Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
== To-Do ==
* Gingerbread man action in ciies
* Tile placement scoring by the Spring rules
* Separate calculation of Road to own part before Feature scoring, hide when none interesting expansions are there.
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Create Templates which are the same for Scoring Dutirng Turn Sequence and for Scoring After the Game to share translations
* Gingerbread man action in cities
* Rewrite {{CastleLordsLink|logo=noborder}} rule, to be compatible with rule defined for roads with inn (+1) for tile or road segments on German Cathedrals tiles
* Scoring City and Road to one group template, also for final scoring
* Change orders on completable features where first will be
* Barn 1/2 bonus epilog to one template
** Definition of tiles including C1/C2/C3 rules for halflings and larger tiles, including Land Surveyors
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
** Scoring for them will be defined after
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Add {{LandSurveyors2Link|logo=noborder}} related rules
* Peasant revolt of meeple and peasant revolt of phantom collation
* Make a review and compare with original ord revision before templates
* Add fan expansions
* German Castles
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - use template in Group Barn Figure and also in Group Farm Feature
** Courier scoring - new scoring, check Matisek
** Castle Lords - final scoring as regular road
** Cleric & Serf final scoring
** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
* WoF Plague - remove 0 points, players is not scoring
* Make a review and compare with original old revision before templates
* City - determine coat of arms - proper images with correct coat of arms tile
</noinclude>
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


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{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px]] Points may be stolen by a robber
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px]] Points may be scored by the player with the teacher
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
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<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<ul>
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
<!--T:14-->
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<!--T:15-->
<!--T:15-->
|- class="showRobbers"
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| valign="middle" |  
| valign="middle" |  


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<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>


<div class="wiki-template-contentgrid" style="grid-template-columns: repeat(auto-fit, minmax(1px, 1fr)); grid-gap: 5px; grid-auto-rows: minmax(80px, auto); width: auto; display:grid; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">


<div class="showPhaseAnyTime_Complete">
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
<!-- Summary - Any time -->
<!-- Summary - Any time -->
{{ScoringPhaseSmallBox
{{ScoringPhaseSmallBox
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  |color=lightgray
  |color=lightgray
  |backgroundcolor=dimgray
  |backgroundcolor=dimgray
  |title=Any time during your turn
  |title=Any time
  |mobiletitle=Any time
  |mobiletitle=Any time
  |content=
  |content=
Line 163: Line 169:
  |phase=Always
  |phase=Always
  |content=
  |content=
<p style="display:inline-block" class="showSnakesAndLaddersScoringBoard">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders|variant=image|size=40x40px}}</p>
}}
}}


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</div>
</div>
<div class="showPhase1_Complete">
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 1 -->
<!-- Summary - Phase 1 -->
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<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Card_02.png|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}
}}
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</div>
</div>
<div class="showPhase2_Complete">
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 2 -->
<!-- Summary - Phase 2 -->
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  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2B-1
  |phase=2B<span class="showPhantom">-1</span>
  |content=
  |content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
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<!-- Summary - Phase 2B-2 -->
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |selectorid=showStep2B-2_Complete
  |dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
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</div>
</div>
<div>
<div style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 3 -->
<!-- Summary - Phase 3 -->
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<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monasterie|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
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<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}
}}


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</div>
</div>
<div class="showPhase4_Complete">
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">


<!-- Summary - Phase 4 -->
<!-- Summary - Phase 4 -->
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  |phase=4A
  |phase=4A
  |content=
  |content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
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  |phase=4B
  |phase=4B
  |content=
  |content=
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" data-dynamic-selector="['AND','showCourier','showMessages_ForC1']">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4b]]</p>
}}
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
<div class="showPhase4_Empty">No scorables in phase 4.</div>
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<!--T:28-->
<!--T:28-->
{| id="phase0_once" class="wica-table showStepAnyTimeOnce_Complete" width="100%"
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"


<!--T:29-->
<!--T:29-->
|-
|-
| colspan="2" bgcolor="dimgray" style="text-align: left; color: #ffffff;"| '''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>
 
|-
| colspan="2" |


<!-- Tower buy back -->
<!-- Tower buy back -->
Line 385: Line 396:


<!--T:28-->
<!--T:28-->
{| id="phase0_always" class="wica-table showStepAnyTimeAlways_Complete" width="100%"
{| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%"


<!--T:29-->
<!--T:29-->
|-
|-
| colspan="2" bgcolor="dimgray" style="text-align: left; color: #ffffff;"| '''Always'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>


{{ScoringGroupSnakesAndLadders
|-
  |id=snakesandladders
| colspan="2" |
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


|}<!-- showStepAnyTimeAlways_Complete Block -->
|}<!-- showStepAnyTimeAlways_Complete Block -->
Line 409: Line 417:


<!--T:28-->
<!--T:28-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1A: Begin Turn'''
! colspan="2" | '''Round 1A: Begin Turn'''
Line 415: Line 423:
<!--T:29-->
<!--T:29-->
|-
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>


<!--T:30-->
<!--T:30-->
|- class="showStep1A_Empty"
|- class="showStep1A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep1A_Complete"
| colspan="2" |


<!-- Fairy - Begin -->
<!-- Fairy - Begin -->
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   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=beginofturn
   |variant=beginofturn
}}
<!-- Fairy - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 453: Line 458:


<!--T:36-->
<!--T:36-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
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<!--T:37-->
<!--T:37-->
|-
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>


<!--T:38-->
<!--T:38-->
Line 465: Line 470:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Wheel Of Fortune - Crown - Begin -->
|- class="showStep1B_Complete"
| colspan="2" |
 
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=wheeloffortune
   |id=wheeloffortune
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name=Crown
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}
}}


<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
'''Wheel Of Fortune -  Fortune:''' Current player only
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
Three possible options:
'''3''' points
  |rows=
}}


<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Crown_2.png|50px]]
   |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
'''Wheel Of Fortune -  Tax:''' All players with knights
  |triggerrobbers=true
   |rules=
   |rules=
'''3''' points
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
}}


<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px]]
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
'''Wheel Of Fortune -  Famine:''' All players with farmers
   |rules=
  |triggerrobbers=true
'''6''' points
  |rows=
 
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
  |points=1
}}
}}


{{ScoringRow
<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringRowFieldCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |variant=WheelOfFortune
   |image=[[File:Scoring_C1_WOF_Crown_3.png|50px]]
   |points=2
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
  |rules=
'''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
}}


<!-- Wheel Of Fortune - Famine - Pig -->
{{ScoringRowFieldPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
}}


<!-- Wheel Of Fortune - Crown - End -->
<!-- Wheel Of Fortune - Famine - Pig-herd -->
{{ScoringEnd}}
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Fortune - Begin -->
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}]]
  |name=Fortune
}}
}}


<!-- Wheel Of Fortune - Storm -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Fortune:''' Current player only
'''Wheel Of Fortune -  Storm:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}
 
<!-- Wheel Of Fortune - Fortune - Begin -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Tax - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Tax.png|{{ScoringBeginImageSize}}]]
  |name=Tax
}}
}}


<!-- Wheel Of Fortune - Inquisition -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Tax:''' All players with knights
'''Wheel Of Fortune -  Inquisition:''' All players with monks
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
'''2''' points / monk
}}
}}


<!-- Wheel Of Fortune - Tax - Begin -->
<!-- Wheel Of Fortune - Plague -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Famine - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}]]
  |name=Famine
}}
 
<!-- Wheel Of Fortune - Famine - Rows - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
'''Wheel Of Fortune -  Plague:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rows=
   |rules=
 
'''0''' points
<!-- Wheel Of Fortune - Cities -->
<ul>
{{ScoringRowFarmerCity
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
</ul>
  |variant=WheelOfFortune
  |points=1
}}
}}


<!-- Wheel Of Fortune - Castles -->
<!-- Wheel Of Fortune - Perform Events - End -->
{{ScoringRowFarmerCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}
 
<!-- Wheel Of Fortune - Pig -->
{{ScoringRowFarmerPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
 
<!-- Wheel Of Fortune - Pig-herd -->
{{ScoringRowFarmerPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
 
<!-- Wheel Of Fortune - Famine - Rows - End -->
}}
 
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Storm - Begin -->
<!-- Wheel Of Fortune - Crown - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name=Storm
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Crown'''
}}
}}


Line 624: Line 608:
   |scoringtype=Meeple
   |scoringtype=Meeple
   |description=
   |description=
'''Wheel Of Fortune -  Storm:''' All players  
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
Three possible options:
}}
  |rows=


<!-- Wheel Of Fortune - Storm - End -->
{{ScoringRow
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |scoringtype=Meeple
<!-- Wheel Of Fortune - Inquisition - Begin -->
   |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
{{ScoringBegin
   |description=
   |selectorid=showWheelOfFortune
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}]]
  |rules=
   |name=Inquisition
'''3''' points
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
  |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / monk
'''6''' points
}}
 
<!-- Wheel Of Fortune - Storm - End -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Plague - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}]]
  |name=Plague
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Plague:''' All players
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
  |triggerrobbers=true
   |rules=
   |rules=
'''0''' points
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
<ul>
}}
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
 
</ul>
}}
}}


<!-- Wheel Of Fortune - Plague - End -->
<!-- Wheel Of Fortune - Crown - End -->
{{ScoringEnd}}
{{ScoringEnd}}


Line 684: Line 655:
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
}}
<!-- Peasant Revolt - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt
  |rows=


{{ScoringRow
{{ScoringRow
Line 702: Line 667:
   |rules=
   |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}
<!-- Peasant Revolt - Header - End -->
}}
}}


Line 710: Line 672:
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gifts - Road Sweeper - Begin -->
<!-- Gift - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=gifts
   |id=gifts
   |selectorid=showGifts
   |selectorid=showGifts
   |image=[[File:Gifts_C2_Card_02.png|{{ScoringBeginImageSize}}]]
   |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
   |name=Road Sweeper
   |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}
}}


<!-- Gifts - Road Sweeper - Scoring -->
<!-- Gift - Road Sweeper - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
'''Road Sweeper'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
Line 733: Line 697:
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
</ul>
}}
  |rows=


<!-- Gifts - Road Sweeper - Ghosts -->
<!-- Gift - Road Sweeper - Ghosts -->
{{ScoringRow
{{ScoringRow
   |selectorid=showGhosts
   |selectorid=showGhosts
Line 750: Line 714:
}}
}}


<!-- Gifts - Road Sweeper - End -->
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
 
<!-- Gifts - Cash Out - Begin -->
{{ScoringBegin
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Card_03.png|{{ScoringBeginImageSize}}]]
  |name=Cash Out
}}
}}


Line 764: Line 721:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Cash Out
'''Cash Out'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
Line 775: Line 733:
}}
}}


<!-- Gifts - Cash Out - End -->
<!-- Gift - End -->
{{ScoringEnd}}
{{ScoringEnd}}


Line 788: Line 746:


<!--T:57-->
<!--T:57-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
! colspan="2" | '''Round 1C - After drawing and placing tile'''
Line 794: Line 752:
<!--T:58-->
<!--T:58-->
|-  
|-  
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>


<!--T:59-->
<!--T:59-->
|- class="showStep1C_Empty"
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep1C_Complete"
| colspan="2" |


<!-- Wind Rose - Begin -->
<!-- Wind Rose - Begin -->
Line 814: Line 775:
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points<span class="showHansStatue"><br />'''&times;2''' for tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 823: Line 784:
{{ScoringBegin
{{ScoringBegin
   |selectorid=showSpielDoch2018
   |selectorid=showSpielDoch2018
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|{{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}
}}
Line 865: Line 826:
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points<span class="showHansStatue"><br />'''&times;2''' points with fairy on tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
Line 905: Line 866:
}}
}}


<!--T:286-->
|}
 
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|}


<!--T:65-->
<!--T:65-->
Line 921: Line 881:


<!--T:67-->
<!--T:67-->
{| class="wica-table showPhase2_Complete" width="100%" style="border: 3px color yellow"
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
|-
! colspan="2" | '''Round 2 - End of "move wood" phase'''
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''


<!--T:68-->
<!--T:68-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>


<!--T:69-->
<!--T:69-->
|- class="showStep2A_Empty"
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep2A_Complete"
| colspan="2" |


<!-- Bathhouse - Rebuy Meeple - Begin -->
<!-- Bathhouse - Rebuy Meeple - Begin -->
Line 946: Line 909:
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
   |rules=
   |rules=
'''(-number on bathhouse)''' points / bathhouse<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for bathhouse on tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 954: Line 917:
<!-- Bathhouse - Rebuy Meeple - End -->
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}
{{ScoringEnd}}
|-
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''


<!--T:72-->
<!--T:72-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:73-->
<!--T:73-->
|- class="showStep2B-1_Empty"
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep2B-1_Complete"
| colspan="2" |


<!-- Abbot - Begin -->
<!-- Abbot - Begin -->
Line 1,025: Line 994:
   |id=acrobats
   |id=acrobats
   |selectorid=showAbbot
   |selectorid=showAbbot
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}]]
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
}}
Line 1,057: Line 1,026:
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}
}}
<!-- Peasant Revolt - Protecting Meeple - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rows=


<!-- Peasant Revolt - Protecting Meeple - During Placement -->
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
Line 1,070: Line 1,033:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 1,085: Line 1,048:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-2)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for <span class="showC1">follower</span><span class="showC2">meeple</span> on tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
}}
<!-- Peasant Revolt - Protecting Meeple - Header - End -->
}}
}}


<!-- Peasant Revolt - Protecting Meeple - End -->
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringEnd}}
{{ScoringEnd}}
|- class="showPhantom"
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''


<!--T:78-->
<!--T:78-->
|-
|- class="showPhantom"
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:79-->
<!--T:79-->
|- class="showStep2B-2_Empty"
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
| colspan="2" |


<!-- Peasant Revolt - Protecting Phantom - Begin -->
<!-- Peasant Revolt - Protecting Phantom - Begin -->
Line 1,116: Line 1,082:
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}
}}
<!-- Peasant Revolt - Protecting Phantom - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a phantom
  |rows=


<!-- Peasant Revolt - Protecting Phantom - During Placement -->
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
Line 1,129: Line 1,089:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting a phantom '''during placement'''
Protecting a phantom '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points<span class="showHansStatue"><br />'''-1/2 points (rounded down)''' points for phantom on tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
}}
<!-- Peasant Revolt - Protecting Phantom - Header - End -->
}}
}}


<!-- Peasant Revolt - Protecting Phantom - End -->
<!-- Peasant Revolt - Protecting Phantom - End -->
{{ScoringEnd}}
{{ScoringEnd}}
|-
! colspan="2" | '''Round 2C: Resolve Move the Wood'''


<!--T:80-->
<!--T:80-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:81-->
<!--T:81-->
|- class="showStep2C_Empty"
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep2C_Complete"
| colspan="2" |


<!-- Shepherd/Flock - Begin -->  
<!-- Shepherd/Flock - Begin -->  
Line 1,179: Line 1,142:
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
}}
<!-- Fruit-Bearing Tree - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
   |description=
   |description=
'''{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-bearing trees}}'''
  |rules=
Two possible '''fruit actions'''
Two possible '''fruit actions'''
  |rows=
}}


<!-- Fruit-Bearing Tree - Harvesting -->
<!-- Fruit-Bearing Tree - Harvesting -->
Line 1,194: Line 1,150:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px]]
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
   |description=
   |description=
'''Harvesting'''
'''Harvesting'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''Fruit token''' points<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 1,206: Line 1,162:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px]]
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
   |description=
   |description=
'''Selling'''
'''Selling'''
Line 1,218: Line 1,174:
<li>4 token = '''15''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
<span class="showHansStatue"><br />'''&times;2''' for fruit tree tile with '''{{Figure|name=HansStatue|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text=Hans Statue}}'''</span>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Fruit-Bearing Tree - Header - End -->
}}
}}


Line 1,231: Line 1,184:
   |id=worndersnotredame
   |id=worndersnotredame
   |selectorid=showWondersOfHumanity
   |selectorid=showWondersOfHumanity
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}]]
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}
Line 1,244: Line 1,197:
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings  
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings  
<ul>
<ul>
<li>Monastic buildings are:
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</li>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
Line 1,285: Line 1,229:


<!--T:91-->
<!--T:91-->
{| class="wica-table" width="100%"
{| class="" width="100%"
|-
|-
! colspan="2" | '''Round 3 - Scoring phase'''
! colspan="2" | '''Round 3 - Scoring phase'''
Line 1,291: Line 1,235:
<!--T:92-->
<!--T:92-->
|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:93-->
<!--T:93-->
Line 1,299: Line 1,243:
<!--T:94-->
<!--T:94-->
|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
 
|-
| colspan="2" |


<!-- Road - Begin -->
<!-- Road - Begin -->
Line 1,309: Line 1,256:
{{ScoringRowScoring
{{ScoringRowScoring
   |selectorid=showRoad_PrologHeaderDuringGame
   |selectorid=showRoad_PrologHeaderDuringGame
   |name={{Feature|name=Road|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|variant=imageandtext|size=30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |description=
   |description=
'''Bonus scoring (prolog)'''
'''Bonus scoring (prolog)'''
Line 1,315: Line 1,262:
}}
}}


<!-- Road - Watchtowers -->
<!-- Road - Watchtower -->
{{ScoringRowWatchtowers
{{ScoringGroupWatchtower
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
Line 1,322: Line 1,269:


<!-- Road - Tollkeeper - Begin -->
<!-- Road - Tollkeeper - Begin -->
{{ScoringRowRoadsTollkeepers
{{ScoringRowRoadTollkeeper
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
Line 1,330: Line 1,277:
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Road - Determine length of road -->
<!-- Road - Determine size of feature -->
{{ScoringGroupLengthOfRoad
{{ScoringGroupSizeOfRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|variant=imageandtext|size=30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Determine majority on road -->
<!-- Road - Determine majority on road -->
{{ScoringGroupMajorityOnRoad
{{ScoringGroupMajorityRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|variant=imageandtext|size=30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Feature Scoring - Begin -->
<!-- Road - Feature Scoring - Begin -->
{{ScoringRowScoring
{{ScoringGroupFeatureRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|variant=imageandtext|size=30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
 
<!-- Road - Roads -->
{{ScoringRowRoads
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Castle Lords -->
<!-- Road - Bonus Epilog -->
{{ScoringRowRoadsCastleLords
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |mechanics=Road
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=
}}
}}


<!-- Road - Land Surveyors - Tiles - Begin -->
<!-- Road - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showLandSurveyors
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyor}}''' action for road tiles
  |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- City - Begin -->
  |scoringtype=Surveyor
{{ScoringBegin
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px]]
   |id=city
  |description=
'''Peasant Uprising''' scoring tile
   |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / {{TileIcon|size=15px}} tile with a farmhouse
}}
}}


{{ScoringRow
<!-- City - Bonus scoring (prolog) - Begin -->
   |scoringtype=Surveyor
{{ScoringRowScoring
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px]]
   |selectorid=showCity_PrologHeaderDuringGame
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |description=
   |description=
'''Street Fair''' scoring tile
'''Bonus scoring (prolog)'''
  |corefeature=true
   |keepopen=true
   |castle=true
  |rules=
'''(+1)''' point <span data-dynamic-selector="['OR','showGermanCathedrals','showLandSurveyors']">'''&times;''' length of road</span><span data-dynamic-selector="['NOT',['OR','showGermanCathedrals','showLandSurveyors']]">/ {{TileIcon|size=15px}} tile</span>
}}
}}


<!-- Road - Land Surveyors - Tiles - End -->
<!-- City - Watchtower -->
{{ScoringGroupWatchtower
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
}}
}}


<!-- Road - German Cathedrals -->
<!-- City - Bonus scoring (prolog) - End -->
{{ScoringRow
{{ScoringRowEnd}}
  |selectorid=showGermanCathedrals
  |scoringtype=Tile
  |image={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
Road ending at '''{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German cathedral(s)}}'''
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point <span data-dynamic-selector="['OR','showGermanCathedrals','showLandSurveyors']">'''&times;''' length of road</span><span data-dynamic-selector="['NOT',['OR','showGermanCathedrals','showLandSurveyors']]">/ {{TileIcon|size=15px}} tile</span>
<ul>
<li>German cathedrals do not stack</li>
</ul>
}}


<!-- Road - Inns -->
<!-- City - Determine size of city -->
{{ScoringRowRoadsInns
{{ScoringGroupSizeOfCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Wells -->
<!-- City - Determine count of coat of arms-->
{{ScoringRowRoadsWells
{{ScoringGroupCoatOfArmsCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Bards of Carcassonne -->
<!-- City - Determine majority in city -->
{{ScoringRowRoadsBards
{{ScoringGroupMajorityCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Mage -->
<!-- City- Feature Scoring -->
{{ScoringRowRoadsMage
{{ScoringGroupFeatureCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Witch -->
<!-- City - Bonus Epilog -->
{{ScoringRowRoadsWitch
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |mechanics=City
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
}}


<!-- Road - Land Surveyors - Score - Begin -->
<!-- City - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showLandSurveyors
 
  |scoringtype=Surveyor
<!-- Monastic Building - Begin -->
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
{{ScoringBegin
   |description=
   |id=monastery
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyor}}''' action for road
}}
  |corefeature=true
  |rules=
Depending on active scoring tile
  |rows=


{{ScoringRow
<!-- Monastic Building - Feature Scoring -->
   |scoringtype=Surveyor
{{ScoringGroupFeatureMonastery
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
'''Poverty''' scoring tile
   |variant=duringgame
   |corefeature=true
}}
   |rules=
 
'''(-3)''' points for feature<br />
<!-- Monastic Building - Bonus Epilog -->
<ul>
{{ScoringGroupBonusEpilog
<li>The resulting scoring for the feature can be a negative value</li>
   |edition={{{1|{{ScoringDefaultEdition}}}}}
</ul>
   |mechanics=MonasticBuilding
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}
}}


<!-- Road - Land Surveyors - Score - End -->
<!-- Monastic Building - End -->
{{ScoringEnd}}
 
<!-- Farmer & Barn 1 - Begin -->  
{{ScoringBegin
  |id=farmerbarn1
  |selectorid=showBarn
}}
}}


<!-- Road - Little Buildings -->
<!-- Farmer & Barn 1 - Figure Scoring -->
{{ScoringRowLittleBuildings
{{ScoringGroupFigureBarn
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |variant=duringgame1
on road tiles
}}
}}


<!-- Road - German Castles -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |selectorid=showGermanCastles
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |mechanics=FarmerAndBarn
  |image={{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
   |description=
   |image=
Road ending at '''{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German castle(s)}}'''
   |rules=
'''(+3)''' points / different German castle
}}
}}


<!-- Road - Bathhouses -->
<!-- Farmer & Barn 1 - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showBathhouses
 
  |scoringtype=Feature
<!-- Farmer & Barn 2 - Begin -->
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
{{ScoringBegin
   |description=
   |id=farmerbarn2
Road with '''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=bathhouse(s)}}'''
   |selectorid=showBarn
   |rules=
'''(+number on bathhouse)''' points / bathhouse
}}
}}


<!-- Road - Signposts -->
<!-- Farmer & Barn 2 - Figure Scoring -->
{{ScoringRow
{{ScoringGroupFigureBarn
   |selectorid=showSignposts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |variant=duringgame2
  |image={{Feature|name=SignpostArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
Road with '''{{Feature|name=SignpostArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=signpost(s)}}'''
  |rules=
'''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
}}
}}


<!-- Road - Labyrinths -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |dynamicselector=['OR','showLabyrinth','showLabyrinths']
  |scoringtype=Meeple
  |image={{Feature|name=Labyrinth|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Labyrinth|edition={{{1|{{ScoringDefaultEdition}}}}}|text=labyrinth(s)}}'''
  |rules=
'''(+2)''' points / {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>
}}
 
<!-- Road - Ghosts -->
{{ScoringRowGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |machanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
}}


<!-- Road - Hans Statue -->
<!-- Farmer & Barn 2 - End -->  
{{ScoringRowHansStatue
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!-- Road - Feature Scoring - End -->
<!-- Castle - Begin -->  
{{ScoringRowEnd}}
{{ScoringBegin
 
   |id=castle_scoring
<!-- Road - Bonus Epilog - Begin -->
   |selectorid=showCastles
{{ScoringRowBonusEpilog
   |dynamicselector=['OR','showRoad_EpilogHeaderDuringGame','showCastles','showRobbers']
   |name={{Feature|name=Road|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|variant=imageandtext|size=30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
  |keepopen=true
}}
}}


<!-- Road - Teacher -->
<!-- Castle - Feature Scoring - Begin -->
{{ScoringRowTeacher
{{ScoringRowScoring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
   |triggerteacher=true
 
<!-- Road - Castle -->
{{ScoringRowCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Road - Robber -->
{{ScoringRowRobber
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Road - Markets of Leipzig -->
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
   |triggerrobbers=true
   |triggerrobbers=true
   |robbersplus=true
   |robbersplus=true
   |image={{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |triggerringmaster=true
   |description=
  |extendedringmaster=true
'''{{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |triggercastle=true
  |rules=
   |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
'''(+1)''' point / actual {{TileIcon|size=15px}} tile<br />
  |keepopen=true
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''{{TextC3}}''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''{{TextC2}}''': The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}}
}}


<!-- Road - Ringmaster -->
<!-- Castle - Castles -->
{{ScoringRowRingmaster
{{ScoringRowCastles
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Road - Fairy -->
<!-- Castle - Ghosts -->
{{ScoringRowFairy
{{ScoringRowGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
}}


<!-- Road - Bonus Epilog - End -->
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Road - End -->
<!-- Castle - Bonus Epilog -->
{{ScoringEnd}}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Castle
}}
 
<!-- Castle - End -->  
{{ScoringEnd}}


<!-- City - Begin -->
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=city
   |id=babayagahut
  |selectorid=showRussianPromos
}}
}}


<!-- City - Bonus scoring (prolog) - Begin -->
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureBabaYaga
  |selectorid=showCity_PrologHeaderDuringGame
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}
 
<!-- City - Watchtowers -->
{{ScoringRowWatchtowers
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
   |variant=duringgame
}}
}}


<!-- City - Bonus scoring (prolog) - End -->
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringRowEnd}}
{{ScoringGroupBonusEpilog
 
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |feature=BabaYagaHut
  |variant=duringgame
}}
}}


<!-- City - Determine count of coat of arms-->
<!-- Baba Yaga's Hut - End -->  
{{ScoringGroupCoatOfArmsInCity
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<!-- Garden - Begin -->
   |variant=duringgame
{{ScoringBegin
   |id=garden
   |selectorid=showAbbotAndGardens_Full
}}
}}


<!-- City - Determine majority in city -->
<!-- Garden - Feature Scoring -->
{{ScoringGroupMajorityInCity
{{ScoringGroupFeatureGarden
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- City - Feature Scoring - Begin -->
<!-- Garden - Bonus Epilog -->
{{ScoringRowScoring
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |feature=Garden
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
}}


<!-- City - Cities -->
<!-- Garden - End -->  
{{ScoringRowCities
{{ScoringEnd}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |variant=duringgame
<!-- German Castle - Begin -->
{{ScoringBegin
   |id=germancastle
   |selectorid=showGermanCastles
}}
}}


<!-- City - City Gates -->
<!-- German Castle - Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureGermanCastle
  |selectorid=showCityGates
  |scoringtype=Tile
  |image={{Feature|name=TinyCity|edition=C1|variant=image|size=50px}}
  |description=
'''{{Feature|name=TinyCity|edition={{{1|{{ScoringDefaultEdition}}}}}}}''': Player(s) with majority on the feature
  |corefeature=true
  |castle=true
  |rules=
'''4''' points / scored city
<ul>
<li>This is a special case from '''{{CityGatesLink|logo=noborder}}'''</li>
</ul>
}}
 
<!-- City - Cathars -->
{{ScoringRowCitiesCathars
  |edition={{{1|C2}}
  |variant=duringgame
}}
 
<!-- City - Cathedrals -->
{{ScoringRowCitiesCathedrals
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- City - Bards of Carcassonne -->
<!-- German Castle - Bonus Epilog -->
{{ScoringRowCitiesBards
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |feature=GermanCastle
}}
}}


<!-- City - Land Surveyors - Feature value - Begin -->
<!-- German Castle - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showLandSurveyors
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyor}}''' action for city tiles
  |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- German Cathedral - Begin -->
  |scoringtype=Surveyor
{{ScoringBegin
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px]]
   |id=germancathedral
   |description=
   |selectorid=showGermanCathedrals
'''Siege''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point <span class="showDetermineCoatOfArmsOfCity">'''&times;''' count of </span><span class="showNotDetermineCoatOfArmsOfCity">/ {{Feature|name=CoatOfArms|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
}}
}}


<!-- City - Land Surveyors - Feature value - End -->
<!-- German Cathedral - Determine legth of roads -->
}}
{{ScoringGroupSizeOfRoad
 
<!-- City - Mage -->
{{ScoringRowCitiesMage
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
}}


<!-- City - Witch -->
{{ScoringGroupFeatureGermanCathedral
{{ScoringRowCitiesWitch
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |varian=duringgame
}}
}}


<!-- City - Land Surveyors - Score - Begin -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showLandSurveyors
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Surveyor
   |feature=GermanCathedral
   |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px]]
}}
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyor}}''' action for city tiles
   |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- German Cathedral - End -->
  |scoringtype=Surveyor
{{ScoringEnd}}
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px]]
  |description=
'''Wealth''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+3)''' points for feature
}}


{{ScoringRow
<!-- Cemetery - Begin -->
  |scoringtype=Surveyor
{{ScoringBegin
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px]]
   |id=cemetery
   |description=
   |selectorid=showCemeteries
'''Poverty''' scoring tile
   |corefeature=true
  |castle=true
  |rules=
'''(-3)''' points for feature
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}
}}


<!-- City - Land Surveyors - Score - End -->
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupFeatureCemetery
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- City - Little Buildings -->
<!-- Cemetery - Bonus Epilog -->
{{ScoringRowLittleBuildings
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |feature=Cemetery
on city tiles
}}
}}


<!-- City - German Castles -->
<!-- Cemetery - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showGermanCastles
  |scoringtype=Feature
  |image={{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
City with segment at '''{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German castle(s)}}'''
  |rules=
'''(+3)''' points / different German castle
}}


<!-- City - Bathhouses -->
<!-- Haunted Castle - Begin -->  
{{ScoringRow
{{ScoringBegin
   |selectorid=showBathhouses
   |id=hountedcastle
   |scoringtype=Feature
   |selectorid=showHauntedCastles
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
City with '''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=bathhouse(s)}}'''
  |rules=
'''(+number on bathhouse)''' points / bathhouse
}}
}}


<!-- City - Darmstadt -->
<!-- Haunted Castle - Feature Scoring -->
{{ScoringRow
{{ScoringGroupFeatureHauntedCastle
  |selectorid=showDarmstadt
  |scoringtype=Feature
  |image={{Feature|name=Darmstadtium|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
City with '''{{Feature|name=Darmstadtium|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Darmstadtium}}'''
  |rules=
'''(+3)''' points / scored city
}}
 
<!-- City - Ghosts -->
{{ScoringRowGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- City - Hans Statue -->
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |feature=HauntedCastle
}}
}}


<!-- City - Feature Scoring - End -->
<!-- Haunted Castle - End -->  
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- City - Bonus Epilog - Begin -->
<!-- Fortune Teller - Begin -->  
{{ScoringRowBonusEpilog
{{ScoringBegin
  |dynamicselector=['OR','showCity_EpilogHeaderDuringGame','showCastles','showRobbers']
   |id=fortuneteller
   |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |selectorid=showFortuneTeller
   |keepopen=true
}}
}}


<!-- City - Teacher -->
<!-- Fortune Teller - Feature Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFeatureFortuneTeller
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- City - Castles -->
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringRowCastle
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |mechanics=Feature
  |feature=FortuneTellerTent
}}
}}


<!-- City - Robber -->
<!-- Fortune Teller - End -->  
{{ScoringRowRobber
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}


<!-- City - Markets of Leipzig -->
<!-- Vista - Begin -->
{{ScoringRow
{{ScoringBegin
   |selectorid=showMarketsOfLeipzig
   |id=vista
   |scoringtype=Meeple
   |selectorid=showVistas
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+3)''' point / <span class="showDetermineCoatOfArmsOfCity">any type of </span><span class="showNotDetermineCoatOfArmsOfCity">{{Feature|name=CoatOfArms|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}}
}}


<!-- City - Ringmaster -->
<!-- Vista - Feature Scoring -->
{{ScoringRowRingmaster
{{ScoringGroupFeatureVista
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- City - Fairy -->
<!-- Vista - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Vista
}}
}}


<!-- City - Bonus Epilog - End -->
<!-- Vista - End -->
{{ScoringRowEnd}}
 
<!-- City - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Monastic Building - Begin -->
<!-- Obelisk - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=monastery
   |id=obelisk
  |selectorid=showObelisk
}}
}}


<!-- Monastic Building - Feature Scoring - Begin -->
<!-- Obelisk - Special Figure Scoring -->
{{ScoringRowScoring
{{ScoringGroupFigureObelisk
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
  |triggercastle=true
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
}}


<!-- Monastic Building - Monasteries -->
<!-- Obelisk - Bonus Epilog -->
{{ScoringRowMonasteries
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |feature=Obelisk
  |mechanics=Figure
}}
}}


<!-- Monastic Building - Land Surveyors - Tiles - Begin -->
<!-- Obelisk - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showLandSurveyors
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyor}}''' action for monastic features
  |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- Decinsky Sneznik - Begin -->
   |scoringtype=Surveyor
{{ScoringBegin
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px]]
   |id=decinskysneznik
  |description=
   |selectorid=showDecinskySneznik
'''Hermit Monastery''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / {{TileIcon|size=15px}} tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
}}
}}


{{ScoringRow
<!-- Decinsky Sneznik - Special Figure Scoring -->
   |scoringtype=Surveyor
{{ScoringGroupFigureDecinskySneznik
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
  |variant=duringgame
'''Pilgrimage Route''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point / {{TileIcon|size=15px}} tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
}}
}}


{{ScoringRow
<!-- DecinskySneznik - Bonus Epilog -->
   |scoringtype=Surveyor
{{ScoringGroupBonusEpilog
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
   |feature=ObservationTower
'''Wealth''' scoring tile
   |mechanics=Figure
  |corefeature=true
   |castle=true
  |rules=
'''(+3)''' point / feature
}}
}}


<!-- Monastic Building - Land Surveyors - Tiles - End -->
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
 
<!-- Spring - Begin -->
{{ScoringBegin
  |id=spring
  |selectorid=showSpring
}}
}}


<!-- Monastic Building - Vineyards -->
<!-- Spring - Tile Scoring -->
{{ScoringRowMonasteriesVineyards
{{ScoringGroupTileSpring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Monastic Building - Little Buildings -->
<!-- Spring - End -->
{{ScoringRowLittleBuildings
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |position=
on neighboring tiles
}}


<!-- Monastic Building - Ghosts -->
<!-- Wetland - Begin -->
{{ScoringRowGhosts
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=wetland
  |selectorid=showWetlands
}}
}}


<!-- Monastic Building - Challenge -->
<!-- Wetland - Tile Scoring -->
{{ScoringRowMonasteriesChallenge
{{ScoringGroupTileWetland
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Monastic Building - Hans Statue -->
<!-- Wetland - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |feature=Wetland
  |mechanics=Tile
  |template=Feature
}}
}}


<!-- Monastic Building - Feature Scoring - End -->  
<!-- Wetland - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Monastic Building - Bonus Epilog - Begin -->
<!--T:257-->
{{ScoringRowBonusEpilog
|-
  |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
  |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
  |keepopen=true
}}


<!-- Monastic Building - Teacher -->
<!--T:258-->
{{ScoringRowTeacher
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep3C_Complete"
| colspan="2" |
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Monastic Building - Darmstadt Churches -->
<!-- Circus - Hans Statue -->
{{ScoringRow
{{ScoringRowHansStatue
   |selectorid=showDarmstadt
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
For a '''Darmstadt Church'''
  |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
}}


<!-- Monastic Building - Markets of Leipzig -->
<!-- Circus - End -->
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
  |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}


<!-- Monastic Building - Ringmaster -->
<!-- Beting Office - Begin -->
{{ScoringRowRingmaster
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=betoffice
   |extrarules=
   |selectorid=showBets
<li class="showNonBasicMonasticBuildingForRingmaster">The ringmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}
}}


<!-- Monastic Building - Fairy -->
<!-- Betting Office - Special Figure Scoring -->
{{ScoringRowFairy
{{ScoringGroupFeatureBettingOffice
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Monastic Building - Bonus Epilog - End -->
<!-- Betting Office - End -->
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farm & Barn 1 - Begin -->  
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=farmbarn1
   |id=gingerbreadman3c
   |selectorid=showBarn
   |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Farm & Barn 1 - Feature Scoring - Begin -->  
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRowScoring
{{ScoringRow
   |triggerrobbers=true
   |line=false
   |robbersplus=true
   |scoringtype=Meeple
   |triggerringmaster=true
   |description=
   |triggerteacher=true
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
   |name=<div style="display:inline-block"><div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|{{ScoringBeginImageSize}}]]</div></div><span>{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} <span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1</span>
   |triggerrobbers=true
  |keepopen=true
   |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Farm & Barn 1 - Cities -->
<!-- Gingerbread Man - Hans Statue -->
{{ScoringRowFarmerCity
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |points=3
   |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
}}


<!-- Farm & Barn 1 - Castles -->
<!-- Gingerbread Man - End -->
{{ScoringRowFarmerCastle
{{ScoringRowEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |points=4
}}


<!-- Farm & Barn 1 - Pig -->
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowFarmerPig
{{ScoringRowMessage
  |id=messages3c
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |points=+1
   |selectorid=showMessages_ForC1
}}
}}


<!-- Farm & Barn 1 - PigHerd -->
|}
{{ScoringRowFarmerPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |points=+1
}}


<!-- Farm & Barn 1 - Bards of Carcassonne -->
</div><!-- Close box -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=25px}}
  |description=
Field with '''{{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}


<!-- Farm & Barn 1 - Cathars -->
<!--T:116-->
{{ScoringRowFarmerCathars
</div><!-- Top and Bottom spacing  -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!-- Farm & Barn 1 - Little Buildings -->
<!--T:266-->
{{ScoringRowLittleBuildings
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
  |position=
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
</div>
}}
<div class="wica-box-body wica-additional-actions wica-visible">


<!-- Farm & Barn 1 - Ghosts -->
<!--T:267-->
{{ScoringRowGhosts
{| class="showPhase4_Complete" width="100%"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
}}
! colspan="2" | '''Round 4 - End of turn'''


<!-- Farm & Barn 1 - Feature Scoring - End -->  
<!--T:268-->
{{ScoringRowEnd}}
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>


<!-- Farm & Barn 1 - Bonus Epilog - Begin -->
<!--T:269-->
{{ScoringRowBonusEpilog
|- class="showStep4A_Empty"
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |name=<div style="display:inline-block"><div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|{{ScoringBeginImageSize}}]]</div></div><span>{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} <span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1</span>
  |keepopen=true
}}


<!-- Farm & Barn 1 - Teacher -->
|- class="showStep4A_Complete"
{{ScoringRowTeacher
| colspan="2" |  
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}


<!-- Farm & Barn 1 - Robber -->
<!-- Catapult - Begin -->
{{ScoringRowRobber
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |id=catapult
   |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
}}


<!-- Farm & Barn 1 - Ringmaster -->
<!-- Catapult - Catapult - Begin -->
{{ScoringRowRingmaster
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |line=false
}}
  |scoringtype=Feature
 
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
<!-- Farm & Barn 1 - Fairy -->
  |description=
{{ScoringRowFairy
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |triggerrobbers=true
}}
  |roles=
Depends on token
  |rows=


<!-- Farm & Barn 1 - Bonus Epilog - End -->
<!-- Catapult - Target - Begin -->  
{{ScoringRowEnd}}
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=


<!-- Farm & Barn 1 - End -->
{{ScoringRow
{{ScoringEnd}}
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}


<!-- Farm & Barn 2 - Begin -->  
<!-- Catapult - Target - End -->  
{{ScoringBegin
  |id=farmbarn2
  |selectorid=showBarn
}}
}}


<!-- Farm & Barn 2 - Feature Scoring - Begin -->  
<!-- Catapult - Play Catch  - Begin -->  
{{ScoringRowScoring
{{ScoringRow
   |triggerrobbers=true
   |scoringtype=Feature
   |robbersplus=true
   |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |triggerringmaster=true
  |description=
  |triggerteacher=true
'''Playing catch'''
  |name=<div style="display:inline-block"><div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|{{ScoringBeginImageSize}}]]</div></div><span>{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} <span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2</span>
   |rules=
   |keepopen=true
Depends on the outcome
}}
  |rows=


<!-- Farm & Barn 2 - Cities -->
{{ScoringRow
{{ScoringRowFarmerCity
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Caught'''
   |points=1
   |rules=Catcher '''5''' points
}}
}}


<!-- Farm & Barn 2 - Castles -->
{{ScoringRow
{{ScoringRowFarmerCastle
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Not caught — and not far enough'''
   |points=2
   |rules=Catcher '''5''' points
}}
}}


<!-- Farm & Barn 2 - Pig -->
{{ScoringRow
{{ScoringRowFarmerPig
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Not caught — but far enough'''
   |points=+1
   |rules=Hurler '''5''' points
}}
}}


<!-- Farm & Barn 2 - PigHerd -->
{{ScoringRow
{{ScoringRowFarmerPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |points=+1
}}
 
<!-- Farm & Barn 2 - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
   |scoringtype=Feature
   |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=25px}}
   |description='''Touched — but not caught'''
   |description=
   |rules=Hurler '''5''' points
Field with '''{{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|text=note token(s)}}'''
   |rules=
'''Basic rules:'''<br />
'''(+1)''' point / castle or completed city (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / castle or completed city / {{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
}}


<!-- Farm & Barn 2 - Cathars -->
<!-- Catapult - Play Catch - End -->  
{{ScoringRowFarmerCathars
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farm & Barn 2 - Little Buildings -->
<!-- Catapult - Catapult - End -->
{{ScoringRowLittleBuildings
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |position=
on <span class="showC1">farm</span><span class="showC2">field</span> tiles
}}
}}


<!-- Farm & Barn 2 - Ghosts -->
<!-- Catapult - End -->
{{ScoringRowGhosts
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}


<!-- Farm & Barn 2 - Feature Scoring - End -->
<!-- Courier  - Begin -->  
{{ScoringRowEnd}}
{{ScoringBegin
 
   |id=courier
<!-- Farm & Barn 2 - Bonus Epilog - Begin -->
   |selectorid=showCourier
{{ScoringRowBonusEpilog
  |scoringtype=Meeple
   |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name=<div style="display:inline-block"><div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|{{ScoringBeginImageSize}}]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|{{ScoringBeginImageSize}}]]</div></div><span>{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} <span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2</span>
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |keepopen=true
}}
}}
 
<!-- Courier - Courier -->
<!-- Farm & Barn 2 - Teacher -->
{{ScoringRow
{{ScoringRowTeacher
  |selectorid=showCourier
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
   |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}
}}


<!-- Farm & Barn 2 - Robber -->
<!-- Courier - End -->
{{ScoringRowRobber
{{ScoringEnd}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
<!-- Messenger - C2 -->
{{ScoringGroupMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
   |edition=C2
}}
}}


<!-- Farm & Barn 2 - Ringmaster -->
<!-- Messenger - C1 Rules Message -->
{{ScoringRowRingmaster
{{ScoringRowMessage
  |id=messages4a
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
}}


<!-- Farm & Barn 2 - Fairy -->
<!-- Snake and Ladders - Phase 4 - End -->
{{ScoringRowFairy
{{ScoringGroupSnakesAndLadders
  |id=snakesandladders4
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farm & Barn 2 - Bonus Epilog - End -->
<!-- Easter Nest - Begin -->  
{{ScoringRowEnd}}
 
<!-- Farm & Barn 2 - End -->
{{ScoringEnd}}
 
<!-- Castle - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=castle_scoring
   |id=easternest
   |selectorid=showCastles
   |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}
}}


<!-- Castle - Feature Scoring - Begin -->
<!-- Easter Nest - Easter Nest -->
{{ScoringRowScoring
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showEasterInCarcassonne
   |triggerteacher=true
   |scoringtype=Feature
  |triggerrobbers=true
   |line=
  |robbersplus=true
   |description=
  |triggerringmaster=true
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
   |extendedringmaster=true
   |rules=
   |triggercastle=true
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
<ul>
   |keepopen=true
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
}}
</ul>}}


<!-- Castle - Castles -->
<!-- Easter Nest - End -->
{{ScoringRowCastles
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!-- Castle - Ghosts -->
<!-- Easter Bunny - Begin -->  
{{ScoringRowGhosts
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=easterbunny
   |extrarules=
  |selectorid=showEasterInCarcassonne
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Castle - Feature Scoring - End -->
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRowEnd}}
{{ScoringRowEasterBunny
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Castle
   |variant=duringgame
}}
}}


<!-- Castle - End -->  
<!-- Easter Bunny - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Baba Yaga's Hut - Begin -->
<!-- Bazaar  - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=babayagahut
   |id=bazaar
   |selectorid=showRussianPromos
   |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Baba Yaga's Hut - Feature Scoring -->
<!-- Bazaar - Bazaar -->
{{ScoringGroupBabaYagaFeature
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |variant=duringgame
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
   |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Baba Yaga's Hut - Bonus Epilog -->
<!-- Bazaar - End -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=BabaYagaHut
}}
 
<!-- Baba Yaga's Hut - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Garden - Begin -->
<!--T:282-->
{{ScoringBegin
|-
  |id=garden
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
  |selectorid=showAbbotAndGardens_Full
}}
 
<!-- Garden - Feature Scoring -->
{{ScoringGroupGardenFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Garden - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}
 
<!-- Garden - End -->
{{ScoringEnd}}
 
<!-- German Castle - Begin -->
{{ScoringBegin
  |id=germancastle
  |selectorid=showGermanCastles
}}
 
<!-- German Castle - Feature Scoring -->
{{ScoringGroupGermanCastleFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- German Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCastle
}}
 
<!-- German Castle - End -->
{{ScoringEnd}}
 
<!-- German Cathedral - Begin -->
{{ScoringBegin
  |id=germancathedral
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showGermanCathedrals
  |image={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |role=archbishop
}}
 
<!--T:247-->
|-
| colspan="2" | <hr class="solid" />
|-
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:Figure_Teacher_purple.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:248-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
|- class="showAll"
| colspan="2" | <hr />
|- class="showAll" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
 
<!-- German Cathedral - Bridges -->
{{ScoringRowRoadsBridges
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- German Cathedral - Tunnels -->
{{ScoringRowRoadsTunnels
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- German Cathedral - Labyrinths -->
{{ScoringRowRoadsLabyrinths
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- German Cathedral - Ferries -->
{{ScoringRowRoadsFerries
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- German Cathedral - Markets of Leipzig -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- German Cathedral - Wonders - Tiles -->
{{ScoringRowRoadsWondersTiles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!--T:330-->
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
 
<!-- German Cathedral - Wells -->
{{ScoringRow
  |selectorid=showWells
  |scoringtype=Tile
  |image={{Feature|name=Well|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
Road with '''{{Feature|name=Well|edition={{{1|{{ScoringDefaultEdition}}}}}|text=well(s)}}'''
  |rules=
'''(+1)''' point / '''{{Feature|name=Well|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x15px|text=well}}''' <span class="showInns">on road without '''{{Feature|name=Inn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x15px|text=inn}}'''<br />'''(+2)''' points / '''{{Feature|name=Well|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x15px|text=well}}''' on road with '''{{Feature|name=Inn|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x15px|text=inn}}'''</span>
}}
 
<!-- German Cathedral - Bards of Carcassonne -->
{{ScoringRow
  |selectorid=showBardsCarcassonne
  |scoringtype=Feature
  |image={{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=25px}}
  |description=
Road with '''{{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|text=note token(s)}}'''
  |rules=
'''Basic rules:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile (note tokens do not stack)<br />
'''Advanced variant:'''<br />
'''(+1)''' point / {{TileIcon|size=x15px}} tile / {{Piece|name=NoteToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=x25px|text='''note token'''}}
}}
 
<!-- German Cathedral - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |position=
on German cathedral tiles and on connected road tiles
}}
 
<!-- German Cathedral - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- German Cathedral - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
|} <!-- German Cathedral Feature -->
 
<!-- German Cathedral - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}
 
<!-- German Cathedral - End -->
{{ScoringEnd}}
 
<!-- Cemetery - Begin -->
{{ScoringBegin
  |id=cemetery
  |selectorid=showCemeteries
}}
 
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupCemeteryFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Cemetery - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Cemetery
}}
 
<!-- Cemetery - End -->
{{ScoringEnd}}
 
<!-- Haunted Castle - Begin -->
{{ScoringBegin
  |id=hountedcastle
  |selectorid=showHauntedCastles
}}
 
<!-- Haunted Castle - Feature Scoring -->
{{ScoringGroupHauntedCastleFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=HauntedCastle
}}
 
<!-- Haunted Castle - End -->
{{ScoringEnd}}
 
<!-- Fortune Teller - Begin -->
{{ScoringBegin
  |id=fortuneteller
  |selectorid=showFortuneTeller
}}
 
<!-- Fortune Teller - Feature Scoring -->
{{ScoringGroupFortuneTelerFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=FortuneTellerTent
}}
 
<!-- Fortune Teller - End -->
{{ScoringEnd}}
 
<!-- Vista - Begin -->
{{ScoringBegin
  |id=vista
  |selectorid=showVistas
}}
 
<!-- Vista - Feature Scoring -->
{{ScoringGroupVistaFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Vista - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Vista
}}
 
<!-- Vista - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupObeliskFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!--T:257-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
 
<!-- Beting Office - Begin -->
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
}}
 
<!-- Betting Office - Special Figure Scoring -->
{{ScoringGroupBettingOfficeFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Betting Office - End -->
{{ScoringEnd}}
 
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
  |id=gingerbreadman3c
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
 
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
|}
 
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Catapult - Begin -->
{{ScoringBegin
  |id=catapult
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringRowMessage
  |id=messages4a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Catapult - End -->
{{ScoringEnd}}
 
<!-- Messenger - C2 -->
{{ScoringGroupMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}
 
<!-- Easter Nest - Begin -->
{{ScoringBegin
  |id=easternest
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}
 
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |id=easterbunny
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRowEasterBunny
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Bazaar  - Begin -->
{{ScoringBegin
  |id=bazaar
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Bazaar - Bazaar -->
{{ScoringRow
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Bazaar - End -->
{{ScoringEnd}}
 
<!--T:282-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''


<!--T:283-->
<!--T:283-->
Line 2,921: Line 2,072:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Courier  - Begin -->
|- class="showStep4B_Complete"
{{ScoringBegin
| colspan="2" |  
  |id=courier
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}}.
}}
 
<!-- Messenger - C1 Rules Message - Courier -->
{{ScoringRowMessage
  |id=messages4b
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |dynamicselector=['AND','showCourier','showMessages_ForC1']
}}
 
<!-- Courier - End -->
{{ScoringEnd}}


<!--T:284-->
<!--T:284-->
Line 2,965: Line 2,088:
<!--T:117-->
<!--T:117-->
</div><!-- Hiding layer -->
</div><!-- Hiding layer -->
 
</translate>
<!--T:118-->
</onlyinclude>
</onlyinclude>
</translate>
<noinclude>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</div> <!-- end of class="anonymous-hide user-show" -->
Line 2,985: Line 2,106:
{| width="100%" style="padding-left: 10px;" class="showCastles"
{| width="100%" style="padding-left: 10px;" class="showCastles"
|- valign="top"
|- valign="top"
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
<ul>
<ul>
<li>The newly created castle is incomplete.</li>
<li>The newly created castle is incomplete.</li>
Line 2,999: Line 2,120:
<!-- {| width="100%" style="padding-left: 10px;"
<!-- {| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from a completed city </li>
<li>Applied when the Gingerbread Man moves from a completed city </li>
Line 3,019: Line 2,140:
{| width="100%" style="padding-left: 10px;" class="showTraders"
{| width="100%" style="padding-left: 10px;" class="showTraders"
|- valign="top"
|- valign="top"
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<ul>
<ul>
<li>The trade good tokens will be scored after the game.</li>
<li>The trade good tokens will be scored after the game.</li>
Line 3,030: Line 2,151:
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
|- valign="top"
|- valign="top"
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
<ul>
<ul>
<li>The King tile will be scored after the game.</li>
<li>The King tile will be scored after the game.</li>
Line 3,041: Line 2,162:
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
|- valign="top"
|- valign="top"
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
<ul>
<ul>
<li>The feature about to be scored can be unoccupied or occupied.</li>
<li>The feature about to be scored can be unoccupied or occupied.</li>
Line 3,054: Line 2,175:
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- class="showLandSurveyors" valign="top"  
|- class="showLandSurveyors" valign="top"  
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
|- class="showLandSurveyors"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>
Line 3,060: Line 2,181:
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
| width="50%" | <ul>
| width="50%" | <ul>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
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