Abbey and the Mayor (1st edition)

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Abbey And Mayor C1 Tile Abbey.jpg You are reading the rules for this tile design.
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Abbey & Mayor Abbey & Mayor
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Box AbbeyMayor C1 ZMG.png

Z-Man Games
Box AbbeyMayor C1 RGG.png

Rio Grande Games

General info and comments

Expansion symbol

Abbey & Mayor (Major Expansion #5) was originally released by Hans im Glück in 2007

Contents

  • 12 new land tiles
  • 6 abbey tiles
  • 6 barns
Figure Barns C1.png
  • 6 wagons
Figure Wagons C1.png
  • 6 mayors
Figure Mayors C1.png

Comments on some features present in the tiles of this expansion:

Abbey And Mayor C1 Tile Feature 01.jpg
This city has two separate segments. The city with the pennant ends in the farm. This is particularly important when scoring the farm.
Abbey And Mayor C1 Tile Feature 02.jpg
The road is not broken. On one side the road divides the farm; on the other side it does not. This is particularly important when scoring the farms.
Abbey And Mayor C1 Tile Feature 03.jpg
The road touches the city, so that on these tiles there are three separate farm segments.
Abbey And Mayor C1 Tile Feature 04.jpg
This tile has two separate city segments.
Abbey And Mayor C1 Tile Feature 05.jpg
The road ends at the house.
Abbey And Mayor C1 Tile Feature 06.jpg
The road does not end, but instead continues in all three directions.

Rules

Preparation

At the beginning of the game, every player receives one abbey tile and one mayor, one barn, and one wagon of the player's chosen colour, and places these in his or her supply.[1] With the exception of the following changes, the basic rules for Carcassonne remain unchanged.

Place a tile

The new land tiles are placed in the usual way. [2] [3] [4]

The Abbey

Abbey And Mayor C1 Tile Abbey.jpg

Preparation

Each player should, at the start of the game, have one Abbey tile in front of them.

Place A Tile

Instead of drawing and placing a land tile, a player may instead choose to place his or her abbey tile. [5] The abbey may be placed anywhere that precisely one land tile fits: that is, it can only be placed in a 'hole' in which all four sides are already bordered by land tiles. [6] [7] If there is no such 'hole' available, the abbey cannot be placed. It does not matter what incomplete features appear on the four tile surrounding the "hole".

If one or more players have not placed their Abbey when the last landscape tile is drawn and placed, they may still do so, in clockwise order starting from the left of the person who placed the last tile, as long as it is in accordance with the rules. The game is then over. [8] [9]

Deploy a follower

The player may deploy a follower to the abbey as a monk. [10] [11] [12]

When a player has placed an abbey (and possibly deployed a follower), all four of the adjoining tiles are closed on those sides. [13] [14] [15] All completed roads, cities and cloisters are then scored as usual. [16] [17]

Scoring

Monks in abbeys are scored in the same way as in cloisters.

BLUE places the abbey and so completes the road with the RED follower. RED scores 1 point and returns the follower to the supply. The city below the abbey and the road to the right are still open.
Final Scoring

Monks in incomplete abbeys are scored in the same way as in incomplete cloisters at the end of the game.

The Mayor

Figure Mayor red.png

Preparation

Each player should start the game with a Mayor of their chosen colour.

Place A Tile

There are no tiles specific to The Mayor, although it should be noted, that city tiles with pennants are of importance to The Mayor follower.

Deploy a follower

The mayor may be deployed instead of a follower. It may only be deployed to a city in which there is currently no knight; [18] [19] [20] [21] [22] the usual rules for deploying followers still apply. [23] [24]

The strength of the mayor, when determining the majority in a completed city, is the same as the number of pennants in the city, or 0 if none.

Scoring

When scoring a completed city, the following is true:

  • a normal follower has a strength of one.
  • the big follower from Inns & Cathedrals Inns & Cathedrals has a strength of two.

The strength of the mayor is the same as the number of pennants in the city. [25] If the city has no pennants, then the mayor has a strength of zero and scores no points for the city. [26] [27] [28] The score of the city is not changed by the mayor. After scoring, the mayor is returned to the player's supply.

The mayor has a strength of three (for the three pennants). As such, BLUE scores 18 points for the city.

The Wagon

Figure Wagon red.png

Preparation

Each player should start the game with a Wagon of their chosen colour.

Place A Tile

There are no tiles specific to The Wagon.

Deploy a follower

The wagon may be deployed instead of a normal follower. It may be deployed to a road, city, or cloister in which there is no other figure. [29] [30] [23] [24] The wagon may never be deployed to a field segment.

If a feature occupied by a wagon is scored, the wagon counts as a normal follower.

Scoring

If a feature occupied by a wagon is scored, the wagon counts as a normal follower. After scoring, the player may return the wagon to his or her supply, or may move the wagon to a directly adjacent road, city, or cloister. [31] [32] [33] [34] [35]

BLUE scores 4 points for the road and may immediately move the wagon to the cloister or road segment at the bottom. It may not be moved to the road segment occupied by RED, and naturally not to the farm.
BLUE scores 14 points for the city and may immediately move the wagon to the road segment on the right. The wagon may not be moved to the completed road segment.
The wagon is not allowed to move from one city to the other via the “small roads.”

The feature into which the wagon is moved [36] must be incomplete and unoccupied. [37] If none of the neighboring features are incomplete and unoccupied, the player must return the wagon to the supply. [38] If several wagons are involved in scoring, then each player decides whether to retrieve or move his or her wagon, beginning with the player whose turn it is and continuing clockwise.

BLUE scores 2 points for the road and may immediately move the wagon into the incomplete city. The wagon may not be moved to the road segment occupied by RED, nor to the completed road segment.
This is not a legal move for the wagon, as cities that have walls touching at a single point are not considered to be connected. Image from Carcassonne-Forum.
With placement of the red-bordered tile, the wagon cannot move to the new city segment or either road segment on that tile, as it would have to pass through the crossing. To move to one of the roads, it would have to start from a road segment. A wagon can never be moved to or from a city through a crossing. Both “small roads” are illegal for follower placement. Thus, the only possible movement is to the road segment at the bottom of the image (assuming this isn’t claimed or completed). Image from Carcassonne Central.

Additional examples

If a wagon is placed in a city completed and scored, the wagon can only move to a road, if this road (uncompleted and unoccupied) is directly adjacent to this city (connected to the city walls through a gate). Since a farm is also an feature, there must be no farm between the road and the city. It does not matter where the wagon is placed within the completed and scored feature (e.g. city) before it moves. Features sharing a surface like an adjacent abbey or a cloister within a city can also be considered as a valid destination for the wagon.

Moving the dragon depends entirely on feature adjacency, not on the initial position of the wagon within the feature completed and scored. Likewise, the wagon can move to any tile of the adjacent feature (the number of tiles the wagon moves is irrelevant).

The following examples illustrate the movement of the wagon in various scenarios.

Example 1. Moving from a completed city

After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.

The city is completed by the surrounding walls and the abbey. The city is adjacent to the several farms, an incomplete road, a short road, and an incomplete abbey. Additionally, there is also an incomplete cloister within the city.

The wagon can move move to:

  • The incomplete road (any of its tiles)
  • The incomplete abbey
  • The incomplete cloister within the city

The wagon cannot move to:

  • Any farm adjacent to the city
  • Any road not connected to the city through a gate
  • The short road connected to the city or any roads connected to it at the junction
  • The incomplete road connected to the abbey, since it is not connected directly to the city
  • The cloister with the completed road connected to the abbey
  • The incomplete city connected through short roads and a junction
Example C1-1. The yellow border shows the perimeter of the city.
  • 0 Tile just placed.
  • 1 The wagon can move to this road.
  • 2 The wagon can move to this abbey.
  • 3 The wagon can move to the cloister within the city.
  • 4 The wagon cannot move to the short road ending at the completed city or to any road connected to it through the junction.
  • 5 The wagon cannot connect to this city because it is connected through short roads and a junction to the completed city.
  • 6 The wagon cannot move to this uncompleted road because it is connected to the abbey, not to the completed city.
  • 7 The wagon cannot move to this road because it is completed and connected to the abbey, not to the completed city.
  • 8 The wagon cannot move to this cloister because it is directly connected to the completed city; it is connected to a completed road leading to the abbey.
Example 2. Moving from a completed city

After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.

The city is completed by the surrounding walls. The city is adjacent to the several farms and 3 roads. Two roads are completed, so the wagon can only move to the incomplete road at the top.

The tile where the wagon is placed in the city does not affect the possible options. The result is always the same: an adjacent uncompleted unoccupied feature to the city.

Likewise, if the wagon is moved to the incomplete road, it can be placed on any of its tiles.

Example C1-2. The yellow border shows the perimeter of the city.
  • 0 Tile just placed.
  • 1 The wagon can move to this road. It can be placed on any of its tiles.
  • 2 These roads are connected to the city but they are completed.
  • 3 This road does not border directly at the city wall because it starts at the junction.
  • 4 This road does not border directly at the city wall because there is a farm between this road and the completed city.
  • 5 This road does not border directly at the city wall because it starts at the junction and it is occupied.
  • 6 This cloister is not directly adjacent to the completed city because there is a completed road between the cloister and the completed city.
  • 7 This cloister is not directly adjacent to the completed city because it is surrounded by a farm.
Example 3. Moving from a completed road

After the road is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.

The wagon can move to an adjacent feature on any of the road's ends. The number of tiles the wagon moves is irrelevant. It is only important that the feature is directly adjacent to the completed road.

Example C1-3. The yellow border shows the perimeter of the city.
  • 0 Tile just placed.
  • 1 The wagon can move to any tile of these directly adjacent roads, because they are uncompleted and unoccupied.
  • 2 The wagon can move to any of the tiles in the city because it is directly adjacent to the completed road (the city closes its left end), and it is uncompleted and unoccupied.

The Barn

Figure Barn red.png

Preparation

Each player should start the game with a Barn of their chosen colour.

Place A Tile

There are no tiles specific to The Barn.

Deploy a follower

The barn may be placed instead of a follower. It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four land tiles must only consist of fields at this intersection point. [39] [24] [40] [41] [42]

Correct placement of the barn
The barn may not be placed on the righthand picture. The city at the bottom lies on the intersection point

The barn may also be placed on a farm on which there are already farmers, although not one on which there is already another barn. [43]

The barn will remain where it is until the end of the game. [44]

A barn cannot be removed by the dragon (from Exp. 3 - The Princess & the Dragon Exp. 3 - The Princess & the Dragon), nor taken prisoner by a tower (from Exp. 4 - The Tower Exp. 4 - The Tower).

Scoring

Scoring when placing the barn

Any farmers already on the farm are scored immediately, in the same way as at the end of the game. [45] [46] That is, the player or players with the majority of farmers score the usual 3 points for every completed city. [47] It makes no difference whether the owner of the barn is involved in scoring or not. [48] When playing with Exp. 2 - Traders & Builders Exp. 2 - Traders & Builders, a player with a pig scores 4 points per city instead of 3 when scoring points for a farm. Then the players return the farmers (and pigs, if used) to their supply. The barn, however, remains. [49]

The BLUE barn is placed; YELLOW scores 6 points for the two completed cities and returns the farmer to the supply.

Summary for use with other expansions:
If farmer majority

  • 3 points per completed city adjacent to farm
  • 4 points per castle adjacent to farm
  • +1 point per castle or completed city with pig (then return pig to owner’s supply)
  • +1 point per castle or completed city with pig herd tile
Scoring when a farm is connected

No farmer may be deployed to a farm with a barn. [50] If the placement of a tile results in a farm with farmers being connected to a farm with a barn, the farmers are scored immediately. [45] [51] However, the player with the majority of farmers scores only 1 point for every completed city (with a pig: 2 points instead of 1). [52] These farmers (and pigs, if used) are then also returned to their owners after scoring.

Through the placement of the new tile, the RED farmer is connected with the farm belonging to the BLUE barn. RED scores 2 points for the two completed cities and retrieves the farmer.

Summary for use with other expansions:
If farmer majority

  • 1 point per completed city adjacent to farm
  • 2 points per castle adjacent to farm
  • +1 point per castle or completed city with pig
  • +1 point per castle or completed city with pig herd tile
Final Scoring

At the end of the game, the owner of a barn scores 4 points for every completed city adjacent to the farm [53] and 5 points for every castle adjacent to the farm. If several barns lie on a single farm through the placement of connecting tiles, each player receives the full score. The pig-herd tile (from River II River II) does not generate any additional points for the barn. [54] [55]

House Rules

  • Wagons are only allowed to be used in cloisters (and shrines) if the tile also contains a road. This means that the wagon cannot be used in an abbey. (Thanks to dwhitworth)
  • The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
  • The mayor cannot be captured by the tower. (Thanks to viberunner)
  • The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
  • The wagon can be used in ‘non-roaded’ features. It can move from the abbey to a touching city or road (one move, one turn) but it cannot do so from a cloister that touches only a farm. (Thanks to viberunner)
  • The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)

Tile distribution

Total tiles: 12
Abbey And Mayor C1 Tile 01.jpg ×1
Abbey And Mayor C1 Tile 04.jpg ×1
Abbey And Mayor C1 Tile 05.jpg ×1
Abbey And Mayor C1 Tile 06.jpg ×1
Abbey And Mayor C1 Tile 07.jpg ×1
Abbey And Mayor C1 Tile 09.jpg ×1
Abbey And Mayor C1 Tile 10.jpg ×1
Abbey And Mayor C1 Tile 12.jpg ×1
Total special tiles: 6
Abbey And Mayor C1 Tile Abbey.jpg ×6

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Official clarification from the publisher Official status: The mayor and wagon are followers, subject to the usual rules of deployment and affecting the majority. The barn is a special figure, not a follower.
  2. Official clarification from the publisher In the case of the tile with the well and three roads, all of the roads have to be completed before scoring.
  3. Official clarification from the publisher With the three-way tile in Abbey & Mayor, the length of the road (e.g. for the purposes of the Robber Baron) is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it’s likely to be bigger.
  4. Interpretation from the Community In the examples for this expansion, the road with a tunnel does indeed count as being “broken” if one is using The Tunnel The Tunnel expansion, in which case the tile contains two as yet unconnected tunnel openings.
  5. Official clarification from the publisher If a player has an abbey left, draws the very last tile, and plays it to a feature where he or she has a builder, the abbey may be played on the second part of the double-turn (i.e. before the final round of abbey placement).
  6. Notorious rule difference among editions or publishers The RGG edition clarifies this sentence by adding "(not the diagonals)".
  7. Official clarification from the publisher The rules that restrict the placement of cloisters next to already placed shrines also restrict the placement of abbeys.
  8. Notorious rule difference among editions or publishers This paragraph was added in HiG’s and RGG’s Big Box 2 Big Box 2, and actually contradicts an earlier FAQ (which stated that the abbey tiles couldn’t be placed once the last landscape tile was drawn).
  9. Official clarification from the publisher When an abbey is played in this manner, a follower may be deployed to the abbey as usual. If the abbey is completely surrounded and thus immediately finished, the abbey is scored as in a normal turn. Then final scoring occurs. (5/2013)
  10. Notorious rule difference among editions or publishers The RGG edition has a slight change here, in that the final sentence of this section is moved here.
  11. Official clarification from the publisher When an abbey tile is placed, a follower cannot be deployed next to the abbey (as a knight, for example), as the abbey covers the whole tile. The surroundings are not a city. Thus, a follower on this tile is a monk.
  12. Official clarification from the publisher A shrine can challenge an abbey, and vice versa, because the abbey is also a cloister.
  13. Official clarification from the publisher If a player completes a feature with an abbey tile and his or her builder is on the feature, the feature does not get “extended” by the abbey (as the abbey is a separate feature), so the player does not get another tile.
  14. Official clarification from the publisher Question: If cities with trade goods are completed by placement of an abbey tile, are the goods tokens awarded as usual to the player placing the abbey tile? Answer: Yes, as the player completed the city.
  15. Interpretation from the Community The abbey also creates the boundary of a farm.
  16. Official clarification from the publisher A knight in a besieged city can escape via an abbey as well as a cloister, as the abbey has all the characteristics of a cloister.
  17. Official clarification from the publisher Mayors and wagons can also escape a besieged city via cloisters and abbeys (although it would be quite amusing if the mayor stayed, like a captain going down with the ship).
  18. Official clarification from the publisher Any follower, including the mayor, that is placed in a city is considered to be a knight.
  19. Notorious rule difference among editions or publishers The RGG edition of Big Box 2 Big Box 2 says instead “no knight or follower”. Some versions of the rules state “no knight or mayor,” but this is redundant, as the mayor is a knight (as is any other follower in a city). (updated 1/2015)
  20. Official clarification from the publisher The mayor cannot be placed into a city that already contains a wagon. Both are followers (according to the definition in the rules), so the city is already occupied by the wagon.
  21. Official clarification from the publisher The mayor can be a flier. However, the mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
  22. Official clarification from the publisher The mayor can go through the magic portal. However, the mayor can only be placed in an unfinished and unclaimed city. (2/2013)
  23. 23.0 23.1 Official clarification from the publisher The mayor and the wagon can be eaten by the dragon, captured by the tower, and seduced by a princess. The mayor and the wagon can be placed in the appropriate quarter of Carcassonne. The mayor and the wagon can use a magic portal.
  24. 24.0 24.1 24.2 Official clarification from the publisher Question: Can the mayor, the wagon, or the barn be placed on top of a tower? Answer: No, the deployment of these figures is limited to the features described in the rules.
  25. Notorious rule difference among editions or publishers The RGG edition inserts the following clarification: “For example, if the city has 3 pennants, the mayor counts as 3 followers.”
  26. Notorious rule difference among editions or publishers The qualification about scoring no points is new in HiG’s Big Box 2 Big Box 2, and confirms an earlier FAQ.
  27. Official clarification from the publisher Question: Blue has a mayor in a city with no pennants. Does the city count as occupied? And if so, when the city is scored, will Blue score points? Answer: The city is occupied. The mayor has no “strength,” so he counts as if there is no follower, and scores no points.
  28. Interpretation from the Community A mayor could end up in a castle, and the castle would be considered to be occupied. However, because castles have no pennants (similar to the above footnote), the player would receive no points when the castle was completed, as the strength of the followers in the castle would be 0.
  29. Official clarification from the publisher Instead of "no other figure," this should read "no other follower".
  30. Notorious rule difference among editions or publishers The RGG edition changes “figure” to “no other wagon or follower.” This avoids confusion about the term “follower” but adds a distinction between “follower” and “wagon” which is not valid.
  31. Official clarification from the publisher Question: What is the definition of [connected/adjacent/neighboring] for the Wagon? If two city walls are touching (maybe even only at a point), can I drive my Wagon from one to another? Answer: “Connected” means roads which lead to crossings and roads which head directly “into” a city or a cloister. Two cities never connect to each other (in the current land tiles). City walls that touch at a point (such as at the corner of tiles) are not considered connected, so the wagon cannot travel from one to the other. Thus, the wagon has to use the roads to move. [Additionally, a road that touches a city at a point but not at a gate in the wall is not connected to the city. Also, a road running through a city via a tunnel is not connected to the city. – Chris O.] (confirmed 5/2013)
  32. Official clarification from the publisher The wagon cannot move directly from one city to the other on the tile shown above. There is a crossing between the two cities, and crossings belong to roads. Thus, for the wagon to move through the crossing, it would have had to have started on a road. The cities are not directly connected from wall to wall. The wagon cannot move to one of the “small roads”, either, as the rules clearly state that followers cannot be placed there. (8/2013)
  33. Official clarification from the publisher The wagon cannot drive through any feature to get to another feature. Features are any aspect of the tile that can be claimed by a follower or that triggers a function, including cloisters, bazaars, crop circles, fairs, etc. [Note: this represents a reversal of a previous clarification. Previously, unclaimable structures such as fairs were not considered features and could be driven through to a road on the other side.] (5/2013)
    Interpretation from the Community This means that the wagon cannot drive through any special thing on a tile, including the School.
  34. Official clarification from the publisher A wagon can be placed on an abbey. Additionally, the wagon can drive onto a directly connected city or road after scoring (and the other way round, from city/road to abbey), as long as the target feature has not yet been completed. (confirmed 5/2013)
  35. Official clarification from the publisher The wagon can be moved from a city to a cloister that is within that city (or vice versa), as roads are not required for a “connection,” just a shared wall/edge/surface. (confirmed 5/2013)
  36. Official clarification from the publisher When moving a wagon to a new feature, the player can choose which tile to set it on. For example, if moving the wagon from a city to a road which so far consists of five tiles, the wagon can be placed on any of those tiles, not just the first tile that it gets to. For scoring this doesn't matter, but if a dragon or the plague happens to come by, the exact placement will make a big difference.
  37. Notorious rule difference among editions or publishers The RGG version adds the following clarification: "A wagon always counts as though it were a follower during scoring."
  38. Official clarification from the publisher Question: Can you deploy a wagon to a city, score it, and then move the wagon to another feature, all in one turn? Or can you only move the wagon instead of deploying a normal follower? Answer: The wagon can be deployed instead of a normal follower. If the city is immediately completed, then it’s scored (wagon or “normal” follower). After scoring, the wagon can be moved. All of that is possible in a single turn. [Wagon movement is not in place of deployment.]
  39. Official clarification from the publisher The barn cannot be placed in the City of Carcassonne. The barn cannot use a magic portal.
  40. Official clarification from the publisher The barn can be placed on a tile with a volcano.
  41. Official clarification from the publisher The fairy cannot be placed next to the barn, as the barn is not a follower.
  42. Interpretation from the Community The barn cannot be placed at an intersection with mist banks, since they separate fields.
  43. Notorious rule difference among editions or publishers The RGG edition omits this last sentence about other barns.
  44. Official clarification from the publisher The barn can, however, be removed by a Festival tile. (12/2014)
  45. 45.0 45.1 Official clarification from the publisher The word “immediately” here means that farmers are scored then removed during the normal scoring phase of this turn (as opposed to staying on the farm until the end of the game). The placement of a barn does not stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
  46. Official clarification from the publisher Placing of a barn, and the subsequent scoring of the farm, does count as an opportunity to remove a follower from Carcassonne. Now that farms can be scored at times other than at the end of the game, followers from the market can be moved to farms earlier in the game. That occurs immediately after the placement of the barn, and before the farmers are scored. [Joining of a farm containing a follower to a farm with a barn would logically be another opportunity – Chris O.]
  47. Official clarification from the publisher A besieged city does still score double points if it lies on a farm with a barn.
  48. Official clarification from the publisher Question: If I place a barn on a farm on which another player has farmers, causing him/her to score while I score nothing, can I move a follower to Carcassonne? (While there is no immediate score to me now, the barn is certain to score at the end of the game). Answer: Yes, that’s allowed. Only immediately scored points matter.
  49. Notorious rule difference among editions or publishers The RGG edition added this last sentence.
  50. Notorious rule difference among editions or publishers The RGG version further clarifies this as follows: "There may only be one barn on each farm. Of course, connecting two farms, each with a barn, is quite legal."
  51. Official clarification from the publisher Because this joining of farms is a scoring situation, a follower can be moved from Carcassonne to the farm with a barn. The farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the farm during the final scoring proper.
  52. Official clarification from the publisher Question: May the pig be placed on a farm that was just connected to a farm with a barn, i.e. on the newly placed tile (immediately before scoring)? Answer: Yes, the pig may be placed in already occupied features [and, as above, the normal “move wood” phase still happens].
  53. Notorious rule difference among editions or publishers The RGG edition adds "regardless of their distance from the barn". This is probably to help introduce players to 3rd edition scoring.
  54. Notorious rule difference among editions or publishers The last sentence is new to the Big Box 2 Big Box 2 and confirms an earlier FAQ. The statement is not in Big Box 3 Big Box 3, presumably because River II River II is not included in this collection.
  55. Common house rule or variant The pig-herd tile can score an extra point per city when there is a barn on the farm.