Difference between revisions of "Carcassonne Game Figures/de"

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(Created page with "|- style="vertical-align:middle;text-align:center;" class="showAll" | style="text-align:left;" | Wert für Mehrheit? | class="showAll" | 1 | class="showBigFollower markWE" |...")
m (Text replacement - "Z Man Games" to "Z-Man Games")
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<span class="showFootnote showMessages showAll_0 showMessages_1"><span class="markWE">
<span class="showFootnote showMessages showAll_0 showMessages_1"><span class="markWE">
{{IconBook}}
{{IconBook}}
The counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> and the messenger</span> can trigger messages for the active player when landing on a dark space. <span class="showC2">The 2nd Edition [[Special:MyLanguage/Z Man Games|'''ZMG''']] rules add a condition: Players can only draw message tiles when their counting figure landing on a dark space does not share the space with other player's figures. If another player's counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> or messenger</span> is on the same dark space, a message tile cannot be drawn</span>
The counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> and the messenger</span> can trigger messages for the active player when landing on a dark space. <span class="showC2">The 2nd Edition [[Special:MyLanguage/Z-Man Games|'''ZMG''']] rules add a condition: Players can only draw message tiles when their counting figure landing on a dark space does not share the space with other player's figures. If another player's counting <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showMessages markWE"> or messenger</span> is on the same dark space, a message tile cannot be drawn</span>
</span></span>
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* Only the active player and the next player to the left with no robber on the scoreboard are allowed to place it. Therefore, not all players have a chance to place their robbers on the scoreboard.
* Only the active player and the next player to the left with no robber on the scoreboard are allowed to place it. Therefore, not all players have a chance to place their robbers on the scoreboard.
* Deploying the robber is optional, that is, players may place their robber when allowed to.
* Deploying the robber is optional, that is, players may place their robber when allowed to.
The [[Special:MyLanguage/Z Man Games|'''ZMG''']] rules state that:
The [[Special:MyLanguage/Z-Man Games|'''ZMG''']] rules state that:
* All players with robbers in their supply will place them on the scoreboard starting by the active player.
* All players with robbers in their supply will place them on the scoreboard starting by the active player.
* Deploying the robber is not optional, that is, all players place their robbers if not already on the scoreboard.
* Deploying the robber is not optional, that is, all players place their robbers if not already on the scoreboard.

Revision as of 19:41, 26 July 2020


Spielfiguren Übersicht

Bild: Spielfigurenübersicht für Carcassonne I & II, die Winter- und die Reise-Edition. Erstellt durch tdrilling und überholt von Murphy013 (05/2019)

Note: Dieses Bild ist als PDF-Datei im A4-Format bei Carcassonne Central verfügbar. (Klick hier)

Auswahl der Erweiterungen



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Allgemeine Information



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