Difference between revisions of "River (1st edition)"

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* '''The River''' (commonly known as '''River I''') was originally released by [[Hans im Glück]] in {{Year|2001}}
* '''The River''' (commonly known as '''River I''') was originally released by [[Hans im Glück]] in {{Year|2001}}
* '''The River II''' was originally released by [[Hans im Glück]] in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
* '''The River II''' was originally released by [[Hans im Glück]] in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
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The '''[[Games Quarterly 11 (1st edition)|Games Quarterly #11]]''' expansion from {{Year|2006}} includes 2 river tiles that can be combined with any river expansion. One of these tiles is a new river source with a road. It can replace the one included in other rivers and help create smaller farms around the river.


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In 2014, [[Hans_im_Glück|'''HiG''']]'s [[Variants#Big Box 5|Big Box 5]] included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with [[Hills & Sheep (1st edition)|Hills & Sheep]].
In {{Year|2014}}, [[Hans_im_Glück|'''HiG''']]'s [[Variants#Big Box 5|Big Box 5]] included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with [[Hills & Sheep (1st edition)|Hills & Sheep]].


== Contents == <!--T:5-->
== Contents == <!--T:5-->
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* '''The River II: 12 new land tiles''' providing a forked river layout.
* '''The River II: 12 new land tiles''' providing a forked river layout.
* '''The River III: 12 new land tiles''' providing the same layout as River I and some extra features.
* '''The River III: 12 new land tiles''' providing the same layout as River I and some extra features.
* '''Games Quaterly #11: 2 new river tiles''' providing an alternative river source.


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'''Games Quarterly #11''' provides a new river source with a road ending at a small cottage. The road splits the farm surrounding the river source:
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[[File:GC11_C1_Tile_11.jpg|105px]]


== Rules == <!--T:13-->
== Rules == <!--T:13-->
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{{IconArrow}}
{{IconArrow}}
The rules from [[Variants#Big Box 5|Big Box 5]] and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
The rules from [[Variants#Big Box 5|Big Box 5]] and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
</ref> <ref>
</ref> <ref name="desire">
{{IconBook}}
{{IconBook}}
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
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{{IconBook}}
{{IconBook}}
'''Question:''' If you combine [[Count, King and Robber (1st edition)|Count, King and Robber]] with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry!
'''Question:''' If you combine [[Count, King and Robber (1st edition)|Count, King and Robber]] with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry!
</ref> <ref>
</ref> <ref name="desire"/> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref>
{{IconBook}}
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
</ref> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref>
{{IconBook}}
{{IconBook}}
As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014)
As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014)
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The original rules for [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] included the following clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in [[Count, King and Robber (1st edition)|Count, King and Robber]]: “It is not recommended to combine [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] and any '''River expansion(s)''', as situations may arise in which it is impossible to place tiles properly.”
The original rules for [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] included the following clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in [[Count, King and Robber (1st edition)|Count, King and Robber]]: “It is not recommended to combine [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] and any '''River expansion(s)''', as situations may arise in which it is impossible to place tiles properly.”
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The same rules by [[Z-Man Games|'''ZMG''']] include the following paragraph:
"The river pring must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."


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As the note above this section indicates, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: “In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.” If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from the [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] expansion.)
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: “In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.” If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from the [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] expansion.)


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{{Tile|River_III_C1_Tile_11.jpg|x1}}
{{Tile|River_III_C1_Tile_11.jpg|x1}}
{{Tile|River_III_C1_Tile_12.jpg|x1}}
{{Tile|River_III_C1_Tile_12.jpg|x1}}
{{EndTileList}}
=== Games Quarterly #11 === <!--T:86-->
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Total Tiles: 2
{{BeginTileList|600px}}
{{Tile|GC11_C1_Tile_11.jpg|x1}}
{{Tile|GC11_C1_Tile_12.jpg|x1}}
{{EndTileList}}
{{EndTileList}}


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