Difference between revisions of "Base game (1st edition)"

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[[File:Base_Game_C1_Box_Front_v1.jpg|right|200px]]
{| style="float:right;text-align:center;"
|- 
| [[File:Box_BaseGame1_C1_RGG.png|frameless|right|200px]]
| [[File:Box_BaseGame_C1_ZMG.png|frameless|right|200px]]
|-
||Rio Grande Games
||Z-Man Games
|}


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->


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[[File:Base_Game_C1_Watermark.png|frame|right|Game C Logo]]
[[File:Symbol_CarcassonneC.png|frame|right|Game C Logo]]
Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2000}}
Originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2000}}


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:[[File:Base_Game_C1_Tile_Types.jpg|368px|frame|none|<table>
:[[File:Base_Game_C1_Tile_Types.png|368px|frame|none|<table>
<tr>
<tr>
<td colspan="2" style="width:368px;">Tile description and features:</td>
<td colspan="2" style="width:368px;">Tile description and features:</td>
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| style="border-right:0px; border-left:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;"   
|- style="background-color:#ffffff; style="vertical-align:bottom;"   
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Followers_Base.png|x50px|float|center]]
| style=" padding:0;"|[[File:Figure_Meeples_Base.png|x50px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"  
|- style="vertical-align:top; text-align:center; font-size: 80%;"  
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The youngest player decides who starts the game.<ref>{{IconArrow}} This paragraph represents the current [[Hans_im_Glück|'''HiG''']] rules. The [[Rio_Grande_Games|'''RGG''']]  rules state that the players decide among themselves who will be the starting player, and the [[Z Man Games|'''ZMG''']] rules mention both options.</ref>
The youngest player decides who starts the game.<ref>{{IconArrow}} This paragraph represents the current [[Hans_im_Glück|'''HiG''']] rules. The [[Rio_Grande_Games|'''RGG''']]  rules state that the players decide among themselves who will be the starting player, and the [[Z-Man Games|'''ZMG''']] rules mention both options.</ref>


=== Playing the game === <!--T:20-->
=== Playing the game === <!--T:20-->
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<td valign="top">[[File:Base_Game_C1_Deploy_Knight.png|frame|none|a '''knight''' in a city segment]]</td>
<td valign="top">[[File:Base_Game_C1_Deploy_Knight.png|frame|none|a '''knight''' in a city segment]]</td>
<td valign="top">[[File:Base_Game_C1_Deploy_Monk.png|frame|none|a '''monk''' on a cloister (monastery)]]</td>  
<td valign="top">[[File:Base_Game_C1_Deploy_Monk.png|frame|none|a '''monk''' on a cloister (monastery)]]</td>  
<td valign="top">[[File:Base_Game_C1_Deploy_Farmer.png|frame|none|a '''farmer''' on on one of those two field segments. Place farmer lying down!]]</td>
<td valign="top">[[File:Base_Game_C1_Deploy_Farmer.png|frame|none|a '''farmer''' on one of those two field segments. Place farmer lying down!]]</td>
</tr>
</tr>
</table>
</table>
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[[File:Base_Game_C1_Example_Placing_Meeple_1.jpg|frame|none|{{ColorBlue|BLUE}} can only deploy a farmer: there is already a knight in the connecting city.]]
[[File:Base_Game_C1_Example_Placing_Meeple_1.png|frame|none|{{ColorBlue|BLUE}} can only deploy a farmer: there is already a knight in the connecting city.]]


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[[File:Base_Game_C1_Example_Placing_Meeple_2.jpg|frame|none|{{ColorBlue|BLUE}} can deploy the follower as a knight or a thief, or as a farmer on the small farm segment: the large farm is already occupied.]]
[[File:Base_Game_C1_Example_Placing_Meeple_2.png|frame|none|{{ColorBlue|BLUE}} can deploy the follower as a knight or a thief, or as a farmer on the small farm segment: the large farm is already occupied.]]


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{{FAQ|[[File:Base_Game_C1_Example_Note_7.jpg|frame|right|]]We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
{{FAQ|1=We have difficulty deciding when a placed tile represents a new city or belongs to one already being built.
|'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment.  
|2=[[File:Base_Game_C1_Example_Note_7.jpg|frame|right|]] 'Corner to corner' is not a connection. Segments can only be connected on the edges. In the example shown there are two cities at the moment. <br clear="all" />
}}
}}




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{{FAQ|[[File:Base_Game_C1_Example_Note_13.jpg|frame|right|]]On cloister tiles, are we allowed to deploy a follower on the surrounding field segment?
{{FAQ|1=On cloister tiles, are we allowed to deploy a follower on the surrounding field segment?
|Yes! The same rules are valid for a field surrounding a cloister as for any other field. You can also deploy a farmer next to a cloister. In this case the cloister remains unoccupied for the rest of the game.[unless the cloister is occupied via a magic portal, or from a follower in Carcassonne—ed.]  
|2=[[File:Base_Game_C1_Example_Note_13.jpg|frame|right|]] Yes! The same rules are valid for a field surrounding a cloister as for any other field. You can also deploy a farmer next to a cloister. In this case the cloister remains unoccupied for the rest of the game.[unless the cloister is occupied via a magic portal, or from a follower in Carcassonne—ed.] <br clear="all" />
}}
}}


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{{FAQ|[[File:Base_Game_C1_Example_Note_16.jpg|frame|right|]]Can a road end in nothing?|
{{FAQ|1=Can a road end in nothing?|
No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br/><br/>
2=[[File:Base_Game_C1_Example_Note_16.jpg|frame|right|]] No, like all the usual land tiles, a road segment must continue to another road segment on all edges.<br clear="all" />
}}
}}




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{{FAQ|[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]]How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
{{FAQ|1=How are the road segments between T-junctions scored? Are the horizontal segments (on top of the T) also ends, or do these count as straight roads that have to be completed elsewhere?|
Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.
2=[[File:Base_Game_C1_Example_Note_17.jpg|frame|right|]] Every crossing (or junction) ends a road, irrespective of which direction they reach the junction from. The thieves cannot enter the small villages on the junctions either. In the example shown, every thief is on its own road.<br clear="all" />
}}
}}


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{{FAQ|[[File:Base_Game_C1_Example_Note_14.jpg|frame|right|]]If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a follower to a new city segment in the same turn?
{{FAQ|If a player draws a tile with two city segments and completes a small city, earning 4 points, can he or she then deploy a follower to a new city segment in the same turn?
|A player may only deploy one follower per turn, and that follower may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second follower to the other city segment immediately after placing the tile. The small city will then be scored and the follower involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a follower to. If the follower is deployed to the small city, it will be returned immediately and the player will earn four points, but the follower cannot be redeployed.
|[[File:Base_Game_C1_Example_Note_14.jpg|frame|right|]] A player may only deploy one follower per turn, and that follower may be deployed only once, and it must be before any scoring. If the player already occupies the small, now-completed city, he or she may deploy a second follower to the other city segment immediately after placing the tile. The small city will then be scored and the follower involved returned to the player. If the player does not yet occupy this city, he or she can decide which of the two city segments to deploy a follower to. If the follower is deployed to the small city, it will be returned immediately and the player will earn four points, but the follower cannot be redeployed.
}}
}}


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The player with the most points wins.<ref>{{IconArrow}} The [[Hans_im_Glück|'''HiG''']] rules do not have any instructions regarding what to do in case of a tie. The [[Rio_Grande_Games|'''RGG''']]  rules state that tied players “rejoice in their shared victory.” The [[Z Man Games|'''ZMG''']] rules state, “In case of a tie, play another game to determine the winner!”</ref>
The player with the most points wins.<ref>{{IconArrow}} The [[Hans_im_Glück|'''HiG''']] rules do not have any instructions regarding what to do in case of a tie. The [[Rio_Grande_Games|'''RGG''']]  rules state that tied players “rejoice in their shared victory.” The [[Z-Man Games|'''ZMG''']] rules state, “In case of a tie, play another game to determine the winner!”</ref>


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* Play with a three-tile hand. The abbey counts as part of your hand. Play your turn. including the builder, and then draw back up to three tiles. These tiles could be visible to all or hidden to the other players (Thanks to DavidP and youth.)
* Play with a three-tile hand. The abbey counts as part of your hand. Play your turn, including the builder, and then draw back up to three tiles. These tiles could be visible to all or hidden to the other players (Thanks to DavidP and youtch.)


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{{Tile|Base_Game_C1_Tile_14.jpg|x5}}
{{Tile|Base_Game_C1_Tile_14.jpg|x5}}
{{Tile|Base_Game_C1_Tile_15.jpg|x3}}
{{Tile|Base_Game_C1_Tile_15.jpg|x3}}
{{Tile|Base_Game_C1_Tile_16.jpg|<u>x4</u>|120px}}
{{Tile|Base_Game_C1_Tile_16.jpg|<u>x4</u>}}
{{Tile|Base_Game_C1_Tile_17.jpg|x3}}
{{Tile|Base_Game_C1_Tile_17.jpg|x3}}
{{Tile|Base_Game_C1_Tile_18.jpg|x3}}
{{Tile|Base_Game_C1_Tile_18.jpg|x3}}
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