Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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(Added castle parameter for ScoringRow for Vistas, and anchor for robbers)
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<br>
<br>
<noinclude><languages />
<noinclude><languages />
{{UnderConstruction}}
{{Breadcrumbs
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]'''
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Barn 1/2 bonus epilog to one template
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - use template in Group Barn Figure and also in Group Farm Feature
** Courier scoring - new scoring, check Matisek
** Castle Lords - final scoring as regular road
** Cleric & Serf final scoring
** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
* WoF Plague - remove 0 points, players is not scoring
* Make a review and compare with original old revision before templates
* City - determine coat of arms - proper images with correct coat of arms tile
</noinclude>
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
Line 36: Line 59:


<!--T:6-->
<!--T:6-->
<span class="showCastlesOrRobbersOrTeacher">
<div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px]] Points may be scored by the player with the teacher
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
|}
|}
</span>
</div>


<!--T:7-->
<!--T:7-->
Line 58: Line 83:


<!--T:9-->
<!--T:9-->
{| class="wica-table" width="100%" id="messages_definition"
|-
! colspan="2" | '''Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it'''
<!-- Messenger Tiles - C1 -->
{{ScoringGroupMessengerTiles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
<!--T:12-->
|}
</li>
<!--T:377-->
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<!--T:13-->
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.
<!--T:14-->
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Dispatch (Messages)'''
! colspan="2" | '''Robber'''


<!--T:10-->
<!--T:15-->
<!-- Dispatch/Messages (C1)-->  
|- class="showRobbers"
|- class="showMessages"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:11-->
<!--T:16-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
|-
| colspan="2" | <hr />


<!--T:119-->
<!--T:17-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
|}


<!--T:120-->
<!--T:18-->
|}
 
<!--T:12-->
|}
|}
</li>
</li>
</ul>
</li>
</ul>
</div><!-- showIntroDuringGame -->


<!--T:377-->
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<!--T:13-->
<!--T:25-->
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.
</div><!-- Bottom spacing -->  
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
<div id="summary_table_wrapper">
{| class="wica-table" width="100%"
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
|-
! colspan="2" | '''Robber'''


<!--T:15-->
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |


<!--T:16-->
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)


<!--T:17-->
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
|}
<!-- Summary - Any time -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|color=lightgray
|backgroundcolor=dimgray
|title=Any time
|mobiletitle=Any time
|content=


<!--T:18-->
<!-- Summary - Any time - Once -->
|}
{{ScoringPhaseSmallBoxPhase
</li>
|selectorid=showStepAnyTimeOnce_Complete
</ul>
|color=dimgray
</li>
|backgroundcolor=lightgray
</ul>
|phase=Once
</div><!-- showIntroDuringGame -->
|content=
<p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p>
}}


<!--T:19-->
<!-- Summary - Any time - Always -->
<div class="showTower">
{{ScoringPhaseSmallBoxPhase
'''Any time during your turn:'''
|selectorid=showStepAnyTimeAlways_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Always
|content=
}}


<!--T:20-->
<div class="showPhaseAnyTime_Empty">No scorables.</div>
<ul>
}}
<li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:
<ul>
<li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor


<!--T:21-->
</div>
{| class="wica-table" width="100%"
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">
|-
! colspan="2" | '''Tower - Prisoner ransom'''


<!--T:22-->
<!-- Summary - Phase 1 -->
<!-- Tower -->
{{ScoringPhaseSmallBox
|- class="showTower"
|class=wica-placing-tile
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
|title=1. Placing a tile
| valign="middle" |
|mobiletitle=Tile
|content=


<!--T:23-->
<!-- Summary - Phase 1A -->
{| width="100%"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|selectorid=showStep1A_Complete
| class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
|color=#5C7A1B
'''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
|backgroundcolor=#CFE183
<ul>
|phase=1A
<li>Payer is '''not''' allowed to have negative points as a result</li>
|content=
</ul>
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
|}
<p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p>
}}


<!--T:24-->
<!-- Summary - Phase 1B -->
|}
{{ScoringPhaseSmallBoxPhase
</li>
|selectorid=showStep1B_Complete
</ul>
|color=#5C7A1B
</li>
|backgroundcolor=#CFE183
</ul>
|phase=1B
</div><!-- Tower Block -->
|content=
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}


<!--T:25-->
<!-- Summary - Phase 1C -->
</div><!-- Bottom spacing -->
{{ScoringPhaseSmallBoxPhase
 
|selectorid=showStep1C_Complete
<!--T:26-->
|color=#5C7A1B
'''Scoring arranged by phases:'''
|backgroundcolor=#CFE183
<!--{| border="1" style="border-collapse: collapse; " width="100%"
|phase=1C
|-
|content=
! bgcolor="#f8f8f8" style="padding: 10px; text-align: left;" | <span style="font-size: large;">Phase {{ColorGreen|1. Placing a tile}}</span>
<p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p>
|}-->
<p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p>
}}
<div class="showPhase1_Empty">No scorables in phase 1.</div>
}}


<!--T:27-->
<div class="wica-box-header wica-placing-tile wica-visible">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">


<!--T:28-->
<!-- Summary - Phase 2 -->
{| class="wica-table showPhase1_Complete" width="100%"
{{ScoringPhaseSmallBox
|-
|class=wica-placing-meeple
! colspan="2" | '''Round 1A: Begin Turn'''
|title=2. Placing a meeple
|mobiletitle=Meeple
|content=


<!--T:29-->
<!-- Summary - Phase 2A -->
|-
{{ScoringPhaseSmallBoxPhase
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>
|selectorid=showStep2A_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2A
|content=
<p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p>
}}


<!--T:30-->
<!-- Summary - Phase 2B-1 -->
|- class="showStep1A_Empty"
{{ScoringPhaseSmallBoxPhase
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|selectorid=showStep2B-1_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B<span class="showPhantom">-1</span>
|content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</p>
}}


<!--T:31-->
<!-- Summary - Phase 2B-2 -->
<!-- Fairy -->
{{ScoringPhaseSmallBoxPhase
|- class="showFairy"
|dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>  
|color=#0072BC
| valign="middle" |
|backgroundcolor=#C7EBFC
|phase=2B-2
|content=
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</p>
}}


<!--T:32-->
<!-- Summary - Phase 2C -->
{| width="100%" style="box-sizing:border-box;"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|selectorid=showStep2C_Complete
| width="50%" class="scoringMeeple" | <span>'''Fairy bonus:''' Player with fairy assigned to <span class="showC1">follower</span><span class="showC2">meeple</span></span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br />
|color=#0072BC
<ul class="showAcrobats">
|backgroundcolor=#C7EBFC
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
|phase=2C
</ul>
|content=
 
<p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p>
<!--T:435-->
<p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p>
{{ScoringRow
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p>
  |selectorid=showHansStatue
<p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p>
  |scoringtype=Meeple
}}
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
<div class="showPhase2_Empty">No scorables in phase 2.</div>
  |description=
Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
}}


<!--T:436-->
</div>
|}<!-- Fairy -->
<div style="flex-grow: 1; overflow: hidden;">


<!--T:33-->
<!-- Summary - Phase 3 -->
<!-- Dispatch/Messages -->
{{ScoringPhaseSmallBox
|- class="showStep1A_Messages"
|class=wica-scoring
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>  
|title=3. Scoring a feature
| valign="middle" |
|mobiletitle=Score
  |content=


<!--T:34-->
<!-- Summary - Phase 3B -->
{| width="100%"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|color=#9E2322
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|backgroundcolor=#FBC9C3
|}
|phase=3B
|content=
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}


<!--T:35-->
<!-- Summary - Phase 3C -->
|}
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep3C_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3C
|content=
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p>
}}
}}


<!--T:36-->
</div>
{| class="wica-table showPhase1_Complete" width="100%"
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">
|-
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''


<!--T:37-->
<!-- Summary - Phase 4 -->
|-
{{ScoringPhaseSmallBox
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile'''
|class=wica-additional-actions
|title=4. Additional actions
|mobiletitle=Extra
|content=


<!--T:38-->
<!-- Summary - Phase 4A -->
|- class="showStep1B_Empty"
{{ScoringPhaseSmallBoxPhase
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|selectorid=showStep4A_Complete
|color=#D3C400
|backgroundcolor=#FFF799
|phase=4A
|content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p>
}}


<!--T:39-->
<!-- Summary - Phase 4B -->
<!-- WOF - Fortune -->
{{ScoringPhaseSmallBoxPhase
|- class="showWheelOfFortune"
|selectorid=showStep4B_Complete
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
|color=#D3C400
| valign="middle" |
|backgroundcolor=#FFF799
|phase=4B
|content=
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
}}


<!--T:40-->
</div>
{| width="100%"
</div>
|- valign="top"
</div><!-- sticky -->
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
|}


<!--T:41-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete">
<!-- WOF - Tax -->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray">
|- class="showWheelOfFortune"
<span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>  
</div>
| valign="middle" |
<div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;">


<!--T:42-->
<!--T:28-->
{| width="100%"
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | ('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
|}


<!--T:43-->
<!--T:29-->
<!-- WOF - Famine -->  
|-
|- class="showWheelOfFortune"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>  
| valign="middle" |


<!--T:44-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | &nbsp;
|-
|-
| colspan="2" | <hr />
| colspan="2" |
 
<!-- Tower buy back -->
{{ScoringRowTowerBuyBack
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:121-->
|}<!-- showStepAnyTimeOnce_Complete Block -->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<li>Pig-herds do not stack</li>
</ul>
|}


<!--T:122-->
<!--T:28-->
|}
{| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%"


<!--T:45-->
<!--T:29-->
<!-- WOF - Storm -->  
|-
|- class="showWheelOfFortune"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>  
| valign="middle" |


<!--T:46-->
|-
{| width="100%"
| colspan="2" |
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
|}


<!--T:47-->
|}<!-- showStepAnyTimeAlways_Complete Block -->
<!-- WOF - Inquisition -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>
| valign="middle" |


<!--T:48-->
</div>
{| width="100%"
</div><!-- showStepAnyTime_Complete box -->
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / monk
|}


<!--T:49-->
<!--T:27-->
<!-- WOF - Plague -->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
|- class="showWheelOfFortune"
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>  
</div>
| valign="middle" |
<div class="wica-box-body wica-placing-tile wica-visible">


<!--T:50-->
<!--T:28-->
{| width="100%"
{| class="showPhase1_Complete" width="100%"
|- valign="top"
|-
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
! colspan="2" | '''Round 1A: Begin Turn'''
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
|}


<!--T:51-->
<!--T:29-->
<!-- WOF - Crown -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>
| valign="middle" |
 
<!--T:52-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Three possible options:
|-
|-
| colspan="2" | <hr />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>


<!--T:53-->
<!--T:30-->
|}
|- class="showStep1A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:335-->
|- class="showStep1A_Complete"
<!-- Peasant Revolts -->
| colspan="2" |  
|- class="showPeasantRevolts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
| valign="middle" |  


<!--T:336-->
<!-- Fairy - Begin -->
{|
{{ScoringBegin
|- valign="top"
  |id=fairy
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" |
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:337-->
{{ScoringRowFairy
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr />
  |variant=beginofturn
}}


<!--T:338-->
<!-- Fairy - End -->
|- valign="top"
{{ScoringEnd}}
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span>'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features</span>


<!--T:339-->
<!-- Messenger - C1 Rules Message - Step 1A -->
|}
{{ScoringRowMessage
  |id=messages1a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1A_Messages
}}


<!--T:373-->
<!-- The Gifts - Road Sweeper -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>
| valign="middle" |
<!--T:374-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
|}
|}


<!--T:375-->
<!--T:36-->
<!-- The Gifts - Cash Out -->  
{| class="showPhase1_Complete" width="100%"
|- class="showGifts"
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
| valign="middle" |  


<!--T:376-->
<!--T:37-->
{| width="100%"
|-
|- valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
|}


<!--T:54-->
<!--T:38-->
<!-- Dispatch/Messages -->  
|- class="showStep1B_Empty"
|- class="showStep1B_Messages"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |


<!--T:55-->
|- class="showStep1B_Complete"
{| width="100%"
| colspan="2" |  
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}


<!--T:56-->
<!-- Wheel Of Fortune - Perform Events - Begin -->
|}
{{ScoringBegin
  |id=wheeloffortune
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}


<!--T:57-->
<!-- Wheel Of Fortune - Fortune -->
{| class="wica-table showPhase1_Complete" width="100%"
{{ScoringRow
|-
  |line=false
! colspan="2" | '''Round 1C - After drawing and placing tile'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune - Fortune:''' Current player only
  |triggerrobbers=true
  |rules=
'''3''' points
}}


<!--T:58-->
<!-- Wheel Of Fortune - Tax -->
|-  
{{ScoringRow
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune - Tax:''' All players with knights
  |triggerrobbers=true
  |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
 
<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
  |triggerrobbers=true
  |rows=
 
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=1
}}


<!--T:59-->
<!-- Wheel Of Fortune - Famine - Castles -->
|- class="showStep1C_Empty"
{{ScoringRowFieldCastle
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}


<!--T:60-->
<!-- Wheel Of Fortune - Famine - Pig -->
<!-- Wind Roses -->  
{{ScoringRowFieldPig
|- class="showWindRoses"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>
  |variant=WheelOfFortune
| valign="middle" |
  |points=+1
}}


<!--T:61-->
<!-- Wheel Of Fortune - Famine - Pig-herd -->
{| width="100%"
{{ScoringRowFieldPigHerd
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points<span class="showHansStatue"><br />'''&times;2''' for tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
  |variant=WheelOfFortune
|}
  |points=+1
}}


<!--T:382-->
<!-- Wheel Of Fortune - Famine - End -->
<!-- Spiel Doch 2/2018 -->
}}
|- class="showSpielDoch2018"
| align="center" valign="top"  width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>  
| valign="middle" |


<!--T:383-->
<!-- Wheel Of Fortune - Storm -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li>'''Basic rules:'''
  |scoringtype=Meeple
<ul>
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
<li>'''0''' points</li>
  |description=
</ul>
'''Wheel Of Fortune -  Storm:''' All players
</li>
  |triggerrobbers=true
<li>
  |rules=
'''Variant rules:'''
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
<ul>
}}
<li>'''5''' points</li>
</ul>
</li>
</ul>
|}


<!--T:369-->
<!-- Wheel Of Fortune - Inquisition -->
<!-- 20th Anniversary Expansions -->
{{ScoringRow
|- class="show20thAnniversaryExpansion"
  |line=false
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |  
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}


<!--T:370-->
<!-- Wheel Of Fortune - Plague -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Plague:''' All players
  |triggerrobbers=true
  |rules=
'''0''' points
<ul>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
</ul>
|}
}}


<!--T:420-->
<!-- Wheel Of Fortune - Perform Events - End -->
<!-- The Wonders of Humanity - Stonehenge -->  
{{ScoringEnd}}
|- class="showWondersOfHumanity"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |


<!--T:421-->
<!-- Wheel Of Fortune - Crown - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |selectorid=showWheelOfFortune
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
<ul>
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
  |description='''Crown'''
</ul>
}}
|}


<!--T:62-->
{{ScoringRow
<!-- Dispatch/Messages -->
  |line=false
|- class="showStep1C_Messages"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
  |scoringtype=Meeple
| valign="middle" |  
  |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
  |triggerrobbers=true
  |rules=
Three possible options:
  |rows=


<!--T:63-->
{{ScoringRow
{| width="100%"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |scoringtype=Meeple
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
|}
  |description=
 
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
<!--T:64-->
  |rules=
|}
'''3''' points
}}


<!--T:286-->
{{ScoringRow
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
  |rules=
'''6''' points
}}


<!--T:65-->
{{ScoringRow
</div><!-- Close box -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
  |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}


<!--T:66-->
}}
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible">
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">


<!--T:67-->
<!-- Wheel Of Fortune - Crown - End -->
{| class="wica-table showPhase2_Complete" width="100%"
{{ScoringEnd}}
|-
! colspan="2" | '''Round 2 - End of "move wood" phase'''


<!--T:68-->
<!-- Peasant Revolt - Begin -->
|-
{{ScoringBegin
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action
  |id=peasantrevolt
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
  |triggerrobbers=true
  |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}


<!--T:69-->
<!-- Peasant Revolt - End -->
|- class="showStep2A_Empty"
{{ScoringEnd}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:70-->
<!-- Gift - Begin -->
<!-- Bathhouses -->
{{ScoringBegin
|- class="showBathhouses"
  |id=gifts
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>
  |selectorid=showGifts
| valign="middle" |  
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}


<!--T:71-->
<!-- Gift - Road Sweeper - Begin -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for bathhouse on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
  |description=
'''Road Sweeper'''
  |triggerrobbers=true
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
</ul>
|}
  |rows=


<!--T:72-->
<!-- Gift - Road Sweeper - Ghosts -->
|-
{{ScoringRow
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span>
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


<!--T:73-->
<!-- Gift - Road Sweeper - End -->
|- class="showStep2B-1_Empty"
}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:74-->
{{ScoringRow
<!-- Abbot -->
  |line=false
|- class="showAbbot"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>  
  |scoringtype=Feature
| valign="middle" |
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
  |description=
'''Cash Out'''
  |triggerrobbers=true
  |rules=
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
}}


<!--T:75-->
<!-- Gift - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>


{{ScoringRow
<!-- Messenger - C1 Rules Message - Step 1B -->
   |selectorid=showHansStatue
{{ScoringRowMessage
   |scoringtype=Meeple
   |id=messages1b
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |selectorid=showStep1B_Messages
Abbot on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
}}


|} <!-- Abbot -->
|}


<!--T:76-->
<!--T:57-->
<!-- Acrobats -->  
{| class="showPhase1_Complete" width="100%"
|- class="showAcrobats"
|-
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
! colspan="2" | '''Round 1C - After drawing and placing tile'''
| valign="middle" |  


<!--T:77-->
<!--T:58-->
{| width="100%"
|-
|- valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
 
<!--T:59-->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep1C_Complete"
| colspan="2" |
 
<!-- Wind Rose - Begin -->
{{ScoringBegin
  |id=windrose
  |selectorid=showWindRoses
  |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}


{{ScoringRow
{{ScoringRow
  |selectorid=showHansStatue
   |scoringtype=Feature
   |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |description=
   |description=
Accrobats on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
  |triggerrobbers=true
   |rules=
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


|} <!-- Acrobats -->
<!-- Wind Rose - End -->
{{ScoringEnd}}


<!--T:340-->
<!-- Spiel Doch 2/2018 - Begin -->
<!-- Peasant Revolts -->
{{ScoringBegin
|- class="showPeasantRevolts"
  |selectorid=showSpielDoch2018
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
  |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
| valign="middle" |  
  |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}


<!--T:341-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |description=
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
 
  |triggerrobbers=true
<!--T:342-->
  |rules=
|-
| colspan="2" | <hr />
 
<!--T:343-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</ul>
 
</li>
<!--T:344-->
<li>
|-
'''Variant rules:'''
| colspan="2" | <hr class="dotted"/>
 
<!--T:345-->
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>'''5''' points</li>
</ul>
</li>
</ul>
</ul>
}}


<!--T:346-->
<!-- Spiel Doch 2/2018 - End -->
|}
{{ScoringEnd}}


<!--T:347-->
<!-- 20th Anniversary Expansion - Begin -->
|}
{{ScoringBegin
  |id=20thanniversary
  |selectorid=20thAnniversaryExpansion
  |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:78-->
{{ScoringRow
|-
  |scoringtype=Feature
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span>
  |description=
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
  |triggerrobbers=true
  |rules=
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}


<!--T:79-->
<!-- 20th Anniversary Expansion - End -->
|- class="showStep2B-2_Empty"
{{ScoringEnd}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:348-->
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
<!-- Peasant Revolts -->  
{{ScoringBegin
|- class="showStep2B-2_Complete"
  |id=worndersstonehenge
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
  |selectorid=showWondersOfHumanity
| valign="middle" |  
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:349-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a phantom</span> || width="50%" |
  |description=
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
  |triggerrobbers=true
  |rules=
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}


<!--T:350-->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
|-
{{ScoringEnd}}
| colspan="2" | <hr />


<!--T:351-->
<!-- Messenger - C1 Rules Message - Step 1C -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowMessage
|- valign="top"
  |id=messages1c
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting phantom '''during placement'''</span> || width="50%" | '''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for phantom on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |selectorid=showStep1C_Messages
}}


<!--T:352-->
|}
|}


<!--T:80-->
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
 
<!--T:65-->
</div><!-- Close box -->
 
<!--T:66-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">
 
<!--T:67-->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
 
<!--T:68-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>


<!--T:81-->
<!--T:69-->
|- class="showStep2C_Empty"
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:82-->
|- class="showStep2A_Complete"
<!-- Shepherd/Flock -->
| colspan="2" |  
|- class="showSheep"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>
| valign="middle" |  


<!--T:83-->
<!-- Bathhouse - Rebuy Meeple - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=bathhousesrebuy
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / sheep depicted
  |selectorid=showBathhouses
|}
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:84-->
{{ScoringRow
<!-- Fruit-Bearing Trees -->
  |scoringtype=Meeple
|- class="showFruitBearingTrees"
  |description=
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>  
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
| valign="middle" |  
  |rules=
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}


<!--T:85-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
|-
|-
| colspan="2" | <hr />
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
|- valign="top"
 
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
<!--T:72-->
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>


|}<!-- Fruit-Bearing Trees -->  
<!--T:73-->
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:422-->
|- class="showStep2B-1_Complete"
<!-- The Wonders of Humanity - Notre-Dame -->
| colspan="2" |
|- class="showWondersOfHumanity"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |  


<!--T:423-->
<!-- Abbot - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=abbot
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
  |selectorid=showAbbot
  |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Abbot - Scoring -->
{{ScoringRow
  |scoringtype=Meeple
  |description=
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
  |triggerrobbers=true
  |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<ul>
<li>Monastic buildings are:
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showShrines">Shrine</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showAbbey">Abbey</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</ul>
</li>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
|}
</span>
}}


<!--T:86-->
<!-- Abbot - Ghost -->
<!-- Dispatch/Messages -->
{{ScoringRow
|- class="showStep2C_Messages"
  |selectorid=showGhosts
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
  |scoringtype=Meeple
| valign="middle" |  
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
 
  |description=
<!--T:87-->
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
{| width="100%"
  |rules=
|- valign="top"
'''(-2)''' points / ghost added to the abbot<br />
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
<ul>
|}
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


<!--T:88-->
<!-- Abbot - Hans Statue -->
|}
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:293-->
<!-- Abbot - End -->
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
{{ScoringEnd}}


<!--T:89-->
<!-- Acrobats - Begin -->
</div><!-- Close box -->
{{ScoringBegin
  |id=acrobats
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}


<!--T:90-->
<!-- Acrobats - Scoring -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringRowAcrobats
<div class="wica-box-header wica-scoring wica-visible">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
  |variant=duringgame
</div>
}}
<div class="wica-box-body wica-scoring wica-visible">


<!--T:91-->
<!-- Acrobats - Ghost -->
{| class="wica-table" width="100%"
{{ScoringRowGhosts
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
! colspan="2" | '''Round 3 - Scoring phase'''
  |variant=duringgame
  |feature=AcrobatsPyramid
}}


<!--T:92-->
<!-- Acrobats - Hans Statue -->
|-
{{ScoringRowHansStatue
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}


<!--T:93-->
<!-- Acrobats - End -->
|-
{{ScoringEnd}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:94-->
<!-- Peasant Revolt - Protecting Meeple - Begin -->
|-
{{ScoringBegin
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
  |id=peasantrevoltsmeeple
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}


<!--T:95-->
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
<!-- Road -->  
{{ScoringRow
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="104" style="min-width: 70px; max-width: 104px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>  
  |scoringtype=Meeple
| width="95%" valign="middle" |  
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}


<!--T:96-->
<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{| width="100%" style="border-collapse: initial;"
{{ScoringRow
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>)
  |scoringtype=Meeple
 
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
<!--T:97-->
  |description=
|- class="showRoad_PrologHeaderDuringGame"
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
| colspan="2" | <hr class="solid" />
  |triggerrobbers=true
|- class="showRoad_PrologHeaderDuringGame"
  |rules=
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span>
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringEnd}}


<!--T:98-->
|- class="showPhantom"
<!-- Watchtowers (Road) -->
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
|- class="showWatchtowers"
| colspan="2" | <hr class="solid" />


<!--T:99-->
<!--T:78-->
{| width="100%" style="padding-left: 10px;"
|- class="showPhantom"
|- valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on road segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>


<!--T:123-->
<!--T:79-->
|-
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <hr />
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:124-->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
{| width="100%" style="padding-left: 10px;"
| colspan="2" |  
|- valign="top"
 
| class="scoringFeature"  width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;"  width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<!-- Peasant Revolt - Protecting Phantom - Begin -->
<ul>
{{ScoringBegin
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
  |id=peasantrevoltsphantom
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
  |selectorid=showStep2B-2_Complete
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
  |description='''Protecting a phantom'''
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
}}
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" style="padding-left: 10px;" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<ul class="showBridges">
<li>Wooden bridges are considered road segments</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
<ul class="showCityBridges">
<li>Wooden city bridges are considered city segments</li>
</ul>
|}


<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
{{ScoringRow
   |selectorid=showHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Watchtower on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
Protecting a phantom '''during placement'''
  |triggerrobbers=true
   |rules=
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!--T:125-->
<!-- Peasant Revolt - Protecting Phantom - End -->
|}<!-- Watchtowers (Road) -->
{{ScoringEnd}}


<!--T:100-->
|-
<!-- Tollkeepers (Road) -->
! colspan="2" | '''Round 2C: Resolve Move the Wood'''
|-  class="showTollkeepers"
| colspan="2" | <hr class="solid" />


<!--T:101-->
<!--T:80-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Toolkeepers.png |50px|left]] <span>'''Tollkeepers:''' Player with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2
|-
|-
| colspan="2" | <hr />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:126-->
<!--T:81-->
{| width="100%" style="padding-left: 10px;"
|- class="showStep2C_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| class="scoringFeature" width="50%" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" width="50%" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
 
'''3''' points / group of travelers on the road
|- class="showStep2C_Complete"
<ul class="showBridges">
| colspan="2" |  
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
 
</ul>
<!-- Shepherd/Flock - Begin -->  
|-
{{ScoringBegin
| colspan="2" | <hr class="dotted" />
  |id=shepherdflock
|- valign="top"
  |selectorid=showSheep
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
  |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
'''6''' points / group of travelers on the road
  |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<ul class="showBridges">
}}
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|}


{{ScoringRow
{{ScoringRow
  |selectorid=showHansStatue
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |description=
   |description=
Tollhouse on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
   |rules=
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
'''1''' point / sheep depicted
}}
}}


<!--T:127-->
<!-- Shepherd/Flock - End -->
|}<!-- Tollkeepers -->
{{ScoringEnd}}


<!--T:102-->
<!-- Fruit-Bearing Tree - Begin -->
|-
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=fruitbearing
|-
  |selectorid=showFruitBearingTrees
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
|-
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
| colspan="2" | <hr class="solid" />
  |description=
Two possible '''fruit actions'''
}}


<!--T:128-->
<!-- Fruit-Bearing Tree - Harvesting -->
{| width="100%" style="border-collapse: initial; padding-left: 10px;"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules road.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> <span>'''Road:''' Player(s) with majority on the feature</span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
  |scoringtype=Feature
<ul class="showC1">
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
  |description=
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
'''Harvesting'''
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
  |triggerrobbers=true
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
  |rules=
</ul>
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul class="showC2">
}}
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
 
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<!-- Fruit-Bearing Tree - Sell fruits -->
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
{{ScoringRow
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
  |edition={{{1|{{ScoringDefaultEdition}}}}}
</ul>
  |scoringtype=Feature
|- class="showGermanCathedrals"
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
| colspan="2" | <hr />
  |description=
|- class="showGermanCathedrals" valign="top"
'''Selling'''
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road segment on '''German cathedral(s)''' || class="scoringCore" | '''1''' point / road segment<br/>
  |triggerrobbers=true
<ul>
  |rules=
<li>Road segments on German cathedral tiles are counted separately</li>
Depends on number of tokens sold:<br />
</ul>
|- class="showBridges"
| colspan="2" | <hr />
|- class="showBridges" valign="top"
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
|- class="showTunnel"
| colspan="2" | <hr />
|- class="showTunnel" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>1 token = '''3''' points</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
<li>2 token = '''6''' points</li>
</ul>
<li>3 token = '''10''' points</li>
|- class="showFerries"
<li>4 token = '''15''' points</li>
| colspan="2" | <hr />
|- class="showFerries" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
<li>The ferry tile counts as 1 road tile</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
</ul>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:371-->
<!-- Fruit-Bearing Tree - End -->
|- class="showMarketsOfLeipzig"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
 
|- class="showMarketsOfLeipzig" valign="top"
<!-- Wonders of Humanity - Notre-Dame - Begin -->
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
{{ScoringBegin
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
  |id=worndersnotredame
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
  |selectorid=showWondersOfHumanity
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
  |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |triggerrobbers=true
  |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
}}


<!--T:424-->
<!-- Wonders of Humanity - Notre-Dame - End -->
|- class="showWondersOfHumanity"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
|- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' ||  class="scoringCore" | Long roads depending on wonder tile
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>


<!--T:425-->
<!-- Messenger - C1 Rules Message - Step 2C  -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowMessage
|- valign="top"
  |id=messages2c
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringCore" | <ul>
  |selectorid=showStep2C_Messages
<li class="showC1">The long forking road counts as 1 road tile</li>
}}
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>


<!--T:426-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
|}
|}


<!--T:294-->
<!--T:293-->
|- class="showLandSurveyors"
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
| colspan="2" | <hr />
 
|- class="showLandSurveyors" valign="top"
<!--T:89-->
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles ||  class="scoringCore" | Depending on active scoring tile
</div></div><!-- Close box -->
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:295-->
<!--T:90-->
{| width="100%" style="padding-left: 10px;"
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
|- valign="top"
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
| width="50%" class="scoringCore" | <ul>
</div>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting:
<div class="wica-box-body wica-scoring wica-visible">
<ul>
<li class="showGermanCathedrals">German cathedrals → yes</li>
<li class="showInns">Inns → yes</li>
<li class="showMage">Mage → no</li>
<li class="showMarketsOfLeipzig">Markets of Leipzig (Wainwrights quarter bonus) → no</li>
</ul>
</span></li>
</ul>


<!--T:296-->
<!--T:91-->
{| class="" width="100%"
|-
|-
| colspan="2" | <hr class="dotted"/>
! colspan="2" | '''Round 3 - Scoring phase'''
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] '''Peasant Uprising''' scoring tile
| class="scoringCore" | '''(-1)''' point / tile with a farmhouse


<!--T:297-->
<!--T:92-->
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] '''Street Fair''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span>
|}


<!--T:298-->
<!--T:93-->
|- class="showGermanCathedrals"
|-
| colspan="2" | <hr />
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile (except for German cathedral tiles)<br/>
'''(+1)''' point / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>


<!--T:431-->
<!--T:94-->
{{ScoringRow
|-
   |selectorid=showWells
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
   |scoringtype=Tile
 
   |image={{Feature|name=Well|variant=image|size=35px|edition=C1}}
|-
| colspan="2" |
 
<!-- Road - Begin -->
{{ScoringBegin
   |id=road
}}
 
<!-- Road - Prolog - Begin -->
{{ScoringRowScoring
   |selectorid=showRoad_PrologHeaderDuringGame
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |description=
   |description=
Road with '''{{Feature|name=Well|text=well(s)}}'''
'''Bonus scoring (prolog)'''
   |rules=
   |keepopen=true
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span>
}}
}}


{{ScoringRow
<!-- Road - Watchtower -->
   |selectorid=showBardsCarcassonne
{{ScoringGroupWatchtower
  |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
   |description=
Road with '''{{Piece|name=NoteToken|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
}}
}}


<!--T:432-->
<!-- Road - Tollkeeper - Begin -->
|- class="showMage"
{{ScoringRowRoadTollkeeper
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showMage" valign="top"
  |variant=duringgame
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / actual tile<br/>
}}
<ul>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road || Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:299-->
<!-- Road - Prolog - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|left]] '''Poverty''' scoring tile
| width="50%" | '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}


<!--T:300-->
<!-- Road - Determine size of feature -->
|- class="showLittleBuildings"
{{ScoringGroupSizeOfRoad
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLittleBuildings" valign="top"
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on road tiles || <ul>
  |variant=duringgame
<li>'''Basic rules:'''
}}
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showSignposts"
| colspan="2" | <hr />
|- class="showSignposts" valign="top"
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>


<!--T:385-->
<!-- Road - Determine majority on road -->
|- class="showGhosts"
{{ScoringGroupMajorityRoad
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showGhosts" valign="top"
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
  |variant=duringgame
<ul>
}}
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>


{{ScoringRow
<!-- Road - Feature Scoring - Begin -->
   |selectorid=showHansStatue
{{ScoringGroupFeatureRoad
  |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |description=
   |variant=duringgame
Road on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
}}


<!--T:104-->
<!-- Road - Bonus Epilog -->
|} <!-- Road Feature -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Road
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=
}}


<!--T:105-->
<!-- Road - End -->
|- class="showRoad_EpilogHeaderDuringGame"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
|- class="showRoad_EpilogHeaderDuringGame"
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
|-
| colspan="2" |


<!--T:107-->
<!-- City - Begin -->
<!-- Teacher (road) -->
{{ScoringBegin
|- class="showTeacher"
  |id=city
| colspan="2" | <hr class="solid" />
}}


<!--T:129-->
<!-- City - Bonus scoring (prolog) - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowScoring
|- valign="top"
  |selectorid=showCity_PrologHeaderDuringGame
| width="50%" class="scoringMeeple" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
|}
  |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}


<!--T:108-->
<!-- City - Watchtower -->
<!-- Markets Of Leipzig (road)  -->
{{ScoringGroupWatchtower
|- class="showMarketsOfLeipzig"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
}}


<!--T:130-->
<!-- City - Bonus scoring (prolog) - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''(+1)''' point / actual tile<br />
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
|}


<!--T:109-->
<!-- City - Determine size of city -->
<!-- Rigmaster (road) -->
{{ScoringGroupSizeOfCity
|- class="showRingmasterScoring"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}


<!--T:131-->
<!-- City - Determine count of coat of arms-->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupCoatOfArmsCity
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
<ul>
  |variant=duringgame
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
}}
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:110-->
<!-- City - Determine majority in city -->
<!-- Fairy (road) -->
{{ScoringGroupMajorityCity
|- class="showFairy"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}


<!--T:132-->
<!-- City- Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureCity
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
|}
  |variant=duringgame
}}


<!--T:112-->
<!-- City - Bonus Epilog -->
|}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=City
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}


<!--T:133-->
<!-- City - End -->
<!-- Cities -->
{{ScoringEnd}}
|-
 
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>
<!-- Monastic Building - Begin -->
| valign="middle" |
{{ScoringBegin
  |id=monastery
}}


<!--T:134-->
<!-- Monastic Building - Feature Scoring -->
{| width="100%" style="border-collapse: initial;"
{{ScoringGroupFeatureMonastery
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="100%" class="scoringTile" | <span>'''City''' (knight)</span>
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |variant=duringgame
}}


<!--T:302-->
<!-- Monastic Building - Bonus Epilog -->
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
{{ScoringGroupBonusEpilog
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
  |mechanics=MonasticBuilding
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span>
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
<!-- /// Actions
}}
|- class="showCastles"
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;" class="showCastles"
|- valign="top"
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
<ul>
<li>The newly created castle is incomplete.</li>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
</ul>
|}
-->
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" />


<!--T:141-->
<!-- Monastic Building - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
 
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<!-- Farmer & Barn 1 - Begin -->  
<ul class="showC1">
{{ScoringBegin
<li>Applied when the Gingerbread Man moves from a completed city </li>
  |id=farmerbarn1
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
  |selectorid=showBarn
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
}}
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
 
</ul>
<!-- Farmer & Barn 1 - Figure Scoring -->
<ul class="showC2">
{{ScoringGroupFigureBarn
<li>Applied when the Gingerbread Man moves from a completed city </li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
  |variant=duringgame1
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
}}
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
 
</ul>
<!-- Farmer & Barn 1 - Bonus Epilog -->
|}
{{ScoringGroupBonusEpilog
<!-- /// Actions
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showTraders"
  |mechanics=FarmerAndBarn
| colspan="2" | <hr class="solid" />
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
X
  |image=
{| width="100%" style="padding-left: 10px;" class="showTraders"
}}
|- valign="top"
 
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<!-- Farmer & Barn 1 - End -->  
<ul>
{{ScoringEnd}}
<li>The trade good tokens will be scored after the game.</li>
 
</ul>
<!-- Farmer & Barn 2 - Begin -->  
|}
{{ScoringBegin
X
  |id=farmerbarn2
|- class="showKingAndRobber"
  |selectorid=showBarn
| colspan="2" | <hr class="solid" />
}}
x
 
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
<!-- Farmer & Barn 2 - Figure Scoring -->
|- valign="top"
{{ScoringGroupFigureBarn
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |variant=duringgame2
<li>The King tile will be scored after the game.</li>
}}
</ul>
 
|}
<!-- Farmer & Barn 1 - Bonus Epilog -->
x
{{ScoringGroupBonusEpilog
|- class="showCountOfCarcassonne"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |machanics=FarmerAndBarn
x
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
  |image=
|- valign="top"
}}
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <span class="showC1">quarter</span><span class="showC2">district</span><br />
 
<ul>
<!-- Farmer & Barn 2 - End -->  
<li>The feature about to be scored can be unoccupied or occupied.</li>
{{ScoringEnd}}
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
 
<li>Majority is reevaluated after the redeployment</li>
<!-- Castle - Begin -->  
</ul>
{{ScoringBegin
|}
  |id=castle_scoring
x
  |selectorid=showCastles
|- class="showLandSurveyors"
}}
| colspan="2" | <hr class="solid" />
 
x
<!-- Castle - Feature Scoring - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowScoring
|- class="showLandSurveyors" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile
  |triggerteacher=true
|- class="showLandSurveyors"
  |triggerrobbers=true
| colspan="2" | <hr class="solid"/>
  |robbersplus=true
x
  |triggerringmaster=true
{| width="100%" style="padding-left: 10px;"
  |extendedringmaster=true
|- valign="top"
  |triggercastle=true
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
| width="50%" | <ul>
  |keepopen=true
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
}}
<li class="showHills">Hills are not considered</li>
 
</ul>
<!-- Castle - Castles -->
|}
{{ScoringRowCastles
x
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |variant=duringgame
-->
}}
|- class="showCity_PrologHeaderDuringGame_2 showWatchtowers"
 
| colspan="2" | <hr class="solid" />
<!-- Castle - Ghosts -->
|- class="showCity_PrologHeaderDuringGame_2 showWatchtowers"
{{ScoringRowGhosts
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Castle
}}
 
<!-- Castle - End -->  
{{ScoringEnd}}


<!--T:136-->
<!-- Baba Yaga's Hut - Begin -->
<!-- Watchtowers (City) -->
{{ScoringBegin
|- class="showWatchtowers"
  |id=babayagahut
| colspan="2" | <hr class="solid" />
  |selectorid=showRussianPromos
}}
 
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringGroupFeatureBabaYaga
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=BabaYagaHut
}}


<!--T:137-->
<!-- Baba Yaga's Hut - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on city segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|-
| colspan="2" | <hr class="solid" />


<!--T:138-->
<!-- Garden - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=garden
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
  |selectorid=showAbbotAndGardens_Full
<ul>
}}
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<ul class="showBridges">
<li>Wooden bridges are considered road segments</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
<ul class="showCityBridges">
<li>Wooden city bridges are considered city segments</li>
</ul>
|}


{{ScoringRow
<!-- Garden - Feature Scoring -->
   |selectorid=showHansStatue
{{ScoringGroupFeatureGarden
  |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |variant=duringgame
  |description=
Watchtower on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
}}


<!--T:139-->
<!-- Garden - Bonus Epilog -->
|} <!-- Watchtowers (City) -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}


<!--T:142-->
<!-- Garden - End -->  
|-
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>


<!--T:312-->
<!-- German Castle - Begin -->  
|-
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=germancastle
  |selectorid=showGermanCastles
}}


<!--T:143-->
<!-- German Castle - Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureGermanCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:313-->
<!-- German Castle - Bonus Epilog -->
|- class="showLandSurveyors" valign="top"
{{ScoringGroupBonusEpilog
| class="scoringSurveyor" width="50%" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" class="scoringCore" | Depending on active scoring tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLandSurveyors"
  |feature=GermanCastle
| colspan="2" | <hr class="solid"/>
}}
 
<!-- German Castle - End -->
{{ScoringEnd}}
 
<!-- German Cathedral - Begin -->
{{ScoringBegin
  |id=germancathedral
  |selectorid=showGermanCathedrals
}}
 
<!-- German Cathedral - Determine legth of roads -->
{{ScoringGroupSizeOfRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}


<!--T:314-->
{{ScoringGroupFeatureGermanCathedral
{| width="100%" style="padding-left: 10px;"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<!-- // No Action ( -->
  |varian=duringgame
|- valign="top"
}}
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
| width="50%" class="scoringCore" | <ul>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li class="showHills">Hills are not considered</li>
</ul>
|}


<!--T:316-->
<!-- German Cathedral - Bonus Epilog -->
|- class="showLandSurveyors"
{{ScoringGroupBonusEpilog
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}


<!--T:317-->
<!-- German Cathedral - End -->
{{ScoringRow
{{ScoringEnd}}
  |line=
 
  |scoringtype=Tile
<!-- Cemetery - Begin -->  
  |image=<span class="showC1_Graphics">{{Feature|name=City|variant=image|size=50px|edition=C1}}</span><span class="showC2_Graphics">{{Feature|name=City|variant=image|size=50px|edition=C2}}</span><span class="showWE_Graphics">{{Feature|name=City|variant=image|size=50px|edition=WE3}}</span>
{{ScoringBegin
  |description=
  |id=cemetery
'''City:''' Player(s) with majority on the feature
  |selectorid=showCemeteries
  |corefeature=true
  |triggerrobbers=true
  |triggercastle=true
  |robbersplus2=true
  |rules=
'''2''' points / {{TileIcon|size=x15px}} tile<br />
<div class="showGamblersLuck">
'''City without {{Piece|name=GamblersLuckXToken|edition=C2|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
'''2''' points / <span class="showC1">{{Feature|name=CoatOfArms|variant=imageandtext|edition=C1|size=x15px|text=pennant}}</span><span class="showC2">{{Feature|name=CoatOfArms|variant=imageandtext|edition=C2|size=x15px|text=coat of arms}}</span>
<span class="showFamilyFeud"><br />'''2''' points / <span class="showC1">{{Feature|name=CoatOfArmsRedYellow|variant=imageandtext|edition=C1|size=x15px|text=red-and-yellow pennant}}</span><span class="showC2">{{Feature|name=CoatOfArmsRedYellow|variant=imageandtext|edition=C2|size=x15px|text=red-and-yellow coat of arms}}</span></span>
<span class="showGreatFairs"><br />'''2''' points / <span class="showC1">{{Feature|name=GreatFairSymbol|variant=imageandtext|edition=C1|size=x15px|text=great fair symbol}}</span><span class="showC2">{{Feature|name=GreatFairSymbol|variant=imageandtext|edition=C2|size=x15px|text=great fair symbol}}</span></span>
<span data-dynamic-selector="[ 'AND', 'showGamblersLuck', 'showFamilyFeud']"><br />'''2''' points / {{Feature|name=CoatOfArmsGrey|variant=imageandtext|edition=C2|size=x15px|text=grey coat of arms}}</span></span>
<div class="showGamblersLuck">
'''City with {{Piece|name=GamblersLuckXToken|edition=C2|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
<span class="showGamblersLuck">'''0''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span>'''<span class="showC1">{{Feature|name=CoatOfArms|edition=C1|text=pennant}}</span><span class="showC2">{{Feature|name=CoatOfArms|edition=C2|text=coat of arms}}</span>'''</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!--T:353-->
<!-- Cemetery - Feature Scoring -->
|- class="showCityGates"
{{ScoringGroupFeatureCemetery
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:354-->
<!-- Cemetery - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupBonusEpilog
|- class="showCityGates" valign="top"
   |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile"  | <span>[[File:CityGates_C1_Tile_15.png|50px|left]]</span> <span>'''1-tile city:''' Player on the feature</span> || width="50%" class="scoringCore" | '''4''' points / scored feature
   |feature=Cemetery
<ul>
<li>This is a special case from '''The City Gates'''</li>
</ul>
|}
 
{{ScoringRow
   |selectorid=showCityBridges
  |scoringtype=Tile
  |image={{Piece|name=CityBridge|variant=image|size=50px}}
   |description=
Tile with '''wooden city bridge(s)'''
  |corefeature=true
  |rules=
<ul>
<li>The wooden city bridge counts as 1 city tile</li>
<li>A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile</li>
</ul>
}}
}}


<!--T:427-->
<!-- Cemetery - End -->  
|- class="showWondersOfHumanity"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
|- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' ||  class="scoringCore" | Large cities depending on wonder tile
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>


<!--T:428-->
<!-- Haunted Castle - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=hountedcastle
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
  |selectorid=showHauntedCastles
| width="50%" class="scoringCore" | <ul>
}}
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>


<!--T:429-->
<!-- Haunted Castle - Feature Scoring -->
|-
{{ScoringGroupFeatureHauntedCastle
| colspan="2" | <hr class="dotted"/>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |variant=duringgame
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile
}}
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>


<!--T:430-->
<!-- Haunted Castle - Bonus Epilog -->
|-
{{ScoringGroupBonusEpilog
| colspan="2" | <hr class="dotted"/>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |feature=HauntedCastle
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile
}}
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
|}


<!--T:318-->
<!-- Haunted Castle - End -->  
|- class="showLandSurveyors"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles || class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:319-->
<!-- Fortune Teller - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=fortuneteller
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul>
  |selectorid=showFortuneTeller
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
}}
<ul>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</span></li>
</ul>


<!--T:333-->
<!-- Fortune Teller - Feature Scoring -->
|-
{{ScoringGroupFeatureFortuneTeller
| colspan="2" | <hr class="dotted"/>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:334-->
<!-- Fortune Teller - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringCore" | '''(+0)''' point / tile
  |mechanics=Feature
|- valign="top"
  |feature=FortuneTellerTent
| class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
}}
|}


<!--T:320-->
<!-- Fortune Teller - End -->  
|- class="showCathars"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
|- class="showCathars"
| class="scoringCore" | '''(-1)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Sieges do not stack</li>
</ul>
|- class="showCathedrals"
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- class="showCathedrals"
|  class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
</ul>


{{ScoringRow
<!-- Vista - Begin -->
  |selectorid=showBardsCarcassonne
{{ScoringBegin
  |scoringtype=Feature
   |id=vista
  |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
   |selectorid=showVistas
   |description=
City with '''{{Piece|name=NoteToken|text=note token(s)}}'''
   |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
}}
}}


|- class="showMage"
<!-- Vista - Feature Scoring -->
| colspan="2" | <hr />
{{ScoringGroupFeatureVista
|- class="showMage" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile
  |variant=duringgame
|- class="showWitch"
}}
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>


<!--T:321-->
<!-- Vista - Bonus Epilog -->
|- class="showLandSurveyors"
{{ScoringGroupBonusEpilog
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLandSurveyors" valign="top"
   |feature=Vista
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||   Depending on active scoring tile
}}
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:322-->
<!-- Vista - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| width="50%" | '''(+3)''' points for feature


<!--T:323-->
<!-- Obelisk - Begin -->
|-
{{ScoringBegin
| colspan="2" | <hr class="dotted"/>
  |id=obelisk
|- valign="top"
  |selectorid=showObelisk
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
}}
| '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}


<!--T:324-->
<!-- Obelisk - Special Figure Scoring -->
|- class="showLittleBuildings"
{{ScoringGroupFigureObelisk
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLittleBuildings" valign="top"
   |variant=duringgame
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
}}
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
   <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>


{{ScoringRow
<!-- Obelisk - Bonus Epilog -->
   |selectorid=showHansStatue
{{ScoringGroupBonusEpilog
  |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |feature=Obelisk
   |description=
   |mechanics=Figure
City on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
}}


|} <!-- City Feature -->
<!-- Obelisk - End -->
{{ScoringEnd}}


<!--T:144-->
<!-- Decinsky Sneznik - Begin -->
|- class="showCity_EpilogHeaderDuringGame"
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=decinskysneznik
|- class="showCity_EpilogHeaderDuringGame"
  |selectorid=showDecinskySneznik
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
}}


<!--T:145-->
<!-- Decinsky Sneznik - Special Figure Scoring -->
<!-- Teacher (city) -->
{{ScoringGroupFigureDecinskySneznik
|- class="showTeacher"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |variant=duringgame
}}


<!--T:146-->
<!-- DecinskySneznik - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupBonusEpilog
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
  |feature=ObservationTower
|}
  |mechanics=Figure
}}
 
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}


<!--T:147-->
<!-- Spring - Begin -->
<!-- Markets Of Leipzig (city)  -->
{{ScoringBegin
|- class="showMarketsOfLeipzig"
  |id=spring
| colspan="2" | <hr class="solid" />
  |selectorid=showSpring
}}


<!--T:148-->
<!-- Spring - Tile Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupTileSpring
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringMeeple" width="50%" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Coiners quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''(+3)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
  |variant=duringgame
<ul>
}}
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
|}


<!--T:149-->
<!-- Spring - End -->
<!-- Ringmaster (city) -->
{{ScoringEnd}}
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />


<!--T:150-->
<!-- Wetland - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=wetland
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |selectorid=showWetlands
<ul>
}}
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:151-->
<!-- Wetland - Tile Scoring -->
<!-- Fairy (city) -->
{{ScoringGroupTileWetland
|- class="showFairy" style="padding-left: 10px;"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |variant=duringgame
}}


<!--T:152-->
<!-- Wetland - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupBonusEpilog
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
  |feature=Wetland
|}
  |mechanics=Tile
  |template=Feature
}}


<!--T:153-->
<!-- Wetland - End -->
|}
{{ScoringEnd}}


<!--T:154-->
<!--T:257-->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries + Darmstadt Churches -->
|-
|-
| class="scoringTile" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>


<!--T:155-->
<!--T:258-->
| valign="middle" |
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:156-->
|- class="showStep3C_Complete"
{| width="100%"
| colspan="2" |


<!--T:157-->
<!-- Circus - Begin -->
|- valign="top"
{{ScoringBegin
| colspan="2" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
  |id=bigtop
|-
  |selectorid=showCircus
| colspan="2" | <hr class="solid" />
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}


<!--T:158-->
<!-- Circus - Circus -->
{| width="100%"
{{ScoringRowCircus
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |variant=duringgame
|-
}}
| colspan="2" | <hr class="solid" />


<!--T:159-->
<!-- Circus - Hans Statue -->
{| width="100%"  style="padding-left: 10px;"
{{ScoringRowHansStatue
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules monastery.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|50px|left]]</span> <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>'''<span class="showShrines"> / '''Shrine'''</span><span class="showAbbey"> / '''Abbey''' </span><span class="showMonasteries"> / '''German monastery''' / '''Dutch & Belgian monastery''' / '''Japanese building'''</span><span class="showDarmstadt"> / '''Darmstadt church'''</span></span></span>''':'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span></span>
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:325-->
<!-- Circus - End -->
|- class="showLandSurveyors"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:326-->
<!-- Beting Office - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=betoffice
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
  |selectorid=showBets
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
}}


<!--T:327-->
<!-- Betting Office - Special Figure Scoring -->
|-
{{ScoringGroupFeatureBettingOffice
| colspan="2" | <hr class="dotted"/>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |variant=duringgame
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
}}
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>


<!--T:328-->
<!-- Betting Office - End -->
|-
{{ScoringEnd}}
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}


<!--T:329-->
<!-- Gingerbread Man - Begin -->
|- class="showVineyards"
{{ScoringBegin
| colspan="2" | <hr />
  |id=gingerbreadman3c
|- class="showVineyards" valign="top"
  |selectorid=showGingerbreadMan
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
|- class="showLittleBuildings"
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
| colspan="2" | <hr />
}}
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.


<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
{{ScoringRow
   |selectorid=showHansStatue
   |line=false
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
   |description=
   |description=
<span class="showC1">Cloister</span><span class="showC2">Monastery</span><span class="showShrines"> or Shrine</span><span class="showAbbey"> or Abbey</span><span class="showMonasteries"> or German monastery or Dutch & Belgian monastery or Japanese building</span><span class="showDarmstadt"> or Darmstadt church</span> on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
   |rules=
   |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
}}
<ul class="showC1">
 
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
|}
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
 
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<!--T:160-->
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
|} <!-- Monastic Feature -->
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}


<!--T:161-->
<!-- Gingerbread Man - End -->
|- class="showMonasticBuilding_EpilogHeaderDuringGame"
{{ScoringRowEnd}}
| colspan="2" | <hr class="solid" />
|- class="showMonasticBuilding_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!--T:162-->
<!-- Messenger - C1 Rules Message - Step 3C -->
<!-- Teacher (monastic building) -->
{{ScoringRowMessage
|- class="showTeacher"
  |id=messages3c
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}


<!--T:163-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
|}


<!--T:164-->
</div><!-- Close box -->
<!-- Darmstadt churches (monastic building) -->
|- class="showDarmstadt"
| colspan="2" | <hr />


<!--T:165-->
<!--T:116-->
{| width="100%"  style="padding-left: 10px;"
</div><!-- Top and Bottom spacing  -->
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] <span>For a '''Darmstadt Church'''<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" |  <span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span><span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|}


<!--T:166-->
<!--T:266-->
<!-- Markets Of Leipzig (monastic building) -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
|- class="showMarketsOfLeipzig"
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
| colspan="2" | <hr class="solid" />
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
 
</div>
<!--T:167-->
<div class="wica-box-body wica-additional-actions wica-visible">
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
|}


<!--T:168-->
<!--T:267-->
<!-- Ringmaster (monastic building) -->
{| class="showPhase4_Complete" width="100%"
|- class="showRingmasterScoring"
|-
| colspan="2" | <hr class="solid" />
! colspan="2" | '''Round 4 - End of turn'''


<!--T:169-->
<!--T:268-->
{| width="100%" style="padding-left: 10px;"
|-
|- valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:170-->
<!--T:269-->
<!-- Fairy (monastic building) -->
|- class="showStep4A_Empty"
|- class="showFairy"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <hr class="solid" />


<!--T:171-->
|- class="showStep4A_Complete"
{| width="100%" style="padding-left: 10px;"
| colspan="2" |  
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}


<!--T:172-->
<!-- Catapult - Begin -->
|}
{{ScoringBegin
  |id=catapult
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}


<!--T:173-->
<!-- Catapult - Catapult - Begin -->
<!-- Barn - Case 1 -->
{{ScoringRow
|- class="showBarn"
  |line=false
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
  |scoringtype=Feature
| valign="middle" |
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=


<!--T:174-->
<!-- Catapult - Target - Begin -->  
{| width="100%"
{{ScoringRow
|- valign="top"
  |scoringtype=Feature
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1''' || width="50%" | '''Placing a barn''' assuming majority of farmers
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
|-
  |description=
| colspan="2" | <hr class="solid" />
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=


<!--T:175-->
{{ScoringRow
|-
  |scoringtype=Feature
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |description=Token which lands '''closest to the target''' fair tile
|-
  |rules=Hurler '''5''' points
| colspan="2" | <hr class="solid" />
}}


<!--T:176-->
<!-- Catapult - Target - End -->  
{| width="100%" style="padding-left: 10px;"
}}
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>


<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
{{ScoringRow
  |selectorid=showBardsCarcassonne
   |scoringtype=Feature
   |scoringtype=Feature
   |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
   |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
   |description=
   |description=
Field with '''{{Piece|name=NoteToken|text=note token(s)}}'''
'''Playing catch'''
   |rules=
   |rules=
'''Basic rules:'''<br />
Depends on the outcome
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
  |rows=
'''Advanced variant:'''<br />
 
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
}}


|- class="showCathars"
{{ScoringRow
| colspan="2" | <hr />
  |scoringtype=Feature
|- class="showCathars" valign="top"
  |description='''Not caught — and not far enough'''
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
  |rules=Catcher '''5''' points
<ul>
}}
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''  
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:177-->
{{ScoringRow
|- class="showFeature_EpilogHeaderDuringGame"
  |scoringtype=Feature
| colspan="2" | <hr class="solid" />
  |description='''Not caught — but far enough'''
|- class="showFeature_EpilogHeaderDuringGame"
  |rules=Hurler '''5''' points
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
}}


<!--T:178-->
{{ScoringRow
<!-- Teacher (farm & barn) -->
  |scoringtype=Feature
|- class="showTeacher"
  |description='''Touched — but not caught'''
| colspan="2" | <hr class="solid" />
  |rules=Hurler '''5''' points
}}


<!--T:179-->
<!-- Catapult - Play Catch - End -->  
{| width="100%" style="padding-left: 10px;"
}}
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}


<!--T:180-->
<!-- Catapult - Catapult - End -->
<!-- Ringmaster (farm & barn) -->
}}
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />


<!--T:181-->
<!-- Catapult - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:182-->
<!-- Courier  - Begin -->  
<!-- Fairy (farm & barn) -->
{{ScoringBegin
|- class="showFairy"
  |id=courier
| colspan="2" | <hr class="solid" />
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}


<!--T:183-->
<!-- Courier - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}


<!--T:184-->
<!-- Messenger - C2 -->
|}
{{ScoringGroupMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}


<!--T:185-->
<!-- Messenger - C1 Rules Message -->
<!-- Barn - Case 2 -->
{{ScoringRowMessage
|- class="showBarn"
  |id=messages4a
| valign="middle" |
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}


<!--T:186-->
<!-- Snake and Ladders - Phase 4 - End -->
{| width="100%"
{{ScoringGroupSnakesAndLadders
|- valign="top"
  |id=snakesandladders4
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |variant=duringgame
| colspan="2" | <hr class="solid" />
}}


<!--T:187-->
<!-- Easter Nest - Begin -->  
|-
{{ScoringBegin
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |id=easternest
|-
  |selectorid=showEasterInCarcassonne
| colspan="2" | <hr class="solid" />
  |scoringtype=Feature
 
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<!--T:188-->
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
{| width="100%" style="padding-left: 10px;"
}}
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>


<!-- Easter Nest - Easter Nest -->
{{ScoringRow
{{ScoringRow
   |selectorid=showBardsCarcassonne
   |selectorid=showEasterInCarcassonne
   |scoringtype=Feature
   |scoringtype=Feature
   |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
   |line=
   |description=
   |description=
Field with '''{{Piece|name=NoteToken|text=note token(s)}}'''
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
   |rules=
   |rules=
'''Basic rules:'''<br />
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
<ul>
'''Advanced variant:'''<br />
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |id=easterbunny
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


|- class="showCathars"
<!-- Easter Bunny - Easter Bunny -->
| colspan="2" | <hr />
{{ScoringRowEasterBunny
|- class="showCathars" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
  |variant=duringgame
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Bazaar  - Begin -->
{{ScoringBegin
  |id=bazaar
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Bazaar - Bazaar -->
{{ScoringRow
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>Players are allowed to have negative points as a result</li>
</ul>
</ul>
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}


<!--T:189-->
<!-- Bazaar - End -->
|- class="showFeature_EpilogHeaderDuringGame"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!--T:190-->
<!--T:282-->
<!-- Teacher (farm & barn) -->
|-
|- class="showTeacher"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
| colspan="2" | <hr class="solid" />


<!--T:191-->
<!--T:283-->
{| width="100%" style="padding-left: 10px;"
|- class="showStep4B_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}


<!--T:192-->
|- class="showStep4B_Complete"
<!-- Ringmaster (farm & barn) -->
| colspan="2" |  
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />


<!--T:193-->
<!--T:284-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!--T:194-->
<!--T:332-->
<!-- Fairy (farm & barn) -->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|- class="showFairy"
| colspan="2" | <hr class="solid" />


<!--T:195-->
</div><!-- Close Box  -->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}


<!--T:196-->
<!--T:285-->
|}
</div><!-- Top bottom spacing  -->


<!--T:197-->
<!--T:117-->
<!-- Castle Tokens -->
</div><!-- Hiding layer -->
|- class="showCastles"
</translate>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
</onlyinclude>
| valign="middle" |
<noinclude>
 
</div> <!-- end of class="anonymous-hide user-show" -->
<!--T:198-->
</noinclude>
{| width="100%"
<noinclude>
|- valign="top"
<!-- todo stuff -->
| width="100%" class="scoringFeature" colspan="2" | <span>'''Castle''' (castle occupier / knight / lord)</span>
<!--T:302-->
 
<!--
<!--T:199-->
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
|-
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|-
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> -->
|-
<!-- /// Actions
|- class="showCastles"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
{| width="100%" style="padding-left: 10px;" class="showCastles"
<!--T:200-->
{| width="100%" style="padding-left: 10px;" id="castle_scoring"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle:''' <span class="showFlierOrCropCircles"> Player(s) with the majority on the feature</span><span class="showNotFlierAndNotCropCircles"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> in the castle</span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
<ul>
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
<li>The newly created castle is incomplete.</li>
</ul>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''
<ul>
<li>Penalty only affects '''players with majority'''
<ul class="showMayor">
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
</ul>
</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}
-->
<!-- Gingerbread Man -->
<!-- |- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" /> -->


<!--T:201-->
<!--T:141-->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
<!-- {| width="100%" style="padding-left: 10px;"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
 
<!--T:202-->
<!-- Teacher (castle) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
 
<!--T:203-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
|}
<ul class="showC1">
 
<li>Applied when the Gingerbread Man moves from a completed city </li>
<!--T:204-->
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<!-- Ringmaster (castle) -->
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
|- class="showRingmasterScoring_Extended"
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from a completed city </li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|} -->
<!-- /// Actions
|- class="showTraders"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
X
<!--T:205-->
{| width="100%" style="padding-left: 10px;" class="showTraders"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<ul>
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The trade good tokens will be scored after the game.</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
</ul>
|}
|}
 
X
<!--T:206-->
|- class="showKingAndRobber"
<!-- Fairy (castle) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
x
<!--T:207-->
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on castle token on one tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
<ul>
<li>The King tile will be scored after the game.</li>
</ul>
|}
|}
 
x
<!--T:208-->
|- class="showCountOfCarcassonne"
|}
 
<!--T:209-->
<!-- Baba Yaga's Hut -->
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
| valign="middle" |
 
<!--T:210-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span>
 
<!--T:211-->
|-
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|-
x
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
|-
| colspan="2" | <hr class="solid" />
 
<!--T:212-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | [[File:Scoring_C1_Baba_Yaga.jpg|50px|left]] <span>'''Baba Yaga's hut:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
|- class="showLittleBuildings"
<ul>
| colspan="2" | <hr />
<li>The feature about to be scored can be unoccupied or occupied.</li>
|- class="showLittleBuildings" valign="top"
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>Majority is reevaluated after the redeployment</li>
<li>'''Basic rules:'''  
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
<!--T:386-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Baba Yaga's hut on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|} <!-- Baba Yaga's Hut -->
<!--T:213-->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:214-->
<!-- Teacher (Baba Yaga's Hut) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:215-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
|}
 
x
<!--T:216-->
|- class="showLandSurveyors"
<!-- Ringmaster (Baba Yaga's Hut) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
x
<!--T:217-->
{| width="100%" style="padding-left: 10px;"
|- class="showLandSurveyors" valign="top"
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
x
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
<ul>
| width="50%" | <ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li>The feature is scored first, then the ringmaster</li>
<li class="showHills">Hills are not considered</li>
</ul>
</ul>
|}
|}
 
x
<!--T:218-->
<!-- Fairy (Baba Yaga's Hut) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
 
<!--T:219-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
|}
-->


<!--T:220-->
|}
<!--T:221-->
<!-- Gardens -->
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |
<!--T:222-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''Garden''' (abbot)</span>
<!--T:223-->
|-
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
<!--T:224-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | [[File:Feature_Garden_C2.png|50px|left]] <span>'''Garden:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with abbot on the garden</span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
<!--T:387-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Garden on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|}<!-- Garden Feature -->
<!--T:225-->
|- class="showFeature_EpilogHeaderDuringGame_ForGarden"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_ForGarden"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:226-->
<!-- Teacher (garden) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:227-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!--T:230-->
<!-- Fairy (garden) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
<!--T:231-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:232-->
|}
<!--T:233-->
<!-- German Castle -->
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
| valign="middle" |
<!--T:234-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''German castle''' (knight / lord / castle occupant)</span>
<!--T:235-->
|-
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
<!--T:236-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> <span>'''German castle:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |  <span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span><span class="showOtherTiles"><span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span><span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span></span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
<!--T:388-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
German castle on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|} <!-- German Castle Feature -->
<!--T:237-->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:238-->
<!-- Teacher (German castle) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:239-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!--T:240-->
<!-- Ringmaster (German castle) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
<!--T:241-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
<!--T:242-->
<!-- Fairy (German castle) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
<!--T:243-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:244-->
|}
<!--T:245-->
<!-- German Cathedral -->
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>
| valign="middle" |
<!--T:246-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''German cathedral''' (archbishop)</span>
<!--T:247-->
|-
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
<!--T:248-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|- class="showBridges"
| colspan="2" | <hr />
|- class="showBridges" valign="top"
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
|- class="showTunnel"
| colspan="2" | <hr />
|- class="showTunnel" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
|- class="showFerries"
| colspan="2" | <hr />
|- class="showFerries" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
<li>The ferry tile counts as 1 road tile</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
<!--T:330-->
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
<!--T:437-->
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|variant=image|size=35px|edition=C1}}
  |description=
Road with '''{{Feature|name=Well|text=well(s)}}'''
  |rules=
'''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span>
}}
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
  |description=
Road with '''{{Piece|name=NoteToken|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
}}
<!--T:331-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
<!--T:389-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
German cathedral on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|} <!-- German Cathedral Feature -->
<!--T:249-->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:250-->
<!-- Teacher (German cathedral) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:251-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!--T:252-->
<!-- Ringmaster (German cathedral) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
<!--T:253-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
<!--T:254-->
<!-- Fairy (German cathedral) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
<!--T:255-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:256-->
|}
<!--T:390-->
<!-- Cemeteries -->
|- class="showCemeteries"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>
| valign="middle" |
<!--T:391-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<ul>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
</ul>
<!--T:392-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
<!--T:393-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Cemetery on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
<!--T:404-->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:405-->
<!-- Teacher (Cemetery) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:406-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!--T:407-->
<!-- Ringmaster (Cemetery) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
<!--T:408-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
<!--T:409-->
<!-- Fairy (Cemetery) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
<!--T:410-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:411-->
|}
<!--T:394-->
<!-- Haunted Castles -->
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>
| valign="middle" |
<!--T:395-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | 
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>
<!--T:396-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
<!--T:397-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Haunted Castle on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
<!--T:412-->
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_Extended"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:413-->
<!-- Teacher (Haunted Castle) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:414-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!--T:415-->
<!-- Ringmaster (Haunted Castle) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
<!--T:416-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
<!--T:417-->
<!-- Fairy (Haunted Castle) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
<!--T:418-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:419-->
|}
<!--T:355-->
<!-- Fortune Teller -->
|- class="showFortuneTeller"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>
| valign="middle" |
<!--T:356-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller)</span>
|-
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
<!--T:357-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points
<!--T:358-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
<!--T:398-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Fortune teller tent on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|} <!-- Fortune Teller Feature -->
<!--T:359-->
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
<!--T:360-->
<!-- Teacher (Fortune Teller) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
<!--T:361-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
<!--T:362-->
<!-- Ringmaster (Fortune Teller) -->
|- class="showRingmasterScoring_Extended"
| colspan="2" | <hr class="solid" />
<!--T:363-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
<!--T:364-->
<!-- Fairy (Fortune Teller) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
<!--T:365-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:366-->
<!-- Fortune Teller (Fortune Teller) -->
|- class="showFortuneTeller"
| colspan="2" | <hr class="solid" />
<!--T:367-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringTile" width="50%" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' Player completing the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
|}
<!--T:368-->
|}
<!-- Vistas - Begin -->
{{ScoringBegin
  |selectorid=showVistas
  |image={{Feature|name=Vista|variant=image}}
  |name={{Feature|name=Vista}}
  |role=sightseer
}}
<!-- Vistas - Role -->
{{ScoringRowRole
  |scoringtype=Tile
  |feature={{Feature|name=Vista}}
  |role=sightseer
}}
<!-- Vistas - Feature Scoring -->
{{ScoringRowScoring
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
}}
<!-- Vistas - Vistas -->
{{ScoringRow
  |scoringtype=Tile
  |image=
  |corefeature=true
  |castle=true
  |description=
'''{{Feature|name=Vista|variant=imageandtext|size=50px}}:''' Player(s) with the majority on the feature
  |rules=
'''1''' point / type of feature in the Vista that is both “visible” and “significant.”''' (check {{VistasLink|logo=noborder|anchor=scorable_features|text=Scorable features for Vistas}}).
}}
<!-- Vistas - Little Buildings -->
{{ScoringRowLittleBuildings
  |position=
on a tile with {{Feature|name=Vista}} or on six-tile “Vista” area
}}
<!-- Vistas - Ghosts -->
{{ScoringRowGhosts}}
<!-- Vistas - Hans Statue -->
{{ScoringRowHansStatue
  |feature={{Feature|name=Vista}}
}}
<!-- Vistas - Bonus epilog -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring','showFairy','showRobbers']
}}
<!-- Vistas - Teacher -->
{{ScoringRowTeacher}}
<!-- Vistas - Castle -->
{{ScoringRowCastle
  |feature={{Feature|name=Vista}}
}}
<!-- Vistas - Robber -->
{{ScoringRowRobber}}
<!-- Vistas - Ringmaster -->
{{ScoringRowRingmaster}}
<!-- Vistas - Fairy -->
{{ScoringRowFairy}}
<!-- Vistas - End -->
{{ScoringEnd}}
<!-- Obelisk - Begin -->
{{ScoringBegin
  |selectorid=showObelisk
  |image={{Figure|name=Obelisk|variant=image}}
  |name={{Figure|name=Obelisk}}
}}
<!-- Obelisk - Role -->
{{ScoringRowRole
  |scoringtype=Meeple
  |feature={{Figure|name=Obelisk}}
  |role=
}}
<!-- Obelisk - Feature Scoring -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |description='''Special Figure Scoring'''
}}
<!-- Obelisk - Obelisk -->
{{ScoringRow
  |scoringtype=Meeple
  |image=
  |description=
'''{{Figure|name=Obelisk|variant=imageandtext|size=50px}}'''
  |rules=
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
}}
<!-- Obelisk - Little Buildings -->
{{ScoringRowLittleBuildings
  |position=
on the 4 square spaces with the Obelisk or on the twelve spaces around it
}}
<!-- Obelisk - Hans Statue -->
{{ScoringRowHansStatue
  |feature={{Figure|name=Obelisk}}
}}
<!-- Obelisk - Bonus epilog -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showRobbers']
}}
<!-- Obelisk - Robber -->
{{ScoringRowRobber}}
<!-- Obelisk - End -->
{{ScoringEnd}}
<!--T:257-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<!--T:259-->
<!-- Circus -->
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
| valign="middle" |
<!--T:260-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
The Big Top placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|} <!-- Circus -->
<!--T:399-->
<!-- Betting Offices -->
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
<!--T:384-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
{{ScoringRow
  |selectorid=showHansStatue
  |scoringtype=Meeple
  |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
  |description=
Betting office on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
  |rules=
'''&times;2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
}}
|} <!-- Betting Offices -->
<!--T:261-->
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| valign="middle" |
<!--T:262-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
<!--T:372-->
|}
<!--T:263-->
<!-- Dispatch/Messages -->
|- class="showMessages_ForC1"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
<!--T:264-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
<!--T:265-->
|}
</div><!-- Close box -->
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
<!--T:267-->
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
<!--T:268-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<!--T:270-->
<!-- Catapult -->
|- class="showCatapult"
| align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Feature_Fair_C1.png]]</div>
| valign="middle" width="95%"|
<!--T:271-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on token
<!--T:272-->
|-
| colspan="2" | <hr class="solid" />
<!--T:273-->
{| width="100%" style="padding-left: 10px;"
<!-- Catapult - Target -->
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_TargetHurling_C1.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid" />
<!--T:274-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
|}
<!--T:275-->
<!-- Catapult - Play Catch -->
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_Catch_C1.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid"/>
<!--T:276-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
<!--T:277-->
|}
<!--T:278-->
<!-- Dispatch/Messages -->
|- class="showMessages_ForC1"
| colspan="2" | <hr class="solid" />
|- valign="top" class="showMessages_ForC1"
| width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
<!--T:279-->
|}
<!--T:378-->
<!-- Dispatch/Messages (C1)-->
|- class="showMessages_ForC2"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
<!--T:379-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
|-
| colspan="2" | <hr />
<!--T:380-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
<!--T:381-->
|}
<!--T:400-->
<!-- Easter In Carcassonne (Easter Nest)-->
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div>
| valign="middle" |
<!--T:401-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>
|}
<!--T:402-->
<!-- Easter In Carcassonne (Easter Bunny)-->
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
| valign="middle" |
<!--T:403-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over
|}
<!--T:280-->
<!-- Bazaars -->
|- class="showBazaars"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png|100px]]</div>
| valign="middle" width="95%" |
<!--T:281-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
|}
<!-- Courier  - Begin -->
{{ScoringBegin
  |selectorid=showCourier
  |image={{Figure|name=Courier|variant=image|size=45px}}
  |name={{Figure|name=Courier}}
}}
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |robbersplus=true
  |description=
'''{{Figure|name=Courier|text=Courier}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|variant=imageandtext|size=25px|text='''the Courier'''}}.
}}
<!-- Courier - End -->
{{ScoringEnd}}
<!--T:282-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''
<!--T:283-->
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<!--T:284-->
|}
<!--T:332-->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
<!--T:285-->
</div><!-- Top bottom spacing  -->
<!--T:117-->
</div><!-- Hiding layer -->
<!--T:118-->
</onlyinclude>
</translate>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
</noinclude>
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