Difference between revisions of "Count, King and Robber"

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{{UX
|seotitle=<translate><!--T:175--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:176--> Count, King and Robber</translate>
|image={{filepath:<translate><!--T:177--> Box_CountKingRobber_C2_ZMG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:178--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:137-->
<!--T:137-->
{{ChooseDesign|image=Heretics_C2_Tile_C.jpg|otherimage=Count_Cult_C1-02.png|otherlink={{CountKingRobberLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
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<!--T:2-->
<!--T:2-->
[[File:Box_CountKingRobber_C2_ZMG.png|frameless|200px|right]]
<div class="toclimit-5">
{| style="float:right; text-align:center;"
|-
| [[File:Box_CountKingRobber_C2_ZMG.png|200px|right]]
|}
__TOC__
</div>


== General info and comments == <!--T:3-->
== General info and comments == <!--T:3-->
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<!--T:9-->
<!--T:9-->
* '''2 large City tiles''' (2x3 tiles, each with different sides). When placed together, they form the city of Carcassonne.
* '''2 large City tiles''' (2x3 tiles, each with different sides). When placed together, they form the city of Carcassonne.
: [[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|frame|none|City of Carcassonne tiles]]
: {{Feature|name=CityOfCarcassonne|edition=C2|size=282px|variant=image}}
* '''1 Wooden Count'''
* '''1 Wooden Count'''
: [[File:Figure_Count.png|50px|frameless]]
: {{Figure|name=Count|variant=image}}
* '''1 King Marker''' and '''1 Robber Marker''' (Another set is included as spares)
* '''1 King Marker''' and '''1 Robber Marker''' (Another set is included as spares)
: [[File:King_Robber_C2_Feature_King_And_Robber_Tokens.png|frame|none|King and Robber Baron markers]]
: {{Piece|name=KingRobberBaronTokens|edition=C2|variant=image}}
* '''1 King Tile''' and '''1 Robber Tile'''
* '''1 King Tile''' and '''1 Robber Tile'''
: [[File:King_Robber_C2_Feature_King_And_Robber_Tiles.png|frame|none|King and Robber Baron tiles]]
: [[File:King_Robber_C2_Feature_King_And_Robber_Tiles.png|link=#king_and_robber|frameless]]
* '''22 Land Tiles''' comprising:
* '''22 Land Tiles''' comprising:
** 5 Shrine tiles
** 5 Shrine tiles
** 5 Land tiles
** 5 Land tiles
** 12 River II tiles
** 12 River II tiles
{| style="margin-left: 22px;"
: {|
|- valign="top"
|- valign="top"
| [[File:Heretics_C2_Feature_Shrine_Tile.png|frame|none|Tile with shrine]]
| [[File:Heretics_C2_Feature_Shrine_Tile.png|link=#shrines|frame|none|Tile with shrine]]
| [[File:King_Robber_C2_Feature_Land_Tile.png|frame|none|New land tile]]
| [[File:King_Robber_C2_Feature_Land_Tile.png|link=#new_land_tiles|frame|none|New land tile]]
| [[File:River_II_C2_Feature_River_Fork_Tile.png|frame|none|River II tile]]
| [[File:River_II_C2_Feature_River_Fork_Tile.png|link=#river|frame|none|River II tile]]
|}
|}


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Despite this rule from the New Edition, the latest rules for the 1st. Edition of [[River (1st edition)|The River II]] stated that "if you decide to use '''The Count of Carcassonne''' and '''The River II''' as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the city of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way." See the comments in [[River (1st edition)#Other expansions|1st. Edition Rivers page]] for more information.  
Despite this rule from the New Edition, the latest rules for the 1st. Edition of [[River (1st edition)|The River II]] stated that "if you decide to use '''The Count of Carcassonne''' and '''The River II''' as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the city of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way." See the comments in [[River (1st edition)#Other expansions|1st. Edition Rivers page]] for more information.  
</ref>
</ref>
<!--T:179-->
<span id="river"></span>


=== River II === <!--T:14-->
=== River II === <!--T:14-->
<div class="wica-banner-icon">[[File:River_II_C2_Feature_River_Fork_Tile.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=RiverFork|edition=C2|size=x65px|variant=image}}</div>
<br class="wica-banner-spacer" clear="all"/>


<!--T:15-->
<!--T:15-->
Details of this mini expansion have been incorporated on a separate '''[[River|River]]''' page. However some related information has been included here for the sake of completion.
Details of this mini expansion have been incorporated on a separate '''[[River|River]]''' page. However some related information has been included here for the sake of completeness.
<br clear="all"/>
<br clear="all"/>


<span id="city_of_carcassonne"></span>
<!--T:180-->
<span id="city_of_carcassonne"></span><span id="count"></span>
 
=== The city of Carcassonne and the count of Carcassonne === <!--T:16-->
=== The city of Carcassonne and the count of Carcassonne === <!--T:16-->
<div class="wica-banner-icon">[[File:Figure_Count.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Count|size=x65px|variant=image}}</div>
<br class="wica-banner-spacer" clear="all"/>


==== Preparation ==== <!--T:17-->
==== Preparation ==== <!--T:17-->
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<!--T:23-->
<!--T:23-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=If you place a tile next to the large City tiles, your tile's edge must match the City tile's edge, and it must be aligned with the white grid of the City tiles.
If you place a tile next to the large City tiles, your tile's edge must match the City tile's edge, and it must be aligned with the white grid of the City tiles.
}}
}}


<!--T:25-->
<!--T:25-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple in the City of Carcassonne|
{{RulesPlacingMeeple|title=2. Placing a meeple in the City of Carcassonne|rules=
3=Each time you perform a scoring in phase {{ColorRed|3. Scoring a feature}}, <ref>
Each time you perform a scoring in phase {{ColorRed|3. Scoring a feature}}, <ref>
{{IconWorld}}
{{IconWorld}}
The [[Z-Man Games|'''ZMG''']] rules omit this reference to the phase where scoring happens. This condition excludes any scorings happening in other phases.
The [[Z-Man Games|'''ZMG''']] rules omit this reference to the phase where scoring happens. This condition excludes any scorings happening in other phases.
</ref> if at least one of your opponents gains points '''and you gain none''', <ref>
</ref> if at least one of your opponents gains points '''and you gain none''', <ref>
{{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a meeple in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ([[The Messages|Messages, The (Dispatches)]] or paying a ransom for the tower ([[The Tower|The Tower]])) would not trigger meeple placement. Interestingly, though, the placement of a barn ([[Abbey and the Mayor|Abbey and the Mayor]]) '''does''' trigger the ability to place a meeple in the city of Carcassonne, only if you do not receive points, but somebody else does.
{{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a meeple in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ([[The Messages|Messages, The (Dispatches)]] or paying a ransom for the tower ([[The Tower|The Tower]])) would not trigger meeple placement. Interestingly, though, the placement of a barn ([[Abbey and the Mayor|Abbey and the Mayor]]) '''does''' trigger the ability to place a meeple in the city of Carcassonne, only if you do not receive points, but somebody else does.
</ref> you may place a meeple in one of the four city districts (even if the Count is in that district). Then, if you did the placement, <ref>
</ref> you may place a meeple in one of the four city districts (even if the Count is in that district). Then, if you do place a meeple, <ref>
{{IconWorld}}
{{IconWorld}}
This inline clarification was added to stress the dependency between the two actions: you may only move the Count if you moved one meeple to the city of Carcassonne. The wording was clearer in the 1st edition.
This inline clarification was added to stress the dependency between the two actions: you may only move the Count if you moved one meeple to the city of Carcassonne. The wording was clearer in the 1st edition.
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<!--T:30-->
<!--T:30-->
{{RulesScoring|1=====|2=3. Scoring a feature - Moving meeples from Carcassonne|
{{RulesScoring|title=3. Scoring a feature - Moving meeples from Carcassonne|rules=
3=When a feature (city, road, monastery, or shrine) is completed, before it is scored, all players '''may''' remove their meeples from the matching district and place them in the feature that is about to be scored, even if doing so would exceed the maximum of 1 meeple per feature. <ref>
When a feature (city, road, monastery, or shrine) is completed, before it is scored, all players '''may''' remove their meeples from the matching district and place them in the feature that is about to be scored, even if doing so would exceed the maximum of 1 meeple per feature. <ref>
{{IconBook}} Meeples in the city of Carcassonne '''can''' be redeployed to empty roads, cities, monasteries, or farms. When an empty road, city, or monastery is completed, meeples in the appropriate district of the city [meeples in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, monasteries do not earn very many points, and so this option in mostly useful for returning meeples from the city of Carcassonne to a player's supply.
{{IconBook}} Meeples in the city of Carcassonne '''can''' be redeployed to empty roads, cities, monasteries, or farms. When an empty road, city, or monastery is completed, meeples in the appropriate district of the city [meeples in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, monasteries do not earn very many points, and so this option in mostly useful for returning meeples from the city of Carcassonne to a player's supply.
</ref> <ref>
</ref> <ref>
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'''The districts and where meeples in them are placed:'''
'''The districts and where meeples in them are placed:'''
{{BeginBlockList}}
{{BeginBlockList}}
{{StartBlock|150px}}
{{StartBlock|width=150px}}
[[File:Count_Of_Carcassonne_C2_Area_Castle.png|frame|none|From the '''castle''' to a '''city'''.]]
[[File:Count_Of_Carcassonne_C2_Area_Castle.png|frame|none|From the '''castle''' to a '''city'''.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|150px}}
{{StartBlock|width=150px}}
[[File:Count_Of_Carcassonne_C2_Area_Blacksmith.png|frame|none|From the '''blacksmith''' to a '''road'''.]]
[[File:Count_Of_Carcassonne_C2_Area_Blacksmith.png|frame|none|From the '''blacksmith''' to a '''road'''.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|150px}}
{{StartBlock|width=150px}}
[[File:Count_Of_Carcassonne_C2_Area_Cathedral.png|frame|none|From the '''cathedral''' to a '''monastery''' or '''shrine'''.]]
[[File:Count_Of_Carcassonne_C2_Area_Cathedral.png|frame|none|From the '''cathedral''' to a '''monastery''' or '''shrine'''.]]
{{EndBlock}}
{{EndBlock}}
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<!--T:33-->
<!--T:33-->
When you complete a feature, the player to your left can remove as many of his or her meeples as he or she would like from the matching district and place them on the feature that was just completed. Going clockwise and ending with you, each player repeats this process. The feature is then scored as normal, <ref>
When you complete a feature, the player to your left can remove as many of their meeples as they would like from the matching district and place them on the feature that was just completed. Going clockwise and ending with you, each player repeats this process. The feature is then scored as normal, <ref>
{{IconWorld}}
{{IconWorld}}
This implies that majority is computed taking into account the meeples just redeployed from the city of Carcassonne, if any.
This implies that majority is computed taking into account the meeples just redeployed from the city of Carcassonne, if any.
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<!--T:35-->
<!--T:35-->
{{FAQ|3=600px|Until now it was impossible to deploy a second monk to a monastery... |That is exactly the point. There was no rule that said only one monk could occupy a monastery. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a monastery away from a player. <ref>
{{FAQ|width=600px|title=
Until now it was impossible to deploy a second monk to a monastery...  
|text=That is exactly the point. There was no rule that said only one monk could occupy a monastery. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a monastery away from a player. <ref>
{{IconWorld}}
{{IconWorld}}
A monastery with multiple monks from various players will be scored taking into account the majority, the same as a road or a city. This will also apply to all monastic features: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. <br />
A monastery with multiple monks from various players will be scored taking into account the majority, the same as a road or a city. This will also apply to all monastic features: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. <br />
When dealing with special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings), you may place additional meeples as abbots with a flying machine. You won't be allowed to deploy meeples as abbots from the city of Carcassonne.<br />
When dealing with special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings), you may place additional meeples as abbots with a flying machine. You won't be allowed to deploy meeples as abbots from the city of Carcassonne.<br />
Meeples placed as abbots on a special monastery will be ignored if the feature is completed and scored by any meeples placed as monks on the feature. However, those meeples placed as abbots will be scored at the end of the game, taking into account the majority if more than one player has meeples on the feature.
Meeples placed as abbots on a special monastery will be ignored if the feature is completed and scored by any meeples placed as monks on the feature. However, those meeples placed as abbots will be scored at the end of the game, taking into account the majority if more than one player has meeples on the feature.
</ref> And deploying the large meeple to a monastery may now be worthwhile as well.}}
</ref> And deploying the large meeple to a monastery may now be worthwhile as well.
}}


<!--T:36-->
<!--T:36-->
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<!--T:37-->
<!--T:37-->
[[File:Count_Of_Carcassonne_C2_Area_Market.png|frame|left|From the '''market''' to a '''field'''.]] When you place the last tile (ending the game), the player to your left must remove '''one''' of his or her meeples from the '''market''' to one of the '''fields'''. This process continues in turn order until all meeples in the market have been removed and placed in a field. If the count is in the market when the last tile is placed, no meeples are removed.<br clear="all />
<div style="margin-top: 1ex">
[[File:Count_Of_Carcassonne_C2_Area_Market.png|frame|left|From the '''market''' to a '''field'''.]] When you place the last tile (ending the game), the player to your left must move '''one''' of their meeples from the '''market''' to one of the '''fields'''. This process continues in turn order until all meeples in the market have been removed and placed in a field. If the count is in the market when the last tile is placed, no meeples are removed.</div><br clear="all />


<!--T:38-->
<!--T:38-->
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{{IconArrow}}
{{IconArrow}}
This limitation didn't exist in the 1st Edition. It overrides the latest clarification regarding this point:<br />
This limitation didn't exist in the 1st Edition. It overrides the latest clarification regarding this point:<br />
'''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more players from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
'''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of their followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more followers from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
</ref> The city of Carcassonne counts as a city worth 3 points in its field.
</ref> The city of Carcassonne counts as a city worth 3 points in its field.
}}
}}


<!--T:131-->
<!--T:131-->
==== Official variants <ref>
<div style="margin-top: 0px; margin-bottom: 20px;">
{{VariantStrip|title=Official variants <ref>
{{IconBook}}
{{IconBook}}
These variants were published on [[Hans im Glück|HiG]]'s site as indicated by Matthew Harper in this post on [[BGG]] in 2005:
These variants were published on [[Hans im Glück|HiG]]'s site as indicated by Matthew Harper in this post on [[BGG]] in 2005:
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<!--T:132-->
<!--T:132-->
[https://boardgamegeek.com/thread/73808/official-variants-hans-im-gluck https://boardgamegeek.com/thread/73808/official-variants-hans-im-gluck]
[https://boardgamegeek.com/thread/73808/official-variants-hans-im-gluck https://boardgamegeek.com/thread/73808/official-variants-hans-im-gluck]
</ref> ====
</ref>
}}
</div>


<!--T:133-->
<!--T:133-->
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=== King and robber === <!--T:40-->
=== King and robber === <!--T:40-->
<div class="wica-banner-icon">[[File:King_And_Robber_C2_Section_Banner.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:King_And_Robber_C2_Section_Banner.png|x65px|link=#king_and_robber]]</div>
<br class="wica-banner-spacer" clear="all"/>


==== Preparation ==== <!--T:41-->
==== Preparation ==== <!--T:41-->
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<!--T:44-->
<!--T:44-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3='''The King'''<br />
'''The King'''<br />
As soon as you complete the '''first city''' ('''except''' the city of Carcassonne, if you are playing with those tiles), place the King marker on that city and place the King tile in front of you. It does not matter if you scored points for that city, only that you completed it. If a player completes a '''bigger''' city (i.e., one with more tiles <ref>
As soon as you complete the '''first city''' ('''except''' the city of Carcassonne, if you are playing with those tiles), place the King marker on that city and place the King tile in front of you. It does not matter if you scored points for that city, only that you completed it. If a player completes a '''bigger''' city (i.e., one with more tiles <ref>
{{IconBook}}  
{{IconBook}}  
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}}
}}


==== House Rules ==== <!--T:47-->
<!--T:47-->
{{GreyStrip|title=House Rules}}


<!--T:48-->
<!--T:48-->
* At game end, use a lot of dice, place them on the board as completed features are found. Then collect them in, counting as you go. (Thanks to viberunner)
{{IconHouse}} At game end, use a lot of dice, place them on the board as completed features are found. Then collect them in, counting as you go. (Thanks to viberunner)


<!--T:49-->
<!--T:49-->
* Place unused pieces (or other objects) on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to RationalLemming)
{{IconHouse}} Place unused pieces (or other objects) on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to RationalLemming)


<!--T:50-->
<!--T:50-->
* Place the King and Robber markers on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to Meepledrone)
{{IconHouse}} Place the King and Robber markers on the scoreboard to represent the size of the biggest city and the longest road. (Thanks to Meepledrone)


<!--T:51-->
<!--T:51-->
* The player holding the King or Robber tile at the end of the game receives a straight 10 points for each card. This matches the points awarded for trade goods, and avoids having to count the number of completed roads and cities. (Thanks to Joff)
{{IconHouse}} The player holding the King or Robber tile at the end of the game receives a straight 10 points for each card. This matches the points awarded for trade goods, and avoids having to count the number of completed roads and cities. (Thanks to Joff)


<!--T:52-->
<!--T:52-->
* The player holding the King or Robber tile at the end of the game receives a straight 15 points for each card, or 40 points if both cards are held by one player. (Thanks to PreGy)  
{{IconHouse}} The player holding the King or Robber tile at the end of the game receives a straight 15 points for each card, or 40 points if both cards are held by one player. (Thanks to PreGy)  


<!--T:53-->
<!--T:53-->
* The player who completes the first road receives the Robber tile and keeps it until another player completes a larger road. Until that time, the player receives 1 bonus point every time a road is completed. The same applies for the King tile and cities. (Thanks to dustyu)
{{IconHouse}} The player who completes the first road receives the Robber tile and keeps it until another player completes a larger road. Until that time, the player receives 1 bonus point every time a road is completed. The same applies for the King tile and cities. (Thanks to dustyu)


<!--T:140-->
<!--T:140-->
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=== The cultists === <!--T:54-->
=== The cultists === <!--T:54-->
<div class="wica-banner-icon">[[File:Heretics_C2_Feature_Shrine_Tile.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Shrine|edition=C2|size=x65px|variant=image}}</div>
<br class="wica-banner-spacer" clear="all"/>


==== Preparation ==== <!--T:55-->
==== Preparation ==== <!--T:55-->
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<!--T:58-->
<!--T:58-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Shrine tiles cannot be placed adjacent to '''more than one monastery''', and monasteries cannot be placed adjacent to '''more than one shrine'''. Shrine tiles are otherwise placed normally.
Shrine tiles cannot be placed adjacent to '''more than one monastery''', and monasteries cannot be placed adjacent to '''more than one shrine'''. Shrine tiles are otherwise placed normally.
}}
}}


<!--T:60-->
<!--T:60-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a heretic|
{{RulesPlacingMeeple|title=2. Placing a meeple as a heretic|rules=
3=When you place a shrine, you can place your meeple normally, or you can place a meeple as a '''heretic''' on the shrine. If you place a heretic adjacent to a monk, both meeples '''challenge''' each other (challenges are described below in {{ColorRed|3. Scoring a feature}}). It is possible for two of your own meeples to challenge each other.
When you place a shrine, you can place your meeple normally, or you can place a meeple as a '''heretic''' on the shrine. If you place a heretic adjacent to a monk, both meeples '''challenge''' each other (challenges are described below in {{ColorRed|3. Scoring a feature}}). It is possible for two of your own meeples to challenge each other.


<!--T:61-->
<!--T:61-->
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<!--T:63-->
<!--T:63-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=A shrine is scored when it is surrounded by other tiles. A completed shrine is worth 9 points. In case of a '''challenge''', the first completed feature is worth 9 points. The other feature, when it is completed, is worth 0 points. If both features are completed at the same time, both are worth 9 points. In all cases, both the monk and the heretic are returned to their respective supplies. Meeples in the cathedral may be removed and placed on a shrine when it is completed.
A shrine is scored when it is surrounded by other tiles. A completed shrine is worth 9 points.
In case of a '''challenge''', the first completed feature is worth 9 points. The other feature is worth 0 points. If both features are completed at the same time, both are worth 9 points. In all cases, both the monk and the heretic are returned to their respective supplies. Meeples in the cathedral may be removed and placed on a shrine when it is completed.


<!--T:64-->
<!--T:64-->
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<!--T:65-->
<!--T:65-->
{{FAQ|3=600px|Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's monastery, so that the monk scores 9 points and I score 0. Can I still move a meeple to the city of Carcassonne in this case?|Yes, triggered scoring, received no points: conditions fulfilled.}}
{{FAQ|width=600px|title=
Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's monastery, so that the monk scores 9 points and I score 0. Can I still move a meeple to the city of Carcassonne in this case?
|text=Yes, triggered scoring, received no points: conditions fulfilled.
}}


<!--T:143-->
<!--T:143-->
Line 324: Line 353:
}}
}}


==== House rules ==== <!--T:68-->
<!--T:68-->
{{GreyStrip|title=House Rules}}


<!--T:69-->
<!--T:69-->
* One could allow the placement of several neighboring shrines or monasteries into an area as long as no meeples are placed on those monasteries/shrines (i.e. there are no further challenges). A monk or heretic may not be involved in more than one challenge at a time.
{{IconHouse}} One could allow the placement of several neighboring shrines or monasteries into an area as long as no meeples are placed on those monasteries/shrines (i.e. there are no further challenges). A monk or heretic may not be involved in more than one challenge at a time.
 
<!--T:181-->
<span id="new_land_tiles"></span>


=== New land tiles === <!--T:70-->
=== New land tiles === <!--T:70-->
<div class="wica-banner-icon">[[File:King_Robber_C2_Feature_Land_Tile.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:King_Robber_C2_Feature_Land_Tile.png|x65px|right]]</div>
<br class="wica-banner-spacer" clear="all"/>


==== Preparation ==== <!--T:71-->
==== Preparation ==== <!--T:71-->


<!--T:72-->
<!--T:72-->
Shuffle the five new Land tiles with those from the base game and stack
Shuffle the five new Land tiles with those from the base game and stack them normally.  
them normally.  
{{Tile|image=King_Robber_C2_Feature_City_Bridges_Tile.png|text=The tile to the left shows two city segments: one goes from the top to the bottom of the tile, while the other goes from left to right, across the bridge.
{|
}}
|-
| style="width: 5%; min-width: 70px; max-width: 110px;" | [[File:King_Robber_C2_Feature_City_Bridges_Tile.png|none]]
| style="width: 95%;" | The tile to the right shows two city segments: one goes from the top to the bottom of the tile, while the other goes from left to right, across the bridge.
|}


=== Other expansions === <!--T:73-->
=== Other expansions === <!--T:73-->


==== The city of Carcassonne and the count of Carcassonne ==== <!--T:74-->
<!--T:145-->
This section contains additional information about the interactions with other Carcassonne expansions.
 
<!--T:74-->
<div style="margin-top: 0px; margin-bottom: 20px;">
{{GreyStrip|title={{Figure|name=Count}} and {{Feature|name=CityOfCarcassonne|edition=C2}}|icon={{Figure|name=Count|variant=image|size=x65px}}&nbsp;&nbsp;{{Feature|name=CityOfCarcassonne|variant=image|edition=C2|size=x105px}}}}
</div>
 
<!--T:146-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


<!--T:75-->
<!--T:75-->
* The following figures can be placed in a district of the city of Carcassonne:
{{IconWorld}} The following figures can be placed in a district of the city of Carcassonne:
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
** Abbot, only in the cathedral ('''Base game - [[The Abbot|The Abbot]]''')
* Abbot, only in the cathedral ('''Base game - [[The Abbot|The Abbot]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Wagon, not in the market  ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Wagon, not in the market  ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Mayor, only in the castle ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Mayor, only in the castle ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
 
<!--T:147-->
}}
 
<!--T:148-->
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules=


<!--T:76-->
<!--T:76-->
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:'''
{{IconWorld|text=If you take a double turn with the builder, you can place a meeple in the city of Carcassonne during both turns.
** If you take a double turn with the builder, you can place a meeple in the city of Carcassonne during both turns.
}}
** Closing a city with trade goods does not stop you from sending a meeple to the city of Carcassonne.  
{{IconWorld|text=Closing a city with trade goods does not stop you from sending a meeple to the city of Carcassonne.  
<div style="margin-left: 42px;">
}}
{{FAQ|3=600px|If I complete a city with trade good but I score nothing, can I move a meeple to the city of Carcassonne?|Yes, that’s allowed. Only immediately scored points matter. It doesn't matter if the trade goods may score at the end of the game.}}
{{FAQ|nesting=1|width=600px|title=
</div>
If I complete a city with trade good but I score nothing, can I move a meeple to the city of Carcassonne?
|text=Yes, that’s allowed. Only immediately scored points matter. It doesn't matter if the trade goods may score at the end of the game.
}}
}}
 
<!--T:149-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


<!--T:77-->
<!--T:77-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:'''
{{IconWorld|text=You cannot move the dragon or the fairy into the city of Carcassonne.
** You cannot move the dragon or the fairy into the city of Carcassonne.
}}
** The dragon can fly around the outside the city of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Meeples and the Count inside the city of Carcassonne are unaffected. (10/2012)  
{{IconWorld|text=The dragon can fly around the outside the city of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Meeples and the Count inside the city of Carcassonne are unaffected. (10/2012)  
** You cannot move a meeple into the city of Carcassonne with a magic portal.
}}
** Meeples can be deployed on features on the city of Carcassonne tiles outside the city of Carcassonne itself, for example through use of a magic portal. (1/2013)
{{IconWorld|text=You cannot move a meeple into the city of Carcassonne with a magic portal.
}}
{{IconWorld|text=Meeples can be deployed on features on the city of Carcassonne tiles outside the city of Carcassonne itself, for example through use of a magic portal. (1/2013)
}}
}}
 
<!--T:150-->
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=


<!--T:78-->
<!--T:78-->
* '''Exp. 4 - [[The Tower|The Tower]]:''' You cannot capture meeples in the city of Carcassonne with a tower.
{{IconWorld}} You cannot capture meeples in the city of Carcassonne with a tower.
}}
 
<!--T:151-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


<!--T:79-->
<!--T:79-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:'''
{{IconWorld|text=You can move meeples from the cathedral district to an abbey, as an abbey has all of the characteristics of a monastery.
** You can move meeples from the cathedral district to an abbey, as an abbey has all of the characteristics of a monastery.
}}
** The city of Carcassonne counts as a city when scoring a barn.
{{IconWorld|text=The city of Carcassonne counts as a city when scoring a barn.
** The barn cannot be placed in the city of Carcassonne.
}}
** If your barn placement or field connection triggers a field scoring in which you score no points but another player else does, you may place a meeple in the city of Carcassonne.  
{{IconWorld|text=The barn cannot be placed in the city of Carcassonne.
<div style="margin-left: 42px;">
}}
{{FAQ|3=600px|If I place a barn on a field on which another player has farmers, causing him/her to score while I score nothing, can I move a meeple to the city of Carcassonne?|Yes, that's allowed. Only immediately scored points matter. It doesn't matter that the barn is certain to score at the end of the game.}}
{{IconWorld|text=If your barn placement or field connection triggers a field scoring in which you score no points but another player else does, you may place a meeple in the city of Carcassonne.  
</div>
}}
:* If a barn placement or field connection triggers a field scoring, you may move meeples from the market in the city of Carcassonne to that field. Score that field as normal, and return all farmers in that field to their respective supplies. (It doesn't matter that the barn is certain to score at the end of the game.)
{{FAQ|nesting=1|width=600px|title=
<div style="margin-left: 42px;">
If I place a barn on a field on which another player has farmers, causing him/her to score while I score nothing, can I move a meeple to the city of Carcassonne?
{{FAQ|3=600px|Are the meeples in the market district only used at the end of the game?|This is no longer entirely true. Placing of a barn, and the subsequent scoring of the field, '''does''' count as an opportunity to remove a meeple from the city of Carcassonne. Now that fields can be scored at times other than at the end of the game, meeples from the market can be moved to fields earlier in the game. That occurs immediately after the placement of the barn, and before the fields are scored. [''Joining of a farm containing a meeple to a field with a barn would logically be another opportunity – Chris O.'']}}
|text=Yes, that's allowed. Only immediately scored points matter. It doesn't matter that the barn is certain to score at the end of the game.
</div>
}}
:* You can move meeples from the market district to a field with a barn (and score it) if a field scoring is triggered. This can happen in the following cases:  
{{IconWorld}} If a barn placement or field connection triggers a field scoring, you may move meeples from the market in the city of Carcassonne to that field. Score that field as normal, and return all farmers in that field to their respective supplies. (It doesn't matter that the barn is certain to score at the end of the game.)
:** Placing a barn with farmer scoring: each completed city is worth 3 points
{{FAQ|nesting=1|width=600px|title=
:** Connecting a barn-less field to one with a barn: each completed city is worth 1 point
Are the meeples in the market district only used at the end of the game?
:** At the end of the game, when preparing for final scoring: each completed city is worth 1 point (it is considered a special case of connecting fields)
|text=This is no longer entirely true. Placing of a barn, and the subsequent scoring of the field, '''does''' count as an opportunity to remove a meeple from the city of Carcassonne. Now that fields can be scored at times other than at the end of the game, meeples from the market can be moved to fields earlier in the game. That occurs immediately after the placement of the barn, and before the fields are scored. [''Joining of a farm containing a meeple to a field with a barn would logically be another opportunity – Chris O.'']
:: Please see the full scoring summary for these cases '''[[Abbey_and_the_Mayor#Scoring_summary|here]]''' (Exp. 5 - Abbey and Mayor).
}}
<div style="margin-left: 42px;">
{{IconWorld}} You can move meeples from the market district to a field with a barn (and score it) if a field scoring is triggered. This can happen in the following cases:  
{{FAQ|3=600px|Can a meeple be moved from the city of Carcassonne to a field with a barn?|Yes, the farmer will be scored immediately, and so scores only '''1 point''' per city and is (importantly) not on the field during the final scoring proper. [''Obviously, placement of a meeple in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless field to one with a barn – Chris O.'']}}
:* Placing a barn with farmer scoring: each completed city is worth 3 points
</div>
:* Connecting a barn-less field to one with a barn: each completed city is worth 1 point
:* At the end of the game, when preparing for final scoring: each completed city is worth 1 point (it is considered a special case of connecting fields)
: Please see the full scoring summary for these cases '''[[Abbey_and_the_Mayor#Scoring_summary|here]]''' (Exp. 5 - Abbey and Mayor).
{{FAQ|nesting=1|width=600px|title=
Can a meeple be moved from the city of Carcassonne to a field with a barn?
|text=Yes, the farmer will be scored immediately, and so scores only '''1 point''' per city and is (importantly) not on the field during the final scoring proper. [''Obviously, placement of a meeple in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless field to one with a barn – Chris O.'']
}}
}}
 
<!--T:152-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=


<!--T:80-->
<!--T:80-->
* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:''' Meeples from the city of Carcassonne (the castle district) cannot move to a castle, as it is not a city anymore, but a new type of feature instead.  
{{IconWorld}} Meeples from the city of Carcassonne (the castle district) cannot move to a castle, as it is not a city anymore, but a new type of feature instead.  
}}
 
<!--T:153-->
{{OtherExpansionRule|expansionlink={{HillsSheepLink|variant=long}}|rules=


<!--T:81-->
<!--T:81-->
* '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]:'''
{{IconWorld|text=You cannot place your shepherd in the city of Carcassonne.
** You cannot place your shepherd in the city of Carcassonne.
}}
** You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref>
{{IconWorld|text=You may deploy a meeple from from the city of Carcassonne on a hill tile with a feature about to be evaluated. <ref>
{{IconArrow}}
{{IconArrow}}
We updated this sentence according to the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed."
We updated this sentence according to the German rules. The rules by [[Z-Man Games|ZMG]] contain a mistranslated version of this sentence: "You can place one meeple from the city of Carcassonne on a hill tile with a feature that has not been completed."
</ref> If you do, you gain the benefit of the hill.
</ref> If you do, you gain the benefit of the hill.
}}
}}
<!--T:154-->
{{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules=


<!--T:82-->
<!--T:82-->
* '''[[The Abbot|The Abbot]]:''' Gardens are not mentioned as a possible destination from the cathedral district. This omission leads to the conclusion that abbots cannot be redeployed from the City of Carcassonne to a garden.  
{{IconWorld}} Gardens are not mentioned as a possible destination from the cathedral district. This omission leads to the conclusion that abbots cannot be redeployed from the City of Carcassonne to a garden.  
}}
 
<!--T:155-->
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules=


<!--T:83-->
<!--T:83-->
* '''Mini #1 - [[The Flier|The Flier (Flying Machines)]]:'''
{{IconWorld|text=You cannot move a meeple into the city of Carcassonne with a flying machine.
** You cannot move a meeple into the city of Carcassonne with a flying machine.
}}
** Meeples can be deployed on features on the city of Carcassonne tiles outside the city of Carcassonne itself, for example through use of a flier. (1/2013)
{{IconWorld|text=Meeples can be deployed on features on the city of Carcassonne tiles outside the city of Carcassonne itself, for example through use of a flier. (1/2013)
}}
}}
 
<!--T:156-->
{{OtherExpansionRule|expansionlink={{BesiegersLink}} / {{CatharsLink}} / {{SiegeLink}}|rules=


<!--T:130-->
<!--T:130-->
* '''[[Besiegers Cathars Siege (1st edition)|Besiegers - Cathars - Siege]]:'''
{{IconWorld}} A knight cannot escape a besieged city and be sent to the city of Carcassonne in the same turn. The turn sequence does not allow this because meeples are sent to the city of Carcassonne before knights can escape.
** A knight cannot escape a besieged city and be sent to the city of Carcassonne in the same turn. The turn sequence does not allow this because meeples are sent to the city of Carcassonne before knights can escape.
{{FAQ|nesting=1|width=600px|title=
<div style="margin-left: 42px;">
Can a player allow a meeple to escape a besieged city via a monastery, and place the same meeple in the city of Carcassonne on the same turn? (When does meeple escape happen?)  
{{FAQ|3=600px|Can a player allow a meeple to escape a besieged city via a monastery, and place the same meeple in the city of Carcassonne on the same turn? (When does meeple escape happen?)  
|text=The knight escapes at the end of the turn, and so cannot be re-deployed in the same turn. (5/2007)
|The knight escapes at the end of the turn, and so cannot be re-deployed in the same turn. (5/2007)}}
}}
</div>
}}
 
<!--T:157-->
{{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|rules=


<!--T:84-->
<!--T:84-->
* '''[[The Plague (1st edition)|The Plague]]:''' As per interpretations regarding placement of the dragon and meeples on features outside the city of Carcassonne, it seems that the plague should also be allowed on the outside portion of these tiles. However, this is unofficial. (1/2013)
{{IconWorld}} As per interpretations regarding placement of the dragon and meeples on features outside the city of Carcassonne, it seems that the plague should also be allowed on the outside portion of these tiles. However, this is unofficial. (1/2013)
}}
 
<!--T:158-->
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=


<!--T:85-->
<!--T:85-->
* '''[[Monasteries|Monasteries in Germany]]''' - '''[[Japanese Buildings|Japanese Buildings]]''' - '''[[Monasteries (1st edition)|1st. Edition Monasteries in Germany / The Netherlands & Belgium]]:'''
{{IconWorld}} A meeple can be moved from the cathedral district to a German monastery (or any equivalent feature) placed as a monk (not an abbot), because the feature was only finished for scoring as a monastery. (6 & 10/2014)
** A meeple can be moved from the cathedral district to a German monastery (or any equivalent feature) placed as a monk (not an abbot), because the feature was only finished for scoring as a monastery. (6 & 10/2014)
* In this case the monastery has to be unoccupied or occupied by one monk at least (no matter the presence of other meeples placed as abbots). A monastery cannot be completed if occupied only by meeples placed as abbots.
*** In this case the monastery has to be unoccupied or occupied by one monk at least (no matter the presence of other meeples placed as abbots). A monastery cannot be completed if occupied only by meeples placed as abbots.
{{IconWorld}} A meeple cannot be moved from the cathedral district to a German monastery (or any equivalent feature) placed as an abbot (that is, one with the special German monastery function that will be scored only at the end of the game). (6 & 10/2014)
** A meeple cannot be moved from the cathedral district to a German monastery (or any equivalent feature) placed as an abbot (that is, one with the special German monastery function that will be scored only at the end of the game). (6 & 10/2014)
}}
 
<!--T:86-->
<div style="margin-top: 0px; margin-bottom: 20px;">
{{GreyStrip|title={{Piece|name=KingTile|edition=C2|variant=short}}|icon={{Piece|name=KingTile|variant=image|edition=C2|size=x65px}}}}
</div>


==== King ==== <!--T:86-->
<!--T:159-->
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules=


<!--T:87-->
<!--T:87-->
* '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]:''' The king does not score bonus points for a cathedral in a completed city.
{{IconWorld}} The king does not score bonus points for a cathedral in a completed city. <ref>
{{IconWorld}}
This means that the king scores 1 bonus point per completed city no matter if it has any cathedrals or not. 
</ref>
}}
 
<!--T:160-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=


<!--T:88-->
<!--T:88-->
* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:''' A castle does not count as a completed city for the king.
{{IconWorld}} A castle does not count as a completed city for the king.
}}


<!--T:89-->
<!--T:89-->
* '''[[The Markets of Leipzig|The Markets of Leipzig]]:''' The city of Leipzig should be counted as a completed city.
{{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules=
 
<!--T:174-->
{{IconWorld}} The city of Leipzig should be counted as a completed city.
}}
 
<!--T:90-->
<div style="margin-top: 0px; margin-bottom: 20px;">
{{GreyStrip|title={{Piece|name=RobberBaronTile|edition=C2|variant=short}}|icon={{Piece|name=RobberBaronTile|variant=image|edition=C2|size=x65px}}}}
</div>


==== Robber ==== <!--T:90-->
<!--T:161-->
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules=


<!--T:91-->
<!--T:91-->
* '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]:'''
{{IconWorld|text=The robber does not score bonus points for an inn on a completed road. <ref>
** The robber does not score bonus points for an inn on a completed road.
{{IconWorld}}
** The short roads on one of the CRCR tiles of this expansions should not be considered for the Robber Baron bonus, since they cannot be occupied or scored.
This means that the robber scores 1 bonus point per completed road no matter if it has any inns or not. 
</ref>
}}
{{IconWorld|text=The short roads on one of the CRCR tiles of this expansions should not be considered for the Robber Baron bonus, since they cannot be occupied or scored.
}}


<!--T:92-->
<!--T:92-->
::[[File:Inns_And_Cathedrals_C2_Tile_I.jpg|frame|none|CRCR tile in Inns and Cathedrals with short roads]]
: [[File:Inns_And_Cathedrals_C2_Tile_I.jpg|none]]
}}
 
<!--T:162-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


<!--T:93-->
<!--T:93-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' With the three-way tile, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it’s likely to be bigger.
{{IconWorld}} With the three-way tile, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it’s likely to be bigger.
}}
 
<!--T:163-->
{{OtherExpansionRule|expansionlink={{FestivalLink|variant=long}}|rules=


<!--T:94-->
<!--T:94-->
* '''[[The Festival|The Festival]]:''' The short roads on the CRCR tile of this expansions should not be considered for the Robber Baron bonus, since they cannot be occupied or scored.
{{IconWorld}} The short roads on the CRCR tile of this expansions should not be considered for the Robber Baron bonus, since they cannot be occupied or scored.
::[[File:Festival15-06.png|frame|none|CRCR tile in The Festival with short roads]]
: [[File:Festival15-06.png|none]]
}}
 
<!--T:164-->
{{OtherExpansionRule|expansionlink={{LabyrinthLink|variant=long}}|rules=


<!--T:95-->
<!--T:95-->
* '''[[The Labyrinths|The Labyrinths]]:'''  With four-way tiles, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The labyrinth has four ends which have to be closed, but the result is that it’s likely to be bigger.
{{IconWorld}} With four-way tiles, the length of the road is the total number of tiles in the road, not simply the longest distance between two ends. The labyrinth has four ends which have to be closed, but the result is that it’s likely to be bigger.
}}
 
<!--T:96-->
<div style="margin-top: 0px; margin-bottom: 20px;">
{{GreyStrip|title={{Feature|name=Shrine|edition=C2}}|icon={{Feature|name=Shrine|edition=C2|variant=image|size=x65px}}}}
</div>


==== The cultists ==== <!--T:96-->
<!--T:165-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


<!--T:97-->
<!--T:97-->
* You can occupy a shrine with the following figures:
{{IconWorld}} You can occupy a shrine with the following figures:
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
** Abbot ('''Base game - [[The Abbot|The Abbot]]''') <ref>
* Abbot ('''Base game - [[The Abbot|The Abbot]]''') <ref>
{{IconArrow}}
{{IconArrow}}
This clarification is included in the rules by [[Hans im Glück|HiG]] but omitted by [[Z-Man Games|ZMG]].
This clarification is included in the rules by [[Hans im Glück|HiG]] but omitted by [[Z-Man Games|ZMG]].
</ref>
</ref>
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


<!--T:98-->
<!--T:98-->
* A challenge between a monk and a heretic can be triggered by other other placement types besides direct placement on the features:
{{IconWorld}} A challenge between a monk and a heretic can be triggered by other other placement types besides direct placement on the features:
** Placing a monk or a heretic with a magic portal ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
* Placing a monk or a heretic with a magic portal ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
** Placing a monk or a heretic with a flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')
* Placing a monk or a heretic with a flying machine ('''Mini #1 - [[The Flier|The Flier (Flying Machines)]]''')


<!--T:99-->
<!--T:99-->
* A challenge between a monk and a heretic will end if any of the figures is removed form its feature due to interactions with other expansions:
{{IconWorld}} A challenge between a monk and a heretic will end if any of the figures is removed form its feature due to interactions with other expansions:
** The dragon eats one of them or both ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
* The dragon eats one of them or both ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
** A tower captures one of them ('''Exp. 4 - [[The Tower|The Tower]]''')
* A tower captures one of them ('''Exp. 4 - [[The Tower|The Tower]]''')
** Any of them is knocked out by the catapult ('''Exp. 7 - [[The Catapult (1st edition)|The Catapult]]''')
* Any of them is knocked out by the catapult ('''Exp. 7 - [[The Catapult (1st edition)|The Catapult]]''')
** Any of them is added a third ghost and removed accordingly ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Any of them is added a third ghost and removed accordingly ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
** The Plague/Pestilence/Pest action of the Wheel of Fortune removes any of them ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
* The Plague/Pestilence/Pest action of the Wheel of Fortune removes any of them '''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
** Any of them is removed when resolving Message 8 ('''Mini #2 - [[The Messages|The Messages (Dispatches)]]''')
* Any of them is removed when resolving Message 8 ('''Mini #2 - [[The Messages|The Messages (Dispatches)]]''')
** A festival tile removes one of them ('''[[The Festival|The Festival]]''')
* A festival tile removes one of them ('''[[The Festival|The Festival]]''')
** The Vodyanoy tile traps any of them ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* The Vodyanoy tile traps any of them ('''[[Russian Promos (1st edition)|Russian Promos]]''')
** Any of them is an abbot and it is removed and scored ('''Base game - [[The Abbot|The Abbot]]''')
* Any of them is an abbot and it is removed and scored ('''Base game - [[The Abbot|The Abbot]]''')
 
<!--T:166-->
}}
 
<!--T:167-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


<!--T:100-->
<!--T:100-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:'''
{{IconWorld}} Placing a tile with a magic portal that completes two features involved in a challenge does not allow you to place a meeple on one of them if unoccupied.
** Placing a tile with a magic portal that completes two features involved in a challenge does not allow you to place a meeple on one of them if unoccupied.
{{FAQ|nesting=1|width=600px|title=
<div style="margin-left: 42px;">
Imagine I have an unoccupied monastery next to an occupied shrine. I place a tile with a magic portal which completes both buildings, and choose to use the magic portal to deploy a monk to the monastery. Does this declare a challenge, and if so, who wins?
{{FAQ|3=600px|Imagine I have an unoccupied monastery next to an occupied shrine. I place a tile with a magic portal which completes both buildings, and choose to use the magic portal to deploy a monk to the monastery. Does this declare a challenge, and if so, who wins?|This is actually an invalid placement of the meeple – the magic portal cannot be used to place a meeple on a completed feature (and the monastery is considered completed before the Move Wood phase). Thus, there can be no challenge, and the heretic gets 9 points. (updated 7/2014)
|text=This is actually an invalid placement of the meeple – the magic portal cannot be used to place a meeple on a completed feature (and the monastery is considered completed before the Move Wood phase). Thus, there can be no challenge, and the heretic gets 9 points. (updated 7/2014)
}}
}}
</div>
{{IconWorld}} You can use a magic portal to occupy a uncompleted feature after losing a challenge and become unoccupied.
:* You can use a magic portal to occupy a uncompleted feature after losing a challenge and become unoccupied.
{{FAQ|nesting=1|width=600px|title=
<div style="margin-left: 42px;">
When a challenge is resolved, both the monk and heretic are removed from play. If that leaves one of the features incomplete, can it be occupied again?
{{FAQ|3=600px|When a challenge is resolved, both the monk and heretic are removed from play. If that leaves one of the features incomplete, can it be occupied again?|Yes, it can be reoccupied by using a magic portal or a meeple from Carcassonne.}}
|tex=Yes, it can be reoccupied by using a magic portal or a meeple from Carcassonne.
</div>
}}
:* During a challenge, if a feature is completed, but the corresponding meeple is removed by the dragon, there is no evaluation for the monastery or shrine. With the "disappearance" of the monk or heretic, the challenge ends and the other remains on the landscape until his monastery or shrine is closed or removed from the landscape.  
{{IconWorld|text=During a challenge, if a feature is completed, but the corresponding meeple is removed by the dragon, there is no evaluation for the monastery or shrine. With the "disappearance" of the monk or heretic, the challenge ends and the other remains on the landscape until his monastery or shrine is completed or the meeple is removed from the landscape.
:* A magic portal also allows you to trigger a challenge between a monastic building and a shrine, since these are areas of the landscape on tiles that were placed by the players during the game, and on which a meeple could also have been placed normally.  
}}
:* The fairy can be assigned to a heretic.
{{IconWorld|text=A magic portal also allows you to trigger a challenge between a monastic building and a shrine, since these are areas of the landscape on tiles that were placed by the players during the game, and on which a meeple could also have been placed normally.
}}
{{IconWorld|text=The fairy can be assigned to a heretic.
}}
}}
 
<!--T:168-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


<!--T:101-->
<!--T:101-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:'''
{{IconWorld|text=A monk in an abbey can challenge a heretic in a shrine (and vice versa).  
** A monk in an abbey can challenge a heretic in a shrine (and vice versa).  
}}
** The rules that restrict the placement of monasteries next to already placed shrines (and vice versa) also restrict the placement of abbeys.
{{IconWorld|text=The rules that restrict the placement of monasteries next to already placed shrines (and vice versa) also restrict the placement of abbeys.
** A wagon on the feature losing a challenge cannot move to an adjacent feature. The wagon is directly removed without scoring, since the feature where it is placed is uncompleted when the challenge is resolved.
}}
{{IconWorld|text=A wagon on the feature losing a challenge cannot move to an adjacent feature. The wagon is directly removed without scoring, since the feature where it is placed is uncompleted when the challenge is resolved.
}}
}}
 
<!--T:169-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


<!--T:102-->
<!--T:102-->
* '''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]:'''
{{IconWorld}} If you lose a challenge, you can move a meeple to the city of Carcassonne.
** If you lose a challenge, you can move a meeple to the city of Carcassonne.
{{FAQ|nesting=1|width=600px|title=
<div style="margin-left: 42px;">
Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's monastery, so that the monk scores 9 points and I score 0. Can I still move a meeple to the city of Carcassonne in this case?
{{FAQ|3=600px|Say I have a heretic engaged in a challenge with another player's monk, and I place the tile which completes the monk's monastery, so that the monk scores 9 points and I score 0. Can I still move a meeple to the city of Carcassonne in this case?|Yes, triggered scoring, received no points: conditions fulfilled.}}
|text=Yes, triggered scoring, received no points: conditions fulfilled.
</div>
}}
}}
 
<!--T:170-->
{{OtherExpansionRule|expansionlink={{HillsSheepLink|variant=long}}|rules=


<!--T:103-->
<!--T:103-->
* '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]:''' Vineyard rules are the same for shrines as they are for monasteries.
{{IconWorld}} Vineyard rules are the same for shrines as they are for monasteries.
}}
 
<!--T:171-->
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|rules=


<!--T:104-->
<!--T:104-->
* '''Mini #1 - [[The Flier|The Flier (Flying Machines)]]:'''
{{IconWorld|text=Placing a tile with a flying machine that completes two features involved in a challenge does not allow you to place a meeple on one of them if unoccupied.
** Placing a tile with a flying machine that completes two features involved in a challenge does not allow you to place a meeple on one of them if unoccupied.
}}
** You can use a flying machine to occupy a uncompleted feature after losing a challenge and become unoccupied.
{{IconWorld|text=You can use a flying machine to occupy a uncompleted feature after losing a challenge and become unoccupied.
** A flying machine also allows you to trigger a challenge between a monastic building and a shrine, since these are areas of the landscape on tiles that were placed by the players during the game, and on which a meeple could also have been placed normally.  
}}
{{IconWorld|text=A flying machine also allows you to trigger a challenge between a monastic building and a shrine, since these are areas of the landscape on tiles that were placed by the players during the game, and on which a meeple could also have been placed normally.  
}}
}}
 
<!--T:172-->
{{OtherExpansionRule|expansionlink={{BesiegersLink}} / {{CatharsLink}} / {{SiegeLink}}|rules=


<!--T:105-->
<!--T:105-->
* '''[[Besiegers Cathars Siege (1st edition)|Besiegers - Cathars - Siege]]:''' A knight in a besieged city from '''can''' escape via a shrine, as with a monastery. The shrines are, for the most part, identical to monasteries. That goes for escape as well.
{{IconWorld}} A knight in a besieged city '''can''' escape via a shrine, as with a monastery. The shrines are, for the most part, identical to monasteries. That goes for escape as well.
}}
 
<!--T:173-->
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=


<!--T:106-->
<!--T:106-->
* '''[[Monasteries|Monasteries in Germany]]''' - '''[[Japanese Buildings|Japanese Buildings]]''' - '''[[Monasteries (1st edition)|1st. Edition Monasteries in Germany / The Netherlands & Belgium]]:'''
{{IconWorld|text=A meeple placed on a German monastery (or any equivalent feature) as a monk can be involved in a challenge with a heretic.
** A meeple placed on a German monastery (or any equivalent feature) as a monk can be involved in a challenge with a heretic.
}}
** A meeple placed on a German monastery (or any equivalent feature) as an abbot cannot be involved in a challenge with a heretic, as the two scoring mechanisms are entirely different (the abbot’s feature is never completed, so the heretic would always win.) (5/2014)
{{IconWorld|text=A meeple placed on a German monastery (or any equivalent feature) as an abbot cannot be involved in a challenge with a heretic, as the two scoring mechanisms are entirely different (the abbot’s feature is never completed, so the heretic would always win.) (5/2014)
}}
}}


== Tile distribution == <!--T:107-->
== Tile distribution == <!--T:107-->
Line 553: Line 734:


<!--T:113-->
<!--T:113-->
{{BeginTileList|700px|tiles=2 (2x3 tiles)}}
{{BeginTileList|tiles=2 (2x3 tiles)}}
{{Tile|City_Of_Carcassonne_C2_Tile_A.jpg|count=1&nbsp;(front)}}
{{Tile|image=City_Of_Carcassonne_C2_Tile_A.jpg|count=1}}
{{Tile|City_Of_Carcassonne_C2_Tile_B.jpg|count=1&nbsp;(front)}}
{{Tile|image=City_Of_Carcassonne_C2_Tile_B.jpg|count=1}}
{{Tile|City_Of_Carcassonne_C2_Tile_A_Back.jpg|count=1&nbsp;(back)}}
{{EndTileList}}
{{Tile|City_Of_Carcassonne_C2_Tile_B_Back.jpg|count=1&nbsp;(back)}}
'''Or back of the tiles:'''
{{BeginTileList}}
{{Tile|image=City_Of_Carcassonne_C2_Tile_A_Back.jpg|count=1}}
{{Tile|image=City_Of_Carcassonne_C2_Tile_B_Back.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


Line 563: Line 747:


<!--T:115-->
<!--T:115-->
{{BeginTileList|700px|tiles=2}}
{{BeginTileList|special=2}}
{{Tile|King_Robber_C2_Tile_King.jpg|count=1|config={{Piece|name=KingTile|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=KingTile|edition=C2|variant=imagename}}|count=1|config={{Piece|name=KingTile|edition=C2|variant=short}}}}
{{Tile|King_Robber_C2_Tile_Robber_Baron.jpg|count=1|config={{Piece|name=RobberBaronTile|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=RobberBaronTile|edition=C2|variant=imagename}}|count=1|config={{Piece|name=RobberBaronTile|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}


<!--T:116-->
<!--T:116-->
'''Total markers: 2'''
{{BeginTileList|tokens=2}}
{{BeginTileList|700px}}
{{Tile|image={{Piece|name=KingToken|edition=C2|variant=imagename}}|count=1|link=#king_and_robber|config={{Piece|name=KingToken|edition=C2|variant=short}}}}
{{Tile|Token_King_C2.png|count=1|config={{Piece|name=KingToken|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=RobberBaronToken|edition=C2|variant=imagename}}|count=1|link=#king_and_robber|config={{Piece|name=RobberBaronToken|edition=C2|variant=short}}}}
{{Tile|Token_RobberBaron_C2.png|count=1|config={{Piece|name=RobberBaronToken|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}


Line 581: Line 764:


<!--T:119-->
<!--T:119-->
{{BeginTileList|500px|tiles=5}}
{{BeginTileList|width=500px|tiles=5}}
{{Tile|Heretics_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}}
{{Tile|image=Heretics_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}}
{{Tile|Heretics_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Shrine}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|image=Heretics_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Shrine}} + ({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|Heretics_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}}
{{Tile|image=Heretics_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}}
{{Tile|Heretics_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}}
{{Tile|image=Heretics_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Shrine}}}}
{{Tile|Heretics_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Shrine}} + ({{Feature|edition=C2|name=Pigsty|variant=abbr}})}}
{{Tile|image=Heretics_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Shrine}} + ({{Feature|edition=C2|name=Pigsty|variant=abbr}})}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|H=1|P=1}}
{{TileIllustrations|edition=C2|H=1|P=1}}
Line 593: Line 776:


<!--T:122-->
<!--T:122-->
{{BeginTileList|500px|tiles=5 <ref>
{{BeginTileList|width=500px|tiles=5 <ref>
{{IconWorld}}
{{IconWorld}}
These 5 tiles were part of '''King & Robber''' in the Carcassonne I edition.
These 5 tiles were part of '''King & Robber''' in the Carcassonne I edition.
</ref>}}
</ref>}}
{{Tile|King_Robber_C2_Tile_A.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|image=King_Robber_C2_Tile_A.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|King_Robber_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Garden}}}}
{{Tile|image=King_Robber_C2_Tile_B.jpg|count=1|config={{Feature|edition=C2|name=Garden}}}}
{{Tile|King_Robber_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=InnerField|count=2}} + {{Feature|edition=C2|name=OverpassingCityBridge}}}}
{{Tile|image=King_Robber_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=InnerField|count=2}} + {{Feature|edition=C2|name=OverpassingCityBridge}}}}
{{Tile|King_Robber_C2_Tile_D.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|image=King_Robber_C2_Tile_D.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|King_Robber_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=King_Robber_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|F=1|W=1}}
{{TileIllustrations|edition=C2|F=1|W=1}}
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