Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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<br>
<noinclude><languages />
<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
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{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]]'''
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Barn 1/2 bonus epilog to one template
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - use template in Group Barn Figure and also in Group Farm Feature
** Courier scoring - new scoring, check Matisek
** Castle Lords - final scoring as regular road
** Cleric & Serf final scoring
** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
* WoF Plague - remove 0 points, players is not scoring
* Make a review and compare with original old revision before templates
* City - determine coat of arms - proper images with correct coat of arms tile
</noinclude>
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
Line 36: Line 59:


<!--T:6-->
<!--T:6-->
<span class="showCastlesOrRobbersOrTeacher">
<div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px]] Points may be scored by the player with the teacher
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
|}
|}
</span>
</div>


<!--T:7-->
<!--T:7-->
Line 58: Line 83:


<!--T:9-->
<!--T:9-->
{| class="wica-table" width="100%" id="messages_definition"
|-
! colspan="2" | '''Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it'''
<!-- Messenger Tiles - C1 -->
{{ScoringGroupMessengerTiles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
<!--T:12-->
|}
</li>
<!--T:377-->
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>
<!--T:13-->
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.
<!--T:14-->
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Dispatch (Messages)'''
! colspan="2" | '''Robber'''


<!--T:10-->
<!--T:15-->
<!-- Dispatch/Messages (C1)-->  
|- class="showRobbers"
|- class="showMessages"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:11-->
<!--T:16-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
|-
| colspan="2" | <hr />


<!--T:119-->
<!--T:17-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
|}


<!--T:120-->
<!--T:18-->
|}
 
<!--T:12-->
|}
|}
</li>
</li>
</ul>
</li>
</ul>
</div><!-- showIntroDuringGame -->


<!--T:377-->
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<!--T:13-->
<!--T:25-->
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.
</div><!-- Bottom spacing -->  
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
<div id="summary_table_wrapper">
{| class="wica-table" width="100%"
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
|-
! colspan="2" | '''Robber'''


<!--T:15-->
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |


<!--T:16-->
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)


<!--T:17-->
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
|}
<!-- Summary - Any time -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|color=lightgray
|backgroundcolor=dimgray
|title=Any time
|mobiletitle=Any time
|content=


<!--T:18-->
<!-- Summary - Any time - Once -->
|}
{{ScoringPhaseSmallBoxPhase
</li>
|selectorid=showStepAnyTimeOnce_Complete
</ul>
|color=dimgray
</li>
|backgroundcolor=lightgray
</ul>
|phase=Once
</div><!-- showIntroDuringGame -->
|content=
<p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p>
}}


<!--T:19-->
<!-- Summary - Any time - Always -->
<div class="showTower">
{{ScoringPhaseSmallBoxPhase
'''Any time during your turn:'''
|selectorid=showStepAnyTimeAlways_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Always
|content=
}}


<!--T:20-->
<div class="showPhaseAnyTime_Empty">No scorables.</div>
<ul>
}}
<li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:
<ul>
<li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor


<!--T:21-->
</div>
{| class="wica-table" width="100%"
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">
|-
! colspan="2" | '''Tower - Prisoner ransom'''


<!--T:22-->
<!-- Summary - Phase 1 -->
<!-- Tower -->
{{ScoringPhaseSmallBox
|- class="showTower"
|class=wica-placing-tile
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
|title=1. Placing a tile
| valign="middle" |
|mobiletitle=Tile
|content=


<!--T:23-->
<!-- Summary - Phase 1A -->
{| width="100%"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|selectorid=showStep1A_Complete
| class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
|color=#5C7A1B
'''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
|backgroundcolor=#CFE183
<ul>
|phase=1A
<li>Payer is '''not''' allowed to have negative points as a result</li>
|content=
</ul>
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
|}
<p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p>
}}


<!--T:24-->
<!-- Summary - Phase 1B -->
|}
{{ScoringPhaseSmallBoxPhase
</li>
|selectorid=showStep1B_Complete
</ul>
|color=#5C7A1B
</li>
|backgroundcolor=#CFE183
</ul>
|phase=1B
</div><!-- Tower Block -->
|content=
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}


<!--T:25-->
<!-- Summary - Phase 1C -->
</div><!-- Bottom spacing -->
{{ScoringPhaseSmallBoxPhase
 
|selectorid=showStep1C_Complete
<!--T:26-->
|color=#5C7A1B
'''Scoring arranged by phases:'''
|backgroundcolor=#CFE183
<!--{| border="1" style="border-collapse: collapse; " width="100%"
|phase=1C
|-
|content=
! bgcolor="#f8f8f8" style="padding: 10px; text-align: left;" | <span style="font-size: large;">Phase {{ColorGreen|1. Placing a tile}}</span>
<p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p>
|}-->
<p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p>
}}
<div class="showPhase1_Empty">No scorables in phase 1.</div>
}}


<!--T:27-->
<div class="wica-box-header wica-placing-tile wica-visible">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">


<!--T:28-->
<!-- Summary - Phase 2 -->
{| class="wica-table showPhase1_Complete" width="100%"
{{ScoringPhaseSmallBox
|-
|class=wica-placing-meeple
! colspan="2" | '''Round 1A: Begin Turn'''
|title=2. Placing a meeple
|mobiletitle=Meeple
|content=


<!--T:29-->
<!-- Summary - Phase 2A -->
|-
{{ScoringPhaseSmallBoxPhase
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>
|selectorid=showStep2A_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2A
|content=
<p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p>
}}


<!--T:30-->
<!-- Summary - Phase 2B-1 -->
|- class="showStep1A_Empty"
{{ScoringPhaseSmallBoxPhase
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|selectorid=showStep2B-1_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B<span class="showPhantom">-1</span>
|content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</p>
}}


<!--T:31-->
<!-- Summary - Phase 2B-2 -->
<!-- Fairy -->
{{ScoringPhaseSmallBoxPhase
|- class="showFairy"
|dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>  
|color=#0072BC
| valign="middle" |
|backgroundcolor=#C7EBFC
|phase=2B-2
|content=
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</p>
}}


<!--T:32-->
<!-- Summary - Phase 2C -->
{| width="100%" style="box-sizing:border-box;"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|selectorid=showStep2C_Complete
| width="50%" class="scoringMeeple" | <span>'''Fairy bonus:''' Player with fairy assigned to <span class="showC1">follower</span><span class="showC2">meeple</span></span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br />
|color=#0072BC
<ul class="showAcrobats">
|backgroundcolor=#C7EBFC
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
|phase=2C
</ul>
|content=
 
<p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p>
<!--T:435-->
<p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p>
<!-- Fairy - Hans Statue -->
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p>
{{ScoringRowHansStatue
<p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p>
  |edition={{{1|C2}}}
}}
  |feature={{Figure|name=Fairy|edition={{{1|C2}}}}}
<div class="showPhase2_Empty">No scorables in phase 2.</div>
}}
}}


<!--T:436-->
</div>
|}<!-- Fairy -->
<div style="flex-grow: 1; overflow: hidden;">


<!--T:33-->
<!-- Summary - Phase 3 -->
<!-- Dispatch/Messages -->
{{ScoringPhaseSmallBox
|- class="showStep1A_Messages"
|class=wica-scoring
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>  
|title=3. Scoring a feature
| valign="middle" |
|mobiletitle=Score
  |content=


<!--T:34-->
<!-- Summary - Phase 3B -->
{| width="100%"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|color=#9E2322
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|backgroundcolor=#FBC9C3
|}
|phase=3B
|content=
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}


<!--T:35-->
<!-- Summary - Phase 3C -->
|}
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep3C_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3C
|content=
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p>
}}
}}


<!--T:36-->
</div>
{| class="wica-table showPhase1_Complete" width="100%"
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">
|-
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''


<!--T:37-->
<!-- Summary - Phase 4 -->
|-
{{ScoringPhaseSmallBox
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile'''
|class=wica-additional-actions
|title=4. Additional actions
|mobiletitle=Extra
|content=


<!--T:38-->
<!-- Summary - Phase 4A -->
|- class="showStep1B_Empty"
{{ScoringPhaseSmallBoxPhase
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|selectorid=showStep4A_Complete
|color=#D3C400
|backgroundcolor=#FFF799
|phase=4A
|content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p>
}}


<!--T:39-->
<!-- Summary - Phase 4B -->
<!-- WOF - Fortune -->
{{ScoringPhaseSmallBoxPhase
|- class="showWheelOfFortune"
|selectorid=showStep4B_Complete
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
|color=#D3C400
| valign="middle" |
|backgroundcolor=#FFF799
|phase=4B
|content=
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
}}


<!--T:40-->
</div>
{| width="100%"
</div>
|- valign="top"
</div><!-- sticky -->
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
|}


<!--T:41-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete">
<!-- WOF - Tax -->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray">
|- class="showWheelOfFortune"
<span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>  
</div>
| valign="middle" |
<div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;">


<!--T:42-->
<!--T:28-->
{| width="100%"
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | ('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
|}


<!--T:43-->
<!--T:29-->
<!-- WOF - Famine -->  
|-
|- class="showWheelOfFortune"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>  
| valign="middle" |


<!--T:44-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | &nbsp;
|-
|-
| colspan="2" | <hr />
| colspan="2" |


<!--T:121-->
<!-- Tower buy back -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowTowerBuyBack
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
  |variant=duringgame
</ul>
}}
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<li>Pig-herds do not stack</li>
</ul>
|}


<!--T:122-->
|}<!-- showStepAnyTimeOnce_Complete Block -->
|}


<!--T:45-->
<!--T:28-->
<!-- WOF - Storm -->  
{| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%"
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>
| valign="middle" |


<!--T:46-->
<!--T:29-->
{| width="100%"
|-
|- valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
|}


<!--T:47-->
|-
<!-- WOF - Inquisition -->
| colspan="2" |
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>
| valign="middle" |  


<!--T:48-->
|}<!-- showStepAnyTimeAlways_Complete Block -->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / monk
|}


<!--T:49-->
</div>
<!-- WOF - Plague -->  
</div><!-- showStepAnyTime_Complete box -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
| valign="middle" |


<!--T:50-->
<!--T:27-->
{| width="100%"
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
|- valign="top"
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
</div>
<ul>
<div class="wica-box-body wica-placing-tile wica-visible">
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
|}


<!--T:51-->
<!--T:28-->
<!-- WOF - Crown -->  
{| class="showPhase1_Complete" width="100%"
|- class="showWheelOfFortune"
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>
! colspan="2" | '''Round 1A: Begin Turn'''
| valign="middle" |  


<!--T:52-->
<!--T:29-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Three possible options:
|-
|-
| colspan="2" | <hr />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>


<!--T:53-->
<!--T:30-->
|}
|- class="showStep1A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:335-->
|- class="showStep1A_Complete"
<!-- Peasant Revolts -->
| colspan="2" |  
|- class="showPeasantRevolts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
| valign="middle" |  


<!--T:336-->
<!-- Fairy - Begin -->
{|
{{ScoringBegin
|- valign="top"
  |id=fairy
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" |
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:337-->
{{ScoringRowFairy
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr />
  |variant=beginofturn
}}
 
<!-- Fairy - End -->
{{ScoringEnd}}


<!--T:338-->
<!-- Messenger - C1 Rules Message - Step 1A -->
|- valign="top"
{{ScoringRowMessage
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | <span>'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features</span>
  |id=messages1a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1A_Messages
}}


<!--T:339-->
|}
|}


<!--T:373-->
<!--T:36-->
<!-- The Gifts - Road Sweeper -->  
{| class="showPhase1_Complete" width="100%"
|- class="showGifts"
|-
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>  
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
| valign="middle" |
 
<!--T:37-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>


<!--T:374-->
<!--T:38-->
{| width="100%"
|- class="showStep1B_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
|}


<!--T:375-->
|- class="showStep1B_Complete"
<!-- The Gifts - Cash Out -->
| colspan="2" |  
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |  


<!--T:376-->
<!-- Wheel Of Fortune - Perform Events - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=wheeloffortune
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
  |selectorid=showWheelOfFortune
<ul>
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
  |description='''Perform Events'''
</ul>
}}
|}


<!--T:54-->
<!-- Wheel Of Fortune - Fortune -->
<!-- Dispatch/Messages -->
{{ScoringRow
|- class="showStep1B_Messages"
  |line=false
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune - Fortune:''' Current player only
  |triggerrobbers=true
  |rules=
'''3''' points
}}


<!--T:55-->
<!-- Wheel Of Fortune - Tax -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Tax:''' All players with knights
  |triggerrobbers=true
  |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}


<!--T:56-->
<!-- Wheel Of Fortune - Famine -->
|}
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
  |triggerrobbers=true
  |rows=


<!--T:57-->
<!-- Wheel Of Fortune - Famine - City -->
{| class="wica-table showPhase1_Complete" width="100%"
{{ScoringRowFieldCity
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
! colspan="2" | '''Round 1C - After drawing and placing tile'''
  |variant=WheelOfFortune
  |points=1
}}


<!--T:58-->
<!-- Wheel Of Fortune - Famine - Castles -->
|-
{{ScoringRowFieldCastle
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}


<!--T:59-->
<!-- Wheel Of Fortune - Famine - Pig -->
|- class="showStep1C_Empty"
{{ScoringRowFieldPig
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!--T:60-->
<!-- Wheel Of Fortune - Famine - Pig-herd -->
<!-- Wind Roses -->  
{{ScoringRowFieldPigHerd
|- class="showWindRoses"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>
  |variant=WheelOfFortune
| valign="middle" |
  |points=+1
}}


<!--T:61-->
<!-- Wheel Of Fortune - Famine - End -->
{| width="100%"
}}
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points<span class="showHansStatue"><br />'''&times;2''' for tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
|}


<!--T:382-->
<!-- Wheel Of Fortune - Storm -->
<!-- Spiel Doch 2/2018 -->
{{ScoringRow
|- class="showSpielDoch2018"
  |line=false
| align="center" valign="top"  width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>  
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Storm:''' All players
  |triggerrobbers=true
  |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}


<!--T:383-->
<!-- Wheel Of Fortune - Inquisition -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li>'''Basic rules:'''
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}
 
<!-- Wheel Of Fortune - Plague -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Plague:''' All players
  |triggerrobbers=true
  |rules=
'''0''' points
<ul>
<ul>
<li>'''0''' points</li>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
</ul>
</li>
}}
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
|}


<!--T:369-->
<!-- Wheel Of Fortune - Perform Events - End -->
<!-- 20th Anniversary Expansions -->
{{ScoringEnd}}
|- class="show20thAnniversaryExpansion"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div>  
| valign="middle" |


<!--T:370-->
<!-- Wheel Of Fortune - Crown - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |selectorid=showWheelOfFortune
| width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
<ul>
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
  |description='''Crown'''
</ul>
}}
|}


<!--T:420-->
{{ScoringRow
<!-- The Wonders of Humanity - Stonehenge -->
  |line=false
|- class="showWondersOfHumanity"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
  |scoringtype=Meeple
| valign="middle" |  
  |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
  |triggerrobbers=true
  |rules=
Three possible options:
  |rows=


<!--T:421-->
{{ScoringRow
{| width="100%"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |scoringtype=Meeple
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
<ul>
  |description=
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
</ul>
  |rules=
|}
'''3''' points
}}


<!--T:62-->
{{ScoringRow
<!-- Dispatch/Messages -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showStep1C_Messages"
  |scoringtype=Meeple
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
| valign="middle" |
  |description=
 
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
<!--T:63-->
  |rules=
{| width="100%"
'''6''' points
|- valign="top"
}}
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}


<!--T:64-->
{{ScoringRow
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
  |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}


<!--T:286-->
}}
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>


<!--T:65-->
<!-- Wheel Of Fortune - Crown - End -->
</div><!-- Close box -->
{{ScoringEnd}}


<!--T:66-->
<!-- Peasant Revolt - Begin -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringBegin
<div class="wica-box-header wica-placing-meeple wica-visible">
  |id=peasantrevolt
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
  |selectorid=showPeasantRevolts
</div>
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<div class="wica-box-body wica-placing-meeple wica-visible">
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}


<!--T:67-->
{{ScoringRow
{| class="wica-table showPhase2_Complete" width="100%"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |scoringtype=Meeple
! colspan="2" | '''Round 2 - End of "move wood" phase'''
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
  |triggerrobbers=true
  |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}


<!--T:68-->
<!-- Peasant Revolt - End -->
|-
{{ScoringEnd}}
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action


<!--T:69-->
<!-- Gift - Begin -->
|- class="showStep2A_Empty"
{{ScoringBegin
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |id=gifts
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}


<!--T:70-->
<!-- Gift - Road Sweeper - Begin -->
<!-- Bathhouses -->  
{{ScoringRow
|- class="showBathhouses"
  |line=false
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |
  |scoringtype=Feature
 
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
<!--T:71-->
  |description=
{| width="100%"
'''Road Sweeper'''
|- valign="top"
  |triggerrobbers=true
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for bathhouse on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
</ul>
|}
  |rows=


<!--T:72-->
<!-- Gift - Road Sweeper - Ghosts -->
|-
{{ScoringRow
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span>
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


<!--T:73-->
<!-- Gift - Road Sweeper - End -->
|- class="showStep2B-1_Empty"
}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:74-->
{{ScoringRow
<!-- Abbot -->
  |line=false
|- class="showAbbot"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>  
  |scoringtype=Feature
| valign="middle" |
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
  |description=
'''Cash Out'''
  |triggerrobbers=true
  |rules=
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
}}


<!--T:75-->
<!-- Gift - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>


<!-- Abbot - Hans Statue -->
<!-- Messenger - C1 Rules Message - Step 1B -->
{{ScoringRowHansStatue
{{ScoringRowMessage
   |edition={{{1|C2}}}
   |id=messages1b
   |feature={{Figure|name=Abbot|edition={{{1|C2}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1B_Messages
}}
}}


|} <!-- Abbot -->
|}


<!--T:76-->
<!--T:57-->
<!-- Acrobats -->  
{| class="showPhase1_Complete" width="100%"
|- class="showAcrobats"
|-
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
! colspan="2" | '''Round 1C - After drawing and placing tile'''
| valign="middle" |  


<!--T:77-->
<!--T:58-->
{| width="100%"
|-  
|- valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>


<!-- Acrobats - Hans Statue -->
<!--T:59-->
{{ScoringRowHansStatue
|- class="showStep1C_Empty"
  |edition={{{1|C2}}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |feature=Acrobats
}}


|} <!-- Acrobats -->
|- class="showStep1C_Complete"
| colspan="2" |


<!--T:340-->
<!-- Wind Rose - Begin -->
<!-- Peasant Revolts -->
{{ScoringBegin
|- class="showPeasantRevolts"
  |id=windrose
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
  |selectorid=showWindRoses
| valign="middle" |  
  |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}


<!--T:341-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |description=
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
  |triggerrobbers=true
  |rules=
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:342-->
<!-- Wind Rose - End -->
|-
{{ScoringEnd}}
| colspan="2" | <hr />


<!--T:343-->
<!-- Spiel Doch 2/2018 - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |selectorid=showSpielDoch2018
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
  |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
<ul>
  |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
<li>Player is allowed to have negative points as a result</li>
}}
</ul>


<!--T:344-->
{{ScoringRow
|-
  |scoringtype=Feature
| colspan="2" | <hr class="dotted"/>
  |description=
 
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
<!--T:345-->
  |triggerrobbers=true
|- valign="top"
  |rules=
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
<ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>'''5''' points</li>
</ul>
</li>
</ul>
</ul>
}}


<!--T:346-->
<!-- Spiel Doch 2/2018 - End -->
|}
{{ScoringEnd}}


<!--T:347-->
<!-- 20th Anniversary Expansion - Begin -->
|}
{{ScoringBegin
  |id=20thanniversary
  |selectorid=20thAnniversaryExpansion
  |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:78-->
{{ScoringRow
|-
  |scoringtype=Feature
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span>
  |description=
 
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
<!--T:79-->
  |triggerrobbers=true
|- class="showStep2B-2_Empty"
  |rules=
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}
 
<!-- 20th Anniversary Expansion - End -->
{{ScoringEnd}}


<!--T:348-->
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
<!-- Peasant Revolts -->  
{{ScoringBegin
|- class="showStep2B-2_Complete"
  |id=worndersstonehenge
| align="center" valign="top" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
  |selectorid=showWondersOfHumanity
| valign="middle" |  
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:349-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a phantom</span> || width="50%" |
  |description=
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
  |triggerrobbers=true
  |rules=
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}


<!--T:350-->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
|-
{{ScoringEnd}}
| colspan="2" | <hr />


<!--T:351-->
<!-- Messenger - C1 Rules Message - Step 1C -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowMessage
|- valign="top"
  |id=messages1c
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting phantom '''during placement'''</span> || width="50%" | '''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for phantom on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |selectorid=showStep1C_Messages
}}


<!--T:352-->
|}
|}


<!--T:80-->
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions


<!--T:81-->
<!--T:65-->
|- class="showStep2C_Empty"
</div><!-- Close box -->
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:82-->
<!--T:66-->
<!-- Shepherd/Flock -->  
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
|- class="showSheep"
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
| valign="middle" |
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">


<!--T:83-->
<!--T:67-->
{| width="100%"
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|- valign="top"
|-
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / sheep depicted
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
|}


<!--T:84-->
<!--T:68-->
<!-- Fruit-Bearing Trees -->  
|-
|- class="showFruitBearingTrees"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>  
| valign="middle" |


<!--T:85-->
<!--T:69-->
{| width="100%"
|- class="showStep2A_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>


|}<!-- Fruit-Bearing Trees -->
|- class="showStep2A_Complete"
| colspan="2" |


<!--T:422-->
<!-- Bathhouse - Rebuy Meeple - Begin -->
<!-- The Wonders of Humanity - Notre-Dame -->  
{{ScoringBegin
|- class="showWondersOfHumanity"
  |id=bathhousesrebuy
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
  |selectorid=showBathhouses
| valign="middle" |  
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:423-->
{{ScoringRow
{| width="100%"
  |scoringtype=Meeple
|- valign="top"
  |description=
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rules=
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>Monastic buildings are:
<li>Player is allowed to have negative points as a result</li>
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</ul>
</li>
}}
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
|}


<!--T:86-->
<!-- Bathhouse - Rebuy Meeple - End -->
<!-- Dispatch/Messages -->  
{{ScoringEnd}}
|- class="showStep2C_Messages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |


<!--T:87-->
|-
{| width="100%"
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}


<!--T:88-->
<!--T:72-->
|}
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:293-->
<!--T:73-->
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:89-->
|- class="showStep2B-1_Complete"
</div><!-- Close box -->
| colspan="2" |


<!--T:90-->
<!-- Abbot - Begin -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringBegin
<div class="wica-box-header wica-scoring wica-visible">
  |id=abbot
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
  |selectorid=showAbbot
</div>
  |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<div class="wica-box-body wica-scoring wica-visible">
  |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:91-->
<!-- Abbot - Scoring -->
{| class="wica-table" width="100%"
{{ScoringRow
|-
  |scoringtype=Meeple
! colspan="2" | '''Round 3 - Scoring phase'''
  |description=
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
  |triggerrobbers=true
  |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>
}}


<!--T:92-->
<!-- Abbot - Ghost -->
|-
{{ScoringRow
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
  |selectorid=showGhosts
 
  |scoringtype=Meeple
<!--T:93-->
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
|-
  |description=
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
 
<!-- Abbot - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:94-->
<!-- Abbot - End -->
|-
{{ScoringEnd}}
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''


<!-- Roads -->
<!-- Acrobats - Begin -->
{{ScoringBegin
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=acrobats
   |image={{Feature|name=Road|edition={{{1|C2}}|variant=image|size=60px}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=image|size=60px}}</span>
   |selectorid=showAbbot
   |name={{Feature|name=Road|edition={{{1|C2}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}}}</span>
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
  |role=<span class="showC1">thief</span><span class="showC2">highwayman</span><span class="showCastleLords"> / lord</span>
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
}}


<!-- Roads - Prolog - Begin -->
<!-- Acrobats - Scoring -->
{{ScoringRowScoring
{{ScoringRowAcrobats
   |selectorid=showRoad_PrologHeaderDuringGame
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |variant=duringgame
'''Bonus scoring (prolog)'''
   |keepopen=true
}}
}}


<!-- Roads - Watchtowers -->
<!-- Acrobats - Ghost -->
{{ScoringRowWatchtowers
{{ScoringRowGhosts
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=Road|edition={{{1|C2}}}|text=on road}}
   |variant=duringgame
  |feature=AcrobatsPyramid
}}
}}


<!-- Roads - Tollkeepers - Begin -->
<!-- Acrobats - Hans Statue -->
{{ScoringRow
{{ScoringRowHansStatue
  |selectorid=showTollkeepers
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
   |edition={{{1|C2}}}
}}
   |image=[[File:Token_Tollkeeper_yellow_smalltoll.png|50px]]{{Piece|name=Tollkeeper|variant=image|size=50px}}
 
   |triggerrobbers=true
<!-- Acrobats - End -->
   |robbersplus=true
{{ScoringEnd}}
   |description=
 
'''{{Piece|name=Tollkeeper|variant=image|size=50px|text=Tollkeepers}}:''' Player with a tollhouse on crossing at the end of completed road
<!-- Peasant Revolt - Protecting Meeple - Begin -->
   |rules=
{{ScoringBegin
Depends on number on tollhouse: '''1''' or '''2'''
   |id=peasantrevoltsmeeple
  |rows=
   |selectorid=showPeasantRevolts
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}


<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Token_Tollkeeper_yellow_smalltoll.png|50px]]
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Raising toll 1''' (small toll)
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
   |rules=
   |rules=
'''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''3''' points / group of travelers on the road
<ul>
<ul class="showBridges">
<li>Player is allowed to have negative points as a result</li>
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
}}
}}


<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Token_Tollkeeper_yellow_largetoll.png|50px]]
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Raising toll 2''' (large toll)
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
  |triggerrobbers=true
   |rules=
   |rules=
'''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''6''' points / group of travelers on the road
<ul>
<ul class="showBridges">
<li>Player is allowed to have negative points as a result</li>
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
}}
}}


<!-- Roads Tollkeepers - Hans Statue -->
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringRowHansStatue
{{ScoringEnd}}
  |edition={{{1|C2}}}
  |feature={{Piece|name=Tollhouse|edition={{{1|C2}}}}}
}}


<!-- Roads - Tollkeepers - End -->
|- class="showPhantom"
}}
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''


<!-- Roads - Prolog - End -->
<!--T:78-->
{{ScoringRowEnd}}
|- class="showPhantom"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!-- Roads - Feature Scoring - Begin -->
<!--T:79-->
{{ScoringRowScoring
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
  |edition={{{1|C2}}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |triggercastle=true
 
  |triggerringmaster=true
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
  |triggerrobbers=true
| colspan="2" |  
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}


<!-- Roads - Roads -->
<!-- Peasant Revolt - Protecting Phantom - Begin -->
{{ScoringRow
{{ScoringBegin
   |scoringtype=Tile
   |id=peasantrevoltsphantom
   |image={{Feature|name=Road|edition={{{1|C2}}|variant=image|size=50px}}
  |selectorid=showStep2B-2_Complete
   |description=
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
'''{{Feature|name=Road|edition={{{1|C2}}}}}:''' Player(s) with majority on the feature</span>
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |corefeature=true
   |description='''Protecting a phantom'''
   |castle=true
  |rules=
'''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
</ul>
}}
}}


<!-- Roads - Castle Lords -->
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
{{ScoringRow
   |scoringid=showCastleLords
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |scoringtype=Meeple
   |image={{Feature|name=CastleOnRoad|edition={{{1|C2}}|variant=image|size=50px}}
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''{{Feature|name=Road|edition={{{1|C2}}}}}:''' Player(s) with majority on the feature with Lord</span>
Protecting a phantom '''during placement'''
  |corefeature=true
   |triggerrobbers=true
   |castle=true
   |rules=
   |rules=
'''(+1)''' point more than previous tile / each joining tile of the Castle Road
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Castles on road do not stack</li>
<li>Player is allowed to have negative points as a result</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
</ul>
}}
}}


<!-- Roads - German Cathedrals - Road segments -->
<!-- Peasant Revolt - Protecting Phantom - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showGermanCathedrals
 
  |scoringtype=Tile
|-
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}|variant=image|size=50px}}
! colspan="2" | '''Round 2C: Resolve Move the Wood'''
  |description=
 
Road segment on '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|text=German cathedral(s)}}''' tiles(s)
<!--T:80-->
   |corefeature=true
|-
   |castle=true
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>
   |rules=
 
'''1''' point / road segment<span class="showCastleLords"><br />
<!--T:81-->
'''0''' point / road segment on road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''<br/>
|- class="showStep2C_Empty"
<ul>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
<li>Road segments on German cathedral tiles are counted separately</li>
 
<li class="showCastleLords">On road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road(s)}}''' are road segments not counted, because they are already counted as tiles.</li>
|- class="showStep2C_Complete"
</ul>
| colspan="2" |  
 
<!-- Shepherd/Flock - Begin -->
{{ScoringBegin
   |id=shepherdflock
   |selectorid=showSheep
   |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Roads - Bridges -->
<section begin="roads_bridges" />
{{ScoringRow
{{ScoringRow
  |selectorid=showBridges
   |scoringtype=Meeple
   |scoringtype=Tile
  |image={{Piece|name=Bridge|variant=image|size=50px|edition={{{1|C2}}}}}
   |description=
   |description=
Tile with '''{{Piece|name=Bridge|edition={{{1|C2}}}|text=wooden bridge}}'''
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
  |corefeature=true
  |castle=true
   |rules=
   |rules=
<ul>
'''1''' point / sheep depicted
<li>The wooden bridge counts as 1 road tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
}}
}}
<section end="roads_bridges" />


<!-- Roads - Tunnels -->
<!-- Shepherd/Flock - End -->
<section begin="roads_tunnels" />
{{ScoringEnd}}
{{ScoringRow
 
   |selectorid=showTunnels
<!-- Fruit-Bearing Tree - Begin -->
   |scoringtype=Tile
{{ScoringBegin
   |image={{Feature|name=Tunnel|edition={{{1|C2}}|variant=image|size=50px}}
   |id=fruitbearing
   |selectorid=showFruitBearingTrees
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
   |description=
   |description=
Road with '''{{Feature|name=Tunnel|edition={{{1|C2}}}|text=tunnel(s)}}'''
Two possible '''fruit actions'''
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
}}
}}
<section end="roads_bridges" />


<!-- Roads - Labyrinths -->
<!-- Fruit-Bearing Tree - Harvesting -->
<section begin="roads_labyrinths" />
{{ScoringRow
{{ScoringRow
   |dynamicselector=['OR','showLabyrinth','showLabyrinths']
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |scoringtype=Feature
   |image={{Feature|name=Labyrinth|edition={{{1|C2}}|variant=image|size=50px}}
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
   |description=
   |description=
Road with '''{{Feature|name=Labyrinth|edition={{{1|C2}}}|text=labyrinth(s)}}'''
'''Harvesting'''
   |corefeature=true
   |triggerrobbers=true
  |castle=true
   |rules=
   |rules=
<ul>
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
}}
}}
<section end="roads_labyrinths" />


<!-- Roads - Ferries -->
<!-- Fruit-Bearing Tree - Sell fruits -->
<section begin="roads_ferries" />
{{ScoringRow
{{ScoringRow
   |selectorid=showFerries
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |scoringtype=Feature
   |image={{Piece|name=Ferry|variant=image|size=50px|edition={{{1|C2}}}}}
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
   |description=
   |description=
Road with '''{{Piece|name=Ferry|edition={{{1|C2}}}|text=ferries}}'''
'''Selling'''
   |corefeature=true
   |triggerrobbers=true
  |castle=true
   |rules=
   |rules=
Depends on number of tokens sold:<br />
<ul>
<ul>
<li>The ferry tile counts as 1 road tile</li>
<li>1 token = '''3''' points</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}
<section end="roads_ferries" />


<!-- Roads - Markets of Lepzig - Tiles -->
<!-- Fruit-Bearing Tree - End -->
<section begin="roads_leipzig" />
{{ScoringEnd}}
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Tile
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|text=Leipzig tile(s)}}'''
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''C3''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''C2''': The long road on a Leipzig tile counts as 1 road tile</li>
</ul>
}}
<section end="roads_leipzig" />


<!-- Roads - Wonders - Tiles - Begin -->
<!-- Wonders of Humanity - Notre-Dame - Begin -->
<section begin="roads_wonders" />
{{ScoringBegin
{{ScoringRow
  |id=worndersnotredame
   |selectorid=showWondersOfHumanity
   |selectorid=showWondersOfHumanity
  |scoringtype=Tile
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C3_Wonders_of_Humanity.png|50px]]
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |description=
}}
Roads on '''{{Feature|name=WondersOfHumanity|edition={{{1|C2}}}|text=wonder tile(s)}}'''
  |corefeature=true
  |rules=
Long roads depending on wonder tile
  |rows=


{{ScoringRow
{{ScoringRow
   |scoringtype=Tile
   |scoringtype=Feature
   |image=[[File:Wonders_of_Humanity_C3_Tile_01.png|60px]]
   |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''Notre-Dame''' wonder tile
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |corefeature=true
   |triggerrobbers=true
   |castle=true
   |rules=
   |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
<li class="showC2">The long forking road counts as 2 road tiles</li>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
}}
}}


{{ScoringRow
<!-- Wonders of Humanity - Notre-Dame - End -->
  |scoringtype=Tile
{{ScoringEnd}}
  |image=[[File:Wonders_of_Humanity_C3_Tile_03.png|60px]]
  |description=
'''Stonehenge''' wonder tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
}}


<!-- Roads - Wonders - Tiles - End -->
<!-- Messenger - C1 Rules Message - Step 2C  -->
{{ScoringRowMessage
  |id=messages2c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep2C_Messages
}}
}}
<section end="roads_wonders" />


<!-- Roads - Land Surveyors - Tiles - Begin -->
|}
{{ScoringRow
  |selectorid=showLandSurveyors
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road tiles
  |corefeature=true
  |rules=
Long roads depending on wonder tile
  |rows=


{{ScoringRow
<!--T:293-->
  |scoringtype=Surveyor
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
  |description=
'''Highway''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
<ul>
<li class="showGermanCathedrals">'''German cathedrals''' → yes</li>
<li class="showInns">'''Inns''' → yes</li>
<li class="showMage">'''Mage''' → no</li>
<li class="showMarketsOfLeipzig">'''Markets of Leipzig''' (Wainwrights quarter bonus) → no</li>
<li class="showCastleLords">'''Castle Lords''' → yes</li>
</ul>
</span></li>
</ul>
}}


{{ScoringRow
<!--T:89-->
  |scoringtype=Surveyor
</div></div><!-- Close box -->
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px]]
  |description=
'''Peasant Uprising''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / tile with a farmhouse
}}


{{ScoringRow
<!--T:90-->
  |scoringtype=Surveyor
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px]]
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
  |description=
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
'''Street Fair''' scoring tile
</div>
  |corefeature=true
<div class="wica-box-body wica-scoring wica-visible">
  |castle=true
 
  |rules=
<!--T:91-->
'''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span>
{| class="" width="100%"
}}
|-
! colspan="2" | '''Round 3 - Scoring phase'''


<!-- Roads - Land Surveyors - Tiles - End -->
<!--T:92-->
}}
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!-- Roads - German Cathedrals -->
<!--T:93-->
{{ScoringRow
|-
  |selectorid=showGermanCathedrals
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |scoringtype=Tile
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
Road ending at '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|text=German cathedral(s)}}'''
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point / tile (except for German cathedral tiles)<br/>
'''(+1)''' point / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
</ul>
}}


<!-- Roads - Inns -->
<!--T:94-->
{{ScoringRow
|-
  |selectorid=showInns
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
  |scoringtype=Tile
 
  |image={{Feature|name=Inn|edition={{{1|C2}}|variant=image|size=50px}}}
|-
  |description=
| colspan="2" |
Road ending at '''{{Feature|name=Inn|edition={{{1|C2}}}|text=inn(s)}}'''
 
  |corefeature=true
<!-- Road - Begin -->
  |castle=true
{{ScoringBegin
  |rules=
  |id=road
<span class="showCastleLords">'''For roads without {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size=15px|text=Castle on road(s)}}:'''<br /></span>
'''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<span class="showCastleLords">'''For roads with {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size=15px|text=Castle on road(s)}}:'''<br />
'''(+1)''' point more than previous tile / each joining tile of the Castle Road
</span>
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
<li class="showCastleLords">Castles on road do not stack</li>
<li data-dynamic-selector="['AND','showCastleLords','showGermanCathedrals']">German cathedrals are counted as one tile for road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''</li>
</ul>
</ul>
}}
}}


<!--T:431-->
<!-- Road - Prolog - Begin -->
<!-- Roads - Wells -->
{{ScoringRowScoring
{{ScoringRow
   |selectorid=showRoad_PrologHeaderDuringGame
   |selectorid=showWells
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |scoringtype=Tile
  |image={{Feature|name=Well|edition={{{1|C2}}|variant=image|size=35px}}
   |description=
   |description=
Road with '''{{Feature|name=Well|edition={{{1|C2}}}|text=well(s)}}'''
'''Bonus scoring (prolog)'''
   |corefeature=true
   |keepopen=true
  |castle=true
  |rules=
'''(+1)''' point /'''{{Feature|name=Well|edition={{{1|C2}}|variant=imageandtext|size=x15px|text=well}}''' <span class="showInns">on road without '''{{Feature|name=Inn|variant=imageandtext|edition={{{1|C2}}}|size=x15px|text=inn}}'''<br />'''(+2)''' points / '''{{Feature|name=Well|variant=imageandtext|edition={{{1|C2}}}|size=x15px|text=well}}''' on road with '''{{Feature|name=Inn|variant=imageandtext|edition={{{1|C2}}}|size=x15px|text=inn}}'''</span>
}}
}}


<!-- Roads - Bards of Carcassonne -->
<!-- Road - Watchtower -->
{{ScoringRow
{{ScoringGroupWatchtower
  |selectorid=showBardsCarcassonne
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
  |image={{Piece|name=NoteToken|variant=image|size=25px|edition={{{1|C2}}}}}
   |description=
Road with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text='''note token'''}}
}}
}}


<!-- Roads - Mage -->
<!-- Road - Tollkeeper - Begin -->
{{ScoringRow
{{ScoringRowRoadTollkeeper
  |selectorid=showMage
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |variant=duringgame
   |image={{Figure|name=Mage|variant=image|size=30px|edition={{{1|C2}}}}}
  |description=
Road with '''{{Figure|name=Mage|edition={{{1|C2}}}|text=Mage}}'''
   |corefeature=true
  |rules=
'''(+1)''' point / actual tile<br/>
<ul>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}
}}


<!-- Roads - Witch -->
<!-- Road - Prolog - End -->
{{ScoringRow
{{ScoringRowEnd}}
   |selectorid=showWitch
 
  |scoringtype=Tile
<!-- Road - Determine size of feature -->
   |image={{Figure|name=Witch|variant=image|size=30px|edition={{{1|C2}}}}}
{{ScoringGroupSizeOfRoad
  |description=
   |edition={{{1|{{ScoringDefaultEdition}}}}}
Road with '''{{Figure|name=Witch|edition={{{1|C2}}}|text=Witch}}'''
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |corefeature=true
  |variant=duringgame
  |rules=
'''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Score - Begin -->
<!-- Road - Determine majority on road -->
{{ScoringRow
{{ScoringGroupMajorityRoad
   |selectorid=showLandSurveyors
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Surveyor
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
   |variant=duringgame
  |description=
}}
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road
  |corefeature=true
  |rules=  
Depending on active scoring tile
   |rows=


{{ScoringRow
<!-- Road - Feature Scoring - Begin -->
   |scoringtype=Surveyor
{{ScoringGroupFeatureRoad
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
'''Poverty''' scoring tile
  |variant=duringgame
  |corefeature=true
  |rules=
'''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Score - End -->
<!-- Road - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Road
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=
}}
}}


<!-- Roads - Little Buildings -->
<!-- Road - End -->
{{ScoringRowLittleBuildings
{{ScoringEnd}}
  |edition={{{1|C2}}}
 
   |position=
<!-- City - Begin -->
on road tiles
{{ScoringBegin
   |id=city
}}
}}


<!-- Roads - German Castles -->
<!-- City - Bonus scoring (prolog) - Begin -->
{{ScoringRow
{{ScoringRowScoring
   |selectorid=showGermanCastles
   |selectorid=showCity_PrologHeaderDuringGame
   |scoringtype=Feature
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
   |description=
   |description=
Road ending at '''{{Feature|name=GermanCastle|edition={{{1|C2}}}|text=German castle(s)}}'''
'''Bonus scoring (prolog)'''
  |rules=
  |keepopen=true
'''(+3)''' points / different German castle
}}
 
<!-- City - Watchtower -->
{{ScoringGroupWatchtower
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
}}
}}


<!-- Roads - Bathhouses -->
<!-- City - Bonus scoring (prolog) - End -->
{{ScoringRow
{{ScoringRowEnd}}
  |selectorid=showBathhouses
 
  |scoringtype=Feature
<!-- City - Determine size of city -->
  |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=50px}}
{{ScoringGroupSizeOfCity
   |description=
  |edition={{{1|{{ScoringDefaultEdition}}}}}
Road with '''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=bathhouse(s)}}'''
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |rules=
   |variant=duringgame
'''(+number on bathhouse)''' points / bathhouse
}}
}}


<!-- Roads - Signposts -->
<!-- City - Determine count of coat of arms-->
{{ScoringRow
{{ScoringGroupCoatOfArmsCity
   |selectorid=showSignposts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image={{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|variant=image|size=50px}}
   |variant=duringgame
   |description=
Road with '''{{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|text=signpost(s)}}'''
   |rules=
'''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
}}
}}


<!-- Roads - Labyrinths -->
<!-- City - Determine majority in city -->
{{ScoringRow
{{ScoringGroupMajorityCity
   |dynamicselector=['OR','showLabyrinth','showLabyrinths']
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image={{Feature|name=Labyrinth|edition={{{1|C2}}}|variant=image|size=50px}}
   |variant=duringgame
   |description=
Road with '''{{Feature|name=Labyrinth|edition={{{1|C2}}}|text=labyrinth(s)}}'''
   |rules=
'''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>
}}
}}


<!-- Roads - Ghosts -->
<!-- City- Feature Scoring -->
{{ScoringRowGhosts
{{ScoringGroupFeatureCity
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Hans Statue -->
<!-- City - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Road|edition={{{1|C2}}}}}
   |mechanics=City
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
}}


<!-- Roads - Feature Scoring - End -->
<!-- City - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Roads - Bonus Epilog - Begin -->
<!-- Monastic Building - Begin -->
{{ScoringRowBonusEpilog
{{ScoringBegin
  |dynamicselector=['OR','showRoad_EpilogHeaderDuringGame','showCastles']
   |id=monastery
   |keepopen=true
}}
}}


<!-- Roads - Teacher -->
<!-- Monastic Building - Feature Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFeatureMonastery
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |variant=duringgame
}}
}}


<!-- Roads - Castle -->
<!-- Monastic Building - Bonus Epilog -->
{{ScoringRowCastle
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Road|edition={{{1|C2}}}}}
   |mechanics=MonasticBuilding
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}
}}


<!-- Roads - Robber -->
<!-- Monastic Building - End -->  
{{ScoringRowRobber
{{ScoringEnd}}
   |edition={{{1|C2}}}
 
<!-- Farmer & Barn 1 - Begin -->
{{ScoringBegin
   |id=farmerbarn1
  |selectorid=showBarn
}}
}}


<!-- Roads - Markets of Leipzig -->
<!-- Farmer & Barn 1 - Figure Scoring -->
{{ScoringRow
{{ScoringGroupFigureBarn
  |selectorid=showMarketsOfLeipzig
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
   |variant=duringgame1
  |triggerrobbers=true
  |robbersplus=true
   |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
   |rules=
'''(+1)''' point / actual tile<br />
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''{{TextC3}}''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''{{TextC2}}''': The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}
}}


<!-- Roads - Ringmaster -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRowRingmaster
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=FarmerAndBarn
   |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |image=
}}
}}


<!-- Roads - Fairy -->
<!-- Farmer & Barn 1 - End -->
{{ScoringRowFairy
{{ScoringEnd}}
   |edition={{{1|C2}}}
 
<!-- Farmer & Barn 2 - Begin -->
{{ScoringBegin
  |id=farmerbarn2
  |selectorid=showBarn
}}
 
<!-- Farmer & Barn 2 - Figure Scoring -->
{{ScoringGroupFigureBarn
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame2
}}
}}


<!-- Roads - Bonus Epilog - End -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRowEnd}}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |machanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}


<!-- Roads - End -->
<!-- Farmer & Barn 2 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Cities -->
<!-- Castle - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=castle_scoring
  |image={{Feature|name=City|edition={{{1|C2}}|variant=image|size=60px}}
   |selectorid=showCastles
  |name={{Feature|name=City|edition={{{1|C2}}}}}
   |role=knight
}}
}}


<!--T:302-->
<!-- Castle - Feature Scoring - Begin -->
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
{{ScoringRowScoring
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
  |triggerteacher=true
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span>
  |triggerrobbers=true
<!-- /// Actions
  |robbersplus=true
|- class="showCastles"
  |triggerringmaster=true
| colspan="2" | <hr class="solid" />
  |extendedringmaster=true
{| width="100%" style="padding-left: 10px;" class="showCastles"
  |triggercastle=true
|- valign="top"
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
  |keepopen=true
<ul>
}}
<li>The newly created castle is incomplete.</li>
 
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
<!-- Castle - Castles -->
</ul>
{{ScoringRowCastles
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
-->
  |variant=duringgame
<!-- Gingerbread Man -->
}}
|- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" />


<!--T:141-->
<!-- Castle - Ghosts -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowGhosts
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
  |extrarules=
<ul class="showC1">
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
<li>Applied when the Gingerbread Man moves from a completed city </li>
}}
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
 
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<!-- Castle - Feature Scoring - End -->
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
{{ScoringRowEnd}}
</ul>
 
<ul class="showC2">
<!-- Castle - Bonus Epilog -->
<li>Applied when the Gingerbread Man moves from a completed city </li>
{{ScoringGroupBonusEpilog
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
  |feature=Castle
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
}}
</ul>
 
|}
<!-- Castle - End -->  
<!-- /// Actions
{{ScoringEnd}}
|- class="showTraders"
 
| colspan="2" | <hr class="solid" />
<!-- Baba Yaga's Hut - Begin -->
X
{{ScoringBegin
{| width="100%" style="padding-left: 10px;" class="showTraders"
  |id=babayagahut
|- valign="top"
  |selectorid=showRussianPromos
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
}}
<ul>
 
<li>The trade good tokens will be scored after the game.</li>
<!-- Baba Yaga's Hut - Feature Scoring -->
</ul>
{{ScoringGroupFeatureBabaYaga
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
X
  |variant=duringgame
|- class="showKingAndRobber"
}}
| colspan="2" | <hr class="solid" />
 
x
<!-- Baba Yaga's Hut - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
{{ScoringGroupBonusEpilog
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |feature=BabaYagaHut
<ul>
}}
<li>The King tile will be scored after the game.</li>
 
</ul>
<!-- Baba Yaga's Hut - End -->  
|}
{{ScoringEnd}}
x
 
|- class="showCountOfCarcassonne"
<!-- Garden - Begin -->  
| colspan="2" | <hr class="solid" />
{{ScoringBegin
x
  |id=garden
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
  |selectorid=showAbbotAndGardens_Full
|- valign="top"
}}
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <span class="showC1">quarter</span><span class="showC2">district</span><br />
 
<ul>
<!-- Garden - Feature Scoring -->
<li>The feature about to be scored can be unoccupied or occupied.</li>
{{ScoringGroupFeatureGarden
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li>Majority is reevaluated after the redeployment</li>
  |variant=duringgame
</ul>
}}
|}
 
x
<!-- Garden - Bonus Epilog -->
|- class="showLandSurveyors"
{{ScoringGroupBonusEpilog
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
x
  |feature=Garden
{| width="100%" style="padding-left: 10px;"
}}
|- class="showLandSurveyors" valign="top"
 
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
<!-- Garden - End -->  
|- class="showLandSurveyors"
{{ScoringEnd}}
| colspan="2" | <hr class="solid"/>
 
x
<!-- German Castle - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=germancastle
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
  |selectorid=showGermanCastles
| width="50%" | <ul>
}}
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
 
<li class="showHills">Hills are not considered</li>
<!-- German Castle - Feature Scoring -->
</ul>
{{ScoringGroupFeatureGermanCastle
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
x
  |variant=duringgame
|}
}}
-->
 
<!-- German Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCastle
}}
 
<!-- German Castle - End -->  
{{ScoringEnd}}
 
<!-- German Cathedral - Begin -->
{{ScoringBegin
  |id=germancathedral
  |selectorid=showGermanCathedrals
}}


<!-- Cities - Bonus scoring (prolog) - Begin -->
<!-- German Cathedral - Determine legth of roads -->
{{ScoringRowScoring
{{ScoringGroupSizeOfRoad
   |selectorid=showWatchtowers
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |variant=duringgame
'''Bonus scoring (prolog)'''
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |keepopen=true
  |feature=GermanCathedral
}}
 
{{ScoringGroupFeatureGermanCathedral
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |varian=duringgame
}}
}}


<!-- Cities - Watchtowers -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRowWatchtowers
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=City|edition={{{1|C2}}}|text=on city}}
   |feature=GermanCathedral
}}
}}


<!-- Cities - Bonus scoring (prolog) - End -->
<!-- German Cathedral - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Cemetery - Begin -->
{{ScoringBegin
  |id=cemetery
  |selectorid=showCemeteries
}}


<!-- Cities - Feature Scoring - Begin -->
<!-- Cemetery - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureCemetery
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |triggercastle=true
   |variant=duringgame
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
}}


<!--T:313-->
<!-- Cemetery - Bonus Epilog -->
|- class="showLandSurveyors" valign="top"
{{ScoringGroupBonusEpilog
| class="scoringSurveyor" width="50%" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" class="scoringCore" | Depending on active scoring tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLandSurveyors"
  |feature=Cemetery
| colspan="2" | <hr class="solid"/>
}}


<!--T:314-->
<!-- Cemetery - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
<!-- // No Action ( -->
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
| width="50%" class="scoringCore" | <ul>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li class="showHills">Hills are not considered</li>
</ul>
|}


<!-- Cities - Cities -->
<!-- Haunted Castle - Begin -->  
{{ScoringRow
{{ScoringBegin
   |scoringtype=Tile
   |id=hountedcastle
   |image={{Feature|name=City|edition={{{1|C2}}|variant=image|size=50px}}
   |selectorid=showHauntedCastles
  |description=
}}
'''City:''' Player(s) with majority on the feature
 
  |corefeature=true
<!-- Haunted Castle - Feature Scoring -->
  |triggerrobbers=true
{{ScoringGroupFeatureHauntedCastle
  |triggercastle=true
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |robbersplus2=true
  |variant=duringgame
  |castle=true
  |rules=
'''2''' points / {{TileIcon|size=x15px}} tile<br />
<div class="showGamblersLuck">
'''City without {{Piece|name=GamblersLuckXToken|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
'''2''' points / {{Feature|name=CoatOfArms|variant=imageandtext|edition={{{1|C2}}}|size=x15px}}
<span class="showFamilyFeud"><br />'''2''' points / {{Feature|name=CoatOfArmsRedYellow|variant=imageandtext|edition={{{1|C2}}}|size=x15px}}</span>
<span class="showGreatFairs"><br />'''2''' points / {{Feature|name=GreatFairSymbol|variant=imageandtext|edition={{{1|C2}}}|size=x15px}}</span>
<span data-dynamic-selector="[ 'AND', 'showGamblersLuck', 'showFamilyFeud']"><br />'''2''' points / {{Feature|name=CoatOfArmsGrey|variant=imageandtext|edition={{{1|C2}}}|size=x15px}}</span>
<div class="showGamblersLuck">
'''City with {{Piece|name=GamblersLuckXToken|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
<span class="showGamblersLuck">'''0''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span>'''{{Feature|name=CoatOfArms|edition={{{1|C2}}}}}'''</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Cities - City Gates -->
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |selectorid=showCityGates
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |feature=HauntedCastle
  |image={{Feature|name=TinyCity|edition=C1|variant=image|size=50px}}
  |description=
'''{{Feature|name=TinyCity|edition={{{1|C2}}}}}''': Player(s) with majority on the feature
   |corefeature=true
  |castle=true
  |rules=
'''4''' points / scored city
<ul>
<li>This is a special case from '''{{CityGatesLink|logo=noborder}}'''</li>
</ul>
}}
}}


<!-- Cities - City Bridges -->
<!-- Haunted Castle - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showCityBridges
 
  |scoringtype=Tile
<!-- Fortune Teller - Begin -->
  |image={{Piece|name=CityBridge|variant=image|edition={{{1|C2}}}|size=50px}}
{{ScoringBegin
   |description=
   |id=fortuneteller
Tile with '''wooden city bridge(s)'''
   |selectorid=showFortuneTeller
   |corefeature=true
  |castle=true
  |rules=
<ul>
<li>The wooden city bridge counts as 1 city tile</li>
<li>A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile</li>
</ul>
}}
}}


<!-- Cities - Wonders - Tiles - Begin -->
<!-- Fortune Teller - Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureFortuneTeller
  |selectorid=showWondersOfHumanity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |variant=duringgame
  |image=[[File:Scoring_C3_Wonders_of_Humanity.png|50px]]
}}
  |description=
Cities on '''{{Feature|name=WondersOfHumanity|edition={{{1|C2}}}|text=wonder tile(s)}}'''
   |corefeature=true
  |rules=
Large cities depending on wonder tile
  |rows=


{{ScoringRow
<!-- Fortune Teller - Bonus Epilog -->
   |scoringtype=Tile
{{ScoringGroupBonusEpilog
  |image=[[File:Wonders_of_Humanity_C3_Tile_01.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |mechanics=Feature
'''Notre-Dame''' wonder tile
   |feature=FortuneTellerTent
   |corefeature=true
   |castle=true
  |rules=
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>
}}
}}


{{ScoringRow
<!-- Fortune Teller - End -->  
  |scoringtype=Tile
{{ScoringEnd}}
  |image=[[File:Wonders_of_Humanity_C3_Tile_04.png|60px]]
  |description=
'''Circus Maximus''' wonder tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
}}


{{ScoringRow
<!-- Vista - Begin -->
  |scoringtype=Tile
{{ScoringBegin
  |image=[[File:Wonders_of_Humanity_C3_Tile_02.png|60px]]
   |id=vista
  |description=
   |selectorid=showVistas
'''Alhambra''' wonder tile
   |corefeature=true
   |castle=true
  |rules=
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
}}
}}


<!-- Cities - Wonders - Tiles - End -->
<!-- Vista - Feature Scoring -->
{{ScoringGroupFeatureVista
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!--T:318-->
<!-- Vista - Bonus Epilog -->
|- class="showLandSurveyors"
{{ScoringGroupBonusEpilog
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showLandSurveyors" valign="top"
  |feature=Vista
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles || class="scoringCore" | Depending on active scoring tile
}}
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:319-->
<!-- Vista - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul>
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
<ul>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</span></li>
</ul>


<!--T:333-->
<!-- Obelisk - Begin -->
|-
{{ScoringBegin
| colspan="2" | <hr class="dotted"/>
  |id=obelisk
  |selectorid=showObelisk
}}


<!--T:334-->
<!-- Obelisk - Special Figure Scoring -->
|- valign="top"
{{ScoringGroupFigureObelisk
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringCore" | '''(+0)''' point / tile
  |variant=duringgame
|- valign="top"
}}
| class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|}


<!--T:320-->
<!-- Obelisk - Bonus Epilog -->
|- class="showCathars"
{{ScoringGroupBonusEpilog
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCathars"
  |feature=Obelisk
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
  |mechanics=Figure
|- class="showCathars"
}}
| class="scoringCore" | '''(-1)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
 
<ul>
<!-- Obelisk - End -->
<li>Sieges do not stack</li>
{{ScoringEnd}}
</ul>
|- class="showCathedrals"
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- class="showCathedrals"
|  class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
</ul>


<!-- Cities - Bards of Carcassonne -->
<!-- Decinsky Sneznik - Begin -->
{{ScoringRow
{{ScoringBegin
   |selectorid=showBardsCarcassonne
   |id=decinskysneznik
   |scoringtype=Feature
   |selectorid=showDecinskySneznik
  |image={{Piece|name=NoteToken|variant=image|size=25px|edition={{{1|C2}}}}}
  |description=
City with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text='''note token'''}}
}}
}}


<!-- Cities - Mage -->
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringRow
{{ScoringGroupFigureDecinskySneznik
   |selectorid=showMage
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |variant=duringgame
  |image={{Figure|name=Mage|variant=image|size=30px|edition={{{1|C2}}}}}
  |description=
City with '''{{Figure|name=Mage|edition={{{1|C2}}}|text=Mage}}'''
   |corefeature=true
  |rules=
'''(+1)''' point / actual tile
}}
}}


<!-- Cities - Witch -->
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |selectorid=showWitch
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |feature=ObservationTower
  |image={{Figure|name=Witch|variant=image|size=30px|edition={{{1|C2}}}}}
   |mechanics=Figure
  |description=
City with '''{{Figure|name=Witch|edition={{{1|C2}}}|text=Witch}}'''
   |corefeature=true
   |rules=
'''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>
}}
}}


<!--T:321-->
<!-- Decinsky Sneznik - End -->
|- class="showLandSurveyors"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:322-->
<!-- Spring - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=spring
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
  |selectorid=showSpring
| width="50%" | '''(+3)''' points for feature
}}
 
<!--T:323-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}


<!-- Cities - Little Buildings -->
<!-- Spring - Tile Scoring -->
{{ScoringRowLittleBuildings
{{ScoringGroupTileSpring
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |variant=duringgame
on city tiles
}}
}}


<!-- Cities - German Castles -->
<!-- Spring - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showGermanCastles
  |scoringtype=Feature
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
City with segment at '''{{Feature|name=GermanCastle|edition={{{1|C2}}}|text=German castle(s)}}'''
  |rules=
'''(+3)''' points / different German castle
}}


<!-- Cities - Bathhouses -->
<!-- Wetland - Begin -->
{{ScoringRow
{{ScoringBegin
   |selectorid=showBathhouses
   |id=wetland
   |scoringtype=Feature
   |selectorid=showWetlands
  |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
City with '''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=bathhouse(s)}}'''
  |rules=
'''(+number on bathhouse)''' points / bathhouse
}}
}}


|- class="showDarmstadt"
<!-- Wetland - Tile Scoring -->
| colspan="2" | <hr />
{{ScoringGroupTileWetland
|- class="showDarmstadt" valign="top"
   |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
  |variant=duringgame
 
<!-- Cities - Ghosts -->
{{ScoringRowGhosts
   |edition={{{1|C2}}}
}}
}}


<!-- Cities - Hans Statue -->
<!-- Wetland - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=City|edition={{{1|C2}}}}}
   |feature=Wetland
  |mechanics=Tile
  |template=Feature
}}
}}


<!-- Cities - Feature Scoring - End -->
<!-- Wetland - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Cities - Bonus Epilog - Begin -->
<!--T:257-->
{{ScoringRowBonusEpilog
|-
  |dynamicselector=['OR','showCity_EpilogHeaderDuringGame','showCastles']
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
  |keepopen=true
 
}}
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep3C_Complete"
| colspan="2" |


<!-- Cities - Teacher -->
<!-- Circus - Begin -->
{{ScoringRowTeacher
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
}}


<!-- Cities - Castles -->
<!-- Circus - Circus -->
{{ScoringRowCastle
{{ScoringRowCircus
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=City|edition={{{1|C2}}}}}
   |variant=duringgame
}}
}}


<!-- Cities - Robber -->
<!-- Circus - Hans Statue -->
{{ScoringRowRobber
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Cities - Markets of Leipzig -->
<!-- Circus - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+3)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}}


<!-- Cities - Ringmaster -->
<!-- Beting Office - Begin -->
{{ScoringRowRingmaster
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=betoffice
  |selectorid=showBets
}}
}}


<!-- Cities - Fairy -->
<!-- Betting Office - Special Figure Scoring -->
{{ScoringRowFairy
{{ScoringGroupFeatureBettingOffice
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Cities - Bonus Epilog - End -->
<!-- Betting Office - End -->
{{ScoringRowEnd}}
 
<!-- Cities - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:154-->
<!-- Gingerbread Man - Begin -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries + Darmstadt Churches -->
{{ScoringBegin
|-
  |id=gingerbreadman3c
| class="scoringTile" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:155-->
<!-- Gingerbread Man - Gingerbread Man -->
| valign="middle" |
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}


<!--T:156-->
<!-- Gingerbread Man - Hans Statue -->
{| width="100%"
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}


<!--T:157-->
<!-- Gingerbread Man - End -->
|- valign="top"
{{ScoringRowEnd}}
| colspan="2" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
|-
| colspan="2" | <hr class="solid" />


<!--T:158-->
<!-- Messenger - C1 Rules Message - Step 3C -->
{| width="100%"
{{ScoringRowMessage
|-
  |id=messages3c
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |selectorid=showMessages_ForC1
| colspan="2" | <hr class="solid" />
}}
 
|}


<!--T:159-->
</div><!-- Close box -->
{| width="100%"  style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules monastery.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|50px|left]]</span> <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>'''<span class="showShrines"> / '''Shrine'''</span><span class="showAbbey"> / '''Abbey''' </span><span class="showMonasteries"> / '''German monastery''' / '''Dutch & Belgian monastery''' / '''Japanese building'''</span><span class="showDarmstadt"> / '''Darmstadt church'''</span></span></span>''':'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span></span>


<!--T:325-->
<!--T:116-->
|- class="showLandSurveyors"
</div><!-- Top and Bottom spacing -->
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features || class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:326-->
<!--T:266-->
{| width="100%" style="padding-left: 10px;"
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
|- valign="top"
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">


<!--T:327-->
<!--T:267-->
{| class="showPhase4_Complete" width="100%"
|-
|-
| colspan="2" | <hr class="dotted"/>
! colspan="2" | '''Round 4 - End of turn'''
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>


<!--T:328-->
<!--T:268-->
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}


<!--T:329-->
<!--T:269-->
|- class="showVineyards"
|- class="showStep4A_Empty"
| colspan="2" | <hr />
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
 
<!-- Monastic Buildings - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}


<!-- Monastic Buildings - Ghosts -->
|- class="showStep4A_Complete"
{{ScoringRowGhosts
| colspan="2" |  
  |edition={{{1|C2}}}
}}


|- class="showShrines"
<!-- Catapult - Begin -->
| colspan="2" | <hr />
{{ScoringBegin
|- class="showShrines" valign="top"
   |id=catapult
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
  |selectorid=showCatapult
 
   |scoringtype=Feature
<!-- Monastic Buildings - Hans Statue -->
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
{{ScoringRowHansStatue
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
   |edition={{{1|C2}}}
   |feature={{Feature|name=Monastery|edition={{{1|C2}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|C2}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|C2}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|C2}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|C2}}}}}</span>
}}
}}


|}
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=


<!--T:160-->
<!-- Catapult - Target - Begin -->  
|} <!-- Monastic Feature -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=


<!-- Monastic Buildings - Bonus Epilog - Begin -->
{{ScoringRow
{{ScoringRowBonusEpilog
  |scoringtype=Feature
   |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
   |description=Token which lands '''closest to the target''' fair tile
   |keepopen=true
   |rules=Hurler '''5''' points
}}
}}


<!-- Monastic Buildings - Teacher -->
<!-- Catapult - Target - End -->  
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
}}


<!-- Monastic Buildings - Darmstadt Churches -->
<!-- Catapult - Play Catch  - Begin -->  
{{ScoringRow
{{ScoringRow
  |selectorid=showDarmstadt
   |scoringtype=Feature
   |scoringtype=Meeple
   |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |triggerrobbers=true
  |robbersplus=true
   |image={{Feature|name=DarmstadtChurch|edition={{{1|C2}}}|variant=image|size=50px}}
   |description=
   |description=
For a '''Darmstadt Church'''
'''Playing catch'''
   |rules=
   |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
Depends on the outcome
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
  |rows=
<ul>
 
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
{{ScoringRow
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
  |scoringtype=Feature
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
  |description='''Caught'''
</ul>
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
}}


<!-- Monastic Buildings - Markets of Leipzig -->
{{ScoringRow
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
   |scoringtype=Feature
   |scoringtype=Meeple
   |description='''Not caught — but far enough'''
  |triggerrobbers=true
   |rules=Hurler '''5''' points
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}|variant=image|size=50px}}
   |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
   |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}
}}


<!-- Monastic Buildings - Ringmaster -->
{{ScoringRow
{{ScoringRowRingmaster
   |scoringtype=Feature
   |edition={{{1|C2}}}
   |description='''Touched — but not caught'''
   |extrarules=
  |rules=Hurler '''5''' points
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}
}}


<!-- Monastic Buildings - Fairy -->
<!-- Catapult - Play Catch - End -->  
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
}}


<!-- Monastic Buildings - Bonus Epilog - End -->
<!-- Catapult - Catapult - End -->
{{ScoringRowEnd}}
}}


<!--T:172-->
<!-- Catapult - End -->
|}
{{ScoringEnd}}


<!-- Farm & Barn 1 - Begin -->  
<!-- Courier  - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=courier
   |selectorid=showBarn
   |selectorid=showCourier
   |scoringtype=Feature
   |scoringtype=Meeple
   |image=<div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div>{{Figure|name=Barn|variant=image|size=70px|edition={{{1|C2}}}}}
   |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name=<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1
   |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |role= '''Placing a barn''' assuming majority of farmers
}}
}}
 
<!-- Courier - Courier -->
<!--T:175-->
|-
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:176-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
 
<!-- Farm & Barn 1 - Bards of Carcassonne -->
{{ScoringRow
{{ScoringRow
   |selectorid=showBardsCarcassonne
   |selectorid=showCourier
   |scoringtype=Feature
   |scoringtype=Meeple
   |image={{Piece|name=NoteToken|variant=image|size=25px|edition={{{1|C2}}}}}
   |line=
  |triggerrobbers=true
   |description=
   |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
   |rules=
   |rules=
'''Basic rules:'''<br />
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text='''note token'''}}
}}
}}


|- class="showCathars"
<!-- Courier - End -->
| colspan="2" | <hr />
{{ScoringEnd}}
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>


<!-- Farm & Barn 1 - Little Buildings -->
<!-- Messenger - C2 -->
{{ScoringRowLittleBuildings
{{ScoringGroupMessengerTiles
   |edition={{{1|C2}}}
   |id=messenger
   |position=
   |selectorid=showMessages_ForC2
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
  |edition=C2
}}
}}


<!-- Farm & Barn 1 - Ghosts -->
<!-- Messenger - C1 Rules Message -->
{{ScoringRowGhosts
{{ScoringRowMessage
   |edition={{{1|C2}}}
  |id=messages4a
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
}}


<!--T:177-->
<!-- Snake and Ladders - Phase 4 - End -->
|- class="showFeature_EpilogHeaderDuringGame"
{{ScoringGroupSnakesAndLadders
| colspan="2" | <hr class="solid" />
  |id=snakesandladders4
|- class="showFeature_EpilogHeaderDuringGame"
   |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
  |variant=duringgame
 
<!-- Farm & Barn 1 - Teacher -->
{{ScoringRowTeacher
   |edition={{{1|C2}}}
}}
}}


<!-- Farm & Barn 1 - Ringmaster -->
<!-- Easter Nest - Begin -->  
{{ScoringRowRingmaster
{{ScoringBegin
   |edition={{{1|C2}}}
  |id=easternest
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}
}}


<!-- Farm & Barn 1 - Fairy -->
<!-- Easter Nest - Easter Nest -->
{{ScoringRowFairy
{{ScoringRow
   |edition={{{1|C2}}}
   |selectorid=showEasterInCarcassonne
}}
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}


|}
<!-- Easter Nest - End -->
 
<!-- Farm & Barn 1 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farm & Barn 2 - Begin -->  
<!-- Easter Bunny - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=easterbunny
   |selectorid=showBarn
   |selectorid=showEasterInCarcassonne
   |scoringtype=Feature
   |scoringtype=Feature
   |image=<div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div>{{Figure|name=Barn|variant=image|size=70px|edition={{{1|C2}}}}}
   |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name='''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2'''
   |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |role='''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
}}
}}


<!--T:187-->
<!-- Easter Bunny - Easter Bunny -->
|-
{{ScoringRowEasterBunny
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |variant=duringgame
| colspan="2" | <hr class="solid" />
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}


<!--T:188-->
<!-- Bazaar  - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=bazaar
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
  |selectorid=showBazaars
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
  |scoringtype=Feature
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
}}
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>


<!-- Farm & Barn 2 - Bards of Carcassonne -->
<!-- Bazaar - Bazaar -->
{{ScoringRow
{{ScoringRow
  |selectorid=showBardsCarcassonne
   |scoringtype=Feature
   |scoringtype=Feature
   |image={{Piece|name=NoteToken|variant=image|size=25px|edition={{{1|C2}}}}}
   |line=
   |description=
   |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
   |rules=
   |rules=
'''Basic rules:'''<br />
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''-number''' of points awarded based on bidding to buyer
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text='''note token'''}}
}}
 
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>Players are allowed to have negative points as a result</li>
</ul>
</ul>
<!-- Farm & Barn 2 - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
}}
}}


<!-- Farm & Barn 2 - Ghosts -->
<!-- Bazaar - End -->
{{ScoringRowGhosts
{{ScoringEnd}}
  |edition={{{1|C2}}}
}}


<!--T:189-->
<!--T:282-->
|- class="showFeature_EpilogHeaderDuringGame"
|-
| colspan="2" | <hr class="solid" />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!-- Farm & Barn 2 - Teacher -->
<!--T:283-->
{{ScoringRowTeacher
|- class="showStep4B_Empty"
  |edition={{{1|C2}}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
}}
 
<!-- Farm & Barn 2 - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}


<!-- Farm & Barn 2 - Fairy -->
|- class="showStep4B_Complete"
{{ScoringRowFairy
| colspan="2" |  
  |edition={{{1|C2}}}
}}


<!--T:284-->
|}
|}


<!-- Farm & Barn 2 - End -->  
<!--T:332-->
{{ScoringEnd}}
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
 
</div><!-- Close Box  -->


<!-- Castles - Begin -->  
<!--T:285-->
{{ScoringBegin
</div><!-- Top bottom spacing  -->
  |edition={{{1|C2}}}
  |selectorid=showCastles
  |image={{Feature|name=Castle|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=Castle|edition={{{1|C2}}}}}
  |role=castle occupier / knight / lord
}}


<!-- Castles - Feature Scoring - Begin -->
<!--T:117-->
{{ScoringRowScoring
</div><!-- Hiding layer -->
  |edition={{{1|C2}}}
</translate>
  |triggerteacher=true
</onlyinclude>
  |triggerrobbers=true
<noinclude>
  |robbersplus=true
</div> <!-- end of class="anonymous-hide user-show" -->
  |triggerringmaster=true
</noinclude>
  |extendedringmaster=true
<noinclude>
  |triggercastle=true
<!-- todo stuff -->
  |keepopen=true
<!--T:302-->
}}
<!--
 
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
<!-- Castles - Castles -->
| colspan="2" | <hr class="solid" />
{{ScoringRow
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
  |scoringtype=Feature
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> -->
  |images={{Piece|name=CastleToken|edition={{{1|C2}}}|variant=image|size=50px}}
<!-- /// Actions
  |description=
|- class="showCastles"
'''{{Piece|name=CastleToken|edition={{{1|C2}}}|text=Castle}}:''' Player(s) with the majority on the feature
| colspan="2" | <hr class="solid" />
  |corefeature=true
{| width="100%" style="padding-left: 10px;" class="showCastles"
  |castle=true
|- valign="top"
  |rules=
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<ul>
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
<li>The newly created castle is incomplete.</li>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
</ul>
</ul>
}}
|}
-->
<!-- Gingerbread Man -->
<!-- |- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" /> -->


<!-- Castles - Ghosts -->
<!--T:141-->
{{ScoringRowGhosts
<!-- {| width="100%" style="padding-left: 10px;"
  |edition={{{1|C2}}}
|- valign="top"
  |extrarules=
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
<ul class="showC1">
}}
<li>Applied when the Gingerbread Man moves from a completed city </li>
 
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<!-- Castles - Feature Scoring - End -->
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
{{ScoringRowEnd}}
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
 
</ul>
<!-- Castles - Bonus Epilog - Begin -->
<ul class="showC2">
{{ScoringRowBonusEpilog
<li>Applied when the Gingerbread Man moves from a completed city </li>
  |dynamicsselector=['OR','showTeacher','showRingmaster_Extended','showFairy','showRobbers']
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
  |keepopen=true
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
}}
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
 
</ul>
<!-- Castles - Teacher -->
|} -->
{{ScoringRowTeacher
<!-- /// Actions
  |edition={{{1|C2}}}
|- class="showTraders"
}}
| colspan="2" | <hr class="solid" />
 
X
<!-- Castles - Castle -->
{| width="100%" style="padding-left: 10px;" class="showTraders"
{{ScoringRowCastle
|- valign="top"
  |edition={{{1|C2}}}
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
  |feature={{Feature|name=Castle|edition={{{1|C2}}}}}
<ul>
}}
<li>The trade good tokens will be scored after the game.</li>
 
</ul>
<!-- Castles - Robber -->
|}
{{ScoringRowRobber
X
  |edition={{{1|C2}}}
|- class="showKingAndRobber"
}}
| colspan="2" | <hr class="solid" />
 
x
<!-- Castles - Ringmaster -->
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
{{ScoringRowRingmaster
|- valign="top"
  |extendedrules=true
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |edition={{{1|C2}}}
<ul>
}}
<li>The King tile will be scored after the game.</li>
 
</ul>
<!-- Castles - Fairy -->
|}
{{ScoringRowFairy
x
  |edition={{{1|C2}}}
|- class="showCountOfCarcassonne"
  |hansstatue=false
| colspan="2" | <hr class="solid" />
}}
x
 
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
<!-- Castles - Bonus Epilog - End -->
|- valign="top"
{{ScoringRowEnd}}
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
 
<ul>
<!-- Castles - End -->  
<li>The feature about to be scored can be unoccupied or occupied.</li>
{{ScoringEnd}}
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
 
<li>Majority is reevaluated after the redeployment</li>
<!-- Baba Yaga's Hut - Begin -->  
</ul>
{{ScoringBegin
|}
  |edition={{{1|C2}}}
x
  |selectorid=showRussianPromos
|- class="showLandSurveyors"
  |image={{Feature|name=BabaYagaHut|edition={{{1|C2}}|variant=image|size=60px}}
| colspan="2" | <hr class="solid" />
  |name={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
x
  |role=Baba Yaga
{| width="100%" style="padding-left: 10px;"
}}
|- class="showLandSurveyors" valign="top"
 
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile
<!-- Baba Yaga's Hut - Feature Scoring - Begin -->
|- class="showLandSurveyors"
{{ScoringRowScoring
| colspan="2" | <hr class="solid"/>
  |edition={{{1|C2}}}
x
  |triggerteacher=true
{| width="100%" style="padding-left: 10px;"
  |triggerrobbers=true
|- valign="top"
  |robbersplus=true
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
  |triggerringmaster=true
| width="50%" | <ul>
  |extendedringmaster=true
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
  |triggercastle=true
<li class="showHills">Hills are not considered</li>
  |keepopen=true
}}
 
<!-- Baba Yaga's Hut - Baba Yaga's Hut -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=BabaYagaHut|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |castle=true
  |rules=
'''1''' for the tile + '''0''' points for no empty square spaces around it
}}
 
<!-- Baba Yaga's Hut - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Baba Yaga's Hut - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
}}
 
<!-- Baba Yaga's Hut - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Baba Yaga's - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmaster_Extended','showFairy','showRobbers','showCastles']
  |keepopen=true
}}
 
<!-- Baba Yaga's Hut - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Castle|edition={{{1|C2}}}}}
}}
 
<!-- Baba Yaga's Hut - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Baba Yaga's Hut - End -->  
{{ScoringEnd}}
 
<!-- Gardens - Begin -->  
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showAbbotAndGardens_Full
  |image={{Feature|name=Garden|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=Garden|edition={{{1|C2}}}}}
  |role=abbot
}}
 
<!-- Gardens - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Gardens - Gardens -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=Garden|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Garden|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castle=true
  |rules=
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
}}
 
<!-- Gardens - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Gardens - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Garden - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Garden|edition={{{1|C2}}}}}
}}
 
<!-- Gardens - Feature Scoring - Begin -->
{{ScoringRowEnd}}
 
<!-- Gardens - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showCastles','showRobbers','showRingmasterScoring_Extended','showFairy']
  |keepopen=true
}}
 
<!-- Gardens - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Castle|edition={{{1|C2}}}}}
}}
 
<!-- Gardens - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Gardens - End -->
{{ScoringEnd}}
 
<!-- German Castles - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showGermanCastles
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
  |role=knight / lord / castle occupant
}}
 
<!-- German Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- German Castles - German Castles -->
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Tile
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |corefeature=true
  |description=
'''{{Feature|name=GermanCastle|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |rules=
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span><span class="showOtherTiles"><span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span><span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span></span>
}}
 
<!-- German Castles - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
|position=
Neighboring '''Little building(s)'''
}}
 
<!-- German Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
}}
 
<!-- German Castles - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- German Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmaster','showFairty','showRobbers','showCastles']
  |keepopen=true
}}
 
<!-- German Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=CermanCastle|edition={{{1|C2}}}}}
}}
 
<!-- German Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- German Castles - End -->
{{ScoringEnd}}
 
<!-- German Cathedrals - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showGermanCathedrals
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=GermanCathedral|edition={{{1|C2}}}}}
  |role=archbishop
}}
 
<!--T:247-->
|-
| colspan="2" | <hr class="solid" />
|-
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:248-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
 
<!-- German Cathedrals - Tunnels .... Wonders - Copy from Roads -->
{{#lst:Carcassonne Scoring During Turn Sequence|roads_bridges|roads_wonders}}
 
<!--T:330-->
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
 
<!-- German Cathedrals - Wells -->
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Well|edition={{{1|C2}}}|text=well(s)}}'''
  |rules=
'''(+1)''' point / '''{{Feature|name=Well|edition={{{1|C2}}|variant=imageandtext|size=x15px|text=well}}''' <span class="showInns">on road without '''{{Feature|name=Inn|edition={{{1|C2}}|variant=imageandtext|size=x15px|text=inn}}'''<br />'''(+2)''' points / '''{{Feature|name=Well|edition={{{1|C2}}|variant=imageandtext|size=x15px|text=well}}''' on road with '''{{Feature|name=Inn|edition={{{1|C2}}|variant=imageandtext|size=x15px|text=inn}}'''</span>
}}
 
<!-- German Cathedrals - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|variant=image|size=25px|edition={{{1|C2}}}}}
  |description=
Road with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text='''note token'''}}
}}
 
<!-- German Cathedrals - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on German cathedral tiles and on connected road tiles
}}
 
<!-- German Cathedrals - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedral - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCathedral|edition={{{1|C2}}}}}
}}
 
|} <!-- German Cathedral Feature -->
 
<!-- German Cathedrals - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showFeature_EpilogHeaderDuringGame_Extended
  |keepopen=true
}}
 
<!-- German Cathedrals - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- German Cathedrals - End -->
{{ScoringEnd}}
 
<!-- Cemeteries - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showCemeteries
  |image={{Feature|name=Cemetery|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=Cemetery|edition={{{1|C2}}}}}
  |role=cemetery keeper
}}
 
<!--T:391-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<ul>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
</ul>
 
<!-- Cemeteries - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on cemetery tile and on adjacent tiles
}}
 
<!-- Cemeteries - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Cemetery - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Cemetery|edition={{{1|C3}}}}}
}}
 
<!-- Cemeteries - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showFeature_EpilogHeaderDuringGame_Extended
  |keepopen=true
}}
 
<!-- Cemeteries - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Cemeteries - End-->
{{ScoringEnd}}
 
<!-- Haunted Castles - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showHauntedCastles
  |image={{Feature|name=HauntedCastle|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=HauntedCastle|edition={{{1|C2}}}}}
  |role=castle owner
}}
 
<!--T:395-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | 
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>
 
<!-- Haunted Castles - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on haunted castle tile and on adjacent tiles
}}
 
<!-- Haunted Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Hanted Castles - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=HauntedCastle|edition={{{1|C3}}}}}
}}
 
<!-- Haunted Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showFeature_EpilogHeaderDuringGame_Extended
  |keepopen=true
}}
 
<!-- Haunted Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Hauted Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Cemeteries - End-->
{{ScoringEnd}}
 
<!-- Fortune Tellers - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showHauntedCastles
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
  |role=fortune teller
}}
 
<!-- Fortune Tellers - Fortune Teller - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Fortune Tellers - Fortune Teller -->
{{ScoringRow
  |edition={{{1|C2}}}
  |selectorid=showFortuneTeller
  |scoringtype=Tile
  |scorefeature=true
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=imagE|size=60px}}
  |description=
'''{{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature>
  |rules=
'''0''' points
}}
 
<!-- Fortune Tellers - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on fortune teller tile and on horizontally and vertically adjacent tiles
}}
 
<!-- Fortune Tellers - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
}}
 
<!-- Fortune Tellers - Fortune Teller - End -->
{{ScoringRowEnd}}
 
<!-- Fortune Tellers - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showFeature_EpilogHeaderDuringGame_ForFortuneTeller
  |keepopen=true
}}
 
<!-- Fortune Tellers - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Teller - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Teller - Player Completing Fortune Teller-->
{{ScoringRow
  |selectorid=showFortuneTeller
  |scoringtype=Tile
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}:''' Player completing the feature
| colspan="2" | <hr class="solid" />
  |rules=
'''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|variant=imageandtext|size=x25px|edition={{{1|C2}}}|text=Hans Statue}}'''</span>
}}
 
<!-- Fortune Tellers - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Fortune Teller - End-->
{{ScoringEnd}}
 
<!-- Vistas - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showVistas
  |image={{Feature|name=Vista|edition={{{1|C2}}|variant=image|size=60px}}}
  |name={{Feature|name=Vista|edition={{{1|C2}}}}}
  |role=sightseer
  |keepopen=true
}}
 
<!-- Vistas - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Vistas - Vistas -->
{{ScoringRow
  |scoringtype=Tile
  |image=
  |corefeature=true
  |castle=true
  |image={{Feature|name=Vista|edition={{{1|C2}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Vista|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |rules=
'''1''' point / type of feature in the Vista that is both “visible” and “significant.”''' (check {{VistasLink|logo=noborder|anchor=scorable_features|text=Scorable features for Vistas}}).
}}
 
<!-- Vistas - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on a tile with {{Feature|name=Vista|edition={{{1|C2}}}}} or on six-tile “Vista” area
}}
 
<!-- Vistas - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Vista|edition={{{1|C2}}}}}
}}
 
<!-- Vistas - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Vistas - Bonus epilog - Start -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring','showFairy','showRobbers','showCastles']
  |keepopen=true
}}
 
<!-- Vistas - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Vista|edition={{{1|C2}}}}}
}}
 
<!-- Vistas - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Bonus epilog - End -->
{{ScoringRowEnd}}
 
<!-- Vistas - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showObelisk
  |scoringType=Meeple
  |image={{Figure|name=Obelisk|variant=image|edition={{{1|C2}}}}}
  |name={{Figure|name=Obelisk|edition={{{1|C2}}}}}
  |role=special figure
}}
 
<!-- Obelisk - Feature Scoring - Start -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |description='''Special Figure Scoring'''
  |keepopen=true
}}
 
<!-- Obelisk - Obelisk -->
{{ScoringRow
  |scoringtype=Meeple
  |image={{Figure|name=Obelisk|variant=image|size=50px|edition={{{1|C2}}}}}
  |description=
'''{{Figure|name=Obelisk|edition={{{1|C2}}}}}'''
  |rules=
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
}}
 
<!-- Obelisk - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on the 4 square spaces with the Obelisk or on the twelve spaces around it
}}
 
<!-- Obelisk - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=Obelisk|edition={{{1|C2}}}}}
}}
 
<!-- Obelisk - Feature Scoring - Start -->
{{ScoringRowEnd}}
 
<!-- Obelisk - Bonus epilog - Start -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showRobbers']
  |keepopen=true
}}
 
<!-- Obelisk - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Obelisk - Bonus epilog - End -->
{{ScoringRowEnd}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!--T:257-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:259-->
<!-- Circus -->
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
| valign="middle" |
 
<!--T:260-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=BigTop|edition={{{1|C2}}}}}
}}
 
|} <!-- Circus -->
 
<!--T:399-->
<!-- Betting Offices -->
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
 
<!--T:384-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
 
<!-- Betting Office - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=BettingOffice|edition={{{1|C2}}}}}
}}
 
|} <!-- Betting Offices -->
 
<!--T:261-->
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| valign="middle" |
 
<!--T:262-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
 
<!--T:372-->
|}
 
<!--T:263-->
<!-- Dispatch/Messages -->
|- class="showMessages_ForC1"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
 
<!--T:264-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
 
<!--T:265-->
|}
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:270-->
<!-- Catapult -->
|- class="showCatapult"
| align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Feature_Fair_C1.png]]</div>
| valign="middle" width="95%"|
 
<!--T:271-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on token
 
<!--T:272-->
|-
| colspan="2" | <hr class="solid" />
 
<!--T:273-->
{| width="100%" style="padding-left: 10px;"
<!-- Catapult - Target -->
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_TargetHurling_C1.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid" />
 
<!--T:274-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
|}
 
<!--T:275-->
<!-- Catapult - Play Catch -->
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Token_Catapult_Catch_C1.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid"/>
 
<!--T:276-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
 
<!--T:277-->
|}
 
<!--T:278-->
<!-- Dispatch/Messages -->
|- class="showMessages_ForC1"
| colspan="2" | <hr class="solid" />
|- valign="top" class="showMessages_ForC1"
| width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
 
<!--T:279-->
|}
 
<!--T:378-->
<!-- Dispatch/Messages (C1)-->
|- class="showMessages_ForC2"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
 
<!--T:379-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
|-
| colspan="2" | <hr />
 
<!--T:380-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
 
<!--T:381-->
|}
 
<!-- Easter Nest - Begin -->
{{ScoringBegin
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|C2}}|variant=short}}
}}
 
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Figure|name=EasterBunny|edition={{{1|C2}}}}}
}}
 
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |image={{Figure|name=EasterBunny|edition=C1|variant=image}}
  |description=
'''Easter Bunny movement:''' Players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> meeting the Easter Bunny
  |rules=
'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the '''{{Figure|name=EasterBunny|edition=C1|text=Easter Bunny}}''' hops on or over
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Bazaar  - Begin -->
{{ScoringBegin
  |selectorid=showBazaar
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|C2}}|variant=image|size=60px}}
  |name={{Feature|name=Bazaar|edition={{{1|C2}}}}}
}}
 
<!-- Bazaar - Bazaar -->
{{ScoringRow
  |selectorid=showBazaar
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|C2}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
</ul>
}}
|}
 
x
<!-- Bazaar - End -->
|}
{{ScoringEnd}}
-->
 
<!-- Courier  - Begin -->
{{ScoringBegin
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|variant=image|size=45px|edition={{{1|C2}}}}}
  |name={{Figure|name=Courier|edition={{{1|C2}}}}}
}}
 
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |robbersplus=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|C2}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|variant=imageandtext|size=25px|edition={{{1|C2}}}|text='''the Courier'''}}.
}}
 
<!-- Courier - End -->
{{ScoringEnd}}
 
<!--T:282-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''
 
<!--T:283-->
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:284-->
|}
<!--T:332-->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
<!--T:285-->
</div><!-- Top bottom spacing  -->
<!--T:117-->
</div><!-- Hiding layer -->
<!--T:118-->
</onlyinclude>
</translate>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
</noinclude>
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