower
|
Big Guy
|
C1/C2/WD/WE
|
Req. The Tower
|
(V/15)
|
The Knave of Carcassonne
|
Decar
|
C1/C2/WD/WE
|
-
|
(V/16)
|
The Abbot's Walk
|
Decar
|
C1/C2/WD/WE
|
8x followers and 1x Abbot
|
(V/17)
|
El Juglar
|
Nick Leonard
|
C1/C2/WD/WE
|
Alternative use of Catapult and Bazaar tiles
|
(V/18)
|
Barns Revisted
|
frankdux
|
C1/C2/WD/WE
|
Modifies Barns
|
(V/19)
|
Catapult Catch
|
Carcking
|
C1/C2/WD/WE
|
Modifies The Catapult
|
(V/20)
|
Close the Gap
|
Hans Andersson
|
C1/C2/WD/WE
|
-
|
(V/21)
|
Campaigns
|
Whaleyland
|
C1/C2/WD/WE
|
Campaign game using most of the expansions
|
(V/22)
|
Lifestyle
|
Tobias Stapelfeld
|
C1/C2/WD/WE
|
Followers can be moved to other features instead of placing a follower
|
(V/23)
|
Rebuilding
|
Tobias Stapelfeld
|
C1/C2/WD/WE
|
Possibilty to remove already placed tiles
|
(V/24)
|
Squared Carcassonne
|
Carca_Maker & Zox
|
C1/C2/WD/WE
|
-
|
(V/25)
|
Customs Officer
|
Andrea Kremers
|
C1/C2/WD/WE
|
Followers can be used as Custom Officers
|
(V/26)
|
Capture
|
Martin Storbeck
|
C1/C2/WD/WE
|
A follower can be captured when features become connected
|
(V/27)
|
The Double-sized Follower
|
Martin Storbeck
|
C1/C2/WD/WE
|
Score double points with a big meeple
|
(V/28)
|
True North
|
Just a Bill
|
C1/C2/WD/WE
|
Req Windroses (either version)
|
(V/29)
|
Recassonne
|
Matjaž Bevk
|
C1/C2/WD/WE
|
Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake.
|
(V/30)
|
Communis
|
Luis Patricio
|
C1/C2/WD/WE
|
-
|
(V/31)
|
Visitors of Carcassonne
|
Guthrie Allen
|
C1/C2/WD/WE
|
-
|
(V/32)
|
Rivers & Harbours
|
Manfred Stenzel
|
C1/C2/WD/WE
|
Req. 2x Base Games and some road tiles modified to be a river.
|
(V/33)
|
Carcassollo
|
t2k
|
C1/C2/WD/WE
|
Limit of 7x7 playing area
|
(V/34)
|
Pilgrim Roads
|
Koschei
|
C1/C2/WD/WE
|
Req. Monastery tiles with road
|
(V/35)
|
The Citadels
|
Gerry
|
C1/C2/WD
|
Req. Castle Tokens
|
(V/36)
|
The Chatelaines
|
Gerry
|
C1/C2/WD
|
Req. Traders & Builders and Princess & Dragon Tiles
|
(V/37)
|
Wheel of Fortune tiles
|
Gerry
|
C1
|
Req. Wheel of Fortune
|
(V/38)
|
The Explorers
|
gabrielgeek
|
C1
|
Req. The Wind Roses
|
(V/39)
|
Loop Runner
|
Danisthirty & Chooselife
|
C1/C2/WD/WE
|
|
(V/40)
|
Festival Farmers
|
Michael Halbert
|
C1/C2/WD/WE
|
Req. The Festival
|
(V/41)
|
The Schools of Carcassonne
|
halfling
|
C1
|
Req. multiple copies of The School
|
(V/42)
|
Messengers and Robbers variant
|
Kothmann
|
C1/C2/WD/WE
|
Req. The Messengers and The Robbers
|
(V/43)
|
Close The Gap
|
Kaleostro
|
C1/C2/WD/WE
|
|
(V/44)
|
The Farrier
|
SxN
|
C1/C2/WD/WE
|
|
(V/45)
|
No Time For A Tie
|
Carca_Maker
|
C1/C2/WD/WE
|
|
(V/46)
|
Labor Market (K#20)
|
Kothmann
|
C1/C2/WD/WE
|
|
(V/47)
|
Hedge Preaching and Iconoclasm
|
Windekind
|
C2
|
C2 Highwaymen tiles
|
(V/48)
|
Fight or Flight - A Robbers Variant (K#22)
|
Kothmann
|
C1/C2/WD/WE
|
Req. The Roibbers
|
(V/49)
|
Beseigers/Belagers variant
|
Kothmann
|
C1/C2/WD/WE
|
|
(V/50)
|
Over-seers and Under-takers (Hills Variant)
|
Kothmann
|
C1/C2/WD/WE
|
Req. Hill tiles from Hills & Sheep
|
(V/51)
|
Flying Machines "No Dice" variant
|
Kothmann
|
C1/C2/WD/WE
|
Req. The Flying Machines
|
(V/52)
|
Barn Variants
|
Kothmann
|
C1/C2/WD/WE
|
Req. Barn from Abbey & Mayor
|
(V/53)
|
Princess & Dragon Variants
|
Kothmann
|
C1/C2/WD/WE
|
Req. Princess & Dragon
|
(V/54)
|
Biding Abbot's Absolution (K#2)
|
Kothmann
|
C1/C2/WD/WE
|
-
|
(V/55)
|
Castles in Germany - as Starting Tiles (K#3)
|
Kothmann
|
C1/C2/WD
|
Req. Castles In Germany
|
(V/56)
|
Alternative Trade Goods Scoring (K#4)
|
Kothmann
|
C1/C2/WD/WE
|
-
|
(V/57)
|
Highways (K#5)
|
Kothmann
|
C1/C2/WD/WE
|
Req. Bridges
|
(V/58)
|
Pious Plaza - Cathedral Surrogate (K#10)
|
Kothmann
|
C1/C2/WD/WE
|
-
|
(V/59)
|
Collectives - Proportional Scoring (K#11)
|
Kothmann
|
C1/C2/WD/WE
|
-
|
(V/60)
|
Hatteras Captain (K#16)
|
Kothmann
|
C1/C2/WD
|
Req. The Tower
|
(V/61)
|
The Wyvern's Veil - a Dragon Variant (K#17)
|
Kothmann
|
C1/C2/WD/WE
|
Req. The Dragon
|
(V/62)
|
MegaCarc: UPGRADE Mode
|
AlbinoAsian
|
C1/C2/WD/WE
|
Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses
|
(V/63)
|
The Inquisitor - revised rules
|
oldbonz
|
C1
|
Revised/simplified rules for the expansion "The Inquisitor" by Aenima
|
(M/2)
|
The Hobby Horse
|
Decar
|
|
-
|
(M/3)
|
Big Boys and Girls
|
Decar
|
|
-
|
(M/4)
|
The Piped-piper
|
Decar
|
|
-
|
(M/5)
|
The Special Sausage
|
Decar
|
|
-
|
(M/6)
|
Sticky Situation
|
Decar
|
|
-
|
(M/7)
|
The Mole
|
Decar
|
|
-
|
(M/8)
|
The Shuffler
|
Decar
|
|
-
|
(M/9)
|
Strong Winds
|
Decar
|
|
-
|
(M/10)
|
The Vagabond
|
Decar
|
|
-
|
(M/11)
|
The Tree Chopper
|
Decar
|
|
-
|
(M/12)
|
Hotdogs
|
Decar
|
|
-
|
(M/13)
|
A Barrel of Laughs
|
Decar
|
|
-
|
(M/14)
|
Christmas Trees
|
Decar
|
|
-
|
(M/15)
|
April Fool
|
Decar
|
|
-
|
(M/16)
|
The Stocks
|
Decar
|
|
-
|
(M/17)
|
Murder Mystery
|
Decar
|
|
-
|
(M/18)
|
Hot Cross Buns
|
Decar
|
|
-
|
(M/19)
|
Easter Bunnies
|
Decar
|
|
-
|
(M/20)
|
Hedgehogs
|
Decar
|
|
-
|
(M/21)
|
The Luck Farm
|
Decar
|
|
-
|
(M/22)
|
Town Planning Department
|
Decar
|
|
see Town Council Veto option
|
(M/23)
|
Town Guard
|
Decar
|
|
-
|
(M/24)
|
State of Mourning
|
Decar
|
|
-
|
(M/25)
|
The Merit Maker
|
Decar
|
|
-
|
(M/26)
|
The Saw Mills
|
Decar
|
|
-
|
(M/27)
|
One Colour meeple
|
Decar
|
|
-
|
(M/28)
|
Carcassonne Moles
|
Decar
|
|
Similar concept to Magic Portals, but more restricted; could use "Hill" tiles
|
(M/29)
|
Mini Battles
|
Decar
|
|
-
|
(M/30)
|
The Catacombs of Carcassonne
|
Decar
|
|
-
|
(M/31)
|
Penguins and Polar Bears
|
Decar
|
WD/WE
|
-
|
(M/32)
|
Bandits of Carcassonne
|
Decar
|
|
Bandido Game
|
(M/33)
|
Watering Gardens
|
Decar
|
C2
|
Tiles with Gardens
|
(M/34)
|
Grass Mats
|
Decar
|
|
-
|
(M/35)
|
Saturday Breakfast TV
|
Decar
|
|
-
|
(M/36)
|
Market Day
|
Decar
|
|
Re-use Bazaar tiles?
|
(M/37)
|
The Two Towers
|
Decar
|
|
-
|
(M/38)
|
Cow Tipping
|
Decar
|
C2
|
Tiles with Sheds
|
(M/39)
|
Meeple Tracker
|
Decar
|
|
-
|
(M/40)
|
Carrot Tops
|
Decar
|
|
-
|
(M/41)
|
Contract Negotiators
|
Decar
|
|
-
|
(M/42)
|
The Herb Garden
|
Decar
|
|
-
|
(M/43)
|
You Snooze You Lose
|
Decar
|
|
-
|
(M/44)
|
Cabbage Patches
|
Decar
|
|
-
|
(M/45)
|
The Carrion Crow
|
Decar
|
|
-
|
(M/46)
|
The Bureaucrats
|
Decar
|
|
-
|
(M/47)
|
The Politicians
|
Decar
|
|
-
|
(M/48)
|
Take The Day Off
|
Decar
|
|
-
|
(M/49)
|
The Ballista
|
Decar
|
|
-
|
(M/50)
|
Leonardo's Crossbow
|
Decar
|
|
-
|
(M/51)
|
Interaction Nightmares
|
Decar
|
|
-
|
(M/52)
|
Klokanka
|
Decar
|
|
-
|
(M/53)
|
Snakes and Ladders
|
Decar
|
|
-
|
(M/54)
|
The Strimmer
|
Decar
|
|
-
|
(M/55)
|
The Ambassador
|
Decar
|
|
-
|
(M/56)
|
The Proofreaders
|
Decar
|
|
-
|
(M/57)
|
The Limerick Writer
|
Decar
|
|
-
|
(M/58)
|
Freemasons
|
Decar
|
|
Tiles with builder who'll work for anyone when feature extended; "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Shared Builder"
|
(M/59)
|
Veni, vidi, vici
|
Decar
|
|
-
|
(M/61)
|
The Musicians' Guild
|
Decar
|
|
-
|
(M/62)
|
Facades
|
Decar
|
|
-
|
(M/63)
|
Sharpe's Endeavour
|
Decar
|
|
-
|
(M/64)
|
Cutting me own throat
|
Decar
|
|
-
|
(M/65)
|
The Benedictines
|
Decar
|
|
-
|
(M/66)
|
The Trappists
|
Decar
|
|
-
|
(M/67)
|
The Blue Nuns
|
Decar
|
|
-
|
(M/68)
|
Old Habits are hard to break
|
Decar
|
|
-
|
(M/69)
|
Everyone's a Critic
|
Decar
|
|
-
|
(M/70)
|
Snake Mountain
|
Decar
|
|
-
|
(M/71)
|
Ode to a Caterpllar
|
Decar
|
|
-
|
(M/72)
|
Scrooge
|
Decar
|
|
-
|
(M/73)
|
Wee Willie Winkie
|
Decar
|
|
-
|
(M/74)
|
Border Disputes
|
Decar
|
|
-
|
(M/75)
|
Unstable Ground
|
Decar
|
|
-
|
(M/76)
|
Time Paradoxes
|
Decar
|
|
-
|
(M/77)
|
Wishers and Granters
|
Decar
|
|
-
|
(M/78)
|
Sprouts
|
Decar
|
|
-
|
(M/106)
|
Wimbledon
|
Decar
|
|
Musings #79-105 were lost during a server upgrade
|
(M/107)
|
Mirror Makers
|
Decar
|
|
-
|
(M/108)
|
Musings on The Artist
|
Decar
|
|
-
|
(M/109)
|
Flamingos or maybe Flamingoes
|
Decar
|
|
-
|
(M/110)
|
The Lemurs
|
Decar
|
|
-
|
(M/111)
|
Sleuths
|
Decar
|
|
-
|
(M/112)
|
Decoders
|
Decar
|
|
-
|
(M/113)
|
10 seconds rule (Speed Carcassonne)
|
Decar
|
|
-
|
(M/114)
|
Tiramisu Haus Katastrophe
|
Decar
|
|
-
|
(M/115)
|
Snowdrifts
|
Decar
|
|
-
|
(M/116)
|
They think it's all over (2 player)
|
Decar
|
|
-
|
(M/117)
|
The Forgetfuls
|
Decar
|
|
-
|
(M/118)
|
5 Finger Twister
|
Decar
|
|
-
|
(M/119)
|
Pig Hunter
|
Decar
|
|
Tiles with Sheds
|
(M/120)
|
Placing Bids
|
Decar
|
|
-
|
(M/121)
|
Boops
|
Decar
|
|
-
|
(M/122)
|
Hot Tubs
|
Decar
|
|
-
|
(M/123)
|
Eierlegende Wollmilchsau
|
Decar
|
|
-
|
(M/124)
|
Paleo
|
Decar
|
|
-
|
(M/125)
|
Sandmen
|
Decar
|
|
-
|
(M/126)
|
Drop-ins
|
Decar
|
|
-
|
(M/127)
|
Plagues of Carcassonne : Frogs
|
Decar
|
|
-
|
(M/128)
|
Plagues of Carcassonne : Disease of Livestock
|
Decar
|
|
-
|
(M/129)
|
Plagues of Carcassonne : Darkness
|
Decar
|
|
-
|
(M/130)
|
Plagues of Carcassonne : Boils
|
Decar
|
|
-
|
(M/131)
|
Plagues of Carcassonne : Hail and Fire
|
Decar
|
|
-
|
(M/132)
|
Plagues of Carcassonne : Lice
|
Decar
|
|
-
|
(M/133)
|
Plagues of Carcassonne : Locusts
|
Decar
|
|
-
|
(M/134)
|
Plagues of Carcassonne : Wild Animals
|
Decar
|
|
-
|
(M/135)
|
Plagues of Carcassonne : Water Turned to blood
|
Decar
|
|
-
|
(M/136)
|
Plagues of Carcassonne : Loss of Meeple
|
Decar
|
|
-
|
(M/137)
|
Mountain Top Views
|
Decar
|
|
-
|
(M/138)
|
Mountain Horns
|
Decar
|
|
-
|
(M/140)
|
The Wolves of Carcassonne
|
Decar
|
|
-
|
(M/141)
|
Binmen of Carcassonne
|
Decar
|
|
-
|
(M/142)
|
The Tombola
|
Decar
|
|
-
|
(M/143)
|
Tikka Masala
|
Decar
|
|
-
|
(M/144)
|
Street Festival
|
Decar
|
|
-
|
(M/145)
|
Southern Fried
|
Decar
|
|
-
|
(M/146)
|
Chicken Coops
|
Decar
|
|
-
|
(M/147)
|
Counting Your Chickens
|
Decar
|
|
-
|
(M/150)
|
Winter-Edition - Dwarves in the mine
|
kettlefish
|
WE
|
4x3 start block for WE, with mountains and mines
|
(M/151)
|
Something about Toulouse
|
Whaleyland
|
C1
|
Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc
|
(M/152)
|
Apprentices (Squires, Pickpockets and Farm Hands)
|
crasher
|
C1/C2/WD/WE
|
Alternative uses for travel set meeples in regular games
|
(M/153)
|
The Merchant of Carcassonne
|
mkebaron
|
C1/C2/WD/WE
|
Adapting Huts from H&G to Carcasonne roads
|
(M/154)
|
The Duke (was The King)
|
Joff
|
C1/C2/WD/WE
|
Adapting the AotC Prophet to Carcassonne - one time use to double ferature scoring
|
(M/155)
|
The Constable
|
Kissybooboo
|
C1/C2/WD/WE
|
A player's constable removes any thieves on a single road and scores points at the end of the game
|
(M/156)
|
Tiny Ideas
|
Deatheux
|
C1
|
Proposal to have tiles which grant an extra function to the player on their turn
|
(M/157)
|
Apprentice meeple
|
Jabberwocky
|
C1/C2/WD/WE
|
Each player takes one meeple from another player but must keep that meeple busy before they can place ony of their own
|
(M/158)
|
Roadblocks and road tolls
|
elmendalerenda
|
C1
|
Possible ways to split roads, or raise points by placing a toll house; see "Tolls"
|
(M/159)
|
The Four Horsemen of the Apocalypse
|
PinkPaisley
|
C1/C2/WD/WE
|
Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring
|
(M/160)
|
The Moated City of Carcassonne
|
Whaleyland
|
C1/C2
|
Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles
|
(M/161)
|
Lighthouse Guard
|
The Juts
|
C1
|
Race to occupy a tower at the centre of a great lake
|
(M/162)
|
Vive la revolucion
|
Dave
|
C1
|
Alternative method for getting your followers into a city; re-use red/yellow pennant tiles from "Family Feud"
|
(M/163)
|
Baby Boom
|
Dave
|
C1/C2/WD/WE
|
Gain extra meeple if have two meeples in a city instead of scoring
|
(M/164)
|
Allies and Intrigues
|
Dave
|
C1/C2/WD/WE
|
Two ideas for sharing, or siphoning points from, features
|
(M/165)
|
The Paladin - Laird and Protector
|
ReformedCE
|
C1/C2/WD/WE
|
Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself
|
(M/166)
|
Court Magician
|
Dave
|
C1/C2/WD/WE
|
Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere
|
(M/167)
|
A Meeple Wears Many Hats
|
Big Guy
|
C1/C2/WD/WE
|
Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)
|
(M/168)
|
Trading Cloisters
|
Fritz_Spinne
|
C1/C2/WD/WE
|
Adds trade tokens to Cloisters; can be used with "Animal Farm"
|
(M/169)
|
The Magistrate
|
Whaleyland
|
C1
|
Based on The Scout (H&G)
|
(M/170)
|
The Beggars and the Nobles
|
Tilehunt
|
C1/C2/WD/WE
|
Additional figures that either add to, or deduct from, the score of an occupied feature you extend
|
(M/171)
|
City Bridges
|
Tilehunt
|
C1/C2/WD/WE
|
Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.
|
(M/172)
|
Carcassonne RPG
|
Paul & BigGuy
|
C1/C2/WD/WE
|
Gain goal or ability cards when pass 0 on scoretrack
|
(M/173)
|
Cities and Knights
|
Tilehunt
|
C1
|
Possible translation of Catan expansion (Cities and Knights) to Carcassonne
|
(M/174)
|
Turncoats and Assassin
|
Fritz_Spinne
|
C1/C2/WD/WE
|
Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead
|
(M/175)
|
Zombies!!!
|
Carcatronn
|
C1
|
Zombies randomly move around the board - tile images no longer available
|
(M/176)
|
The Colossus of Carcassonne
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Big Guy
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C1/C2/WD/WE
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Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring
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(M/177)
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Carcassonne: Legacy
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Whaleyland
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C1/C2/WD/WE
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Rules and tiles change as game develops
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(M/178)
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The Oldest Profession
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Rosco
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C1/C2/WD/WE
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Female meeple used to distract another player's meeple, or motivate one of your own
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(M/179)
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Villain/super thief/politician
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Rosco
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C1/C2/WD/WE
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Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple
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(M/180)
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Bar
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play2draw
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C1/C2/WD/WE
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Drinking contest between followers in shared features
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(M/181)
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The City of Carcassonne Divided
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Whaleyland
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C1
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Re-purpose some aspects of The City/Count of Carcassonne to single tiles around the playing area
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(M/182)
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Open Hand
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asparagus
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C1/C2/WD/WE
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Play with three tiles in hand, displayed for all to see
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(M/183)
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The Friary (Gold Mines repackaged)
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asparagus
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C1/C2/WD/WE
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Score more points the longer a feature is incomplete
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(M/184)
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The Gypsies
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ILikeGames
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C1
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After placing tile, you place a follower on a feature on one of the tiles surrounding it
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(M/185)
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The Prince-Bishop
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asparagus
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C1/C2/WD/WE
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Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time
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(M/186)
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The Farmers Of Carcassonne
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jappie
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C1
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Add tokens around your farmer to gain extra points at the end
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(M/187)
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Secret Assassin
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frankdux
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C1
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Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring
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(M/188)
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Additional Messenger tiles
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frankdux
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C1/C2
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Some alternative Messenger Tile ideas
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(M/189)
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Ghostbusters
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frankdux
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C1/C2/WD/WE
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Place "ghosts" in features to scare off standard meeples
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(M/190)
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The Abbess
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Gerry
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C1/C2/WD/WE
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Req. Vineyards from Hills and Sheep; Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden
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(M/191)
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Garrison Expansion
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Christopher
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C1
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Alternative use for various siege tiles
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(M/192)
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Shared Builder
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Danisthirty
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C1
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Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge" / "Guesthouses" / "Treasure Hunt" / "Freemasons"
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(M/193)
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Carcassonne Tournaments
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loki
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C1
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Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too
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(M/194)
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The Seneschal
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Whaleyland
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C1/C2/WD/WE
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Single figure that boosts a city score when city closes, but then moves to another city
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(M/195)
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The Ambassador
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loki
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C1/C2/WD/WE
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Re-purpose The Abbot, adapting the move after scoring rule for the wagon
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(M/196)
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The Drunkard
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Quevy
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C1/C2/WD/WE
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Place a bottle by another meeple to temporarily stop them scoring a feature
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(M/197)
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Extending the Black Tower
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Ailurus
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C1/C2/WD/WE
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Capture pieces from a tower using knight move from chess, or cap a tower
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(M/198)
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Armoured Knights
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franks
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C1/C2/WD/WE
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Possible use for metal meeple figures as knights with extra abilities and strength
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(M/199)
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Saint Martin of Tours
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Fritz_Spinne
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WE
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Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs
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(M/200)
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Crime and Punishment
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Endecay
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C1
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If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case
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(M/201)
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Villages
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Wolnic & Sir Ritchfield
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C1/C2/WD/WE
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Options for using or scoring Villages
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(M/202)
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Mages Mansion and Witches Hut
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What If?
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C1
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"Home" tiles for the Mage and Witch characters
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(M/203)
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Giant Fortresses
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SRBO
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C1/C2/WD/WE
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Place fortress and score for number of complete rings of surrounding tiles
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(M/204)
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Secret Goals
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danisthirty
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C1/C2/WD/WE
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Discussion of possible goals or quests; see "By Order of the King"
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(M/205)
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Onesies
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asparagus
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C1
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City-cap shaped tiles that can be placed at the end of the game to help complete features; no tile images, just suggested contents
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(M/206)
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Earthquake
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asparagus
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C1
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Move tiles when earthquake occurs
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(M/207)
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Devil and the Paladin
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Dragonlord
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C1/C2/WD/WE
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Req. Shrines; Devil and Paladin battle it out a monastic sies and shrines are placed
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(M/208)
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Rivers and Lakes
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Wolnic
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C1
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Tiles creating a landscape of many rivers and lakes - sample photo of layout only
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(M/209)
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Ticket to Carcassonne
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Jasonofthefifth
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C1/C2/WD/We
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Quest cards for bonus points; see "By Order of the King" and "Secret Goals"
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(M/210)
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The Black Knight
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Playsthething
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C1
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Remove one knight from a city for one turn
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(M/211)
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The German Shepherds
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Wolnic
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C1
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Some extra tokens and rules for use with Hills and Sheep
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(M/212)
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Catapult Conversion to C2
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jm
|
C2
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Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats
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(M/213)
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Brexit is Coming
|
trenceval
|
C1
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Mix of hard/soft rules for co-operative working
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(M/214)
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The Cartographer
|
Seli
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C1/C2/WD/WE
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Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there
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(M/215)
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The Plague (simpler version)
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Servius Sertorius
|
C1
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A simplified version of the Spielbox expansion, The Plague
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(M/216)
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The Improbables
|
oldbonz
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C1/C2/WD/WE
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Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread?
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(M/217)
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Stargates
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Meepledrone & Wolnic
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C1/C2/WD/WE
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Possible implementation of Stargates leading to minor spin-off games - superceded by "Mirror Zone 2"
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(M/218)
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Albigensian Crusade
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ETC/SSRediger
|
C1
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Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles
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(M/219)
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The Vikings
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oldbonz
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C1/WD
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Addition of Viklings to coastal tiles
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(M/220)
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Sabotage!
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Meepledrone
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C1/C2/WD/WE
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Tiles to disrupt the completion of a feature until a valid replacement tile can be placed
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(M/221)
|
Black Tower of Defence
|
coldhands
|
C1
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Helps protect against the Dragon
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(M/222)
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Fool's Gold
|
SxN
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C2
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Tiles with Fool's Gold affect any adjacent "gold" tiles
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(M/223)
|
The Volcano component of "The Sorcerer"
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SxN
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C1/C2
|
Two volcanoes that have destructive effects on the landscape if/when they erupt
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(M/224)
|
Untamed River
|
SxN
|
C1
|
Some ideas for adding to rivers
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(M/225)
|
Custom Scoreboard
|
SxN
|
C1/C2
|
Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"
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(M/226)
|
The Other Side
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SxN
|
C1/C2
|
Double-sided tiles with similar features, but different topologies (continuous or broken road)
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(M/227)
|
Korrigans Church
|
oldbonz
|
WE
|
8 WE church tiles with Korrigans (Fairy Folk of Brittany)
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(M/228)
|
Carcassonne: The missions / Team-cassonne
|
Gagoune
|
C1/C2/WD/WE
|
Discussion of possible goals or quests, some shared; see various others
|
(M/229)
|
Posting Rewards
|
PapaGeek
|
C1/C2/WD/WE
|
Score points by releasing another player's trapped meeple
|
(M/230)
|
Binding Deed
|
Snearone
|
C1/C2/WD/WE
|
Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles
|
(M/231)
|
Windrose Quadrants
|
Decar
|
C1
|
Alternative for using the Wind Roses tiles
|
(M/232)
|
Geodetic Roses
|
kothmann
|
C1/C2/WD/WE
|
Variant for Wind Roses
|
(M/233)
|
Gargoyles and Picnics
|
SxN
|
C1/C2
|
Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms
|