Difference between revisions of "Carcassonne Scoring During the Game/ru"
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Revision as of 13:20, 2 August 2020
Селектор дополнений
Трансмогрификация...
Начисление очков в ходе игры
Трансмогрификация...
Легенда: | ||||||||
Очки за квадраты объектов | Очки за фишки | Очки за дополнительные объекты | Подсчёт очков основного объекта |
Feature may trigger castle scoring | Points may be stolen by a robber |
|-
| align="center" valign="top" || valign="middle" |
Монастырь (монах / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) → |
9 очков (квадрат объекта и восемь окружающих его квадратов)1 point for the feature + 1 point per tile around it |
Neighboring Vineyard(s) | (+3) points / adjacent vineyard |
Neighboring Little building(s) |
|
Challenge resolution | When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points. |
For a Darmstadt Church | (+3) points to majority in feature tiles and tiles around it |
Markets of Leipzig: All players with a followermeeple on Bookbinders quarter | (+4) points / scored feature
|
|- class="showLandSurveyors"
| colspan="2" ||- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | Land surveyor action for monastic features || class="scoringCore" | Depending on active scoring tile|- class="showLandSurveyors"
| colspan="2" |Hermit Monastery scoring tile | (-1) point / tile with city segment(s) |
Pilgrimage Route scoring tile | (+1) point / tile with road segment(s) or a wooden bridge |
Wealth scoring tile | (+3) point / feature |
|- class="showVineyards"
| colspan="2" ||- class="showVineyards" valign="top"
| class="scoringFeature" | Neighboring Vineyard(s) || (+3) points / vineyard|- class="showLittleBuildings"
| colspan="2" ||- class="showLittleBuildings" valign="top"
| class="scoringFeature" | Neighboring Little building(s) ||- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
|- class="showShrines"
| colspan="2" ||- class="showShrines" valign="top"
| class="scoringFeature" | Challenge resolution || When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.|- class="showDarmstadt"
| colspan="2" ||- class="showDarmstadt" valign="top"
| width="50%" class="scoringMeeple" | For a Darmstadt Church || width="50%" |(+3) points to majority in feature tile and 8 tiles around it (+3) points to majority in feature tile and tiles in the 8 spaces around it
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
|- class="showMarketsOfLeipzig"
| colspan="2" ||- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | Markets of Leipzig: All players with a followermeeple on Bookbinders quarter || (+4) points / scored feature- The feature has to be occupied by any player
|}
|- class="showBarn"
| align="center" valign="top" rowspan="2" || valign="middle" |
FarmField & Barn - Scenario 1 → | Placing a barn assuming majority of farmers |
City adjacent to farmfield | 3 points / completed city
|
Castle adjacent to farmfield | 4 points / castle |
FarmField with pig | (+1) point / castle or completed city |
FarmField with pig-herd | (+1) point / castle or completed city
|
City with Cathars / Siege / Besiegers | (x2) points for affected city
|
Little building(s) on farmfield tiles |
|
|- class="showBarn" | valign="middle" |
FarmField & Barn - Scenario 2 → | Connecting to farmfield with a barn assuming majority of farmers |
City adjacent to farmfield | 1 point / completed city
|
Castle adjacent to farmfield | 2 points / castle |
FarmField with pig | (+1) point / castle or completed city |
FarmField with pig-herd | (+1) point / castle or completed city
|
City with Cathars / Siege / Besiegers | (x2) points for affected city
|
Little building(s) on farmfield tiles |
|
|- class="showCastles"
| align="center" valign="top" || valign="middle" |
Castles (castle occupier / knight / lord) → | When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
|
|- class="showWindRoses"
| align="center" valign="top" || valign="middle" |
Wind rose placement on correct quadrant → | 3 points |
|- class="showRussianPromos"
| align="center" valign="top" || valign="middle" |
Baba Yaga's hut → | 1 for the tile + 0 points for no empty square spaces around it |
Neighboring Little building(s) |
|
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" || valign="middle" |
Garden (abbot) → |
9 points (the garden and the eight tiles around it)
1 point per tile in the square space with the garden and the 8 spaces around it
9 points (the square space with the garden and the eight spaces around it)
|
Neighboring Little building(s) |
|
|- class="showGermanCastles"
| align="center" valign="top" || valign="middle" |
Castle in Germany (knight/lord/castle occupant) → |
12 points (2 points for the German castle and 1 point per tile around it) 2 points for the German castle + 1 point per tile in the 10 square spaces around it 12 points (the two square spaces with the German castle and the ten spaces around it) |
Neighboring Little building(s) |
|
|- class="showGermanCathedrals"
| align="center" valign="top" || valign="middle" |
Cathedral in Germany (archbishop) → |
|
Road segments on German cathedral(s) | 1 point / road segment
|
Road | 1 point / road tile |
Tile with wooden bridge(s) |
|
Road with tunnel(s) |
|
Road with labyrinth(s) |
|
Road with ferries |
|
Road with inn(s) | (+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
|
Little building(s) on German cathedral tiles and on connected road tiles |
|
|- class="showWatchtowers"
| align="center" valign="top" || valign="middle" |
Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower → | Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
|
Watchtower with meeple symbol | 2 points / followermeeple
|
Watchtower with road symbol | 1 point / tile showing at least one road segment
|
Watchtower with cloistermonastery symbol | 3 points / monastic building, such as:
|
Watchtower with pennantcoat of arms symbol | 2 points / pennantcoat of arms |
Watchtower with city symbol | 1 point / tile showing at least one city segment |
|- class="showCircus"
| align="center" valign="top" || valign="middle" |
Circus: All players with followersmeeples in the vicinity of the big top → | Animal token points / followermeeple
|
|- class="showAcrobats"
| align="center" valign="top" || valign="middle" |
Acrobats: All players with followersmeeples in the pyramid → | 5 points / followermeeple |
|- class="showFruitBearingTrees"
| align="center" valign="top" || valign="middle" |
Fruit-bearing trees → | Two possible fruit actions: |
Harvesting | Fruit token points |
Selling | Depends on number of tokens sold:
|
|- class="showTollkeepers"
| align="center" valign="top" || valign="middle" |
Tollkeepers: All players with a tollhouse on crossing at the end of completed road → | Depends on number on tollhouse: 1 or 2
|
Raising toll 1 (small toll) | 1 point / farmhouse, shed, garden and highwaymen on the road 3 points / group of travelers on the road |
Raising toll 2 (large toll) | 2 point / farmhouse, shed, garden and highwaymen on the road 6 points / group of travelers on the road |
|- class="showFigureScoringDuringGame" ! colspan="2" | Scoring figures during the game |- class="showFairy"
| align="center" valign="top" || valign="middle" |
Fairy | Two scoring scenarios: |
Starting turn → | 1 point / turn start
|
Scoring feature → | 3 points / feature scored
|
|- class="showTower"
| align="center" valign="top" || valign="middle" |
The tower | Two scoring scenarios: |
Prisoner exchange | 0 points |
Prisoner ransom | (-3) points to payer
|
|- class="showTeacher"
| align="center" valign="top" || valign="middle" |
Teacher control → | Equal points to next score |
|- class="showMessages"
| align="center" valign="top" || valign="middle" |
Dispatch → | 2 points OR depends on tile: |
Score smallest road | After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
|
Score smallest city | After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
|
Score smallest cloistermonastery | After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
|
2 points for each pennantcoat of arms | 2 points / pennantcoat of arms in cities with at least one of player's followersmeeples |
2 points for each knight | 2 points / knight in cities with at least one of player's followersmeeplesmeeples |
2 points for each farmer | 2 points / player's farmers |
One tile | 0 points from dispatch itself (there may be points from playing the tile) |
Score a followermeeple and remove it from the board | After-the-game points from chosen feature with at least one of player's followersmeeples
|
|- class="showRobbers"
| align="center" valign="top" || valign="middle" |
Robber beside scoring counting figure | 1/2 primary points scored (rounded up) |
|- class="showGingerbreadMan"
| align="center" valign="top" || valign="middle" |
Gingerbread Man: All players with followersmeeples in the city → | 1 point / tile per followermeeple the player has in the city |
|- class="showSheep"
| align="center" valign="top" || valign="middle" |
Shepherd herds the flock intoguides the flock to the stable → | 1 point / sheep depicted |
|- class="showAbbot"
| align="center" valign="top" || valign="middle" |
Abbot returned → |
1 point for the feature tile + 1 point per tile around it 1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it
|
Abbot returned → | Two possible options depending on the position of the abbot
|
Placed as a monk |
1 point for the feature tile + 1 point per tile around it 1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it |
Placed as an abbot | 1 point for the feature tile + 1 point for each tile in a direct row or column |
|- class="showRingmasterScoring"
| align="center" valign="top" || valign="middle" |
Ringmaster on feature just completed → | 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
|
|- class="showBathhouses"
| align="center" valign="top" || valign="middle" |
Bathhouse: Rebuying your followermeeple | (-number on bathhouse) points / bathhouse
|
|- class="showOtherScoringDuringGame" ! colspan="2" | Other scoring during the game
|- class="showCatapult"
| align="center" valign="top" || valign="middle" |
Catapult: Archery tournament → | Depends on the outcome |
Token which lands closest to the target fair tile | Hurler 5 points |
|- class="showCatapult"
| align="center" valign="top" || valign="middle" |
Catapult: Playing catch → | Depends on the outcome |
Caught | Catcher 5 points |
Not caught — and not far enough | Catcher 5 points |
Not caught — but far enough | Hurler 5 points |
Touched — but not caught | Hurler 5 points |
|- class="showBazaars"
| align="center" valign="top" || valign="middle" |
Bazaar: All players | +number of points awarded based on bidding to seller, if any → -number of points awarded based on bidding to buyer
|
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Fortune: Current player only → | 3 points |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Tax: All players with knights → | (1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city) |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Famine: All players with farmers → | |
City adjacent to farmfield | 1 point / completed city per farmer (computed for each farmfield) |
Castle adjacent to farmfield | 2 points / castle per farmer (computed for each farmfield) |
FarmField with pig | (+1) point / castle or completed city per farmer (computed for each farmfield) |
FarmField with pig-herd | (+1) point / castle or completed city per farmer (computed for each farmfield)
|
Little building(s) on farmfield tiles | Value per farmer (computed for each farmfield)
|
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Storm: All players → | 1 point / followermeeple in player's supply |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Inquisition: All players with monks → | 2 points / monk |
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Plague / Pestilence / Pest: All players | 0 points
|
|- class="showWheelOfFortune"
| align="center" valign="top" || valign="middle" |
Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector → | Three possible options: |
One followermeeple in crown space with only one space | 3 points |
One followermeeple alone in crown space with two spaces | 6 points |
Two followersmeeples in crown spaces with two spaces | 3 points per followermeeple |
|}