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| <br> | | <br> |
| <noinclude><languages /> | | <noinclude><languages /> |
| {{UnderConstruction}} | | {{Breadcrumbs |
| '''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]''' | | |link1={{EditorManualLink}} |
| | }} |
| | {{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br /> }} |
| | '''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]''' |
| {{:Expansion Selector Labels/{{PAGELANGUAGE}}}} | | {{:Expansion Selector Labels/{{PAGELANGUAGE}}}} |
| <div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous --> | | <div class="onlyuser"><!-- preparation to hide for anonymous --> |
| | == To-Do == |
| | * Tile placement scoring by the Spring rules |
| | * Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters |
| | * Gingerbread man action in cities |
| | * Scoring City and Road to one group template, also for final scoring |
| | * Barn 1/2 bonus epilog to one template |
| | * Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ... |
| | * road bonus epilog for road, add leipzig, roadgermancathedral separated template |
| | * Peasant revolt of meeple and peasant revolt of phantom collation |
| | * Add fan expansions |
| | ** Bards - no double well, update well that it's like Coat of arms in city, but on road |
| | ** Bards - use template in Group Barn Figure and also in Group Farm Feature |
| | ** Courier scoring - new scoring, check Matisek |
| | ** Castle Lords - final scoring as regular road |
| | ** Cleric & Serf final scoring |
| | ** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile |
| | * WoF Plague - remove 0 points, players is not scoring |
| | * Make a review and compare with original old revision before templates |
| | * City - determine coat of arms - proper images with correct coat of arms tile |
| </noinclude> | | </noinclude> |
| | <onlyinclude> |
| <translate> | | <translate> |
| <onlyinclude>
| |
| == Expansion selector == <!--T:1--> | | == Expansion selector == <!--T:1--> |
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| <!--T:2--> | | <!--T:2--> |
| <div class="showAll" id="_Expansion_Selector_"></div> | | <div class="showAll" id="_Expansion_Selector_"></div> |
| <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div> | | <div id="expansion_selector"> |
| <div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> | | <div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div> |
| | </div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div> |
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| == <span id="Scoring during the game"></span>Scoring during the game == <!--T:3--> | | == <span id="Scoring during the game"></span>Scoring during the game == <!--T:3--> |
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| <!--T:6--> | | <!--T:6--> |
| <span class="showCastlesOrRobbersOrTeacher"> | | <div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']"> |
| {| | | {| |
| | class="showCastles" | | | | class="showCastles" | |
| | class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring | | | class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring |
| | class="showRobbers" | | | | class="showRobbers" | |
| | class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber | | | class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber |
| | class="showTeacher" | | | | class="showTeacher" | |
| | class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px]] Points may be scored by the player with the teacher | | | class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher |
| | | class="showRingmasterScoring" | |
| | | class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature |
| |} | | |} |
| </span> | | </div> |
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| <!--T:7--> | | <!--T:7--> |
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| <!--T:9--> | | <!--T:9--> |
| | {| class="wica-table" width="100%" id="messages_definition" |
| | |- |
| | ! colspan="2" | '''Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it''' |
| | |
| | <!-- Messenger Tiles - C1 --> |
| | {{ScoringGroupMessengerTiles |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | }} |
| | |
| | <!--T:12--> |
| | |} |
| | </li> |
| | |
| | <!--T:377--> |
| | <li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> |
| | |
| | <!--T:13--> |
| | <li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event. |
| | <ul> |
| | <li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li> |
| | <li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''. |
| | |
| | <!--T:14--> |
| {| class="wica-table" width="100%" | | {| class="wica-table" width="100%" |
| |- | | |- |
| ! colspan="2" | '''Dispatch (Messages)''' | | ! colspan="2" | '''Robber''' |
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| <!--T:10--> | | <!--T:15--> |
| <!-- Dispatch/Messages (C1)-->
| | |- class="showRobbers" |
| |- class="showMessages" | | | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div> |
| | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |
| | valign="middle" | | | | valign="middle" | |
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| |
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| <!--T:11--> | | <!--T:16--> |
| {| width="100%" | | {| width="100%" |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile: | | | width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up) |
| |-
| |
| | colspan="2" | <hr />
| |
|
| |
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| <!--T:119--> | | <!--T:17--> |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| |
| <ul>
| |
| <li>No majority is applied for the feature scored</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| |
| <ul>
| |
| <li>No majority is applied for the feature scored</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| |
| <ul>
| |
| <li>No majority is applied for the feature scored</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile)
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br />
| |
| <ul>
| |
| <li>Majority is applied for feature scored</li>
| |
| </ul>
| |
| |} | | |} |
|
| |
|
| <!--T:120--> | | <!--T:18--> |
| |}
| |
| | |
| <!--T:12-->
| |
| |} | | |} |
| </li> | | </li> |
| | </ul> |
| | </li> |
| | </ul> |
| | </div><!-- showIntroDuringGame --> |
|
| |
|
| <!--T:377-->
| |
| <li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
| |
|
| |
|
| <!--T:13--> | | <!--T:25--> |
| <li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event. | | </div><!-- Bottom spacing --> |
| <ul>
| |
| <li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]</span>, robbers must take points if possible (ignoring rogue points).</li> | |
| <li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.
| |
|
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| <!--T:14--> | | <div id="summary_table_wrapper"> |
| {| class="wica-table" width="100%"
| | <div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;"> |
| |-
| |
| ! colspan="2" | '''Robber'''
| |
|
| |
|
| <!--T:15-->
| | <div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div> |
| |- class="showRobbers"
| |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| |
| | valign="middle" |
| |
|
| |
|
| <!--T:16--> | | <div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;"> |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
| |
|
| |
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| <!--T:17--> | | <div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;"> |
| |} | | <!-- Summary - Any time --> |
| | {{ScoringPhaseSmallBox |
| | |class=wica-placing-tile |
| | |color=lightgray |
| | |backgroundcolor=dimgray |
| | |title=Any time |
| | |mobiletitle=Any time |
| | |content= |
|
| |
|
| <!--T:18--> | | <!-- Summary - Any time - Once --> |
| |} | | {{ScoringPhaseSmallBoxPhase |
| </li>
| | |selectorid=showStepAnyTimeOnce_Complete |
| </ul>
| | |color=dimgray |
| </li> | | |backgroundcolor=lightgray |
| </ul> | | |phase=Once |
| </div><!-- showIntroDuringGame -->
| | |content= |
| | <p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p> |
| | }} |
|
| |
|
| <!--T:19--> | | <!-- Summary - Any time - Always --> |
| <div class="showTower">
| | {{ScoringPhaseSmallBoxPhase |
| '''Any time during your turn:'''
| | |selectorid=showStepAnyTimeAlways_Complete |
| | |color=dimgray |
| | |backgroundcolor=lightgray |
| | |phase=Always |
| | |content= |
| | }} |
|
| |
|
| <!--T:20--> | | <div class="showPhaseAnyTime_Empty">No scorables.</div> |
| <ul>
| | }} |
| <li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:
| |
| <ul>
| |
| <li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor
| |
|
| |
|
| <!--T:21--> | | </div> |
| {| class="wica-table" width="100%"
| | <div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;"> |
| |-
| |
| ! colspan="2" | '''Tower - Prisoner ransom'''
| |
|
| |
|
| <!--T:22--> | | <!-- Summary - Phase 1 --> |
| <!-- Tower -->
| | {{ScoringPhaseSmallBox |
| |- class="showTower" | | |class=wica-placing-tile |
| | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div> | | |title=1. Placing a tile |
| | valign="middle" | | | |mobiletitle=Tile |
| | |content= |
|
| |
|
| <!--T:23--> | | <!-- Summary - Phase 1A --> |
| {| width="100%" | | {{ScoringPhaseSmallBoxPhase |
| |- valign="top" | | |selectorid=showStep1A_Complete |
| | class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br /> | | |color=#5C7A1B |
| '''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
| | |backgroundcolor=#CFE183 |
| <ul>
| | |phase=1A |
| <li>Payer is '''not''' allowed to have negative points as a result</li>
| | |content= |
| </ul>
| | <p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p> |
| |}
| | <p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p> |
| | }} |
|
| |
|
| <!--T:24--> | | <!-- Summary - Phase 1B --> |
| |} | | {{ScoringPhaseSmallBoxPhase |
| </li> | | |selectorid=showStep1B_Complete |
| </ul> | | |color=#5C7A1B |
| </li> | | |backgroundcolor=#CFE183 |
| </ul> | | |phase=1B |
| </div><!-- Tower Block --> | | |content= |
| | <p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p> |
| | <p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p> |
| | <p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p> |
| | }} |
|
| |
|
| <!--T:25--> | | <!-- Summary - Phase 1C --> |
| </div><!-- Bottom spacing -->
| | {{ScoringPhaseSmallBoxPhase |
| | | |selectorid=showStep1C_Complete |
| <!--T:26--> | | |color=#5C7A1B |
| '''Scoring arranged by phases:'''
| | |backgroundcolor=#CFE183 |
| <!--{| border="1" style="border-collapse: collapse; " width="100%"
| | |phase=1C |
| |- | | |content= |
| ! bgcolor="#f8f8f8" style="padding: 10px; text-align: left;" | <span style="font-size: large;">Phase {{ColorGreen|1. Placing a tile}}</span>
| | <p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p> |
| |}--> | | <p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p> |
| | }} |
| | <div class="showPhase1_Empty">No scorables in phase 1.</div> |
| | }} |
|
| |
|
| <!--T:27-->
| |
| <div class="wica-box-header wica-placing-tile wica-visible">
| |
| <span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
| |
| </div> | | </div> |
| <div class="wica-box-body wica-placing-tile wica-visible"> | | <div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;"> |
|
| |
|
| <!--T:28--> | | <!-- Summary - Phase 2 --> |
| {| class="wica-table showPhase1_Complete" width="100%" | | {{ScoringPhaseSmallBox |
| |- | | |class=wica-placing-meeple |
| ! colspan="2" | '''Round 1A: Begin Turn'''
| | |title=2. Placing a meeple |
| | |mobiletitle=Meeple |
| | |content= |
|
| |
|
| <!--T:29--> | | <!-- Summary - Phase 2A --> |
| |- | | {{ScoringPhaseSmallBoxPhase |
| | colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span> | | |selectorid=showStep2A_Complete |
| | |color=#0072BC |
| | |backgroundcolor=#C7EBFC |
| | |phase=2A |
| | |content= |
| | <p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p> |
| | }} |
|
| |
|
| <!--T:30--> | | <!-- Summary - Phase 2B-1 --> |
| |- class="showStep1A_Empty" | | {{ScoringPhaseSmallBoxPhase |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | | |selectorid=showStep2B-1_Complete |
| | |color=#0072BC |
| | |backgroundcolor=#C7EBFC |
| | |phase=2B<span class="showPhantom">-1</span> |
| | |content= |
| | <p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p> |
| | <p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</p> |
| | }} |
|
| |
|
| <!--T:31--> | | <!-- Summary - Phase 2B-2 --> |
| <!-- Fairy -->
| | {{ScoringPhaseSmallBoxPhase |
| |- class="showFairy" | | |dynamicselector=['AND','showPhantom','showStep2B-2_Complete'] |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div> | | |color=#0072BC |
| | valign="middle" |
| | |backgroundcolor=#C7EBFC |
| | |phase=2B-2 |
| | |content= |
| | <p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</p> |
| | }} |
|
| |
|
| <!--T:32--> | | <!-- Summary - Phase 2C --> |
| {| width="100%" style="box-sizing:border-box;" | | {{ScoringPhaseSmallBoxPhase |
| |- valign="top" | | |selectorid=showStep2C_Complete |
| | width="50%" class="scoringMeeple" | <span>'''Fairy bonus:''' Player with fairy assigned to <span class="showC1">follower</span><span class="showC2">meeple</span></span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br /> | | |color=#0072BC |
| <ul class="showAcrobats"> | | |backgroundcolor=#C7EBFC |
| <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
| | |phase=2C |
| </ul>
| | |content= |
| | | <p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p> |
| <!--T:435-->
| | <p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p> |
| {{ScoringRow | | <p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p> |
| |selectorid=showHansStatue
| | <p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p> |
| |scoringtype=Meeple
| | }} |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| | <div class="showPhase2_Empty">No scorables in phase 2.</div> |
| |description=
| |
| Fairy on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }} | | }} |
|
| |
|
| <!--T:436--> | | </div> |
| |}<!-- Fairy -->
| | <div style="flex-grow: 1; overflow: hidden;"> |
|
| |
|
| <!--T:33--> | | <!-- Summary - Phase 3 --> |
| <!-- Dispatch/Messages -->
| | {{ScoringPhaseSmallBox |
| |- class="showStep1A_Messages" | | |class=wica-scoring |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | | |title=3. Scoring a feature |
| | valign="middle" | | | |mobiletitle=Score |
| | |content= |
|
| |
|
| <!--T:34--> | | <!-- Summary - Phase 3B --> |
| {| width="100%" | | {{ScoringPhaseSmallBoxPhase |
| |- valign="top" | | |color=#9E2322 |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | | |backgroundcolor=#FBC9C3 |
| |}
| | |phase=3B |
| | |content= |
| | <p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p> |
| | }} |
|
| |
|
| <!--T:35--> | | <!-- Summary - Phase 3C --> |
| |} | | {{ScoringPhaseSmallBoxPhase |
| | |selectorid=showStep3C_Complete |
| | |color=#9E2322 |
| | |backgroundcolor=#FBC9C3 |
| | |phase=3C |
| | |content= |
| | <p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p> |
| | }} |
| | }} |
|
| |
|
| <!--T:36--> | | </div> |
| {| class="wica-table showPhase1_Complete" width="100%"
| | <div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;"> |
| |-
| |
| ! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
| |
|
| |
|
| <!--T:37--> | | <!-- Summary - Phase 4 --> |
| |- | | {{ScoringPhaseSmallBox |
| | colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile''' | | |class=wica-additional-actions |
| | |title=4. Additional actions |
| | |mobiletitle=Extra |
| | |content= |
|
| |
|
| <!--T:38--> | | <!-- Summary - Phase 4A --> |
| |- class="showStep1B_Empty" | | {{ScoringPhaseSmallBoxPhase |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | | |selectorid=showStep4A_Complete |
| | |color=#D3C400 |
| | |backgroundcolor=#FFF799 |
| | |phase=4A |
| | |content= |
| | <p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p> |
| | <p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p> |
| | <p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p> |
| | <p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p> |
| | }} |
|
| |
|
| <!--T:39--> | | <!-- Summary - Phase 4B --> |
| <!-- WOF - Fortune -->
| | {{ScoringPhaseSmallBoxPhase |
| |- class="showWheelOfFortune" | | |selectorid=showStep4B_Complete |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div> | | |color=#D3C400 |
| | valign="middle" |
| | |backgroundcolor=#FFF799 |
| | |phase=4B |
| | |content= |
| | }} |
| | <div class="showPhase4_Empty">No scorables in phase 4.</div> |
| | }} |
|
| |
|
| <!--T:40--> | | </div> |
| {| width="100%"
| | </div> |
| |- valign="top"
| | </div><!-- sticky --> |
| | width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
| |
| |}
| |
|
| |
|
| <!--T:41--> | | <div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete"> |
| <!-- WOF - Tax --> | | <div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray"> |
| |- class="showWheelOfFortune"
| | <span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span> |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>
| | </div> |
| | valign="middle" |
| | <div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;"> |
|
| |
|
| <!--T:42--> | | <!--T:28--> |
| {| width="100%" | | {| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%" |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | ('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
| |
| |}
| |
|
| |
|
| <!--T:43--> | | <!--T:29--> |
| <!-- WOF - Famine -->
| | |- |
| |- class="showWheelOfFortune" | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div> |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div> | |
| | valign="middle" |
| |
|
| |
|
| <!--T:44-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |
| |
| |- | | |- |
| | colspan="2" | <hr /> | | | colspan="2" | |
| | |
| | <!-- Tower buy back --> |
| | {{ScoringRowTowerBuyBack |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:121--> | | |}<!-- showStepAnyTimeOnce_Complete Block --> |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| |
| </ul>
| |
| |- class="showCastles"
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- class="showCastles" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| |
| |- class="showPig"
| |
| | colspan="2" | <hr />
| |
| |- class="showPig" valign="top"
| |
| | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| |
| |- class="showPigHerd"
| |
| | colspan="2" | <hr />
| |
| |- class="showPigHerd" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| |
| <ul>
| |
| <li>Pig-herds do not stack</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:122--> | | <!--T:28--> |
| |} | | {| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%" |
|
| |
|
| <!--T:45--> | | <!--T:29--> |
| <!-- WOF - Storm -->
| | |- |
| |- class="showWheelOfFortune" | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div> |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div> | |
| | valign="middle" |
| |
|
| |
|
| <!--T:46-->
| | |- |
| {| width="100%"
| | | colspan="2" | |
| |- valign="top" | |
| | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply | |
| |} | |
|
| |
|
| <!--T:47--> | | |}<!-- showStepAnyTimeAlways_Complete Block --> |
| <!-- WOF - Inquisition -->
| |
| |- class="showWheelOfFortune"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>
| |
| | valign="middle" |
| |
|
| |
|
| <!--T:48--> | | </div> |
| {| width="100%"
| | </div><!-- showStepAnyTime_Complete box --> |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / monk
| |
| |}
| |
|
| |
|
| <!--T:49--> | | <!--T:27--> |
| <!-- WOF - Plague --> | | <div class="wica-box-header wica-placing-tile wica-visible" id="phase_1"> |
| |- class="showWheelOfFortune"
| | <span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span> |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
| | </div> |
| | valign="middle" |
| | <div class="wica-box-body wica-placing-tile wica-visible"> |
|
| |
|
| <!--T:50--> | | <!--T:28--> |
| {| width="100%" | | {| class="showPhase1_Complete" width="100%" |
| |- valign="top" | | |- |
| | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
| | ! colspan="2" | '''Round 1A: Begin Turn''' |
| <ul>
| |
| <li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:51--> | | <!--T:29--> |
| <!-- WOF - Crown -->
| |
| |- class="showWheelOfFortune"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>
| |
| | valign="middle" |
| |
| | |
| <!--T:52-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Three possible options:
| |
| |- | | |- |
| | colspan="2" | <hr /> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div> |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' || width="50%" | '''6''' points
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
| |
|
| |
|
| <!--T:53--> | | <!--T:30--> |
| |} | | |- class="showStep1A_Empty" |
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
|
| |
|
| <!--T:335-->
| | |- class="showStep1A_Complete" |
| <!-- Peasant Revolts -->
| | | colspan="2" | |
| |- class="showPeasantRevolts" | |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | |
| | valign="middle" |
| |
|
| |
|
| <!--T:336--> | | <!-- Fairy - Begin --> |
| {| | | {{ScoringBegin |
| |- valign="top" | | |id=fairy |
| | width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" | | | |selectorid=showFairy |
| | |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:337-->
| | {{ScoringRowFairy |
| |- | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr /> | | |variant=beginofturn |
| | }} |
|
| |
|
| <!--T:338--> | | <!-- Fairy - End --> |
| |- valign="top"
| | {{ScoringEnd}} |
| | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span>'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features</span>
| |
|
| |
|
| <!--T:339--> | | <!-- Messenger - C1 Rules Message - Step 1A --> |
| |} | | {{ScoringRowMessage |
| | |id=messages1a |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |selectorid=showStep1A_Messages |
| | }} |
|
| |
|
| <!--T:373-->
| |
| <!-- The Gifts - Road Sweeper -->
| |
| |- class="showGifts"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:374-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
| |
| <ul>
| |
| <li>The active player does not even need to occupy the feature</li>
| |
| <li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
| |
| <li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
| |
| </ul>
| |
| |} | | |} |
|
| |
|
| <!--T:375--> | | <!--T:36--> |
| <!-- The Gifts - Cash Out -->
| | {| class="showPhase1_Complete" width="100%" |
| |- class="showGifts" | | |- |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| | ! colspan="2" | '''Round 1B - After drawing tile, before placing tile''' |
| | valign="middle" |
| |
|
| |
|
| <!--T:376--> | | <!--T:37--> |
| {| width="100%"
| | |- |
| |- valign="top" | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div> |
| | width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature | |
| <ul>
| |
| <li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
| |
| <li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:54--> | | <!--T:38--> |
| <!-- Dispatch/Messages -->
| | |- class="showStep1B_Empty" |
| |- class="showStep1B_Messages" | | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |
| | valign="middle" |
| |
|
| |
|
| <!--T:55-->
| | |- class="showStep1B_Complete" |
| {| width="100%"
| | | colspan="2" | |
| |- valign="top" | |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | |
| |} | |
|
| |
|
| <!--T:56--> | | <!-- Wheel Of Fortune - Perform Events - Begin --> |
| |} | | {{ScoringBegin |
| | |id=wheeloffortune |
| | |selectorid=showWheelOfFortune |
| | |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]] |
| | |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | |description='''Perform Events''' |
| | }} |
|
| |
|
| <!--T:57--> | | <!-- Wheel Of Fortune - Fortune --> |
| {| class="wica-table showPhase1_Complete" width="100%" | | {{ScoringRow |
| |- | | |line=false |
| ! colspan="2" | '''Round 1C - After drawing and placing tile'''
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Feature |
| | |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]] |
| | |description= |
| | '''Wheel Of Fortune - Fortune:''' Current player only |
| | |triggerrobbers=true |
| | |rules= |
| | '''3''' points |
| | }} |
|
| |
|
| <!--T:58--> | | <!-- Wheel Of Fortune - Tax --> |
| |- | | {{ScoringRow |
| | colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile''' | | |line=false |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Feature |
| | |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]] |
| | |description= |
| | '''Wheel Of Fortune - Tax:''' All players with knights |
| | |triggerrobbers=true |
| | |rules= |
| | ('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city) |
| | }} |
| | |
| | <!-- Wheel Of Fortune - Famine --> |
| | {{ScoringRow |
| | |line=false |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Feature |
| | |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]] |
| | |description= |
| | '''Wheel Of Fortune - Famine:''' All players with farmers |
| | |triggerrobbers=true |
| | |rows= |
| | |
| | <!-- Wheel Of Fortune - Famine - City --> |
| | {{ScoringRowFieldCity |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=WheelOfFortune |
| | |points=1 |
| | }} |
|
| |
|
| <!--T:59--> | | <!-- Wheel Of Fortune - Famine - Castles --> |
| |- class="showStep1C_Empty" | | {{ScoringRowFieldCastle |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=WheelOfFortune |
| | |points=2 |
| | }} |
|
| |
|
| <!--T:60--> | | <!-- Wheel Of Fortune - Famine - Pig --> |
| <!-- Wind Roses -->
| | {{ScoringRowFieldPig |
| |- class="showWindRoses" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div> | | |variant=WheelOfFortune |
| | valign="middle" |
| | |points=+1 |
| | }} |
|
| |
|
| <!--T:61--> | | <!-- Wheel Of Fortune - Famine - Pig-herd --> |
| {| width="100%" | | {{ScoringRowFieldPigHerd |
| |- valign="top"
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points<span class="showHansStatue"><br />'''×2''' for tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | | |variant=WheelOfFortune |
| |}
| | |points=+1 |
| | }} |
|
| |
|
| <!--T:382--> | | <!-- Wheel Of Fortune - Famine - End --> |
| <!-- Spiel Doch 2/2018 -->
| | }} |
| |- class="showSpielDoch2018"
| |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>
| |
| | valign="middle" |
| |
|
| |
|
| <!--T:383--> | | <!-- Wheel Of Fortune - Storm --> |
| {| width="100%" | | {{ScoringRow |
| |- valign="top" | | |line=false |
| | width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| <li>'''Basic rules:'''
| | |scoringtype=Meeple |
| <ul>
| | |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]] |
| <li>'''0''' points</li>
| | |description= |
| </ul>
| | '''Wheel Of Fortune - Storm:''' All players |
| </li>
| | |triggerrobbers=true |
| <li>
| | |rules= |
| '''Variant rules:'''
| | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply |
| <ul>
| | }} |
| <li>'''5''' points</li>
| |
| </ul> | |
| </li> | |
| </ul> | |
| |}
| |
|
| |
|
| <!--T:369--> | | <!-- Wheel Of Fortune - Inquisition --> |
| <!-- 20th Anniversary Expansions -->
| | {{ScoringRow |
| |- class="show20thAnniversaryExpansion" | | |line=false |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | valign="middle" | | | |scoringtype=Meeple |
| | |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]] |
| | |description= |
| | '''Wheel Of Fortune - Inquisition:''' All players with monks |
| | |triggerrobbers=true |
| | |rules= |
| | '''2''' points / monk |
| | }} |
|
| |
|
| <!--T:370--> | | <!-- Wheel Of Fortune - Plague --> |
| {| width="100%" | | {{ScoringRow |
| |- valign="top" | | |line=false |
| | width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Meeple |
| | |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]] |
| | |description= |
| | '''Wheel Of Fortune - Plague:''' All players |
| | |triggerrobbers=true |
| | |rules= |
| | '''0''' points |
| <ul> | | <ul> |
| <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | | <li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li> |
| </ul> | | </ul> |
| |}
| | }} |
|
| |
|
| <!--T:420--> | | <!-- Wheel Of Fortune - Perform Events - End --> |
| <!-- The Wonders of Humanity - Stonehenge -->
| | {{ScoringEnd}} |
| |- class="showWondersOfHumanity"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| |
| | valign="middle" |
| |
|
| |
|
| <!--T:421--> | | <!-- Wheel Of Fortune - Crown - Begin --> |
| {| width="100%" | | {{ScoringBegin |
| |- valign="top" | | |selectorid=showWheelOfFortune |
| | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | | |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]] |
| <ul>
| | |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
| | |description='''Crown''' |
| </ul>
| | }} |
| |}
| |
|
| |
|
| <!--T:62-->
| | {{ScoringRow |
| <!-- Dispatch/Messages -->
| | |line=false |
| |- class="showStep1C_Messages" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | | |scoringtype=Meeple |
| | valign="middle" | | | |description= |
| | '''Wheel Of Fortune - Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector |
| | |triggerrobbers=true |
| | |rules= |
| | Three possible options: |
| | |rows= |
|
| |
|
| <!--T:63-->
| | {{ScoringRow |
| {| width="100%" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- valign="top" | | |scoringtype=Meeple |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above) | | |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]] |
| |}
| | |description= |
| | | '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' |
| <!--T:64-->
| | |rules= |
| |}
| | '''3''' points |
| | }} |
|
| |
|
| <!--T:286-->
| | {{ScoringRow |
| <span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Meeple |
| | |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]] |
| | |description= |
| | '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' |
| | |rules= |
| | '''6''' points |
| | }} |
|
| |
|
| <!--T:65--> | | {{ScoringRow |
| </div><!-- Close box --> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Meeple |
| | |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]] |
| | |description= |
| | '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' |
| | |rules= |
| | '''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> |
| | }} |
|
| |
|
| <!--T:66-->
| | }} |
| <div class="wica-top-spacing wica-bottom-spacing wica-visible">
| |
| <div class="wica-box-header wica-placing-meeple wica-visible">
| |
| <span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
| |
| </div>
| |
| <div class="wica-box-body wica-placing-meeple wica-visible">
| |
|
| |
|
| <!--T:67--> | | <!-- Wheel Of Fortune - Crown - End --> |
| {| class="wica-table showPhase2_Complete" width="100%" | | {{ScoringEnd}} |
| |-
| |
| ! colspan="2" | '''Round 2 - End of "move wood" phase'''
| |
|
| |
|
| <!--T:68--> | | <!-- Peasant Revolt - Begin --> |
| |- | | {{ScoringBegin |
| | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action | | |id=peasantrevolt |
| | |selectorid=showPeasantRevolts |
| | |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}} |
| | |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt''' |
| | }} |
| | |
| | {{ScoringRow |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Meeple |
| | |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}} |
| | |description= |
| | '''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type''' |
| | |triggerrobbers=true |
| | |rules= |
| | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features |
| | }} |
|
| |
|
| <!--T:69--> | | <!-- Peasant Revolt - End --> |
| |- class="showStep2A_Empty"
| | {{ScoringEnd}} |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
|
| <!--T:70--> | | <!-- Gift - Begin --> |
| <!-- Bathhouses -->
| | {{ScoringBegin |
| |- class="showBathhouses" | | |id=gifts |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div> | | |selectorid=showGifts |
| | valign="middle" | | | |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]] |
| | |name={{GiftsLink|logo=hidden}} |
| | |description=Depends on '''played card''' |
| | }} |
|
| |
|
| <!--T:71--> | | <!-- Gift - Road Sweeper - Begin --> |
| {| width="100%" | | {{ScoringRow |
| |- valign="top" | | |line=false |
| | width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for bathhouse on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |scoringtype=Feature |
| | |image=[[File:Gifts_C2_Card_02.png|x50px|link=]] |
| | |description= |
| | '''Road Sweeper''' |
| | |triggerrobbers=true |
| | |rules= |
| | '''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road |
| <ul> | | <ul> |
| <li>Player is allowed to have negative points as a result</li> | | <li>The active player does not even need to occupy the feature</li> |
| | <li>The road is scored as if at the end of the game, applying the majority rule as usual</li> |
| | <li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> |
| </ul> | | </ul> |
| |} | | |rows= |
|
| |
|
| <!--T:72--> | | <!-- Gift - Road Sweeper - Ghosts --> |
| |- | | {{ScoringRow |
| | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span> | | |selectorid=showGhosts |
| | |scoringtype=Meeple |
| | |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}} |
| | |description= |
| | '''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}''' |
| | |rules= |
| | '''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br /> |
| | <ul> |
| | <li>Penalty affects the points scored by the player</li> |
| | <li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> |
| | </ul> |
| | }} |
|
| |
|
| <!--T:73--> | | <!-- Gift - Road Sweeper - End --> |
| |- class="showStep2B-1_Empty"
| | }} |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
|
| <!--T:74-->
| | {{ScoringRow |
| <!-- Abbot -->
| | |line=false |
| |- class="showAbbot" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>
| | |scoringtype=Feature |
| | valign="middle" |
| | |image=[[File:Gifts_C2_Card_03.png|x50px|link=]] |
| | |description= |
| | '''Cash Out''' |
| | |triggerrobbers=true |
| | |rules= |
| | '''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature |
| | <ul> |
| | <li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li> |
| | <li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li> |
| | </ul> |
| | }} |
|
| |
|
| <!--T:75--> | | <!-- Gift - End --> |
| {| width="100%" | | {{ScoringEnd}} |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |
| |
| <span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
| |
| <span class="showOtherTiles">
| |
| <span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
| |
| <span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
| |
| </span>
| |
| <ul>
| |
| <li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
| |
| <li>Scoring an abbot is not scoring the feature it is placed on
| |
| <ul>
| |
| <li class="showVineyards">Vineyards are not considered when returning an abbot</li>
| |
| <li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
| |
| <li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
| |
| </ul>
| |
| </li>
| |
| <li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
| |
| </ul>
| |
| </span>
| |
|
| |
|
| {{ScoringRow | | <!-- Messenger - C1 Rules Message - Step 1B --> |
| |selectorid=showHansStatue | | {{ScoringRowMessage |
| |scoringtype=Meeple | | |id=messages1b |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |description=
| | |selectorid=showStep1B_Messages |
| Abbot on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules= | |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }} | | }} |
|
| |
|
| |} <!-- Abbot --> | | |} |
|
| |
|
| <!--T:76--> | | <!--T:57--> |
| <!-- Acrobats -->
| | {| class="showPhase1_Complete" width="100%" |
| |- class="showAcrobats" | | |- |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
| | ! colspan="2" | '''Round 1C - After drawing and placing tile''' |
| | valign="middle" |
| |
|
| |
|
| <!--T:77--> | | <!--T:58--> |
| {| width="100%"
| | |- |
| |- valign="top" | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div> |
| | width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> | | |
| | <!--T:59--> |
| | |- class="showStep1C_Empty" |
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| | |
| | |- class="showStep1C_Complete" |
| | | colspan="2" | |
| | |
| | <!-- Wind Rose - Begin --> |
| | {{ScoringBegin |
| | |id=windrose |
| | |selectorid=showWindRoses |
| | |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}} |
| | }} |
|
| |
|
| {{ScoringRow | | {{ScoringRow |
| |selectorid=showHansStatue
| | |scoringtype=Feature |
| |scoringtype=Meeple | |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description= | | |description= |
| Accrobats on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| | '''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant |
| | |triggerrobbers=true |
| |rules= | | |rules= |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'') | | '''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}} |
| }} | | }} |
|
| |
|
| |} <!-- Acrobats -->
| | <!-- Wind Rose - End --> |
| | {{ScoringEnd}} |
|
| |
|
| <!--T:340--> | | <!-- Spiel Doch 2/2018 - Begin --> |
| <!-- Peasant Revolts -->
| | {{ScoringBegin |
| |- class="showPeasantRevolts" | | |selectorid=showSpielDoch2018 |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | | |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]] |
| | valign="middle" | | | |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}} |
| | }} |
|
| |
|
| <!--T:341-->
| | {{ScoringRow |
| {| width="100%"
| | |scoringtype=Feature |
| |- valign="top" | | |description= |
| | width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
| | '''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order |
| | | |triggerrobbers=true |
| <!--T:342-->
| | |rules= |
| |- | |
| | colspan="2" | <hr />
| |
| | |
| <!--T:343-->
| |
| {| width="100%" style="padding-left: 10px;" | |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| <ul> | | <ul> |
| <li>Player is allowed to have negative points as a result</li> | | <li>'''Basic rules:''' |
| | <ul> |
| | <li>'''0''' points</li> |
| </ul> | | </ul> |
| | | </li> |
| <!--T:344-->
| | <li> |
| |-
| | '''Variant rules:''' |
| | colspan="2" | <hr class="dotted"/>
| |
| | |
| <!--T:345--> | |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| <ul> | | <ul> |
| <li>Player is allowed to have negative points as a result</li> | | <li>'''5''' points</li> |
| | </ul> |
| | </li> |
| </ul> | | </ul> |
| | }} |
|
| |
|
| <!--T:346--> | | <!-- Spiel Doch 2/2018 - End --> |
| |}
| | {{ScoringEnd}} |
|
| |
|
| <!--T:347--> | | <!-- 20th Anniversary Expansion - Begin --> |
| |} | | {{ScoringBegin |
| | |id=20thanniversary |
| | |selectorid=20thAnniversaryExpansion |
| | |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:78-->
| | {{ScoringRow |
| |- | | |scoringtype=Feature |
| | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span> | | |description= |
| | '''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed |
| | |triggerrobbers=true |
| | |rules= |
| | '''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span> |
| | <ul> |
| | <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> |
| | </ul> |
| | }} |
|
| |
|
| <!--T:79--> | | <!-- 20th Anniversary Expansion - End --> |
| |- class="showStep2B-2_Empty"
| | {{ScoringEnd}} |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
|
| <!--T:348--> | | <!-- Wonders of Humanity - Stonehenge bonus - Begin --> |
| <!-- Peasant Revolts -->
| | {{ScoringBegin |
| |- class="showStep2B-2_Complete" | | |id=worndersstonehenge |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | | |selectorid=showWondersOfHumanity |
| | valign="middle" | | | |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:349-->
| | {{ScoringRow |
| {| width="100%" | | |scoringtype=Feature |
| |- valign="top" | | |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}} |
| | width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a phantom</span> || width="50%" | | | |description= |
| | {{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}} |
| | |triggerrobbers=true |
| | |rules= |
| | '''3''' points for each occupied road completed by the wonder's owner |
| | <ul> |
| | <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> |
| | </ul> |
| | }} |
|
| |
|
| <!--T:350--> | | <!-- Wonders of Humanity - Stonehenge Bonus - End --> |
| |-
| | {{ScoringEnd}} |
| | colspan="2" | <hr />
| |
|
| |
|
| <!--T:351--> | | <!-- Messenger - C1 Rules Message - Step 1C --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringRowMessage |
| |- valign="top" | | |id=messages1c |
| | width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting phantom '''during placement'''</span> || width="50%" | '''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for phantom on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |} | | |selectorid=showStep1C_Messages |
| | }} |
|
| |
|
| <!--T:352-->
| |
| |} | | |} |
|
| |
|
| <!--T:80--> | | <span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span> |
| | |
| | <!--T:65--> |
| | </div><!-- Close box --> |
| | |
| | <!--T:66--> |
| | <div class="wica-top-spacing wica-bottom-spacing wica-visible"> |
| | <div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2"> |
| | <span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span> |
| | </div> |
| | <div class="wica-box-body wica-placing-meeple wica-visible"> |
| | |
| | <!--T:67--> |
| | {| class="showPhase2_Complete" width="100%" style="border: 3px color yellow" |
| | |- |
| | ! colspan="2" | '''Round 2A: Move the Wood (Prologue)''' |
| | |
| | <!--T:68--> |
| |- | | |- |
| | colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div> |
|
| |
|
| <!--T:81--> | | <!--T:69--> |
| |- class="showStep2C_Empty" | | |- class="showStep2A_Empty" |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> | | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
|
| |
|
| <!--T:82-->
| | |- class="showStep2A_Complete" |
| <!-- Shepherd/Flock -->
| | | colspan="2" | |
| |- class="showSheep" | |
| | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>
| |
| | valign="middle" | | |
|
| |
|
| <!--T:83--> | | <!-- Bathhouse - Rebuy Meeple - Begin --> |
| {| width="100%" | | {{ScoringBegin |
| |- valign="top" | | |id=bathhousesrebuy |
| | width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / sheep depicted | | |selectorid=showBathhouses |
| |}
| | |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:84-->
| | {{ScoringRow |
| <!-- Fruit-Bearing Trees -->
| | |scoringtype=Meeple |
| |- class="showFruitBearingTrees" | | |description= |
| | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div> | | '''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span> |
| | valign="middle" | | | |rules= |
| | '''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span> |
| | <ul> |
| | <li>Player is allowed to have negative points as a result</li> |
| | </ul> |
| | }} |
| | |
| | <!-- Bathhouse - Rebuy Meeple - End --> |
| | {{ScoringEnd}} |
|
| |
|
| <!--T:85-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible '''fruit actions''':
| |
| |- | | |- |
| | colspan="2" | <hr />
| | ! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' |
| |- valign="top"
| | |
| | width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points<span class="showHansStatue"><br />'''×2''' for fruit tree tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| | <!--T:72--> |
| |- | | |- |
| | colspan="2" | <hr class="dotted"/> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div> |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
| |
| <ul> | |
| <li>1 token = '''3''' points</li>
| |
| <li>2 token = '''6''' points</li>
| |
| <li>3 token = '''10''' points</li>
| |
| <li>4 token = '''15''' points</li> | |
| </ul> | |
| <span class="showHansStatue"><br />'''×2''' for fruit tree tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | |
|
| |
|
| |}<!-- Fruit-Bearing Trees -->
| | <!--T:73--> |
| | |- class="showStep2B-1_Empty" |
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
|
| |
|
| <!--T:422-->
| | |- class="showStep2B-1_Complete" |
| <!-- The Wonders of Humanity - Notre-Dame -->
| | | colspan="2" | |
| |- class="showWondersOfHumanity" | |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| |
| | valign="middle" | | |
|
| |
|
| <!--T:423--> | | <!-- Abbot - Begin --> |
| {| width="100%" | | {{ScoringBegin |
| |- valign="top" | | |id=abbot |
| | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | | |selectorid=showAbbot |
| | |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
| | |
| | <!-- Abbot - Scoring --> |
| | {{ScoringRow |
| | |scoringtype=Meeple |
| | |description= |
| | '''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}''' |
| | |triggerrobbers=true |
| | |rules= |
| | <span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span> |
| | <span class="showOtherTiles"> |
| | <span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span> |
| | <span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span> |
| | </span> |
| <ul> | | <ul> |
| <li>Monastic buildings are: | | <li>The abbot cannot be returned if feature is completely surrounded by tiles</li> |
| | <li>Scoring an abbot is not scoring the feature it is placed on |
| <ul> | | <ul> |
| <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
| | <li class="showVineyards">Vineyards are not considered when returning an abbot</li> |
| <li class="showShrines">Shrine</li>
| | <li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li> |
| <li class="showAbbey">Abbey</li>
| | <li class="showFairy">The fairy cannot be considered when retuning the abbot</li> |
| <li class="showMonasteries">German monastery</li>
| |
| <li class="showMonasteries">Dutch & Belgian monastery</li> | |
| <li class="showMonasteries">Japanese building</li> | |
| <li class="showDarmstadt">Darmstadt church</li> | |
| </ul> | | </ul> |
| </li> | | </li> |
| <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | | <li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li> |
| </ul> | | </ul> |
| |}
| | </span> |
| | }} |
|
| |
|
| <!--T:86--> | | <!-- Abbot - Ghost --> |
| <!-- Dispatch/Messages -->
| | {{ScoringRow |
| |- class="showStep2C_Messages" | | |selectorid=showGhosts |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | | |scoringtype=Meeple |
| | valign="middle" | | | |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}} |
| | | |description= |
| <!--T:87-->
| | '''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}''' |
| {| width="100%" | | |rules= |
| |- valign="top" | | '''(-2)''' points / ghost added to the abbot<br /> |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
| | <ul> |
| |}
| | <li>Penalty affects the points scored by the player</li> |
| | <li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> |
| | </ul> |
| | }} |
|
| |
|
| <!--T:88--> | | <!-- Abbot - Hans Statue --> |
| |} | | {{ScoringRowHansStatue |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:293--> | | <!-- Abbot - End --> |
| <span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
| | {{ScoringEnd}} |
|
| |
|
| <!--T:89--> | | <!-- Acrobats - Begin --> |
| </div><!-- Close box -->
| | {{ScoringBegin |
| | |id=acrobats |
| | |selectorid=showAbbot |
| | |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]] |
| | |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}} |
| | }} |
|
| |
|
| <!--T:90--> | | <!-- Acrobats - Scoring --> |
| <div class="wica-top-spacing wica-bottom-spacing wica-visible">
| | {{ScoringRowAcrobats |
| <div class="wica-box-header wica-scoring wica-visible">
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| <span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
| | |variant=duringgame |
| </div>
| | }} |
| <div class="wica-box-body wica-scoring wica-visible">
| |
|
| |
|
| <!--T:91--> | | <!-- Acrobats - Ghost --> |
| {| class="wica-table" width="100%" | | {{ScoringRowGhosts |
| |- | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| ! colspan="2" | '''Round 3 - Scoring phase'''
| | |variant=duringgame |
| | |feature=AcrobatsPyramid |
| | }} |
|
| |
|
| <!--T:92--> | | <!-- Acrobats - Hans Statue --> |
| |- | | {{ScoringRowHansStatue |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}} |
| | }} |
|
| |
|
| <!--T:93--> | | <!-- Acrobats - End --> |
| |-
| | {{ScoringEnd}} |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
|
| <!--T:94--> | | <!-- Peasant Revolt - Protecting Meeple - Begin --> |
| |- | | {{ScoringBegin |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | | |id=peasantrevoltsmeeple |
| | |selectorid=showPeasantRevolts |
| | |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}} |
| | |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>''' |
| | }} |
|
| |
|
| <!--T:95--> | | <!-- Peasant Revolt - Protecting Meeple - During Placement --> |
| <!-- Road -->
| | {{ScoringRow |
| |- | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="104" style="min-width: 70px; max-width: 104px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div> | | |scoringtype=Meeple |
| | width="95%" valign="middle" | | | |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]] |
| | |description= |
| | Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement''' |
| | |triggerrobbers=true |
| | |rules= |
| | '''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}} |
| | <ul> |
| | <li>Player is allowed to have negative points as a result</li> |
| | </ul> |
| | }} |
|
| |
|
| <!--T:96--> | | <!-- Peasant Revolt - Protecting Meeple - Already placed --> |
| {| width="100%" style="border-collapse: initial;" | | {{ScoringRow |
| |- | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) | | |scoringtype=Meeple |
| | | |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]] |
| <!--T:97--> | | |description= |
| |- class="showRoad_PrologHeaderDuringGame" | | Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}}) |
| | colspan="2" | <hr class="solid" /> | | |triggerrobbers=true |
| |- class="showRoad_PrologHeaderDuringGame"
| | |rules= |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span> | | '''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}} |
| | <ul> |
| | <li>Player is allowed to have negative points as a result</li> |
| | </ul> |
| | }} |
| | |
| | <!-- Peasant Revolt - Protecting Meeple - End --> |
| | {{ScoringEnd}} |
|
| |
|
| <!--T:98-->
| | |- class="showPhantom" |
| <!-- Watchtowers (Road) -->
| | ! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)''' |
| |- class="showWatchtowers" | |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:99--> | | <!--T:78--> |
| {| width="100%" style="padding-left: 10px;"
| | |- class="showPhantom" |
| |- valign="top"
| | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div> |
| | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on road segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it | |
| <ul class="showC1">
| |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
| |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| |
| </ul>
| |
| <ul class="showC2">
| |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
| |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| |
| </ul>
| |
|
| |
|
| <!--T:123--> | | <!--T:79--> |
| |- | | |- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty'] |
| | colspan="2" | <hr /> | | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
|
| |
|
| <!--T:124-->
| | |- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete'] |
| {| width="100%" style="padding-left: 10px;"
| | | colspan="2" | |
| |- valign="top"
| | |
| | class="scoringFeature" width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| | <!-- Peasant Revolt - Protecting Phantom - Begin --> |
| <ul>
| | {{ScoringBegin |
| <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | | |id=peasantrevoltsphantom |
| <li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
| | |selectorid=showStep2B-2_Complete |
| <li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
| | |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
| | |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}} |
| <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
| | |description='''Protecting a phantom''' |
| <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
| | }} |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" style="padding-left: 10px;" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
| |
| <ul class="showBridges">
| |
| <li>Wooden bridges are considered road segments</li>
| |
| </ul>
| |
| |- | |
| | colspan="2" | <hr class="dotted" /> | |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as: | |
| <ul>
| |
| <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
| |
| <li class="showShrines">Shrine</li>
| |
| <li class="showAbbey">Abbey</li>
| |
| <li class="showMonasteries">German monastery</li>
| |
| <li class="showMonasteries">Dutch & Belgian monastery</li>
| |
| <li class="showMonasteries">Japanese building</li>
| |
| <li class="showDarmstadt">Darmstadt church</li>
| |
| </ul>
| |
| |- | |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top" | |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> | |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment | |
| <ul class="showCityBridges">
| |
| <li>Wooden city bridges are considered city segments</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| | <!-- Peasant Revolt - Protecting Phantom - During Placement --> |
| {{ScoringRow | | {{ScoringRow |
| |selectorid=showHansStatue | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |scoringtype=Meeple | | |scoringtype=Meeple |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | | |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]] |
| |description= | | |description= |
| Watchtower on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| | Protecting a phantom '''during placement''' |
| | |triggerrobbers=true |
| |rules= | | |rules= |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'') | | '''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}} |
| | <ul> |
| | <li>Player is allowed to have negative points as a result</li> |
| | </ul> |
| }} | | }} |
|
| |
|
| <!--T:125--> | | <!-- Peasant Revolt - Protecting Phantom - End --> |
| |}<!-- Watchtowers (Road) -->
| | {{ScoringEnd}} |
|
| |
|
| <!--T:100-->
| | |- |
| <!-- Tollkeepers (Road) -->
| | ! colspan="2" | '''Round 2C: Resolve Move the Wood''' |
| |- class="showTollkeepers"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:101--> | | <!--T:80--> |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | [[File:Scoring_C2_Toolkeepers.png |50px|left]] <span>'''Tollkeepers:''' Player with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2
| |
| |- | | |- |
| | colspan="2" | <hr /> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div> |
|
| |
|
| <!--T:126--> | | <!--T:81--> |
| {| width="100%" style="padding-left: 10px;"
| | |- class="showStep2C_Empty" |
| |- valign="top"
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| | class="scoringFeature" width="50%" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" width="50%" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br /> | | |
| '''3''' points / group of travelers on the road
| | |- class="showStep2C_Complete" |
| <ul class="showBridges">
| | | colspan="2" | |
| <li>These features do not directly affect a wooden bridge placed on the same tile</li>
| | |
| </ul>
| | <!-- Shepherd/Flock - Begin --> |
| |-
| | {{ScoringBegin |
| | colspan="2" | <hr class="dotted" /> | | |id=shepherdflock |
| |- valign="top" | | |selectorid=showSheep |
| | class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br /> | | |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| '''6''' points / group of travelers on the road
| | |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| <ul class="showBridges">
| | }} |
| <li>These features do not directly affect a wooden bridge placed on the same tile</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| {{ScoringRow | | {{ScoringRow |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple | | |scoringtype=Meeple |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description= | | |description= |
| Tollhouse on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| | '''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable |
| |rules= | | |rules= |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'') | | '''1''' point / sheep depicted |
| }} | | }} |
|
| |
|
| <!--T:127--> | | <!-- Shepherd/Flock - End --> |
| |}<!-- Tollkeepers -->
| | {{ScoringEnd}} |
|
| |
|
| <!--T:102--> | | <!-- Fruit-Bearing Tree - Begin --> |
| |-
| | {{ScoringBegin |
| | colspan="2" | <hr class="solid" /> | | |id=fruitbearing |
| |- | | |selectorid=showFruitBearingTrees |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span> | | |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| |-
| | |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}} |
| | colspan="2" | <hr class="solid" />
| | |description= |
| | Two possible '''fruit actions''' |
| | }} |
|
| |
|
| <!--T:128--> | | <!-- Fruit-Bearing Tree - Harvesting --> |
| {| width="100%" style="border-collapse: initial; padding-left: 10px;" | | {{ScoringRow |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules road.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> <span>'''Road:''' Player(s) with majority on the feature</span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span> | | |scoringtype=Feature |
| <ul class="showC1">
| | |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]] |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
| | |description= |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| | '''Harvesting''' |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| | |triggerrobbers=true |
| <li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
| | |rules= |
| </ul>
| | '''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}} |
| <ul class="showC2">
| | }} |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
| | |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| | <!-- Fruit-Bearing Tree - Sell fruits --> |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| | {{ScoringRow |
| <li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| </ul>
| | |scoringtype=Feature |
| |- class="showGermanCathedrals" | | |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]] |
| | colspan="2" | <hr /> | | |description= |
| |- class="showGermanCathedrals" valign="top"
| | '''Selling''' |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road segment on '''German cathedral(s)''' || class="scoringCore" | '''1''' point / road segment<br/>
| | |triggerrobbers=true |
| <ul>
| | |rules= |
| <li>Road segments on German cathedral tiles are counted separately</li>
| | Depends on number of tokens sold:<br /> |
| </ul> | |
| |- class="showBridges"
| |
| | colspan="2" | <hr /> | |
| |- class="showBridges" valign="top" | |
| | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul> | |
| <li>The wooden bridge counts as 1 road tile</li>
| |
| <li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
| |
| </ul>
| |
| |- class="showTunnel"
| |
| | colspan="2" | <hr />
| |
| |- class="showTunnel" valign="top" | |
| | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
| |
| <li>The tunnel tile counts as 1 road tile</li>
| |
| </ul>
| |
| |- class="showLabyrinth" | |
| | colspan="2" | <hr /> | |
| |- class="showLabyrinth" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
| |
| <ul> | | <ul> |
| <li>The labyrinth tile counts as 1 road tile</li> | | <li>1 token = '''3''' points</li> |
| <li>The labyrinth tile merges all roads connected to it for scoring</li> | | <li>2 token = '''6''' points</li> |
| </ul> | | <li>3 token = '''10''' points</li> |
| |- class="showFerries"
| | <li>4 token = '''15''' points</li> |
| | colspan="2" | <hr />
| |
| |- class="showFerries" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul>
| |
| <li>The ferry tile counts as 1 road tile</li>
| |
| <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | |
| </ul> | | </ul> |
| | {{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:371--> | | <!-- Fruit-Bearing Tree - End --> |
| |- class="showMarketsOfLeipzig"
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="solid" /> | | |
| |- class="showMarketsOfLeipzig" valign="top" | | <!-- Wonders of Humanity - Notre-Dame - Begin --> |
| | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | {{ScoringBegin |
| <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | | |id=worndersnotredame |
| <li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | | |selectorid=showWondersOfHumanity |
| <li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | | |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]] |
| | |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
| | |
| | {{ScoringRow |
| | |scoringtype=Feature |
| | |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}} |
| | |description= |
| | {{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}} |
| | |triggerrobbers=true |
| | |rules= |
| | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings |
| | <ul> |
| | <li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}} |
| | </li> |
| | <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> |
| </ul> | | </ul> |
| | }} |
|
| |
|
| <!--T:424--> | | <!-- Wonders of Humanity - Notre-Dame - End --> |
| |- class="showWondersOfHumanity"
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showWondersOfHumanity" valign="top"
| |
| | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile
| |
| |- class="showWondersOfHumanity"
| |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:425--> | | <!-- Messenger - C1 Rules Message - Step 2C --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringRowMessage |
| |- valign="top" | | |id=messages2c |
| | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringCore" | <ul> | | |selectorid=showStep2C_Messages |
| <li class="showC1">The long forking road counts as 1 road tile</li>
| | }} |
| <li class="showC2">The long forking road counts as 2 road tiles</li>
| |
| </ul>
| |
|
| |
|
| <!--T:426-->
| |
| |-
| |
| | colspan="2" | <hr class="dotted"/>
| |
| |- valign="top"
| |
| | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile
| |
| | class="scoringCore" | <ul>
| |
| <li class="showC1">The long forking road counts as 1 road tile</li>
| |
| <li class="showC2">The long forking road counts as 2 road tiles</li>
| |
| </ul>
| |
| |} | | |} |
|
| |
|
| <!--T:294--> | | <!--T:293--> |
| |- class="showLandSurveyors"
| | <span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span> |
| | colspan="2" | <hr />
| | |
| |- class="showLandSurveyors" valign="top"
| | <!--T:89--> |
| | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles || class="scoringCore" | Depending on active scoring tile
| | </div></div><!-- Close box --> |
| |- class="showLandSurveyors"
| |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:295--> | | <!--T:90--> |
| {| width="100%" style="padding-left: 10px;"
| | <div class="wica-top-spacing wica-bottom-spacing wica-visible"> |
| |- valign="top"
| | <div class="wica-box-header wica-scoring wica-visible" id="phase_3"> |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile
| | <span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span> |
| | width="50%" class="scoringCore" | <ul>
| | </div> |
| <li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affecting:
| | <div class="wica-box-body wica-scoring wica-visible"> |
| <ul> | |
| <li class="showGermanCathedrals">German cathedrals → yes</li>
| |
| <li class="showInns">Inns → yes</li>
| |
| <li class="showMage">Mage → no</li>
| |
| <li class="showMarketsOfLeipzig">Markets of Leipzig (Wainwrights quarter bonus) → no</li> | |
| </ul>
| |
| </span></li>
| |
| </ul>
| |
|
| |
|
| <!--T:296--> | | <!--T:91--> |
| | {| class="" width="100%" |
| |- | | |- |
| | colspan="2" | <hr class="dotted"/>
| | ! colspan="2" | '''Round 3 - Scoring phase''' |
| |- valign="top"
| |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] '''Peasant Uprising''' scoring tile
| |
| | class="scoringCore" | '''(-1)''' point / tile with a farmhouse
| |
|
| |
|
| <!--T:297--> | | <!--T:92--> |
| |- | | |- |
| | colspan="2" | <hr class="dotted"/> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div> |
| |- valign="top"
| |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] '''Street Fair''' scoring tile
| |
| | class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span>
| |
| |}
| |
|
| |
|
| <!--T:298--> | | <!--T:93--> |
| |- class="showGermanCathedrals" | | |- |
| | colspan="2" | <hr /> | | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| |- class="showGermanCathedrals" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile (except for German cathedral tiles)<br/>
| |
| '''(+1)''' point / road segment on German cathedral tiles<br/>
| |
| <ul>
| |
| <li>German cathedrals do not stack</li>
| |
| </ul>
| |
| |- class="showInns"
| |
| | colspan="2" | <hr />
| |
| |- class="showInns" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
| |
| <ul>
| |
| <li>Inns do not stack</li>
| |
| <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
| |
| </ul>
| |
|
| |
|
| <!--T:431--> | | <!--T:94--> |
| {{ScoringRow | | |- |
| |selectorid=showWells | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div> |
| |scoringtype=Tile | | |
| |image={{Feature|name=Well|variant=image|size=35px|edition=C1}} | | |- |
| | | colspan="2" | |
| | |
| | <!-- Road - Begin --> |
| | {{ScoringBegin |
| | |id=road |
| | }} |
| | |
| | <!-- Road - Prolog - Begin --> |
| | {{ScoringRowScoring |
| | |selectorid=showRoad_PrologHeaderDuringGame |
| | |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span> |
| |description= | | |description= |
| Road with '''{{Feature|name=Well|text=well(s)}}'''
| | '''Bonus scoring (prolog)''' |
| |rules= | | |keepopen=true |
| '''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span>
| |
| }} | | }} |
|
| |
|
| {{ScoringRow | | <!-- Road - Watchtower --> |
| |selectorid=showBardsCarcassonne | | {{ScoringGroupWatchtower |
| |scoringtype=Feature
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
| | |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}} |
| |description= | |
| Road with '''{{Piece|name=NoteToken|text=note token(s)}}'''
| |
| |rules=
| |
| '''Basic rules:'''<br />
| |
| '''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
| |
| '''Advanced variant:'''<br />
| |
| '''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
| |
| }} | | }} |
|
| |
|
| <!--T:432--> | | <!-- Road - Tollkeeper - Begin --> |
| |- class="showMage"
| | {{ScoringRowRoadTollkeeper |
| | colspan="2" | <hr />
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showMage" valign="top"
| | |variant=duringgame |
| | class="scoringTile" | [[File:Figure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / actual tile<br/>
| | }} |
| <ul>
| |
| <li>This bonus takes into consideration the actual number of tiles of the road</li>
| |
| <li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
| |
| </ul>
| |
| |- class="showWitch"
| |
| | colspan="2" | <hr /> | |
| |- class="showWitch" valign="top"
| |
| | class="scoringTile" | [[File:Figure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
| |
| <ul>
| |
| <li>Affects all points obtained from road tiles (previous rows)</li>
| |
| </ul>
| |
| |- class="showLandSurveyors"
| |
| | colspan="2" | <hr />
| |
| |- class="showLandSurveyors" valign="top"
| |
| | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road || Depending on active scoring tile
| |
| |- class="showLandSurveyors" | |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:299--> | | <!-- Road - Prolog - End --> |
| {| width="100%" style="padding-left: 10px;"
| | {{ScoringRowEnd}} |
| |- valign="top"
| |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|left]] '''Poverty''' scoring tile
| |
| | width="50%" | '''(-3)''' points for feature<br />
| |
| <ul>
| |
| <li>The resulting scoring for the feature can be a negative value</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:300--> | | <!-- Road - Determine size of feature --> |
| |- class="showLittleBuildings"
| | {{ScoringGroupSizeOfRoad |
| | colspan="2" | <hr />
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showLittleBuildings" valign="top"
| | |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span> |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on road tiles || <ul> | | |variant=duringgame |
| <li>'''Basic rules:'''
| | }} |
| <ul type="o"> | |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
| |- class="showGermanCastles" | |
| | colspan="2" | <hr /> | |
| |- class="showGermanCastles" valign="top" | |
| | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle | |
| |- class="showBathhouses"
| |
| | colspan="2" | <hr />
| |
| |- class="showBathhouses" valign="top"
| |
| | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| |
| |- class="showSignposts"
| |
| | colspan="2" | <hr />
| |
| |- class="showSignposts" valign="top"
| |
| | class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br />
| |
| <ul>
| |
| <li>'''#correct signpost types''' can be a number between 0 and 3</li>
| |
| </ul>
| |
| |- class="showLabyrinth" | |
| | colspan="2" | <hr /> | |
| |- class="showLabyrinth" valign="top" | |
| | class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
| |
| <ul>
| |
| <li>Only if using '''advanced rules'''</li>
| |
| </ul>
| |
|
| |
|
| <!--T:385--> | | <!-- Road - Determine majority on road --> |
| |- class="showGhosts"
| | {{ScoringGroupMajorityRoad |
| | colspan="2" | <hr /> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showGhosts" valign="top" | | |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span> |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | | |variant=duringgame |
| <ul>
| | }} |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
|
| {{ScoringRow | | <!-- Road - Feature Scoring - Begin --> |
| |selectorid=showHansStatue | | {{ScoringGroupFeatureRoad |
| |scoringtype=Meeple
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}} | | |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span> |
| |description=
| | |variant=duringgame |
| Road on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules= | |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }} | | }} |
|
| |
|
| <!--T:104--> | | <!-- Road - Bonus Epilog --> |
| |} <!-- Road Feature --> | | {{ScoringGroupBonusEpilog |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |mechanics=Road |
| | |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span> |
| | |image= |
| | }} |
|
| |
|
| <!--T:105--> | | <!-- Road - End --> |
| |- class="showRoad_EpilogHeaderDuringGame"
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showRoad_EpilogHeaderDuringGame"
| |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
| |-
| |
| | colspan="2" |
| |
|
| |
|
| <!--T:107--> | | <!-- City - Begin --> |
| <!-- Teacher (road) -->
| | {{ScoringBegin |
| |- class="showTeacher" | | |id=city |
| | colspan="2" | <hr class="solid" />
| | }} |
|
| |
|
| <!--T:129--> | | <!-- City - Bonus scoring (prolog) - Begin --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringRowScoring |
| |- valign="top" | | |selectorid=showCity_PrologHeaderDuringGame |
| | width="50%" class="scoringMeeple" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | | |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| |}
| | |description= |
| | '''Bonus scoring (prolog)''' |
| | |keepopen=true |
| | }} |
|
| |
|
| <!--T:108--> | | <!-- City - Watchtower --> |
| <!-- Markets Of Leipzig (road) -->
| | {{ScoringGroupWatchtower |
| |- class="showMarketsOfLeipzig" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr class="solid" /> | | |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}} |
| | }} |
|
| |
|
| <!--T:130--> | | <!-- City - Bonus scoring (prolog) - End --> |
| {| width="100%" style="padding-left: 10px;"
| | {{ScoringRowEnd}} |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''(+1)''' point / actual tile<br />
| |
| <ul>
| |
| <li>Majority on the road is required</li>
| |
| <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
| |
| <li>This bonus takes into consideration the actual number of tiles of the road</li>
| |
| <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
| |
| <li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
| |
| <li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
| |
| <li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:109--> | | <!-- City - Determine size of city --> |
| <!-- Rigmaster (road) -->
| | {{ScoringGroupSizeOfCity |
| |- class="showRingmasterScoring" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr class="solid" /> | | |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:131--> | | <!-- City - Determine count of coat of arms--> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringGroupCoatOfArmsCity |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | | |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| <ul>
| | |variant=duringgame |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| | }} |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:110--> | | <!-- City - Determine majority in city --> |
| <!-- Fairy (road) -->
| | {{ScoringGroupMajorityCity |
| |- class="showFairy" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr class="solid" /> | | |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:132--> | | <!-- City- Feature Scoring --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringGroupFeatureCity |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | | |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| |} | | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:112--> | | <!-- City - Bonus Epilog --> |
| |} | | {{ScoringGroupBonusEpilog |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |mechanics=City |
| | |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| | }} |
|
| |
|
| <!--T:133--> | | <!-- City - End --> |
| <!-- Cities --> | | {{ScoringEnd}} |
| |-
| | |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div> | | <!-- Monastic Building - Begin --> |
| | valign="middle" |
| | {{ScoringBegin |
| | |id=monastery |
| | }} |
|
| |
|
| <!--T:134--> | | <!-- Monastic Building - Feature Scoring --> |
| {| width="100%" style="border-collapse: initial;" | | {{ScoringGroupFeatureMonastery |
| |- | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="100%" class="scoringTile" | <span>'''City''' (knight)</span> | | |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:302--> | | <!-- Monastic Building - Bonus Epilog --> |
| |- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| | {{ScoringGroupBonusEpilog |
| | colspan="2" | <hr class="solid" />
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| | |mechanics=MonasticBuilding |
| | colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> | | |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}} |
| <!-- /// Actions
| | }} |
| |- class="showCastles" | |
| | colspan="2" | <hr class="solid" /> | |
| {| width="100%" style="padding-left: 10px;" class="showCastles" | |
| |- valign="top" | |
| | width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
| |
| <ul>
| |
| <li>The newly created castle is incomplete.</li>
| |
| <li>Other features completed in the same turn do not trigger the scoring for this castle</li>
| |
| </ul>
| |
| |}
| |
| -->
| |
| <!-- Gingerbread Man -->
| |
| |- class="showGingerbreadMan"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:141--> | | <!-- Monastic Building - End --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringEnd}} |
| |- valign="top"
| | |
| | width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
| | <!-- Farmer & Barn 1 - Begin --> |
| <ul class="showC1">
| | {{ScoringBegin |
| <li>Applied when the Gingerbread Man moves from a completed city </li>
| | |id=farmerbarn1 |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | | |selectorid=showBarn |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| | }} |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| | |
| </ul>
| | <!-- Farmer & Barn 1 - Figure Scoring --> |
| <ul class="showC2">
| | {{ScoringGroupFigureBarn |
| <li>Applied when the Gingerbread Man moves from a completed city </li> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| | |variant=duringgame1 |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| | }} |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| | |
| </ul>
| | <!-- Farmer & Barn 1 - Bonus Epilog --> |
| |} | | {{ScoringGroupBonusEpilog |
| <!-- /// Actions
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showTraders" | | |mechanics=FarmerAndBarn |
| | colspan="2" | <hr class="solid" /> | | |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}} |
| X
| | |image= |
| {| width="100%" style="padding-left: 10px;" class="showTraders" | | }} |
| |- valign="top" | | |
| | width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br /> | | <!-- Farmer & Barn 1 - End --> |
| <ul>
| | {{ScoringEnd}} |
| <li>The trade good tokens will be scored after the game.</li>
| | |
| </ul> | | <!-- Farmer & Barn 2 - Begin --> |
| |}
| | {{ScoringBegin |
| X
| | |id=farmerbarn2 |
| |- class="showKingAndRobber"
| | |selectorid=showBarn |
| | colspan="2" | <hr class="solid" />
| | }} |
| x
| | |
| {| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
| | <!-- Farmer & Barn 2 - Figure Scoring --> |
| |- valign="top" | | {{ScoringGroupFigureBarn |
| | width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| <ul>
| | |variant=duringgame2 |
| <li>The King tile will be scored after the game.</li>
| | }} |
| </ul> | | |
| |}
| | <!-- Farmer & Barn 1 - Bonus Epilog --> |
| x
| | {{ScoringGroupBonusEpilog |
| |- class="showCountOfCarcassonne" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr class="solid" /> | | |machanics=FarmerAndBarn |
| x
| | |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}} |
| {| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne" | | |image= |
| |- valign="top" | | }} |
| | width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <span class="showC1">quarter</span><span class="showC2">district</span><br /> | | |
| <ul>
| | <!-- Farmer & Barn 2 - End --> |
| <li>The feature about to be scored can be unoccupied or occupied.</li>
| | {{ScoringEnd}} |
| <li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
| | |
| <li>Majority is reevaluated after the redeployment</li> | | <!-- Castle - Begin --> |
| </ul>
| | {{ScoringBegin |
| |} | | |id=castle_scoring |
| x
| | |selectorid=showCastles |
| |- class="showLandSurveyors" | | }} |
| | colspan="2" | <hr class="solid" /> | | |
| x
| | <!-- Castle - Feature Scoring - Begin --> |
| {| width="100%" style="padding-left: 10px;"
| | {{ScoringRowScoring |
| |- class="showLandSurveyors" valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile | | |triggerteacher=true |
| |- class="showLandSurveyors" | | |triggerrobbers=true |
| | colspan="2" | <hr class="solid"/>
| | |robbersplus=true |
| x
| | |triggerringmaster=true |
| {| width="100%" style="padding-left: 10px;" | | |extendedringmaster=true |
| |- valign="top"
| | |triggercastle=true |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile | | |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}} |
| | width="50%" | <ul> | | |keepopen=true |
| <li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li> | | }} |
| <li class="showHills">Hills are not considered</li>
| | |
| </ul> | | <!-- Castle - Castles --> |
| |}
| | {{ScoringRowCastles |
| x
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |}
| | |variant=duringgame |
| --> | | }} |
| |- class="showCity_PrologHeaderDuringGame_2 showWatchtowers"
| | |
| | colspan="2" | <hr class="solid" /> | | <!-- Castle - Ghosts --> |
| |- class="showCity_PrologHeaderDuringGame_2 showWatchtowers" | | {{ScoringRowGhosts |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span>
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |extrarules= |
| | <li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> |
| | }} |
| | |
| | <!-- Castle - Feature Scoring - End --> |
| | {{ScoringRowEnd}} |
| | |
| | <!-- Castle - Bonus Epilog --> |
| | {{ScoringGroupBonusEpilog |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature=Castle |
| | }} |
| | |
| | <!-- Castle - End --> |
| | {{ScoringEnd}} |
|
| |
|
| <!--T:136--> | | <!-- Baba Yaga's Hut - Begin --> |
| <!-- Watchtowers (City) --> | | {{ScoringBegin |
| |- class="showWatchtowers" | | |id=babayagahut |
| | colspan="2" | <hr class="solid" /> | | |selectorid=showRussianPromos |
| | }} |
| | |
| | <!-- Baba Yaga's Hut - Feature Scoring --> |
| | {{ScoringGroupFeatureBabaYaga |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=duringgame |
| | }} |
| | |
| | <!-- Baba Yaga's Hut - Bonus Epilog --> |
| | {{ScoringGroupBonusEpilog |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature=BabaYagaHut |
| | }} |
|
| |
|
| <!--T:137--> | | <!-- Baba Yaga's Hut - End --> |
| {| width="100%" style="padding-left: 10px;"
| | {{ScoringEnd}} |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on city segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it
| |
| <ul class="showC1">
| |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
| |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| |
| </ul>
| |
| <ul class="showC2">
| |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
| |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:138--> | | <!-- Garden - Begin --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringBegin |
| |- valign="top"
| | |id=garden |
| | width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| | |selectorid=showAbbotAndGardens_Full |
| <ul>
| | }} |
| <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
| |
| <li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
| |
| <li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
| |
| <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
| |
| <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
| |
| <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" /> | |
| |- valign="top" | |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
| |
| <ul class="showBridges">
| |
| <li>Wooden bridges are considered road segments</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
| |
| <ul>
| |
| <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
| |
| <li class="showShrines">Shrine</li>
| |
| <li class="showAbbey">Abbey</li>
| |
| <li class="showMonasteries">German monastery</li>
| |
| <li class="showMonasteries">Dutch & Belgian monastery</li>
| |
| <li class="showMonasteries">Japanese building</li>
| |
| <li class="showDarmstadt">Darmstadt church</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
| |
| <ul class="showCityBridges">
| |
| <li>Wooden city bridges are considered city segments</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| {{ScoringRow | | <!-- Garden - Feature Scoring --> |
| |selectorid=showHansStatue | | {{ScoringGroupFeatureGarden |
| |scoringtype=Meeple
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| | |variant=duringgame |
| |description=
| |
| Watchtower on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules= | |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }} | | }} |
|
| |
|
| <!--T:139--> | | <!-- Garden - Bonus Epilog --> |
| |} <!-- Watchtowers (City) --> | | {{ScoringGroupBonusEpilog |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature=Garden |
| | }} |
|
| |
|
| <!--T:142--> | | <!-- Garden - End --> |
| |-
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="solid" />
| |
| |-
| |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
| |
|
| |
|
| <!--T:312--> | | <!-- German Castle - Begin --> |
| |-
| | {{ScoringBegin |
| | colspan="2" | <hr class="solid" /> | | |id=germancastle |
| | |selectorid=showGermanCastles |
| | }} |
|
| |
|
| <!--T:143--> | | <!-- German Castle - Feature Scoring --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringGroupFeatureGermanCastle |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:313--> | | <!-- German Castle - Bonus Epilog --> |
| |- class="showLandSurveyors" valign="top" | | {{ScoringGroupBonusEpilog |
| | class="scoringSurveyor" width="50%" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" class="scoringCore" | Depending on active scoring tile | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showLandSurveyors" | | |feature=GermanCastle |
| | colspan="2" | <hr class="solid"/> | | }} |
| | |
| | <!-- German Castle - End --> |
| | {{ScoringEnd}} |
| | |
| | <!-- German Cathedral - Begin --> |
| | {{ScoringBegin |
| | |id=germancathedral |
| | |selectorid=showGermanCathedrals |
| | }} |
| | |
| | <!-- German Cathedral - Determine legth of roads --> |
| | {{ScoringGroupSizeOfRoad |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=duringgame |
| | |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}} |
| | |feature=GermanCathedral |
| | }} |
|
| |
|
| <!--T:314-->
| | {{ScoringGroupFeatureGermanCathedral |
| {| width="100%" style="padding-left: 10px;" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| <!-- // No Action ( -->
| | |varian=duringgame |
| |- valign="top" | | }} |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile | |
| | width="50%" class="scoringCore" | <ul> | |
| <li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
| |
| <li class="showHills">Hills are not considered</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:316--> | | <!-- German Cathedral - Bonus Epilog --> |
| |- class="showLandSurveyors" | | {{ScoringGroupBonusEpilog |
| | colspan="2" | <hr /> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature=GermanCathedral |
| | }} |
|
| |
|
| <!--T:317--> | | <!-- German Cathedral - End --> |
| {{ScoringRow | | {{ScoringEnd}} |
| |line=
| | |
| |scoringtype=Tile
| | <!-- Cemetery - Begin --> |
| |image=<span class="showC1_Graphics">{{Feature|name=City|variant=image|size=50px|edition=C1}}</span><span class="showC2_Graphics">{{Feature|name=City|variant=image|size=50px|edition=C2}}</span><span class="showWE_Graphics">{{Feature|name=City|variant=image|size=50px|edition=WE3}}</span>
| | {{ScoringBegin |
| |description=
| | |id=cemetery |
| '''City:''' Player(s) with majority on the feature
| | |selectorid=showCemeteries |
| |corefeature=true
| |
| |triggerrobbers=true
| |
| |triggercastle=true
| |
| |robbersplus2=true
| |
| |rules=
| |
| '''2''' points / {{TileIcon|size=x15px}} tile<br />
| |
| <div class="showGamblersLuck"> | |
| '''City without {{Piece|name=GamblersLuckXToken|edition=C2|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
| |
| </div>
| |
| '''2''' points / <span class="showC1">{{Feature|name=CoatOfArms|variant=imageandtext|edition=C1|size=x15px|text=pennant}}</span><span class="showC2">{{Feature|name=CoatOfArms|variant=imageandtext|edition=C2|size=x15px|text=coat of arms}}</span>
| |
| <span class="showFamilyFeud"><br />'''2''' points / <span class="showC1">{{Feature|name=CoatOfArmsRedYellow|variant=imageandtext|edition=C1|size=x15px|text=red-and-yellow pennant}}</span><span class="showC2">{{Feature|name=CoatOfArmsRedYellow|variant=imageandtext|edition=C2|size=x15px|text=red-and-yellow coat of arms}}</span></span>
| |
| <span class="showGreatFairs"><br />'''2''' points / <span class="showC1">{{Feature|name=GreatFairSymbol|variant=imageandtext|edition=C1|size=x15px|text=great fair symbol}}</span><span class="showC2">{{Feature|name=GreatFairSymbol|variant=imageandtext|edition=C2|size=x15px|text=great fair symbol}}</span></span>
| |
| <span data-dynamic-selector="[ 'AND', 'showGamblersLuck', 'showFamilyFeud']"><br />'''2''' points / {{Feature|name=CoatOfArmsGrey|variant=imageandtext|edition=C2|size=x15px|text=grey coat of arms}}</span></span>
| |
| <div class="showGamblersLuck">
| |
| '''City with {{Piece|name=GamblersLuckXToken|edition=C2|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
| |
| </div>
| |
| <span class="showGamblersLuck">'''0''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span>'''<span class="showC1">{{Feature|name=CoatOfArms|edition=C1|text=pennant}}</span><span class="showC2">{{Feature|name=CoatOfArms|edition=C2|text=coat of arms}}</span>'''</span>
| |
| <ul class="showC1">
| |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
| |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| |
| </ul>
| |
| <ul class="showC2">
| |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| |
| </ul>
| |
| }} | | }} |
|
| |
|
| <!--T:353--> | | <!-- Cemetery - Feature Scoring --> |
| |- class="showCityGates" | | {{ScoringGroupFeatureCemetery |
| | colspan="2" | <hr /> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:354--> | | <!-- Cemetery - Bonus Epilog --> |
| {| width="100%" style="padding-left: 10px;"
| | {{ScoringGroupBonusEpilog |
| |- class="showCityGates" valign="top"
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringTile" | <span>[[File:CityGates_C1_Tile_15.png|50px|left]]</span> <span>'''1-tile city:''' Player on the feature</span> || width="50%" class="scoringCore" | '''4''' points / scored feature
| | |feature=Cemetery |
| <ul>
| |
| <li>This is a special case from '''The City Gates'''</li>
| |
| </ul>
| |
| |}
| |
| | |
| {{ScoringRow | |
| |selectorid=showCityBridges | |
| |scoringtype=Tile
| |
| |image={{Piece|name=CityBridge|variant=image|size=50px}}
| |
| |description= | |
| Tile with '''wooden city bridge(s)'''
| |
| |corefeature=true
| |
| |rules=
| |
| <ul>
| |
| <li>The wooden city bridge counts as 1 city tile</li>
| |
| <li>A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile</li>
| |
| </ul>
| |
| }} | | }} |
|
| |
|
| <!--T:427--> | | <!-- Cemetery - End --> |
| |- class="showWondersOfHumanity"
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showWondersOfHumanity" valign="top"
| |
| | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile
| |
| |- class="showWondersOfHumanity"
| |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:428--> | | <!-- Haunted Castle - Begin --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringBegin |
| |- valign="top" | | |id=hountedcastle |
| | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | | |selectorid=showHauntedCastles |
| | width="50%" class="scoringCore" | <ul>
| | }} |
| <li class="showC1">The large city counts as 1 city tile</li>
| |
| <li class="showC2">The large city counts as 2 city tiles</li>
| |
| </ul>
| |
|
| |
|
| <!--T:429--> | | <!-- Haunted Castle - Feature Scoring --> |
| |-
| | {{ScoringGroupFeatureHauntedCastle |
| | colspan="2" | <hr class="dotted"/>
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- valign="top"
| | |variant=duringgame |
| | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | | }} |
| | class="scoringCore" | <ul> | |
| <li class="showC1">The large city counts as 1 city tile</li>
| |
| <li class="showC2">The large city counts as 4 city tiles</li>
| |
| </ul>
| |
|
| |
|
| <!--T:430--> | | <!-- Haunted Castle - Bonus Epilog --> |
| |-
| | {{ScoringGroupBonusEpilog |
| | colspan="2" | <hr class="dotted"/>
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- valign="top"
| | |feature=HauntedCastle |
| | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | | }} |
| | class="scoringCore" | <ul> | |
| <li class="showC1">The large city counts as 1 city tile</li>
| |
| <li class="showC2">The large city counts as 3 city tiles</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:318--> | | <!-- Haunted Castle - End --> |
| |- class="showLandSurveyors"
| | {{ScoringEnd}} |
| | colspan="2" | <hr />
| |
| |- class="showLandSurveyors" valign="top"
| |
| | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles || class="scoringCore" | Depending on active scoring tile
| |
| |- class="showLandSurveyors"
| |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:319--> | | <!-- Fortune Teller - Begin --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringBegin |
| |- valign="top" | | |id=fortuneteller |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul> | | |selectorid=showFortuneTeller |
| <li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
| | }} |
| <ul>
| |
| <li class="showCathars">Cathars / Siege / Besiegers → yes</li>
| |
| <li class="showCathedrals">Cathedrals → yes</li>
| |
| <li class="showMage">Mage → no</li>
| |
| </ul>
| |
| </span></li>
| |
| </ul>
| |
|
| |
|
| <!--T:333--> | | <!-- Fortune Teller - Feature Scoring --> |
| |-
| | {{ScoringGroupFeatureFortuneTeller |
| | colspan="2" | <hr class="dotted"/> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:334--> | | <!-- Fortune Teller - Bonus Epilog --> |
| |- valign="top"
| | {{ScoringGroupBonusEpilog |
| | class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringCore" | '''(+0)''' point / tile | | |mechanics=Feature |
| |- valign="top" | | |feature=FortuneTellerTent |
| | class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| | }} |
| |}
| |
|
| |
|
| <!--T:320--> | | <!-- Fortune Teller - End --> |
| |- class="showCathars"
| | {{ScoringEnd}} |
| | colspan="2" | <hr />
| |
| |- class="showCathars"
| |
| | class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile
| |
| |- class="showCathars"
| |
| | class="scoringCore" | '''(-1)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
| |
| <ul>
| |
| <li>Sieges do not stack</li>
| |
| </ul>
| |
| |- class="showCathedrals"
| |
| | colspan="2" | <hr />
| |
| |- class="showCathedrals" valign="top"
| |
| | class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
| |
| |- class="showCathedrals"
| |
| | class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
| |
| <ul>
| |
| <li>Cathedrals do not stack</li>
| |
| </ul>
| |
|
| |
|
| {{ScoringRow
| | <!-- Vista - Begin --> |
| |selectorid=showBardsCarcassonne
| | {{ScoringBegin |
| |scoringtype=Feature
| | |id=vista |
| |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
| | |selectorid=showVistas |
| |description= | |
| City with '''{{Piece|name=NoteToken|text=note token(s)}}'''
| |
| |rules= | |
| '''Basic rules:'''<br />
| |
| '''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
| |
| '''Advanced variant:'''<br />
| |
| '''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
| |
| }} | | }} |
|
| |
|
| |- class="showMage"
| | <!-- Vista - Feature Scoring --> |
| | colspan="2" | <hr />
| | {{ScoringGroupFeatureVista |
| |- class="showMage" valign="top"
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile | | |variant=duringgame |
| |- class="showWitch" | | }} |
| | colspan="2" | <hr /> | |
| |- class="showWitch" valign="top"
| |
| | class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
| |
| <ul>
| |
| <li>Affects all points obtained from city tiles and <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
| |
| <li>This bonus takes into consideration the actual number of tiles of the city</li>
| |
| </ul>
| |
|
| |
|
| <!--T:321--> | | <!-- Vista - Bonus Epilog --> |
| |- class="showLandSurveyors"
| | {{ScoringGroupBonusEpilog |
| | colspan="2" | <hr /> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showLandSurveyors" valign="top"
| | |feature=Vista |
| | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || Depending on active scoring tile
| | }} |
| |- class="showLandSurveyors" | |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:322--> | | <!-- Vista - End --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringEnd}} |
| |- valign="top"
| |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| |
| | width="50%" | '''(+3)''' points for feature
| |
|
| |
|
| <!--T:323--> | | <!-- Obelisk - Begin --> |
| |-
| | {{ScoringBegin |
| | colspan="2" | <hr class="dotted"/> | | |id=obelisk |
| |- valign="top" | | |selectorid=showObelisk |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| | }} |
| | '''(-3)''' points for feature<br />
| |
| <ul>
| |
| <li>The resulting scoring for the feature can be a negative value</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:324--> | | <!-- Obelisk - Special Figure Scoring --> |
| |- class="showLittleBuildings"
| | {{ScoringGroupFigureObelisk |
| | colspan="2" | <hr />
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- class="showLittleBuildings" valign="top"
| | |variant=duringgame |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul> | | }} |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li> | |
| </ul>
| |
| </li>
| |
| </ul>
| |
| |- class="showGermanCastles"
| |
| | colspan="2" | <hr />
| |
| |- class="showGermanCastles" valign="top"
| |
| | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
| |
| |- class="showBathhouses"
| |
| | colspan="2" | <hr />
| |
| |- class="showBathhouses" valign="top"
| |
| | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| |
| |- class="showDarmstadt"
| |
| | colspan="2" | <hr />
| |
| |- class="showDarmstadt" valign="top"
| |
| | width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
|
| {{ScoringRow | | <!-- Obelisk - Bonus Epilog --> |
| |selectorid=showHansStatue | | {{ScoringGroupBonusEpilog |
| |scoringtype=Meeple
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| | |feature=Obelisk |
| |description= | | |mechanics=Figure |
| City on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules= | |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }} | | }} |
|
| |
|
| |} <!-- City Feature -->
| | <!-- Obelisk - End --> |
| | {{ScoringEnd}} |
|
| |
|
| <!--T:144--> | | <!-- Decinsky Sneznik - Begin --> |
| |- class="showCity_EpilogHeaderDuringGame"
| | {{ScoringBegin |
| | colspan="2" | <hr class="solid" /> | | |id=decinskysneznik |
| |- class="showCity_EpilogHeaderDuringGame" | | |selectorid=showDecinskySneznik |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| | }} |
|
| |
|
| <!--T:145--> | | <!-- Decinsky Sneznik - Special Figure Scoring --> |
| <!-- Teacher (city) -->
| | {{ScoringGroupFigureDecinskySneznik |
| |- class="showTeacher" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr class="solid" /> | | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:146--> | | <!-- DecinskySneznik - Bonus Epilog --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringGroupBonusEpilog |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | | |feature=ObservationTower |
| |}
| | |mechanics=Figure |
| | }} |
| | |
| | <!-- Decinsky Sneznik - End --> |
| | {{ScoringEnd}} |
|
| |
|
| <!--T:147--> | | <!-- Spring - Begin --> |
| <!-- Markets Of Leipzig (city) -->
| | {{ScoringBegin |
| |- class="showMarketsOfLeipzig" | | |id=spring |
| | colspan="2" | <hr class="solid" /> | | |selectorid=showSpring |
| | }} |
|
| |
|
| <!--T:148--> | | <!-- Spring - Tile Scoring --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringGroupTileSpring |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | class="scoringMeeple" width="50%" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Coiners quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''(+3)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br /> | | |variant=duringgame |
| <ul>
| | }} |
| <li>Presence in the city is required but no majority is considered</li>
| |
| <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:149--> | | <!-- Spring - End --> |
| <!-- Ringmaster (city) -->
| | {{ScoringEnd}} |
| |- class="showRingmasterScoring"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:150--> | | <!-- Wetland - Begin --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringBegin |
| |- valign="top" | | |id=wetland |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | | |selectorid=showWetlands |
| <ul>
| | }} |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:151--> | | <!-- Wetland - Tile Scoring --> |
| <!-- Fairy (city) -->
| | {{ScoringGroupTileWetland |
| |- class="showFairy" style="padding-left: 10px;" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" | <hr class="solid" /> | | |variant=duringgame |
| | }} |
|
| |
|
| <!--T:152--> | | <!-- Wetland - Bonus Epilog --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringGroupBonusEpilog |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| | |feature=Wetland |
| |}
| | |mechanics=Tile |
| | |template=Feature |
| | }} |
|
| |
|
| <!--T:153--> | | <!-- Wetland - End --> |
| |}
| | {{ScoringEnd}} |
|
| |
|
| <!--T:154--> | | <!--T:257--> |
| <!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries + Darmstadt Churches -->
| |
| |- | | |- |
| | class="scoringTile" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div> |
|
| |
|
| <!--T:155--> | | <!--T:258--> |
| | valign="middle" | | | |- class="showStep3C_Empty" |
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
|
| |
|
| <!--T:156-->
| | |- class="showStep3C_Complete" |
| {| width="100%"
| | | colspan="2" | |
|
| |
|
| <!--T:157--> | | <!-- Circus - Begin --> |
| |- valign="top" | | {{ScoringBegin |
| | colspan="2" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> | | |id=bigtop |
| |- | | |selectorid=showCircus |
| | colspan="2" | <hr class="solid" /> | | |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}} |
| | }} |
|
| |
|
| <!--T:158--> | | <!-- Circus - Circus --> |
| {| width="100%" | | {{ScoringRowCircus |
| |- | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span> | | |variant=duringgame |
| |-
| | }} |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:159--> | | <!-- Circus - Hans Statue --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringRowHansStatue |
| |- valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules monastery.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|50px|left]]</span> <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>'''<span class="showShrines"> / '''Shrine'''</span><span class="showAbbey"> / '''Abbey''' </span><span class="showMonasteries"> / '''German monastery''' / '''Dutch & Belgian monastery''' / '''Japanese building'''</span><span class="showDarmstadt"> / '''Darmstadt church'''</span></span></span>''':'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span></span> | | |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
|
| |
|
| <!--T:325--> | | <!-- Circus - End --> |
| |- class="showLandSurveyors"
| | {{ScoringEnd}} |
| | colspan="2" | <hr />
| |
| |- class="showLandSurveyors" valign="top"
| |
| | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features || class="scoringCore" | Depending on active scoring tile
| |
| |- class="showLandSurveyors"
| |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
|
| <!--T:326--> | | <!-- Beting Office - Begin --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringBegin |
| |- valign="top" | | |id=betoffice |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile | | |selectorid=showBets |
| | width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
| | }} |
|
| |
|
| <!--T:327--> | | <!-- Betting Office - Special Figure Scoring --> |
| |-
| | {{ScoringGroupFeatureBettingOffice |
| | colspan="2" | <hr class="dotted"/> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |- valign="top" | | |variant=duringgame |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| | }} |
| | class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
| |
|
| |
|
| <!--T:328--> | | <!-- Betting Office - End --> |
| |-
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="dotted"/>
| |
| |- valign="top"
| |
| | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| |
| | '''(+3)''' point / feature
| |
| |}
| |
|
| |
|
| <!--T:329--> | | <!-- Gingerbread Man - Begin --> |
| |- class="showVineyards"
| | {{ScoringBegin |
| | colspan="2" | <hr />
| | |id=gingerbreadman3c |
| |- class="showVineyards" valign="top"
| | |selectorid=showGingerbreadMan |
| | class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard | | |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| |- class="showLittleBuildings" | | |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | colspan="2" | <hr /> | | }} |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul> | |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
| |- class="showGhosts" | |
| | colspan="2" | <hr /> | |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
| |- class="showShrines"
| |
| | colspan="2" | <hr /> | |
| |- class="showShrines" valign="top" | |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
| |
|
| |
|
| | <!-- Gingerbread Man - Gingerbread Man --> |
| {{ScoringRow | | {{ScoringRow |
| |selectorid=showHansStatue | | |line=false |
| |scoringtype=Meeple | | |scoringtype=Meeple |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description= | | |description= |
| <span class="showC1">Cloister</span><span class="showC2">Monastery</span><span class="showShrines"> or Shrine</span><span class="showAbbey"> or Abbey</span><span class="showMonasteries"> or German monastery or Dutch & Belgian monastery or Japanese building</span><span class="showDarmstadt"> or Darmstadt church</span> on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| | '''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city |
| | |triggerrobbers=true |
| |rules= | | |rules= |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'') | | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city |
| }}
| | <ul class="showC1"> |
| | | <li>Applied when the Gingerbread Man moves from an incomplete city</li> |
| |}
| | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> |
| | | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> |
| <!--T:160--> | | <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> |
| |} <!-- Monastic Feature -->
| | </ul> |
| | <ul class="showC2"> |
| | <li>Applied when the Gingerbread Man moves from an incomplete city</li> |
| | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> |
| | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> |
| | <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> |
| | </ul> |
| | }} |
| | |
| | <!-- Gingerbread Man - Hans Statue --> |
| | <!-- Not yet covered by in rules of --> |
| | {{ScoringRowHansStatue |
| | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | |style=alert |
| | }} |
|
| |
|
| <!--T:161--> | | <!-- Gingerbread Man - End --> |
| |- class="showMonasticBuilding_EpilogHeaderDuringGame"
| | {{ScoringRowEnd}} |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showMonasticBuilding_EpilogHeaderDuringGame"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
|
| <!--T:162--> | | <!-- Messenger - C1 Rules Message - Step 3C --> |
| <!-- Teacher (monastic building) -->
| | {{ScoringRowMessage |
| |- class="showTeacher" | | |id=messages3c |
| | colspan="2" | <hr class="solid" /> | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |selectorid=showMessages_ForC1 |
| | }} |
|
| |
|
| <!--T:163-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |} | | |} |
|
| |
|
| <!--T:164--> | | </div><!-- Close box --> |
| <!-- Darmstadt churches (monastic building) --> | |
| |- class="showDarmstadt"
| |
| | colspan="2" | <hr />
| |
|
| |
|
| <!--T:165--> | | <!--T:116--> |
| {| width="100%" style="padding-left: 10px;"
| | </div><!-- Top and Bottom spacing --> |
| |- class="showDarmstadt" valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] <span>For a '''Darmstadt Church'''<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | <span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span><span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
| |
| <ul>
| |
| <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
| |
| <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
| |
| <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:166--> | | <!--T:266--> |
| <!-- Markets Of Leipzig (monastic building) --> | | <div class="wica-top-spacing wica-bottom-spacing wica-visible"> |
| |- class="showMarketsOfLeipzig"
| | <div class="wica-box-header wica-additional-actions wica-visible" id="phase_4"> |
| | colspan="2" | <hr class="solid" />
| | <span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span> |
| | | </div> |
| <!--T:167-->
| | <div class="wica-box-body wica-additional-actions wica-visible"> |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''(+4)''' points / scored feature<br />
| |
| <ul>
| |
| <li>The feature has to be occupied by any player</li>
| |
| <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:168--> | | <!--T:267--> |
| <!-- Ringmaster (monastic building) -->
| | {| class="showPhase4_Complete" width="100%" |
| |- class="showRingmasterScoring" | | |- |
| | colspan="2" | <hr class="solid" /> | | ! colspan="2" | '''Round 4 - End of turn''' |
|
| |
|
| <!--T:169--> | | <!--T:268--> |
| {| width="100%" style="padding-left: 10px;"
| | |- |
| |- valign="top"
| | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div> |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:170--> | | <!--T:269--> |
| <!-- Fairy (monastic building) -->
| | |- class="showStep4A_Empty" |
| |- class="showFairy" | | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| | colspan="2" | <hr class="solid" /> | |
|
| |
|
| <!--T:171-->
| | |- class="showStep4A_Complete" |
| {| width="100%" style="padding-left: 10px;"
| | | colspan="2" | |
| |- valign="top" | |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | |
| |} | |
|
| |
|
| <!--T:172--> | | <!-- Catapult - Begin --> |
| |} | | {{ScoringBegin |
| | |id=catapult |
| | |selectorid=showCatapult |
| | |scoringtype=Feature |
| | |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}} |
| | }} |
|
| |
|
| <!--T:173--> | | <!-- Catapult - Catapult - Begin --> |
| <!-- Barn - Case 1 -->
| | {{ScoringRow |
| |- class="showBarn" | | |line=false |
| | align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div> | | |scoringtype=Feature |
| | valign="middle" | | | |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}} |
| | |description= |
| | '''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}''' |
| | |triggerrobbers=true |
| | |roles= |
| | Depends on token |
| | |rows= |
|
| |
|
| <!--T:174--> | | <!-- Catapult - Target - Begin --> |
| {| width="100%" | | {{ScoringRow |
| |- valign="top" | | |scoringtype=Feature |
| | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1''' || width="50%" | '''Placing a barn''' assuming majority of farmers | | |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]] |
| |- | | |description= |
| | colspan="2" | <hr class="solid" /> | | '''Archery tournament''' |
| | |rules= |
| | Depends on the outcome |
| | |rows= |
|
| |
|
| <!--T:175-->
| | {{ScoringRow |
| |- | | |scoringtype=Feature |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span> | | |description=Token which lands '''closest to the target''' fair tile |
| |-
| | |rules=Hurler '''5''' points |
| | colspan="2" | <hr class="solid" />
| | }} |
|
| |
|
| <!--T:176--> | | <!-- Catapult - Target - End --> |
| {| width="100%" style="padding-left: 10px;"
| | }} |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
| |
| <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
| |
| <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
| |
| <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
| |
| <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
| |
| <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
| |
| </ul>
| |
| |- class="showCastles"
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- class="showCastles" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
| |
| |- class="showPig"
| |
| | colspan="2" | <hr />
| |
| |- class="showPig" valign="top"
| |
| | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| |
| |- class="showPigHerd"
| |
| | colspan="2" | <hr />
| |
| |- class="showPigHerd" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| |
| <ul>
| |
| <li>Pig-herds do not stack</li>
| |
| </ul>
| |
|
| |
|
| | <!-- Catapult - Play Catch - Begin --> |
| {{ScoringRow | | {{ScoringRow |
| |selectorid=showBardsCarcassonne
| |
| |scoringtype=Feature | | |scoringtype=Feature |
| |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}} | | |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]] |
| |description= | | |description= |
| Field with '''{{Piece|name=NoteToken|text=note token(s)}}'''
| | '''Playing catch''' |
| |rules= | | |rules= |
| '''Basic rules:'''<br />
| | Depends on the outcome |
| '''(+1)''' point / castle or completed city (note tokens do not stack)<br />
| | |rows= |
| '''Advanced variant:'''<br /> | | |
| '''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
| | {{ScoringRow |
| | |scoringtype=Feature |
| | |description='''Caught''' |
| | |rules=Catcher '''5''' points |
| }} | | }} |
|
| |
|
| |- class="showCathars"
| | {{ScoringRow |
| | colspan="2" | <hr /> | | |scoringtype=Feature |
| |- class="showCathars" valign="top" | | |description='''Not caught — and not far enough''' |
| | class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
| | |rules=Catcher '''5''' points |
| <ul>
| | }} |
| <li>Applied to the value obtained for a particular city in previous rows</li>
| |
| </ul>
| |
| |- class="showLittleBuildings" | |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:177-->
| | {{ScoringRow |
| |- class="showFeature_EpilogHeaderDuringGame" | | |scoringtype=Feature |
| | colspan="2" | <hr class="solid" /> | | |description='''Not caught — but far enough''' |
| |- class="showFeature_EpilogHeaderDuringGame" | | |rules=Hurler '''5''' points |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| | }} |
|
| |
|
| <!--T:178-->
| | {{ScoringRow |
| <!-- Teacher (farm & barn) -->
| | |scoringtype=Feature |
| |- class="showTeacher" | | |description='''Touched — but not caught''' |
| | colspan="2" | <hr class="solid" /> | | |rules=Hurler '''5''' points |
| | }} |
|
| |
|
| <!--T:179--> | | <!-- Catapult - Play Catch - End --> |
| {| width="100%" style="padding-left: 10px;"
| | }} |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
|
| <!--T:180--> | | <!-- Catapult - Catapult - End --> |
| <!-- Ringmaster (farm & barn) -->
| | }} |
| |- class="showRingmasterScoring"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:181--> | | <!-- Catapult - End --> |
| {| width="100%" style="padding-left: 10px;" | | {{ScoringEnd}} |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:182--> | | <!-- Courier - Begin --> |
| <!-- Fairy (farm & barn) --> | | {{ScoringBegin |
| |- class="showFairy" | | |id=courier |
| | colspan="2" | <hr class="solid" /> | | |selectorid=showCourier |
| | |scoringtype=Meeple |
| | |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
| | <!-- Courier - Courier --> |
| | {{ScoringRow |
| | |selectorid=showCourier |
| | |scoringtype=Meeple |
| | |line= |
| | |triggerrobbers=true |
| | |description= |
| | '''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}''' |
| | |rules= |
| | '''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement. |
| | }} |
|
| |
|
| <!--T:183--> | | <!-- Courier - End --> |
| {| width="100%" style="padding-left: 10px;"
| | {{ScoringEnd}} |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
|
| <!--T:184--> | | <!-- Messenger - C2 --> |
| |} | | {{ScoringGroupMessengerTiles |
| | |id=messenger |
| | |selectorid=showMessages_ForC2 |
| | |edition=C2 |
| | }} |
|
| |
|
| <!--T:185--> | | <!-- Messenger - C1 Rules Message --> |
| <!-- Barn - Case 2 -->
| | {{ScoringRowMessage |
| |- class="showBarn" | | |id=messages4a |
| | valign="middle" | | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | |selectorid=showMessages_ForC1 |
| | }} |
|
| |
|
| <!--T:186--> | | <!-- Snake and Ladders - Phase 4 - End --> |
| {| width="100%" | | {{ScoringGroupSnakesAndLadders |
| |- valign="top" | | |id=snakesandladders4 |
| | width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| |-
| | |variant=duringgame |
| | colspan="2" | <hr class="solid" />
| | }} |
|
| |
|
| <!--T:187--> | | <!-- Easter Nest - Begin --> |
| |-
| | {{ScoringBegin |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
| | |id=easternest |
| |-
| | |selectorid=showEasterInCarcassonne |
| | colspan="2" | <hr class="solid" /> | | |scoringtype=Feature |
| | | |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| <!--T:188-->
| | |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}} |
| {| width="100%" style="padding-left: 10px;"
| | }} |
| |- valign="top" | |
| | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> | |
| <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
| |
| <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
| |
| <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
| |
| <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
| |
| <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
| |
| </ul>
| |
| |- class="showCastles" | |
| | colspan="2" | <hr class="dotted" /> | |
| |- class="showCastles" valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle | |
| |- class="showPig"
| |
| | colspan="2" | <hr />
| |
| |- class="showPig" valign="top"
| |
| | class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| |
| |- class="showPigHerd" | |
| | colspan="2" | <hr />
| |
| |- class="showPigHerd" valign="top" | |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| |
| <ul>
| |
| <li>Pig-herds do not stack</li>
| |
| </ul>
| |
|
| |
|
| | <!-- Easter Nest - Easter Nest --> |
| {{ScoringRow | | {{ScoringRow |
| |selectorid=showBardsCarcassonne | | |selectorid=showEasterInCarcassonne |
| |scoringtype=Feature | | |scoringtype=Feature |
| |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}} | | |line= |
| |description= | | |description= |
| Field with '''{{Piece|name=NoteToken|text=note token(s)}}'''
| | '''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity |
| |rules= | | |rules= |
| '''Basic rules:'''<br /> | | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest. |
| '''(+1)''' point / castle or completed city (note tokens do not stack)<br /> | | <ul> |
| '''Advanced variant:'''<br />
| | <li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li> |
| '''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
| | </ul>}} |
| | |
| | <!-- Easter Nest - End --> |
| | {{ScoringEnd}} |
| | |
| | <!-- Easter Bunny - Begin --> |
| | {{ScoringBegin |
| | |id=easterbunny |
| | |selectorid=showEasterInCarcassonne |
| | |scoringtype=Feature |
| | |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| }} | | }} |
|
| |
|
| |- class="showCathars" | | <!-- Easter Bunny - Easter Bunny --> |
| | colspan="2" | <hr /> | | {{ScoringRowEasterBunny |
| |- class="showCathars" valign="top" | | |edition={{{1|{{ScoringDefaultEdition}}}}} |
| | class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
| | |variant=duringgame |
| | }} |
| | |
| | <!-- Easter Bunny - End --> |
| | {{ScoringEnd}} |
| | |
| | <!-- Bazaar - Begin --> |
| | {{ScoringBegin |
| | |id=bazaar |
| | |selectorid=showBazaars |
| | |scoringtype=Feature |
| | |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} |
| | |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}} |
| | }} |
| | |
| | <!-- Bazaar - Bazaar --> |
| | {{ScoringRow |
| | |scoringtype=Feature |
| | |line= |
| | |description= |
| | '''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players |
| | |rules= |
| | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br /> |
| | '''-number''' of points awarded based on bidding to buyer |
| <ul> | | <ul> |
| <li>Applied to the value obtained for a particular city in previous rows</li> | | <li>Players are allowed to have negative points as a result</li> |
| </ul> | | </ul> |
| |- class="showLittleBuildings"
| | }} |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
| |}
| |
|
| |
|
| <!--T:189--> | | <!-- Bazaar - End --> |
| |- class="showFeature_EpilogHeaderDuringGame"
| | {{ScoringEnd}} |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
|
| <!--T:190--> | | <!--T:282--> |
| <!-- Teacher (farm & barn) -->
| | |- |
| |- class="showTeacher" | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn''' |
| | colspan="2" | <hr class="solid" /> | |
|
| |
|
| <!--T:191--> | | <!--T:283--> |
| {| width="100%" style="padding-left: 10px;"
| | |- class="showStep4B_Empty" |
| |- valign="top"
| | | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span> |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | |
| |}
| |
|
| |
|
| <!--T:192-->
| | |- class="showStep4B_Complete" |
| <!-- Ringmaster (farm & barn) -->
| | | colspan="2" | |
| |- class="showRingmasterScoring" | |
| | colspan="2" | <hr class="solid" /> | |
|
| |
|
| <!--T:193--> | | <!--T:284--> |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |} | | |} |
|
| |
|
| <!--T:194--> | | <!--T:332--> |
| <!-- Fairy (farm & barn) --> | | <span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span> |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
|
| <!--T:195-->
| | </div><!-- Close Box --> |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
|
| <!--T:196--> | | <!--T:285--> |
| |}
| | </div><!-- Top bottom spacing --> |
|
| |
|
| <!--T:197--> | | <!--T:117--> |
| <!-- Castle Tokens --> | | </div><!-- Hiding layer --> |
| |- class="showCastles"
| | </translate> |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| | </onlyinclude> |
| | valign="middle" |
| | <noinclude> |
| | | </div> <!-- end of class="anonymous-hide user-show" --> |
| <!--T:198--> | | </noinclude> |
| {| width="100%"
| | <noinclude> |
| |- valign="top"
| | <!-- todo stuff --> |
| | width="100%" class="scoringFeature" colspan="2" | <span>'''Castle''' (castle occupier / knight / lord)</span>
| | <!--T:302--> |
| | | <!-- |
| <!--T:199--> | | |- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan" |
| |- | |
| | colspan="2" | <hr class="solid" /> | | | colspan="2" | <hr class="solid" /> |
| |- | | |- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan" |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span> | | | colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> --> |
| |-
| | <!-- /// Actions |
| | |- class="showCastles" |
| | colspan="2" | <hr class="solid" /> | | | colspan="2" | <hr class="solid" /> |
| | | {| width="100%" style="padding-left: 10px;" class="showCastles" |
| <!--T:200-->
| |
| {| width="100%" style="padding-left: 10px;" id="castle_scoring" | |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringFeature" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle:''' <span class="showFlierOrCropCircles"> Player(s) with the majority on the feature</span><span class="showNotFlierAndNotCropCircles"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> in the castle</span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br /> | | | width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br /> |
| <ul> | | <ul> |
| <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | | <li>The newly created castle is incomplete.</li> |
| </ul>
| | <li>Other features completed in the same turn do not trigger the scoring for this castle</li> |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''
| |
| <ul class="showMayor">
| |
| <li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |
| </ul>
| |
| </li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul> | | </ul> |
| |} | | |} |
| | --> |
| | <!-- Gingerbread Man --> |
| | <!-- |- class="showGingerbreadMan" |
| | | colspan="2" | <hr class="solid" /> --> |
|
| |
|
| <!--T:201--> | | <!--T:141--> |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| | <!-- {| width="100%" style="padding-left: 10px;" |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
| | |
| <!--T:202--> | |
| <!-- Teacher (castle) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
| | |
| <!--T:203-->
| |
| {| width="100%" style="padding-left: 10px;" | |
| |- valign="top" | | |- valign="top" |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring | | | width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city |
| |}
| | <ul class="showC1"> |
| | | <li>Applied when the Gingerbread Man moves from a completed city </li> |
| <!--T:204--> | | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> |
| <!-- Ringmaster (castle) --> | | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> |
| |- class="showRingmasterScoring_Extended" | | <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> |
| | </ul> |
| | <ul class="showC2"> |
| | <li>Applied when the Gingerbread Man moves from a completed city </li> |
| | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> |
| | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> |
| | <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> |
| | </ul> |
| | |} --> |
| | <!-- /// Actions |
| | |- class="showTraders" |
| | colspan="2" | <hr class="solid" /> | | | colspan="2" | <hr class="solid" /> |
| | | X |
| <!--T:205-->
| | {| width="100%" style="padding-left: 10px;" class="showTraders" |
| {| width="100%" style="padding-left: 10px;" | |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | | | width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br /> |
| <ul> | | <ul> |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| | <li>The trade good tokens will be scored after the game.</li> |
| <li>The feature is scored first, then the ringmaster</li> | |
| </ul> | | </ul> |
| |} | | |} |
| | | X |
| <!--T:206-->
| | |- class="showKingAndRobber" |
| <!-- Fairy (castle) -->
| |
| |- class="showFairy" | |
| | colspan="2" | <hr class="solid" /> | | | colspan="2" | <hr class="solid" /> |
| | | x |
| <!--T:207-->
| | {| width="100%" style="padding-left: 10px;" class="showKingAndRobber" |
| {| width="100%" style="padding-left: 10px;" | |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on castle token on one tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span> | | | width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br /> |
| | <ul> |
| | <li>The King tile will be scored after the game.</li> |
| | </ul> |
| |} | | |} |
| | | x |
| <!--T:208-->
| | |- class="showCountOfCarcassonne" |
| |}
| |
| | |
| <!--T:209-->
| |
| <!-- Baba Yaga's Hut -->
| |
| |- class="showRussianPromos"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
| |
| | valign="middle" | | |
| | |
| <!--T:210-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="100%" class="scoringTile" colspan="2" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span>
| |
| | |
| <!--T:211-->
| |
| |-
| |
| | colspan="2" | <hr class="solid" /> | | | colspan="2" | <hr class="solid" /> |
| |-
| | x |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span> | | {| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne" |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
| | |
| <!--T:212-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringTile" | [[File:Scoring_C1_Baba_Yaga.jpg|50px|left]] <span>'''Baba Yaga's hut:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it | | | width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br /> |
| |- class="showLittleBuildings"
| | <ul> |
| | colspan="2" | <hr />
| | <li>The feature about to be scored can be unoccupied or occupied.</li> |
| |- class="showLittleBuildings" valign="top"
| | <li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li> |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| | <li>Majority is reevaluated after the redeployment</li> |
| <li>'''Basic rules:''' | |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li> | |
| <li>'''Variant rules:''' | |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
| | |
| <!--T:386-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top" | |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |
| <ul> | |
| <li>Penalty only affects '''players with majority'''</li> | |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |
| </ul> | | </ul> |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Baba Yaga's hut on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |} <!-- Baba Yaga's Hut -->
| |
|
| |
| <!--T:213-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:214-->
| |
| <!-- Teacher (Baba Yaga's Hut) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:215-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |} | | |} |
| | | x |
| <!--T:216-->
| | |- class="showLandSurveyors" |
| <!-- Ringmaster (Baba Yaga's Hut) -->
| |
| |- class="showRingmasterScoring_Extended" | |
| | colspan="2" | <hr class="solid" /> | | | colspan="2" | <hr class="solid" /> |
| | | x |
| <!--T:217-->
| | {| width="100%" style="padding-left: 10px;" |
| | |- class="showLandSurveyors" valign="top" |
| | | width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile |
| | |- class="showLandSurveyors" |
| | | colspan="2" | <hr class="solid"/> |
| | x |
| {| width="100%" style="padding-left: 10px;" | | {| width="100%" style="padding-left: 10px;" |
| |- valign="top" | | |- valign="top" |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile |
| <ul> | | | width="50%" | <ul> |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li> | | <li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li> |
| <li>The feature is scored first, then the ringmaster</li> | | <li class="showHills">Hills are not considered</li> |
| </ul> | | </ul> |
| |} | | |} |
| | | x |
| <!--T:218-->
| |
| <!-- Fairy (Baba Yaga's Hut) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
| | |
| <!--T:219-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |} | | |} |
| | --> |
|
| |
|
| <!--T:220-->
| |
| |}
| |
|
| |
| <!--T:221-->
| |
| <!-- Gardens -->
| |
| |- class="showAbbotAndGardens_Full"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:222-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="100%" class="scoringTile" colspan="2" | <span>'''Garden''' (abbot)</span>
| |
|
| |
| <!--T:223-->
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
| |-
| |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:224-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | [[File:Feature_Garden_C2.png|50px|left]] <span>'''Garden:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with abbot on the garden</span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span>
| |
| <span class="showVineyards">
| |
| <ul>
| |
| <li>Vineyards do no affect gardens.
| |
| </ul></span>
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:387-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Garden on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |}<!-- Garden Feature -->
| |
|
| |
| <!--T:225-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_ForGarden"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_ForGarden"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:226-->
| |
| <!-- Teacher (garden) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:227-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
| <!--T:230-->
| |
| <!-- Fairy (garden) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:231-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:232-->
| |
| |}
| |
|
| |
| <!--T:233-->
| |
| <!-- German Castle -->
| |
| |- class="showGermanCastles"
| |
| | align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:234-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="100%" class="scoringTile" colspan="2" | <span>'''German castle''' (knight / lord / castle occupant)</span>
| |
|
| |
| <!--T:235-->
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
| |-
| |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:236-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> <span>'''German castle:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span><span class="showOtherTiles"><span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span><span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span></span>
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:388-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| German castle on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |} <!-- German Castle Feature -->
| |
|
| |
| <!--T:237-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:238-->
| |
| <!-- Teacher (German castle) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:239-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
| <!--T:240-->
| |
| <!-- Ringmaster (German castle) -->
| |
| |- class="showRingmasterScoring_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:241-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:242-->
| |
| <!-- Fairy (German castle) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:243-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:244-->
| |
| |}
| |
|
| |
| <!--T:245-->
| |
| <!-- German Cathedral -->
| |
| |- class="showGermanCathedrals"
| |
| | align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:246-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="100%" class="scoringTile" colspan="2" | <span>'''German cathedral''' (archbishop)</span>
| |
|
| |
| <!--T:247-->
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
| |-
| |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:248-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
| |
| <ul>
| |
| <li>All roads leading to the cathedral are considered.</li>
| |
| <li>Roads starting and ending at the same cathedral tile are counted only once.</li>
| |
| </ul>
| |
| |- class="showAll"
| |
| | colspan="2" | <hr />
| |
| |- class="showAll" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
| |
| <ul>
| |
| <li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
| |
| </ul>
| |
| |- class="showAll"
| |
| | colspan="2" | <hr />
| |
| |- class="showAll" valign="top"
| |
| | class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
| |
| <ul class="showC1">
| |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
| |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| |
| </ul>
| |
| <ul class="showC2">
| |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
| |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| |
| </ul>
| |
| |- class="showBridges"
| |
| | colspan="2" | <hr />
| |
| |- class="showBridges" valign="top"
| |
| | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
| |
| <li>The wooden bridge counts as 1 road tile</li>
| |
| <li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
| |
| </ul>
| |
| |- class="showTunnel"
| |
| | colspan="2" | <hr />
| |
| |- class="showTunnel" valign="top"
| |
| | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
| |
| <li>The tunnel tile counts as 1 road tile</li>
| |
| </ul>
| |
| |- class="showLabyrinth"
| |
| | colspan="2" | <hr />
| |
| |- class="showLabyrinth" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
| |
| <ul>
| |
| <li>The labyrinth tile counts as 1 road tile</li>
| |
| <li>The labyrinth tile merges all roads connected to it for scoring</li>
| |
| </ul>
| |
| |- class="showFerries"
| |
| | colspan="2" | <hr />
| |
| |- class="showFerries" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul>
| |
| <li>The ferry tile counts as 1 road tile</li>
| |
| <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
| |
| </ul>
| |
| |- class="showMarketsOfLeipzig"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showMarketsOfLeipzig" valign="top"
| |
| | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| |
| <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
| |
| <li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
| |
| <li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
| |
| </ul>
| |
|
| |
| <!--T:330-->
| |
| |- class="showInns"
| |
| | colspan="2" | <hr />
| |
| |- class="showInns" valign="top"
| |
| | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
| |
| <ul>
| |
| <li>Inns do not stack</li>
| |
| <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
| |
| </ul>
| |
|
| |
| <!--T:437-->
| |
| {{ScoringRow
| |
| |selectorid=showWells
| |
| |scoringtype=Tile
| |
| |image={{Feature|name=Well|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Road with '''{{Feature|name=Well|text=well(s)}}'''
| |
| |rules=
| |
| '''(+1)''' point / <span class="showC1">'''{{Feature|name=Well|variant=imageandtext|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> <span class="showInns">on road without <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span><br />'''(+2)''' points / <span class="showC1">'''{{Feature|name=Well|variant=imageandimage|edition=C1|size=x15px|text=well}}'''</span><span class="showC2">'''{{Feature|name=Well|variant=imageandtext|edition=C2|size=x15px|text=well}}'''</span> on road with <span class="showC1">'''{{Feature|name=Inn|variant=imageandtext|edition=C1|size=x15px|text=inn}}'''</span><span class="showC2">'''{{Feature|name=Inn|variant=imageandtext|edition=C2|size=x15px|text=inn}}'''</span>
| |
| }}
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showBardsCarcassonne
| |
| |scoringtype=Feature
| |
| |image={{Piece|name=NoteToken|variant=image|size=25px|edition=C2}}
| |
| |description=
| |
| Road with '''{{Piece|name=NoteToken|text=note token(s)}}'''
| |
| |rules=
| |
| '''Basic rules:'''<br />
| |
| '''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
| |
| '''Advanced variant:'''<br />
| |
| '''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition=C2|text='''note token'''}}
| |
| }}
| |
|
| |
| <!--T:331-->
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:389-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| German cathedral on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |} <!-- German Cathedral Feature -->
| |
|
| |
| <!--T:249-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:250-->
| |
| <!-- Teacher (German cathedral) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:251-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
| <!--T:252-->
| |
| <!-- Ringmaster (German cathedral) -->
| |
| |- class="showRingmasterScoring_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:253-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:254-->
| |
| <!-- Fairy (German cathedral) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:255-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:256-->
| |
| |}
| |
|
| |
| <!--T:390-->
| |
| <!-- Cemeteries -->
| |
| |- class="showCemeteries"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:391-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
| |
| <ul>
| |
| <li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
| |
| </ul>
| |
|
| |
| <!--T:392-->
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:393-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Cemetery on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| <!--T:404-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:405-->
| |
| <!-- Teacher (Cemetery) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:406-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
| <!--T:407-->
| |
| <!-- Ringmaster (Cemetery) -->
| |
| |- class="showRingmasterScoring_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:408-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:409-->
| |
| <!-- Fairy (Cemetery) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:410-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:411-->
| |
| |}
| |
|
| |
| <!--T:394-->
| |
| <!-- Haunted Castles -->
| |
| |- class="showHauntedCastles"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:395-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" |
| |
| <span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
| |
| <span class="showOtherTiles">
| |
| <span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
| |
| <span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
| |
| </span>
| |
| <ul>
| |
| <li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
| |
| <li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
| |
| </ul>
| |
|
| |
| <!--T:396-->
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:397-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Haunted Castle on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| <!--T:412-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_Extended"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:413-->
| |
| <!-- Teacher (Haunted Castle) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:414-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
| <!--T:415-->
| |
| <!-- Ringmaster (Haunted Castle) -->
| |
| |- class="showRingmasterScoring_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:416-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:417-->
| |
| <!-- Fairy (Haunted Castle) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:418-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:419-->
| |
| |}
| |
|
| |
| <!--T:355-->
| |
| <!-- Fortune Teller -->
| |
| |- class="showFortuneTeller"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:356-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller)</span>
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
| |-
| |
| | width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:357-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | '''0''' points
| |
|
| |
| <!--T:358-->
| |
| |- class="showLittleBuildings"
| |
| | colspan="2" | <hr />
| |
| |- class="showLittleBuildings" valign="top"
| |
| | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
| |
| <li>'''Basic rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / little building</li>
| |
| </ul>
| |
| </li>
| |
| <li>'''Variant rules:'''
| |
| <ul type="o">
| |
| <li>'''(+1)''' point / shed</li>
| |
| <li>'''(+2)''' points / house</li>
| |
| <li>'''(+3)''' points / tower</li>
| |
| </ul>
| |
| </li>
| |
| </ul>
| |
|
| |
| <!--T:398-->
| |
| |- class="showGhosts"
| |
| | colspan="2" | <hr />
| |
| |- class="showGhosts" valign="top"
| |
| | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| |
| <ul>
| |
| <li>Penalty only affects '''players with majority'''</li>
| |
| <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
| |
| <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Fortune teller tent on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |} <!-- Fortune Teller Feature -->
| |
|
| |
| <!--T:359-->
| |
| |- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- class="showFeature_EpilogHeaderDuringGame_ForFortuneTeller"
| |
| | colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
| |
|
| |
| <!--T:360-->
| |
| <!-- Teacher (Fortune Teller) -->
| |
| |- class="showTeacher"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:361-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringMeeple" width="50%" | [[File:Figure_Teacher_purple.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
| |
| |}
| |
|
| |
| <!--T:362-->
| |
| <!-- Ringmaster (Fortune Teller) -->
| |
| |- class="showRingmasterScoring_Extended"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:363-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | [[File:Figure_Ringmaster_red.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| |
| <ul>
| |
| <li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| |
| <li>The feature is scored first, then the ringmaster</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:364-->
| |
| <!-- Fairy (Fortune Teller) -->
| |
| |- class="showFairy"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:365-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:Figure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:366-->
| |
| <!-- Fortune Teller (Fortune Teller) -->
| |
| |- class="showFortuneTeller"
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:367-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringTile" width="50%" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune Teller tent:''' Player completing the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''3''' points / feature scored<span class="showHansStatue"><br />'''×2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
| |
| |}
| |
|
| |
| <!--T:368-->
| |
| |}
| |
|
| |
| <!-- Vistas - Begin -->
| |
| {{ScoringBegin
| |
| |selectorid=showVistas
| |
| |image={{Feature|name=Vista|variant=image}}
| |
| |name={{Feature|name=Vista}}
| |
| |role=sightseer
| |
| }}
| |
|
| |
| <!-- Vistas - Role -->
| |
| {{ScoringRowRole
| |
| |scoringtype=Tile
| |
| |feature={{Feature|name=Vista}}
| |
| |role=sightseer
| |
| }}
| |
|
| |
| <!-- Vistas - Feature Scoring -->
| |
| {{ScoringRowScoring
| |
| |triggercastle=true
| |
| |triggerringmaster=true
| |
| |triggerrobbers=true
| |
| |triggerteacher=true
| |
| |robbersplus=true
| |
| }}
| |
|
| |
| <!-- Vistas - Vistas -->
| |
| {{ScoringRow
| |
| |scoringtype=Tile
| |
| |image=
| |
| |corefeature=true
| |
| |castle=true
| |
| |description=
| |
| '''{{Feature|name=Vista|variant=imageandtext|size=50px}}:''' Player(s) with the majority on the feature
| |
| |rules=
| |
| '''1''' point / type of feature in the Vista that is both “visible” and “significant.”''' (check {{VistasLink|logo=noborder|anchor=scorable_features|text=Scorable features for Vistas}}).
| |
| }}
| |
|
| |
| <!-- Vistas - Little Buildings -->
| |
| {{ScoringRowLittleBuildings
| |
| |position=
| |
| on a tile with {{Feature|name=Vista}} or on six-tile “Vista” area
| |
| }}
| |
|
| |
| <!-- Vistas - Ghosts -->
| |
| {{ScoringRowGhosts}}
| |
|
| |
| <!-- Vistas - Hans Statue -->
| |
| {{ScoringRowHansStatue
| |
| |feature={{Feature|name=Vista}}
| |
| }}
| |
|
| |
| <!-- Vistas - Bonus epilog -->
| |
| {{ScoringRowBonusEpilog
| |
| |dynamicselector=['OR','showTeacher','showRingmasterScoring','showFairy','showRobbers']
| |
| }}
| |
|
| |
| <!-- Vistas - Teacher -->
| |
| {{ScoringRowTeacher}}
| |
|
| |
| <!-- Vistas - Castle -->
| |
| {{ScoringRowCastle
| |
| |feature={{Feature|name=Vista}}
| |
| }}
| |
|
| |
| <!-- Vistas - Robber -->
| |
| {{ScoringRowRobber}}
| |
|
| |
| <!-- Vistas - Ringmaster -->
| |
| {{ScoringRowRingmaster}}
| |
|
| |
| <!-- Vistas - Fairy -->
| |
| {{ScoringRowFairy}}
| |
|
| |
| <!-- Vistas - End -->
| |
| {{ScoringEnd}}
| |
|
| |
| <!-- Obelisk - Begin -->
| |
| {{ScoringBegin
| |
| |selectorid=showObelisk
| |
| |image={{Figure|name=Obelisk|variant=image}}
| |
| |name={{Figure|name=Obelisk}}
| |
| }}
| |
|
| |
| <!-- Obelisk - Role -->
| |
| {{ScoringRowRole
| |
| |scoringtype=Meeple
| |
| |feature={{Figure|name=Obelisk}}
| |
| |role=
| |
| }}
| |
|
| |
| <!-- Obelisk - Feature Scoring -->
| |
| {{ScoringRowScoring
| |
| |triggerrobbers=true
| |
| |robbersplus=true
| |
| |description='''Special Figure Scoring'''
| |
| }}
| |
|
| |
| <!-- Obelisk - Obelisk -->
| |
| {{ScoringRow
| |
| |scoringtype=Meeple
| |
| |image=
| |
| |description=
| |
| '''{{Figure|name=Obelisk|variant=imageandtext|size=50px}}'''
| |
| |rules=
| |
| '''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
| |
| }}
| |
|
| |
| <!-- Obelisk - Little Buildings -->
| |
| {{ScoringRowLittleBuildings
| |
| |position=
| |
| on the 4 square spaces with the Obelisk or on the twelve spaces around it
| |
| }}
| |
|
| |
| <!-- Obelisk - Hans Statue -->
| |
| {{ScoringRowHansStatue
| |
| |feature={{Figure|name=Obelisk}}
| |
| }}
| |
|
| |
| <!-- Obelisk - Bonus epilog -->
| |
| {{ScoringRowBonusEpilog
| |
| |dynamicselector=['OR','showRobbers']
| |
| }}
| |
|
| |
| <!-- Obelisk - Robber -->
| |
| {{ScoringRowRobber}}
| |
|
| |
| <!-- Obelisk - End -->
| |
| {{ScoringEnd}}
| |
|
| |
| <!--T:257-->
| |
| |-
| |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
| |
|
| |
| <!--T:258-->
| |
| |- class="showStep3C_Empty"
| |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
| <!--T:259-->
| |
| <!-- Circus -->
| |
| |- class="showCircus"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:260-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| |
| <ul>
| |
| <li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
| |
| <ul class="showC1">
| |
| <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
| |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
| |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| |
| </ul>
| |
| <ul class="showC2">
| |
| <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
| |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
| |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| |
| </ul>
| |
| </li>
| |
| <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
| |
| <li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
| |
| <li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| The Big Top placed on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |} <!-- Circus -->
| |
|
| |
| <!--T:399-->
| |
| <!-- Betting Offices -->
| |
| |- class="showBets"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:384-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
| |
| <ul>
| |
| <li>Bets are settled after all features have been scored</li>
| |
| <li>All betting chips on a betting office apply to the same feature</li>
| |
| <li>The active player decides the feature if there are several options</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
| |
| <ul>
| |
| <li>'''2''' points if feature has exactly 2 tiles</li>
| |
| <li>'''6''' points if feature has exactly 6 tiles</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
| |
| <ul>
| |
| <li>'''3''' points if feature has exactly 3 tiles</li>
| |
| <li>'''5''' points if feature has exactly 5 tiles</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
| |
| <ul>
| |
| <li>'''3''' points if feature has exactly 3 tiles</li>
| |
| <li>'''6''' points if feature has exactly 6 tiles</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
| |
| <ul>
| |
| <li>'''4''' points if feature has exactly 4 tiles</li>
| |
| <li>'''7''' points if feature has 7 or more tiles</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
| |
| <ul>
| |
| <li>'''8''' points if feature has exactly 4 tiles</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
| |
| <ul>
| |
| <li>'''5''' points if feature has exactly 5 tiles</li>
| |
| <li>'''8''' points if feature has 8 or more tiles</li>
| |
| </ul>
| |
|
| |
| {{ScoringRow
| |
| |selectorid=showHansStatue
| |
| |scoringtype=Meeple
| |
| |image={{Figure|name=HansStatue|variant=image|size=35px|edition=C1}}
| |
| |description=
| |
| Betting office on tile with '''{{Figure|name=HansStatue|text=Hans Statue}}'''
| |
| |rules=
| |
| '''×2''' points (maximum of 40 points can be added in the ''Friendly Variant'')
| |
| }}
| |
|
| |
| |} <!-- Betting Offices -->
| |
|
| |
| <!--T:261-->
| |
| <!-- Gingerbread Man -->
| |
| |- class="showGingerbreadMan"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:262-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
| |
| <ul class="showC1">
| |
| <li>Applied when the Gingerbread Man moves from an incomplete city</li>
| |
| <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
| |
| <li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
| |
| <li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
| |
| </ul>
| |
| <ul class="showC2">
| |
| <li>Applied when the Gingerbread Man moves from an incomplete city</li>
| |
| <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| |
| <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| |
| <li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| |
| </ul>
| |
|
| |
| <!--T:372-->
| |
| |}
| |
|
| |
| <!--T:263-->
| |
| <!-- Dispatch/Messages -->
| |
| |- class="showMessages_ForC1"
| |
| | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:264-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
| |
| |}
| |
|
| |
| <!--T:265-->
| |
| |}
| |
| </div><!-- Close box -->
| |
|
| |
| <!--T:116-->
| |
| </div><!-- Top and Bottom spacing -->
| |
|
| |
| <!--T:266-->
| |
| <div class="wica-top-spacing wica-bottom-spacing wica-visible">
| |
| <div class="wica-box-header wica-additional-actions wica-visible">
| |
| <span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
| |
| </div>
| |
| <div class="wica-box-body wica-additional-actions wica-visible">
| |
|
| |
| <!--T:267-->
| |
| {| class="wica-table showPhase4_Complete" width="100%"
| |
| |-
| |
| ! colspan="2" | '''Round 4 - End of turn'''
| |
|
| |
| <!--T:268-->
| |
| |-
| |
| | colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
| |
|
| |
| <!--T:269-->
| |
| |- class="showStep4A_Empty"
| |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
| <!--T:270-->
| |
| <!-- Catapult -->
| |
| |- class="showCatapult"
| |
| | align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Feature_Fair_C1.png]]</div>
| |
| | valign="middle" width="95%"|
| |
|
| |
| <!--T:271-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on token
| |
|
| |
| <!--T:272-->
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:273-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| <!-- Catapult - Target -->
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | [[File:Token_Catapult_TargetHurling_C1.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome
| |
| |-
| |
| | colspan="2" | <hr class="solid" />
| |
|
| |
| <!--T:274-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
| |
| |}
| |
|
| |
| <!--T:275-->
| |
| <!-- Catapult - Play Catch -->
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | [[File:Token_Catapult_Catch_C1.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome
| |
| |-
| |
| | colspan="2" | <hr class="solid"/>
| |
|
| |
| <!--T:276-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
| |
| |}
| |
|
| |
| <!--T:277-->
| |
| |}
| |
|
| |
| <!--T:278-->
| |
| <!-- Dispatch/Messages -->
| |
| |- class="showMessages_ForC1"
| |
| | colspan="2" | <hr class="solid" />
| |
| |- valign="top" class="showMessages_ForC1"
| |
| | width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
| |
|
| |
| <!--T:279-->
| |
| |}
| |
|
| |
| <!--T:378-->
| |
| <!-- Dispatch/Messages (C1)-->
| |
| |- class="showMessages_ForC2"
| |
| | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:379-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
| |
| |-
| |
| | colspan="2" | <hr />
| |
|
| |
| <!--T:380-->
| |
| {| width="100%" style="padding-left: 10px;"
| |
| |- valign="top"
| |
| | class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| |
| <ul>
| |
| <li>No majority is applied for the feature scored</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| |
| <ul>
| |
| <li>No majority is applied for the feature scored</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| |
| <ul>
| |
| <li>No majority is applied for the feature scored</li>
| |
| </ul>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span>
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile)
| |
| |-
| |
| | colspan="2" | <hr class="dotted" />
| |
| |- valign="top"
| |
| | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br />
| |
| <ul>
| |
| <li>Majority is applied for feature scored</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:381-->
| |
| |}
| |
|
| |
| <!--T:400-->
| |
| <!-- Easter In Carcassonne (Easter Nest)-->
| |
| |- class="showEasterInCarcassonne"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:401-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
| |
| <ul>
| |
| <li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!--T:402-->
| |
| <!-- Easter In Carcassonne (Easter Bunny)-->
| |
| |- class="showEasterInCarcassonne"
| |
| | align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
| |
| | valign="middle" |
| |
|
| |
| <!--T:403-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over
| |
| |}
| |
|
| |
| <!--T:280-->
| |
| <!-- Bazaars -->
| |
| |- class="showBazaars"
| |
| | align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png|100px]]</div>
| |
| | valign="middle" width="95%" |
| |
|
| |
| <!--T:281-->
| |
| {| width="100%"
| |
| |- valign="top"
| |
| | width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
| |
| '''-number''' of points awarded based on bidding to buyer
| |
| <ul>
| |
| <li>Players are allowed to have negative points as a result</li>
| |
| </ul>
| |
| |}
| |
|
| |
| <!-- Courier - Begin -->
| |
| {{ScoringBegin
| |
| |selectorid=showCourier
| |
| |image={{Figure|name=Courier|variant=image|size=45px}}
| |
| |name={{Figure|name=Courier}}
| |
| }}
| |
|
| |
| <!-- Courier - Courier -->
| |
| {{ScoringRow
| |
| |selectorid=showCourier
| |
| |scoringtype=Meeple
| |
| |line=
| |
| |triggerrobbers=true
| |
| |robbersplus=true
| |
| |description=
| |
| '''{{Figure|name=Courier|text=Courier}}'''
| |
| |rules=
| |
| '''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|variant=imageandtext|size=25px|text='''the Courier'''}}.
| |
| }}
| |
|
| |
| <!-- Courier - End -->
| |
| {{ScoringEnd}}
| |
|
| |
| <!--T:282-->
| |
| |-
| |
| | colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''
| |
|
| |
| <!--T:283-->
| |
| |-
| |
| | colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| |
|
| |
| <!--T:284-->
| |
| |}
| |
|
| |
| <!--T:332-->
| |
| <span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
| |
|
| |
| <!--T:285-->
| |
| </div><!-- Top bottom spacing -->
| |
|
| |
| <!--T:117-->
| |
| </div><!-- Hiding layer -->
| |
|
| |
| <!--T:118-->
| |
| </onlyinclude>
| |
| </translate>
| |
| <noinclude>
| |
| </div> <!-- end of class="anonymous-hide user-show" -->
| |
| </noinclude> | | </noinclude> |