Difference between revisions of "Carcassonne Scoring After the Game"

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<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring After the Game{{#translation:}}]], [[:Scoring After the Game (1st edition){{#translation:}}]] and [[:Winter Scoring After the Game{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
</noinclude>
<translate>
<translate>
<onlyinclude>
<onlyinclude>
== Todo ==
# Add fan expansions
## {{BardsCarcassonneLink|logo=noborder}} for fields
## {{HansStatueLink|logo=noborder}} for not covered scenarios - specialy for end game scoring
# Special Case for Inns and Bards for German Cathedral when road is completed or road is not
# Gifts - replace <code>Gifts_C2_Banner_Image.jpg</code> with image of deck turned back side on top
# Check existing of TradeGoodsToken in C1 edition before release
# Singular for special figures and features also in template names
# replace for 1 tile features <code><span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></code> with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion <code>showXYOneTileFeatures</code> and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
Line 17: Line 37:
{|
{|
|-
|-
| colspan="7" | '''Legend:'''
| colspan="9" | '''Legend:'''
|-
|-
| &nbsp;
| &nbsp;
Line 23: Line 43:
| class="scoringMeeple" | Points from figures || style="padding-left: 30px;" |&nbsp;
| class="scoringMeeple" | Points from figures || style="padding-left: 30px;" |&nbsp;
| class="scoringFeature" | Points from additional features || style="padding-left: 30px;" |&nbsp;
| class="scoringFeature" | Points from additional features || style="padding-left: 30px;" |&nbsp;
| class="scoringCoreLegend" | Core feature scoring || style="padding-left: 30px;" | &nbsp;
|}
|}


<!--T:6-->
<div id="summary_table_wrapper">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
 
<div style="background-color: white;">'''Scoring arranged by logical steps depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div style="width: 100%; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
<div>
 
{{ScoringPhaseSmallBox
|class=wica-scoring
|title=Summary table
|content=
 
<!-- Summary - Prologue -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalPrologue_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Prologue
|content=
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|C2}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - CoC -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalCityOfCarcassonne_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=CoC
|content=
<p style="display:inline-block" class="showCountOfCarcassonneAndBarn">{{Feature|name=CityOfCarcassonne|edition={{{1|C2}}}|linkname=empty|anchor=cityofcarcassonne|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Before figure -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalBeforeFigures_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Before
|content=
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=SerfTile|edition={{{1|C2}}}|linkname=empty|anchor=serf|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Figures -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalFigures_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Figures
|content=
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRingmasterScoring">{{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=ringmaster|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=barn|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showRobbers">{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=robber|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Features -->
{{ScoringPhaseSmallBoxPhase
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Features
|content=
<p style="display:inline-block" class="showTollkeepers">{{Piece|name=TollhouseYellowSmall|edition={{{1|C2}}}|linkname=empty|anchor=tollhouse|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Field|edition={{{1|C2}}}|linkname=empty|anchor=field|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=Vodyanoy|edition={{{1|C2}}}|linkname=empty|anchor=vodyanoy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMonasteries">{{Feature|name=SpecialMonastery|edition={{{1|C2}}}|linkname=empty|anchor=specialmonastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Others -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalOthers_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Others
|content=
<p style="display:inline-block" class="showTraders">{{Piece|name=WheatToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tradegoods|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGoldmines">{{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gold|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|40x40px|link=#fruitbearing]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=ClericTile|edition={{{1|C2}}}|linkname=empty|anchor=cleric|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=MonasteryToken|edition={{{1|C2}}}|linkname=empty|anchor=monasterytokens|variant=image|size=40x40px}}</p>
}}
 
}}
</div>
<div>
 
</div>
</div>
</div><!-- sticky -->
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-scoring wica-visible" id="prologue">
<span style="color:#FFFFFF"><span class="fake-h4">Final scoring</span></span>
</div>
<div class="wica-box-body wica-scoring wica-visible">
 
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
! colspan="2" class="showFinalPrologue_Complete" | '''Prologue'''
|-
| colspan="2" class="showFinalPrologue_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''
<!-- Castles - Begin -->
{{ScoringBegin
  |id=castle_scoring
  |selectorid=showCastles
  |name={{Feature|name=Castle|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
<!-- Castles - Castles -->
{{ScoringRowCastles
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
<!-- Castles - End -->
{{ScoringEnd}}
|-
! colspan="2" data-dynamic-selector="['OR','showFinalCityOfCarcassonne_Complete','showFinalFigures_Complete']" | '''Scoring items depends on position of other meeples on board'''
|-
| id="cityofcarcassonne" class="showFinalCityOfCarcassonne_Complete" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''
<!-- Farm & Barn CoC - Begin -->
{{ScoringBegin
  |id=farmbarn2
  |selectorid=showBarn
}}
{{ScoringGroupBarnFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoringcoc
}}
<!-- Farm & Barn CoC - End -->
{{ScoringEnd}}
|-
| colspan="2" class="showFinalBeforeFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Before Figures'''
<!-- Cleric and Serf - Serf - Begin -->
{{ScoringBegin
  |id=serf
  |selectorid=showClericAndSerf
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Serf}}
}}
<!-- Cleric and Serf - Serf -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''1''' point / farmer<span class="showBarn"><br />
'''5''' point / barn</span>
}}
<!-- Cleric and Serf - Serf - End -->
{{ScoringEnd}}
|-
| colspan="2" class="showFinalFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Figures'''
<!-- Fairy - Begin -->
{{ScoringBegin
  |id=fairy
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
{{ScoringRowFairy
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Fairy - End -->
{{ScoringEnd}}
<!-- Ringmaster - Begin -->
{{ScoringBegin
  |id=ringmaster
  |selectorid=showRingmasterScoring
  |image={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
{{ScoringRowRingmaster
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Ringmaster - End -->
{{ScoringEnd}}
<!-- Barn - Begin -->
{{ScoringBegin
  |id=barn
  |selectorid=showBarn
}}
<!-- Barn - Figure Scoring -->
{{ScoringGroupBarnFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Barn - End -->
{{ScoringEnd}}
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Circus - End -->
{{ScoringEnd}}
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupObeliskFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Obelisk - End -->
{{ScoringEnd}}
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
  |id=decinskysneznik
  |selectorid=showDecinskySneznik
}}
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupDecinskySneznikFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
<!-- Wonders of Humanity - Begin -->
{{ScoringBegin
  |id=wonders
  |selectorid=showWondersOfHumanity
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanity|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Circus Maximus}}
  |triggerrobbers=true
  |rules=
Points per knight from other players (not the wonder's owner)
<ul>
<li>'''4''' points / knight → 2 players</li>
<li>'''3''' points / knight → 3-4 players</li>
<li>'''2''' points / knight → 5+ players</li>
</ul>
}}
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Alhambra}}
  |triggerrobbers=true
  |rules=
'''4''' points / farmer of the wonder's owner
}}
<!-- Wonders of Humanity - End -->
{{ScoringEnd}}
<!-- Acrobats - Begin -->
{{ScoringBegin
  |id=acrobats
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
<!-- Acrobats - Scoring -->
{{ScoringRowAcrobats
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
<!-- Acrobats - Ghost -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature=AcrobatsPyramid
}}
<!-- Acrobats - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}
<!-- Acrobats - End -->
{{ScoringEnd}}
<!-- Robbers - Begin -->
{{ScoringBegin
  |id=robber
  |selectorid=showRobbers
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}
  |description='''Special Figure Scoring'''
}}
<!-- Robbers - Robbers -->
{{ScoringRow
  |scoringtype=Meeple
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |description=
'''{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}''' remaining on scoring track
  |rules=
'''3''' points to its player
}}
<!-- Robbers - End -->
{{ScoringEnd}}
|-
|-
! colspan="2" | '''Scoring features after the game'''
! colspan="2" | '''Scoring features after the game'''


<!--T:7-->
<!-- Road -->
|-
|-
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>  
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''
| width="95%" valign="middle" |


<!--T:8-->
<!-- Tollhouse - Begin -->
{{ScoringBegin
  |id=tollhouse
  |selectorid=showTollkeepers
  |edition={{{1|C2}}}
  |name={{Piece|name=TollhouseYellowSmall|variant=imageandtext|size=x30px|edition={{{1|C2}}}|text=Tollkeepers}}
}}
 
<!-- Tollhouse - Tollhouse -->
{{ScoringRowRoadTollkeeper
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Tollhouse - End -->
{{ScoringEnd}}
 
<!-- showBetting Office - Begin -->
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
}}
 
<!-- Betting Office - Feature Scoring -->
{{ScoringGroupBettingOfficeFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Betting Office - End -->
{{ScoringEnd}}
 
<!-- Road - Begin -->
{{ScoringBegin
  |id=road
}}
 
<!-- Road - Determine length of road-->
{{ScoringGroupLengthOfRoad
  |edition={{{1|C2}}}
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=finalscoring
}}
 
<!-- Road - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |keepopen=true
}}
 
<!-- Road - Road -->
{{ScoringRowRoad
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Castle Lord -->
{{ScoringRowRoadCastleLord
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Inns -->
{{ScoringRowRoadInn
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Well -->
{{ScoringRowRoadWell
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Bards of Carcassonne -->
{{ScoringRowRoadNoteToken
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Mage -->
{{ScoringRowRoadMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Witch -->
{{ScoringRowRoadWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Little Building -->
{{ScoringRowLittleBuilding
  |edition={{{1|C2}}}
  |position=
on road tiles
}}
 
<!-- Road - Signpost -->
{{ScoringRowRoadSignpost
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature={{Feature|name=Road|edition={{{1|C2}}}}}
}}
 
<!-- Road - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Road - End -->
{{ScoringEnd}}
 
<!-- City - Begin -->
{{ScoringBegin
  |id=city
}}
 
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsInCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityInCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |keepopen=true
}}
 
<!-- City - Cities -->
{{ScoringRowCities
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Cathars -->
{{ScoringRowCitiesCathars
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Cathedrals -->
{{ScoringRowCitiesCathedrals
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Bards of Carcassonne -->
{{ScoringRowCitiesBards
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Mage -->
{{ScoringRowCitiesMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Witch -->
{{ScoringRowCitiesWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on city tiles
}}
 
<!-- City - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}
 
<!-- City - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- City - End -->
{{ScoringEnd}}
 
<!-- Monastic Building - Begin -->
{{ScoringBegin
  |id=monastery
}}
 
<!-- Monastic Building - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
  |keepopen=true
}}
 
<!-- Monastic Building - Monasteries -->
{{ScoringRowMonasteries
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Vineyards -->
{{ScoringRowMonasteriesVineyards
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Monastic Building - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Monastic Building - Challenge -->
{{ScoringRowMonasteriesChallenge
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
}}
 
<!-- Monastic Building - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->
{{ScoringEnd}}
 
<!-- Field - Begin -->
{{ScoringBegin
  |id=field
}}
 
<!-- Field - Feature Scoring -->
{{ScoringGroupFieldFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Field - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |id=babayagahut
  |selectorid=showRussianPromos
}}
 
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringGroupBabaYagaFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Baba Yaga's Hut - End -->
{{ScoringEnd}}
 
<!-- Vodyanoy - Begin -->
{{ScoringBegin
  |id=vodyanoy
  |selectorid=showRussianPromos
}}
 
<!-- Vodyanoy - Feature Scoring -->
{{ScoringGroupVodyanoyFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Vodyanoy - End -->
{{ScoringEnd}}
 
<!-- Garden - Begin -->
{{ScoringBegin
  |id=garden
  |selectorid=showAbbotAndGardens_Full
}}
 
<!-- Garden - Feature Scoring -->
{{ScoringGroupGardenFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Garden - End -->
{{ScoringEnd}}
 
<!-- German Castle - Begin -->
{{ScoringBegin
  |id=germancastle
  |selectorid=showGermanCastles
}}
 
<!-- German Castle - Feature Scoring -->
{{ScoringGroupGermanCastleFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- German Castle - End -->
{{ScoringEnd}}
 
<!-- Special Monastery - Begin -->
{{ScoringBegin
  |id=specialmonastery
  |selectorid=showMonasteries
}}
 
<!-- Special Monastery - Feature Scoring -->
{{ScoringGroupSpecialMonasteryFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Special Monastery - End -->
{{ScoringEnd}}
 
<!-- German Cathedral - Begin -->
{{ScoringBegin
  |id=germancathedral
  |selectorid=showGermanCathedrals
}}
 
<!-- German Cathedral - Determine Length of Roads -->
{{ScoringGroupLengthOfRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
 
<!-- German Cathedral - Feature Scoring -->
{{ScoringGroupGermanCathedralFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- German Cathedral - End -->
{{ScoringEnd}}
 
<!--T:28-->
<!-- German Cathedral -->
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>
| valign="middle" |
 
<!--T:29-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) || width="50%" | '''1''' point / tile
| width="50%" class="scoringTile" | '''Cathedral in Germany''' (archbishop) || width="50%" class="scoringCore" |
|- class="showLabyrinth"
<ul>
| colspan="2" | <hr />
<li>All completed and uncompleted roads leading to the cathedral are considered.</li>
|- class="showLabyrinth" valign="top"
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || <ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
</ul>
</ul>
|- class="showGermanCathedrals"
|- class="showAll"
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || '''(+1)''' points / tile <br/>
<ul>
<li>German cathedrals do not stack</li>
<li>If a road starts and ends on the same cathedral tile, that cathedral tile is counted twice</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showAll" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || '''(x0)''' points / tile<br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<ul>
<li>Inns do not stack</li>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
<li>Uncompleted roads with inn(s) score no points up to this point.</li>
</ul>
</ul>
|- class="showMage"
|- class="showAll"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showAll" valign="top"  
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul>
<ul class="showC1">
<li>This applies also to uncompleted roads with inn(s)</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
</span>
<ul class="showC2">
|- class="showWitch"
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
| colspan="2" | <hr />
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
|- class="showWitch" valign="top"
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] Road with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
</ul>
|- class="showLittleBuildings"
|- class="showBridges"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showBridges" valign="top"  
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Road with '''little building(s)''' || <ul>
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li>'''Basic rules:'''
<li>The wooden bridge counts as 1 road tile</li>
  <ul type="o">
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|}
|- class="showTunnel"
 
<!--T:9-->
<!-- Cities -->
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>
| valign="middle" |
 
<!--T:10-->
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
|-
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|float|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" |  Uncompleted cities are scored as completed - '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)|Scoring completed features during the game]]</span><span class="showC2_Graphics">[[Scoring During the Game|Scoring completed features during the game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Scoring completed features during the game]]</span>''' rules are used for them
|}
{| width="100%" style="border-collapse: initial;"
|- class="showPorxada"
| colspan="2" width="100%" | <hr />
|- valign="top"
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" | '''1''' point / tile
|-
| '''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars"
|- class="showTunnel" valign="top"  
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(-1)''' point / tile
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
|- class="showCathars"
<li>The tunnel tile counts as 1 road tile</li>
| '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cities under siege score no points up to this point</li>
</ul>
</ul>
|- class="showCathedrals"
|- class="showLabyrinth"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
|- class="showLabyrinth" valign="top"  
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|float|left]]</span> City with '''cathedral(s)''' || '''(x0)''' points / tile
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
|- class="showCathedrals"
| '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>Cathedrals do not stack</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>Uncompleted cities with cathedral(s) score no points up to this point</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
</ul>
|- class="showMage"
|- class="showFerries"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMage" valign="top"
|- class="showFerries" valign="top"  
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul>
<ul>
<li>The ferry tile counts as 1 road tile</li>
<li>This applies also to uncompleted cities with cathedral(s)</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
</ul>
</span>
|- class="showMarketsOfLeipzig"
|- class="showWitch"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] City with '''Witch''' || '''1/2 tile points''' (rounded up)<br />
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<ul>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li>Affects all points obtained from city tiles (previous rows)</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>
|- class="showLittleBuildings"
|- class="showInns"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showInns" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] City with '''little building(s)''' || <ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | <ul>
<li>'''Basic rules:'''  
<li>'''Completed road:'''  
   <ul type="o">
   <ul type="o">
   <li>'''(+1)''' point / little building</li>
   <li>'''(+1)''' point / road tile (except for German cathedral tiles)</li>
  <li>'''(+1)''' point / road segment (for German cathedral tiles)</li>
  <li>Inns do not stack</li>
  <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
   </ul>
   </ul>
</li>
</li>
<li>'''Variant rules:'''  
<li>'''Uncompleted road:'''  
   <ul type="o">
   <ul type="o">
   <li>'''(+1)''' point / shed</li>
   <li>'''(x0)''' points / road tile (except for German cathedral tiles)</li>
   <li>'''(+2)''' points / house</li>
   <li>'''(x0)''' points / road segment (for German cathedral tiles)</li>
   <li>'''(+3)''' points / tower</li>
  <li>Inns do not stack</li>
   <li>Uncompleted roads with inn(s) score no points for the archbishop.</li>
  <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
   </ul>
   </ul>
</li>
</li>
</ul>
</ul>
|}
<!--T:11-->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
<!--T:12-->
| valign="middle" |
<!--T:13-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk<span class="showAbbot"> / abbot</span>)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span> || width="50%" | '''1''' point for the feature + '''1''' point per tile around it
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 201: Line 927:
</li>
</li>
</ul>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|float|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / tile.
|}
<!--T:14-->
<!-- Farm/Field -->
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div>
| valign="middle" |


<!--T:15-->
<!--T:85-->
{| width="100%"
|- class="showGhosts"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span>''' || width="50%" |
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|float|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showGhosts" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
<li>Penalty only affects '''players with majority'''</li>
</ul>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
|- class="showCathars"
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and <span class="showC1">farm</span><span class="showC2">field</span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|}
|}


<!--T:16-->
<!-- Cemetery - Begin -->
<!-- Castle Tokens -->
{{ScoringBegin
|- class="showCastles"
  |id=cemetery
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
  |selectorid=showCemeteries
| valign="middle" |
}}
 
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupCemeteryFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}


<!--T:17-->
<!-- Cemetery - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" | If a castle is still occupied at the end of the game, it scores '''0''' points.
|}


<!--T:18-->
<!-- Haunted Castle - Begin -->  
<!-- Baba Yaga's hut -->
{{ScoringBegin
|- class="showRussianPromos"
  |id=hountedcastle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
  |selectorid=showHauntedCastles
| valign="middle" |
}}


<!--T:19-->
<!-- Haunted Castle - Feature Scoring -->
{| width="100%"
{{ScoringGroupHauntedCastleFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" | '''1''' for the tile + '''1''' point / empty square spaces around it
  |variant=finalscoring
|}
}}


<!--T:20-->
<!-- Haunted Castle - End -->  
<!-- Vodyanoy -->  
{{ScoringEnd}}
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Vodyanoy.jpg|100px]]</div>
| valign="middle" |


<!--T:21-->
<!-- Fortune Teller - Begin -->  
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=fortuneteller
| width="50%" class="scoringTile" | '''Vodyanoy''' || width="50%" | '''(-2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on the tile
  |selectorid=showFortuneTeller
|}
}}


<!--T:22-->
<!-- Fortune Teller - Feature Scoring -->
<!-- Gardens -->
{{ScoringGroupFortuneTellerFeature
|- class="showAbbotAndGardens_Full"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:23-->
<!-- Fortune Teller - End -->  
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" | '''1''' point for the garden + '''1''' point per tile around it<span class="showVineyards"><br />
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
<!--
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyards''' || '''(+0)''' points / adjacent vineyard
-->
|}


<!--T:24-->
<!-- Vista - Begin -->
<!-- German Castle -->
{{ScoringBegin
|- class="showGermanCastles"
  |id=vista
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Castle.jpg|100px]]</div>
  |selectorid=showVistas
| valign="middle" |
}}


<!--T:25-->
<!-- Vista - Feature Scoring -->
{| width="100%"
{{ScoringGroupVistaFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" | '''2''' points for the castle + '''1''' point per tile around it
  |variant=finalscoring
|}
}}


<!--T:26-->
<!-- Vista - End -->
<!-- German Monasteries -->
{{ScoringEnd}}
|- class="showMonasteries"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>  
| valign="middle" |


<!--T:27-->
<!--T:34-->
{| width="100%"
|- class="showFigureScoringAfterGame"
|- valign="top"
! colspan="2" | '''Scoring figures after the game'''
| width="50%" class="scoringTile" | '''German monastery''' (abbot) or <br />'''Dutch & Belgian monastery''' (abbot) or <br /> '''Japanese building''' (abbot) || width="50%" | '''1''' point for monastery / Japanese building + '''1''' point for each tile in a direct row or column
|}


<!--T:28-->
<!--T:40-->
<!-- German Cathedral -->  
<!-- Shepherd/Flock -->  
|- class="showGermanCathedrals"
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:29-->
<!--T:41-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''Cathedral in Germany''' (archbishop) || width="50%" | '''1''' point / road tile connected to cathedral<br />
| width="50%" class="scoringMeeple" | '''Shepherd remaining on <span class="showC1">farm</span><span class="showC2">field</span>''' || width="50%" | '''0''' point / sheep depicted
<ul>
<li>All completed and uncompleted roads leading to the cathedral are considered.</li>
<li>The 3 or 4 road segments on the cathedral tile are counted separately.</li>
<li>If a road starts and ends on the same cathedral tile, that cathedral tile is counted twice.</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' ||  
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || <ul>
<li>'''Completed road:'''
  <ul type="o">
  <li>'''(+1)''' point / tile</li>
  </ul>
</li>
<li>'''Uncompleted road:'''
  <ul type="o">
  <li>'''(x0)''' points / tile</li>
  </ul>
</li>
</ul>
|}
|}


<!--T:30-->
<!--T:44-->
<!-- Circus -->  
|- class="showFinalOthers_Complete"
|- class="showCircus"
! colspan="2" | '''Other scoring after the game'''
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>
| valign="middle" |  


<!--T:31-->
<!-- Trade Goods - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=tradegoods
| width="50%" class="scoringFeature" | '''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the tiles around it  || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
  |selectorid=showTraders
|}
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:32-->
{{ScoringRow
<!-- Acrobats -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showAcrobats"
  |scoringtype=Feature
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
| valign="middle" |  
  |description={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |rules=
'''10''' points / majority on trade goods
}}


<!--T:33-->
<!-- Trade Goods - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!--T:34-->
<!-- King & Robber Baron - Begin -->
|- class="showFigureScoringAfterGame"
{{ScoringBegin
! colspan="2" | '''Scoring figures after the game'''
  |id=kingandrobber
<!-- Fairy -->
  |selectorid=showKingAdnRobber
|- class="showFairy"
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Fairy.png]]</div>
  |name={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King}} &amp; {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron}}
| valign="middle" |  
}}


<!--T:35-->
<!-- King & Robber Baron - King -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | '''3''' points / feature scored<br />
  |scoringtype=Feature
<ul class="showAcrobats">
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
  |description=
'''{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King Tile}}'''
  |rules=
'''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|}
}}
 
<!-- King & Robber Baron - King -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron Tile}}'''
  |rules=
'''1''' point / completed road
}}
 
<!-- King & Robber Baron - End -->
{{ScoringEnd}}


<!--T:36-->
<!-- Gold - Begin -->
<!-- Barn -->
{{ScoringBegin
|- class="showBarn"
  |id=gold
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>
  |selectorid=showGoldmines
| valign="middle" |  
  |image={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gold ingots}}
}}


<!--T:37-->
<!-- Gold - Remaining tokens -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Barn''' || width="50%" | '''Final scoring'''
  |scoringtype=Feature
|-
  |description=
| colspan="2" | <hr />
'''1-3 pieces'''
|- valign="top"
  |rules=
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''4''' points / completed city<br />
'''1''' point / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
}}
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
{{ScoringRow
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
  |scoringtype=Feature
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
  |description=
</ul>
'''4-6 pieces'''
|- class="showCastles"
  |rules=
| colspan="2" | <hr class="dotted" />
'''2''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
|- class="showCastles" valign="top"
}}
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''5''' points / castle
{{ScoringRow
|- class="showCathars"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr />
  |scoringtype=Feature
|- class="showCathars" valign="top"
  |description=
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers''' || '''(x2)''' points for affected city<br />
'''7-9 pieces'''
<ul>
  |rules=
<li>Applied to the value obtained for a particular city in previous rows</li>
'''3''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
</ul>
}}
|}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''10+ pieces'''
  |rules=
'''4''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}


<!--T:38-->
<!-- Gold - End -->
<!-- Robbers -->
{{ScoringEnd}}
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Robber.png|70px]]</div>
| valign="middle" |


<!--T:39-->
<!-- Fruit-Bearing Trees - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=fruitbearing
| width="50%" class="scoringMeeple" | '''Robber''' remaining on scoring track || width="50%" | '''3''' points to its player
  |selectorid=showFruitBearingTrees
|}
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Piece|name=FruitTreeTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit Tree Tokens}}
}}


<!--T:40-->
<!-- Fruit-Bearing Trees - Remaining tokens -->
<!-- Shepherd/Flock -->  
{{ScoringRow
|- class="showSheep"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Sheep_Token.png]]</div>
  |scoringtype=Feature
| valign="middle" |  
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
  |description=
'''Fruit tokens'''
  |rules=
'''1''' point / remaining fruit token
}}


<!--T:41-->
<!-- Fruit-Bearing Trees - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | '''Shepherd remaining on <span class="showC1">farm</span><span class="showC2">field</span>''' || width="50%" | '''0''' point / sheep depicted
|}


<!--T:42-->
<!-- Gifts - Begin -->
<!-- Ringmaster -->
{{ScoringBegin
|- class="showRingmasterScoring"
  |id=gifts
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Ringmaster.png|50px]]</div>
  |selectorid=showGifts
| valign="middle" |  
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hide}}
}}


<!--T:43-->
<!-- Gifts - Unopened gifts-->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Ringmaster''' on uncompleted feature || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |scoringtype=Feature
<ul>
  |description=
<li>Ringmaster scoring takes place even if it didn't score any points from the feature</li>
'''{{GiftsLink|logo=hide}}:'''
<li>The feature is scored first, then the ringmaster</li>
  |rules=
</ul>
'''2''' points / unopened gift
|}
}}


<!--T:44-->
<!-- Gifts - End -->
|- class="showOtherScoringAfterGame"
{{ScoringEnd}}
! colspan="2" | '''Other scoring after the game'''


<!--T:45-->
<!-- Easter Bunny - Begin -->  
<!-- Trade Good Tokens -->
{{ScoringBegin
|- class="showTraders"
  |id=easterbunny
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png]]</div>
  |selectorid=showEasterInCarcassonne
| valign="middle" |  
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:46-->
<!-- Easter Bunny - Easter Bunny -->
{| width="100%"
{{ScoringRowEasterBunny
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Trade Good Tokens''' || width="50%" | '''10''' points / majority on trade goods
  |variant=finalscoring
|}
}}


<!--T:47-->
<!-- Easter Bunny - End -->
<!-- King -->
{{ScoringEnd}}
|- class="showKingAndRobber"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_King.jpg]]</div>  
| valign="middle" |


<!--T:48-->
<!-- Cleric and Serf - Cleric - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=cleric
| width="50%" class="scoringFeature" | '''King tile''' || width="50%" | '''1''' point / completed city<br />
  |selectorid=showClericAndSerf
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
  |name={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Cleric}}
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
}}
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|}


<!--T:49-->
<!-- Cleric and Serf - Cleric -->
<!-- Robber Baron -->
{{ScoringRow
|- class="showKingAndRobber"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Robber_Baron.jpg]]</div>  
  |scoringtype=Feature
| valign="middle" |
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points<span class="showAbbery"><br />
'''2''' point / abbey</span>
}}


<!--T:50-->
<!-- Cleric and Serf - Cleric - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Robber Baron tile''' || width="50%" | '''1''' point / completed road
|}


<!--T:51-->
<!-- Cleric and Serf - Monastery tokens - Begin -->
<!-- Gold pieces -->  
{{ScoringBegin
|- class="showGoldmines"
  |id=monasterytokens
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Gold_Piece.png|80px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:52-->
<!-- Cleric and Serf - Monastery tokens -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Gold pieces'''  || width="50%" | Scoring depends on number of gold pieces:
  |scoringtype=Feature
|-
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
| colspan="2" | <hr />
  |description=
|- valign="top"
'''{{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
| class="scoringFeature" | '''1-3 pieces''' || '''1''' point / gold piece
  |rules=
|-
'''10''' points / majority on trade goods
| colspan="2" | <hr class="dotted" />
<ul>
|- valign="top"
<li class="showClericAndSerf">In case of tie and one of involved player is holding the Cleric tile, then he score '''10''' points and others score '''0''' points.</li>
| class="scoringFeature" | '''4-6 pieces''' || '''2''' point / gold piece
</ul>
|-
}}
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''7-9 pieces''' || '''3''' point / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''10+ pieces''' || '''4''' point / gold piece
|}


<!--T:53-->
<!-- Cleric and Serf - Monastery tokens - End -->
<!-- Fruit Tokens -->
{{ScoringEnd}}
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|90px]]</div>  
| valign="middle" |


<!--T:54-->
<!--T:69-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Fruit tokens'''  || width="50%" |  '''1''' point / remaining fruit token
|}
<!-- End -->
<!-- End -->
|}
|}
</div>
</div>
</div>
</div>
</div>
</onlyinclude>
</onlyinclude>


<!--T:55-->
<!--T:55-->
<!--{{FootnoteIconPara_en}}-->
<!--{{FootnoteIconPara}}-->


<!--T:56-->
<!--T:56-->
[[Category:Completed]]
<!--{{Category|Completed}}-->


</translate>
</translate>
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