Difference between revisions of "Halflings"

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</ref>
</ref>


<!--T:162-->
{{FAQ|3=600px|
{{FAQ|3=600px|
When scoring a city or a road, how should we consider two Halfling tiles in one space?|
When scoring a city or a road, how should we consider two Halfling tiles in one space?|
The Halflings count as one occupied space (area). [Note that spaces occupied by one or two Halfling tiles are considered equivalent to a regular tile. -ed.] (1/2021)}}
The Halflings count as one occupied space (area). [Note that spaces occupied by one or two Halfling tiles are considered equivalent to a regular tile. -ed.] (1/2021)}}


<!--T:163-->
> '''Roads and cities'''
> '''Roads and cities'''


<!--T:164-->
As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />  
As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />  
{{BeginBlockList|600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_01a.png|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
[[File:Halflings_C2_Clarification_City_Example_01a.png|frame|none|'''Example 1:''' This "city" containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap. Actually, the picture shows 3 separate incomplete cities.]]
}}
}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_01b.png|frame|none|'''Example 2:''' This "city" containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap. Actually, the picture shows 3 separate incomplete cities.]]
[[File:Halflings_C2_Clarification_City_Example_01b.png|frame|none|'''Example 2:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}


<!--T:165-->
The scoring of a completed city or road will follow the normal rules but one or two triangular tiles in one square space will be counted as one regular tile.
The scoring of a completed city or road will follow the normal rules but one or two triangular tiles in one square space will be counted as one regular tile.
{{BeginBlockList|600px}}
{{BeginBlockList|600px}}
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[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example 5:''' In all of the three examples the monastery is complete and earns you 9 points.]]
[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example 5:''' In all of the three examples the monastery is complete and earns you 9 points.]]


===== Final scoring =====
===== Final scoring ===== <!--T:166-->


<!--T:167-->
> '''Monasteries'''
> '''Monasteries'''


<!--T:168-->
At the end of the game, an incomplete monastery will score 1 point for the occupied space with the monastery tile and 1 point for each occupied adjacent space.
At the end of the game, an incomplete monastery will score 1 point for the occupied space with the monastery tile and 1 point for each occupied adjacent space.


<!--T:169-->
[[File:Halflings_C2_Example_05.png|frame|none|'''Final scoring example 1:''' {{ColorBlue|Blue}} scores 6 points for their monastery:
[[File:Halflings_C2_Example_05.png|frame|none|'''Final scoring example 1:''' {{ColorBlue|Blue}} scores 6 points for their monastery:
<ul>
<ul>
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]]
]]


<!--T:170-->
> '''Fields'''
> '''Fields'''


<!--T:171-->
Field scoring is affected by the triangular gaps in the landscape. Triangular gaps interrupt the field continuity and define boundaries. (1/2021)
Field scoring is affected by the triangular gaps in the landscape. Triangular gaps interrupt the field continuity and define boundaries. (1/2021)


<!--T:172-->
[[File:Halflings_C2_Clarification_Field_Scoring_01.png|200px|frame|none|'''Final scoring example 2:''' The meeples occupy two separate fields:
[[File:Halflings_C2_Clarification_Field_Scoring_01.png|200px|frame|none|'''Final scoring example 2:''' The meeples occupy two separate fields:
<ul>
<ul>
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{{Block|[[File:Halflings_C2_Vineyard_Example_01.jpg|frame|none|'''Example 1:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile sharing its square space with another triangular tile with a vineyard. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard).]]
{{Block|[[File:Halflings_C2_Vineyard_Example_01.jpg|frame|none|'''Example 1:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile sharing its square space with another triangular tile with a vineyard. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard).]]
}}
}}
{{Block|[[File:Halflings_C2_Vineyard_Example_02.jpg|frame|none|'''Example 2:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile with a vineyard on an tile on an adjacent space. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard). ]]
{{Block|[[File:Halflings_C2_Vineyard_Example_02.jpg|frame|none|'''Example 2:''' {{ColorBlue|Blue}} scores this monastery on a triangular tile with a vineyard on a tile on an adjacent space. {{ColorBlue|Blue}} receives 12 points (9 for the monastery and 3 for the vineyard). ]]
}}
}}
{{EndBlockList}}   
{{EndBlockList}}   
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** Monasteries are scored according the square spaces with tiles (square, triangular or double sized) - Monasteries can score up to 9 points  
** Monasteries are scored according the square spaces with tiles (square, triangular or double sized) - Monasteries can score up to 9 points  


<!--T:173-->
A new set of clarifications were provided in 1/2021. These clarifications confirmed that the previous clarifications from 10/2015 were outdated and the same principles were applied to the scoring of roads, cities and monasteries. Therefore, the principles established in 2014 where to be applied universally.  
A new set of clarifications were provided in 1/2021. These clarifications confirmed that the previous clarifications from 10/2015 were outdated and the same principles were applied to the scoring of roads, cities and monasteries. Therefore, the principles established in 2014 where to be applied universally.  


<!--T:174-->
* Scoring features with the clarifications from 1/2021:
* Scoring features with the clarifications from 1/2021:
** Roads and cities are scored according to the number of occupied spaces (2 triangular tiles are considered as 1 occupied square space)
** Roads and cities are scored according to the number of occupied spaces (2 triangular tiles are considered as 1 occupied square space)
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<!--T:54-->
<!--T:54-->
|-
|-
! Feature
! rowspan="2" | Feature
! Tile occupying a space
! rowspan="2" | Tiles occupying a space
! align="center" | Carcassonne I rules from 2014
! align="center" rowspan="2" | Carcassonne I rules from 2014
! align="center" | Clarifications from 10/2015
! align="center" rowspan="1" | Clarifications from 10/2015
! align="center" | Carcassonne II rules from 2020
! align="center" rowspan="2" | Carcassonne II rules from 2020
! align="center" | Clarifications from 1/2021
! align="center" rowspan="1" | Clarifications from 1/2021
 
<!--T:181-->
|-
! align="center" rowspan="1" style="background-color: #000000;"| {{ColorWhite|Final Carcassonne I rules}}
! align="center" rowspan="1" style="background-color: #000000;"| {{ColorWhite|Final Carcassonne II rules}}


<!--T:55-->
<!--T:55-->
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| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 occupied space  
| align="center" | 1 tile → 1 occupied space  


<!--T:57-->
<!--T:57-->
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| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" | 1 occupied space  
| align="center" | 1 tile → 1 occupied space  


<!--T:58-->
<!--T:58-->
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| align="center" | 2 tiles
| align="center" | 2 tiles
| align="center" | 2 tiles  
| align="center" | 2 tiles  
| align="center" | 1 occupied space  
| align="center" | 2 tiles → 1 occupied space  


<!--T:59-->
<!--T:59-->
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| align="center" | 1 tile  
| align="center" | 1 tile  
| align="center" bgcolor="#e0e0e0" | 1 tile <sup>(3)</sup>  
| align="center" bgcolor="#e0e0e0" | 1 tile <sup>(3)</sup>  
| align="center" | 1 occupied space  
| align="center" | 1 tile part → 1 occupied space <sup>(6)</sup>


<!--T:60-->
<!--T:60-->
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| align="center" | 1 tile <sup>(4)</sup>
| align="center" | 1 tile <sup>(4)</sup>
| align="center" bgcolor="#e0e0e0" | 1 tile → 1 or 2 occupied spaces <sup>(5)</sup>
| align="center" bgcolor="#e0e0e0" | 1 tile → 1 or 2 occupied spaces <sup>(5)</sup>
| align="center" | 1 tile → 1 occupied space
| align="center" | 1 tile part → 1 occupied space


<!--T:65-->
<!--T:65-->
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** '''(4)''' Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
** '''(4)''' Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
** '''(5)''' Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.
** '''(5)''' Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.
** '''(6)''' Roads in Leipzig tiles are counted as 1 tile even is spread across two spaces.


=== Other expansions === <!--T:67-->
=== Other expansions === <!--T:67-->
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* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, [[The Princess and The Dragon|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier|Flier]] movement, etc. (10/2014; updated 1/2021) <ref>
* When a Halfling tile is beside a triangular gap, the Halfling tile counts as a '''single''' tile (one occupied space). When 2 Halfling tiles are side-by-side to create one square, '''together''' they count only as a '''single''' tile (one occupied apace). This is relevant when considering monastery scoring, city scoring, road scoring, [[The Princess and The Dragon|Dragon]] movement, the [[The Plague (1st edition)|Plague]] token placement, the [[The Flier|Flier]] movement, etc. (10/2014; updated 1/2021) <ref>
{{IconArrow}}
{{IconArrow}}
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021. <br />
After several changes, the original clarification from 10/2014 is valid again. The clarifications from 10/2015 are now outdated as indicated in 1/2021.
The clarifications from 10/2015 are available '''[[Halflings_(1st_edition)#Other_expansions|here]]'''.
* The clarifications from 10/2015 are available on the '''[[Halflings_(1st_edition)#Other_expansions|Halflings page for the first edition]]'''.
* The clarifications from 1/2021 are available here on Carcassonne Central: [http://www.carcassonnecentral.com/community/index.php?topic=5021.0 http://www.carcassonnecentral.com/community/index.php?topic=5021.0]
</ref>
</ref>


<!--T:175-->
* As a general rule, it was confirmed that all mechanics have to be implemented considering square spaces (areas) conforming a grid, so scorings, ranges and trajectories consider those spaces. As a result:
* As a general rule, it was confirmed that all mechanics have to be implemented considering square spaces (areas) conforming a grid, so scorings, ranges and trajectories consider those spaces. As a result:
** Tiles are placed individually according to the usual rules (any effects triggered by the tile when drawn or placed will follow the usual rules).
** Tiles are placed individually according to the usual rules (any effects triggered by the tile when drawn or placed will follow the usual rules).
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<!--T:176-->
Let's see some interactions when applying the principles explained above:  
Let's see some interactions when applying the principles explained above:  
<!--* Exp. 3 - Dragon/Fairy <<
<!--* Exp. 3 - Dragon/Fairy <<
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<!--T:74-->
<!--T:74-->
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Dragon movement <ref>
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Dragon movement <ref name="dis">
{{IconWorld}}
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
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* The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   
* The dragon may eat all the affected figures in one square tile, one or two triangular tiles in one square space or a full double-sized tile.   


<!--T:177-->
:[[File:Halflings_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example:''' The dragon moves counting square spaces. It lands on particular tiles but it affects all the tiles overlapping the space it occupies (as in step 2). It also skips any triangular gap in its way (as in step 4).]]
:[[File:Halflings_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example:''' The dragon moves counting square spaces. It lands on particular tiles but it affects all the tiles overlapping the space it occupies (as in step 2). It also skips any triangular gap in its way (as in step 4).]]


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'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Fairy protection <ref>
'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Fairy protection <ref>
{{IconWorld}}
{{IconWorld}}
The clarifications from 1/2021 dod not covered this interaction explicitly, so the general principles provided are used in this case to be consistent with the effect of the dragon.
The clarifications from 1/2021 did not covered this interaction explicitly, so the general principles provided are used in this case to be consistent with the effect of the dragon.
</ref>
</ref>


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<!--T:77-->
<!--T:77-->
'''>> [[The Tower|The Tower]]''' - Tower range <ref>
'''>> [[The Tower|The Tower]]''' - Tower range <ref name="dis"/>
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>


<!--T:78-->
<!--T:78-->
* If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.
* If a square space is in range, the tower will be able to capture one meeple on the tiles overlapping that space. So the tower may capture one meeple located in one square tile, one or two triangular tiles in one square space or a full double-sized tile.


<!--T:178-->
:[[File:Halflings_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The picture shows the tiles affected by the tower using different shades of green to identify tiles within range 1 and range 2. The range stretch takes into account square spaces. The tower may capture meeples in any of the tiles overlapping the square spaces in range, no matter if the space is occupied by a square tile or 1 or two triangular tiles, like in this case.]]
:[[File:Halflings_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The picture shows the tiles affected by the tower using different shades of green to identify tiles within range 1 and range 2. The range stretch takes into account square spaces. The tower may capture meeples in any of the tiles overlapping the square spaces in range, no matter if the space is occupied by a square tile or 1 or two triangular tiles, like in this case.]]


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<!--T:85-->
<!--T:85-->
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 2: Barn placement <ref>
'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 2: Barn placement <ref name="dis"/>
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>


<!--T:179-->
* A barn can be placed at an intersection of four square spaces completely occupied by field corners. There may be no gaps in any of the four corners. (1/2021)
* A barn can be placed at an intersection of four square spaces completely occupied by field corners. There may be no gaps in any of the four corners. (1/2021)
: [[File:Halflings_C2_Clarification_Barn_Example_01_2021.jpg|frame|none|'''Examples with square and triangular tiles:'''
: [[File:Halflings_C2_Clarification_Barn_Example_01_2021.jpg|frame|none|'''Examples with square and triangular tiles:'''
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<!--T:98-->
<!--T:98-->
* A bridge can be placed on an tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  
* A bridge can be placed on a tile if it stands on field segments. This could be translated to a space occupied by two triangular tiles (but not by only one triangular tile). The bridge would count as one road segment.  




<!--T:99-->
<!--T:99-->
'''>> [[The Flier |The Flier (Flying Machines)]]''' - Flier distance and placement <ref>
'''>> [[The Flier |The Flier (Flying Machines)]]''' - Flier distance and placement <ref name="dis"/>
{{IconWorld}}
The clarifications from 1/2021 covered this interaction and the discrepancy with the clarifications from 10/2015.
</ref>


<!--T:100-->
<!--T:100-->
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</div>
</div>


<!--T:106-->
<!--T:109-->
'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading <ref>
'''>> [[Monasteries|German monasteries and Japanese buildings]] / [[Monasteries (1st edition)|Dutch and Belgian monasteries]]''' - Abbot scoring
{{IconWorld}}
There are no explicit clarifications about spreading the plague after the clarifications from 10/2015. The same approach applied to the dragon is applied here for the sake of consistency.
</ref>


<!--T:107-->
<!--T:180-->
* The flea tokens placed on a tile affect the full square space it occupies.
* Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them. <ref>
* Flea tokens move according to the square grid, independently of the tiles occupying each square space.
{{IconBook}}
 
A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole (half-tile hole) in the map '''does not''' stop the row or column for scoring for German and Dutch/Belgian Monasteries. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)<br />
<!--T:108-->
: [[File:Halflings_C2_Clarification_Plague_Example_01_2021.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity and both triangular tiles in a square are affected by a flea token placed on one of them (the flea token affects the whole square space).]]
 
 
<!--T:109-->
'''>> [[Monasteries|German monasteries and Japanese buildings]] / [[Monasteries (1st edition)|German/Dutch and Belgian monasteries]]''' - Abbot scoring <ref>
{{IconWorld}}
{{IconWorld}}
There are no explicit clarifications about scoring special monasteries with a meeple placed as an abbot. The same approach applied to the tower is used here for the sake of consistency.
This clarifications would also apply to Japanese Buildings.
</ref>
</ref>
* Special monasteries would consider occupied square spaces for their scoring no matter the tiles occupying them.


<!--T:111-->
<!--T:111-->
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'''>> [[Castles in Germany|Castles in Germany]]''' - Completion of German castles <ref>
'''>> [[Castles in Germany|Castles in Germany]]''' - Completion of German castles <ref>
{{IconWorld}}
{{IconWorld}}
There are no explicit clarifications about scoring German castles. This is an adaptation of the scoring applied to German castles.
There are no explicit clarifications about scoring German castles. This is an adaptation of the scoring taking into consideation the scoring for monasteries.
</ref>
</ref>


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<!--T:118-->
<!--T:118-->
* A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
* A little building affects the all the tiles overlapping the space it is placed on. This consideration comes from the fact that two triangular tiles count as a single tile when scoring.
<!--T:106-->
'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading <ref>
{{IconWorld}}
There are no explicit clarifications about spreading the plague after the clarifications from 10/2015. The approach applied combines those for the dragon and German monasteries.
</ref>
<!--T:107-->
* The flea tokens placed on a tile affect the full square space it occupies.
* Flea tokens move according to the square grid, independently of the tiles occupying each square space. <ref>
{{IconWorld}}
Given the clarification provided for German monasteries, it seems apparent that a single triangle hole would not prevent spread of the Plague in that direction, as the presence of a Halfling still counts as a full tile with no official gap. (3/2015)
</ref>
<!--T:108-->
: [[File:Halflings_C2_Clarification_Plague_Example_01_2021.jpg|frame|none|'''Example:''' This picture shows in green a contiguous outbreak area. Triangular gaps do not break its continuity and both triangular tiles in a square are affected by a flea token placed on one of them (the flea token affects the whole square space).]]


== Tile distribution == <!--T:142-->
== Tile distribution == <!--T:142-->

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