Difference between revisions of "Halflings"

m
Updated wording and moved clarifications to main text
m
m (Updated wording and moved clarifications to main text)
Line 88: Line 88:
<!--T:23-->
<!--T:23-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|1=====|2=3. Scoring a feature|
3=If you complete a feature with half-sized tiles, it is scored according to the normal rules. <ref>
3=If you complete a feature with half-sized tiles, it is scored according to the normal rules but considering occupied spaces (areas) and not individual tiles. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence is based on the German wording. The English version has a different meaning, possibly by mistake: "If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game."
This sentence is based on the German wording but including the clarifications from 1/2021. <br />The English version has a different meaning, possibly by mistake: "If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game."
</ref> <ref>
</ref>
{{IconWorld}}
 
{{FAQ|3=600px|
When scoring a city or a road, how should we consider two Halfling tiles in one space?|
The Halflings count as one occupied space (area). [Note that spaces occupied by one or two Halfling tiles are considered equivalent to a regular tile. -ed.] (1/2021)}}
 
> '''Roads and cities'''
 
As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />  
As per the base game rules, completed cities cannot contain gaps. In this case, this means they cannot contain square or triangular gaps. Roads will follow the same rule: A road with a triangular gap will be considered incomplete too.<br />  
{{BeginBlockList|600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
[[File:Halflings_C2_Clarification_City_Example_01a.png|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
}}
}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_01b.jpg|frame|none|'''Example 2:''' This "city" containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap. Actually, the picture shows 3 separate incomplete cities.]]
[[File:Halflings_C2_Clarification_City_Example_01b.png|frame|none|'''Example 2:''' This "city" containing a triangular gap is considered incomplete, since a city is not completed if it contains a gap. Actually, the picture shows 3 separate incomplete cities.]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
</ref> <ref>
 
{{IconWorld}}
The scoring of a completed city or road will follow the normal rules but one or two triangular tiles in one square space will be counted as one regular tile.
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
{{BeginBlockList|600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C2_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|Red}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the coat of arms).]]
[[File:Halflings_C2_Clarification_City_Example_02.png|frame|none|'''Example 3:''' {{ColorRed|Red}} plays the Halfling tile completing his city. He scores 8 points, since the two triangular tiles are counted as one regular tile. The scoring considers a city with three regular tiles and 1 coat of arms.]]
}}
}}
{{Block|[[File:Halflings_C2_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|Blue}} plays the Halfling tile completing his road. He scores 5 points (1 point for each Halfling tile and 1 point for each of the other tiles).]]
{{Block|[[File:Halflings_C2_Clarification_Road_Example_01.png|frame|none|'''Example 4:''' {{ColorBlue|Blue}} plays the Halfling tile completing his road. He scores 4 points, since the two triangular tiles are counted as one regular tile. The scoring considers a road with four regular tiles.]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
</ref> <ref>
{{IconWorld}}
Field scoring is affected by the triangular gaps in the landscape. They are not covered explicitly by the rules or later clarifications. If we apply the principle that other features but monasteries are scored as per the usual rules, triangular gaps should interrupt the field continuity and define boundaries.
[[File:Halflings_C2_Clarification_Farm_Example_01.jpg|200px|frame|none|'''Example:''' As per the interpretation of the rules, the triangular gap in the picture interrupts the field. Therefore...
<ul>
<li>{{ColorRed|Red}} and {{ColorBlue|Blue}} share the field on the left and will score 3 points each for it.</li>
<li>{{ColorRed|Red}} is alone in the field on the right and will score 3 points for it.</li>
</ul>
]]
</ref>


<!--T:24-->
<!--T:24-->
'''Monastery'''
> '''Monasteries'''


<!--T:25-->
<!--T:25-->
Line 132: Line 127:
If two triangular tiles have been placed instead of a regular land tile, you still only score 1 point for this occupied space. <ref>
If two triangular tiles have been placed instead of a regular land tile, you still only score 1 point for this occupied space. <ref>
{{IconWorld}}
{{IconWorld}}
Therefore, monasteries are scored taking into account the spaces occupied by the monastery tile and by tiles (1 or 2) in the adjacent spaces. The number of tiles occupying these spaces is irrelevant. This means that:
Therefore, monasteries are scored taking into account the spaces occupied by the monastery tile and by tiles (1 or 2) in the adjacent spaces. The number of tiles occupying these spaces is irrelevant. This means that a completed monastery will always score 9 points during the game.
* A completed monastery will always score 9 points during the game
</ref>
* An incomplete monastery at the end of the game will score 1 point for the occupied space with the monastery tile and 1 point for each occupied adjacent space.


<!--T:27-->
<!--T:28-->
[[File:Halflings_C2_Example_05.jpg|frame|none|'''Final scoring example:''' {{ColorBlue|Blue}} scores 6 points for their monastery:
[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example 5:''' In all of the three examples the monastery is complete and earns you 9 points.]]
 
===== Final scoring =====
 
> '''Monasteries'''
 
At the end of the game, an incomplete monastery will score 1 point for the occupied space with the monastery tile and 1 point for each occupied adjacent space.
 
[[File:Halflings_C2_Example_05.png|frame|none|'''Final scoring example 1:''' {{ColorBlue|Blue}} scores 6 points for their monastery:
<ul>
<ul>
<li> 1 point for the space occupied by the monastery, even if it occupied by two triangular tiles</li>
<li> 1 point for the space occupied by the monastery, even if it occupied by two triangular tiles</li>
Line 148: Line 150:
</ul>
</ul>
]]
]]
</ref>


<!--T:28-->
> '''Fields'''
[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example:''' In all of the three examples the monastery is complete and earns you 9 points.]]
 
Field scoring is affected by the triangular gaps in the landscape. Triangular gaps interrupt the field continuity and define boundaries. (1/2021)
 
[[File:Halflings_C2_Clarification_Field_Scoring_01.png|200px|frame|none|'''Final scoring example 2:''' The meeples occupy two separate fields:
<ul>
<li>{{ColorRed|Red}} and {{ColorBlue|Blue}} share the field on the left and will score 3 points each for it.</li>
<li>{{ColorRed|Red}} is alone in the field on the right and will score 3 points for it.</li>
</ul>
]]
}}
}}