Difference between revisions of "Bridges, Castles and Bazaars (1st edition)"

Jump to navigation Jump to search
Marked this version for translation
m (Updated bazaar clarifications)
(Marked this version for translation)
 
(62 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<translate><!--T:138--> <!--include here possible redirection --></translate>{{UX
|seotitle=<translate><!--T:140--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:141--> Bridges, Castles and Bazaars (1st edition)</translate>
|image={{filepath:<translate><!--T:142--> Box_BCB_C1_RGG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:143--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:137-->
{{ChooseDesign|image=Bridges_Castles_Bazaars_C1_Tile_05.jpg|otherimage=Bridges_Castles_Bazaars_C2_Tile_B.jpg|otherlink={{BridgesCastlesBazaarsLink|edition=C2|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


<!--T:88-->
<!--T:57-->
<onlyinclude>
<div class="toclimit-5">
{| style="float:right;text-align:center;"
|- 
| [[File:Box_BCB_C1_ZMG.png|frameless|right|200px]]<br/>Z-Man Games
| [[File:Box_BCB_C1_RGG.png|frameless|right|200px]]<br/>Rio Grande Games
|}
__TOC__
</div>


<!--T:57-->
<!--T:147-->
[[File:BCB C1 cover.jpg|thumb|200px|right]]
{{DottedFrameMessage|text=''Travelling traders arrive in the land and organize bazaars, in which haggling is considered an art. At the same time, engineers are expanding the road network with modern bridges, and small castles are being built everywhere to defend the region.''
}}
 
== General info and comments == <!--T:148-->


== General info and comments == <!--T:58-->
<!--T:58-->
[[File:BCB C1 watermark.png|frame|72px|right]]
[[File:Symbol_BridgesCastlesBazaars_C1C2.png|frame|80px|right|Expansion symbol]]


<!--T:59-->
<!--T:59-->
Line 15: Line 39:
<!--T:60-->
<!--T:60-->
This is the eighth major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces some new aspects to the game.  
This is the eighth major expansion for [[Base game (1st edition)| Carcassonne ]] and introduces some new aspects to the game.  
Travelling traders arrive in the land and organize bazaars, in which haggling is considered an art. At the same time, engineers are expanding the road network with modern bridges, and small castles are being built everywhere to defend the region.


<!--T:61-->
<!--T:61-->
Line 24: Line 47:


<!--T:6-->
<!--T:6-->
A Carcassonne expansion is not really a [[Base game (1st edition)| Carcassonne ]] expansion when there are no new tiles, so in the box you also find 18 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of bazaars which will help create much more than a beautiful landscape.
A Carcassonne expansion is not really a [[Base game (1st edition)| Carcassonne ]] expansion when there are no new tiles, so in the box you also find 12 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of bazaars which will help create much more than a beautiful landscape.


== Contents == <!--T:7-->
== Contents == <!--T:7-->
Line 30: Line 53:
<!--T:8-->
<!--T:8-->
* '''12 new land tiles'''
* '''12 new land tiles'''
: [[File:{{Feature|name=Bazaar|variant=imagename|edition=C1}}|thumb|frame|none|110px|link=#bazaars|Bazaar symbol]]
* '''12 castle tokens'''
* '''12 castle tokens'''
: {{Piece|name=CastleToken|edition=C1|variant=image}}
* '''12 wooden bridges'''
* '''12 wooden bridges'''
: {{Piece|name=Bridge|edition=C1|variant=image}}


== Rules == <!--T:9-->
== Rules == <!--T:9-->
Line 56: Line 82:
{{IconBook}} The yellow ground of a bazaar ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a bazaar to the other side, since it is a feature. (modified 10/2013)
{{IconBook}} The yellow ground of a bazaar ends a road. This is slightly different from crossings or bushes, as the wagon cannot cross a bazaar to the other side, since it is a feature. (modified 10/2013)
</ref>
</ref>
<!--T:144-->
<span id="bazaars"></span>


=== The Bazaar === <!--T:17-->
=== The Bazaar === <!--T:17-->


<!--T:94-->
<!--T:94-->
[[File:BCB C1 Bazaar.png|thumb|right|100px|A Bazaar]]
[[File:Feature_Bazaar_C1.png|thumb|right|100px|A Bazaar]]


<!--T:95-->
<!--T:95-->
Line 87: Line 116:
</ref> <ref>
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] edition states that “a player may not bid more points than he has,” which is a significant departure from the original rule. (5/2014)
The [[Z-Man Games|'''ZMG''']] edition states that “a player may not bid more points than he has,” which is a significant departure from the original rule. (5/2014)
</ref>
</ref>


Line 128: Line 157:
</ref> <ref>
</ref> <ref>
{{IconArrow}}  
{{IconArrow}}  
The [[Z Man Games|'''ZMG''']] edition states that the variant rule should be used if a bazaar tile is drawn and all players have 0 points (as the [[Z Man Games|'''ZMG''']] rules do not allow negative scores). (5/2014)
The [[Z-Man Games|'''ZMG''']] edition states that the variant rule should be used if a bazaar tile is drawn and all players have 0 points (as the [[Z-Man Games|'''ZMG''']] rules do not allow negative scores). (5/2014)
</ref>
</ref>
<div id="Q And A"></div>
<div id="Q And A"></div>
{{FAQ|3=600px|1=What is the order of events if the bazaar tile extends a feature with a builder?|2=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|float|right|]]
{{FAQ|width=600px|title=
What is the order of events if the bazaar tile extends a feature with a builder?
|text=[[File:Bridges_Castles_Bazaars_C1_Bazaar_QA.png|right|]]
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
If you draw a bazaar tile and can perform your builder-turn, first take the appropriate number of face-down tiles and perform the bazaar and the auction. Then a new round with a special property starts – each player has an open and known tile instead of drawing an unknown tile, and you cannot place your abbey as your first tile. If you placed your auctioned tile and you can perform a builder-turn, you can choose to place your abbey or draw a new unknown tile. If any player draws a new bazaar tile [for his or her builder-turn], it will be ignored until the last player who has an auctioned tile finishes his turn (including his builder-turn, if possible). Any pending delayed bazaars will take place now in turn. Once the bazaar rounds are finished, you perform your builder-turn. <ref>
{{IconArrow}}
{{IconArrow}}
Line 143: Line 174:
* Perform your builder-turn (second part of your double turn)
* Perform your builder-turn (second part of your double turn)
* Turn tiles face-up and perform the auction
* Turn tiles face-up and perform the auction
** 1st Player with auctioned tile
** 1st Player with auctioned tile (if a bazaar tile, no bazaar is triggered)
** 1st player’s builder-turn, if applicable
** 1st player’s builder-turn, if applicable
** Next player with auctioned tile
** Next player with auctioned tile (if a bazaar tile, no bazaar is triggered)
** Next player’s builder-turn, if applicable
** Next player’s builder-turn, if applicable
** ...
** ...
** Last player with auctioned tile
** Last player with auctioned tile (if a bazaar tile, no bazaar is triggered)
** Last player’s builder-turn, if applicable
** Last player’s builder-turn, if applicable
* '''( Stop delaying any new bazaars )'''
* '''( Stop delaying any new bazaars )'''
Line 161: Line 192:
* Turn tiles face-up and perform the auction
* Turn tiles face-up and perform the auction
* '''( Start delaying any new bazaars )'''
* '''( Start delaying any new bazaars )'''
** 1st Player with auctioned tile
** 1st Player with auctioned tile (if a bazaar tile, no bazaar is triggered)
** 1st player’s builder-turn, if applicable
** 1st player’s builder-turn, if applicable
** Next player with auctioned tile
** Next player with auctioned tile (if a bazaar tile, no bazaar is triggered)
** Next player’s builder-turn, if applicable
** Next player’s builder-turn, if applicable
** ...
** ...
** Last player with auctioned tile
** Last player with auctioned tile (if a bazaar tile, no bazaar is triggered)
** Last player’s builder-turn, if applicable
** Last player’s builder-turn, if applicable
* '''( Stop delaying any new bazaars )'''
* '''( Stop delaying any new bazaars )'''
Line 175: Line 206:
</div>
</div>


<!--T:145-->
<span id="bridges"></span>


=== Bridges === <!--T:107-->
<!--T:107-->
 
{{HeadingStrip|heading=3|title=Bridges|icon={{Piece|name=Bridge|size=x75px|variant=image|edition=C1}}}}
<!--T:108-->
[[File:BCB C1 Bridge.png|100px|thumb|right]]


<!--T:109-->
<!--T:109-->
Line 214: Line 245:


<!--T:112-->
<!--T:112-->
{{BeginBlockList|800px;}}
{{BeginBlockList|width=800px}}
{{Block|
{{Block|
[[File:BCB C1 Bridge ex1.png|frame|none|
[[File:BCB C1 Bridge ex1.png|frame|none|
Line 242: Line 273:
{{EndBlockList}}
{{EndBlockList}}


=== Castles === <!--T:116-->
<!--T:139-->
<span id="castles"></span>
 
<!--T:116-->
{{HeadingStrip|heading=3|title=Castles|icon={{Piece|name=CastleToken|edition=C1|size=75px|variant=image}}}}


<!--T:117-->
<!--T:117-->
[[File:BCB C1 Castle.png|frame|left|Castle token]]
[[File:BCB C1 Castle Placement.png|frame|right|
[[File:BCB C1 Castle Placement.png|frame|right|
With her tile, {{ColorRed|RED}} creates a small city and converts it into a castle.
With her tile, {{ColorRed|RED}} creates a small city and converts it into a castle.
Line 253: Line 287:
When a player creates a '''town''' – which consists of only two semi-circular city segments <ref>
When a player creates a '''town''' – which consists of only two semi-circular city segments <ref>
{{IconBook}}
{{IconBook}}
This excludes small cities which do not consist of two semi-circular segments, such as might be constructed using the '''cfrf''' tile with the triangular city segment shown in the Tile Distribution list below.<br />
This excludes towns which do not consist of two semi-circular segments, such as the '''cfrf''' tile with the triangular city segment shown in the Tile Distribution list of this expansion.<br />
This point was confirmed by Christof Tisch ([[Hans im Glück|HiG]]) on BGG: <br /><br />[https://boardgamegeek.com/thread/538079/1-question-about-castles https://boardgamegeek.com/thread/538079/1-question-about-castles]
<br /><br />
{{IconWorld}}
This means the following tiles cannot be part of a small city converted into a castle, since the castle token would reveal some city "ruins" from the small city underneath: parts of city walls, city bridges, or even partial city segments:<br /><br />
{{BeginTileList|width=450px}}
{{Tile|image=Princess_And_Dragon_C1_Tile_01.jpg|textunder=Top city <br />segment}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_03.jpg|textunder=City segment <br />with bridge}}
{{Tile|image=Abbey_And_Mayor_C1_Tile_05.jpg|textunder=Squarish city <br />segment}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_06.jpg|textunder=Witch-hat city <br />segment}}
{{Tile|image=Hills_And_Sheep_C1_Tile_10.jpg|textunder=Triangular city <br />segment}}
{{Tile|image=Hills_And_Sheep_C1_Tile_13.jpg|textunder=Both city <br />segments touching}}
{{EndTileList}}
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules, however, state that a small city consisting of “two city end segments” would qualify for castle placement, which would allow use of the triangular city segment. (5/2014)
The [[Z-Man Games|'''ZMG''']] rules, however, state that a small city consisting of “two city end segments” would qualify for castle placement, which would allow use of the triangular city segment. (5/2014)
</ref> – the '''occupier''' may choose to complete and score it in the usual way (for 4 points), or to convert it into a castle. <ref>
</ref> – the '''occupier''' may choose to complete and score it in the usual way (for 4 points), or to convert it into a castle. <ref>
{{IconBook}}  
{{IconBook}}  
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
</ref> <ref>
{{IconWorld}}
Towns are normally occupied by one single follower from one player. However, several followers (from one or more players) may occupy the same town if playing with '''Mini #1 - [[The Flier (1st edition)|The Flier (Flying Machines)]]'''. In this case, if only one player has the majority in the feature, that player will be the one either scoring it or converting the town into a castle only occupied by the follower(s) of the player with the majority.
<br />
Additionally, some special situations may arise when followers from different players share the majority in the same town, since each player may decide differently. So, we may encounter the following scenarios:
* '''All the players with the majority decide to score the town:''' The city will be scored as usual taking into account the majority in the feature.
* '''All the players with the majority decide to convert the town into a castle:''' The resulting castle will have several occupiers (the followers from the players sharing the majority in the town). If the castle is completed eventually, all the players sharing the castle will score points for it.
* '''Some of the players sharing the majority decide to score the town and the rest choose to convert it into a castle:''' The players scoring the city will apply the majority without taking into consideration those followers from players who decided to convert the town into a castle. After scoring, the followers involved will be returned to their owners. The castle will be created only with the followers of the players who decided to convert the town. If the castle is completed eventually, all the players sharing the castle will score points for it.
'''Additional notes:'''
* '''Deploying followers from the city of Carcassonne:''' If playing with '''[[The Count of Carcassonne (1st edition)|The Count of Carcassonne]]''', players will be allowed to deploy followers from the city of Carcassonne to the town if at least one player is scoring it. All these additional followers will participate in the scoring only. They cannot be deployed to the town to later occupy the resulting castle if any player decided to convert it instead of scoring the town.
* '''Castle tokens:''' Each player who chose to convert the town into a castle will have to place a castle token from their supply on top of the town. No player can keep their castle token for a later use because other player was placing theirs. As an alternative, instead of stacking the castle tokens, you may place only one of them and remove the rest from the game. <br />This means that a player without any castle tokens in their supply cannot decide to convert a shared town into a castle. In this case, the player can only score the town.
</ref> To convert it, the occupier places one of his or her castle tokens over the city and moves the follower occupying it into the castle. <ref>
</ref> To convert it, the occupier places one of his or her castle tokens over the city and moves the follower occupying it into the castle. <ref>
{{IconBook}}
When placing a castle on these tiles from The Tower, you may need to move a tower on them a bit aside.
{{BeginTileList|width=500px}}
{{Tile|image=Tower_C1-13.png}}
{{Tile|image=Tower_C1-17.png}}
{{EndTileList}}
</ref> <ref>
{{IconWorld}}  
{{IconWorld}}  
Note that this is after the Move Wood phase and does not itself constitute a Move Wood phase (and might not even involve the active player). (5/2013)
Note that this is after the Move Wood phase and does not itself constitute a Move Wood phase (and might not even involve the active player). (5/2013)
</ref> <ref>  
</ref> <ref>  
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules refer to this follower as a “lord”. The [[Hans im Glück|'''HiG''']] rules continue to call this follower a knight, as he was in the city. (5/2014)
The [[Z-Man Games|'''ZMG''']] rules refer to this follower as a "lord". The [[Hans im Glück|'''HiG''']] rules continue to call this follower a knight, as he was in the city. (5/2014)
</ref> A town which has been converted to a castle is considered to be incomplete.
</ref> A town which has been converted to a castle is considered to be incomplete.


Line 270: Line 335:
No points are scored on building a castle. The player receives points only when the first structure (cloister, city, or road) in its vicinity <ref>
No points are scored on building a castle. The player receives points only when the first structure (cloister, city, or road) in its vicinity <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z Man Games|'''ZMG''']] rules call the vicinity of the castle its “fief”. (5/2014)
The [[Z-Man Games|'''ZMG''']] rules call the vicinity of the castle its "fief". (5/2014)
</ref> is completed during a subsequent turn. <ref>
</ref> is completed during a subsequent turn. <ref>
{{IconArrow}}
{{IconArrow}}
The [[Rio Grande Games|'''RGG''']] version of the rules states that the castle scores only “when the first feature … in the vicinity of the castle is '''later''' completed” (emphasis added) – while a subsequent turn is not specifically mentioned, it seems apparent in both rule sets that a feature that is completed on the turn that the castle is built does not allow the castle to score.
The [[Rio Grande Games|'''RGG''']] version of the rules states that the castle scores only "when the first feature … in the vicinity of the castle is '''later''' completed" (emphasis added) – while a subsequent turn is not specifically mentioned, it seems apparent in both rule sets that a feature that is completed on the turn that the castle is built does not allow the castle to score.
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
When playing with [[Monasteries (1st edition)|German / Dutch & Belgian Monasteries]]: Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)
When playing with [[Monasteries (1st edition)|German / Dutch & Belgian Monasteries]]: Because an abbot scores only at the end of the game, and this monastery is never considered completed, a monastery with an abbot will not score points for a follower in a castle. (5/2014)<br />
{{IconWorld}}
These monasteries can only be completed if unoccupied or if occupied by at least one monk (no matter if other followers are placed as abbots on the same feature). A monastery will not be considered completed when surrounded by tiles if only occupied by followers placed as abbots.
</ref> <ref>
{{IconWorld}}
This reference to "subsequent turn" should be interpreted as a later round of scoring, that is, you cannot create a castle and score it right away. So at least one tile placement has to happen before the castle can be scored. With this in mind, during a double turn (technically one turn with two parts), you would be able to create a castle in the first part of your turn and score it as soon as the second part of the same turn. There is no provision in the rules for ignoring completed features after the castle is created, only during the same round of scoring the castle is created. Check the following example:<br />
# You place a tile that extends a city with your builder and completes a town that you turn into a castle (claimed by you, of course). The builder grants you a double turn.
# During the second part of your double turn, you complete another feature in the castle fief and you score the feature and the castle created in the first part of the turn.
It would have a similar case when playing with [[The Messages (1st edition)|Mini #2 - The Messages (Dispatches)]]:
# You place a tile that completes a town and another feature. You turn the town into a castle and score the other feature. After scoring your scoring meeple lands on a dark space and you receive Message 7.
# You draw a new tile that completes another feature in the fief of the castle just created on this turn. The Message is dispatched on the very same turn but it creates a new round of scoring. As a result, you score the completed feature and the castle.
</ref> More precisely, a segment of the structure being completed must be one or more of the tiles adjacent to the castle. The adjacent tiles are the two on which the castle lies, the two tiles to its left, and the two to its right - a total of six tiles.
</ref> More precisely, a segment of the structure being completed must be one or more of the tiles adjacent to the castle. The adjacent tiles are the two on which the castle lies, the two tiles to its left, and the two to its right - a total of six tiles.


Line 307: Line 382:
Note that this statement essentially indicates that points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature. (2/2015)
Note that this statement essentially indicates that points are tallied for all completed features, even unoccupied ones. However, generally nobody scores (receives those points) for an unoccupied feature. (2/2015)
</ref>
</ref>
* Should the placement of a tile simultaneously complete '''more than one structure''' adjacent to the castle, the occupier of the castle may decide which of them to receive points for. A castle receives points for only '''one''' completed structure.
* Should the placement of a tile simultaneously complete '''more than one structure''' adjacent to the castle, the occupier of the castle may decide which of them to receive points for. <ref>
{{IconWorld}}
In practical terms, this would probably mean the same as choosing the completed structure worth the most points.
</ref> A castle receives points for only '''one''' completed structure.
* As a town which is converted into a castle is not considered to have been completed, it is possible for '''two occupied castles to be located next to each other'''. In this case, when one of the castles score points, it counts as a completed structure for the other, and both receive the same points.
* As a town which is converted into a castle is not considered to have been completed, it is possible for '''two occupied castles to be located next to each other'''. In this case, when one of the castles score points, it counts as a completed structure for the other, and both receive the same points.
* At '''game end''', all uncompleted castles score no points and their followers are removed from the board. A castle gets no points from farms in its vicinity.
* At '''game end''', all uncompleted castles score no points and their followers are removed from the board. A castle gets no points from farms in its vicinity.
Line 317: Line 395:
</ref> <ref>  
</ref> <ref>  
{{IconBook}}
{{IconBook}}
An additional bullet point rule added to [[Variants#Big Box 3|Big Box 3]] stated “A player can place the fairy in a castle. If it is there during the castle scoring, it scores 3 points for the player.” However, according to official clarifications, this rule is incorrect. The fairy cannot be placed in a castle, as it should only be placed on features on a discrete tile.
An additional bullet point rule added to [[Variants#Big Box 3|Big Box 3]] stated “A player can place the fairy in a castle. If it is there during the castle scoring, it scores 3 points for the player.” However, according to official clarifications, this rule is incorrect. The fairy cannot be placed in a castle, as it should only be placed on features on a discrete tile. <br />
 
<!--T:132-->
'''Note:''' the New Edition has reverted this ruling and allows you to place the fairy next to a follower in a castle.  
</ref>
</ref>
* A player can use the wagon to build a castle. <ref>
* A player can use the wagon to build a castle. <ref>
Line 326: Line 407:
The last 3 bullet points were first included in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
The last 3 bullet points were first included in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
</ref>
</ref>
When '''scoring farmers''' at game end, a castle on a farm scores 4 points (instead of the 3 usual for a city), or 5 points with a pig ( [[Traders and Builders (1st edition)|Traders and Builders]]) or barn ([[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]). <ref>
When '''scoring farmers''' at game end, a castle on a farm scores 4 points (instead of the 3 usual for a city), or 5 points with a pig ([[Traders and Builders (1st edition)|Traders and Builders]]) or barn ([[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]). <ref>
{{IconBook}}
{{IconBook}}
The pig-herd tile may also grant an extra point to farms for each castle in the field (see [[River (1st edition)|River II]] and [[Games Quarterly 11 (1st edition)|Games Quarterly #11]].) This was confirmed in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
The pig-herd tile may also grant an extra point to farms for each castle in the field (see [[River (1st edition)|River II]] and [[Games Quarterly 11 (1st edition)|Games Quarterly #11]].) This was confirmed in the [[Variants#Big Box3|Big Box 3]] edition of the rules.
Line 339: Line 420:
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
A city under siege (or under attack from Cathars) '''can''' be converted to a castle, and it is handled as a normal castle. The siege or Cathar attack is '''ignored''' after conversion to a castle.
</ref>
</ref>
== New land tiles == <!--T:133-->
<!--T:134-->
Some new tiles have some special characteristics:
<!--T:135-->
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_04.jpg|text='''Cloister in a city:''' If you choose to place a follower on this tile, you must choose whether to place it in the city, on the cloister, or in one of the farms. If you wish, you may lay the follower down on the cloister to differentiate a monk from a knight <ref name="knight">
{{IconBook}}
Any follower in a city is a knight. This includes normal followers, big followers, mayors, wagons, ringmasters, and phantoms. (01/2015, updated 1/2019)
</ref> within the city. The cloister is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this cloister when knights are already present in the city. Likewise, a monk placed on this cloister does not prevent a player from placing a knight in the same city.
}}
{{Tile|textbefore=[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]]|image=Bridges_Castles_Bazaars_C1_Tile_10.jpg|text='''Inns:''' These tiles feature road segments with inns, which can be used when combining this expansion with '''[[Inns and Cathedrals (1st edition)|Inns & Cathedrals]]'''. <ref>
{{IconWorld}}
Inns on a tile will not affect a bridge placed on the same tile. The inn only affects the printed road segment(s) next to it. However, the bridge will profit from an inn, the same as any other printed road segment, if they are part of the same road network.
<!--T:136-->
{{FAQ|width=600px|title=
Inns affect those road segments they are on, that is, directly adjacent to. So a bridge placed on a tile with an inn would not be affected by the bridge, since the inn would not be accessible from the bridge. Is this correct? See tile examples from Exp. 8 below.
|text=
Yes, that is right. The inn only counts for a road segment printed next to it.
But a bridge could count as part of an "inn road" if it is linked to it. (1/2021)<br/>
[[File:Bridges_Castles_Bazaars_C1_Tile_08.jpg]][[File:Bridges_Castles_Bazaars_C1_Tile_10.jpg]]
}}
</ref> Otherwise, the inns on these road segments will have no effect on the roads including them.
}}


== Tile distribution == <!--T:55-->
== Tile distribution == <!--T:55-->


<!--T:56-->
<!--T:56-->
'''Total Tiles: 12'''
{{BeginTileList|width=600px|tiles=12}}
{{BeginTileList|600px}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_01.jpg|count=2|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_01.jpg|x2}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_02.jpg|count=1}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_02.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_03.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_04.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_05.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_05.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_06.jpg|count=1}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_06.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_07.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}} + {{Feature|edition=C1|name=Inn}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_08.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_09.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|name=Bazaar}} + {{Feature|edition=C1|name=Inn}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_10.jpg}}
{{Tile|image=Bridges_Castles_Bazaars_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Bridges_Castles_Bazaars_C1_Tile_11.jpg}}
{{EndTileList}}
{{EndTileList}}


<!--T:126-->
<!--T:146-->
</onlyinclude>
<div style="margin-top: 1em">
{{BeginTileList|width=600px|tokens=12}}
{{Tile|image={{Piece|name=CastleToken|edition=C1|variant=imagename}}|size=90px|count=12|link=#castles|config={{Piece|name=CastleToken|edition=C1|variant=short}}}}
{{EndTileList}}
</div>


<!--T:86-->
<!--T:86-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:87-->
<!--T:87-->
[[Category:Completed]]
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Major Expansion]]
[[Category:First Edition Major Expansion]]


</translate>
</translate>
translator, writer
97,163

edits

Navigation menu