Difference between revisions of "River"

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The '''20th Anniversary River''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
The '''20th Anniversary River''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].


<!--T:260-->
'''[[CutCassonne|CutCassonne]]''', the cut-n-play 10-tile promo from  {{Year|2014}}, included 3 river tiles that can added to any river expansion.
'''[[CutCassonne|CutCassonne]]''', the cut-n-play 10-tile promo from  {{Year|2014}}, included 3 river tiles that can added to any river expansion.


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<!--T:246-->
<!--T:246-->
Copies of '''The River''' printed in the period 2014-2016 have the [[2nd Edition Dark Cities|darker city backgrounds]].
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
 
<!--T:263-->
{{DottedFrameMessage|2=left|1=<table>
<tr>
<td>'''Changes to the 20th Anniversary Edition'''
 
<!--T:264-->
The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Monks''' are also referred to as '''nuns'''
* '''Farmers''' become '''female farmers'''
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.
 
<!--T:265-->
'''Note:''' We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
</td>
<td valign="top" style="min-width: 80px; max-width: 80px;">
[[File:20th_Anniversary_Edition_C2_Medal_medium.png|80px]]
</tr>
</tr>
</table>
}}


== Contents == <!--T:5-->
== Contents == <!--T:5-->
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* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.


== Rules == <!--T:7-->
== Rules == <!--T:7-->
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<!--T:222-->
<!--T:222-->
You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
<!--T:223-->
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.


==== Preparation of the 20th Anniversary River ==== <!--T:250-->
==== Preparation of the 20th Anniversary River ==== <!--T:250-->
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<!--T:16-->
<!--T:16-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref>
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
{{IconBook}}
{{IconBook}}
Note that river segments separate fields. (08/2014)
Note that river segments separate fields. (08/2014)
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<!--T:19-->
<!--T:19-->
{{RulesScoring|1=====|2=3. Scoring|
{{RulesScoring|1=====|2=3. Scoring|
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual.
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
}}
}}


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The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
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=== Clarifications for new landscape tiles === <!--T:21-->
=== Clarifications for new landscape tiles === <!--T:21-->
<!--T:275-->
When placing meeples and scoring fields bear in mind that river segments split fields. <ref name="river-separate-fields" />


<!--T:22-->
<!--T:22-->
The following tiles do not split fields - there is one field on each tile
The following tiles do not split fields - there is one field on each tile <ref>
{{IconBook}}
Officially, the field goes around the source, creating a connected field. <br />
{{IconArrow}}
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_02.png‎|105px]]<br />CutCassonne</div>
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_06.png‎|105px]]<br />CutCassonne</div>
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_09.png‎|105px]]<br />CutCassonne</div>
}}
}}
{{EndBlockList}}
{{EndBlockList}}


<!--T:45-->
<!--T:45-->
This large bridge does not separate fields. There are two fields here - one eastward and one westward.
This large bridge does not separate fields. There are two fields here - one eastward and one westward. <ref>
{{IconBook}}
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_02.png‎|105px]]<br />CutCassonne</div>
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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<!--T:233-->
<!--T:233-->
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig.
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconBook}}
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>


<!--T:234-->
<!--T:234-->
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<!--T:235-->
<!--T:235-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game.
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game. <ref>
{{IconHouse}}
The pig-herd tile can still score an extra point per city when there is a barn on the field.
</ref> <ref>
{{IconWorld}}
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
<div style="margin-left: 22px;">
{{FAQ|1=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
|2= The pig-herd tile only counts in connection with farmers, not the barn.}}
</div>
 
<!--T:276-->
* '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''': Do not use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
 
<!--T:267-->
:'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
{{IconArrow}}
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.
</ref>
 
<!--T:268-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px 15px 22px;">
'''Additional comments'''
 
<!--T:269-->
The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.
 
<!--T:270-->
The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King & Robber]]''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
 
<!--T:271-->
The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
 
<!--T:272-->
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''').
 
<!--T:273-->
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
 
<!--T:274-->
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
</div>


=== House rules === <!--T:236-->
=== House rules === <!--T:236-->
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<!--T:258-->
<!--T:258-->
Additionally, some tiles present additional features indicated in bold (source and lake).
Additionally, some tiles present additional features indicated in bold (source and lake).
=== CutCassonne === <!--T:261-->
<!--T:262-->
Total tiles: 3
{{BeginTileList|700px}}
{{Tile|CutCassonne_C2_Tile_02.png|&nbsp;x1<br />&nbsp;}}
{{Tile|CutCassonne_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|CutCassonne_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}




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