The word “you" throughout this section refers to the active player.
If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved ended up on a dark space of the scoreboard, you may draw a Message tileif there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
When you see File:ReferenceFigure Robber.png+, the robber must take points unless there are multiple counting figures on the robber's space at that time. If several are scoring points during the round of scoring, you may choose which counting figures to take the first points from.
1 point for the feature tile + 1 point per tile around it1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it1 point for the square space with the feature + 1 point per occupied space around it
Vineyards are not considered when returning the abbot.
Watchtowers: Player with a followermeeple on a road segment part of feature just completed adjacent to the watchtower → File:ReferenceFigure Robber.png
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
Watchtowers are scored right before scoring the adjacent completed road
Watchtower with meeple symbol
2 points / followermeeple
All followersmeeples are considered no matter the player they belong to
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Affects all points obtained from road tiles (previous rows)
Little building(s) on road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Road ending at German castle(s)
(+3) points / different German castle
Road with bathhouse(s)
(+number on bathhouse) points / bathhouse
Road with labyrinth(s)
(+2) points / followermeeple on road network
Only if using advanced rules
Markets of Leipzig: Player sending their only followermeeple on the road to Leipzig
(x0) points
Players with more than one followermeeple on the road may still score as usual (majority is not recalculated), even if sending one of their followermeeple to the City of Leipzig
Watchtowers: Player with a followermeeple on a city segment part of feature just completed adjacent to the watchtower → File:ReferenceFigure Robber.png
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
Watchtowers are scored right before scoring the adjacent completed city
Watchtower with meeple symbol
2 points / followermeeple
All followersmeeples are considered no matter the player they belong to
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
CloisterMonastery / Shrine / Abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church: Player(s) with the majority on the feature Player with followermeeple on feature
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)
Neighboring Vineyard(s)
(+3) points / vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Challenge resolution
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
Garden: Player(s) with the majority on the garden Player with abbot on the garden
9 points (the garden and the eight tiles around it)1 point per tile in the square space with the garden and the 8 spaces around it9 points (the square space with the garden and the eight spaces around it)
German castle: Player(s) with the majority on the feature Player with followermeeple on the feature
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)