Difference between revisions of "River"

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<!--T:218-->
'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
<!--T:247-->
The '''20th Anniversary River''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
<!--T:260-->
'''[[CutCassonne|CutCassonne]]''', the cut-n-play 10-tile promo from  {{Year|2014}}, included 3 river tiles that can added to any river expansion.


<!--T:4-->
<!--T:4-->
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<!--T:246-->
<!--T:246-->
Copies of '''The River''' printed in the period 2014-2016 have the [[2nd Edition Dark Cities|darker city backgrounds]].
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
 
<!--T:263-->
{{DottedFrameMessage|2=left|1=<table>
<tr>
<td>'''Changes to the 20th Anniversary Edition'''
 
<!--T:264-->
The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Monks''' are also referred to as '''nuns'''
* '''Farmers''' become '''female farmers'''
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.
 
<!--T:265-->
'''Note:''' We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
</td>
<td valign="top" style="min-width: 80px; max-width: 80px;">
[[File:20th_Anniversary_Edition_C2_Medal_medium.png|80px]]
</tr>
</tr>
</table>
}}


== Contents == <!--T:5-->
== Contents == <!--T:5-->


<!--T:6-->
<!--T:6-->
* '''The River:''' 12 river tiles, each with with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version)
* '''[[#The_River|The River]]:''' 12 river tiles, each with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''The River II:''' 12 river tiles, each with with a dark back and a crown symbol
* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.


== Rules == <!--T:7-->
== Rules == <!--T:7-->


=== Preparation === <!--T:8-->
=== Preparation === <!--T:8-->
<!--T:248-->
The river expansions replace the start tile. Select the river expansion you want and discard the others. However, you may combine '''The River''' and '''The River II''' as indicated below.
==== Preparation of The River ==== <!--T:249-->


<!--T:9-->
<!--T:9-->
'''The River''' and '''The River II''' replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.
Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.


<!--T:219-->
<!--T:219-->
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<!--T:220-->
<!--T:220-->
[[File:River_II_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River II''' requires to set aside the source (1), the fork (2), and the lake (3).]]
[[File:River_II_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River II''' requires to set aside the source (1), the fork (2), and the lake with a volcano (3).]]


==== Combining The River and The River II ==== <!--T:221-->
==== Combining The River and The River II ==== <!--T:221-->
Line 57: Line 93:
You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.


<!--T:223-->
==== Preparation of the 20th Anniversary River ==== <!--T:250-->
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
 
<!--T:251-->
Set aside the double-sized source and the two lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the two lake tiles in random order to the bottom of the stack, and place the source tile faceup as the starting tile.
 
<!--T:252-->
[[File:20AE_River_C2_Feature_River_Tiles.png|frame|none|The setup of the '''20th Anniversary River ''' requires to set aside the source (1) and the two lakes (2 and 3).]]
 
<!--T:259-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery).
</div>


=== Gameplay === <!--T:12-->
=== Gameplay === <!--T:12-->
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<!--T:13-->
<!--T:13-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|1=====|2=1. Placing a tile|
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (a U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.
 
<!--T:225-->
When playing with '''The River II''', you may have up to two river branches to choose from when creating the river. You cannot connect both river branches together.


<!--T:14-->
<!--T:14-->
[[File:River_C2_forbidden.png|350px|frame|none|Forbidden placement]]
[[File:River_C2_forbidden.png|350px|frame|none|'''Example 1:''' Forbidden placement with an immediate U-turn.]]


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{{FAQ|3=600px|With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?|Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
{{FAQ|3=600px|With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?|Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
</div>
</div>
<!--T:225-->
When playing with '''The River II''' or the '''20th Anniversary River''', you may have up to two river branches to choose from when creating the river. You must always place a river tile on an open end of the river. So you must always extend the river until you have placed the lakes at the open ends. You cannot place a river curve in a direction where there are already river tiles. You cannot connect both river branches together.
}}
}}


<!--T:16-->
<!--T:16-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref>
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
{{IconBook}}
{{IconBook}}
Note that river segments separate fields. (08/2014)
Note that river segments separate fields. (08/2014)
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  This is not standard procedure for placing a volcano tile, according to the rules for [[The Princess and The Dragon|The Princess and the Dragon]]. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, the player may only perform actions not connected with meeple deployment.
  This is not standard procedure for placing a volcano tile, according to the rules for [[The Princess and The Dragon|The Princess and the Dragon]]. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, the player may only perform actions not connected with meeple deployment.
</ref> take another turn by drawing a normal tile.
</ref> take another turn by drawing a normal tile.
[[File:River_II_C2_Feature_River_Lake_Tile.png|frame|none|Lake with volcano from The River II]]
[[File:River_II_C2_Feature_River_Lake_Tile.png|frame|none|'''Example 2:''' Lake with volcano from The River II]]
}}
}}


<!--T:19-->
<!--T:19-->
{{RulesScoring|1=====|2=3. Scoring|
{{RulesScoring|1=====|2=3. Scoring|
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual.
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
}}
}}


<!--T:228-->
<!--T:228-->
[[File:River_I_And_River_II_C2_Examples.png|frame|none|'''Example:''' Completed rivers from expansions '''The River (A)'''  and '''The River II (B)''']]
[[File:River_I_And_River_II_C2_Examples.png|frame|none|'''Example 3:''' Completed rivers from expansions '''The River (A)'''  and '''The River II (B)''']]
 
<!--T:253-->
[[File:20AE_River_C2_Example_01.png|frame|none|'''Example 4:''' Possible layout of the '''20th Anniversary River ''']]


=== The River II special features === <!--T:20-->
=== The River II special features === <!--T:20-->


<!--T:229-->
<!--T:229-->
[[File:River_C2_pigsty.png|frame|right|80px|Pig-herd in River II]] The inn and the volcano on the river follow the rules from their expansions ([[Inns and Cathedrals|Inns and Cathedrals]] and [[The Princess and The Dragon|The Princess and the Dragon]], respectively). The pig-herd <ref>
The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as [[The Markets of Leipzig|The Markets of Leipzig]] to [[The Tollkeepers|The Tollkeepers]].  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from [[Traders and Builders|Traders and Builders]]). If you are playing without these expansions, simply ignore these features.<br clear="all" />
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
{{BeginBlockList|600px}}
{{Block|
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
}}
{{Block|
[[File:River_II_C2_Tile_L.jpg|frame|none|Lake tile featuring a volcano in River II]]
}}
{{Block|
[[File:River_C2_pigsty.png|frame|none|Pig-herd in River II]]
}}
{{EndBlockList}}


=== Clarifications for new landscape tiles === <!--T:21-->
=== Clarifications for new landscape tiles === <!--T:21-->
<!--T:275-->
When placing meeples and scoring fields bear in mind that river segments split fields. <ref name="river-separate-fields" />


<!--T:22-->
<!--T:22-->
The following tiles do not split fields - there is one field on each tile
The following tiles do not split fields - there is one field on each tile <ref>
{{IconBook}}
Officially, the field goes around the source, creating a connected field. <br />
{{IconArrow}}
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
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{{Block|
{{Block|
[[File:River_II_C2_Tile_L.jpg]]<br />River II
[[File:River_II_C2_Tile_L.jpg]]<br />River II
}}
{{Block|
[[File:20AE_River_C2_Tile_A.png‎]]<br />20th Anniversary<br />River
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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<!--T:43-->
<!--T:43-->
Fields do not go under small bridges - there are 4 separate fields here
Fields do not go under small bridges - there are 4 separate fields here
{{BeginBlockList|700px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_B.jpg]]<br />River I
[[File:River_I_C2_Tile_B.jpg]]<br />River I
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{{Block|
{{Block|
[[File:River_II_C2_Tile_H.jpg]]<br />River II
[[File:River_II_C2_Tile_H.jpg]]<br />River II
}}
{{Block|
[[File:20AE_River_C2_Tile_B.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_02.png‎|105px]]<br />CutCassonne</div>
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_06.png‎|105px]]<br />CutCassonne</div>
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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{{Block|
{{Block|
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
}}
{{Block|
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_09.png‎|105px]]<br />CutCassonne</div>
}}
}}
{{EndBlockList}}
{{EndBlockList}}


<!--T:45-->
<!--T:45-->
This large bridge does not separate fields. There are two fields here - one eastward and one westward.
This large bridge does not separate fields. There are two fields here - one eastward and one westward. <ref>
{{IconBook}}
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
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{{Block|
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
}}
{{Block|
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
}}
{{Block|1=
<div style="margin-top:10px;">[[File:CutCassonne_C2_Tile_02.png‎|105px]]<br />CutCassonne</div>
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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<!--T:233-->
<!--T:233-->
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pig-herd increases the value of its field by 1 point per completed city. This bonus is in addition to the points given by the pig.
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconBook}}
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>


<!--T:234-->
<!--T:234-->
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<!--T:235-->
<!--T:235-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game.
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game. <ref>
{{IconHouse}}
The pig-herd tile can still score an extra point per city when there is a barn on the field.
</ref> <ref>
{{IconWorld}}
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
<div style="margin-left: 22px;">
{{FAQ|1=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
|2= The pig-herd tile only counts in connection with farmers, not the barn.}}
</div>
 
<!--T:276-->
* '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''': Do not use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
 
<!--T:267-->
:'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
{{IconArrow}}
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.
</ref>
 
<!--T:268-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px 15px 22px;">
'''Additional comments'''
 
<!--T:269-->
The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.
 
<!--T:270-->
The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King & Robber]]''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
 
<!--T:271-->
The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
 
<!--T:272-->
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''').
 
<!--T:273-->
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
 
<!--T:274-->
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
</div>


=== House rules === <!--T:236-->
=== House rules === <!--T:236-->
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== Tile distribution == <!--T:29-->
== Tile distribution == <!--T:29-->


<!--T:30-->
=== The River === <!--T:30-->
'''The River'''


<!--T:31-->
<!--T:31-->
Line 243: Line 388:


<!--T:242-->
<!--T:242-->
Additionally, some tiles present additional features indicated in bold (source, and lake).
Additionally, some tiles present additional features indicated in bold (source and lake).




<!--T:213-->
=== The River I (Big Box 6 version) === <!--T:213-->
'''The River I (Big Box 6 version)'''


<!--T:214-->
<!--T:214-->
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<!--T:217-->
<!--T:217-->
Additionally, some tiles present additional features indicated in bold (source, and lake).
Additionally, some tiles present additional features indicated in bold (source and lake).




<!--T:33-->
=== The River II === <!--T:33-->
'''The River II'''


<!--T:34-->
<!--T:34-->
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<!--T:245-->
<!--T:245-->
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pig-herd, and volcano).
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pig-herd, and volcano).
=== 20th Anniversary River === <!--T:254-->
<!--T:255-->
Total Tiles: 17
{{BeginTileList|700px}}
{{Tile|20AE_River_C2_Tile_A.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_D.png|&nbsp;x1<br />(D)}}
{{Tile|20AE_River_C2_Tile_E.png|&nbsp;x1<br />(W)}}
{{Tile|20AE_River_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_G.png|&nbsp;x1<br />(F)}}
{{Tile|20AE_River_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_I.png|&nbsp;x1<br />(H)}}
{{Tile|20AE_River_C2_Tile_J.png|&nbsp;x1<br />(G)}}
{{Tile|20AE_River_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_L.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_M.png|&nbsp;x1<br />(F)}}
{{Tile|20AE_River_C2_Tile_N.png|&nbsp;x1<br />(G)}}
{{Tile|20AE_River_C2_Tile_O.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_P.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_Q.png|&nbsp;x1<br />'''Source'''}}
{{EndTileList}}
<!--T:256-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
<!--T:257-->
{{BeginTileList|600px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{EndTileList}}
<!--T:258-->
Additionally, some tiles present additional features indicated in bold (source and lake).
=== CutCassonne === <!--T:261-->
<!--T:262-->
Total tiles: 3
{{BeginTileList|700px}}
{{Tile|CutCassonne_C2_Tile_02.png|&nbsp;x1<br />&nbsp;}}
{{Tile|CutCassonne_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|CutCassonne_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}


<!--T:46-->
<!--T:46-->

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