Difference between revisions of "Halflings (1st edition)"

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{{ChooseDesign|image=Halflings C1 Spielbox Tile 09.jpg|image2=Halflings C1 Cundco Tile 07.jpg|otherimage=Halfling 1 C2 Tile 09.png|otherimage2=Halfling 2 C2 Tile 07.png|otherlink={{HalflingsLink|edition=C3|logo=noborder}}}}
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Spielbox_Halflings.png|x210px]]<br />Spielbox Issue 5 2014<br />(Halflings I)
|}
__TOC__
</div>


== WikiCarpedia authors' disclaimer == <!--T:1-->
== WikiCarpedia authors' disclaimer == <!--T:1-->
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{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| [[File:Spielbox_Halflings.png|thumb|right|150px|Spielbox Issue 5 2014 (Halflings I)]]
| [[File:Sheet_Halflings.png|150px|thumb|right|Punchout Halflings I]]
| [[File:Sheet_Halflings.png|150px|thumb|right|Punchout Halflings I]]
| [[File:Sheet_C1_Halfling2.png|150px|thumb|right|Punchout Halflings II]]
| [[File:Sheet_C1_Halfling2.png|150px|thumb|right|Punchout Halflings II]]
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The [[Halflings (1st edition)|Halflings]] (or “Half & Half”) mini-expansion is available in two versions. One version is available in the 5/2014 issue of [[Spielbox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]) and these tiles are marked with the pentagon symbol. The second version was available at the [[Hans_im_Glück|Hans im Glück]] online shop ([http://www.cundco.de www.cundco.de]) and these tiles are marked with the “C” Follower symbol. Therefore, it is possible that in the examples that follow, tiles may be shown that are not a part of the “Half” set you may own.
The [[Halflings (1st edition)|Halflings]] (or “Half & Half”) mini-expansion is available in two versions. One version is available in the 5/2014 issue of [[Spielbox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]) and these tiles are marked with the pentagon symbol. The second version was available at the [[Hans_im_Glück|Hans im Glück]] online shop ([http://www.cundco.de www.cundco.de]) and these tiles are marked with the “C” Follower symbol. Therefore, it is possible that in the examples that follow, tiles may be shown that are not a part of the “Half” set you may own.
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A later rerelease of this expansion was accompanied by a major revision of the clarifications provided in this page. In the latest rules, the tile grid has preference over individual tiles for different interactions. You may check the latest rules '''[[Halflings|here]]'''.


== Contents == <!--T:8-->
== Contents == <!--T:8-->
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{{BeginBlockList|1000px}}
{{BeginBlockList|width=100%}}
{{Block|
{{Block|
[[File:Halflings_C1_Example_01.jpg|frame|none|'''Example:''' A triangular tile may be placed as shown here]]
[[File:Halflings_C1_Example_01.jpg|frame|none|'''Example:''' A triangular tile may be placed as shown here]]
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In addition, any city, road, and farm segments must continue segments already in play. '''Note:''' The longer side of a triangular tile may never be placed against the side of a normal tile.
In addition, any city, road, and farm segments must continue segments already in play. '''Note:''' The longer side of a triangular tile may never be placed against the side or a normal tile.


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{{BeginBlockList|1000px}}
{{BeginBlockList|width=100%}}
{{Block|
{{Block|
[[File:Halflings_C1_Example_04.jpg|frame|none|This road continues across the two triangular tiles]]
[[File:Halflings_C1_Example_04.jpg|frame|none|This road continues across the two triangular tiles]]
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{{IconPadlock}}
{{IconPadlock}}
The following examples show the consequences of the poorly-defined rules as there are cases where no official ruling dictates if a city is completed.
The following examples show the consequences of the poorly-defined rules as there are cases where no official ruling dictates if a city is completed.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
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{{IconWorld}}
{{IconWorld}}
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
{{BeginBlockList|600px}}
{{BeginBlockList}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
}}
}}
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points, (1 point for each Halfling tile and 1 point for each of the other tiles.]]
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points (1 point for each Halfling tile and 1 point for each of the other tiles).]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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<div style="padding-left: 22px;">
{{BeginBlockList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


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<div style="padding-left: 22px;">
{{BeginBlockList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


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<div style="padding-left:42px">
{{BeginBlockList|nesting=2|width=600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C1_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the Flier distance for a horizontal trajectory. This example follows the official rules.]]
[[File:Halflings_C1_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the Flier distance for a horizontal trajectory. This example follows the official rules.]]
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


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** '''House rule:''' A Little Building only affects the Halfling tile it is placed on, not affecting the other Halfling, if any, sharing the same square space. This consideration comes from the fact that a Halfling counts as a single tile and Little Building affects a whole tile. <ref>
** '''House rule:''' A Little Building only affects the Halfling tile it is placed on, not affecting the other Halfling, if any, sharing the same square space. This consideration comes from the fact that a Halfling counts as a single tile and Little Building affects a whole tile. <ref>
{{IconWorld}}
{{IconWorld}}
With the old rules, A Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
With the old rules, a Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
</ref>
</ref>


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** For placing/moving a figure (e.g. dragon,... except barns and bridges, that have particular requirements) (Flier conflict)
** For placing/moving a figure (e.g. dragon,... except barns and bridges, that have particular requirements) (Flier conflict)
** For calculating a trajectory (Flier) or action range (Tower) (!G)
** For calculating a trajectory (Flier) or action range (Tower) (!G)
 
xxx
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* A triangular gap is considered a hole:
* A triangular gap is considered a hole:
** For landscape continuity (farm) - barn can merge farms
** For landscape continuity (farm) - barn can merge farms
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** For figure placement (bridge)  
** For figure placement (bridge)  
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-->
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'''>> How to deal with bridges'''
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A bridge could be placed over two Halflings occupying one square space if both ends are in a field. The bridge will also have to comply with the other usual placement rules.
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The following considerations are also important, since a bridge is placed across two tiles:
* '''Follower placement:''' Any follower placed on the bridge has to be clearly on one of its halves, that is, assigned to one of the Halflings underneath. This is necessary, for example, if playing with the dragon or the Plague in order to know when a follower on a bridge may be affected. 
* '''Scoring:''' The bridge will count as 1 road segment per Halfling underneath, that is, two tiles in this case. <ref>
{{IconWorld}}
This is required for the sake of consistency. If the road connected to the bridge loops back and passes under the same bridge, the road underneath would count as two tiles and the one passing over the bridge should have the same number of tiles too. In a nutshell, the number of tiles represented by a bridge has to be aligned with the number of tiles it occupies as each tile is counted once when scoring a road.
</ref>


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'''Total Tiles: 12 halves'''
{{BeginTileList|width=550px|tiles=12 halves}}
{{BeginTileList|550px}}
{{Tile|image=Halflings_C1_Spielbox_Tile_01.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_01.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_02.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_02.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_03.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_03.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_05.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_04.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_06.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_05.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_07.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_06.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_08.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_07.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_09.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_08.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_10.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_09.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_11.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_10.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_12.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_11.jpg}}
{{Tile|image=Halflings_C1_Spielbox_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Halflings_C1_Spielbox_Tile_12.jpg}}
{{EndTileList}}
{{EndTileList}}


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'''Total Tiles: 12 halves'''
{{BeginTileList|width=550px|tiles=12 halves}}
{{BeginTileList|550px}}
{{Tile|image=Halflings_C1_Cundco_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}}
{{Tile|Halflings_C1_Cundco_Tile_01.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}}
{{Tile|Halflings_C1_Cundco_Tile_02.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}}
{{Tile|Halflings_C1_Cundco_Tile_03.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=CropCircleUniversal}}}}
{{Tile|Halflings_C1_Cundco_Tile_04.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_05.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_05.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_06.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_06.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_07.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_07.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_08.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_08.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_09.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_09.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_10.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_10.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_11.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_11.jpg}}
{{Tile|image=Halflings_C1_Cundco_Tile_12.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_12.jpg}}
{{EndTileList}}
{{EndTileList}}


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