Difference between revisions of "Carcassonne Scoring During the Game"

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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
</ul>
Line 107: Line 109:
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>
<!--T:180-->
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid" />
|- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' ||  class="scoringCore" | Long roads depending on wonder tile
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>
<!--T:181-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
| width="50%" class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
<!--T:182-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
|}


<!--T:95-->
<!--T:95-->
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</ul>
</ul>


<!--T:156-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
</ul>
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>


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|}
|}


<!--T:113-->
<!--T:183-->
|- class="showLandSurveyors"
|- class="showWondersOfHumanity"
| colspan="2" | <hr />
| colspan="2" | <hr class="solid" />
|- class="showLandSurveyors" valign="top"  
|- class="showWondersOfHumanity" valign="top"  
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' |class="scoringCore" | Large cities depending on wonder tile
| class="scoringCore" | Depending on active scoring tile
|- class="showWondersOfHumanity"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>


<!--T:114-->
<!--T:184-->
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul>
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
| width="50%" class="scoringCore" | <ul>
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 2 city tiles</li>
</ul>
 
<!--T:185-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
 
<!--T:186-->
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
|}
 
<!--T:113-->
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles
| class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
<!--T:114-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul>
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
<ul>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
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</ul>
</ul>


<!--T:157-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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</ul>
</ul>


<!--T:158-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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</ul>
</ul>


<!--T:159-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty only affects '''players with majority'''  
<ul class="showMayor">
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
</ul>
</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
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</ul>
</ul>


<!--T:160-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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</ul>
</ul>


<!--T:161-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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</ul>
</ul>


<!--T:162-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|- class="showBridges"
|- class="showBridges"
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|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>
|- class="showInns"
|- class="showInns"
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</ul>
</ul>


<!--T:163-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
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|}
|}


<!--T:164-->
<!-- Cemeteries -->  
<!-- Cemeteries -->  
|- class="showCemeteries"
|- class="showCemeteries"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|80px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:165-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span></span> in player's color, if available
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<ul>
<ul>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
</ul>
</ul>


<!--T:166-->
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,017: Line 1,110:
</ul>
</ul>


<!--T:167-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,028: Line 1,122:
|}
|}


<!--T:168-->
<!-- Haunted Castles -->  
<!-- Haunted Castles -->  
|- class="showHauntedCastles"
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|80px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:169-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
Line 1,042: Line 1,138:
</span>
</span>
<ul>
<ul>
<li class="showC1">The 2x2 stating tile is counted as 1 tile</li>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li class="showC2">The 2x2 stating tile is counted as 4 separate tiles</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
</ul>
</ul>


<!--T:170-->
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,064: Line 1,161:
</ul>
</ul>


<!--T:171-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,073: Line 1,171:
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
<!--T:176-->
<!-- Easter In Carcassonne (Easter Nest)-->
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div>
| valign="middle" |
<!--T:177-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>
|}
<!--T:178-->
<!-- Easter In Carcassonne (Easter Bunny)-->
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
| valign="middle" |
<!--T:179-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over
|}
|}


Line 1,108: Line 1,233:
</ul>
</ul>


<!--T:172-->
|- class="showGhosts"
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 1,141: Line 1,267:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|-
|-
Line 1,189: Line 1,317:
|}
|}


<!--T:32-->
<!--T:173-->
<!-- Circus -->  
<!-- Betting Offices -->  
|- class="showCircus"
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:33-->
<!--T:174-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<li>Bets are settled after all features have been scored</li>
<ul class="showC1">
<li>All betting chips on a betting office apply to the same feature</li>
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li>The active player decides the feature if there are several options</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
|-
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
| colspan="2" | <hr />
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
|- valign="top"
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
</ul>
</li>
|-
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
| colspan="2" | <hr class="dotted" />
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
|- valign="top"
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
</ul>
|}
|-
 
| colspan="2" | <hr class="dotted" />
<!--T:34-->
<!-- Acrobats -->
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| valign="middle" |
 
<!--T:35-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |  
 
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li>Penalty affects the points each player scores</li>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
</ul>
|}
|-
 
| colspan="2" | <hr class="dotted" />
<!--T:36-->
<!-- Fruit-Bearing Trees -->
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>
| valign="middle" |
 
<!--T:37-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |  
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |  
<ul>
<ul>
<li>1 token = '''3''' points</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>2 token = '''6''' points</li>
<li>'''8''' points if feature has 8 or more tiles</li>
<li>3 token = '''10''' points</li>
</ul>
<li>4 token = '''15''' points</li>
</ul>
|}
|}


<!--T:154-->
<!--T:32-->
<!-- Spiel Doch 2/2018 -->  
<!-- Circus -->  
|- class="showSpielDoch2018"  
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:155-->
<!--T:33-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul>
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<li>'''Basic rules:'''
<ul>
<ul>
<li>'''0''' points</li>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
</ul>
<ul class="showC1">
</li>
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
'''Variant rules:'''
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<ul>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li>'''5''' points</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
</li>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|}
|}


<!--T:84-->
<!--T:34-->
<!-- Tollkeepers -->  
<!-- Acrobats -->  
|- class="showTollkeepers"
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:85-->
<!--T:35-->
{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br />
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
 
<!--T:175-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li>Tollhouses are scored right before scoring the completed road</li>
<li>Penalty affects the points each player scores</li>
</ul>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''3''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''6''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
|}
|}


<!--T:147-->
<!--T:36-->
<!-- 20th Anniversary Expansions -->  
<!-- Fruit-Bearing Trees -->  
|- class="show20thAnniversaryExpansion"  
|- class="showFruitBearingTrees"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:148-->
<!--T:37-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points  
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible '''fruit actions''':
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
|}
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!--T:38-->
<!--T:154-->
|- class="showFigureScoringDuringGame"
<!-- Spiel Doch 2/2018 -->  
! colspan="2" | '''Scoring figures during the game'''
|- class="showSpielDoch2018"  
<!-- Fairy -->  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>  
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:39-->
<!--T:155-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul>
|-
<li>'''Basic rules:'''
| colspan="2" | <hr />
<ul>
|- valign="top"
<li>'''0''' points</li>
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
</ul>
</ul>
|-
</li>
| colspan="2" | <hr class="dotted" />
<li>
|- valign="top"
'''Variant rules:'''
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br />
<ul>
<ul>
<li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li>
<li>'''5''' points</li>
<li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li>
</ul>
<li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li>
</li>
</ul>
</ul>
|}
|}


<!--T:40-->
<!--T:84-->
<!-- Tower -->  
<!-- Tollkeepers -->  
|- class="showTower"
|- class="showTollkeepers"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:41-->
<!--T:85-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
| width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br />
<ul>
<li>Tollhouses are scored right before scoring the completed road</li>
</ul>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''3''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''(+3)''' points to payee<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''6''' points / group of travelers on the road
<ul>
<ul class="showBridges">
<li>Payer is '''not''' allowed to have negative points as a result</li>
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>
|}
|}


<!--T:42-->
<!--T:147-->
<!-- Teacher -->  
<!-- 20th Anniversary Expansions -->  
|- class="showTeacher"
|- class="show20thAnniversaryExpansion"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div>  
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:43-->
<!--T:148-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score
| width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
|}
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!--T:44-->
<!--T:38-->
<!-- Dispatch/Messages -->  
|- class="showFigureScoringDuringGame"
|- class="showMessages"
! colspan="2" | '''Scoring figures during the game'''
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
<!-- Fairy -->  
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:45-->
<!--T:39-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' for road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br />
<ul>
<ul class="showAcrobats">
<li>No majority is applied for the feature scored</li>
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
</ul>
</ul>
|-  
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' for city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>  
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' for <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br />
<ul>
<ul>
<li>No majority is applied for the feature scored</li>
<li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li>
</ul>
<li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li>
|-
<li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li>
| colspan="2" | <hr class="dotted" />
</ul>
|- valign="top"
|}
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>
 
|-
<!--T:40-->
| colspan="2" | <hr class="dotted" />
<!-- Tower -->
|- class="showTower"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>  
| valign="middle" |  
 
<!--T:41-->
{| width="100%"
|- valign="top"
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
|-
'''(+3)''' points to payee<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' for chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br />
<ul>
<ul>
<li>Majority is applied for feature scored</li>
<li>Payer is '''not''' allowed to have negative points as a result</li>
</ul>
</ul>
|}
|}


<!--T:46-->
<!--T:42-->
<!-- Robbers -->
<!-- Teacher -->  
|- class="showRobbers"
|- class="showTeacher"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:47-->
<!--T:43-->
{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
| width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score
|}
|}


<!--T:48-->
<!--T:44-->
<!-- Gingerbread Man -->
<!-- Dispatch/Messages -->  
|- class="showGingerbreadMan"
|- class="showMessages"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:49-->
<!--T:45-->
{| width="100%"  
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
|-
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' for road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul class="showC1">
<ul>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li>No majority is applied for the feature scored</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
</ul>  
</ul>
|-  
<ul class="showC2">
| colspan="2" | <hr class="dotted" />
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
</ul>
|}
 
<!--T:50-->
<!-- Shepherd/Flock -->  
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>
| valign="middle" |
 
<!--T:51-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' for city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
|}
<ul>
 
<li>No majority is applied for the feature scored</li>
<!--T:52-->
</ul>  
<!-- Abbot -->  
|-
|- class="showAbbot"
| colspan="2" | <hr class="dotted" />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>  
| valign="middle" |
 
<!--T:53-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' for <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>No majority is applied for the feature scored</li>
<li>Scoring an abbot is not scoring the feature it is placed on
</ul>
<ul>
|-
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
| colspan="2" | <hr class="dotted" />
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
|- valign="top"
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>
</ul>
|-
</li>
| colspan="2" | <hr class="dotted" />
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' for chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|- class="showGhosts"
| colspan="2" |
 
<!--T:191-->
{| width="100%" style="padding-left: 10px;"
|-
| colspan="2" | <hr class="solid"/>
|- class="showGhosts" valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
</span>
|}
|}


<!--T:54-->
<!--T:192-->
<!-- Ringmaster -->  
|}
|- class="showRingmasterScoring"
 
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>  
<!--T:46-->
<!-- Robbers -->
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:55-->
<!--T:47-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
<ul>
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li>
<li>Ringmaster scoring takes place even if it didn't score any points for the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!--T:56-->
<!--T:48-->
<!-- Bathhouses -->  
<!-- Gingerbread Man -->
|- class="showBathhouses"
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:57-->
<!--T:49-->
{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul>
<ul class="showC1">
<li>Player is allowed to have negative points as a result</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|}
|}


<!--T:135-->
<!--T:50-->
<!-- Peasant Revolts -->  
<!-- Shepherd/Flock -->  
|- class="showPeasantRevolts"
|- class="showSheep"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:136-->
<!--T:51-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted
|}


<!--T:137-->
<!--T:52-->
|-
<!-- Abbot -->  
| colspan="2" | <hr />
|- class="showAbbot"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>  
| valign="middle" |


<!--T:138-->
<!--T:53-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showPorxada">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to La Porxada<li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showWagon">The active player may protect their wagon when moved after scoring<li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
<li class="showCatapult">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to a catapult Seduction Token<li>
<li class="showCropCircles">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed due to a crop circle<li>
</ul>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>


<!--T:139-->
<!--T:193-->
|-
|- class="showGhosts"
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr />
 
|- class="showGhosts" valign="top"
<!--T:140-->
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
<!--T:141-->
|}
|}


<!--T:142-->
<!--T:54-->
|- class="showPeasantRevolts"
<!-- Ringmaster -->  
|
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>
| valign="middle" |  


<!--T:143-->
<!--T:55-->
{|
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" |
| width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
 
<ul>
<!--T:144-->
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li>
|-
<li>Ringmaster scoring takes place even if it didn't score any points for the completed feature</li>
| colspan="2" | <hr />
<li>The feature is scored first, then the ringmaster</li>
 
</ul>
<!--T:145-->
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
 
<!--T:146-->
|}
|}


<!--T:58-->
<!--T:56-->
|- class="showOtherScoringDuringGame"
<!-- Bathhouses -->  
! colspan="2" | '''Other scoring during the game'''
|- class="showBathhouses"
 
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>  
<!--T:59-->
<!-- Catapult - Target -->  
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:60-->
<!--T:57-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
|-
<ul>
| colspan="2" | <hr />
<li>Player is allowed to have negative points as a result</li>
|- valign="top"
</ul>
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
|}
|}
<!-- Catapult - Play Catch -->  
 
|- class="showCatapult"
<!--T:135-->
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div>  
<!-- Peasant Revolts -->  
|- class="showPeasantRevolts"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:61-->
<!--T:136-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
 
<!--T:137-->
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
<!--T:138-->
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points
|-
<ul>
| colspan="2" | <hr class="dotted" />
<li>Player is allowed to have negative points as a result</li>
|- valign="top"
<li class="showPorxada">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to La Porxada<li>
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
<li class="showWagon">The active player may protect their wagon when moved after scoring<li>
<li class="showCatapult">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to a catapult Seduction Token<li>
<li class="showCropCircles">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed due to a crop circle<li>
</ul>
 
<!--T:139-->
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted"/>
 
<!--T:140-->
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points
|-
<ul>
| colspan="2" | <hr class="dotted" />
<li>Player is allowed to have negative points as a result</li>
|- valign="top"
</ul>
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
 
<!--T:141-->
|}
|}


<!--T:62-->
<!--T:142-->
<!-- Bazaars -->  
|- class="showPeasantRevolts"
|- class="showBazaars"
|
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div>
| valign="middle" |  


<!--T:63-->
<!--T:143-->
{| width="100%"
{|
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" |
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
|}


<!--T:64-->
<!--T:144-->
<!-- WOF - Fortune -->  
|-
|- class="showWheelOfFortune"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
| valign="middle" |


<!--T:65-->
<!--T:145-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
 
<!--T:146-->
|}
|}


<!--T:66-->
<!--T:58-->
<!-- WOF - Tax -->  
|- class="showOtherScoringDuringGame"
|- class="showWheelOfFortune"
! colspan="2" | '''Other scoring during the game'''
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>
| valign="middle" |  


<!--T:67-->
<!--T:59-->
{| width="100%"
<!-- Catapult - Target -->  
|- valign="top"
|- class="showCatapult"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div>  
|}
 
<!--T:68-->
<!-- WOF - Famine -->  
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:69-->
<!--T:60-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | &nbsp;
| class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<li>Pig-herds do not stack</li>
</ul>
|}
|}
 
<!-- Catapult - Play Catch -->  
<!--T:70-->
|- class="showCatapult"
<!-- WOF - Storm -->  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div>  
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:71-->
<!--T:61-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
| class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
|}


<!--T:72-->
<!--T:62-->
<!-- WOF - Inquisition -->  
<!-- Bazaars -->  
|- class="showWheelOfFortune"
|- class="showBazaars"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:73-->
<!--T:63-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
|}
|}


<!--T:74-->
<!--T:64-->
<!-- WOF - Plague -->  
<!-- WOF - Fortune -->  
|- class="showWheelOfFortune"
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:75-->
<!--T:65-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
|}
|}


<!--T:76-->
<!--T:66-->
<!-- WOF - Crown -->  
<!-- WOF - Tax -->  
|- class="showWheelOfFortune"
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


<!--T:77-->
<!--T:67-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options:
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
|-
|}
 
<!--T:68-->
<!-- WOF - Famine -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>
| valign="middle" |
 
<!--T:69-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | &nbsp;
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|-
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- class="showCastles" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<li>Pig-herds do not stack</li>
</ul>
|}
 
<!--T:70-->
<!-- WOF - Storm -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>
| valign="middle" |
 
<!--T:71-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
|}
 
<!--T:72-->
<!-- WOF - Inquisition -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>
| valign="middle" |
 
<!--T:73-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk
|}
 
<!--T:74-->
<!-- WOF - Plague -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
| valign="middle" |
 
<!--T:75-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
|}
 
<!--T:76-->
<!-- WOF - Crown -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>
| valign="middle" |
 
<!--T:77-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options:
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
 
|-
<!--T:78-->
| colspan="2" | <hr class="dotted" />
|}
|- valign="top"
 
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
<!--T:150-->
|-
<!-- The Gifts - Road Sweeper -->  
| colspan="2" | <hr class="dotted" />
|- class="showGifts"
|- valign="top"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>  
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
| valign="middle" |  
 
 
<!--T:78-->
<!--T:151-->
|}
{| width="100%"
 
|- valign="top"
<!--T:150-->
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<!-- The Gifts - Road Sweeper -->  
<ul>
|- class="showGifts"
<li>The active player does not even need to occupy the feature</li>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>  
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
| valign="middle" |  
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
 
<!--T:151-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
 
<!--T:194-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!--T:152-->
<!-- The Gifts - Cash Out -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |
 
<!--T:153-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
|}
 
<!--T:187-->
<!-- The Wonders of Humanity - Notre-Dame -->
|- class="showWondersOfHumanity"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |
 
<!--T:188-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
|}
|}


<!--T:152-->
<!--T:189-->
<!-- The Gifts - Cash Out -->  
<!-- The Wonders of Humanity - Stonehenge -->  
|- class="showGifts"
|- class="showWondersOfHumanity"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:153-->
<!--T:190-->
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner
<ul>
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
</ul>
|}
|}

Latest revision as of 11:06, 17 March 2024

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