Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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<br>
<br>
<noinclude><languages />
<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Barn 1/2 bonus epilog to one template
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - use template in Group Barn Figure and also in Group Farm Feature
** Courier scoring - new scoring, check Matisek
** Castle Lords - final scoring as regular road
** Cleric & Serf final scoring
** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
* WoF Plague - remove 0 points, players is not scoring
* Make a review and compare with original old revision before templates
* City - determine coat of arms - proper images with correct coat of arms tile
</noinclude>
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
Line 36: Line 59:


<!--T:6-->
<!--T:6-->
<span class="showCastlesOrRobbersOrTeacher">
<div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px]] Points may be scored by the player with the teacher
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
|}
|}
</span>
</div>


<!--T:7-->
<!--T:7-->
Line 63: Line 88:


<!-- Messenger Tiles - C1 -->
<!-- Messenger Tiles - C1 -->
{{ScoringMessengerTiles
{{ScoringGroupMessengerTiles
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
}}


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<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<ul>
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
<!--T:14-->
Line 87: Line 112:
<!--T:15-->
<!--T:15-->
|- class="showRobbers"
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| valign="middle" |  
| valign="middle" |  


Line 106: Line 131:
</div><!-- showIntroDuringGame -->
</div><!-- showIntroDuringGame -->


<!--T:19-->
<div class="showTower">
'''Any time during your turn:'''


<!--T:20-->
<!--T:25-->
<ul>
</div><!-- Bottom spacing -->  
<li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:
 
<ul>
<div id="summary_table_wrapper">
<li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
 
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>


<!--T:21-->
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">
{| class="wica-table" width="100%"
|-
! colspan="2" | '''Tower - Prisoner ransom'''


<!--T:22-->
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
<!-- Tower -->  
<!-- Summary - Any time -->
|- class="showTower"
{{ScoringPhaseSmallBox
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
|class=wica-placing-tile
| valign="middle" |
|color=lightgray
|backgroundcolor=dimgray
|title=Any time
|mobiletitle=Any time
|content=


<!--T:23-->
<!-- Summary - Any time - Once -->
{| width="100%"
{{ScoringPhaseSmallBoxPhase
|- valign="top"
|selectorid=showStepAnyTimeOnce_Complete
| class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
|color=dimgray
'''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
|backgroundcolor=lightgray
<ul>
|phase=Once
<li>Payer is '''not''' allowed to have negative points as a result</li>
|content=
</ul>
<p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p>
|}
}}


<!--T:24-->
<!-- Summary - Any time - Always -->
|}
{{ScoringPhaseSmallBoxPhase
</li>
|selectorid=showStepAnyTimeAlways_Complete
</ul>
|color=dimgray
</li>
|backgroundcolor=lightgray
</ul>
|phase=Always
</div><!-- Tower Block -->
|content=
}}


<!--T:25-->
<div class="showPhaseAnyTime_Empty">No scorables.</div>
</div><!-- Bottom spacing -->
}}


'''{{ColorRed|Proposal for table of all scorable items with anchor to proper part of table}}'''
<div class="wiki-template-contentgrid" style="grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); grid-gap: 0px; grid-auto-rows: minmax(80px, auto); width: auto; display:grid;">
<div>
<div class="wica-box-header wica-placing-tile wica-visible">
<span style="color:#FFFFFF"><span class="fake-h4">[[#phase_1|1. Placing a tile]]</span></span>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">
Scorables in phase 1
</div>
</div>
<div>
<div class="wica-box-header wica-placing-meeple wica-visible">
<span style="color:#FFFFFF"><span class="fake-h4">[[#phase_2|2. Placing a meeple]]</span></span>
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">
<span class="showAbbot">{{Figure|name=Abbot|edition={{{1|C2}}}|linkname=empty|anchor=abbot|variant=image|size=30px}}</span>
<span class="showAcrobats">[[File:Scoring_C2_Acrobats.png|30px]]</span>
Scorables in phase 2
</div>
</div>
<div>
<div class="wica-box-header wica-scoring wica-visible">
<span style="color:#FFFFFF"><span class="fake-h4">[[#phase_3|3. Scoring a feature]]</span></span>
</div>
<div class="wica-box-body wica-scoring wica-visible">
{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=roads|variant=image|size=30px}}
{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=cities|variant=image|size=30px}}
{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monasteries|variant=image|size=30px}}
Scorables in phase 3
</div>
</div>
<div>
<div class="wica-box-header wica-additional-actions wica-visible">
<span style="color:#000000;"><span class="fake-h4">[[#phase_4|4. Additional actions]]</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
<span class="showBazaars">{{Feature|name=Bazaar|edition={{{1|C2}}}|linkname=empty|anchor=bazaar|variant=image|size=30px}}</span>
<span class="showCourier">{{Figure|name=Courier|edition={{{1|C2}}}|linkname=empty|anchor=courier|variant=image|size=30px}}</span>
Scorables in phase 4
</div>
</div>
</div>
</div>
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">
<!-- Summary - Phase 1 -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|title=1. Placing a tile
|mobiletitle=Tile
|content=


<!--T:26-->
<!-- Summary - Phase 1A -->
'''Scoring arranged by phases:'''
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1A_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1A
|content=
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p>
}}


<!--T:27-->
<!-- Summary - Phase 1B -->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
{{ScoringPhaseSmallBoxPhase
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
|selectorid=showStep1B_Complete
</div>
|color=#5C7A1B
<div class="wica-box-body wica-placing-tile wica-visible">
|backgroundcolor=#CFE183
|phase=1B
|content=
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}


<!--T:28-->
<!-- Summary - Phase 1C -->
{| class="wica-table showPhase1_Complete" width="100%" style="border:3px solid red"
{{ScoringPhaseSmallBoxPhase
|-
|selectorid=showStep1C_Complete
! colspan="2" | '''Round 1A: Begin Turn'''
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1C
|content=
<p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p>
}}
<div class="showPhase1_Empty">No scorables in phase 1.</div>
}}


<!--T:29-->
</div>
|-
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>


<!--T:30-->
<!-- Summary - Phase 2 -->
|- class="showStep1A_Empty"
{{ScoringPhaseSmallBox
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|class=wica-placing-meeple
|title=2. Placing a meeple
|mobiletitle=Meeple
|content=


<!-- Fairy - Begin -->
<!-- Summary - Phase 2A -->
{{ScoringBegin
{{ScoringPhaseSmallBoxPhase
  |selectorid=showFairy
|selectorid=showStep2A_Complete
  |image={{Figure|name=Fairy|edition={{{1|C2}}}|variant=image|size=60px}}
|color=#0072BC
  |name={{Figure|name=Fairy|edition={{{1|C2}}}}}
|backgroundcolor=#C7EBFC
|phase=2A
|content=
<p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p>
}}
}}


{{ScoringRow
<!-- Summary - Phase 2B-1 -->
  |scoringtype=Meeple
{{ScoringPhaseSmallBoxPhase
  |description=
|selectorid=showStep2B-1_Complete
'''Fairy bonus:''' Player with fairy assigned to <span class="showC1">follower</span><span class="showC2">meeple</span></span>
|color=#0072BC
  |triggerrobbers=true
|backgroundcolor=#C7EBFC
  |rules=
|phase=2B<span class="showPhantom">-1</span>
'''1''' point / turn start<br />
|content=
<ul class="showAcrobats">
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
</ul>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</p>
}}
}}


<!-- Fairy - Hans Statue -->
<!-- Summary - Phase 2B-2 -->
{{ScoringRowHansStatue
{{ScoringPhaseSmallBoxPhase
  |edition={{{1|C2}}}
|dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
  |feature={{Figure|name=Fairy|edition={{{1|C2}}}}}
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B-2
|content=
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</p>
}}
}}


<!-- Fairy - End -->
<!-- Summary - Phase 2C -->
{{ScoringEnd}}
{{ScoringPhaseSmallBoxPhase
 
|selectorid=showStep2C_Complete
<!-- Messenger - C1 Rules Message - Step 1A -->
|color=#0072BC
{{ScoringRowMessage
|backgroundcolor=#C7EBFC
  |edition={{{1|C2}}}
|phase=2C
  |selectorid=showStep1A_Messages
|content=
<p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p>
}}
<div class="showPhase2_Empty">No scorables in phase 2.</div>
}}
}}


|}
</div>
<div style="flex-grow: 1; overflow: hidden;">


<!--T:36-->
<!-- Summary - Phase 3 -->
{| class="wica-table showPhase1_Complete" width="100%" style="border:3px solid blue"
{{ScoringPhaseSmallBox
|-
|class=wica-scoring
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
|title=3. Scoring a feature
|mobiletitle=Score
|content=


<!--T:37-->
<!-- Summary - Phase 3B -->
|-
{{ScoringPhaseSmallBoxPhase
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile'''
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3B
|content=
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 3C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep3C_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3C
|content=
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p>
}}
}}
 
</div>
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">


<!--T:38-->
<!-- Summary - Phase 4 -->
|- class="showStep1B_Empty"
{{ScoringPhaseSmallBox
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|class=wica-additional-actions
|title=4. Additional actions
|mobiletitle=Extra
|content=


<!-- Wheel Of Fortune - Fortune - Begin -->
<!-- Summary - Phase 4A -->
{{ScoringBegin
{{ScoringPhaseSmallBoxPhase
  |selectorid=showWheelOfFortune
|selectorid=showStep4A_Complete
  |image=[[File:Scoring_C1_WOF_Fortune.png|90px]]
|color=#D3C400
  |name=Fortune
|backgroundcolor=#FFF799
|phase=4A
|content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p>
}}
}}


{{ScoringRow
<!-- Summary - Phase 4B -->
  |line=false
{{ScoringPhaseSmallBoxPhase
  |edition={{{1|C2}}}
|selectorid=showStep4B_Complete
  |scoringtype=Feature
|color=#D3C400
  |description=
|backgroundcolor=#FFF799
'''Wheel Of Fortune - Fortune:''' Current player only
|phase=4B
  |triggerrobbers=true
  |content=
  |rules=
}}
'''3''' points
<div class="showPhase4_Empty">No scorables in phase 4.</div>
}}
}}


<!-- Wheel Of Fortune - Fortune - Begin -->
</div>
{{ScoringEnd}}
</div>
</div><!-- sticky -->


<!-- Wheel Of Fortune - Tax - Begin -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete">
{{ScoringBegin
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray">
  |selectorid=showWheelOfFortune
<span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span>
  |image=[[File:Scoring_C1_WOF_Tax.png|90px]]
</div>
  |name=Tax
<div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;">
}}


{{ScoringRow
<!--T:28-->
  |line=false
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"
  |edition={{{1|C2}}}
 
  |scoringtype=Feature
<!--T:29-->
  |description=
|-
'''Wheel Of Fortune - Tax:''' All players with knights
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>
  |triggerrobbers=true
  |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}


<!-- Wheel Of Fortune - Tax - Begin -->
|-
{{ScoringEnd}}
| colspan="2" |


<!-- Wheel Of Fortune - Famine - Begin -->
<!-- Tower buy back -->
{{ScoringBegin
{{ScoringRowTowerBuyBack
   |selectorid=showWheelOfFortune
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image=[[File:Scoring_C1_WOF_Famine.png|90px]]
   |variant=duringgame
   |name=Famine
}}
}}


<!-- Wheel Of Fortune - Famine - Rows - Begin -->
|}<!-- showStepAnyTimeOnce_Complete Block -->
{{ScoringRow
  |line=false
  |edition={{{1|C2}}}
  |scoringtype=Feature
  |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
  |triggerrobbers=true
  |rows=


<!-- Wheel Of Fortune - Cities -->
<!--T:28-->
{{ScoringRowFarmerCity
{| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%"
  |edition={{{1|C2}}}
  |variant=WheelOfFortune
  |points=1
}}


<!-- Wheel Of Fortune - Castles -->
<!--T:29-->
{{ScoringRowFarmerCastle
|-
  |edition={{{1|C2}}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>
  |variant=WheelOfFortune
  |points=2
}}


<!-- Wheel Of Fortune - Pig -->
|-
{{ScoringRowFarmerPig
| colspan="2" |
  |edition={{{1|C2}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Pig-herd -->
|}<!-- showStepAnyTimeAlways_Complete Block -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|C2}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Famine - Rows - End -->
</div>
}}
</div><!-- showStepAnyTime_Complete box -->


<!-- Wheel Of Fortune - Famine - End -->
<!--T:27-->
{{ScoringEnd}}
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">


<!-- Wheel Of Fortune - Storm - Begin -->
<!--T:28-->
{{ScoringBegin
{| class="showPhase1_Complete" width="100%"
  |selectorid=showWheelOfFortune
|-
  |image=[[File:Scoring_C1_WOF_Storm.png|90px]]
! colspan="2" | '''Round 1A: Begin Turn'''
  |name=Storm
}}


{{ScoringRow
<!--T:29-->
  |line=false
|-
  |edition={{{1|C2}}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>
  |scoringtype=Meeple
 
  |description=
<!--T:30-->
'''Wheel Of Fortune - Storm:''' All players
|- class="showStep1A_Empty"
  |triggerrobbers=true
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}


<!-- Wheel Of Fortune - Storm - End -->
|- class="showStep1A_Complete"
{{ScoringEnd}}
| colspan="2" |


<!-- Wheel Of Fortune - Inquisition - Begin -->
<!-- Fairy - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
  |id=fairy
   |image=[[File:Scoring_C1_WOF_Inquisition.png|90px]]
   |selectorid=showFairy
   |name=Inquisition
   |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRowFairy
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
   |variant=beginofturn
   |scoringtype=Meeple
  |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}
}}


<!-- Wheel Of Fortune - Storm - End -->
<!-- Fairy - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Plague - Begin -->
<!-- Messenger - C1 Rules Message - Step 1A -->
{{ScoringBegin
{{ScoringRowMessage
   |selectorid=showWheelOfFortune
   |id=messages1a
   |image=[[File:Scoring_C1_WOF_Plague.png|90px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name=Plague
   |selectorid=showStep1A_Messages
}}
}}


{{ScoringRow
|}
  |line=false
 
  |edition={{{1|C2}}}
<!--T:36-->
  |scoringtype=Meeple
{| class="showPhase1_Complete" width="100%"
  |description=
|-
'''Wheel Of Fortune - Plague:''' All players
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
  |triggerrobbers=true
 
  |rules=
<!--T:37-->
'''0''' points
|-
<ul>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
 
</ul>
<!--T:38-->
}}
|- class="showStep1B_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Wheel Of Fortune - Plague - End -->
|- class="showStep1B_Complete"
{{ScoringEnd}}
| colspan="2" |


<!-- Wheel Of Fortune - Crown - Begin -->
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringBegin
{{ScoringBegin
  |id=wheeloffortune
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF.png|90px]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name=Crown
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}
}}


<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
'''Wheel Of Fortune -  Fortune:''' Current player only
   |triggerrobbers=true
   |triggerrobbers=true
  |rules=
Three possible options:
  |rows=
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |rules=
   |rules=
'''3''' points
'''3''' points
}}
}}


<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
  |line=false
   |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px]]
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
'''Wheel Of Fortune -  Tax:''' All players with knights
  |triggerrobbers=true
   |rules=
   |rules=
'''6''' points
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
}}


<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
  |line=false
   |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Scoring_C1_WOF_Crown_3.png|50px]]
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
'''Wheel Of Fortune -  Famine:''' All players with farmers
   |rules=
   |triggerrobbers=true
'''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rows=
}}


<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=1
}}
}}


<!-- Wheel Of Fortune - Crown - End -->
<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringEnd}}
{{ScoringRowFieldCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}
 
<!-- Wheel Of Fortune - Famine - Pig -->
{{ScoringRowFieldPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
 
<!-- Wheel Of Fortune - Famine - Pig-herd -->
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Peasant Revolts - Begin -->
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringBegin
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}
}}
}}


<!-- Peasant Revolts - Header - Begin -->
<!-- Wheel Of Fortune - Storm -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt
'''Wheel Of Fortune -  Storm:''' All players
  |rows=
  |triggerrobbers=true
  |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}


<!-- Wheel Of Fortune - Inquisition -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
'''Wheel Of Fortune -  Inquisition:''' All players with monks
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
'''2''' points / monk
}}
 
<!-- Peasant Revolts - Header - End -->
}}
 
<!-- Peasant Revolts - End -->
{{ScoringEnd}}
 
<!-- Gifts - Road Sweeper - Begin -->
{{ScoringBegin
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Card_02.png|x90px]]
  |name=Road Sweeper
}}
}}


<!-- Wheel Of Fortune - Plague -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
'''Wheel Of Fortune -  Plague:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
'''0''' points
<ul>
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
</ul>
}}
}}


<!-- Gifts - Road Sweeper - End -->
<!-- Wheel Of Fortune - Perform Events - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gifts - Cash Out - Begin -->
<!-- Wheel Of Fortune - Crown - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showGifts
   |selectorid=showWheelOfFortune
   |image=[[File:Gifts_C2_Card_03.png|x90px]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name=Cash Out
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Crown'''
}}
}}


{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Cash Out
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
Three possible options:
<ul>
  |rows=
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
 
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
{{ScoringRow
</ul>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
  |rules=
'''3''' points
}}
}}


<!-- Gifts - Cash Out - End -->
{{ScoringRow
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
  |rules=
'''6''' points
}}


<!-- Messenger - C1 Rules Message - Step 1B -->
{{ScoringRow
{{ScoringRowMessage
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
  |scoringtype=Meeple
   |selectorid=showStep1B_Messages
   |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
  |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
}}


|}
}}


<!--T:57-->
<!-- Wheel Of Fortune - Crown - End -->
{| class="wica-table showPhase1_Complete" width="100%" style="border:3px solid green"
{{ScoringEnd}}
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
 
<!--T:58-->
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''
 
<!--T:59-->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Wind Roses - Begin -->
<!-- Peasant Revolt - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWindRoses
  |id=peasantrevolt
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|variant=image|size=60px}}
   |selectorid=showPeasantRevolts
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|text=Wind rose}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|C2}}}|text=Wind rose placement}}''' on correct quadrant
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points<span class="showHansStatue"><br />'''&times;2''' for tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}
}}


<!-- Wind Roses - End -->
<!-- Peasant Revolt - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Spiel Doch 2/2018 - Begin -->
<!-- Gift - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showSpielDoch2018
  |id=gifts
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|100px|{{SpielDochPromoLink|edition={{{1|C2}}}|linkonly=true}}]]
   |selectorid=showGifts
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|C2}}}|text=Spiel Doch 2/2018}}
   |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
   |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}
}}


<!-- Gift - Road Sweeper - Begin -->
{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
   |description=
   |description=
'''{{SpielDochPromoLink|logo=hide|edition={{{1|C2}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
'''Road Sweeper'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<ul>
<li>'''Basic rules:'''
<li>The active player does not even need to occupy the feature</li>
<ul>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>'''0''' points</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
</ul>
</li>
  |rows=
<li>
 
'''Variant rules:'''
<!-- Gift - Road Sweeper - Ghosts -->
{{ScoringRow
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<ul>
<li>'''5''' points</li>
<li>Penalty affects the points scored by the player</li>
</ul>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</li>
</ul>
</ul>
}}
}}


<!-- Spiel Doch 2/2018 - End -->
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
 
<!-- 20th Anniversary Expansions - Begin -->
{{ScoringBegin
  |selectorid=showSpielDoch2018
  |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|C2}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
   |description=
   |description=
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|C2}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
'''Cash Out'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
</ul>
}}
}}


<!-- 20th Anniversary Expansions - End -->
<!-- Gift - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
<!-- Messenger - C1 Rules Message - Step 1B -->
{{ScoringBegin
{{ScoringRowMessage
   |selectorid=showWondersOfHumanity
   |id=messages1b
  |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}}}
  |selectorid=showStep1B_Messages
}}
}}


{{ScoringRow
|}
   |scoringtype=Feature
 
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}|variant=image|size=60px}}
<!--T:57-->
   |description=
{| class="showPhase1_Complete" width="100%"
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|C2}}}|text='''The Wonders of Humanity:''' Stonehenge}}
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
 
<!--T:58-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
 
<!--T:59-->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep1C_Complete"
| colspan="2" |
 
<!-- Wind Rose - Begin -->
{{ScoringBegin
  |id=windrose
   |selectorid=showWindRoses
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points for each occupied road completed by the wonder's owner
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}
}}


<!-- Wonders of Humanity - Stonehenge Bonus - End -->
<!-- Wind Rose - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 1C -->
<!-- Spiel Doch 2/2018 - Begin -->
{{ScoringRowMessage
{{ScoringBegin
   |edition={{{1|C2}}}
   |selectorid=showSpielDoch2018
   |selectorid=showStep1C_Messages
  |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}
}}


<!--T:286-->
{{ScoringRow
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
  |scoringtype=Feature
  |description=
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
  |triggerrobbers=true
  |rules=
<ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
}}


|}
<!-- Spiel Doch 2/2018 - End -->
{{ScoringEnd}}


<!--T:65-->
<!-- 20th Anniversary Expansion - Begin -->
</div></div><!-- Close box -->
{{ScoringBegin
  |id=20thanniversary
  |selectorid=20thAnniversaryExpansion
  |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:66-->
{{ScoringRow
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |scoringtype=Feature
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
  |description=
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
</div>
  |triggerrobbers=true
<div class="wica-box-body wica-placing-meeple wica-visible">
  |rules=
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}


<!--T:67-->
<!-- 20th Anniversary Expansion - End -->
{| class="wica-table showPhase2_Complete" width="100%" style="border: 3px color yellow"
{{ScoringEnd}}
|-
! colspan="2" | '''Round 2 - End of "move wood" phase'''


<!--T:68-->
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action
 
<!--T:69-->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Bathhouses - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showBathhouses
  |id=worndersstonehenge
   |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=60px}}
   |selectorid=showWondersOfHumanity
   |name={{Feature|name=Bathhouse|edition={{{1|C2}}}}}
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Meeple
   |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
  |triggerrobbers=true
   |rules=
   |rules=
'''(-number on bathhouse)''' points / bathhouse<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for bathhouse on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
}}
}}


<!-- Bathhouses - End -->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:72-->
<!-- Messenger - C1 Rules Message - Step 1C -->
|-
{{ScoringRowMessage
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span>
  |id=messages1c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1C_Messages
}}
 
|}


<!--T:73-->
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Abbot - Begin -->
<!--T:65-->
{{ScoringBegin
</div><!-- Close box -->
  |id=abbot
  |selectorid=showAbbot
  |image={{Figure|name=Abbot|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Figure|name=Abbot|edition={{{1|C2}}}}}
}}


<!-- Abbot - Abbot -->
<!--T:66-->
{{ScoringRow
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
   |scoringtype=Meeple
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
   |description=
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
'''{{Figure|name=Abbot|edition={{{1|C2}}}|text=Abbot returned}}'''
</div>
  |triggerrobbers=true
<div class="wica-box-body wica-placing-meeple wica-visible">
 
<!--T:67-->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
 
<!--T:68-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>
 
<!--T:69-->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2A_Complete"
| colspan="2" |
 
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
  |id=bathhousesrebuy
  |selectorid=showBathhouses
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
   |scoringtype=Meeple
   |description=
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
   |rules=
   |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Player is allowed to have negative points as a result</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
}}
}}


<!-- Abbot - Hans Statue -->
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringRowHansStatue
{{ScoringEnd}}
  |edition={{{1|C2}}}
 
  |feature={{Figure|name=Abbot|edition={{{1|C2}}}}}
|-
}}
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
 
<!--T:72-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
 
<!--T:73-->
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Abbot - End -->
|- class="showStep2B-1_Complete"
{{ScoringEnd}}
| colspan="2" |


<!-- Acrobats - Begin -->
<!-- Abbot - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=acrobats
   |id=abbot
   |selectorid=showAbbot
   |selectorid=showAbbot
   |image=[[File:Scoring_C2_Acrobats.png|60px]]
   |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|C2}}}|text=Acrobats}}
   |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Acrobats - Abbot -->
<!-- Abbot - Scoring -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Meeple
   |scoringtype=Meeple
   |description=
   |description=
'''{{UnderBigTopLink|logo=hide|edition={{{1|C2}}}|text=Acrobat pyramid}}''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>
}}
 
<!-- Abbot - Ghost -->
{{ScoringRow
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
}}


<!-- Accrobats - Hans Statue -->
<!-- Abbot - Hans Statue -->
{{ScoringRowHansStatue
{{ScoringRowHansStatue
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{UnderBigTopLink|logo=hide|edition={{{1|C2}}}|text=Acrobat pyramid}}
   |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Accrobats - End -->
<!-- Abbot - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Peasant Revolts - Protecting Meeple - Begin -->
<!-- Acrobats - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showPeasantRevolts
  |id=acrobats
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |selectorid=showAbbot
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
 
<!-- Acrobats - Scoring -->
{{ScoringRowAcrobats
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
}}
 
<!-- Acrobats - Ghost -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |feature=AcrobatsPyramid
}}
}}


<!-- Peasant Revolts - Protecting Meeple - Header - Begin -->
<!-- Acrobats - Hans Statue -->
{{ScoringRow
{{ScoringRowHansStatue
   |scoringtype=Feature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>  
}}
  |rows=
 
<!-- Acrobats - End -->
{{ScoringEnd}}
 
<!-- Peasant Revolt - Protecting Meeple - Begin -->
{{ScoringBegin
  |id=peasantrevoltsmeeple
   |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}


<!-- Peasant Revolts - Protecting Meeple - During Placement -->
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 834: Line 1,044:
}}
}}


<!-- Peasant Revolts - Protecting Meeple - Already placed -->
<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-2)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 849: Line 1,059:
}}
}}


<!-- Peasant Revolts - Protecting Meeple - Header - End -->
<!-- Peasant Revolt - Protecting Meeple - End -->
}}
{{ScoringEnd}}


<!-- Peasant Revolts - Protecting Meeple - End -->
|- class="showPhantom"
{{ScoringEnd}}
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''


<!--T:78-->
<!--T:78-->
|-
|- class="showPhantom"
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:79-->
<!--T:79-->
|- class="showStep2B-2_Empty"
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Peasant Revolts - Protecting Phantom - Begin -->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
| colspan="2" |
 
<!-- Peasant Revolt - Protecting Phantom - Begin -->
{{ScoringBegin
{{ScoringBegin
  |id=peasantrevoltsphantom
   |selectorid=showStep2B-2_Complete
   |selectorid=showStep2B-2_Complete
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}
}}


<!-- Peasant Revolts - Protecting Phantom - Header - Begin -->
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|C2}}}|text=Peasant revolt}}:''' Protecting a phantom
  |rows=
 
<!-- Peasant Revolts - Protecting Phantom - During Placement -->
{{ScoringRow
  |edition={{{1|C2}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting a phantom '''during placement'''
Protecting a phantom '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for phantom on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 892: Line 1,100:
}}
}}


<!-- Peasant Revolts - Protecting Phantom - Header - End -->
<!-- Peasant Revolt - Protecting Phantom - End -->
}}
{{ScoringEnd}}


<!-- Peasant Revolts - Protecting Phantom - End -->
|-
{{ScoringEnd}}
! colspan="2" | '''Round 2C: Resolve Move the Wood'''


<!--T:80-->
<!--T:80-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:81-->
<!--T:81-->
|- class="showStep2C_Empty"
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep2C_Complete"
| colspan="2" |


<!-- Shepherd/Flock - Begin -->  
<!-- Shepherd/Flock - Begin -->  
{{ScoringBegin
{{ScoringBegin
  |id=shepherdflock
   |selectorid=showSheep
   |selectorid=showSheep
   |image={{Piece|name=SheepToken|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Piece|name=SheepToken|edition={{{1|C2}}}}}
   |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 916: Line 1,128:
   |scoringtype=Meeple
   |scoringtype=Meeple
   |description=
   |description=
'''{{Figure|name=Shepherd|edition={{{1|C2}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
   |rules=
   |rules=
'''1''' point / sheep depicted
'''1''' point / sheep depicted
Line 924: Line 1,136:
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Fruit-Bearing Trees - Begin -->
<!-- Fruit-Bearing Tree - Begin -->
{{ScoringBegin
{{ScoringBegin
  |id=fruitbearing
   |selectorid=showFruitBearingTrees
   |selectorid=showFruitBearingTrees
   |image={{Feature|name=FruitBearingTree|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|C2}}}|text=Fruit-Bearing Tree}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
  |description=
Two possible '''fruit actions'''
}}
}}


<!-- Fruit-Bearing Trees - Header - Begin -->
<!-- Fruit-Bearing Tree - Harvesting -->
{{ScoringRow
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
   |description=
   |description=
'''{{Feature|name=FruitBearingTree|edition={{{1|C2}}}|text=Fruit-bearing trees}}'''
'''Harvesting'''
  |triggerrobbers=true
   |rules=
   |rules=
Two possible '''fruit actions'''
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
  |rows=
}}


<!-- Fruit-Bearing Trees - Harvesting -->
<!-- Fruit-Bearing Tree - Sell fruits -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px]]
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
   |description=
   |description=
'''Harvesting'''
'''Selling'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
Line 956: Line 1,174:
<li>4 token = '''15''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Fruit-Bearing Trees - Sell fruits -->
<!-- Fruit-Bearing Tree - End -->
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px]]
  |description=
'''Selling'''
  |triggerrobbers=true
  |rules=
'''Fruit token''' points<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
}}
 
<!-- Fruit-Bearing Trees - Header - End -->
}}
 
<!-- Fruit-Bearing Trees - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wonders of Humanity - Notre-Dame - Begin -->
<!-- Wonders of Humanity - Notre-Dame - Begin -->
{{ScoringBegin
{{ScoringBegin
  |id=worndersnotredame
   |selectorid=showWondersOfHumanity
   |selectorid=showWondersOfHumanity
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|60px]]
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}}}
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Feature
   |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
   |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|C2}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings  
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings  
<ul>
<ul>
<li>Monastic buildings are:
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</li>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
Line 1,013: Line 1,208:
<!-- Messenger - C1 Rules Message - Step 2C  -->
<!-- Messenger - C1 Rules Message - Step 2C  -->
{{ScoringRowMessage
{{ScoringRowMessage
   |edition={{{1|C2}}}
  |id=messages2c
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showStep2C_Messages
   |selectorid=showStep2C_Messages
}}
}}
Line 1,033: Line 1,229:


<!--T:91-->
<!--T:91-->
{| class="wica-table" width="100%"
{| class="" width="100%"
|-
|-
! colspan="2" | '''Round 3 - Scoring phase'''
! colspan="2" | '''Round 3 - Scoring phase'''
Line 1,039: Line 1,235:
<!--T:92-->
<!--T:92-->
|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:93-->
<!--T:93-->
Line 1,047: Line 1,243:
<!--T:94-->
<!--T:94-->
|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!-- Roads - Begin -->
|-
| colspan="2" |
 
<!-- Road - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=roads
   |id=road
  |edition={{{1|C2}}}
  |image={{Feature|name=Road|edition={{{1|C2}}}|variant=image|size=60px}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=image|size=60px}}</span>
  |name={{Feature|name=Road|edition={{{1|C2}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}}}</span>
  |role=<span class="showC1">thief</span><span class="showC2">highwayman</span><span class="showCastleLords"> / lord</span>
}}
}}


<!-- Roads - Prolog - Begin -->
<!-- Road - Prolog - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |selectorid=showRoad_PrologHeaderDuringGame
   |selectorid=showRoad_PrologHeaderDuringGame
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |description=
   |description=
'''Bonus scoring (prolog)'''
'''Bonus scoring (prolog)'''
Line 1,066: Line 1,262:
}}
}}


<!-- Roads - Watchtowers -->
<!-- Road - Watchtower -->
{{ScoringRowWatchtowers
{{ScoringGroupWatchtower
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=Road|edition={{{1|C2}}}|text=on road}}
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
}}
}}


<!-- Roads - Tollkeepers - Begin -->
<!-- Road - Tollkeeper - Begin -->
{{ScoringRow
{{ScoringRowRoadTollkeeper
  |selectorid=showTollkeepers
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=duringgame
   |edition={{{1|C2}}}
}}
  |image=[[File:Token_Tollkeeper_yellow_smalltoll.png|50px]]{{Piece|name=Tollkeeper|edition={{{1|C2}}}|variant=image|size=50px}}
 
   |triggerrobbers=true
<!-- Road - Prolog - End -->
  |robbersplus=true
{{ScoringRowEnd}}
  |description=
'''{{Piece|name=Tollkeeper|edition={{{1|C2}}}|variant=image|size=50px|text=Tollkeepers}}:''' Player with a tollhouse on crossing at the end of completed road
  |rules=
Depends on number on tollhouse: '''1''' or '''2'''
  |rows=


{{ScoringRow
<!-- Road - Determine size of feature -->
   |scoringtype=Feature
{{ScoringGroupSizeOfRoad
   |image=[[File:Token_Tollkeeper_yellow_smalltoll.png|50px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
'''Raising toll 1''' (small toll)
  |variant=duringgame
  |rules=
'''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''3''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
}}
}}


{{ScoringRow
<!-- Road - Determine majority on road -->
   |scoringtype=Feature
{{ScoringGroupMajorityRoad
   |image=[[File:Token_Tollkeeper_yellow_largetoll.png|50px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
'''Raising toll 2''' (large toll)
  |variant=duringgame
  |rules=
'''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''6''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
}}
}}


<!-- Roads Tollkeepers - Hans Statue -->
<!-- Road - Feature Scoring - Begin -->
{{ScoringRowHansStatue
{{ScoringGroupFeatureRoad
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Piece|name=Tollhouse|edition={{{1|C2}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}
}}


<!-- Roads - Tollkeepers - End -->
<!-- Road - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Road
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=
}}
}}


<!-- Roads - Prolog - End -->
<!-- Road - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}
 
<!-- City - Begin -->
{{ScoringBegin
  |id=city
}}


<!-- Roads - Feature Scoring - Begin -->
<!-- City - Bonus scoring (prolog) - Begin -->
{{ScoringRowScoring
{{ScoringRowScoring
   |edition={{{1|C2}}}
   |selectorid=showCity_PrologHeaderDuringGame
  |triggercastle=true
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |triggerringmaster=true
   |description=
   |triggerrobbers=true
'''Bonus scoring (prolog)'''
  |triggerteacher=true
  |robbersplus=true
   |keepopen=true
   |keepopen=true
}}
}}


<!-- Roads - Roads -->
<!-- City - Watchtower -->
{{ScoringRow
{{ScoringGroupWatchtower
  |scoringtype=Tile
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image={{Feature|name=Road|edition={{{1|C2}}}|variant=image|size=50px}}
   |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
   |description=
'''{{Feature|name=Road|edition={{{1|C2}}}}}:''' Player(s) with majority on the feature</span>
  |corefeature=true
  |castle=true
  |rules=
'''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
</ul>
}}
}}


<!-- Roads - Castle Lords -->
<!-- City - Bonus scoring (prolog) - End -->
{{ScoringRow
{{ScoringRowEnd}}
  |selectorid=showCastleLords
  |scoringtype=Tile
  |image={{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Road|edition={{{1|C2}}}}}:''' Player(s) with majority on the feature with Lord</span>
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point more than previous tile / each joining tile of the Castle Road
<ul>
<li>Castles on road do not stack</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}


<!-- Roads - German Cathedrals - Road segments -->
<!-- City - Determine size of city -->
{{ScoringRow
{{ScoringGroupSizeOfCity
  |selectorid=showGermanCathedrals
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=image|size=50px}}
  |variant=duringgame
   |description=
Road segment on '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|text=German cathedral(s)}}''' tiles(s)
  |corefeature=true
  |castle=true
  |rules=
'''1''' point / road segment<span class="showCastleLords"><br />
'''0''' point / road segment on road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''<br/>
<ul>
<li>Road segments on German cathedral tiles are counted separately</li>
<li class="showCastleLords">On road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road(s)}}''' are road segments not counted, because they are already counted as tiles.</li>
</ul>
}}
}}


<!-- Roads - Bridges -->
<!-- City - Determine count of coat of arms-->
{{ScoringRowRoadsBridges
{{ScoringGroupCoatOfArmsCity
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Tunnels -->
<!-- City - Determine majority in city -->
{{ScoringRowRoadsTunnels
{{ScoringGroupMajorityCity
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Labyrinths -->
<!-- City- Feature Scoring -->
{{ScoringRowRoadsLabyrinths
{{ScoringGroupFeatureCity
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Ferries -->
<!-- City - Bonus Epilog -->
{{ScoringRowRoadsFerries
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=City
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
}}


<!-- Roads - Markets of Leipzig - Tiles -->
<!-- City - End -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
{{ScoringEnd}}
  |edition={{{1|C2}}}
}}


<!-- Roads - Wonders - Tiles -->
<!-- Monastic Building - Begin -->
{{ScoringRowRoadsWondersTiles
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=monastery
}}
}}


<!-- Roads - Land Surveyors - Tiles - Begin -->
<!-- Monastic Building - Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureMonastery
   |selectorid=showLandSurveyors
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Surveyor
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
   |variant=duringgame
  |description=
}}
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road tiles
   |corefeature=true
  |rules=
Long roads depending on wonder tile
  |rows=


{{ScoringRow
<!-- Monastic Building - Bonus Epilog -->
   |scoringtype=Surveyor
{{ScoringGroupBonusEpilog
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |mechanics=MonasticBuilding
'''Highway''' scoring tile
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
<ul>
<li class="showGermanCathedrals">'''German cathedrals''' → yes</li>
<li class="showInns">'''Inns''' → yes</li>
<li class="showMage">'''Mage''' → no</li>
<li class="showMarketsOfLeipzig">'''Markets of Leipzig''' (Wainwrights quarter bonus) → no</li>
<li class="showCastleLords">'''Castle Lords''' → yes</li>
</ul>
</span></li>
</ul>
}}
}}


{{ScoringRow
<!-- Monastic Building - End -->
  |scoringtype=Surveyor
{{ScoringEnd}}
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px]]
  |description=
'''Peasant Uprising''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / tile with a farmhouse
}}


{{ScoringRow
<!-- Farmer & Barn 1 - Begin -->
  |scoringtype=Surveyor
{{ScoringBegin
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px]]
   |id=farmerbarn1
  |description=
   |selectorid=showBarn
'''Street Fair''' scoring tile
  |corefeature=true
   |castle=true
   |rules=
'''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span>
}}
}}


<!-- Roads - Land Surveyors - Tiles - End -->
<!-- Farmer & Barn 1 - Figure Scoring -->
{{ScoringGroupFigureBarn
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame1
}}
}}


<!-- Roads - German Cathedrals -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showGermanCathedrals
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |mechanics=FarmerAndBarn
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
   |description=
   |image=
Road ending at '''{{Feature|name=GermanCathedral|edition={{{1|C2}}}|text=German cathedral(s)}}'''
   |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point / tile (except for German cathedral tiles)<br/>
'''(+1)''' point / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
</ul>
}}
}}


<!-- Roads - Inns -->
<!-- Farmer & Barn 1 - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showInns
 
  |scoringtype=Tile
<!-- Farmer & Barn 2 - Begin -->
  |image={{Feature|name=Inn|edition={{{1|C2}}}|variant=image|size=50px}}
{{ScoringBegin
  |description=
   |id=farmerbarn2
Road with '''{{Feature|name=Inn|edition={{{1|C2}}}|text=inn(s)}}'''
   |selectorid=showBarn
   |corefeature=true
   |castle=true
  |rules=
<span class="showCastleLords">'''For roads without {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size=15px|text=Castle on road(s)}}:'''<br /></span>
'''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<span class="showCastleLords">'''For roads with {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size=15px|text=Castle on road(s)}}:'''<br />
'''(+1)''' point more than previous tile / each joining tile of the Castle Road
</span>
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
<li class="showCastleLords">Castles on road do not stack</li>
<li data-dynamic-selector="['AND','showCastleLords','showGermanCathedrals']">German cathedrals are counted as one tile for road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''</li>
</ul>
</ul>
}}
}}


<!--T:431-->
<!-- Farmer & Barn 2 - Figure Scoring -->
<!-- Roads - Wells -->
{{ScoringGroupFigureBarn
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showWells
   |variant=duringgame2
  |scoringtype=Tile
   |image={{Feature|name=Well|edition={{{1|C2}}}|variant=image|size=35px}}
  |description=
Road with '''{{Feature|name=Well|edition={{{1|C2}}}|text=well(s)}}'''
  |corefeature=true
  |castle=true
   |rules=
'''(+1)''' point /'''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' <span class="showInns">on road without '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''<br />'''(+2)''' points / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' on road with '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''</span>
}}
}}


<!-- Roads - Bards of Carcassonne -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showBardsCarcassonne
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |machanics=FarmerAndBarn
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
   |description=
  |image=
Road with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
}}


<!-- Roads - Mage -->
<!-- Farmer & Barn 2 - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMage
 
  |scoringtype=Tile
<!-- Castle - Begin -->
  |image={{Figure|name=Mage|edition={{{1|C2}}}|variant=image|size=30px}}
{{ScoringBegin
  |description=
   |id=castle_scoring
Road with '''{{Figure|name=Mage|edition={{{1|C2}}}|text=Mage}}'''
   |selectorid=showCastles
   |corefeature=true
   |rules=
'''(+1)''' point / actual tile<br/>
<ul>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}
}}


<!-- Roads - Witch -->
<!-- Castle - Feature Scoring - Begin -->
{{ScoringRow
{{ScoringRowScoring
   |selectorid=showWitch
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Tile
   |triggerteacher=true
   |image={{Figure|name=Witch|edition={{{1|C2}}}|variant=image|size=30px}}
   |triggerrobbers=true
   |description=
  |robbersplus=true
Road with '''{{Figure|name=Witch|edition={{{1|C2}}}|text=Witch}}'''
  |triggerringmaster=true
   |corefeature=true
  |extendedringmaster=true
  |rules=
  |triggercastle=true
'''1/2 points''' (rounded up)<br />
   |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
<ul>
   |keepopen=true
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Score - Begin -->
<!-- Castle - Castles -->
{{ScoringRow
{{ScoringRowCastles
  |selectorid=showLandSurveyors
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Surveyor
   |variant=duringgame
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
}}
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road
   |corefeature=true
  |rules=
Depending on active scoring tile
  |rows=


{{ScoringRow
<!-- Castle - Ghosts -->
   |scoringtype=Surveyor
{{ScoringRowGhosts
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |extrarules=
'''Poverty''' scoring tile
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
  |corefeature=true
  |rules=
'''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}
}}


<!-- Roads - Land Surveyors - Score - End -->
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Castle
}}
}}


<!-- Roads - Little Buildings -->
<!-- Castle - End -->  
{{ScoringRowLittleBuildings
{{ScoringEnd}}
  |edition={{{1|C2}}}
  |position=
on road tiles
}}


<!-- Roads - German Castles -->
<!-- Baba Yaga's Hut - Begin -->
{{ScoringRow
{{ScoringBegin
   |selectorid=showGermanCastles
   |id=babayagahut
   |scoringtype=Feature
   |selectorid=showRussianPromos
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road ending at '''{{Feature|name=GermanCastle|edition={{{1|C2}}}|text=German castle(s)}}'''
  |rules=
'''(+3)''' points / different German castle
}}
}}


<!-- Roads - Bathhouses -->
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureBabaYaga
  |selectorid=showBathhouses
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=duringgame
   |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=bathhouse(s)}}'''
   |rules=
'''(+number on bathhouse)''' points / bathhouse
}}
}}


<!-- Roads - Signposts -->
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showSignposts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |feature=BabaYagaHut
   |image={{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=SignpostArrowSymbols|edition={{{1|C2}}}|text=signpost(s)}}'''
   |rules=
'''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
}}
}}


<!-- Roads - Labyrinths -->
<!-- Baba Yaga's Hut - End -->  
{{ScoringRow
{{ScoringEnd}}
  |dynamicselector=['OR','showLabyrinth','showLabyrinths']
 
  |scoringtype=Meeple
<!-- Garden - Begin -->
  |image={{Feature|name=Labyrinth|edition={{{1|C2}}}|variant=image|size=50px}}
{{ScoringBegin
   |description=
   |id=garden
Road with '''{{Feature|name=Labyrinth|edition={{{1|C2}}}|text=labyrinth(s)}}'''
   |selectorid=showAbbotAndGardens_Full
   |rules=
'''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>
}}
}}


<!-- Roads - Ghosts -->
<!-- Garden - Feature Scoring -->
{{ScoringRowGhosts
{{ScoringGroupFeatureGarden
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Hans Statue -->
<!-- Garden - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Road|edition={{{1|C2}}}}}
   |feature=Garden
}}
}}


<!-- Roads - Feature Scoring - End -->
<!-- Garden - End -->  
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Roads - Bonus Epilog - Begin -->
<!-- German Castle - Begin -->  
{{ScoringRowBonusEpilog
{{ScoringBegin
   |dynamicselector=['OR','showRoad_EpilogHeaderDuringGame','showCastles','showRobbers']
   |id=germancastle
   |keepopen=true
   |selectorid=showGermanCastles
}}
}}


<!-- Roads - Teacher -->
<!-- German Castle - Feature Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFeatureGermanCastle
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Roads - Castle -->
<!-- German Castle - Bonus Epilog -->
{{ScoringRowCastle
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Road|edition={{{1|C2}}}}}
   |feature=GermanCastle
}}
}}


<!-- Roads - Robber -->
<!-- German Castle - End -->  
{{ScoringRowRobber
{{ScoringEnd}}
   |edition={{{1|C2}}}
 
<!-- German Cathedral - Begin -->
{{ScoringBegin
   |id=germancathedral
  |selectorid=showGermanCathedrals
}}
}}


<!-- Roads - Markets of Leipzig -->
<!-- German Cathedral - Determine legth of roads -->
{{ScoringRow
{{ScoringGroupSizeOfRoad
  |selectorid=showMarketsOfLeipzig
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |variant=duringgame
  |triggerrobbers=true
   |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |robbersplus=true
  |feature=GermanCathedral
   |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|variant=image|size=50px}}
   |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+1)''' point / actual tile<br />
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''{{TextC3}}''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''{{TextC2}}''': The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}
}}


<!-- Roads - Ringmaster -->
{{ScoringGroupFeatureGermanCathedral
{{ScoringRowRingmaster
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|C2}}}
  |varian=duringgame
}}
}}


<!-- Roads - Fairy -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}
}}


<!-- Roads - Bonus Epilog - End -->
<!-- German Cathedral - End -->
{{ScoringRowEnd}}
 
<!-- Roads - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Cities - Begin -->
<!-- Cemetery - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=cities
   |id=cemetery
   |edition={{{1|C2}}}
   |selectorid=showCemeteries
  |image={{Feature|name=City|edition={{{1|C2}}}|variant=image|size=60px}}
}}
  |name={{Feature|name=City|edition={{{1|C2}}}}}
 
   |role=knight
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupFeatureCemetery
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Cemetery - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Cemetery
}}
}}


<!--T:302-->
<!-- Cemetery - End -->  
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
 
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
<!-- Haunted Castle - Begin -->  
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span>
{{ScoringBegin
<!-- /// Actions
  |id=hountedcastle
|- class="showCastles"
  |selectorid=showHauntedCastles
| colspan="2" | <hr class="solid" />
}}
{| width="100%" style="padding-left: 10px;" class="showCastles"
 
|- valign="top"
<!-- Haunted Castle - Feature Scoring -->
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
{{ScoringGroupFeatureHauntedCastle
<ul>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li>The newly created castle is incomplete.</li>
  |variant=duringgame
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
}}
</ul>
|}
-->
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" />


<!--T:141-->
<!-- Haunted Castle - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupBonusEpilog
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
  |feature=HauntedCastle
<ul class="showC1">
}}
<li>Applied when the Gingerbread Man moves from a completed city </li>
 
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<!-- Haunted Castle - End -->  
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
{{ScoringEnd}}
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
 
</ul>
<!-- Fortune Teller - Begin -->  
<ul class="showC2">
{{ScoringBegin
<li>Applied when the Gingerbread Man moves from a completed city </li>
  |id=fortuneteller
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
  |selectorid=showFortuneTeller
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
}}
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
 
</ul>
<!-- Fortune Teller - Feature Scoring -->
|}
{{ScoringGroupFeatureFortuneTeller
<!-- /// Actions
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showTraders"
  |variant=duringgame
| colspan="2" | <hr class="solid" />
}}
X
 
{| width="100%" style="padding-left: 10px;" class="showTraders"
<!-- Fortune Teller - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |mechanics=Feature
<li>The trade good tokens will be scored after the game.</li>
  |feature=FortuneTellerTent
</ul>
}}
|}
 
X
<!-- Fortune Teller - End -->  
|- class="showKingAndRobber"
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
 
x
<!-- Vista - Begin -->
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
{{ScoringBegin
|- valign="top"
  |id=vista
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |selectorid=showVistas
<ul>
}}
<li>The King tile will be scored after the game.</li>
 
</ul>
<!-- Vista - Feature Scoring -->
|}
{{ScoringGroupFeatureVista
x
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCountOfCarcassonne"
  |variant=duringgame
| colspan="2" | <hr class="solid" />
}}
x
 
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
<!-- Vista - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |feature=Vista
<li>The feature about to be scored can be unoccupied or occupied.</li>
}}
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
 
<li>Majority is reevaluated after the redeployment</li>
<!-- Vista - End -->
</ul>
{{ScoringEnd}}
|}
 
x
<!-- Obelisk - Begin -->
|- class="showLandSurveyors"
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=obelisk
x
  |selectorid=showObelisk
{| width="100%" style="padding-left: 10px;"
}}
|- class="showLandSurveyors" valign="top"
 
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
<!-- Obelisk - Special Figure Scoring -->
|- class="showLandSurveyors"
{{ScoringGroupFigureObelisk
| colspan="2" | <hr class="solid"/>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
x
  |variant=duringgame
{| width="100%" style="padding-left: 10px;"
}}
|- valign="top"
 
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
<!-- Obelisk - Bonus Epilog -->
| width="50%" | <ul>
{{ScoringGroupBonusEpilog
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li class="showHills">Hills are not considered</li>
  |feature=Obelisk
</ul>
  |mechanics=Figure
|}
}}
x
 
|}
<!-- Obelisk - End -->
-->
{{ScoringEnd}}
 
 
<!-- Cities - Bonus scoring (prolog) - Begin -->
<!-- Decinsky Sneznik - Begin -->
{{ScoringRowScoring
{{ScoringBegin
   |selectorid=showWatchtowers
  |id=decinskysneznik
   |description=
  |selectorid=showDecinskySneznik
'''Bonus scoring (prolog)'''
}}
  |keepopen=true
 
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupFigureDecinskySneznik
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=ObservationTower
  |mechanics=Figure
}}
 
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
 
<!-- Spring - Begin -->
{{ScoringBegin
   |id=spring
   |selectorid=showSpring
}}
}}


<!-- Cities - Watchtowers -->
<!-- Spring - Tile Scoring -->
{{ScoringRowWatchtowers
{{ScoringGroupTileSpring
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=City|edition={{{1|C2}}}|text=on city}}
   |variant=duringgame
}}
}}


<!-- Cities - Bonus scoring (prolog) - End -->
<!-- Spring - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Wetland - Begin -->
{{ScoringBegin
  |id=wetland
  |selectorid=showWetlands
}}


<!-- Cities - Feature Scoring - Begin -->
<!-- Wetland - Tile Scoring -->
{{ScoringRowScoring
{{ScoringGroupTileWetland
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |triggercastle=true
   |variant=duringgame
   |triggerringmaster=true
}}
  |triggerrobbers=true
 
   |triggerteacher=true
<!-- Wetland - Bonus Epilog -->
   |robbersplus=true
{{ScoringGroupBonusEpilog
   |keepopen=true
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Wetland
   |mechanics=Tile
   |template=Feature
}}
}}


<!--T:313-->
<!-- Wetland - End -->
|- class="showLandSurveyors" valign="top"
{{ScoringEnd}}
| class="scoringSurveyor" width="50%" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities || width="50%" class="scoringCore" | Depending on active scoring tile
 
|- class="showLandSurveyors"
<!--T:257-->
| colspan="2" | <hr class="solid"/>
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:314-->
|- class="showStep3C_Complete"
{| width="100%" style="padding-left: 10px;"
| colspan="2" |  
<!-- // No Action ( -->
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
| width="50%" class="scoringCore" | <ul>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li class="showHills">Hills are not considered</li>
</ul>
|}


<!-- Cities - Cities -->
<!-- Circus - Begin -->
{{ScoringRow
{{ScoringBegin
   |scoringtype=Tile
   |id=bigtop
   |image={{Feature|name=City|edition={{{1|C2}}}|variant=image|size=50px}}
  |selectorid=showCircus
  |description=
   |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
'''City:''' Player(s) with majority on the feature
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
  |corefeature=true
  |triggerrobbers=true
  |triggercastle=true
  |robbersplus2=true
  |castle=true
  |rules=
'''2''' points / {{TileIcon|size=x15px}} tile<br />
<div class="showGamblersLuck">
'''City without {{Piece|name=GamblersLuckXToken|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
'''2''' points / {{Feature|name=CoatOfArms|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}
<span class="showFamilyFeud"><br />'''2''' points / {{Feature|name=CoatOfArmsRedYellow|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}</span>
<span class="showGreatFairs"><br />'''2''' points / {{Feature|name=GreatFairSymbol|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}</span>
<span data-dynamic-selector="[ 'AND', 'showGamblersLuck', 'showFamilyFeud']"><br />'''2''' points / {{Feature|name=CoatOfArmsGrey|edition={{{1|C2}}}|variant=imageandtext|size=x15px}}</span>
<div class="showGamblersLuck">
'''City with {{Piece|name=GamblersLuckXToken|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=gambler's luck X token(s)}}:'''
</div>
<span class="showGamblersLuck">'''0''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span>'''{{Feature|name=CoatOfArms|edition={{{1|C2}}}}}'''</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Cities - City Gates -->
<!-- Circus - Circus -->
{{ScoringRow
{{ScoringRowCircus
   |selectorid=showCityGates
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |variant=duringgame
  |image={{Feature|name=TinyCity|edition=C1|variant=image|size=50px}}
  |description=
'''{{Feature|name=TinyCity|edition={{{1|C2}}}}}''': Player(s) with majority on the feature
   |corefeature=true
  |castle=true
  |rules=
'''4''' points / scored city
<ul>
<li>This is a special case from '''{{CityGatesLink|logo=noborder}}'''</li>
</ul>
}}
}}


<!-- Cities - City Bridges -->
<!-- Circus - Hans Statue -->
{{ScoringRow
{{ScoringRowHansStatue
   |selectorid=showCityBridges
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Tile
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |image={{Piece|name=CityBridge|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Tile with '''wooden city bridge(s)'''
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li>The wooden city bridge counts as 1 city tile</li>
<li>A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile</li>
</ul>
}}
}}


<!-- Cities - Wonders - Tiles - Begin -->
<!-- Circus - End -->
{{ScoringRow
{{ScoringEnd}}
   |selectorid=showWondersOfHumanity
 
   |scoringtype=Tile
<!-- Beting Office - Begin -->
  |image=[[File:Scoring_C3_Wonders_of_Humanity.png|50px]]
{{ScoringBegin
  |description=
   |id=betoffice
Cities on '''{{Feature|name=WondersOfHumanity|edition={{{1|C2}}}|text=wonder tile(s)}}'''
   |selectorid=showBets
  |corefeature=true
}}
  |rules=
Large cities depending on wonder tile
  |rows=


{{ScoringRow
<!-- Betting Office - Special Figure Scoring -->
   |scoringtype=Tile
{{ScoringGroupFeatureBettingOffice
  |image=[[File:Wonders_of_Humanity_C3_Tile_01.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |variant=duringgame
'''Notre-Dame''' wonder tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>
}}
}}


{{ScoringRow
<!-- Betting Office - End -->
   |scoringtype=Tile
{{ScoringEnd}}
   |image=[[File:Wonders_of_Humanity_C3_Tile_04.png|60px]]
 
  |description=
<!-- Gingerbread Man - Begin -->
'''Circus Maximus''' wonder tile
{{ScoringBegin
  |corefeature=true
  |id=gingerbreadman3c
   |castle=true
   |selectorid=showGingerbreadMan
  |rules=
   |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
<ul>
   |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
}}
}}


<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Tile
   |line=false
   |image=[[File:Wonders_of_Humanity_C3_Tile_02.png|60px]]
   |scoringtype=Meeple
   |description=
   |description=
'''Alhambra''' wonder tile
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |corefeature=true
   |triggerrobbers=true
   |castle=true
   |rules=
   |rules=
<ul>
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<li class="showC1">The large city counts as 1 city tile</li>
<ul class="showC1">
<li class="showC2">The large city counts as 3 city tiles</li>
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
}}
}}


<!-- Cities - Wonders - Tiles - End -->
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
}}


<!--T:318-->
<!-- Gingerbread Man - End -->
|- class="showLandSurveyors"
{{ScoringRowEnd}}
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles || class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:319-->
<!-- Messenger - C1 Rules Message - Step 3C -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowMessage
|- valign="top"
  |id=messages3c
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || class="scoringCore" | <ul>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
  |selectorid=showMessages_ForC1
<ul>
}}
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</span></li>
</ul>
 
<!--T:333-->
|-
| colspan="2" | <hr class="dotted"/>


<!--T:334-->
|- valign="top"
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| width="50%" class="scoringCore" | '''(+0)''' point / tile
|- valign="top"
| class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|}
|}


<!--T:320-->
</div><!-- Close box -->
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
|- class="showCathars"
| class="scoringCore" | '''(-1)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Sieges do not stack</li>
</ul>
|- class="showCathedrals"
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- class="showCathedrals"
|  class="scoringCore" | '''(+1)''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
</ul>


<!-- Cities - Bards of Carcassonne -->
<!--T:116-->
{{ScoringRow
</div><!-- Top and Bottom spacing  -->
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
City with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}


<!-- Cities - Mage -->
<!--T:266-->
{{ScoringRow
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |selectorid=showMage
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
  |scoringtype=Tile
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
  |image={{Figure|name=Mage|edition={{{1|C2}}}|variant=image|size=30px}}
</div>
  |description=
<div class="wica-box-body wica-additional-actions wica-visible">
City with '''{{Figure|name=Mage|edition={{{1|C2}}}|text=Mage}}'''
  |corefeature=true
  |rules=
'''(+1)''' point / actual tile
}}


<!-- Cities - Witch -->
<!--T:267-->
{{ScoringRow
{| class="showPhase4_Complete" width="100%"
  |selectorid=showWitch
|-
  |scoringtype=Tile
! colspan="2" | '''Round 4 - End of turn'''
  |image={{Figure|name=Witch|edition={{{1|C2}}}|variant=image|size=30px}}
  |description=
City with '''{{Figure|name=Witch|edition={{{1|C2}}}|text=Witch}}'''
  |corefeature=true
  |rules=
'''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>
}}


<!--T:321-->
<!--T:268-->
|- class="showLandSurveyors"
|-
| colspan="2" | <hr />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:322-->
<!--T:269-->
{| width="100%" style="padding-left: 10px;"
|- class="showStep4A_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| width="50%" | '''(+3)''' points for feature


<!--T:323-->
|- class="showStep4A_Complete"
|-
| colspan="2" |  
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}


<!-- Cities - Little Buildings -->
<!-- Catapult - Begin -->
{{ScoringRowLittleBuildings
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=catapult
   |position=
  |selectorid=showCatapult
on city tiles
  |scoringtype=Feature
}}
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}


<!-- Cities - German Castles -->
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
{{ScoringRow
   |selectorid=showGermanCastles
   |line=false
   |scoringtype=Feature
   |scoringtype=Feature
   |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
   |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
City with segment at '''{{Feature|name=GermanCastle|edition={{{1|C2}}}|text=German castle(s)}}'''
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
   |rules=
   |triggerrobbers=true
'''(+3)''' points / different German castle
  |roles=
}}
Depends on token
  |rows=


<!-- Cities - Bathhouses -->
<!-- Catapult - Target - Begin -->  
{{ScoringRow
{{ScoringRow
  |selectorid=showBathhouses
   |scoringtype=Feature
   |scoringtype=Feature
   |image={{Feature|name=Bathhouse|edition={{{1|C2}}}|variant=image|size=50px}}
   |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
   |description=
   |description=
City with '''{{Feature|name=Bathhouse|edition={{{1|C2}}}|text=bathhouse(s)}}'''
'''Archery tournament'''
   |rules=
   |rules=
'''(+number on bathhouse)''' points / bathhouse
Depends on the outcome
}}
  |rows=


|- class="showDarmstadt"
{{ScoringRow
| colspan="2" | <hr />
  |scoringtype=Feature
|- class="showDarmstadt" valign="top"
  |description=Token which lands '''closest to the target''' fair tile
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
  |rules=Hurler '''5''' points
 
<!-- Cities - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
}}


<!-- Cities - Hans Statue -->
<!-- Catapult - Target - End -->  
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}
}}


<!-- Cities - Feature Scoring - End -->
<!-- Catapult - Play Catch  - Begin -->  
{{ScoringRowEnd}}
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=


<!-- Cities - Bonus Epilog - Begin -->
{{ScoringRow
{{ScoringRowBonusEpilog
   |scoringtype=Feature
   |dynamicselector=['OR','showCity_EpilogHeaderDuringGame','showCastles','showRobbers']
  |description='''Caught'''
   |keepopen=true
   |rules=Catcher '''5''' points
}}
}}


<!-- Cities - Teacher -->
{{ScoringRow
{{ScoringRowTeacher
  |scoringtype=Feature
   |edition={{{1|C2}}}
   |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
}}


<!-- Cities - Castles -->
{{ScoringRow
{{ScoringRowCastle
   |scoringtype=Feature
   |edition={{{1|C2}}}
   |description='''Not caught — but far enough'''
   |feature={{Feature|name=City|edition={{{1|C2}}}}}
  |rules=Hurler '''5''' points
}}
}}


<!-- Cities - Robber -->
{{ScoringRow
{{ScoringRowRobber
  |scoringtype=Feature
   |edition={{{1|C2}}}
   |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
}}


<!-- Cities - Markets of Leipzig -->
<!-- Catapult - Play Catch - End -->  
{{ScoringRow
}}
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+3)''' points / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}}


<!-- Cities - Ringmaster -->
<!-- Catapult - Catapult - End -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
}}


<!-- Cities - Fairy -->
<!-- Catapult - End -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Cities - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Cities - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Monasteries - Begin -->
<!-- Courier  - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=monasteries
   |id=courier
   |edition={{{1|C2}}}
   |selectorid=showCourier
   |image={{Feature|name=Monastery|edition={{{1|C2}}}|variant=image|size=60px}}<span class="showShrines"> / {{Feature|name=Schrine|edition={{{1|C2}}}|variant=image|size=60px}}</span>
  |scoringtype=Meeple
   |name={{Feature|name=Monastery|edition={{{1|C2}}}}}<span class="showSchrines"> / {{Feature|name=Shrine|edition={{{1|C2}}}}}</span>
   |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |role=<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
   |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}
}}


<!-- Monasteries - End -->
<!-- Courier - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:154-->
<!-- Messenger - C2 -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries + Darmstadt Churches -->
{{ScoringGroupMessengerTiles
|-
  |id=messenger
| class="scoringTile" align="center" valign="top" id="monasteries" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
  |selectorid=showMessages_ForC2
  |edition=C2
}}


<!--T:155-->
<!-- Messenger - C1 Rules Message -->
| valign="middle" |
{{ScoringRowMessage
  |id=messages4a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}


<!--T:156-->
<!-- Snake and Ladders - Phase 4 - End -->
{| width="100%"
{{ScoringGroupSnakesAndLadders
  |id=snakesandladders4
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:157-->
<!-- Easter Nest - Begin -->  
|- valign="top"
{{ScoringBegin
| colspan="2" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
  |id=easternest
|-
  |selectorid=showEasterInCarcassonne
| colspan="2" | <hr class="solid" />
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}


<!--T:158-->
<!-- Easter Nest - Easter Nest -->
{| width="100%"
{{ScoringRow
|-
  |selectorid=showEasterInCarcassonne
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|25px]]</span></span></span></span>
  |scoringtype=Feature
|-
  |line=
| colspan="2" | <hr class="solid" />
  |description=
 
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
<!--T:159-->
  |rules=
{| width="100%"  style="padding-left: 10px;"
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
|- valign="top"
<ul>
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules monastery.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|50px|left]]</span> <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>'''<span class="showShrines"> / '''Shrine'''</span><span class="showAbbey"> / '''Abbey''' </span><span class="showMonasteries"> / '''German monastery''' / '''Dutch & Belgian monastery''' / '''Japanese building'''</span><span class="showDarmstadt"> / '''Darmstadt church'''</span></span></span>''':'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span></span>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
 
</ul>}}
<!--T:325-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


<!--T:326-->
<!-- Easter Nest - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>


<!--T:327-->
<!-- Easter Bunny - Begin -->  
|-
{{ScoringBegin
| colspan="2" | <hr class="dotted"/>
  |id=easterbunny
|- valign="top"
  |selectorid=showEasterInCarcassonne
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
  |scoringtype=Feature
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
 
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<!--T:328-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}
 
<!--T:329-->
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
 
<!-- Monastic Buildings - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
}}


<!-- Monastic Buildings - Ghosts -->
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRowGhosts
{{ScoringRowEasterBunny
   |edition={{{1|C2}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


|- class="showShrines"
<!-- Easter Bunny - End -->
| colspan="2" | <hr />
{{ScoringEnd}}
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.


<!-- Monastic Buildings - Hans Statue -->
<!-- Bazaar  - Begin -->  
{{ScoringRowHansStatue
{{ScoringBegin
   |edition={{{1|C2}}}
   |id=bazaar
   |feature={{Feature|name=Monastery|edition={{{1|C2}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|C2}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|C2}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|C2}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|C2}}}}}</span>
  |selectorid=showBazaars
   |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


|}
<!-- Bazaar - Bazaar -->
 
<!--T:160-->
|} <!-- Monastic Feature -->
 
<!-- Monastic Buildings - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
  |keepopen=true
}}
 
<!-- Monastic Buildings - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Monastic Buildings - Darmstadt Churches -->
{{ScoringRow
{{ScoringRow
  |selectorid=showDarmstadt
   |scoringtype=Feature
   |scoringtype=Meeple
   |line=
  |triggerrobbers=true
   |robbersplus=true
  |image={{Feature|name=DarmstadtChurch|edition={{{1|C2}}}|variant=image|size=50px}}
   |description=
   |description=
For a '''Darmstadt Church'''
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
   |rules=
   |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
'''-number''' of points awarded based on bidding to buyer
<ul>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li>Players are allowed to have negative points as a result</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
}}
}}


<!-- Monastic Buildings - Markets of Leipzig -->
<!-- Bazaar - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
 
  |scoringtype=Meeple
<!--T:282-->
  |triggerrobbers=true
|-
  |robbersplus=true
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
  |image={{Feature|name=CityOfLeipzig|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|C2}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
  |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}


<!-- Monastic Buildings - Ringmaster -->
<!--T:283-->
{{ScoringRowRingmaster
|- class="showStep4B_Empty"
  |edition={{{1|C2}}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |extrarules=
<li class="showNonBasicMonasticBuildingForRingmaster">The rigmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}


<!-- Monastic Buildings - Fairy -->
|- class="showStep4B_Complete"
{{ScoringRowFairy
| colspan="2" |  
  |edition={{{1|C2}}}
}}


<!-- Monastic Buildings - Bonus Epilog - End -->
<!--T:284-->
{{ScoringRowEnd}}
|}


<!--T:172-->
<!--T:332-->
|}
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>


<!-- Farm & Barn 1 - Begin -->  
</div><!-- Close Box  -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showBarn
  |scoringtype=Feature
  |image=<div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div>{{Figure|name=Barn|edition={{{1|C2}}}|variant=image|size=70px
}}
  |name=<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1
  |role= '''Placing a barn''' assuming majority of farmers
}}


<!-- Farm & Barn 1 - Feature Scoring - Begin -->  
<!--T:285-->
{{ScoringRowScoring
</div><!-- Top bottom spacing  -->
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |triggerteacher=true
  |keepopen=true
}}


<!-- Farm & Barn 1 - Cities -->
<!--T:117-->
{{ScoringRowFarmerCity
</div><!-- Hiding layer -->
  |edition={{{1|C2}}}
</translate>
  |points=3
</onlyinclude>
}}
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
<noinclude>
<!-- todo stuff -->
<!--T:302-->
<!--
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| colspan="2" | <hr class="solid" />
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> -->
<!-- /// Actions
|- class="showCastles"
| colspan="2" | <hr class="solid" />
{| width="100%" style="padding-left: 10px;" class="showCastles"
|- valign="top"
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
<ul>
<li>The newly created castle is incomplete.</li>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
</ul>
|}
-->
<!-- Gingerbread Man -->
<!-- |- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" /> -->


<!-- Farm & Barn 1 - Castles -->
<!--T:141-->
{{ScoringRowFarmerCastle
<!-- {| width="100%" style="padding-left: 10px;"
  |edition={{{1|C2}}}
|- valign="top"
  |points=4
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
}}
<ul class="showC1">
 
<li>Applied when the Gingerbread Man moves from a completed city </li>
<!-- Farm & Barn 1 - Pig -->
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
{{ScoringRowFarmerPig
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
  |edition={{{1|C2}}}
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
  |points=+1
}}
 
<!-- Farm & Barn 1 - PigHerd -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 1 - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- Farm & Barn 1 - Cathars -->
{{ScoringRow
  |selectoid=showCathars
  |scoringtype=Feature
  |image={{Feature|name=CityUnderAttack|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityUnderAttack|edition={{{1|C2}}}|text=Cathars / Siege / Besiegers}}'''
  |corefeature=true
  |rules=
'''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
</ul>
}}
<ul class="showC2">
 
<li>Applied when the Gingerbread Man moves from a completed city </li>
<!-- Farm & Barn 1 - Little Buildings -->
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
{{ScoringRowLittleBuildings
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
  |edition={{{1|C2}}}
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
  |position=
</ul>
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
|} -->
}}
<!-- /// Actions
 
|- class="showTraders"
<!-- Farm & Barn 1 - Ghosts -->
| colspan="2" | <hr class="solid" />
{{ScoringRowGhosts
X
  |edition={{{1|C2}}}
{| width="100%" style="padding-left: 10px;" class="showTraders"
}}
|- valign="top"
 
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<!-- Farm & Barn 1 - Feature Scoring - End -->  
<ul>
{{ScoringRowEnd}}
<li>The trade good tokens will be scored after the game.</li>
 
</ul>
<!-- Farm & Barn 1 - Bonus Epilog - Begin -->
|}
{{ScoringRowBonusEpilog
X
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
|- class="showKingAndRobber"
  |keepopen=true
| colspan="2" | <hr class="solid" />
}}
x
 
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
<!-- Farm & Barn 1 - Teacher -->
|- valign="top"
{{ScoringRowTeacher
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |edition={{{1|C2}}}
<ul>
}}
<li>The King tile will be scored after the game.</li>
 
</ul>
<!-- Farm & Barn 1 - Robber -->
|}
{{ScoringRowRobber
x
  |edition={{{1|C2}}}
|- class="showCountOfCarcassonne"
}}
| colspan="2" | <hr class="solid" />
 
x
<!-- Farm & Barn 1 - Ringmaster -->
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
{{ScoringRowRingmaster
|- valign="top"
  |edition={{{1|C2}}}
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
}}
<ul>
 
<li>The feature about to be scored can be unoccupied or occupied.</li>
<!-- Farm & Barn 1 - Fairy -->
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
{{ScoringRowFairy
<li>Majority is reevaluated after the redeployment</li>
  |edition={{{1|C2}}}
</ul>
}}
|}
 
x
<!-- Farm & Barn 1 - Bonus Epilog - End -->
|- class="showLandSurveyors"
{{ScoringRowEnd}}
| colspan="2" | <hr class="solid" />
 
x
<!-- Farm & Barn 1 - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- class="showLandSurveyors" valign="top"
 
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile
<!-- Farm & Barn 2 - Begin -->  
|- class="showLandSurveyors"
{{ScoringBegin
| colspan="2" | <hr class="solid"/>
  |edition={{{1|C2}}}
x
  |selectorid=showBarn
{| width="100%" style="padding-left: 10px;"
  |scoringtype=Feature
|- valign="top"
  |image=<div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div>{{Figure|name=Barn|edition={{{1|C2}}}|variant=image|size=70px}}
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
  |name='''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2'''
| width="50%" | <ul>
  |role='''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
}}
<li class="showHills">Hills are not considered</li>
 
<!-- Farm & Barn 1 - Feature Scoring - Begin -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |triggerteacher=true
  |keepopen=true
}}
 
<!-- Farm & Barn 2 - Cities -->
{{ScoringRowFarmerCity
  |edition={{{1|C2}}}
  |points=1
}}
 
<!-- Farm & Barn 2 - Castles -->
{{ScoringRowFarmerCastle
  |edition={{{1|C2}}}
  |points=2
}}
 
<!-- Farm & Barn 2 - Pig -->
{{ScoringRowFarmerPig
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 2 - PigHerd -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|C2}}}
  |points=+1
}}
 
<!-- Farm & Barn 2 - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- Farm & Barn 2 - Cathars -->
{{ScoringRow
  |selectoid=showCathars
  |scoringtype=Feature
  |image={{Feature|name=CityUnderAttack|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityUnderAttack|edition={{{1|C2}}}|text=Cathars / Siege / Besiegers}}'''
  |corefeature=true
  |rules=
'''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
</ul>
}}
|}
 
x
<!-- Farm & Barn 2 - Little Buildings -->
|}
{{ScoringRowLittleBuildings
-->
  |edition={{{1|C2}}}
  |position=
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
}}
 
<!-- Farm & Barn 2 - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 2 - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |keepopen=true
}}
 
<!-- Farm & Barn 2 - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Farm & Barn 2 - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Farm & Barn 2 - End -->
{{ScoringEnd}}
 
<!-- Castles - Begin -->
{{ScoringBegin
  |id=castle_scoring
  |edition={{{1|C2}}}
  |selectorid=showCastles
  |image={{Feature|name=Castle|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Castle|edition={{{1|C2}}}}}
  |role=castle occupier / knight / lord
}}
 
<!-- Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |keepopen=true
}}
 
<!-- Castles - Castles -->
{{ScoringRow
  |scoringtype=Feature
  |images={{Piece|name=CastleToken|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=CastleToken|edition={{{1|C2}}}|text=Castle}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castle=true
  |rules=
When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
}}
 
<!-- Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castles - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicsselector=['OR','showTeacher','showRingmaster_Extended','showFairy','showRobbers']
  |keepopen=true
}}
 
<!-- Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Castle|edition={{{1|C2}}}}}
}}
 
<!-- Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
  |hansstatue=false
}}
 
<!-- Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Castles - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showRussianPromos
  |image={{Feature|name=BabaYagaHut|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
  |role=Baba Yaga
}}
 
<!-- Baba Yaga's Hut - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |keepopen=true
}}
 
<!-- Baba Yaga's Hut - Baba Yaga's Hut -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=BabaYagaHut|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |castle=true
  |rules=
'''1''' for the tile + '''0''' points for no empty square spaces around it
}}
 
<!-- Baba Yaga's Hut - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Baba Yaga's Hut - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
}}
 
<!-- Baba Yaga's Hut - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Baba Yaga's - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- Baba Yaga's Hut - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=BabaYagaHut|edition={{{1|C2}}}}}
}}
 
<!-- Baba Yaga's Hut - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's Hut - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Baba Yaga's - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Baba Yaga's Hut - End -->
{{ScoringEnd}}
 
<!-- Gardens - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showAbbotAndGardens_Full
  |image={{Feature|name=Garden|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Garden|edition={{{1|C2}}}}}
  |role=abbot
}}
 
<!-- Gardens - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Gardens - Gardens -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=Garden|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Garden|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castle=true
  |rules=
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
}}
 
<!-- Gardens - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Gardens - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Garden - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Garden|edition={{{1|C2}}}}}
}}
 
<!-- Gardens - Feature Scoring - Begin -->
{{ScoringRowEnd}}
 
<!-- Gardens - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- Gardens - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Garden|edition={{{1|C2}}}}}
}}
 
<!-- Gardens - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Gardens - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Gardens - End -->
{{ScoringEnd}}
 
<!-- German Castles - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showGermanCastles
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
  |role=knight / lord / castle occupant
}}
 
<!-- German Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- German Castles - German Castles -->
{{ScoringRow
  |edition={{{1|C2}}}
  |scoringtype=Tile
  |image={{Feature|name=GermanCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |corefeature=true
  |description=
'''{{Feature|name=GermanCastle|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |rules=
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span><span class="showOtherTiles"><span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span><span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span></span>
}}
 
<!-- German Castles - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
|position=
Neighboring '''Little building(s)'''
}}
 
<!-- German Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
}}
 
<!-- German Castles - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- German Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- German Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCastle|edition={{{1|C2}}}}}
}}
 
<!-- German Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- German Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- German Castles - End -->
{{ScoringEnd}}
 
<!-- German Cathedrals - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showGermanCathedrals
  |image={{Feature|name=GermanCathedral|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=GermanCathedral|edition={{{1|C2}}}}}
  |role=archbishop
}}
 
<!--T:247-->
|-
| colspan="2" | <hr class="solid" />
|-
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:248-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
 
<!-- German Cathedrals - Bridges -->
{{ScoringRowRoadsBridges
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Tunnels -->
{{ScoringRowRoadsTunnels
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Labyrinths -->
{{ScoringRowRoadsLabyrinths
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Ferries -->
{{ScoringRowRoadsFerries
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Markets of Leipzig -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Wonders - Tiles -->
{{ScoringRowRoadsWondersTiles
  |edition={{{1|C2}}}
}}
 
<!--T:330-->
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
 
<!-- German Cathedrals - Wells -->
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Well|edition={{{1|C2}}}|text=well(s)}}'''
  |rules=
'''(+1)''' point / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' <span class="showInns">on road without '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''<br />'''(+2)''' points / '''{{Feature|name=Well|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=well}}''' on road with '''{{Feature|name=Inn|edition={{{1|C2}}}|variant=imageandtext|size=x15px|text=inn}}'''</span>
}}
 
<!-- German Cathedrals - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|C2}}}|variant=image|size=25px}}
  |description=
Road with '''{{Piece|name=NoteToken|edition={{{1|C2}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- German Cathedrals - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on German cathedral tiles and on connected road tiles
}}
 
<!-- German Cathedrals - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedral - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=GermanCathedral|edition={{{1|C2}}}}}
}}
 
|} <!-- German Cathedral Feature -->
 
<!-- German Cathedrals - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |selectorid=showFeature_EpilogHeaderDuringGame_Extended
  |keepopen=true
}}
 
<!-- German Cathedrals - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- German Cathedrals - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- German Cathedrals - End -->
{{ScoringEnd}}
 
<!-- Cemeteries - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showCemeteries
  |image={{Feature|name=Cemetery|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Cemetery|edition={{{1|C2}}}}}
  |role=cemetery keeper
}}
 
<!-- Cemeteries - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Cemeteries - Cemeteries -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=Cemetery|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Cemetery|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |scoringcode=true
  |castle=true
  |rules=
'''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<ul data-dynamic-selector="['OR','showFairy']>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
</ul>
}}
 
<!-- Cemeteries - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on cemetery tile and on adjacent tiles
}}
 
<!-- Cemeteries - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Cemetery - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Cemetery|edition={{{1|C3}}}}}
}}
 
<!-- Cemeteries - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Cemeteries - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- Cemeteries - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Cemetery|edition={{{1|C2}}}}}
}}
 
<!-- Cemeteries - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Cemeteries - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Cemeteries - End -->
{{ScoringEnd}}
 
<!-- Haunted Castles - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showHauntedCastles
  |image={{Feature|name=HauntedCastle|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=HauntedCastle|edition={{{1|C2}}}}}
  |role=castle owner
}}
 
<!-- Haunted Castles - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Haunted Castles - Haunted Castles -->
{{ScoringRow
  |scoringtype=Tile
  |image={{Feature|name=HauntedCastle|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=HauntedCastle|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |corefeature=true
  |castles=true
  |rules=
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
</span>
<ul>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>
}}
 
<!-- Haunted Castles - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on haunted castle tile and on adjacent tiles
}}
 
<!-- Haunted Castles - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Hanted Castles - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=HauntedCastle|edition={{{1|C3}}}}}
}}
 
<!-- Haunted Castles - Feature Scoring - Begin -->
{{ScoringRowEnd}}
 
<!-- Haunted Castles - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- Haunted Castles - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=HauntedCastle|edition={{{1|C2}}}}}
}}
 
<!-- Haunted Castles - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Haumted Castles - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Haunted Castles - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Haunted Castles - End -->
{{ScoringEnd}}
 
<!-- Fortune Tellers - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showHauntedCastles
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
  |role=fortune teller
}}
 
<!-- Fortune Tellers - Fortune Teller - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Fortune Tellers - Fortune Teller -->
{{ScoringRow
  |edition={{{1|C2}}}
  |selectorid=showFortuneTeller
  |scoringtype=Tile
  |scorefeature=true
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=imagE|size=60px}}
  |description=
'''{{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature>
  |rules=
'''0''' points
}}
 
<!-- Fortune Tellers - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on fortune teller tile and on horizontally and vertically adjacent tiles
}}
 
<!-- Fortune Tellers - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
}}
 
<!-- Fortune Tellers - Fortune Teller - End -->
{{ScoringRowEnd}}
 
<!-- Fortune Tellers - Bonus Epilog - Begin -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring_Extended','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- Fortune Tellers- Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}
}}
 
<!-- Fortune Tellers - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Ringmaster -->
{{ScoringRowRingmaster
  |extendedrules=true
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Tellers - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Fortune Teller - Player Completing Fortune Teller -->
{{ScoringRow
  |selectorid=showFortuneTeller
  |scoringtype=Tile
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}}}:''' Player completing the feature
  |rules=
'''3''' points / feature scored<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|edition={{{1|C2}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
}}
 
<!-- Fortune Tellers - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Fortune Teller - End -->
{{ScoringEnd}}
 
<!-- Vistas - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showVistas
  |image={{Feature|name=Vista|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Vista|edition={{{1|C2}}}}}
  |role=sightseer
  |keepopen=true
}}
 
<!-- Vistas - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Vistas - Vistas -->
{{ScoringRow
  |scoringtype=Tile
  |image=
  |corefeature=true
  |castle=true
  |image={{Feature|name=Vista|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=Vista|edition={{{1|C2}}}}}:''' Player(s) with the majority on the feature
  |rules=
'''1''' point / type of feature in the Vista that is both “visible” and “significant.”''' (check {{VistasLink|logo=noborder|anchor=scorable_features|text=Scorable features for Vistas}}).
}}
 
<!-- Vistas - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on a tile with {{Feature|name=Vista|edition={{{1|C2}}}}} or on six-tile “Vista” area
}}
 
<!-- Vistas - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=Vista|edition={{{1|C2}}}}}
}}
 
<!-- Vistas - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Vistas - Bonus epilog - Start -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showTeacher','showRingmasterScoring','showRobbers','showCastle','showFairy']
  |keepopen=true
}}
 
<!-- Vistas - Teacher -->
{{ScoringRowTeacher
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Castle -->
{{ScoringRowCastle
  |edition={{{1|C2}}}
  |feature={{Feature|name=Vista|edition={{{1|C2}}}}}
}}
 
<!-- Vistas - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Ringmaster -->
{{ScoringRowRingmaster
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Fairy -->
{{ScoringRowFairy
  |edition={{{1|C2}}}
}}
 
<!-- Vistas - Bonus epilog - End -->
{{ScoringRowEnd}}
 
<!-- Vistas - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |edition={{{1|C2}}}
  |selectorid=showObelisk
  |scoringType=Meeple
  |image={{Figure|name=Obelisk|edition={{{1|C2}}}|variant=image}}
  |name={{Figure|name=Obelisk|edition={{{1|C2}}}}}
  |role=special figure
}}
 
<!-- Obelisk - Feature Scoring - Start -->
{{ScoringRowScoring
  |triggerrobbers=true
  |robbersplus=true
  |description='''Special Figure Scoring'''
  |keepopen=true
}}
 
<!-- Obelisk - Obelisk -->
{{ScoringRow
  |scoringtype=Meeple
  |image={{Figure|name=Obelisk|edition={{{1|C2}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Obelisk|edition={{{1|C2}}}}}'''
  |rules=
'''16''' points (the 4 square spaces with the Obelisk and the twelve spaces around it)
}}
 
<!-- Obelisk - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on the 4 square spaces with the Obelisk or on the twelve spaces around it
}}
 
<!-- Obelisk - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=Obelisk|edition={{{1|C2}}}}}
}}
 
<!-- Obelisk - Feature Scoring - Start -->
{{ScoringRowEnd}}
 
<!-- Obelisk - Bonus epilog - Start -->
{{ScoringRowBonusEpilog
  |dynamicselector=['OR','showRobbers']
  |keepopen=true
}}
 
<!-- Obelisk - Robber -->
{{ScoringRowRobber
  |edition={{{1|C2}}}
}}
 
<!-- Obelisk - Bonus epilog - End -->
{{ScoringRowEnd}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!--T:257-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Circus - Begin -->
{{ScoringBegin
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{Figure|name=BigTop|edition={{{1|C2}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |description=
'''{{Figure|name=BigTop|edition={{{1|C2}}}|text=Circus}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top
  |triggerrobbers=true
  |rules=
'''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Figure|name=BigTop|edition={{{1|C2}}}}}
}}
 
<!-- Circus - End -->
{{ScoringRowEnd}}
 
<!-- Betting Office - Begin -->
{{ScoringBegin
  |selectorid=showBets
  |image={{Feature|name=BettingOffice|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{Feature|name=BettingOffice|edition={{{1|C2}}}}}
}}
 
<!-- Betting Office - Betting Office - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |description=
'''{{Feature|name=BettingOffice|edition={{{1|C2}}}|text=Betting office}}:''' Player with betting chip matching the number of tiles of completed road or city
  |triggerrobbers=true
  |rules=
Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_01.png|50px]]
  |description=Betting chip 2/6
  |rules=
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_02.png|50px]]
  |description=Betting chip 3/5
  |rules=
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_03.png|50px]]
  |description=Betting chip 3/6
  |rules=
<ul>
<li>'''3''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_04.png|50px]]
  |description=Betting chip 4/7+
  |rules=
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_05.png|50px]]
  |description=Betting chip 4
  |rules=
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Scoring_C3_Betting_Chip_06.png|50px]]
  |description=Betting chip 5/8+
  |rules=
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
}}
 
<!-- Betting Office - Betting Office - End -->
}}
 
<!-- Betting Office - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=BettingOffice|edition={{{1|C2}}}}}
}}
 
<!-- Betting Office - End -->
{{ScoringRowEnd}}
 
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|C2}}}|variant=image|size=50px}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|C2}}}}}
}}
 
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|C2}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
  |style=dark
}}
 
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |edition={{{1|C2}}}
  |selectorid=showMessages_ForC1
}}
 
|}
 
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Catapult - Begin -->
{{ScoringBegin
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=CatapultFair|edition={{{1|C2}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|C2}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|C2}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringRowMessage
  |edition={{{1|C2}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Catapult - End -->
{{ScoringEnd}}
 
<!-- Messenger - C2 -->
{{ScoringMessengerTiles
  |selectorid=showMessages_ForC2
  |edition=C2
}}
 
<!-- Easter Nest - Begin -->
{{ScoringBegin
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=short}}
}}
 
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|C2}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Figure|name=EasterBunny|edition={{{1|C2}}}}}
}}
 
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |image={{Figure|name=EasterBunny|edition={{{1|C2}}}|variant=image}}
  |description=
'''Easter Bunny movement:''' Players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> meeting the Easter Bunny
  |rules=
'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the '''{{Figure|name=EasterBunny|edition=C1|text=Easter Bunny}}''' hops on or over
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Bazaar  - Begin -->
{{ScoringBegin
  |id=bazaar
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|C2}}}|variant=image|size=60px}}
  |name={{Feature|name=Bazaar|edition={{{1|C2}}}}}
}}
 
<!-- Bazaar - Bazaar -->
{{ScoringRow
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|C2}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Bazaar - End -->
{{ScoringEnd}}
 
<!--T:282-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''
 
<!--T:283-->
|- data-dynamic-selector="['NOT','showCourier']"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Courier  - Begin -->
{{ScoringBegin
  |id=courier
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|C2}}}|variant=image|size=45px}}
  |name={{Figure|name=Courier|edition={{{1|C2}}}}}
}}
 
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |robbersplus=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|C2}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|edition={{{1|C2}}}|variant=imageandtext|size=25px|text='''the Courier'''}}.
}}
 
<!-- Messenger - C1 Rules Message - Courier -->
{{ScoringRowMessage
  |edition={{{1|C2}}}
  |selectorid=showMessages_ForC1
}}


<!-- Courier - End -->
{{ScoringEnd}}
<!--T:284-->
|}
<!--T:332-->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
</div><!-- Close Box  -->
<!--T:285-->
</div><!-- Top bottom spacing  -->
<!--T:117-->
</div><!-- Hiding layer -->
<!--T:118-->
</onlyinclude>
</translate>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
</noinclude>
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