Difference between revisions of "River"

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<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery).
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery).
</div>
==== Combining Rivers and the City of Carcassonne ====
<!--T:223-->
Do not use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
{{IconArrow}}
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of Big Box 2, and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.
</ref>
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
'''Additional comments'''
The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.
The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King and Robber for Carcassonne I]]''': “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
As the note above this section indicates, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey).
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
</div>
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The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
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=== Clarifications for new landscape tiles === <!--T:21-->
=== Clarifications for new landscape tiles === <!--T:21-->


<!--T:275-->
When placing meeples and scoring fields bear in mind that river segments split fields. <ref name="river-separate-fields" />
When placing meeples and scoring fields bear in mind that river segments split fields. <ref name="river-separate-fields" />


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Officially, the field goes around the source, creating a connected field. <br />
Officially, the field goes around the source, creating a connected field. <br />
{{IconArrow}}
{{IconArrow}}
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the Big Box 1, which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
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{{FAQ|1=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
{{FAQ|1=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
|2= The pig-herd tile only counts in connection with farmers, not the barn.}}
|2= The pig-herd tile only counts in connection with farmers, not the barn.}}
</div>
<!--T:276-->
* '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''': Do not use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
<!--T:267-->
:'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
{{IconArrow}}
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.
</ref>
<!--T:268-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px 15px 22px;">
'''Additional comments'''
<!--T:269-->
The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.
<!--T:270-->
The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King & Robber]]''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
<!--T:271-->
The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
<!--T:272-->
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''').
<!--T:273-->
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
<!--T:274-->
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
</div>
</div>


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