Expansion Reference List TilesNoRules

Revision as of 13:18, 28 November 2022 by Wolnic (talk | contribs) (Add Descriptions and colour to RefNo)

|- |style="background-color:Honeydew"|(T/1) ||Woodlands
(Die Wäldlander)

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Forest areas have more than one icon, taken from other expansions

||C1 ||Novelty ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||- ||-

|- |style="background-color:Honeydew"|(T/2) ||Kombikante
(Kombikante)

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City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation

||C1 ||Fritz_Spinne ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(T/3) ||Extra Tunnel Tile

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1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox

||C1 ||Cosalo ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Spielbox.png ||CarcF ||Tunnel ||- ||-

|- |style="background-color:Honeydew"|(T/4) ||Ramparts
(Stadtmauern)

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An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls"

||C1 ||Guido Kämmer ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(T/5) ||River System

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Adds river tiles, including one that joins the river tiles with those of "Lakelands"

||C1 ||Guido Kämmer ||11 ||0 ||1x tile to connect with lake |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcF ||Lake / River ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/6) ||UFO

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Tiles depict a crashed UFO; no rules

||C1 ||Chris Morse ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG || ||- ||-

|- |style="background-color:Honeydew"|(T/7) ||Vanilla

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Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Fields / Road ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(T/8) ||Thanksgiving 2008

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Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(T/9) ||Winter 2008

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Includes 5x tiles with wells in roundabouts, and some winter themed tiles

||C1 ||Novelty ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road / Wells ||- ||-

|- |style="background-color:Honeydew"|(T/10) ||Math Guy Gamma

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The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends

||C1 ||mathguy89 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MathguyGamma.png ||CarcC ||City / Fields / Monastic / Road ||- ||-

|- |style="background-color:Honeydew"|(T/11) ||Math Guy 2008

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Mostly fields, but includes some with shrines or cloisters, and road ends

||C1 ||mathguy89 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fields / Road / Monastic ||- ||-

|- |style="background-color:Honeydew"|(T/12) ||Math Guy 89

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Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields)

||C1 ||mathguy89 ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Fields / Monastic / Road ||- ||-

|- |style="background-color:Honeydew"|(T/13) ||Perky Dragons & Taverns

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Tiles contain features from "Princess and Dragon" or contain Inns/Lakes

||C1 ||scotty13 & Lardarse ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Dragon ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(T/14) ||Wheel of Fortune Extras

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"Wheel of Fortune" tiles with tie-ins to several of the official expansions

||C1 ||JPutt927 ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(T/15) ||Cities by the River

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New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread

||C1 ||Leven ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||City / River ||- ||-

|- |style="background-color:Honeydew"|(T/16) ||Crop Circle Advent Calendar

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Winter Crop Circle tiles converted to Carcassonne I format

||C1 ||Quevy ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CropCircles C1C2.png ||CarcC ||Advent2106 / CropCircle ||- ||-

|- |style="background-color:Honeydew"|(T/17) ||Garden Tiles for Carcassonne I

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Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included)

||C1 ||Fritz_Spinne ||11 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Garden ||- ||-

|- |style="background-color:Honeydew"|(T/18) ||I&C and T&B Garden Tiles for Carcassonne I

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Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens

||C1 ||Quevy ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||C2=>C1 / Garden ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(T/19) ||Tiles holiday winter 2015 2016

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Contains two holiday-themed tile designs without any rules

||C1 ||Quevy ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:AntiqueWhite"|(T/20) ||Coastal Forests

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Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions

||C1/C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Forest / Ocean ||- ||-

|- |style="background-color:Honeydew"|(T/21) ||Fluvium

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Additional river tiles

||C2 ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Fluvium.png ||CarcC ||River ||- ||-

|- |style="background-color:Honeydew"|(T/22) ||Cathar Siege (aka Siege Tiles with Monk Icon)

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Modification of the 4x official "Siege" tiles, with Monk icon added

||C1 ||Scott ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Cathars C1.png ||CarcC ||City / Siege ||- ||-

|- |style="background-color:AntiqueWhite"|(T/23) ||La Porxada Remastered

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Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available

||C1 ||JPutt927 ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol LaPorxada.png ||CarcC Forum ||City ||- ||-

|- |style="background-color:Honeydew"|(T/24) ||Sailing The Seas : Trade Routes Extra
(Beseegeln der See : Handelsroutes Extra)

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Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||C1/C2 ||Wolnic ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:AntiqueWhite"|(T/25) ||Sailing The Seas : Coastal Reefs

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Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean"

||C1/C2 ||Wolnic ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Ocean ||- ||-

|- |style="background-color:AntiqueWhite"|(T/26) ||Sailing the Seas : Extra

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Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower

||C1/C2 ||Wolnic ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Ocean ||- ||-

|- |style="background-color:AntiqueWhite"|(T/27) ||Halflings - The missing tiles

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Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion

||C1 ||Darwin ||96 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Halfling ||- ||-

|- |style="background-color:AntiqueWhite"|(T/28) ||Castles on the River

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Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety

||C1 ||Wolnic ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol CastlesRiver.png ||CarcC Forum ||River ||- ||-

|- |style="background-color:Honeydew"|(T/29) ||Divided Cities
(Geteilte Städte)

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C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later

||C1 ||Fährmann ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(T/30) ||Dairies - C2 milk bucket tiles

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Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers

||C2 ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MilkBucket.png ||CarcC
CarcF ||Fields ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(T/31) ||Hungarian Castles
(Burgen in Ungarn)

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Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles

||C1 ||Ramachandra ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol HungarianCastles.png ||CarcC Forum
CarcF || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/32) ||Deco Tiles

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6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers

||C1 ||Ramachandra ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Deco.png ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(T/33) ||Circles in the Forest
(Kornkriese im Wald)

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Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier

||C1 ||Leven ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||CropCircle / Forest ||- ||-

|- |style="background-color:Honeydew"|(T/34) ||Farmers Heaven
(Das Bauern Himmelreich)

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Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields

||C1 ||Murphy013 ||24 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Advent2019 / Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(T/35) ||The Monastery on the River
(Das Kloster am Fluss)

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A new German Monastery, which sits next to a river (design discussion)

||C1 ||Zotto ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Monastic / River ||- ||-

|- |style="background-color:Honeydew"|(T/36) ||Map Benelux Cities

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Cities from the Benelux Map created as standalone tiles

||C2 ||PresetM ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Map ||- ||-

|- |style="background-color:AntiqueWhite"|(T/37) ||The Night Watcher
(Der Nachtwächter)

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This is a proposal to add a special symbol or figure to city districts which will increase their value

||C1 ||Violet ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||City ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/38) ||Moated castle

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A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs

||C1 ||Trebuchet ||1 ||0 ||1x Moated Castle |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(T/39) ||The Monastery on the River II

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Development of other new German monastery designs

||C1 ||KlausiMausi ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol KlosterBanz.png ||CarcF || ||- ||-

|- |style="background-color:Honeydew"|(T/40) ||Under the Big Top

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Conversion of the C2 expansion to C1 artwork style - currently on hold

||C1 ||PhilippJConrad ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol UnderTheBigTop C2.png ||CarcF ||C2=>C1 ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/41) ||Alternative Start tiles
(Alternative Startkarten)

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A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)"

||C1 ||Cianopanza ||11 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol MOS.png ||Old CarcC Forum
BGG || ||- ||-

|- |style="background-color:AntiqueWhite"|(T/42) ||The Frontier

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Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules

||C1 ||jeRm! ||31 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||BGG ||Forest / Mountain ||- ||-

|- |style="background-color:Honeydew"|(T/43) ||Map France Cities

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Cities from the France Map created as standalone tiles

||C2 ||PresetM ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Map ||- ||-

|- |style="background-color:Honeydew"|(T/44) ||Fish Huts V2 CII
(Fischerhütten v2 CII)

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It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts"

||C2 ||Wolnic ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
CarcC Forum ||River ||- ||-

|- |style="background-color:MistyRose"|(T/45) ||The Cursed Pennant

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Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working

||C1 ||Dave ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| ||4x Pennant quarters |data-sort-value="1"| ||Old CarcC Forum ||City / Tokens ||- ||-

|- |style="background-color:Honeydew"|(T/46) ||Winter on the Other Side of the Mountains

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Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD

||C1/WD ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
n/a ||Mountain ||- ||-

|- |style="background-color:Honeydew"|(T/47) ||City Tableaux
(Stadttafeln)

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3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline

||C1 ||Wolnic ||8 ||0 ||8x 3x3 City tableaux |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Part 1
CarcC Part 2 ||City ||- ||-

|- |style="background-color:MistyRose"|(T/48) ||Farmer's Happiness 1
(Bauernglück 1)

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Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields ||- ||-

|- |style="background-color:MistyRose"|(T/49) ||Farmer's Happiness 2
(Bauernglück 2)

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Tiles contain fields, cities, and roads, some of which end in a field area

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Fields ||- ||-

|- |style="background-color:MistyRose"|(T/50) ||Forest by the River

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No information available

||C1 ||Unknown ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||Forest / River ||- ||-

|- |style="background-color:MistyRose"|(T/51) ||The City and Lake Connection

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Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake")

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||City / Lake ||- ||-

|- |style="background-color:MistyRose"|(T/52) ||The City and Mountain Connection

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Tiles contain cities (and roads) with mountain caps, to be played with "Mountains"

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||City / Mountain ||- ||-

|- |style="background-color:MistyRose"|(T/53) ||The City, Lake and Mountain Connection

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Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains"

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||City / Lake / Mountain ||- ||-

|- |style="background-color:MistyRose"|(T/54) ||The River (PC)

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A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during game play

||C1 ||Koch Media ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||River ||- ||-

|- |style="background-color:AntiqueWhite"|(T/55) ||The Winery

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Tiles contain image of a building (as Winery) set in a field; no rules; no download available

||C1 ||Welli Designs ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(T/56) ||The Sunflower Fields

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Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available

||C1 ||Welli Designs ||8 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(T/57) ||Seven Sins/Virtues

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Each tile grants a special function or score modification, especially if in cloister zone; download link not working

||C1 ||Dave ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Monastic ||- ||-

|- |style="background-color:AntiqueWhite"|(T/58) ||The Ruines

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Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn

||C1 ||The Juts ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(T/59) ||The Lighthouse Guard

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Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work

||C1 ||The Juts ||28 ||0 |data-sort-value="1"| ||6x boats
2x sharks
1x lighthouse/tower ||4x Seaweed |data-sort-value="1"| ||Old CarcC Forum ||Lake ||- ||-

|- |style="background-color:AntiqueWhite"|(T/60) ||Melon Fields

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Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available

||C1 ||Welli Designs ||9 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Old CarcC Forum ||Fields ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/61) ||The Sorcerers

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Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available

||C1 ||Ailurus ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Sorcerer.png ||CarcC Forum
Old CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(T/62) ||Wind Rose English

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Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs

||C1 ||JPutt927 ||14 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Windrose ||- ||-

|- |style="background-color:AntiqueWhite"|(T/63) ||Wind Rose River

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Extra tile for use with "The Wind Roses"; includes part of the river

||C1 ||Leven ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||River / Windrose ||- ||-

|- class="showOther" |style="background-color:MistyRose"|(T/64) ||The Mills

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No information available

||C1 ||Unknown ||4 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Mills.png || || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/65) ||Fiance

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The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal

||C1 ||Unknown ||5 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Reddit || ||- ||-

|- |style="background-color:Honeydew"|(T/66) ||Sailing The Seas : Trade Routes WD
(Beseegeln der See : Handelsroutes)

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Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean"

||WD ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/67) ||Double sided tiles

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If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack

||C1 ||frankdux ||4 ||0 ||4x double sided tiles |data-sort-value="1"| |data-sort-value="1"| ||Symbol DoubleSidedTiles.png ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(T/68) ||Map Great Britain Cities

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Cities from the Great Britain Map created as standalone tiles

||C2 ||PresetM ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||Map ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/69) ||Mud Pools and Hot Springs

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Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions

||C2 ||Wolnic ||3 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol BarberSurgeons C2.png ||CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(T/70) ||Sakura

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Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings"

||C2 ||Wolnic ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Sakura.png ||CarcC Forum ||Road ||- ||-

|- |style="background-color:AntiqueWhite"|(T/71) ||The Labyrinths
(Die Labyrinthe)

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Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2

||C2 ||MarkosBoss ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/72) ||All the Rest of the Tiles

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A large collection of other tile configurations using just the standard features of cities, roads and cloisters

||C2 ||Ratz65 ||264 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum
(Hi-res only) || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/73) ||Alternative Start Tiles (again)

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A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles"

||C1 ||Cianopanza ||9 ||9 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(T/74) ||Alternative Wells II

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Wells add to the value of roads; some new tile designs

||C2 ||Cookiemonster16 ||17 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Wells ||- ||-

|- |style="background-color:MistyRose"|(T/75) ||City and Country
(Stadt und Land)

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An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available

||C1 ||Hannes Garsk ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Road ||- ||-

|- |style="background-color:MistyRose"|(T/76) ||City Expansion
(Stadtsuitbreiding)

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An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Road ||- ||-

|- |style="background-color:MistyRose"|(T/77) ||City Expansion 2
(Stadterweiterung)

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An early expansion, this is mainly of city tiles in new configuration; no longer available

||C1 ||Friederich Scholta ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City ||- ||-

|- |style="background-color:MistyRose"|(T/78) ||City Life
(Stadtleben)

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An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available

||C1 ||Marcus Müller & Friederich Scholta ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City ||- ||-

|- |style="background-color:Honeydew"|(T/79) ||Divided Cities
(Geteilte Städte)

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Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep"

||C2 ||Wolnic ||28 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol DividedCity.png ||CarcC
CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(T/80) ||Divided Cities
(Geteilte Städte)

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C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later

||C1 ||KlausiMausi ||28 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol DividedCity.png ||CarcF ||City ||- ||-

|- |style="background-color:Honeydew"|(T/81) ||Divided Forests
(Geteilte Wälder)

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Tiles contain two sections of forest that share a tile edge, that may be joined later

||WD ||Seli ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Forest ||- ||-

|- |style="background-color:MistyRose"|(T/82) ||Double Tiles
(Doppelzug)

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An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available

||C1 ||Friederich Scholta ||12 ||0 ||12x double tiles |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC
(Information - may include summary of rules and low resolution tile images) ||City / Road ||- ||-

|- |style="background-color:Honeydew"|(T/83) ||Expansion of the River Landscape
(Der Ausbau der Flusslandscaft)

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Additional river tiles, including a couple of river junctions

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF ||River ||- ||-

|- |style="background-color:Honeydew"|(T/84) ||Fish Huts
(Fischerhütten)

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Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded

||WD ||Seli ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||River ||- ||-

|- |style="background-color:Honeydew"|(T/85) ||Kettle of Fish
(Schöne Bescherung)

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Adds tiles with icons that increase the value of a river, and fish trade goods

||WD ||Seli ||30 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / River / Tokens ||- ||-

|- class="showOther" |style="background-color:Honeydew"|(T/86) ||Magic Portals

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A Winter Edition version of the Magic Portals from "Princess and Dragon"

||WE ||Oldbonz ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC || ||- ||-

|- |style="background-color:Honeydew"|(T/87) ||Pyrenees Extended

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An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains"

||C1 ||Wolnic ||40 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Mountain / Ocean ||- ||-

|- |style="background-color:Honeydew"|(T/88) ||Swan Lake
(Schwanensee)

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Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests"

||WD ||Seli ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Fishermen / River ||- ||-

|- |style="background-color:AntiqueWhite"|(T/89) ||The Abbot : Alternative tiles
(Der Abt : Alternativkarten)

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With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style

||C1 ||Telecaster ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Abbot C2.png
Symbol GardenerWoman.png ||CarcF ||C2=>C1 / Garden / Monastic ||- ||-

|- |style="background-color:Honeydew"|(T/90) ||The Alternative Abbeys

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Alternative Abbey designs without the heavy orange borders

||C1 ||Areta ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Monastic ||- ||-

|- |style="background-color:Honeydew"|(T/91) ||The Horse
(Das Pferd)

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The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player

||WD ||Seli ||7 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Road ||- ||-

|- |style="background-color:MistyRose"|(T/92) ||The Second River
(Der Zweite Fluss)

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Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River"

||C1 ||Zotto ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| || ||River ||- ||-

|- |style="background-color:Honeydew"|(T/93) ||The Tower
(Der Turm)

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A Winter Edition version of the tiles from "The Tower"

||WE ||Oldbonz ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Tower ||- ||-

|- |style="background-color:Honeydew"|(T/94) ||The Well & The Donkey
(Der Brunnen und der Esel)

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When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion

||WD ||Seli ||10 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / Fields / Tokens ||- ||-

|- |style="background-color:Honeydew"|(T/95) ||Tile Expansion

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A selection of new river and land tiles, including a few with Shrines

||C2 ||Cookiemonster16 ||13 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||City / River ||- ||-

|- |style="background-color:Honeydew"|(T/96) ||Winter Coast Ocean Connectors
(Die Winterküste Ozean Verbindung)

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Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline

||WD ||Wolnic ||20 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(T/97) ||Winter Coast Ocean Connectors (2)
(Die Winterküste Ozean Verbindung 2)

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Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline

||WD ||Seli ||18 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Ocean ||- ||-

|- |style="background-color:Honeydew"|(T/98) ||Fun With Bluffs
(Klippen)

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Lines of cliffs that can be used to divide up fields

||C1 ||Carcking ||16 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC ||Cliffs / Fields ||- ||-

|- |style="background-color:AntiqueWhite"|(T/99) ||4 way Inn road

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Example image of crossroads with inn in one quadrant

||C1 ||karkids ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||- ||-

|- |style="background-color:AntiqueWhite"|(T/100) ||Halfling Abbey

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Halfling Abbey tile, and musings on other Halfling designs

||C1 ||Quevy ||1 ||0 ||1x Triangular tile |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Halfling / Monastic ||- ||-

|- |style="background-color:AntiqueWhite"|(T/101) ||Haflings with Forests & Mountains

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Halfling tiles with Forests and Mountains

||C1 ||Darwin ||24 ||0 ||24x Triangules tiles |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Forest / Halfling / Mountain ||- ||-

|- |style="background-color:AntiqueWhite"|(T/102) ||Forests and Mountains

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Halfling tiles combining Forests and Mountains

||C1 ||Darwin ||27 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Forest / Halfling / Mountain ||- ||-

|- |style="background-color:AntiqueWhite"|(T/103) ||La Porxada for winter

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WE version of La Porxada, with modified rules

||C1/WE ||loki ||2 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||City ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/104) ||Carcassonne goes Game of Thrones

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Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas

||C1/WD ||thodekey & Wolnic ||38 ||0 ||6x double tiles
and 6x draw tiles |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:AntiqueWhite"|(T/105) ||Winter Hospitalets

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Some Abbey-style tiles linking C1 and WD

||C1/WD ||Oldbonz ||12 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Monastic ||- ||-

|- |style="background-color:AntiqueWhite"|(T/106) ||Road Variations

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Artistic Road variations in loops and curves - low res image, download file not available

||C1 ||Ramachandra ||90 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum ||Road ||Tile MeanderingRoad.png
||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/107) ||C2 Winter Gate

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WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked

||WE ||Oldbonz ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/108) ||The Winter Flier

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WE version of "The Flier", put on hold for possible legal reasons

||WE ||Oldbonz ||1 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/109) ||Carcassonne goes Game of Thrones (C2)

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C2 version of C1 tiles combining C2 and WE

||C2/WE ||Oldbonz ||4+ ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcC Forum || ||- ||-

|- |style="background-color:Honeydew"|(T/110) ||Fluvium 2

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Additional river tiles

||C2 ||Wolnic ||15 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||Symbol Fluvium.png ||CarcC ||River ||- ||-

|- class="showOther" |style="background-color:AntiqueWhite"|(T/111) ||Circus (Zotto)
(Zirkus)

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This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower)

||C1 ||Zotto ||6 ||0 |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| |data-sort-value="1"| ||CarcF || ||- ||-