Difference between revisions of "River (1st edition)"

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<languages /><translate>
<languages /><translate>
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<onlyinclude>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->


<!--T:2-->
<!--T:2-->
[[File:River_III_C1_logo.jpg|200px|thumb|right|Expansion watermark for 2014 River version]][[File:River_II_C1_Expansion_Watermark.jpg|200px|thumb|right|Expansion watermark for River II]]
[[File:River_III_C1_logo.png|200px|thumb|right|Expansion symbol for 2014 River version]][[File:River_II_C1_Expansion_Watermark.png|200px|thumb|right|Expansion symbol for River II]]


<!--T:3-->
<!--T:3-->
There are two River Expansions:
There are two River Expansions:
* '''The River''' (commonly known as '''River I''') was originally released by [[Hans im Glück]] in {{Year|2001}}
* '''The River''' (commonly known as '''River I''') was originally released by [[Hans im Glück]] in {{Year|2001}}
* '''The River II''' was originally released by [[Hans im Glück]] in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]]
* '''The River II''' was originally released by [[Hans im Glück]] in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.


<!--T:4-->
<!--T:4-->
In 2014, [[Hans_im_Glück|'''HiG''']]'s Big Box 5 included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with [[Hills & Sheep (1st edition)|Hills & Sheep]].
In 2014, [[Hans_im_Glück|'''HiG''']]'s [[Variants#Big Box 5|Big Box 5]] included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with [[Hills & Sheep (1st edition)|Hills & Sheep]].


== Contents == <!--T:5-->
== Contents == <!--T:5-->
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<p>
<p>
Common features found on river tiles: <ref>
Common features found on river tiles: <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
Officially, the field goes around the spring, creating a connected farm.<br />
Officially, the field goes around the spring, creating a connected farm.<br />
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
This has been incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the Big Box 1, which includes '''The River''' (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that “The field space on the lake and spring tiles wraps around those features.”
This has been incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the [[Variants#Big Box|Big Box]], which includes '''The River''' (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that “The field space on the lake and spring tiles wraps around those features.”
</ref>
</ref>
</p>
</p>
 
{{BeginBlockList|650px}}
<!--T:62-->
{{StartBlock}}
<div style="display:flex; flex-wrap:wrap; max-width:650px;">
{|
 
|-
<!--T:63-->
| style="width: 115px;" | [[File:River_I_C1_Feature_River_Source.jpg]]
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
| style="width: 105px;" | A spring <ref>
<table>
{{IconArrow}}
<tr>
In the [[Z Man Games|'''ZMG''']] rules, this is referred to as the river source. (12/2014)</ref>
<td style="width: 115px;">[[File:River_I_C1_Feature_River_Source.jpg]]</td>
|}
<td style="width: 105px;">A spring <ref>
{{EndBlock}}
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{StartBlock}}
In the [[Z Man Games|'''ZMG''']] rules, this is referred to as the river source. (12/2014)</ref></td>
{|
</tr>
|-
</table>
| style="width: 115px;" | [[File:River_I_C1_Feature_River_Lake.jpg]]
</div>
| style="width: 105px;" | A lake <ref>
 
{{IconArrow}}
<!--T:64-->
In the [[Z Man Games|'''ZMG''']] rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
</ref>
<table>
|}
<tr>
{{EndBlock}}
<td style="width: 115px;">[[File:River_I_C1_Feature_River_Lake.jpg]]</td>
{{StartBlock}}
<td style="width: 105px;">A lake <ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{|
In the [[Z Man Games|'''ZMG''']] rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)</ref></td>
|-
</tr>
| style="width: 115px;" | [[File:River_I_C1_Feature_Road.jpg]]
</table>
| style="width: 105px;" | A road segment
</div>
|}
 
{{EndBlock}}
<!--T:65-->
{{StartBlock}}
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
{|
<table>
|-
<tr>
| style="width: 115px;" | [[File:River_I_C1_Feature_City.jpg]]
<td style="width: 115px;">[[File:River_I_C1_Feature_Road.jpg]]</td>
| style="width: 105px;" | A city segment
<td style="width: 105px;">A road segment</td>
|}
</tr>
{{EndBlock}}
</table>
{{StartBlock}}
</div>
{|
 
|-
<!--T:66-->
| style="width: 115px;" | [[File:River_I_C1_Feature_Chuch.jpg]]
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
| style="width: 105px;" | A cloister or monastery. Note the bridge crossing the river.
<table>
|}
<tr>
{{EndBlock}}
<td style="width: 115px;">[[File:River_I_C1_Feature_City.jpg]]</td>
{{EndBlockList}}
<td style="width: 105px;">A city segment</td>
</tr>
</table>
</div>
 
<!--T:67-->
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
<table>
<tr>
<td style="width: 115px;">[[File:River_I_C1_Feature_Chuch.jpg]]</td>
<td style="width: 105px;">A cloister or monastery. Note the bridge crossing the river.</td>
</tr>
</table>
</div>
 
<!--T:68-->
</div>


<!--T:9-->
<!--T:9-->
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Particular features found in '''River II''':
Particular features found in '''River II''':
</p>
</p>
 
{{BeginBlockList|650px}}
<!--T:69-->
{{StartBlock}}
<div style="display:flex; flex-wrap:wrap; max-width:650px;">
{|
 
|-
<!--T:70-->
| style="width: 115px;" | [[File:River_II_C1_Feature_River_Fork.jpg]]
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
| style="width: 105px;" | A river fork
<table>
|}
<tr>
{{EndBlock}}
<td style="width: 115px;">[[File:River_II_C1_Feature_River_Fork.jpg]]</td>
{{StartBlock}}
<td style="width: 105px;">A river fork</td>
{|
</tr>
|-
</table>
| style="width: 115px;" | [[File:River_II_C1_Feature_Inn.jpg]]
</div>
| style="width: 105px;" | A inn
 
|}
<!--T:71-->
{{EndBlock}}
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
{{StartBlock}}
<table>
{|
<tr>
|-
<td style="width: 115px;">[[File:River_II_C1_Feature_Inn.jpg]]</td>
| style="width: 115px;" | [[File:River_II_C1_Feature_Pig-Herd.jpg]]
<td style="width: 105px;">A inn</td>
| style="width: 105px;" | A pig-herd
</tr>
|}
</table>
{{EndBlock}}
</div>
{{StartBlock}}
 
{|
<!--T:72-->
|-
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
| style="width: 115px;" | [[File:River_II_C1_Feature_Bridge.jpg]]
<table>
| style="width: 105px;" | A bridge that does not split the fields <ref>
<tr>
{{IconBook}}
<td style="width: 115px;">[[File:River_II_C1_Feature_Pig-Herd.jpg]]</td>
<td style="width: 105px;">A pig-herd</td>
</tr>
</table>
</div>
 
<!--T:73-->
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
<table>
<tr>
<td style="width: 115px;">[[File:River_II_C1_Feature_Bridge.jpg]]</td>
<td style="width: 105px;">A bridge that does not split the fields <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] do not divide the city underneath. – Chris O.] (1/2013)
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] do not divide the city underneath. – Chris O.] (1/2013)
</ref></td>
</ref>
</tr>
|}
</table>
{{EndBlock}}
</div>
{{StartBlock}}
 
{|
<!--T:74-->
|-
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
| style="width: 115px;" | [[File:River_II_C1_Feature_Lake_Volcano.jpg]]
<table>
| style="width: 105px;" | A volcano next to one of the lakes
<tr>
|}
<td style="width: 115px;">[[File:River_II_C1_Feature_Lake_Volcano.jpg]]</td>
{{EndBlock}}
<td style="width: 105px;">A volcano next to one of the lakes</td>
{{StartBlock}}
</tr>
{|
</table>
|-
</div>
| style="width: 115px;" | [[File:River_II_C1_Feature_Lake_City.jpg]]
 
| style="width: 105px;" | A city segment on the other lake
<!--T:75-->
|}
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
{{EndBlock}}
<table>
{{EndBlockList}}
<tr>
<td style="width: 115px;">[[File:River_II_C1_Feature_Lake_City.jpg]]</td>
<td style="width: 105px;">A city segment on the other lake</td>
</tr>
</table>
</div>
 
<!--T:76-->
</div>


<!--T:11-->
<!--T:11-->
'''River III''' has the same layout of river and claimable features as '''River I''', thus it is considered the same expansion. However, this version also adds features to mesh with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion – there are 2 tiles with a sheep and 2 tiles with a vineyard. Additionally, the backs of the river tiles in this version are the light gray of standard tiles rather than the dark gray of starting tiles, and there is a new watermark on the front.
'''River III''' has the same layout of river and claimable features as '''River I''', thus it is considered the same expansion. However, this version also adds features to mesh with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion – there are 2 tiles with a sheep and 2 tiles with a vineyard. Additionally, the backs of the river tiles in this version are the light gray of standard tiles rather than the dark gray of starting tiles, and there is a new expansion symbol on the front.


<!--T:12-->
<!--T:12-->
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Particular features found in '''River III''':
Particular features found in '''River III''':
</p>
</p>
 
{{BeginBlockList|650px}}
<!--T:77-->
{{StartBlock}}
<div style="display:flex; flex-wrap:wrap; max-width:650px;">
{|
 
|-
<!--T:78-->
| style="width: 115px;" | [[File:River_III_C1_Feature_Vineyard_v2.jpg]]
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
| style="width: 105px;" | A vineyard
<table>
|}
<tr>
{{EndBlock}}
<td style="width: 115px;">[[File:River_III_C1_Feature_Vineyard_v2.jpg]]</td>
{{StartBlock}}
<td style="width: 105px;">A vineyard</td>
{|
</tr>
|-
</table>
| style="width: 115px;" | [[File:River_III_C1_Feature_Sheep_v2.jpg]]
</div>
| style="width: 105px;" | A sheep
 
|}
<!--T:79-->
{{EndBlock}}
<div style="width: 250px; padding-right: 15px; padding-bottom: 15px;">
{{EndBlockList}}
<table>
<tr>
<td style="width: 115px;">[[File:River_III_C1_Feature_Sheep_v2.jpg]]</td>
<td style="width: 105px;">A sheep</td>
</tr>
</table>
</div>
 
<!--T:80-->
</div>


== Rules == <!--T:13-->
== Rules == <!--T:13-->
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<!--T:15-->
<!--T:15-->
The original starting tile is not used. <ref>
The original starting tile is not used. <ref>
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
This is an addition to the [[Count, King and Robber (1st edition)|Count, King and Robber]] edition of the rules.
This is an addition to the [[Count, King and Robber (1st edition)|Count, King and Robber]] edition of the rules.
</ref> <ref>
</ref> <ref>
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
Earlier versions of the rules stated, “The original starting tile can either be mixed into the stack of river tiles, or placed as soon as the river has been completed, and is treated like a normal tile.” (3/2015)
Earlier versions of the rules stated, “The original starting tile can either be mixed into the stack of river tiles, or placed as soon as the river has been completed, and is treated like a normal tile.” (3/2015)
</ref> <ref>
</ref> <ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconHouse}}
The original start tile can be played as per the original rule in the previous footnote. Alternatively, if drawing from a bag where the tile backs cannot be seen, the start tile can be mixed in with the standard tiles. (3/2015)
The original start tile can be played as per the original rule in the previous footnote. Alternatively, if drawing from a bag where the tile backs cannot be seen, the start tile can be mixed in with the standard tiles. (3/2015)
</ref>
</ref>


<!--T:16-->
<!--T:16-->
Separate the spring tile and lake tile from the others. Place the spring tile in the middle of the table, and set the lake tile to the side for now. The other ten tiles are shuffled and placed face down into a stack.<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
Separate the spring tile and lake tile from the others. Place the spring tile in the middle of the table, and set the lake tile to the side for now. The other ten tiles are shuffled and placed face down into a stack. <ref>
{{IconArrow}}
In the '''New Edition''', the players are instructed to place the lake tile at the bottom of this stack. (12/2014)
In the '''New Edition''', the players are instructed to place the lake tile at the bottom of this stack. (12/2014)
</ref><ref>  
</ref> <ref>  
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
When the two '''River''' sets are combined, discard one spring and one lake and make just one river (instead of making two rivers using the two springs).
When the two '''River''' sets are combined, discard one spring and one lake and make just one river (instead of making two rivers using the two springs).
</ref>
</ref>
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<!--T:19-->
<!--T:19-->
The players take turns placing tiles <ref>
The players take turns placing tiles <ref>
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
The rules from Big Box 5 and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
The rules from [[Variants#Big Box 5|Big Box 5]] and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
</ref> <ref>
</ref> <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
</ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles.
</ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles.
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<!--T:21-->
<!--T:21-->
If playing with River II, the first player places the fork. <ref>
If playing with River II, the first player places the fork. <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
'''Question:''' If you combine [[Count, King and Robber (1st edition)|Count, King and Robber]] with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry!
'''Question:''' If you combine [[Count, King and Robber (1st edition)|Count, King and Robber]] with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry!
</ref> <ref>
</ref> <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
</ref> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref>
</ref> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014)
As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014)
</ref> The volcano tile is placed last. The player who places the volcano may not deploy a follower to this tile, but should place the dragon on the tile instead. <ref>
</ref> The volcano tile is placed last. The player who places the volcano may not deploy a follower to this tile, but should place the dragon on the tile instead. <ref>
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
The [[Rio_Grande_Games|'''RGG''']] edition of Big Box 2 does not mention that a player should place the dragon on the volcano tile, only that the player should place a second tile.
The [[Rio_Grande_Games|'''RGG''']] edition of [[Variants#Big Box 2|Big Box 2]] does not mention that a player should place the dragon on the volcano tile, only that the player should place a second tile.
</ref> The player may therefore take another tile immediately, <ref>
</ref> The player may therefore take another tile immediately, <ref>
[[File:Icon_World_Black.png|16px|text-bottom|]]
{{IconWorld}}
This is not standard procedure for placing a volcano tile, according to the rules for [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]]. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, he or she may only perform actions not connected with follower deployment.
This is not standard procedure for placing a volcano tile, according to the rules for [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]]. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, he or she may only perform actions not connected with follower deployment.
</ref> thus beginning the normal game.  
</ref> thus beginning the normal game.  
Line 265: Line 220:


<!--T:23-->
<!--T:23-->
Important: '''A U-turn with the river tiles is not possible.''' This means that a 180° turn is not allowed, as it may lead to difficulties in placing all the tiles.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] '''Question:''' With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles? '''Answer:''' Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between.</ref>
Important: '''A U-turn with the river tiles is not possible.''' This means that a 180° turn is not allowed, as it may lead to difficulties in placing all the tiles.<ref>
{{IconBook}}
'''Question:''' With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles? '''Answer:''' Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between.</ref>


<!--T:24-->
<!--T:24-->
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When a player places a river tile, he or she may deploy a follower using the normal rules
When a player places a river tile, he or she may deploy a follower using the normal rules
for placing a follower. <ref>
for placing a follower. <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
Note that river segments separate farms. (08/2014)
Note that river segments separate farms. (08/2014)
</ref>
</ref>
Line 289: Line 246:
<!--T:30-->
<!--T:30-->
If you don't possess the relevant expansions, the inn, volcano, pig-herd, vineyards and sheep tiles have no particular significance. <ref>
If you don't possess the relevant expansions, the inn, volcano, pig-herd, vineyards and sheep tiles have no particular significance. <ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconHouse}}
Still, there seems to be no reason why you couldn’t use the pig-herd without having the pig, since they are scored independently. In fact, the [[Z Man Games|'''ZMG''']] version of the rules leaves out “pig-herd tile” in this sentence, suggesting that they agree.
Still, there seems to be no reason why you couldn’t use the pig-herd without having the pig, since they are scored independently. In fact, the [[Z Man Games|'''ZMG''']] version of the rules leaves out “pig-herd tile” in this sentence, suggesting that they agree.
</ref>
</ref>
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<!--T:31-->
<!--T:31-->
The pig-herd tile earns the farmer who owns this farm an extra 1 point per city. If a player has the pig-herd and a pig (from the [[Traders and Builders (1st edition)|Traders and Builders]] expansion), he or she receives an additional 2 points per city. <ref>
The pig-herd tile earns the farmer who owns this farm an extra 1 point per city. If a player has the pig-herd and a pig (from the [[Traders and Builders (1st edition)|Traders and Builders]] expansion), he or she receives an additional 2 points per city. <ref>
[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]]
{{IconArrow}}
This sentence changed in [[Hans_im_Glück|'''HiG''']]’s Big Box 2 to remove a previous ambiguity about whether the pig-herd tile could only be scored in addition to a pig. It is now clear that they can be scored independently or together.
This sentence changed in [[Hans_im_Glück|'''HiG''']]’s [[Variants#Big Box 2|Big Box 2]] to remove a previous ambiguity about whether the pig-herd tile could only be scored in addition to a pig. It is now clear that they can be scored independently or together.
</ref> <ref>
</ref> <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
You '''do''' receive the bonus from the pig-herd tile even if you don't have a pig on the farm. The pig herd is a neutral pig, so to speak.
You '''do''' receive the bonus from the pig-herd tile even if you don't have a pig on the farm. The pig herd is a neutral pig, so to speak.
</ref> <ref>
</ref> <ref>
[[File:Icon_Open_Book.png|16px|text-bottom|]]
{{IconBook}}
'''Question:''' Does the pig-herd tile still score an extra point when there is a barn on the farm (barn = 4 points, barn+pig-herd = 5 points per city)? '''Answer:''' The pig-herd tile only counts in connection with farmers, not the barn.
'''Question:''' Does the pig-herd tile still score an extra point when there is a barn on the farm (barn = 4 points, barn+pig-herd = 5 points per city)? '''Answer:''' The pig-herd tile only counts in connection with farmers, not the barn.
</ref> <ref>
</ref> <ref>
[[File:Icon_House_Black.png|16px|text-bottom|]]
{{IconHouse}}
The pig-herd tile can still score an extra point per city when there is a barn on the farm.
The pig-herd tile can still score an extra point per city when there is a barn on the farm.
</ref> <ref>
</ref> <ref>
[[File:Icon_World_Black.png|16px|text-bottom|]]
{{IconWorld}}
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of '''The River II''', and the similar [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] tile is not officially a pig-herd tile. However, if one farm has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of '''The River II''', and the similar [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] tile is not officially a pig-herd tile. However, if one farm has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
</ref>
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<!--T:52-->
<!--T:52-->
Total Tiles: 12
Total Tiles: 12
 
{{BeginTileList|550px}}
<!--T:53-->
{{Tile|River_I_C1_Tile_01.jpg|x1}}
<div style="display:flex; flex-wrap:wrap; max-width:550px;">
{{Tile|River_I_C1_Tile_02.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_01.jpg]]x1</div>
{{Tile|River_I_C1_Tile_03.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_02.jpg]]x1</div>
{{Tile|River_I_C1_Tile_04.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_03.jpg]]x1</div>
{{Tile|River_I_C1_Tile_05.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_04.jpg]]x1</div>
{{Tile|River_I_C1_Tile_06.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_05.jpg]]x1</div>
{{Tile|River_I_C1_Tile_07.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_06.jpg]]x1</div>
{{Tile|River_I_C1_Tile_08.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_07.jpg]]x1</div>
{{Tile|River_I_C1_Tile_09.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_08.jpg]]x1</div>
{{Tile|River_I_C1_Tile_10.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_09.jpg]]x1</div>
{{Tile|River_I_C1_Tile_11.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_10.jpg]]x1</div>
{{Tile|River_I_C1_Tile_12.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_11.jpg]]x1</div>
{{EndTileList}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_I_C1_Tile_12.jpg]]x1</div>
</div>


=== River II === <!--T:54-->
=== River II === <!--T:54-->
Line 397: Line 352:
<!--T:55-->
<!--T:55-->
Total Tiles: 12
Total Tiles: 12
 
{{BeginTileList|550px}}
<!--T:56-->
{{Tile|River_II_C1_Tile_01.jpg|x1}}
<div style="display:flex; flex-wrap:wrap; max-width:550px;">
{{Tile|River_II_C1_Tile_02.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_01.jpg]]x1</div>
{{Tile|River_II_C1_Tile_03.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_02.jpg]]x1</div>
{{Tile|River_II_C1_Tile_04.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_03.jpg]]x1</div>
{{Tile|River_II_C1_Tile_05.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_04.jpg]]x1</div>
{{Tile|River_II_C1_Tile_06.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_05.jpg]]x1</div>
{{Tile|River_II_C1_Tile_07.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_06.jpg]]x1</div>
{{Tile|River_II_C1_Tile_08.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_07.jpg]]x1</div>
{{Tile|River_II_C1_Tile_09.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_08.jpg]]x1</div>
{{Tile|River_II_C1_Tile_10.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_09.jpg]]x1</div>
{{Tile|River_II_C1_Tile_11.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_10.jpg]]x1</div>
{{Tile|River_II_C1_Tile_12.jpg|x1}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_11.jpg]]x1</div>
{{EndTileList}}
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_II_C1_Tile_12.jpg]]x1</div>
</div>


=== River III (2014 River I version) === <!--T:57-->  
=== River III (2014 River I version) === <!--T:57-->  
Line 418: Line 371:
<!--T:58-->
<!--T:58-->
Total Tiles: 12
Total Tiles: 12
{{BeginTileList|550px}}
{{Tile|River_III_C1_Tile_01.jpg|x1}}
{{Tile|River_III_C1_Tile_02.jpg|x1}}
{{Tile|River_III_C1_Tile_03.jpg|x1}}
{{Tile|River_III_C1_Tile_04.jpg|x1}}
{{Tile|River_III_C1_Tile_05.jpg|x1}}
{{Tile|River_III_C1_Tile_06.jpg|x1}}
{{Tile|River_III_C1_Tile_07.jpg|x1}}
{{Tile|River_III_C1_Tile_08.jpg|x1}}
{{Tile|River_III_C1_Tile_09.jpg|x1}}
{{Tile|River_III_C1_Tile_10.jpg|x1}}
{{Tile|River_III_C1_Tile_11.jpg|x1}}
{{Tile|River_III_C1_Tile_12.jpg|x1}}
{{EndTileList}}


<!--T:59-->
<!--T:82-->
<div style="display:flex; flex-wrap:wrap; max-width:550px;">
</onlyinclude>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_01.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_02.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_03.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_04.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_05.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_06.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_07.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_08.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_09.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_10.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_11.jpg]]x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:River_III_C1_Tile_12.jpg]]x1</div>
</div>


<!--T:60-->
<!--T:60-->
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