Seasons (Fan Expansion)


The Seasons expansion introduces changes to the scoring rules for basic features during the game, as well as for final scoring. These changes make it more challenging to complete features during the season for extra points, and players will incur penalties throughout the season.

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Feature Seasons C1.png

The Seasons expansion introduces changes to the scoring rules for basic features during the game, as well as for final scoring. These changes make it more challenging to complete features during the season for extra points, and players will incur penalties throughout the season.

As time passes, the focus of those living in the region of Carcassonne must shift. This shift is required as inhabitants must learn to adapt to the ever-changing seasons... proving that time really is of the essence.

General info

Seasons fan-expansion for   Carcassonne Base Game was released by Carcassonne Central member Jputt927 (CarcC, CarcF).

Downloads

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Contents

  • 1 seasons tracker board
 
Seasons Tracker Board
  • 12 new land tiles with   seasons icon
 
Tile with a seasons icon
  • 1 current season clock token
 
  • 32 season conditions for the base game
  • 17 additional season conditions for other expansions

Rules

Preparation

Preparing land tiles

Shuffle all 12 seasons land tiles and select as many as needed according to the total number of tiles in the game.

Number of Tiles Seasons Tiles Comments
72 4 Base Game
± 73 - 150 8 Including up to 3 large expansions or 6 minis[1]
± 151+ 12 Including more than 3 large expansions[1]

Now, shuffle the appropriate number of seasons tiles with the rest of the land tiles. Put the unneeded seasons tiles back into the box.

Preparing seasons conditions

Before beginning the game, shuffle the season condition tokens and randomly draw 4 of them, one at a time. The first token drawn will be placed on the season tracker board next to the flower (Spring) icon. The second token is placed next to the sun (Summer) icon, and so on until all 4 season conditions are determined. These conditions will remain in place for the entire game.

Now, place   the clock token next to the current real-time season.

Throughout the game, the current season will be marked by   the clock token.

 
Example 1: The clock token is placed next to autumn season conditions. Conditions are valid until the season changes.

Gameplay

1. Placing a tile

When a tile with a season icon is drawn, place the tile as usual.

2. Placing a meeple

You may place a meeple according to the usual rules.

3. Scoring a feature

Determining the Seasons

The current season marked by   the clock token applies for scoring completed features. Conditions exist for cities, roads, cloisters, shrines, and farms. New conditions with other features can be added by other expansions.

If a condition token contains some features being played and some features not being played (such as shrines), ignore the conditions for those features not being used.

Scoring features

As stated above, the conditions of each season are randomly determined at the start of the game.

When determining the score of a completed feature throughout the game, a season’s condition is the very last thing added or subtracted from that score. Each specific condition will only be in effect when the clock token is placed on the respective season.

 
Example 2a - Seasons conditions (1b): The current season is Autumn and current conditions are: roads are worth an additional 2 points and cities are worth 2 points less.
 
Example 2b: Red scores 5 points (3 points for road + 2 additional points from the current season condition). Blue scores 4 points (6 points for city less 2 points from the current season condition).
 
Example 3a - Seasons conditions (2b): The current season is Winter and current conditions are: roads are worth 2 points less.
 
Example 3b: Blue scores 0 points (2 points for road less 2 points from the current season condition).
Seasons conditions types
 
+ / - point(s)
Applies for whole road.
 
+ / - point(s) (per tile)
Applies to each tile of a scored road.
 
+ / - point(s)
Applies for whole city.
 
+ / - point(s) (per tile)
Applies to each tile of a scored city.
 
+ / - point(s)
Applies for whole scored farm.
 
+ / - point(s) (per city)
Applies to each finished city of a scored farm.
 
+ / - point(s)
Applies for whole scored monastery and shrine.
 
Standard rules
No additions or subtractions to any feature.
Seasons conditions with multiple rules
 
Two rules
apply, all of which are in effect this season.
 
Three rules
apply, all of which are in effect this season.
Final Scoring

The scoring of incomplete features is impacted by the additions/subtractions of the respective season’s conditions.


 
Example 4a: The season during final scoring is Spring and current conditions are: monasteries are worth an additional 2 points and fields are worth 6 points less.
 
Example 4b: Red scores 6 points (4 points for monastery + 2 additional points from the current season condition). Blue scores -3 points (3 points for finished city less 6 points from the current season condition).

4. Changing the Season

When a tile with a season icon is played this turn, the clock token is moved to the next season in succession on the season tracker board.

New land tiles

The new Land tiles are played like those in the base game.

Continuous Road: The road is not finished and continues from the left edge to the right edge of the tile.
Continuous Road: The road is touching a city with a gate but does not finish there.

Other Expansions

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 General rules

  Current season conditions always affect scoring a feature and/or a special figure even when using final scoring during the game.
  Players may score negative points for the feature due to current season conditions, and their scoring will go below 0 points.

Fan Expansions


Tile Distribution

Seasons C1

Total tiles: 12
Total Season clock token: 1
  ×1
Total Season conditions: 32
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×6
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
Total Season conditions including Shrine: 3
  ×1
  ×1
  ×1
Total Season conditions including Forest fan-expansion: 9
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
Total Season conditions including Mountains fan-expansion: 3
  ×1
  ×1
  ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. 1.0 1.1 2 mini expansions are counted as 1 large expansion.