Difference between revisions of "River"

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<!--T:291-->
For first edition rules follow here: [[River (1st edition)|River]].
<div class="toclimit-4">
__TOC__
</div>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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{{DottedFrameMessage|2=left|1=<table>
{{DottedFrameMessage|align=left|text=<table>
<tr>
<tr>
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
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</table>
</table>
}}
}}
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This expansion was originally released for the [[River (1st edition)|1st Edition]], known as C1 for short, in {{Year|2001}}.


== Contents == <!--T:5-->
== Contents == <!--T:5-->


<!--T:6-->
<!--T:6-->
* '''[[#The_River|The River]]:''' 12 river tiles, each with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''12 river tiles''' ([[#The_River|The River]]): with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''12 river tiles''' ([[#The River II|The River II]]): with a dark back and a crown symbol.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''17 river tiles''' ([[#20th Anniversary River|The 20th Anniversary River]]): with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#The_River C3|The River C3]]:''' 12 river tiles, each with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''12 river tiles''' ([[#The_River C3|The River C3]]): with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.
* '''3 cut-n-play river tiles''' ([[#CutCassonne|CutCassonne]]): with no symbol.


== Rules == <!--T:7-->
== Rules == <!--T:7-->
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<!--T:259-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
{{DottedFrameMessage|text=
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery). <ref>
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery). <ref>
{{IconArrow}}
{{IconArrow}}
This clarification is included in the '''[[Hans im Glück|HiG]]''' rules but omitted by '''[[Z-Man Games|ZMG]]'''.
This clarification is included in the '''[[Hans im Glück|HiG]]''' rules but omitted by '''[[Z-Man Games|ZMG]]'''.
</ref>
</ref>
</div>
}}


=== Gameplay === <!--T:12-->
=== Gameplay === <!--T:12-->


<!--T:13-->
<!--T:13-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. You cannot place a river curve in a direction where there are already river tiles. Players must draw and place all river tiles before they can draw normal tiles.
You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. You cannot place a river curve in a direction where there are already river tiles. Players must draw and place all river tiles before they can draw normal tiles.


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<!--T:226-->
<!--T:226-->
<div style="margin-bottom: 10px;">
{{FAQ|width=600px|title=With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?
{{FAQ|3=600px|With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?|Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
|text=Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
</div>


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<!--T:16-->
<!--T:16-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
{{IconBook}}
{{IconBook}}
Note that river segments separate fields. (08/2014)
Note that river segments separate fields. (08/2014)
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{{RulesScoring|1=====|2=3. Scoring|
{{RulesScoring|title=3. Scoring|rules=
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
}}
}}


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[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
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This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
</ref>
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
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Fields do not go under small bridges - there are 4 separate fields here
Fields do not go under small bridges - there are 4 separate fields here
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_B.jpg]]<br />River I
[[File:River_I_C2_Tile_B.jpg]]<br />River I
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<!--T:44-->
and three fields here, one north and two south.
and three fields here, one north and two south.
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
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The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
</ref>
</ref>
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_E.jpg]]<br />River II
[[File:River_II_C2_Tile_E.jpg]]<br />River II
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The houses by this bridge do not end the road.
The houses by this bridge do not end the road.
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
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<!--T:231-->
For the '''River II''' there are some clarifications when using it with other expansions:
For the '''River II''' there are some clarifications when using it with other expansions:
<!--T:292-->
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules=


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<!--T:232-->
* '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]:''' One of the river tiles contains an inn that affects a road.
{{IconWorld}} One of the river tiles contains an inn that affects a road.
: [[File:River_II_C2_Tile_D.jpg|none]]
}}
 
<!--T:293-->
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules=


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<!--T:233-->
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconWorld}} The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconBook}}
{{IconBook}}
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>
: [[File:River_C2_pigsty.png|none]]
}}
<!--T:294-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


<!--T:234-->
<!--T:234-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:''' Immediately after placing the lake with volcano, place the dragon on it.
{{IconWorld}} Immediately after placing the lake with volcano, place the dragon on it.
: [[File:River_II_C2_Tile_L.jpg|none]]
}}
 
<!--T:295-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


<!--T:235-->
<!--T:235-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game. <ref>
{{IconWorld}} The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game. <ref>
{{IconHouse}}
{{IconHouse}}
The pig-herd tile can still score an extra point per city when there is a barn on the field.  
The pig-herd tile can still score an extra point per city when there is a barn on the field.  
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There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
</ref>
<div style="margin-left: 22px;">
{{FAQ|nesting=1|title=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
{{FAQ|1=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
|text=The pig-herd tile only counts in connection with farmers, not the barn.}}
|2= The pig-herd tile only counts in connection with farmers, not the barn.}}
}}
</div>
 
<!--T:296-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


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<!--T:276-->
* '''Exp. 6 - [[Count, King and Robber|Count, King & Robber]]''': We recommend not to use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.  
{{IconWorld}} We recommend not to use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.  


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This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.  
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.  
</ref>
</ref>
}}


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<!--T:268-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px 15px 22px;">
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}Additional comments|rules=
'''Additional comments'''


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<!--T:274-->
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
</div>
}}


=== House rules === <!--T:236-->
=== House rules === <!--T:236-->
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== Tile distribution == <!--T:29-->
== Tile distribution == <!--T:29-->


=== The River I C2 (Base game version) === <!--T:30-->
=== The River I C3 === <!--T:282-->  


<!--T:31-->
<!--T:283-->
{{BeginTileList|700px|tiles=12}}
{{BeginTileList|width=700px|tiles=12}}
{{Tile|River_I_C2_Tile_A.jpg|&nbsp;x1<br />'''Source'''}}
{{Tile|image=River_I_C3_Tile_A.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{Tile|River_I_C2_Tile_B.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_B.png|count=1}}
{{Tile|River_I_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_C.png|count=1}}
{{Tile|River_I_C2_Tile_D.jpg|&nbsp;x1<br />({{TextD}})}}
{{Tile|image=River_I_C3_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_I_C2_Tile_E.jpg|&nbsp;x1<br />({{TextW}})}}
{{Tile|image=River_I_C3_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|River_I_C2_Tile_F.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_F.png|count=1}}
{{Tile|River_I_C2_Tile_G.jpg|&nbsp;x1<br />({{TextF}})}}
{{Tile|image=River_I_C3_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|River_I_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|River_I_C2_Tile_I.jpg|&nbsp;x1<br />({{TextH}})}}
{{Tile|image=River_I_C3_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|River_I_C2_Tile_J.jpg|&nbsp;x1<br />({{TextG}})}}
{{Tile|image=River_I_C3_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|River_I_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|River_I_C2_Tile_L.jpg|&nbsp;x1<br />'''Lake'''}}
{{Tile|image=River_I_C3_Tile_L.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}


<!--T:242-->
=== 20th Anniversary River === <!--T:254-->
Additionally, some tiles present additional features indicated in bold (source and lake).


=== The River I C2 (Big Box 6 version) === <!--T:213-->
<!--T:255-->
 
{{BeginTileList|width=700px|tiles=17}}
<!--T:214-->
{{Tile|image=20AE_River_C2_Tile_A.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{BeginTileList|700px|tiles=12}}
{{Tile|image=20AE_River_C2_Tile_B.png|count=1}}
{{Tile|River_III_C2_Tile_A.png|&nbsp;x1<br />'''Source'''}}
{{Tile|image=20AE_River_C2_Tile_C.png|count=1}}
{{Tile|River_III_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_River_C2_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_III_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_River_C2_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|River_III_C2_Tile_D.png|&nbsp;x1<br />({{TextD}})}}
{{Tile|image=20AE_River_C2_Tile_F.png|count=1}}
{{Tile|River_III_C2_Tile_E.png|&nbsp;x1<br />({{TextW}})}}
{{Tile|image=20AE_River_C2_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|River_III_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_River_C2_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|River_III_C2_Tile_G.png|&nbsp;x1<br />({{TextF}})}}
{{Tile|image=20AE_River_C2_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|River_III_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_River_C2_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|River_III_C2_Tile_I.png|&nbsp;x1<br />({{TextH}})}}
{{Tile|image=20AE_River_C2_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|River_III_C2_Tile_J.png|&nbsp;x1<br />({{TextG}})}}
{{Tile|image=20AE_River_C2_Tile_L.png|count=1}}
{{Tile|River_III_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=20AE_River_C2_Tile_M.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|River_III_C2_Tile_L.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|image=20AE_River_C2_Tile_N.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_O.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_P.png|count=1|config={{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|image=20AE_River_C2_Tile_Q.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}


<!--T:217-->
=== The River I C2 (Base game version) === <!--T:30-->
Additionally, some tiles present additional features indicated in bold (source and lake).


=== The River II C2 === <!--T:33-->
<!--T:31-->
 
{{BeginTileList|width=700px|tiles=12}}
<!--T:34-->
{{Tile|image=River_I_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{BeginTileList|700px|tiles=12}}
{{Tile|image=River_I_C2_Tile_B.jpg|count=1}}
{{Tile|River_II_C2_Tile_A.jpg|&nbsp;x1<br />'''Source'''}}
{{Tile|image=River_I_C2_Tile_C.jpg|count=1}}
{{Tile|River_II_C2_Tile_B.jpg|&nbsp;x1<br />({{TextG}})}}
{{Tile|image=River_I_C2_Tile_D.jpg|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_II_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C2_Tile_E.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|River_II_C2_Tile_D.jpg|&nbsp;x1<br />'''Inn'''}}
{{Tile|image=River_I_C2_Tile_F.jpg|count=1}}
{{Tile|River_II_C2_Tile_E.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_II_C2_Tile_F.jpg|&nbsp;x1<br />'''Pig-herd'''}}
{{Tile|image=River_I_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_II_C2_Tile_G.jpg|&nbsp;x1<br />({{TextH}})}}
{{Tile|image=River_I_C2_Tile_I.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_II_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C2_Tile_J.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_II_C2_Tile_I.jpg|&nbsp;x1<br />({{TextF}}) + '''Fork'''}}
{{Tile|image=River_I_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|River_II_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C2_Tile_L.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|River_II_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|River_II_C2_Tile_L.jpg|&nbsp;x1<br />'''Lake + Volcano'''}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|F=1|H=1}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


<!--T:245-->
=== The River I C2 (Big Box 6 version) === <!--T:213-->
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pig-herd, and volcano).


=== 20th Anniversary River === <!--T:254-->
<!--T:214-->
 
{{BeginTileList|width=700px|tiles=12}}
<!--T:255-->
{{Tile|image=River_III_C2_Tile_A.png|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{BeginTileList|700px|tiles=17}}
{{Tile|image=River_III_C2_Tile_B.png|count=1}}
{{Tile|20AE_River_C2_Tile_A.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|image=River_III_C2_Tile_C.png|count=1}}
{{Tile|20AE_River_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_D.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_E.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_D.png|&nbsp;x1<br />({{TextD}})}}
{{Tile|image=River_III_C2_Tile_F.png|count=1}}
{{Tile|20AE_River_C2_Tile_E.png|&nbsp;x1<br />({{TextW}})}}
{{Tile|image=River_III_C2_Tile_G.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_H.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|20AE_River_C2_Tile_G.png|&nbsp;x1<br />({{TextF}})}}
{{Tile|image=River_III_C2_Tile_I.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_J.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|20AE_River_C2_Tile_I.png|&nbsp;x1<br />({{TextH}})}}
{{Tile|image=River_III_C2_Tile_K.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|20AE_River_C2_Tile_J.png|&nbsp;x1<br />({{TextG}})}}
{{Tile|image=River_III_C2_Tile_L.png|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|20AE_River_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_L.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_M.png|&nbsp;x1<br />({{TextF}})}}
{{Tile|20AE_River_C2_Tile_N.png|&nbsp;x1<br />({{TextG}})}}
{{Tile|20AE_River_C2_Tile_O.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_P.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_Q.png|&nbsp;x1<br />'''Source'''}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


<!--T:258-->
=== The River II C2 === <!--T:33-->
Additionally, some tiles present additional features indicated in bold (source and lake).


=== The River I C3 === <!--T:282-->  
<!--T:289-->
<section begin="tile_distribution_river_II" />


<!--T:283-->
<!--T:34-->
{{BeginTileList|700px|tiles=12}}
{{BeginTileList|width=700px|tiles=12}}
{{Tile|River_I_C3_Tile_A.png|&nbsp;x1<br />'''Source'''}}
{{Tile|image=River_II_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_I_C3_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_B.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_I_C3_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_C.jpg|count=1}}
{{Tile|River_I_C3_Tile_D.png|&nbsp;x1<br />({{TextD}})}}
{{Tile|image=River_II_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Inn}}}}
{{Tile|River_I_C3_Tile_E.png|&nbsp;x1<br />({{TextW}})}}
{{Tile|image=River_II_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=OverpassingCityBridge}}}}
{{Tile|River_I_C3_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=PigHerd}}}}
{{Tile|River_I_C3_Tile_G.png|&nbsp;x1<br />({{TextF}})}}
{{Tile|image=River_II_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_I_C3_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_H.jpg|count=1}}
{{Tile|River_I_C3_Tile_I.png|&nbsp;x1<br />({{TextH}})}}
{{Tile|image=River_II_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=RiverFork|variant=short}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_I_C3_Tile_J.png|&nbsp;x1<br />({{TextG}})}}
{{Tile|image=River_II_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_I_C3_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|River_I_C3_Tile_L.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|image=River_II_C2_Tile_L.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}} + {{Feature|edition=C2|name=Volcano}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|F=1|W=1|H=1|D=1}}
{{TileIllustrations|edition=C2|G=1|F=1|H=1}}


<!--T:286-->
<!--T:290-->
Additionally, some tiles present additional features indicated in bold (source and lake).
<section end="tile_distribution_river_II" />


=== CutCassonne C2 === <!--T:261-->
=== CutCassonne C2 === <!--T:261-->


<!--T:262-->
<!--T:262-->
{{BeginTileList|700px|tiles=3}}
{{BeginTileList|width=700px|tiles=3}}
{{Tile|CutCassonne_C2_Tile_02.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=CutCassonne_C2_Tile_02.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|CutCassonne_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=CutCassonne_C2_Tile_06.png|count=1}}
{{Tile|CutCassonne_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=CutCassonne_C2_Tile_09.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}


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