Difference between revisions of "River"

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{{UX
|seotitle=<translate><!--T:297--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:298--> River</translate>
|image={{filepath:<translate><!--T:299--> Box C3 ZMG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:300--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
<!--T:287-->
{{ChooseDesign|image=20AE_River_C2_Tile_H.png|image2=River_I_C2_Tile_H.jpg|otherimage=River_I_C1_Feature_Chuch.jpg|otherlink={{RiverLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link2={{BaseGameLink|logo=hide}}
}}


<!--T:41-->
<!--T:291-->
For first edition rules follow here: [[River (1st edition)|River]].
<div class="toclimit-4">
 
__TOC__
<!--T:42-->
</div>
<onlyinclude>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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<!--T:3-->
<!--T:3-->
'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was release in {{Year|2001}}.
'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was released in {{Year|2001}}.


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<!--T:218-->
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<!--T:247-->
<!--T:247-->
The '''20th Anniversary River''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
The '''20th Anniversary River''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}} as part of the [[Variants#20th Anniversary Edition|20th Anniversary Edition]].
 
<!--T:278-->
'''The River C3''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}}. It is a variation of The River originally released for the New Edition.


<!--T:260-->
<!--T:260-->
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<!--T:246-->
<!--T:246-->
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' has [[Visual Changes in the 2nd Edition#Building-cluttered cities|cities cluttered with buildings]].
Copies of '''The River''' printed in the period 2014-2016 and '''[[CutCassonne|CutCassonne]]''' have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]]. The '''20th Anniversary River''' and '''The River C3''' have [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
 
<!--T:263-->
{{DottedFrameMessage|align=left|text=<table>
<tr>
<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
 
<!--T:264-->
The rules for the 20th Anniversary Edition and Carcassonne C3 stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Monks''' are also referred to as '''nuns'''
* '''Farmers''' become '''female farmers'''
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.
 
<!--T:265-->
'''Note:''' We stick to the classic role convention for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
</td>
<td valign="top" style="min-width: 90px; max-width: 90px; text-align: center;">
[[File:20th_Anniversary_Edition_Box.png|80px]]
 
<!--T:277-->
[[File:Box_C3_ZMG.png|frameless|80px]]
</td>
</tr>
</table>
}}
 
<!--T:41-->
This expansion was originally released for the [[River (1st edition)|1st Edition]], known as C1 for short, in {{Year|2001}}.


== Contents == <!--T:5-->
== Contents == <!--T:5-->


<!--T:6-->
<!--T:6-->
* '''[[#The_River|The River]]:''' 12 river tiles, each with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''12 river tiles''' ([[#The_River|The River]]): with a dark back and no symbol (original version) or a stream symbol ([[Variants#Big Box 6|Big Box 6]] version).
* '''[[#The River II|The River II]]:''' 12 river tiles, each with a dark back and a crown symbol.
* '''12 river tiles''' ([[#The River II|The River II]]): with a dark back and a crown symbol.
* '''[[#20th Anniversary River|The 20th Anniversary River]]:''' 17 river tiles, each with a dark back and no symbol. One of the tiles is double-sized.
* '''17 river tiles''' ([[#20th Anniversary River|The 20th Anniversary River]]): with a dark back and no symbol. One of the tiles is double-sized.
* '''[[#CutCassonne|CutCassonne]]:''' 3 cut-n-play river tiles with no symbol.
* '''12 river tiles''' ([[#The_River C3|The River C3]]): with a dark back and no symbol (both the base game version and the [[Variants#Big_Box_7_(Big_Box_v3.0)|Big Box 7]] version).
* '''3 cut-n-play river tiles''' ([[#CutCassonne|CutCassonne]]): with no symbol.


== Rules == <!--T:7-->
== Rules == <!--T:7-->
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The river expansions replace the start tile. Select the river expansion you want and discard the others. However, you may combine '''The River''' and '''The River II''' as indicated below.
The river expansions replace the start tile. Select the river expansion you want and discard the others. However, you may combine '''The River''' and '''The River II''' as indicated below.


==== Preparation of The River ==== <!--T:249-->
==== Preparation of The River (New Edition and C3) ==== <!--T:249-->


<!--T:9-->
<!--T:9-->
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<!--T:219-->
<!--T:219-->
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River''' requires to set aside the source (1), and the lake (2).]]
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River''' requires to set aside the source (1), and the lake (2).]]
<!--T:279-->
The same rules apply to '''The River C3''', even if its source and lake tiles are slightly different:
<!--T:280-->
[[File:River_I_C3_Feature_River_Tiles.png|frame|none|The setup of '''The River C3''' requires to set aside the source (1), and the lake (2).]]


==== Preparation of The River II ==== <!--T:10-->
==== Preparation of The River II ==== <!--T:10-->


<!--T:11-->
<!--T:11-->
The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player.
The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player. <ref>
{{IconArrow}}
The '''[[Hans im Glück|HiG]]''' rules indicate that the youngest player places the river fork.
</ref>


<!--T:220-->
<!--T:220-->
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<!--T:222-->
<!--T:222-->
You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
You can combine '''The River''' from base game with '''The River II''' to make a very long river. Keep only '''one source''' and '''one lake'''.
 
<!--T:223-->
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.


==== Preparation of the 20th Anniversary River ==== <!--T:250-->
==== Preparation of the 20th Anniversary River ==== <!--T:250-->
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<!--T:259-->
<!--T:259-->
<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
{{DottedFrameMessage|text=
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery).
'''Note:''' In the game, a double-sized tile, such as this river source, counts as 2 single tiles (for example, for an adjacent monastery). <ref>
</div>
{{IconArrow}}
This clarification is included in the '''[[Hans im Glück|HiG]]''' rules but omitted by '''[[Z-Man Games|ZMG]]'''.
</ref>
}}
 
<!--T:301-->
<span id="gameplay"></span>


=== Gameplay === <!--T:12-->
=== Gameplay === <!--T:12-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=RiverSource|edition=C2|size=x65px|edition=C2|variant=image}}{{Feature|name=River|size=x65px|edition=C2|variant=image}}{{Feature|name=RiverLake|edition=C2|size=x65px|edition=C2|variant=image}}</div>


<!--T:13-->
<!--T:13-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.
You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the open end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (an immediate U-turn), as this risks that the following tile will be impossible to place. You cannot place a river curve in a direction where there are already river tiles. Players must draw and place all river tiles before they can draw normal tiles.


<!--T:14-->
<!--T:14-->
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<!--T:226-->
<!--T:226-->
<div style="margin-bottom: 10px;">
{{FAQ|width=600px|title=With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?
{{FAQ|3=600px|With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?|Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
|text=Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
</div>


<!--T:225-->
<!--T:225-->
When playing with '''The River II''' or the '''20th Anniversary River''', you may have up to two river branches to choose from when creating the river. You must always place a river tile on an open end of the river. So you must always extend the river until you have placed the lakes at the open ends. You cannot place a river curve in a direction where there are already river tiles. You cannot connect both river branches together.
When playing with '''The River II''' or the '''20th Anniversary River''', you may have up to two river branches to choose from when creating the river. You must always place a river tile on an open end of the river. So you must always extend the river until you have placed the lakes at the open ends. You cannot connect both river branches together.
}}
}}


<!--T:16-->
<!--T:16-->
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref>
Like any other tile, you may place a meeple on other features of a river tile you just placed. <ref name="river-separate-fields">
{{IconBook}}
{{IconBook}}
Note that river segments separate fields. (08/2014)
Note that river segments separate fields. (08/2014)
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<!--T:19-->
<!--T:19-->
{{RulesScoring|1=====|2=3. Scoring|
{{RulesScoring|title=3. Scoring|rules=
3=The river feature itself cannot be scored. All other features on river tiles are scored as usual.
The river feature itself cannot be scored. All other features on river tiles are scored as usual. <ref name="river-separate-fields" />
}}
}}


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<!--T:253-->
<!--T:253-->
[[File:20AE_River_C2_Example_01.png|frame|none|'''Example 4:''' Possible layout of the '''20th Anniversary River ''']]
[[File:20AE_River_C2_Example_01.png|frame|none|'''Example 4:''' Possible layout of the '''20th Anniversary River ''']]
<!--T:281-->
[[File:River_I_C3_Example_01.png|frame|none|'''Example 5:''' Possible layout of '''The River C3''']]


=== The River II special features === <!--T:20-->
=== The River II special features === <!--T:20-->
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The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
The inn and the volcano on the river follow the rules from their expansions ('''Exp.  1 - [[Inns and Cathedrals|Inns and Cathedrals]]''' and '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''', respectively). The pig-herd <ref>
{{IconWorld}}
{{IconWorld}}
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as [[The Markets of Leipzig|The Markets of Leipzig]] or [[The Tollkeepers|The Tollkeepers]].  
The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as '''[[The Markets of Leipzig|The Markets of Leipzig]]''' or '''[[The Tollkeepers|The Tollkeepers]]'''.  
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
[[File:Feature_Pigsty_C2.png|frame|none|Pigsty feature]]
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without these expansions, simply ignore these features.
</ref> has the same effect as a pig in a field (from '''Exp. 2 - [[Traders and Builders|Traders and Builders]]'''). If you are playing without any of these expansions, simply ignore their associated features.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
[[File:River_II_C2_Tile_D.jpg|frame|none|Tile featuring an inn with a yellow roof (instead of red) in River II]]
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=== Clarifications for new landscape tiles === <!--T:21-->
=== Clarifications for new landscape tiles === <!--T:21-->
<!--T:275-->
When placing meeples and scoring fields bear in mind that river segments split fields. <ref name="river-separate-fields" />


<!--T:22-->
<!--T:22-->
The following tiles do not split fields - there is one field on each tile
The following tiles do not split fields - there is one field on each tile <ref>
{{BeginBlockList|700px}}
{{IconBook}}
Officially, the field goes around the source, creating a connected field. <br />
{{IconArrow}}
This was incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the '''[[Variants#Big Box 1|Big Box 1]]''', which includes The River (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that "The field space on the lake and source tiles wraps around those features."
</ref>
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_A.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_A.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_L.png]]<br />River I C3
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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<!--T:43-->
<!--T:43-->
Fields do not go under small bridges - there are 4 separate fields here
Fields do not go under small bridges - there are 4 separate fields here
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_B.jpg]]<br />River I
[[File:River_I_C2_Tile_B.jpg]]<br />River I
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_N.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_B.png]]<br />River I C3
}}
{{Block|
[[File:River_I_C3_Tile_K.png‎]]<br />River I C3
}}
}}
{{Block|1=
{{Block|1=
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<!--T:44-->
<!--T:44-->
and three fields here, one north and two south.
and three fields here, one north and two south.
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_H.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_H.png‎]]<br />River I C3
}}
}}
{{Block|1=
{{Block|1=
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<!--T:45-->
<!--T:45-->
This large bridge does not separate fields. There are two fields here - one eastward and one westward.
This large bridge does not separate fields. There are two fields here - one eastward and one westward. <ref>
{{BeginBlockList|700px}}
{{IconBook}}
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as '''Exp. 5 - [[Abbey and the Mayor|Abbey &  Mayor]]''' do not divide the city underneath. – Chris O.] (1/2013)
</ref>
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_E.jpg]]<br />River II
[[File:River_II_C2_Tile_E.jpg]]<br />River II
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<!--T:196-->
<!--T:196-->
The houses by this bridge do not end the road.
The houses by this bridge do not end the road.
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I
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{{Block|
{{Block|
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
[[File:20AE_River_C2_Tile_K.png‎]]<br />20th Anniversary<br />River
}}
{{Block|
[[File:River_I_C3_Tile_K.png‎]]<br />River I C3
}}
}}
{{Block|1=
{{Block|1=
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<!--T:231-->
<!--T:231-->
For the '''River II''' there are some clarifications when using it with other expansions:
For the '''River II''' there are some clarifications when using it with other expansions:
<!--T:292-->
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules=


<!--T:232-->
<!--T:232-->
* '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]:''' One of the river tiles contains an inn that affects a road.
{{IconWorld}} One of the river tiles contains an inn that affects a road.
: [[File:River_II_C2_Tile_D.jpg|none]]
}}
 
<!--T:293-->
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules=


<!--T:233-->
<!--T:233-->
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig.
{{IconWorld}} The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconBook}}
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>
: [[File:River_C2_pigsty.png|none]]
}}
 
<!--T:294-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


<!--T:234-->
<!--T:234-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:''' Immediately after placing the lake with volcano, place the dragon on it.
{{IconWorld}} Immediately after placing the lake with volcano, place the dragon on it.
: [[File:River_II_C2_Tile_L.jpg|none]]
}}
 
<!--T:295-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


<!--T:235-->
<!--T:235-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game.
{{IconWorld}} The pig-herd only affects field scoring for farmers during the game (due to the barn) and after the game. Barns do not score additional points from the pig-herd after the game. <ref>
{{IconHouse}}
The pig-herd tile can still score an extra point per city when there is a barn on the field.
</ref> <ref>
{{IconWorld}}
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of The River II, and the similar GQ11 tile is not officially a pig-herd tile ('''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]'''). However, if one field has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
{{FAQ|nesting=1|title=Does the pig-herd tile still score an extra point when there is a barn on the field (barn = 4 points, barn+pig-herd = 5 points per city)?
|text=The pig-herd tile only counts in connection with farmers, not the barn.}}
}}
 
<!--T:296-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=
 
<!--T:276-->
{{IconWorld}} We recommend not to use a river and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
 
<!--T:267-->
:'''Note:''' If you decide to use The Count of Carcassonne and a river as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.<ref>
{{IconArrow}}
This is a general version of a paragraph new in the [[Hans_im_Glück|'''HiG''']] and [[Rio_Grande_Games|'''RGG''']] editions of '''[[Variants#Big Box 2|Big Box 2]]''', and is rather suggestive for a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]'''.
</ref>
}}
 
<!--T:268-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}Additional comments|rules=
 
<!--T:269-->
The question of how to combine the various "starting" expansions of Carcassonne is a longstanding one, and [[Hans_im_Glück|'''HiG''']] has changed its mind several times.
 
<!--T:270-->
The original rules for The Count of Carcassonne included the following clarification: "If the river is being used, then the source tile should be placed next, and in such a way that the river leads away from the city." Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King & Robber]]''' for Carcassonne I: “It is not recommended to combine The Count of Carcassonne and The River II, as situations may arise in which it is impossible to place tiles properly."
 
<!--T:271-->
The Carcassonne I rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river source must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
 
<!--T:272-->
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: "In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another." If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''').
 
<!--T:273-->
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of '''[[Mega-Carcassonne|Mega-Carcassonne]]''' should look like.
 
<!--T:274-->
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
}}


=== House rules === <!--T:236-->
=== House rules === <!--T:236-->
Line 280: Line 433:
== Tile distribution == <!--T:29-->
== Tile distribution == <!--T:29-->


=== The River === <!--T:30-->
=== The River I C3 === <!--T:282-->  


<!--T:31-->
<!--T:283-->
Total tiles: 12
{{BeginTileList|width=700px|tiles=12}}
{{BeginTileList|700px}}
{{Tile|image=River_I_C3_Tile_A.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{Tile|River_I_C2_Tile_A.jpg|&nbsp;x1<br />'''Source'''}}
{{Tile|image=River_I_C3_Tile_B.png|count=1}}
{{Tile|River_I_C2_Tile_B.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_C.png|count=1}}
{{Tile|River_I_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_I_C2_Tile_D.jpg|&nbsp;x1<br />(D)}}
{{Tile|image=River_I_C3_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|River_I_C2_Tile_E.jpg|&nbsp;x1<br />(W)}}
{{Tile|image=River_I_C3_Tile_F.png|count=1}}
{{Tile|River_I_C2_Tile_F.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|River_I_C2_Tile_G.jpg|&nbsp;x1<br />(F)}}
{{Tile|image=River_I_C3_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|River_I_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|River_I_C2_Tile_I.jpg|&nbsp;x1<br />(H)}}
{{Tile|image=River_I_C3_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|River_I_C2_Tile_J.jpg|&nbsp;x1<br />(G)}}
{{Tile|image=River_I_C3_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|River_I_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_I_C3_Tile_L.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|River_I_C2_Tile_L.jpg|&nbsp;x1<br />'''Lake'''}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}


<!--T:241-->
=== 20th Anniversary River === <!--T:254-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:


<!--T:182-->
<!--T:255-->
{{BeginTileList|600px}}
{{BeginTileList|width=700px|tiles=17}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|image=20AE_River_C2_Tile_A.png|count=1|config={{Feature|edition=C3|name=Monastery}} + {{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=20AE_River_C2_Tile_B.png|count=1}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|image=20AE_River_C2_Tile_C.png|count=1}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=20AE_River_C2_Tile_D.png|count=1|config=({{Feature|edition=C3|name=DonkeyStable|variant=abbr}})}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{Tile|image=20AE_River_C2_Tile_E.png|count=1|config=({{Feature|edition=C3|name=WaterTower|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_F.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_G.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_H.png|count=1|config={{Feature|edition=C3|name=Monastery}}}}
{{Tile|image=20AE_River_C2_Tile_I.png|count=1|config=({{Feature|edition=C3|name=Highwaymen|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_J.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_K.png|count=1|config={{Feature|edition=C3|name=ContinuousRoad}}}}
{{Tile|image=20AE_River_C2_Tile_L.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_M.png|count=1|config=({{Feature|edition=C3|name=Farmhouse|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_N.png|count=1|config=({{Feature|edition=C3|name=Garden|variant=abbr}})}}
{{Tile|image=20AE_River_C2_Tile_O.png|count=1}}
{{Tile|image=20AE_River_C2_Tile_P.png|count=1|config={{Feature|edition=C3|name=RiverLake|variant=short}}}}
{{Tile|image=20AE_River_C2_Tile_Q.png|count=1|config={{Feature|edition=C3|name=RiverSource|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|W=1|H=1|D=1}}


<!--T:242-->
=== The River I C2 (Base game version) === <!--T:30-->
Additionally, some tiles present additional features indicated in bold (source and lake).


<!--T:31-->
{{BeginTileList|width=700px|tiles=12}}
{{Tile|image=River_I_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|image=River_I_C2_Tile_B.jpg|count=1}}
{{Tile|image=River_I_C2_Tile_C.jpg|count=1}}
{{Tile|image=River_I_C2_Tile_D.jpg|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=River_I_C2_Tile_E.jpg|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|image=River_I_C2_Tile_F.jpg|count=1}}
{{Tile|image=River_I_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|image=River_I_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=River_I_C2_Tile_I.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|image=River_I_C2_Tile_J.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|image=River_I_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|image=River_I_C2_Tile_L.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


=== The River I (Big Box 6 version) === <!--T:213-->
=== The River I C2 (Big Box 6 version) === <!--T:213-->


<!--T:214-->
<!--T:214-->
Total tiles: 12
{{BeginTileList|width=700px|tiles=12}}
{{BeginTileList|700px}}
{{Tile|image=River_III_C2_Tile_A.png|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_III_C2_Tile_A.png|&nbsp;x1<br />'''Source'''}}
{{Tile|image=River_III_C2_Tile_B.png|count=1}}
{{Tile|River_III_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_C.png|count=1}}
{{Tile|River_III_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_D.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|River_III_C2_Tile_D.png|&nbsp;x1<br />(D)}}
{{Tile|image=River_III_C2_Tile_E.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|River_III_C2_Tile_E.png|&nbsp;x1<br />(W)}}
{{Tile|image=River_III_C2_Tile_F.png|count=1}}
{{Tile|River_III_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_G.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_III_C2_Tile_G.png|&nbsp;x1<br />(F)}}
{{Tile|image=River_III_C2_Tile_H.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_III_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_I.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_III_C2_Tile_I.png|&nbsp;x1<br />(H)}}
{{Tile|image=River_III_C2_Tile_J.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_III_C2_Tile_J.png|&nbsp;x1<br />(G)}}
{{Tile|image=River_III_C2_Tile_K.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|River_III_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_III_C2_Tile_L.png|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|River_III_C2_Tile_L.png|&nbsp;x1<br />'''Lake'''}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|D=1}}


<!--T:215-->
=== The River II C2 === <!--T:33-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
<!--T:216-->
{{BeginTileList|600px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{EndTileList}}
 
<!--T:217-->
Additionally, some tiles present additional features indicated in bold (source and lake).
 


=== The River II === <!--T:33-->
<!--T:289-->
<section begin="tile_distribution_river_II" />


<!--T:34-->
<!--T:34-->
Total tiles: 12
{{BeginTileList|width=700px|tiles=12}}
{{BeginTileList|700px}}
{{Tile|image=River_II_C2_Tile_A.jpg|count=1|config={{Feature|edition=C2|name=RiverSource|variant=short}}}}
{{Tile|River_II_C2_Tile_A.jpg|&nbsp;x1<br />'''Source'''}}
{{Tile|image=River_II_C2_Tile_B.jpg|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|River_II_C2_Tile_B.jpg|&nbsp;x1<br />(G)}}
{{Tile|image=River_II_C2_Tile_C.jpg|count=1}}
{{Tile|River_II_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Inn}}}}
{{Tile|River_II_C2_Tile_D.jpg|&nbsp;x1<br />'''Inn'''}}
{{Tile|image=River_II_C2_Tile_E.jpg|count=1|config={{Feature|edition=C2|name=OverpassingCityBridge}}}}
{{Tile|River_II_C2_Tile_E.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_F.jpg|count=1|config={{Feature|edition=C2|name=PigHerd}}}}
{{Tile|River_II_C2_Tile_F.jpg|&nbsp;x1<br />'''Pig-herd'''}}
{{Tile|image=River_II_C2_Tile_G.jpg|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|River_II_C2_Tile_G.jpg|&nbsp;x1<br />(H)}}
{{Tile|image=River_II_C2_Tile_H.jpg|count=1}}
{{Tile|River_II_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_I.jpg|count=1|config={{Feature|edition=C2|name=RiverFork|variant=short}} + ({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|River_II_C2_Tile_I.jpg|&nbsp;x1<br />(F) - '''Fork'''}}
{{Tile|image=River_II_C2_Tile_J.jpg|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|River_II_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_K.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}}}}
{{Tile|River_II_C2_Tile_K.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image=River_II_C2_Tile_L.jpg|count=1|config={{Feature|edition=C2|name=RiverLake|variant=short}} + {{Feature|edition=C2|name=Volcano}}}}
{{Tile|River_II_C2_Tile_L.jpg|&nbsp;x1<br />'''Lake + Volcano'''}}
{{EndTileList}}
 
<!--T:243-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
<!--T:244-->
{{BeginTileList|500px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{EndTileList}}
 
<!--T:245-->
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pig-herd, and volcano).
 
 
=== 20th Anniversary River === <!--T:254-->
 
<!--T:255-->
Total Tiles: 17
{{BeginTileList|700px}}
{{Tile|20AE_River_C2_Tile_A.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_D.png|&nbsp;x1<br />(D)}}
{{Tile|20AE_River_C2_Tile_E.png|&nbsp;x1<br />(W)}}
{{Tile|20AE_River_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_G.png|&nbsp;x1<br />(F)}}
{{Tile|20AE_River_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_I.png|&nbsp;x1<br />(H)}}
{{Tile|20AE_River_C2_Tile_J.png|&nbsp;x1<br />(G)}}
{{Tile|20AE_River_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_L.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_M.png|&nbsp;x1<br />(F)}}
{{Tile|20AE_River_C2_Tile_N.png|&nbsp;x1<br />(G)}}
{{Tile|20AE_River_C2_Tile_O.png|&nbsp;x1<br />&nbsp;}}
{{Tile|20AE_River_C2_Tile_P.png|&nbsp;x1<br />'''Lake'''}}
{{Tile|20AE_River_C2_Tile_Q.png|&nbsp;x1<br />'''Source'''}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|H=1}}


<!--T:256-->
<!--T:290-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
<section end="tile_distribution_river_II" />
 
<!--T:257-->
{{BeginTileList|600px}}
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{EndTileList}}


<!--T:258-->
=== CutCassonne C2 === <!--T:261-->
Additionally, some tiles present additional features indicated in bold (source and lake).
 
 
=== CutCassonne === <!--T:261-->


<!--T:262-->
<!--T:262-->
Total tiles: 3
{{BeginTileList|width=700px|tiles=3}}
{{BeginTileList|700px}}
{{Tile|image=CutCassonne_C2_Tile_02.png|count=1|config={{Feature|edition=C2|name=ContinuousRoad}}}}
{{Tile|CutCassonne_C2_Tile_02.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=CutCassonne_C2_Tile_06.png|count=1}}
{{Tile|CutCassonne_C2_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=CutCassonne_C2_Tile_09.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|CutCassonne_C2_Tile_09.png|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}
{{EndTileList}}


 
<!--T:288-->
<!--T:46-->
{{FootnoteIconPara}}
</onlyinclude>
{{FootnoteIconPara_en}}


<!--T:37-->
<!--T:37-->
[[category:Completed]]
[[Category:Completed]]
[[category:Second Edition]]
[[Category:Second Edition]]
[[category:Second Edition Minor Expansion]]
[[Category:Second Edition Minor Expansion]]
[[Category:20th Anniversary Edition]]
[[Category:20th Anniversary Edition Minor Expansion]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]
</translate>
</translate>
Moderators (CommentStreams), translator, writer
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