Difference between revisions of "Carcassonne Game Reference/de"
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< | <div class="mw-translate-fuzzy"> | ||
== Erweiterungsauswahl == | == Erweiterungsauswahl == | ||
</div> | |||
<div class="showAll" id="_Expansion_Selector_"></div> | <div class="showAll" id="_Expansion_Selector_"></div> | ||
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<li class="showAlternativeRulesMessage">{{ColorYellow|Schritte in gelb zeigen eine Abweichung gegenüber den original }}[[Hans_im_Glück/de|'''HiG''']]{{ColorYellow| Regeln an.}}</li> | <li class="showAlternativeRulesMessage">{{ColorYellow|Schritte in gelb zeigen eine Abweichung gegenüber den original }}[[Hans_im_Glück/de|'''HiG''']]{{ColorYellow| Regeln an.}}</li> | ||
<li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> | <li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> | ||
'''Zusammenfassung Spiele-Referenz''' | '''Zusammenfassung Spiele-Referenz''' | ||
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{| cellpadding="5" cellspacing="10" style="border collapse: initial;" | {| cellpadding="5" cellspacing="10" style="border collapse: initial;" | ||
| colspan="2" style=" background-color: #eeeeeeee;" | [[#Vorbereitung|'''<span class="wica-counter-show"></span>. Vorbereitung''']] | | colspan="2" style=" background-color: #eeeeeeee;" | [[:#Vorbereitung|'''<span class="wica-counter-show"></span>. Vorbereitung''']] | ||
|- | |- | ||
| colspan="2" | Bereiten Sie den Spielbereich und alle weitere Bestandteile vor, die während des Spiels verwendet werden. | | colspan="2" | Bereiten Sie den Spielbereich und alle weitere Bestandteile vor, die während des Spiels verwendet werden. | ||
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| | | | ||
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | ||
| colspan="2" style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. | | colspan="2" style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Fluss-Runden''' | ||
|- | |- | ||
| colspan="2" class="markWE"| | | colspan="2" class="markWE"| Lege eine Fluss-Karte. | ||
|- | |- | ||
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | | width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | ||
'''<span class="showC1_Graphics">[[Order of Play (1st edition)| | '''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de|Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/de|Spielreihenfolge]]</span>''': | ||
<ol> | <ol> | ||
<li> | <li>Karte legen</li> | ||
<li> | <li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">Meeple</span></li> | ||
<li class="showFairyOrSheepOrAbbot"> | <li class="showFairyOrSheepOrAbbot">Wertung während des Spiels</li> | ||
</ol> | </ol> | ||
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | <span class="showFairyOrSheepOrAbbot">'''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)| | | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | <span class="showFairyOrSheepOrAbbot">'''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>'''<br />(Eingeschränkte Wertung <ref><span class="showFootnote showFairyOrSheepOrAbbot"> | ||
{{IconWorld}} | {{IconWorld}} | ||
Während der Fluss-Runde ist die Wertung auf ein paar Fälle beschränkt: | |||
<ul> | <ul> | ||
<li class="showFairy markWE"> | <li class="showFairy markWE">Feen Punkte</li> | ||
<li class="showSheep markWE"> | <li class="showSheep markWE">Schafherden Punkte</li> | ||
<li class="showAbbot markWE"> | <li class="showAbbot markWE">Abt Punkte</li> | ||
</ul> | </ul> | ||
</span> | </span> | ||
</ref>)</span><span class="showNotFairyAndNotSheepAndNotAbbot">( | </ref>)</span><span class="showNotFairyAndNotSheepAndNotAbbot">(Keine Wertung anwendbar)</span> | ||
|} | |} | ||
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| colspan="2" style="background-color: #eeeeee;" | '''<span class="wica-counter-show"></span>. Game Rounds''' | | colspan="2" style="background-color: #eeeeee;" | '''<span class="wica-counter-show"></span>. Game Rounds''' | ||
|- | |- | ||
| colspan="2" | | | colspan="2" |Fahren mit dem Spiel fort, bis keine Karten mehr vorhanden sind. | ||
|- | |- | ||
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | | width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | ||
'''<span class="showC1_Graphics">[[Order of Play (1st edition)| | '''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de||Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/||Spielreihenfolge]]</span>''': | ||
<ol> | <ol> | ||
<li> | <li>Karte legen</li> | ||
<li> | <li>Setze einen <span class="showC1">Gefolgsmann</span><span class="showC2">meeple</span><br /><span class="showDragonAndC1 markWE">(2b. Bewege den Drachen - für HiG & ZMG)</span><span class="showDragonAndC2 markWE">(2b. Bewege den Drachen)</span></li> | ||
<li> | <li>Merkmal werten<br /><span class="showDragonAndC1 markWE">{{ColorYellow|(3b. Drachen bewegen - für RGG)}}</span></li> | ||
<li> | <li>Zusätzliche Aktionen</li> | ||
</ol> | </ol> | ||
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)| | | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition/de)|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Wertung während des Spiels]]</span>''' | ||
|} | |} | ||
<div class="mw-translate-fuzzy"> | |||
|- class="showAbbey" | |- class="showAbbey" | ||
| | | | ||
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | ||
| colspan="2" style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Extra | | colspan="2" style="background-color: #eeeeee;" class="markWE" | '''<span class="wica-counter-show"></span>. Abtei Extra-Runde''' | ||
|- | |- | ||
| colspan="2" class="markWE" | | | colspan="2" class="markWE" | Wenn keine Abtei-Karten gelegt wurden, fahren Sie mit einer weiteren Runde fort, damit alle Spieler diese auch legen können. | ||
|- | |- | ||
| width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | | width="50%" style="border: 2px dotted #888888; background-color: #ffffff; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | ||
'''<span class="showC1_Graphics">[[Order of Play (1st edition)| | '''<span class="showC1_Graphics">[[Order of Play (1st edition)/de|Spielreihenfolge]]</span><span class="showC2_Graphics">[[Order of Play/de|Spielreihenfolge]]</span><span class="showWE_Graphics">[[Winter Order of Play/de|Spielreihenfolge]]</span>''': | ||
<ol> | <ol> | ||
<li> | <li>Karte legen</li> | ||
<li> | <li>Setze einen<span class="showC1">Gefogsmann</span><span class="showC2">Meeple</span></li> | ||
<li> | <li>Wertung eines Merkmals</li> | ||
<li> | <li>Zusätzliche Actionen</li> | ||
</ol> | </ol> | ||
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)| | | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)/de|Wertung während des Spiels]]</span><span class="showC2_Graphics">[[Scoring During the Game/de|Wertung während des Spiels]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game/de|Wertung während des Spiels]]</span>''' | ||
|} | |} | ||
</div> | |||
|- | |- | ||
| | | | ||
{| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | {| cellpadding="5" cellspacing="10" style="border-collapse: initial;" | ||
| colspan="2" style="background-color: #eeeeee;" | [[# | | colspan="2" style="background-color: #eeeeee;" | [[:#Endwertung| '''<span class="wica-counter-show"></span>. Endwertung''']] | ||
|- | |- | ||
| colspan="2" | | | colspan="2" |Endwertung durchführen. | ||
|- | |- | ||
| width="50%" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | | width="50%" style="border: 2px dotted #888888; /*background-color: #ffffff;*/ border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | | ||
''' | '''Aktionen:''' | ||
<ol> | <ol> | ||
<li class="showPrepareFinalScoring"> | <li class="showPrepareFinalScoring">Vorbereitung der Endwertung</li> | ||
<li> | <li>Durchführung Endwertung</li> | ||
</ol> | </ol> | ||
| width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)| | | width="50%" style="border: 2px dotted #9E2322; background-color: #FBC9C3; text-align: center; border-radius: 15px; -moz-border-radius: 15px; -webkit-border-radius: 15px;" | '''<span class="showC1_Graphics">[[Scoring After the Game (1st edition)/de|Endwertung]]</span><span class="showC2_Graphics">[[Scoring After the Game/de|Endwertung]]</span><span class="showWE_Graphics">[[Winter Scoring After the Game/de|Endwertung]]</span>''' | ||
|} | |} | ||
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<ul> | <ul> | ||
<li> | <li>Dieser Abschnitt dient als Leitfaden für die Einrichtung des Spielbereichs und die verwendeten Elemente.</li> | ||
<li class="showMark wica-highlight">''' | <li class="showMark wica-highlight">'''Schritte in blau sind Anpassungen zu anderen Ausgaben von Carcassonne, die bei Bedarf mit etwas Kreativität an die bevorzugte Version angepasst wurden.'''</li> | ||
</ul> | </ul> | ||
'''Zusammenfassung Vorbereitung''' | '''Zusammenfassung Vorbereitung''' | ||
'''<span class="wica-counter-show"></span>. | <div class="mw-translate-fuzzy"> | ||
'''<span class="wica-counter-show"></span>. Wähle Erweiterungen und Regeln''' | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll"> | <li class="showAll">Wähle die grundlegende '''Carcassonne Edition''' für das Spiel | ||
<ul> | <ul> | ||
<li class="showC1_Graphics markC2 markWE"> | <li class="showC1_Graphics markC2 markWE">Erste Edition</li> | ||
<li class="showC2_Graphics markC1 markWE"> | <li class="showC2_Graphics markC1 markWE">Zweite Edition</li> | ||
<li class="showWE_Graphics markC1 markC2">Winter | <li class="showWE_Graphics markC1 markC2">Winter Edition</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showAll"> | <li class="showAll">Wähle welche '''Erweiterungen''', du spielen möchtest</li> | ||
<li class="showAll"> | <li class="showAll">Wähle die '''Regel Variante''' -zu der gewählten Edition(en)- oder Haus-Regeln; kläre alle Interpretationsmöglichkeiten, potentielle Missverständnisse oder Widersprüche.</li> | ||
</ol> | </ol> | ||
</div> | |||
'''<span class="wica-counter-show"></span>. | '''<span class="wica-counter-show"></span>. Startkarte(n) vorbereiten''' | ||
<div class="mw-translate-fuzzy"> | |||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll"> | <li class="showAll">Startkarte(n) entsprechend den ausgewählten Erweiterungen beiseite legen, falls vorhanden | ||
<ul> | <ul> | ||
<li class="showAll">''' | <li class="showAll">'''Basis-Startkarte'''</li> | ||
<li class="showRivers_Any markWE">''' | <li class="showRivers_Any markWE">'''Flusskakarten'''' aus: | ||
<ul> | <ul> | ||
<li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> ( | <li class="showRiverI">'''River I<span class="markC2 markWE">/III</span>'''<span class="showRiverII"> (Quell- und Seekarten entfernen)</span><span class="showGQ11AndNotRiverII"> (Quellkarte entfernen)</span></li> | ||
<li class="showRiverII">'''River II'''<span class="showGQ11"> ( | <li class="showRiverII">'''River II'''<span class="showGQ11"> (Quellkarte entfernen)</span></li> | ||
<li class="showGQ11 markC2">'''GQ #11''' ( | <li class="showGQ11 markC2">'''GQ #11''' (Quellkarte und den andere Flusskarte hinzufügen)</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showCountOfCarcassonne markWE">''' | <li class=" showCountOfCarcassonne markWE">'''Stadt Carcassonne'''-Karten und '''Graf''' Figur</li> | ||
<li class="showWheelOfFortune markC2 markWE">''' | <li class="showWheelOfFortune markC2 markWE">''''Schicksalsrad'''-Karten und '''Großes rosa Schwein''' Figur</li> | ||
<li class=" | <li class="showWindroses markC2 markWE">Orange '''Windrose'''-Karte</li> | ||
<li class="showTeacher markC2 markWE">''' | <li class="showTeacher markC2 markWE">'''Schul'''-Karten und '''Lehrer''' Figur</li> | ||
</li> | </li> | ||
<li class="showMarketsOfLeipzig markC1 markWE">''' | <li class="showMarketsOfLeipzig markC1 markWE">'''Märkte zu Leipzig''' Karten</li> | ||
</li> | </li> | ||
<li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' | <li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' Karten (wenn diese als Startkarten verwendet werden)</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showAll"> | <li class="showAll">Startkarten offen in die Mitte des Spielfeldes legen | ||
<ul> | <ul> | ||
<li class="showBasicStart"> | <li class="showBasicStart">Platzieren Sie die '''Basis-Startkarte'''. <span class="showLebkuchenmann markC1 markC2">Platzieren Sie den '''Lebkuchenmann''' auf das Stadtsegment.</span></li> | ||
<li class="showComplexStart markWE"><span class="showTradersAndBuilders_None"> | <li class="showComplexStart markWE"><span class="showTradersAndBuilders_None">Verwerfen Sie die '''Basis-Startkarte'''.</span><span class="showTradersAndBuilders_Any"> Mischen Sie die '''Basis-Startkarte''' mit dem Rest der normalen Karten, wenn Sie den Kartenbeutel verwenden; andernfalls entfernen sie diese. </span><<span class="showGingerbreadMan markC1 markC2"> Bereiten Sie sich darauf vor, den '''Lebkuchenmann''' auf das Stadtsegment der ersten gelegten Karte zu setzen, das mindestens ein Stadtsegment enthält. <span class="showRivers_Any markWE">(Es kann auf einer Flusskarte sein, wenn keine andere Startkarte verwendet wird.)</span></span> | ||
</li> | </li> | ||
<li class="showCountOfCarcassonne markWE"> | <li class="showCountOfCarcassonne markWE">Platzieren Sie die '''Stadt Carcassonne''' mit der '''Graf'''-Figur auf dem Schlossviertel</li> | ||
<li class="showWheelOfFortune markC2 markWE"> | <li class="showWheelOfFortune markC2 markWE">Platzieren Sie das '''Schicksalsrad''' mit der '''großen rosa Schwein'''-Figur auf dem Abschnitt "Fortune"</li> | ||
<li class="showMarketsOfLeipzig markC1 markWE"> | <li class="showMarketsOfLeipzig markC1 markWE">Platzieren Sie die '''Märkte zu Leipzig'''-Karten</li> | ||
<li class=" | <li class="showWindRosen markC2 markWE">Platzieren Sie die orangefarbene '''Windrose'''-Karte</li> | ||
</li> | </li> | ||
<li class="showSpielDoch2018 markC1 markWE">'''Spiel Doch! 02/2018''' | <li class="showSpielDoch2018 markC1 markWE">Platzieren Sie die '''Spiel Doch! 02/2018''' Karten (falls diese als Startkarten verwendet werden) </li> | ||
<li class="showTeacher markC2 markWE"> | <li class="showTeacher markC2 markWE">Platzieren Sie die '''Schule''' mit der '''Lehrer'''-Figur<span class="showBasicStart"> neben der Startkarte</span> | ||
</div> | |||
<li class="showRivers_Any markWE"> | <div class="mw-translate-fuzzy"> | ||
<li class="showRivers_Any markWE">Lege die '''Fluß-Quelle''' Karte und bereite die anderen Flußkarten vor | |||
<ul> | <ul> | ||
<li class="showRiverII"> | <li class="showRiverII">Lege die Flußgabelung beiseite</li> | ||
<li class="showAll"> | <li class="showAll">Lege die See-Karte <span class="showRiverII">(die mit dem Vulkan)</span> beiseite</li> | ||
<li class="showAll"> | <li class="showAll">Mische alle anderen Flußkarten und staple sie mit der Oberseite nach unten<span class="showRiverII">, lege die Flußgabelung oben auf </span> und platziere die Seekarte als unterste Karte</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
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</li> | </li> | ||
</ol> | </ol> | ||
</div> | |||
'''<span class="wica-counter-show"></span>. | '''<span class="wica-counter-show"></span>. Bereite die verbleibenden Karten für das Spiel vor''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showRemoveExtraTiles markWE">Remove from game extra tiles: | <li class="showRemoveExtraTiles markWE">Remove from game extra tiles: | ||
<ul> | <ul> | ||
<li class="showGQ11AndNotRivers markC2">River tiles | <li class="showGQ11AndNotRivers markC2">River tiles from '''CG#11'''</li> | ||
<li class="showCutCassonneAndNotRivers markC1 markWE">River tiles from '''CutCassonne'''</li> | |||
<li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> | <li class="showDarmstadt markC2 markWE">Optionally, 2 of the 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding Darmstadt churches to the game without other expansions</li> | ||
<li class="showMonasteries markWE"> | <li class="showMonasteries markWE">The 6 <span class="showC1">cloisters</span><span class="showC2">monasteries</span> in base game, if adding '''German monasteries''' <span class="markC2">or '''Dutch & Belgian monasteries'''</span><span class="markC1"> or '''Japanese buildings'''</span> to the game</li> | ||
<li class="showBathhouses markC1 markWE">Extra '''Bathhouses''' | <li class="showBathhouses markC1 markWE">Extra '''Bathhouses''' | ||
<ul> | <ul> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li class="showPeasantRevolts markC1 markWE">Remove 3 out of the 12 '''Peasant Revolts''' tiles, after shuffling them. Use only 9 tiles</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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</ul> | </ul> | ||
</li> | </li> | ||
<li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li> | <li class="showAbbey markWE">Distribute '''abbey''' tiles: 1 to each player</li> | ||
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players | <li class="showHalflings markWE">Distribute '''Halfling''' tiles according to the number of Halfling sets used: | ||
<ul> | |||
<li>1 set (12 tiles): 2 tiles per player</li> | |||
<li>2 sets (24 tiles): 3 tiles (or more, if agreed so) per player</li> | |||
</ul> | |||
Two possible options: | |||
<ul> | |||
<li>First game: Shuffle the Hafling tiles <span class="showC2">(except those with expansion symbols)</span> facedown and each player gets the tiles.</li> | |||
<li>Later games: Place the Halfling tiles face up. Starting from the last player in counterclockwise order, each player picks one tile at a time until all players have the required number of tiles.</li> | |||
</ul> | |||
</li> | |||
<li class="showGermanCastles markWE">Distribute '''German Castle''' tiles, depending on the number of players: | |||
<ul> | <ul> | ||
<li>2-3 players: 1 or 2 tiles</li> | <li>2-3 players: 1 or 2 tiles</li> | ||
<li>4-6 players: 1 tile</li> | <li>4-6 players: 1 tile</li> | ||
</ul> | |||
Two possible options: | |||
<ul> | |||
<li>Each player picks the tile (or tiles) of his choice.</li> | |||
<li>Mix the tiles and distribute them at random.</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showWondersOfHumanity markC1 markWE">Select '''wonder''' tiles: 1 per player ('''Note:''' If playing with one set, there may be up to 4 players only). </li> | |||
</ol> | </ol> | ||
'''<span class="wica-counter-show"></span>. | '''<span class="wica-counter-show"></span>. Lege alles was während des Spiels gebraucht wird beiseite''' | ||
<ol class="wica-list"> | <ol class="wica-list"> | ||
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<li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li> | <li class="showCatapult markC2">'''Wooden catapult''' and '''ruler'''</li> | ||
<li class="showCircus markC1">'''Big Top'''</li> | <li class="showCircus markC1">'''Big Top'''</li> | ||
<li class="showGhosts markC1">'''15 ghosts'''</li> | |||
<li class="showGuardMeeples markC1">'''3 guard <span class="showC1">followers</span><span class="showC2">meeples</span> in each player color | |||
<li class="showFlier">'''Flier die'''</li> | <li class="showFlier">'''Flier die'''</li> | ||
<li class="showFerries">'''Ferries'''</li> | <li class="showFerries">'''Ferries'''</li> | ||
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<li class="showWitch">'''Witch'''</li> | <li class="showWitch">'''Witch'''</li> | ||
<li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li> | <li class="showGingerbreadMan markC1 markC2">'''Gingerbread Man'''</li> | ||
<li class="showEasterInCarcassonne markC2 markWE">'''Easter bunny'''</li> | |||
<li class="showEasterInCarcassonne markC2 markWE">'''40 Easter eggs'''</li> | |||
<li class="showEasterInCarcassonneAndNotFlier markC2 markWE">'''Regular die''', if the Flier die is not available</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li>Place the scoreboard off to the side of the game table</li> | <li>Place the scoreboard off to the side of the game table. <span class="showGhostsCastlesAndCemeteries_Any">You may use the one included in '''Ghosts, Castles & Cemeteries''' instead of the one from the base game.</span> | ||
</li> | |||
<li class="showGifts markC1 markWE">Shuffle the '''gift''' cards and place them facedown in a stack by the scoreboard.</li> | |||
<li class="showWondersOfHumanity markC1 markWE">Place the selected '''wonder''' tiles faceup by the scoreboard.</li> | |||
<li class="showLandSurveyors markC1 markWE">Prepare '''Land Surveyors''' scoring tiles: | |||
<ul> | |||
<li>Shuffle the scoring tiles and place them face up in three stacks (cities, roads and monasteries) by the scoreboard</li> | |||
<li>Take the top scoring tile from each stack and place them next to the corresponding stack as initial active scoring tiles</li> | |||
</ul> | |||
</li> | |||
</ol> | </ol> | ||
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<li class="showAll">Distribute figures to each player in one color | <li class="showAll">Distribute figures to each player in one color | ||
<ul> | <ul> | ||
<li | <li>'''Normal <span class="showC1">followers</span><span class="showC2">meeples</span>:''' <span class="showNotGuardMeeples">8</span><span class="showGuardMeeples">6</span><span class="showMarketsOfLeipzig markC1 markWE"> + (1 or 2 recommended for '''The Markets of Leipzig''')</span><span class="showWondersOfHumanity markC1 markWE"> + (1 for '''The Wonders of Humanity''')</span> | ||
<ul class="showMarketsOfLeipzig markC1 markWE"> | |||
<li>If playing with '''The Markets of Leipzig''': it is recommended to add extra <span class="showC1">followers</span><span class="showC2">meeples</span>, as they tend to run low with this expansion: | |||
<ul> | |||
<li>Add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> with C2 rules, if available</li> | |||
<li>Add 2 normal <span class="showC1">followers</span><span class="showC2">meeples</span> with C3 rules, if available</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
<ul class="showWondersOfHumanity markC1 markWE"> | |||
<li>If playing with '''The Wonders of Humanity''': add 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> or 1 unused figure in the player's color to be used as '''wonder marker'''.</li> | |||
</ul> | |||
</li> | |||
<li class="showPig markWE">'''Pig:''' 1</li> | <li class="showPig markWE">'''Pig:''' 1</li> | ||
<li class="showBuilder markWE">'''Builder:''' 1</li> | <li class="showBuilder markWE">'''Builder:''' 1</li> | ||
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<li class="showSheep markWE">'''Shepherd:''' 1</li> | <li class="showSheep markWE">'''Shepherd:''' 1</li> | ||
<li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li> | <li class="showRingmaster markC1 markWE">'''Ringmaster:''' 1</li> | ||
<li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">followers</span><span class="showC2">meeples</span>:''' 2 (the other 3 were already set aside)</li> | |||
<li class="showMessages markWE">'''Messenger:''' 1</li> | <li class="showMessages markWE">'''Messenger:''' 1</li> | ||
<li class="showRobbers markWE">'''Robber:''' 1</li> | <li class="showRobbers markWE">'''Robber:''' 1</li> | ||
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</li> | </li> | ||
<li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li> | <li class="showTollkeepers markC1 markWE">'''Tollhouse tokens:''' 1 in player's color</li> | ||
<li class="showBets markC1 makWE">'''Betting chips:''' 6 in player's color (placed facedown)</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll">Place 1 normal <span class="showC1">follower</span><span class="showC2">meeple</span> per player on space | <li class="showWondersOfHumanity markC1 markWE">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' and the '''wonder marker''' per player (both taken from their supply) next to the '''10 space''' of the scoreboard.</li> | ||
<li class="showMessages markWE">Place messengers on space | <li class="showAll">Place '''1 normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' per player (taken from their supply) on the '''0 space''' of the scoreboard (it will serve as a '''scoring figure''').</li> | ||
<li class="showMessages markWE">Place '''messengers''' on the 0 space of the scoreboard.</li> | |||
</div> | </div> | ||
</ol> | </ol> | ||
== <span id="Final scoring"></span> | == <span id="Final scoring"></span>Schlusswertung == | ||
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class=" | <li class="showMessages markWE">Each player '''adds up the scores of their <span class="showC1">counting figures</span><span class="showC2">scoring figures</span>'''. Then each player places one <span class="showC1">counting figure</span><span class="showC2">scoring figure</span> on their achieved total and removes the other. No message tiles are drawn during final scoring.</span> | ||
<li class="showRobbers markWE">Each player with their '''robber''' on the scoreboard scores 3 points and returns it to their supply</li> | |||
<li class=" | <li class="showGifts markC1 markWE">Each player scores 2 points per unopened '''gift''' card in their supply and removes them</li> | ||
<li class=" | <li class="showCircus markC1 markWE">Score the '''circus''' and remove the big top</li> | ||
<li class="showBets markC1 markWE">Settle the '''bets''' on the board separately. Each bet's owner decides its associated feature, if several options are available</li> | |||
<li class="showCastles markWE">Remove '''castle lords''' still in normal castles on the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li> | |||
<li class="showCemeteries markWE">Remove '''cemetery keepers''' from the game board<span class="showGhosts markC1"> and any ghosts added to them</span></li> | |||
<li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | <li class="showGoldmines markWE">Remove '''gold pieces''' still on the game board</li> | ||
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span></li> | <li class="showEasterInCarcassonne markC2 markWE">Remove the '''Easter bunny'''</li> | ||
<li class="showCountOfCarcassonne markWE">'''Redeploy <span class="showC1">followers</span><span class="showC2">meeples</span> from the market <span class="showC1">quarter</span><span class="showC2">district</span> of the City of Carcassonne''' to <span class="showC1">farms</span><span class="showC2">fields</span>, if the '''Count''' figure is not placed on that district. Players starting from the left of the active player redeploy one <span class="showC1">follower</span><span class="showC2">meeple</span> at a time until no <span class="showC1">followers</span><span class="showC2">meeples</span> are left. <span class="showC1"><span class="showC1">Followers</span><span class="showC2">Meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can also be redeployed at this time.</span><span class="showC2">No <span class="showC1">followers</span><span class="showC2">meeples</span> from other <span class="showC1">quarters</span><span class="showC2">districts</span> can be redeployed at this time.</span> | |||
<ul class="showBarn"> | |||
<li>Score any <span class="showC1">followers</span><span class="showC2">meeples</span> deployed to <span class="showC1">farms</span><span class="showC2">fields</span> with '''barns'''.</li> | |||
</ul> | |||
</li> | |||
<li class="showWondersOfHumanity markC1 markWE">Score the '''wonders''' that score at the end of the game, if any was selected and placed during the game.</li> | |||
</ol> | </ol> | ||
</div> | </div> | ||
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<ol class="wica-list"> | <ol class="wica-list"> | ||
<li class="showAll">Score all uncompleted features<span class="showFairyAndNotRingmaster | <li class="showAll">Score all uncompleted features<span class="showAcrobats markC1 markWE"> and unscored figures</span><span class="showSheepAndNotAcrobats markWE"> and unscored figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="showFairyAndRingmaster markC1"> and the '''ringmaster'''</span></span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span> | ||
<ul> | <ul> | ||
<li class="showAll">'''Roads'''</li> | <li class="showAll">'''Roads'''</li> | ||
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<li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li> | <li class="showAll">'''<span class="showC1">Cloisters</span><span class="showC2">Monasteries</span>'''</li> | ||
<li class="showShrines markWE">'''Shrines'''</li> | <li class="showShrines markWE">'''Shrines'''</li> | ||
<li class="showSheep markWE">'''Shepherds and their sheep''' (0 points)</li> | |||
<li class="showAcrobats markC1 markWE">'''Acrobat pyramids'''</li> | |||
<li class="showAbbey markWE">'''Abbeys'''</li> | <li class="showAbbey markWE">'''Abbeys'''</li> | ||
<li class=" | <li class="showHauntedCastles markC1 markWE">'''Haunted castles'''</li> | ||
<li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li> | <li class="showDarmstadt markC2 markWE">'''Darmstadt churches'''</li> | ||
<li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> | <li class="showRussianPromos markC2 markWE">'''Baba Yaga's hut'''</li> | ||
<li class="showGermanCastles markWE">'''German castles'''</li> | <li class="showGermanCastles markWE">'''German castles'''</li> | ||
<li class="showGermanCathedrals | <li class="showGermanCathedrals markWE">'''German cathedrals'''</li> | ||
<li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> | <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''monks'''</li> | ||
<li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> | <li class="showAbbotAndGardens_Full markC1 markWE">'''Gardens'''</li> | ||
<li class="showEasterInCarcassonne markC2 markWE">'''Easter Nest areas''' (no effect)</li> | |||
<li class="showFortuneTeller markWE">'''Fortune teller tent''' (0 points for the feature itself)</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showAll">Score all end-of-game features<span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> | <li class="showAll">Score all end-of-game features<span class="showBarnAndNotRussianPromos markWE"> and figures</span><span class="showBarnAndRussianPromos marckC1 markWE"> and figures</span><span class="showFairyAndNotRingmaster markWE"> taking into account the '''fairy'''</span><span class="showFairyAndRingmaster markWE"> taking into account the '''fairy'''<span class="markC1"> and the '''ringmaster</span>'''</span><span class="showNotFairyAndRingmaster markC1 markWE"> taking into account the '''ringmaster'''</span> <span class="showGhosts">('''Ghosts''' only affect those players with the majority)</span> | ||
<ul> | <ul> | ||
<li class="showRussianPromos markC2 markWE">'''Vodyanoy'''</li> | <li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Solovei Razboynik'''</li> | ||
<li class="showRussianPromos markC2 markWE"><span class="showC1">Followers</span><span class="showC2">Meeples</span> trapped by '''Vodyanoy'''</li> | |||
<li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li> | <li class="showMonasteries markWE">'''German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span>''' with '''abbots'''</li> | ||
<li class="showBarn markWE">'''Barns'''</li> | <li class="showBarn markWE">'''Barns'''</li> | ||
<li class="showAll">'''Farms'''</li> | <li class="showAll">'''<span class="showC1">Farms</span><span class="showC2">Fields</span>'''<span class="showMarketsOfLeipzig"> taking into account the '''Tanners quarter''' bonus</span></li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
<li class="showEndOfGameScoring markWE">Resolve final scoring | <li class="showEndOfGameScoring markWE">Resolve final scoring | ||
<ul> | <ul> | ||
<li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens''' | <li class="showEasterInCarcassonne markC2 markWE">Score '''Easter (uneaten) eggs'''</li> | ||
<li class="showFruitBearingTrees markC1 markWE">Score '''fruit tokens'''</li> | |||
<li class="showGoldmines markWE">Score '''golden pieces'''</li> | <li class="showGoldmines markWE">Score '''golden pieces'''</li> | ||
<li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li> | <li class="showTraders markWE">Score '''trade good tokens''' to majority by type</li> | ||
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</ol> | </ol> | ||
<div class="mw-translate-fuzzy"> | |||
</div> | </div> | ||
</onlyinclude> | </onlyinclude> | ||
</div> | |||
{{FootnoteIconPara}} | |||
[[Category:UnderConstruction]] | [[Category:UnderConstruction]] |
Latest revision as of 20:09, 26 November 2023
Erweiterungsauswahl
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== Spiel-Referenz == by Meepledrone
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Vorbereitung
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Schlusswertung
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Referenzen
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