Difference between revisions of "Carcassonne Order of Play/sk"

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(Created page with "<ul> <li class="showAll">Slovo '''vy''' predstavuje aktívneho hráča.</li> <li class="showAlternativeRulesMessage">{{ColorYellow|Kroky napísané žltou}} predstavujú rozdiely oproti pravidlám [[{{Path|Hans_im_Glück}}|'''HiG''']]</li> <li class="showMark wica-highlight">'''{{ColorBlue|Kroky napísané modrou}} sú prevzaté a čiastočne upravené pravidlá, ak to bolo nutné.'''</li>")
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<ul>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAll">Slovo '''vy''' predstavuje aktívneho hráča.</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[{{Path|Hans_im_Glück}}|'''HiG''']]{{ColorYellow| rule set.}}</li>
<li class="showAlternativeRulesMessage">{{ColorYellow|Kroky napísané žltou}} predstavujú rozdiely oproti pravidlám [[{{Path|Hans_im_Glück}}|'''HiG''']]</li>
<li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li>
<li class="showMark wica-highlight">'''{{ColorBlue|Kroky napísané modrou}} sú prevzaté a čiastočne upravené pravidlá, ak to bolo nutné.'''</li>


<li class="showMessages_ForC1 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<li class="showMessages_ForC1 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>

Revision as of 19:46, 10 December 2022

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  1. Výklad pravidiel komunitou This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.