Difference between revisions of "Castles in Germany (1st edition)"

Jump to navigation Jump to search
m
Tiny text change
m (Text replacement - "16px|text-bottom|" to "{{Template:IconPadlock}}")
m (Tiny text change)
(15 intermediate revisions by 4 users not shown)
Line 4: Line 4:


<!--T:2-->
<!--T:2-->
[[File:Castles_C1_watermark.png|200px|thumb|right|Expansion watermark]]
[[File:Castles_C1_watermark.png|200px|thumb|right|Expansion symbol]]
Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2014}}.
Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2014}}.


Line 13: Line 13:


<!--T:5-->
<!--T:5-->
* 6 double-size landscape tiles depicting German castles <ref>{{Template:IconPadlock}} It is unknown if the German castle tile counts as one tile or two for the purposes of dragon movement, flier movement, the plague, and tower range.</ref>
* '''6 double-size landscape tiles''' depicting German castles


== Rules == <!--T:6-->
== Rules == <!--T:6-->
Line 25: Line 25:


<!--T:8-->
<!--T:8-->
On a player’s turn, he may place one of his castle tiles '''instead''' of drawing a normal tile. A castle tile '''may not''' touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply.
During their turn, a player may place one of their castle tiles '''instead''' of drawing a normal tile. A castle tile '''may not''' touch any other previously placed castle tiles, either orthogonally or corner-to-corner (diagonally). The other usual rules for placement of landscape tiles still apply.


<!--T:9-->
<!--T:9-->
Line 45: Line 45:
[[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, {{ColorBlack|BLACK}} receives 8 points for his castle (2 for the castle tile and 6 for the surrounding tiles).]]
[[File:Castles_C1_scoring_a.png|none|frame|At the end of the game, {{ColorBlack|BLACK}} receives 8 points for his castle (2 for the castle tile and 6 for the surrounding tiles).]]


==== Scoring completed roads and cities around the castle <ref>{{Template:IconPadlock}} There is no mention in the rules regarding effects of the castles on scoring of farms. Thus, it seems that the [[Castles in Germany (1st edition)|Castles in Germany]] do not produce points for farms in the same way that castles from [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]] do, but this would have to be confirmed. (4/2015)</ref>==== <!--T:16-->
<!--T:16-->
==== Scoring completed roads and cities around the castle <ref>
{{IconBook}}
'''Question:''' How many points does a German castle count for cloister scoring? '''Answer:''' A German castle tile is one tile and counts as one tile for scoring a cloister. (10/2015)
[[File:German_Castles_C1_Clarification_Cloister_Example_01.jpg|frame|none|'''Examples of cloister scoring with German castles.''' The player gets 1 point for the cloister tile and 1 point per tile around it:
<ul>
<li>'''Example A:''' This completed cloister scores '''8''' points, with 3 German castles in its vicinity.</li>
<li>'''Example B:''' This completed cloister scores '''7''' points, with 2 German castles in its vicinity.</li>
</ul>
]]
</ref> <ref>
{{IconBook}}
'''Question:''' Does a German castle count for farm scoring? '''Answer:''' No, it doesn't count for farm scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)
</ref>====


<!--T:17-->
<!--T:17-->
If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a majority of followers on the completed road or city score(s) '''3 bonus points''' per involved castle.<ref>{{IconWorld}} Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points. (4/2015)</ref> <ref>{{IconWorld}} These bonus points are added to the feature score after modifications from inns or cathedrals. (4/2015)</ref> It does not matter whether the castles are occupied or not.
If a road or a city that ends (and/or starts) on a castle tile is completed, all players with a majority of followers on the completed road or city score(s) '''3 bonus points''' per involved castle.<ref>{{IconWorld}} Thus, a road that had each end on a different castle tile would score 6 bonus points. A road that began and ended on the same castle tile would receive 3 bonus points. (4/2015)</ref> <ref>{{IconBook}} These bonus points are added to the feature score after modifications from inns or cathedrals. (10/2015)</ref> It does not matter whether the castles are occupied or not.


<!--T:18-->
<!--T:18-->
[[File:Castles_C1_scoring_b.png|none|frame|{{ColorBlack|BLACK}} places the castle tile at lower left and deploys a follower to the castle. Placing this tile completes 2 roads and 1 city.
[[File:Castles_C1_scoring_b.png|none|frame|'''Example of road and city scoring with German castles:'''
-----
<ul>
{{ColorRed|RED}} and {{ColorBlue|BLUE}} each receive 16 points for the completed city (10 points for the city itself, and 2x3 points for the 2 castles).
<li>{{ColorBlack|BLACK}} places the castle tile at lower left and deploys a follower to the castle. Placing this tile completes 2 roads and 1 city.</li>
-----
<li>{{ColorRed|RED}} and {{ColorBlue|BLUE}} each receive 16 points for the completed city (10 points for the city itself, and 2x3 points for the 2 castles).</li>
{{ColorBlack|BLACK}} receives 5 points for his completed road (2 points for the road itself, and 3 points for the castle).
<li>{{ColorBlack|BLACK}} receives 5 points for his completed road (2 points for the road itself, and 3 points for the castle).</li>
-----
<li>{{ColorBlue|BLUE}} receives 10 points for his completed road (4 points for the road itself, and 2x3 points for the 2 castles).</li>
{{ColorBlue|BLUE}} receives 10 points for his completed road (4 points for the road itself, and 2x3 points for the 2 castles).]]
</ul>
]]
 
=== Other expansions === <!--T:54-->
 
<!--T:55-->
'''>> General considerations'''
 
<!--T:56-->
* This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015)
 
<!--T:57-->
'''>> [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''' - Bonus Points
 
<!--T:58-->
* Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.
 
<!--T:59-->
'''>> [[The Princess and The Dragon (1st edition)|The Princess and The Dragon]]''' - Dragon movement
 
<!--T:60-->
* German castles do not protect followers from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a cloister.
* The German castle tile is one single tile - so the dragon needs only one of his 6 moves for this tile and then continues on its way.
<div style="padding-left:22px;">
{{BeginBlockList}}
{{Block|
[[File:German_Castles_C1_Clarification_Dragon_Example_01.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step.]]
}}
{{Block|
[[File:German_Castles_C1_Clarification_Dragon_Example_02.jpg|frame|none|'''Example 2:''' This dragon movement includes a German castle tile.]]
}}
{{EndBlockList}}
</div>
 
<!--T:61-->
'''>> [[The Tower (1st edition)|The Tower]]''' - Tower range
 
<!--T:62-->
* German castles count as one tile for the tower range.
: [[File:German_Castles_C1_Clarification_Tower_Example_01.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower.]]
 
 
<!--T:63-->
'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 1: Wagon movement
 
<!--T:64-->
* The wagon can be placed on a German castle.
* The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other follower owns it.
 
<!--T:65-->
'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 2: Barn Placement
 
<!--T:66-->
* The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
* A German castle tile can therefore occupy one or two of the corners under the barn
: [[File:German_Castles_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
 
 
<!--T:67-->
'''>> [[The Flier (1st edition)|The Flier (Flying Machines)]]''' - Flier distance and placement
 
<!--T:68-->
* The German castle counts as 1 tile. If the flier lands on this tile then the flier has the choice of 3 roads, 1 city or the German Castle (the function or the mechanics of the German Castle is more like those of a cloister). The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C1_Clarification_Flier_Example_01.jpg|frame|none|'''Example 1:''' Two cases of flier trajectory involving German castle tiles.]]
* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C1_Clarification_Flier_Example_02.jpg|frame|none|'''Example 2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_03.jpg|frame|none|'''Example 3 - Placement of a flier on a German castle tile:''' {{ColorRed|RED}} throws the die and gets 2. The flier lands on the German castle tile. The road and the German castle are already completed. {{ColorRed|RED}} can only land on the city segment because the city is not completed.]]
 
 
<!--T:69-->
'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading
 
<!--T:70-->
* A German castle counts as 1 tile for the plague tokens.
 
<!--T:71-->
'''>> [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]]''' - Abbot scoring
 
<!--T:72-->
* There is no explicit clarification on how German castles affect the scoring of the abbot on a Monastery. It seems reasonable to apply the principles provided for [[The Tower (1st edition)|The Tower]] above.


== Tile distribution == <!--T:19-->
== Tile distribution == <!--T:19-->

Navigation menu