Difference between revisions of "3D Starting Landscape"

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|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
}}
}}
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{{UnderConstruction}}


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{{ExpansionDescription|color=#535e74|backgroundcolor=#f2f4fa|bordercolor=#5f749c|image=3D_Starting_Landscape_Symbol.png}}
{{ExpansionDescription|color=#535e74|backgroundcolor=#f2f4fa|bordercolor=#5f749c|image=Symbol_3D_Starting_Landscape_C3.png}}


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</div>
</div>


[[File:Starting_Landscape_C3_Promo_Image_01.jpg|thumb|right|300px|3D Starting Landscape]]
== General info and comments == <!--T:40-->


[[File:Starting_Landscape_C3_Promo_Image_02.jpg|thumb|right|300px|3D Starting Landscape with Alternative Inlay]]
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[[File:Symbol_3D_Starting_Landscape_C3.png|75px|frame|right|Expansion symbol]]
== General info and comments == <!--T:12-->


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The start landscape replaces the start tile. It does not add any new rules to the game, but offers more possibilities to place land tiles. The printed tiles on the box also count for the scoring. You can place tiles and meeple on and around the box following the usual rules. Treat the castle panorama the same way as the edge of the table.
The start landscape replaces the start tile. It does not add any new rules to the game, but offers more possibilities to place land tiles. The printed tiles on the box also count for the scoring. You can place tiles and meeple on and around the box following the usual rules. Treat the castle panorama the same way as the edge of the table.
{{BeginTileList|width=700px}}
{{StartBlock|width=320px}}
[[File:Starting_Landscape_C3_Promo_Image_01.jpg|thumb|right|300px|3D Starting Landscape]]
{{EndBlock}}
{{StartBlock|width=320px}}
[[File:Starting_Landscape_C3_Promo_Image_02.jpg|thumb|right|300px|3D Starting Landscape with Alternative Inlay]]
{{EndBlock}}
{{EndTileList}}


== Contents == <!--T:15-->
== Contents == <!--T:15-->
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=== Preparation === <!--T:18-->
=== Preparation === <!--T:18-->


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Discard the regular start tile.
Discard the regular start tile.


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Place the landscape on the edge of the table, so that you don't place tiles behind the starting landscape during the game and everyone can see all the land tiles without restrictions. Place 1 or 3 empty boxes on the table with the open side down. Now you see a small gap on each of the long sides of the box. Put the castle panorama into one of these gaps. Make sure that the panorama is between two layers of paper and that the illustration is facing the bottom of the box. If you are using all three boxes, stack them together to form a staircase.  The stacked &quot;backs&quot; at the edge of the table do not have to form a matching landscape.
Place the landscape on the edge of the table, so that you don't place tiles behind the starting landscape during the game and everyone can see all the land tiles without restrictions. Place 1 or 3 empty boxes on the table with the open side down. Now you see a small gap on each of the long sides of the box. Put the castle panorama into one of these gaps. Make sure that the panorama is between two layers of paper and that the illustration is facing the bottom of the box. If you are using all three boxes, stack them together to form a staircase.  The stacked &quot;backs&quot; at the edge of the table do not have to form a matching landscape.
<!--
<!--
Before the game starts, the players will have to agree how the border of the table and the castle panaorama behave:
Before the game starts, the players will have to agree how the border of the table and the castle panorama behave:
* By default, the border of the table will not close any features (roads, cities, monasteries).  
* By default, the border of the table will not close any features (roads, cities, monasteries).  
* The castle panorama may behave the same way as the border of the table as stated by [[{{Path|Hans im Glück}}|'''Hans im Glück''']], or as Cacassonne Map border as per the Starting Landscape designer (the castle panorama completes features).-->
* The castle panorama may behave the same way as the border of the table as stated by [[{{Path|Hans im Glück}}|'''Hans im Glück''']], or as Carcassonne Map border as per the Starting Landscape designer (the castle panorama completes features).-->
 
{{BeginTileList|width=880px}}
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{{StartBlock|width=420px}}
{{ExampleImage|image=StartLandscape-single.png|description='''Example 1:''' Setting up a single starting landscape}}
{{ExampleImage|image=StartLandscape-single.png|description='''Example 1:''' Setting up a single starting landscape}}
 
{{EndBlock}}
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{{StartBlock|width=420px}}
{{ExampleImage|image=StartLandscape-triple.png|description='''Example 2:''' Setting up a triple starting landscape}}
{{ExampleImage|image=StartLandscape-triple.png|description='''Example 2:''' Setting up a triple starting landscape}}
{{EndBlock}}
{{EndTileList}}


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If you stack the starting landscapes on top of each other, we recommend moving the top box a few millimetres forward for more stability.  
If you stack the starting landscapes on top of each other, we recommend moving the top box a few millimetes forward for more stability.  


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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=When you draw a tile, you place it according to the usual rules. If the tile is placed on the starting landscape boxes, it will have to match the edges hinted on the box. Likewise, any tile placed next to a vertical face will have to match the edges on the landscape.
When you draw a tile, you place it according to the usual rules. If the tile is placed on the starting landscape boxes, it will have to match the edges hinted on the box, except for the rear side. <ref>
{{IconWorld}}
As clarified by the item author at Essen Spiel, the boxes include edge hints to avoid blank areas due to production differences. The edge hints on the rear part of the boxes placed in the 1-box or 3-box Starting Landscape should not be considered as restrictions. The side touching the castle panorama may admit any edges, and the rear part of the front box in a 3-box Starting Landscape should follow the edge restrictions defined by the vertical face of the box on top.
 
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{{FAQ|width=700px|title=
Should the tiles placed on the 3D Starting Landscape consider the edges as printed on the side with the castle panorama?
|text=No, the rear side can accept any tile edges. The edge hints where included to avoid blank areas due to production differences. (10/2023)}}
</ref> Likewise, any tile placed next to a vertical face will have to match the edges on the landscape.


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The castle panorama should be treated the same as the edge of the table. By default, it does not complete features (roads, cities, monasteries). <ref>
The castle panorama should be treated the same as the edge of the table. By default, it does not complete features (roads, cities, monasteries). <ref>
{{IconArrow}}
{{IconArrow}}
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</ref>
</ref>


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Reminder:  
Reminder:  
* Roundabouts and bridges do not close roads.  
* Roundabouts and bridges do not close roads.  
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=The rules for placing meeples are unchanged from those in the base game.
The rules for placing meeples are unchanged from those in the base game.
}}
}}


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{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=Features will be scored as usual, but the printed tiles on the box also count for the scoring. <ref>
Features will be scored as usual, but the printed tiles on the box also count for the scoring. <ref>
{{IconWorld}}
{{IconWorld}}
Some features may connect to segments on vertical sides of the starting landscape. In this case, those vertical road and city segments will be considered for the feature scoring as well. <br />
Some features may connect to segments on vertical sides of the starting landscape. In this case, those vertical road and city segments will be considered for the feature scoring as well. <br />
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