Difference between revisions of "River"

2,039 bytes added ,  4 years ago
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Added River II from BB6. Corrected typo. Added clarifications to houses by the bridge
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m (Added River II from BB6. Corrected typo. Added clarifications to houses by the bridge)
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{| style="float: right;"
{| style="float: right;"
|- valign="top"
|- valign="top"
| [[File:River_III_C1_logo.png|frame|none|Expansion symbol for The River I (Big Box 6 version)]]
| [[File:Count_King_And_Robber_C2_Expansion_Watermark.png|frame|none|Expansion symbol for The River II]]
| [[File:Count_King_And_Robber_C2_Expansion_Watermark.png|frame|none|Expansion symbol for The River II]]
| [[File:River_III_C1_logo.png|frame|none|Expansion symbol for The River III]]
|}
|}


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'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
'''The River III''' refers to the '''River I''' version released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} bundled in '''[[Variants#Big Box 6|Big Box 6]]'''. The only difference is that it includes a symbol.


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<!--T:4-->
The river expansions  modifiy the beginning of the game by having players place a set of specific river tiles before the normal tiles.
The river expansions  modify the beginning of the game by having players place a set of specific river tiles before the normal tiles.


== Contents == <!--T:5-->
== Contents == <!--T:5-->


<!--T:6-->
<!--T:6-->
* '''The River:''' 12 river tiles, each with with a dark back and no watermark (original version) or a stream watermark ([[Variants#Big Box 6|Big Box 6]] version)
* '''The River:''' 12 river tiles, each with with a dark back and no symbol (original version)
* '''The River II:''' 12 river tiles, each with with a dark back and a crown watermark
* '''The River II:''' 12 river tiles, each with with a dark back and a crown symbol
* '''The River III:''' 12 river tiles, each with with a dark back and a stream symbol ([[Variants#Big Box 6|Big Box 6]] version)


== Rules == <!--T:7-->
== Rules == <!--T:7-->
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<!--T:9-->
'''The River''' and '''The River II''' replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.
'''The River I / III''' and '''The River II''' replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.


[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River''' requires to set aside the source (1), and the lake (2).]]
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River I / III''' requires to set aside the source (1), and the lake (2).]]


==== Preparation of The River II ==== <!--T:10-->
==== Preparation of The River II ==== <!--T:10-->
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[[File:River_II_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River II''' requires to set aside the source (1), the fork (2), and the lake (3).]]
[[File:River_II_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River II''' requires to set aside the source (1), the fork (2), and the lake (3).]]


==== Combining The River and The River II ====
==== Combining The River I / III and The River II ====


You can combine '''The River''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
You can combine '''The River I / III''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.


Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
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</br>
</br>


[[File:River_I_And_River_II_C2_Examples.png|frame|none|'''Example:''' Completed rivers from expansions '''The River (A)'''  and '''The River II (B)''']]
[[File:River_I_And_River_II_C2_Examples.png|frame|none|'''Example:''' Completed rivers from expansions '''The River I / III (A)'''  and '''The River II (B)''']]


=== The River II special features === <!--T:20-->
=== The River II special features === <!--T:20-->
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{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_A.jpg‎]]
[[File:River_I_C2_Tile_A.jpg‎]]<br />River I / III
}}
}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_A.jpg‎]]
[[File:River_II_C2_Tile_A.jpg‎]]<br />River II
}}
}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_L.jpg‎]]
[[File:River_I_C2_Tile_L.jpg‎]]<br />River I / III
}}
}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_L.jpg]]
[[File:River_II_C2_Tile_L.jpg]]<br />River II
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_B.jpg]]
[[File:River_I_C2_Tile_B.jpg]]<br />River I / III
}}
}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I / III
}}
}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_D.jpg]]
[[File:River_II_C2_Tile_D.jpg]]<br />River II
}}
}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_H.jpg]]
[[File:River_II_C2_Tile_H.jpg]]<br />River II
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
[[File:River_I_C2_Tile_H.jpg‎]]
[[File:River_I_C2_Tile_H.jpg‎]]<br />River I / III
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
{{Block|
{{Block|
[[File:River_II_C2_Tile_E.jpg]]
[[File:River_II_C2_Tile_E.jpg]]<br />River II
}}
{{EndBlockList}}
 
The houses by the bridge do not end the road.
{{BeginBlockList|700px}}
{{Block|
[[File:River_I_C2_Tile_K.jpg‎]]<br />River I / III
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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=== House rules ===
=== House rules ===


==== House rules for The River ====  
==== House rules for The River I / III ====  


* You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth)
* You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth)
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* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Pigsty (or pig-herd) tiles do not score a bonus. (Thanks to Joff)
* Pigsty (or pig-herd) tiles do not score a bonus. (Thanks to Joff)
* Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with the [[Count, King and Robber#The city of Carcassonne and the count of Carcassonne|Count of Carcassonne]], place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
* Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I / III''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with the [[Count, King and Robber#The city of Carcassonne and the count of Carcassonne|Count of Carcassonne]], place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
* Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
* Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
* Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
* Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
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<!--T:30-->
<!--T:30-->
'''The River'''
'''The River I'''


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Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pigsty, and volcano.)
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pigsty, and volcano.)
'''The River III'''
Total tiles: 12
{{BeginTileList|700px}}
{{Tile|River_III_C2_Tile_A.png|&nbsp;x1<br />'''Source'''}}
{{Tile|River_III_C2_Tile_B.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_C.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_D.png|&nbsp;x1<br />(D)}}
{{Tile|River_III_C2_Tile_E.png|&nbsp;x1<br />(W)}}
{{Tile|River_III_C2_Tile_F.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_G.png|&nbsp;x1<br />(F)}}
{{Tile|River_III_C2_Tile_H.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_I.png|&nbsp;x1<br />(H)}}
{{Tile|River_III_C2_Tile_J.png|&nbsp;x1<br />(G)}}
{{Tile|River_III_C2_Tile_K.png|&nbsp;x1<br />&nbsp;}}
{{Tile|River_III_C2_Tile_L.png|&nbsp;x1<br />'''Lake'''}}
{{EndTileList}}
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
<!--T:182-->
{{BeginTileList|600px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Base_Game_C2_Feature_Farmhouse.jpg|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|Base_Game_C2_Feature_Water_Tower.jpg|<br />W&nbsp;&#124;&nbsp;Water&nbsp;Tower}}
{{Tile|Base_Game_C2_Feature_Highwayman.jpg|<br />H&nbsp;&#124;&nbsp;Highwayman}}
{{Tile|Base_Game_C2_Feature_Donkeys.jpg|<br />D&nbsp;&#124;&nbsp;Donkeys}}
{{EndTileList}}
Additionally, some tiles present additional features indicated in bold (source, and lake.)


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