Difference between revisions of "Carcassonne Game Reference"

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<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
<li class="showAll">Decide which '''Carcassonne edition''' to use as primary for the game
   <ul>
   <ul>
   <li class="showC1_Graphics markC2 markWE">First edition</li>
   <li class="showC1_Graphics markC2 markWE">First edition (C1)</li>
   <li class="showC2_Graphics markC1 markWE">New edition</li>
   <li class="showC2_Graphics markC1 markWE">Second edition (C2) and/or third edition (C3)</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition</li>
   <li class="showWE_Graphics markC1 markC2">Winter edition (WE)</li>
   </ul>
   </ul>
</li>
</li>
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     <ul>
     <ul>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li>
     <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>''' (remove spring and lake tiles)</li>
     <li class="showRiverII markWE">'''River II'''(remove spring tile and the river end with a city)</li>
     <li class="showRiverII markWE">'''River II''' (remove spring tile and the river end with a city)</li>
     <li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li>
     <li class="show20thAnniversaryRiver markC1 markWE">'''20th Anniversary River'''</li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li>
     <li class="showGQ11 markC2 markWE">'''GQ #11''' (remove spring tile but add the other river tile)</li>
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   </ul>
   </ul>
</li>
</li>
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li>
</ol>
</ol>


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   </ul>
   </ul>
</li>
</li>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">Use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
<li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span>
</li>
</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard</li>
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li>
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li>
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles:
<ul>
<ul>
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<li class="showAll">Distribute figures to each player in one color
<li class="showAll">Distribute figures to each player in one color
   <ul>
   <ul>
   <li class="showNotGuardMeeples">'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 8 <span class="showMarketsOfLeipzig markC1 markWE">(or 9, if available, when playing with the '''Markets of Leipzig''')</span></li>
   <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span>
  <li class="showGuardMeeples">'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 6 <span class="showMarketsOfLeipzig markC1 markWE">(or 7, if available, when playing with the '''Markets of Leipzig''')</span></li>
    <ul class="showMarketsOfLeipzig markC1 markWE">
  <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>:''' 1</li>
    <li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion:
      <ul>
      <li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li>
      <li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li>
      </ul>
    </li>
    </ul>
    <ul class="showWondersOfHumanity markC1 markWE">
    <li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li>
    </ul>
  </li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showPig markWE">'''Pig:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
   <li class="showBuilder markWE">'''Builder:''' 1</li>
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<!--T:30-->
<!--T:30-->
<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space 0 of the scoreboard (it will serve as a '''scoring figure''')</li>
<li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li>
<li class="showMessages markWE">Place '''messengers''' on space 0 of the scoreboard</li>
<li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li>
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li>
</div>
</div>
</ol>
</ol>
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<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>
<li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li>


<!--T:55-->
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li>


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<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


<!--T:56-->
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li>


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</ul>
</ul>
</li>
</li>
<!--T:57-->
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li>
</ol>
</ol>
</div>
</div>

Latest revision as of 20:09, 26 November 2023

Expansion selector



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Game reference

by Meepledrone



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Preparation



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Final scoring



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Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community During a river round, the scoring is limited to a few cases:
    • Fairy points
    • Flock action points
    • Abbot points