Difference between revisions of "Besiegers Cathars Siege (1st edition)"

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{{ChooseDesign|image=Cathars_C1_04.png|image2=Besiegers_C1_03.png|noredesign=true|type=expansion}}
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|link1={{CarcassonneLink}}
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|- valign="top"
| [[File:Spielbox Cathars.png|right|x210px]]<br />Spielbox Issue 5 2004
| [[File:Almanach Carcassonne.png|right|x210px]]<br />Carcassonne Almanach <br />(2005)
| <br />[[File:Box_CultSiegeCreativity.png|right|150px]]<br />&nbsp;<br />Box Cult, Siege <br />& Creativity
|}
__TOC__
</div>
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{{DottedFrameMessage|text=''During the 11th and 12th centuries, a new religion called Catharism developed in southern France. The Roman Church decreed that this religion was heretical. By the beginning of the 13th century Carcassonne had become a stronghold of the Cathar religion. After unheeded warnings and the murder of a church legate, Pope Innocent III initiated a crusade against the Cathars. The besieging of Carcassonne in 1209 marked the start of 40 years of continuous war.''
}}


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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{| style="float:right;"
|- valign="top"
| [[File:Sheet_Cathars.png |150px|thumb|right|Punchout Cathars]]
| [[File:Sheet_C1_Besiegers.png |150px|thumb|right|Punchout Besiegers]]
|}


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[[File:Cathars_C1_logo.JPG|200px|thumb|right|Expansion watermark and logo]]
'''The Cathars''' (Die Katharer) was originally released in [[Spielbox|Spielbox]] in {{Year|2004}} and republished in Carcassonne Almanach in {{Year|2005}}.
'''The Cathars''' (Die Katharer) was originally released in ''Spielbox'' in 2004.


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'''Siege''' (part of Cult, Siege, & Creativity) was originally released by [[Rio Grande Games]] in 2008.
'''Siege''' (part of Cult, Siege, & Creativity) was originally released by [[Rio Grande Games]] in {{Year|2008}}.


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'''The Besiegers''' (Die Belagerer) was originally released by [[Hans im Glück]] in 2013.
'''The Besiegers''' (Die Belagerer) was originally released by [[Hans im Glück]] in {{Year|2013}}.


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During the 11th and 12th centuries, a new religion called Catharism developed in southern France. The Roman Church decreed that this religion was heretical. By the beginning of the 13th century Carcassonne had become a stronghold of the Cathar religion. After unheeded warnings and the murder of a church legate, Pope Innocent III initiated a crusade against the Cathars. The besieging of Carcassonne in 1209 marked the start of 40 years of continuous war.
<br clear="all">
{| style="float:right;"
|- valign="top"
| [[File:Symbol_Cathars_C1.png|200px|thumb|right|The Cathars]]
| [[File:Symbol_Besiegers_C1.png|200px|thumb|The Besiegers]]
|}
'''The Cathars''' expansion of 4 tiles was initially released in ''Spielbox'' in {{Year|2004}}, and because of its rarity, it has become one of the most sought-after Carcassonne expansions. Copyright prevented The Cathars from being reprinted by anyone except Spielbox, so [[Rio Grande Games|Rio Grande Games]] developed '''Siege''' to be able to publish tiles with the same function. The four tiles in Siege have the same functional layout as the tiles in The Cathars, but the artwork is entirely new. Thus, Siege is effectively a reprint of The Cathars with updated artwork. The rules for Siege are also almost identical to those for The Cathars; the only difference involves escape from a besieged city (see rules below).


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'''The Cathars''' expansion of 4 tiles was initially released in ''Spielbox'' in 2004, and because of its rarity, it has become one of the most sought-after Carcassonne expansions. Copyright prevented The Cathars from being reprinted by anyone except Spielbox, so [[Rio Grande Games|Rio Grande Games]] developed '''Siege''' to be able to publish tiles with the same function. The four tiles in Siege have the same functional layout as the tiles in The Cathars, but the artwork is entirely new. Thus, Siege is effectively a reprint of The Cathars with updated artwork. The rules for Siege are also almost identical to those for The Cathars; the only difference involves escape from a besieged city (see rules below).


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Ultimately, Hans im Glück recognized the popularity of The Cathars and published '''The Besiegers''' in 2013 to allow players to be able to obtain this element of Carcassonne again. The rules are identical to those of The Cathars, but the geography of the Besiegers tiles and the tile artwork are all new. Interestingly, the 2014 version of the Besiegers rules includes the note: “This mini-expansion appears in the 2004 Spielbox magazine under the name 'The Cathars’ (with only 4 tiles).” This seems to indicate that this expansion is considered a reprint rather than a new expansion, even though the tile features are different between the two sets.
Ultimately, Hans im Glück recognized the popularity of The Cathars and published '''The Besiegers''' in {{Year|2013}} to allow players to be able to obtain this element of Carcassonne again. The rules are identical to those of The Cathars, but the geography of the Besiegers tiles and the tile artwork are all new. Interestingly, the {{Year|2014}} version of the Besiegers rules includes the note: “This mini-expansion appears in the {{Year|2004}} Spielbox magazine under the name 'The Cathars’ (with only 4 tiles).” This seems to indicate that this expansion is considered a reprint rather than a new expansion, even though the tile features are different between the two sets.


== Contents == <!--T:8-->
== Contents == <!--T:8-->
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Cities which contain Besiegers/Cathars/Siege tiles are said to be besieged.<ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Note that the number of Besiegers/Cathars/Siege tiles in the city does not matter. All besieged cities are treated the same for the purposes of scoring, regardless of the number of sieging tiles. (12/2014)</ref> Whenever a besieged city is completed during the course of play, each tile and each pennant<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] Pennants were not mentioned in the initial rules for Cathars or Siege but were included in a later clarification.</ref> in that city score only '''1 point''' instead of the usual 2. If the city contains a cathedral, it scores only '''2 points''' for every tile and pennant (instead of 3).
Cities which contain Besiegers/Cathars/Siege tiles are said to be besieged.<ref>{{IconWorld}} Note that the number of Besiegers/Cathars/Siege tiles in the city does not matter. All besieged cities are treated the same for the purposes of scoring, regardless of the number of sieging tiles. (12/{{Year|2014}})</ref> Whenever a besieged city is completed during the course of play, each tile and each pennant<ref>{{IconArrow}} Pennants were not mentioned in the initial rules for Cathars or Siege but were included in a later clarification.</ref> in that city score only '''1 point''' instead of the usual 2. If the city contains a cathedral, it scores only '''2 points''' for every tile and pennant (instead of 3).


==== Escaping a besieged city (Flight) ==== <!--T:16-->
==== Escaping a besieged city (Flight) ==== <!--T:16-->
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It is possible to escape a besieged city via a neighboring cloister.
It is possible to escape a besieged city via a neighboring cloister.
<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] A knight in a besieged city '''can''' also escape via an abbey or a shrine, as these also have the characteristics of a cloister.</ref> <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Mayors and wagons '''can''' also escape a besieged city via cloisters, abbeys, and shrines, as any follower in a city is considered a knight.</ref>  
<ref>{{IconBook}} A knight in a besieged city '''can''' also escape via an abbey or a shrine, as these also have the characteristics of a cloister.</ref> <ref>{{IconBook}} Mayors and wagons '''can''' also escape a besieged city via cloisters, abbeys, and shrines, as any follower in a city is considered a knight.</ref>  
If a cloister directly borders a '''Besiegers or Cathars tile''',
If a cloister directly borders a '''Besiegers or Cathars tile''',
<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] Note that in '''The Besiegers''' and '''The Cathars''', a cloister must be placed '''directly adjacent to a Besieger/Cathars tile''' to allow a knight to escape. However, [[Rio_Grande_Games|'''RGG's''']] rules for '''Siege''' state that a cloister allowing escape can be placed adjacent to '''any tile of a besieged city''' (even diagonally). For the sake of consistency, at the beginning of the game it would be useful to select only one of these rules when combining tiles from these sets. Purists can choose the Besiegers/Cathars rule, as it’s the German original, although the [[Rio_Grande_Games|'''RGG''']]  Siege rule makes escape much more viable.</ref>  
<ref>{{IconArrow}} Note that in '''The Besiegers''' and '''The Cathars''', a cloister must be placed '''directly adjacent to a Besieger/Cathars tile''' to allow a knight to escape. However, [[Rio_Grande_Games|'''RGG's''']] rules for '''Siege''' state that a cloister allowing escape can be placed adjacent to '''any tile of a besieged city''' (even diagonally). For the sake of consistency, at the beginning of the game it would be useful to select only one of these rules when combining tiles from these sets. Purists can choose the Besiegers/Cathars rule, as it’s the German original, although the [[Rio_Grande_Games|'''RGG''']]  Siege rule makes escape much more viable.</ref>  
even diagonally, then at the end of a player's turn<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] That it is, at the moment that you decide you have nothing more to do in that turn</ref>, he or she may remove one knight
even diagonally, then at the end of a player's turn<ref>{{IconBook}} That it is, at the moment that you decide you have nothing more to do in that turn.</ref>, he or she may remove one knight
<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] It can be that there are multiple besieged cities next to a cloister. In that case, '''only one''' knight can escape all besieged cities per turn '''in total.'''</ref> <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] When there is a builder double-turn, a knight can be removed from a beseiged city in '''each part''' of the double turn. (3/2015)</ref>  
<ref>{{IconBook}} It can be that there are multiple besieged cities next to a cloister. In that case, '''only one''' knight can escape all besieged cities per turn '''in total.'''</ref> <ref>{{IconBook}} When there is a builder double-turn, a knight can be removed from a besieged city in '''each part''' of the double turn. (3/2015)</ref>  
from the besieged city and return it to the supply.
from the besieged city and return it to the supply.
<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question''': Can I simply free a knight after a turn, if a cloister borders [a besieged city], or do I have to build onto that city or cloister [in the same turn]? '''Answer''': Knights can escape when the conditions (cloister next to a Besiegers tile) are fulfilled. A player is not obliged to build onto the city, nor onto the cloister. He or she must simply have a knight in the city.</ref>
<ref>{{IconBook}} '''Question''': Can I simply free a knight after a turn, if a cloister borders [a besieged city], or do I have to build onto that city or cloister [in the same turn]? '''Answer''': Knights can escape when the conditions (cloister next to a Besiegers tile) are fulfilled. A player is not obliged to build onto the city, nor onto the cloister. He or she must simply have a knight in the city.</ref> <ref>
{{IconBook}}
'''Question:''' To clarify an earlier question: Can a player allow a follower to escape a besieged city via a cloister, and place the same follower in the city of Carcassonne on the same turn? (When does follower escape happen?)
'''Answer:''' The knight escapes at the end of the turn, and so cannot be re-deployed in the same turn. (5/2007)
</ref>


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[[File:Cathars_C1_escape.png|none|frame|{{ColorRed|RED}} wants to remove his follower from the besieged city. Since a cloister is adjacent to the Besieger tile on the right, he may remove his follower at the end of the turn.]]
[[File:Cathars_C1_escape.png|none|frame|'''Example:''' {{ColorRed|RED}} wants to remove his follower from the besieged city. Since a cloister is adjacent to the Besieger tile on the right, he may remove his follower at the end of the turn.]]


=== The end of the game === <!--T:19-->
=== The end of the game === <!--T:19-->
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The farmers supply provisions to both the besiegers and the besieged. As such, every farm scores double points for each completed besieged city on that farm – 6 points for a normal farm, or 8 points for a farm with a pig.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] A player still scores double points for a besieged city if it lies on a farm with a barn.</ref> Multiple sieges of a city have no further effect.<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This sentence was added to the 2014 version of the  [[Hans im Glück|'''HiG''']] Besiegers rules. (12/2014)</ref>
The farmers supply provisions to both the besiegers and the besieged. As such, every farm scores double points for each completed besieged city on that farm – 6 points for a normal farm, or 8 points for a farm with a pig.<ref>{{IconBook}} A player still scores double points for a besieged city if it lies on a farm with a barn.</ref> Multiple sieges of a city have no further effect.<ref>{{IconArrow}} This sentence was added to the {{Year|2014}} version of the  [[Hans im Glück|'''HiG''']] Besiegers rules. (12/{{Year|2014}})</ref>


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[[File:Cathars_C1_farms.png|none|frame|At the end of the game, the besieged city is considered for scoring of farmer points. {{ColorBlue|BLUE}} gets 6 points for it. {{ColorRed|RED}} gets 6 points for the farmer on the top left and 8 points for the lower farmer with the pig. Overall, the besieged city gives {{ColorRed|RED}} 14 points.]]
[[File:Cathars_C1_farms.png|none|frame|'''Example:''' At the end of the game, the besieged city is considered for scoring of farmer points. {{ColorBlue|BLUE}} gets 6 points for it. {{ColorRed|RED}} gets 6 points for the farmer on the top left and 8 points for the lower farmer with the pig. Overall, the besieged city gives {{ColorRed|RED}} 14 points.]]


== Tile distribution == <!--T:35-->
== Tile distribution == <!--T:35-->
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Total tiles: 6
{{BeginTileList|width=400px|tiles=6}}
 
{{Tile|image=besiegers_C1_01.png|count=1}}
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{{Tile|image=besiegers_C1_02.png|count=1}}
<div style="display:flex; flex-wrap:wrap; max-width:400px;">
{{Tile|image=besiegers_C1_03.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:besiegers_C1_01.png]]x1</div>
{{Tile|image=besiegers_C1_04.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:besiegers_C1_02.png]]x1</div>
{{Tile|image=besiegers_C1_05.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:besiegers_C1_03.png]]x1</div>
{{Tile|image=besiegers_C1_06.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:besiegers_C1_04.png]]x1</div>
{{EndTileList}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:besiegers_C1_05.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:besiegers_C1_06.png]]x1</div>
</div>


=== Cathars === <!--T:24-->
=== Cathars === <!--T:24-->


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Total tiles: 4
{{BeginTileList|width=300px|tiles=4}}
 
{{Tile|image=cathars_C1_01.png|count=1}}
<!--T:38-->
{{Tile|image=cathars_C1_02.png|count=1}}
<div style="display:flex; flex-wrap:wrap; max-width:300px;">
{{Tile|image=cathars_C1_03.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:cathars_C1_01.png]]x1</div>
{{Tile|image=cathars_C1_04.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:cathars_C1_02.png]]x1</div>
{{EndTileList}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:cathars_C1_03.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:cathars_C1_04.png]]x1</div>
</div>


=== Siege === <!--T:25-->
=== Siege === <!--T:25-->


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Total tiles: 4
{{BeginTileList|width=300px|tiles=4}}
 
{{Tile|image=siege_C1_01.png|count=1}}
<!--T:40-->
{{Tile|image=siege_C1_02.png|count=1}}
<div style="display:flex; flex-wrap:wrap; max-width:300px;">
{{Tile|image=siege_C1_03.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:siege_C1_01.png]]x1</div>
{{Tile|image=siege_C1_04.png|count=1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:siege_C1_02.png]]x1</div>
{{EndTileList}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:siege_C1_03.png]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:siege_C1_04.png]]x1</div>
</div>


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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


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