Difference between revisions of "River (1st edition)/en"

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<languages />
{{UX
<onlyinclude>
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=River (1st edition)
|image={{filepath:Box RiverI C1 RGG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages />{{ChooseDesign|image=River_I_C1_Feature_Chuch.jpg|otherimage=20AE_River_C2_Tile_H.png|otherimage2=River_I_C2_Tile_H.jpg|otherlink={{RiverLink|edition=C2|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link2={{BaseGameLink|edition=C1|logo=hide}}
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_RiverI_C1_RGG.png|right|150px]]<br />Box River I
| [[File:Box_RiverII_C1_RGG.png|right|150px]]<br />Box River II
|}
__TOC__
</div>


== General info and comments ==
== General info and comments ==
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{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| [[File:Box_RiverI_C1_RGG.png|thumb|120px|Box River I]]
| [[File:Sheet_C1_River1.png|thumb|120px|Punchout River I<br/>OEM version]]
| [[File:Sheet_C1_River1.png|thumb|120px|Punchout River I<br/>OEM version]]
| [[File:Box_RiverII_C1_RGG.png|thumb|120px|Box River II]]
| [[File:Symbol_CountKingRobber_C1C2.png|200px|thumb|right|Expansion symbol River II]]
| [[File:River_II_C1_Expansion_Watermark.png|200px|thumb|right|Expansion symbol River II]]
| [[File:Symbol_RiverIII_C1C2.png|200px|thumb|right|Expansion symbol for 2014 River version]]
| [[File:Symbol_RiverIII_C1C2.png|200px|thumb|right|Expansion symbol for 2014 River version]]
|}
|}


There are two River Expansions:
There are two River Expansions:
* '''The River''' (commonly known as '''River I''') was originally released by [[Hans im Glück]] in {{Year|2001}}
* '''The River''' (commonly known as '''River I''') was originally released by [[{{Path|Hans im Glück}}]] in {{Year|2001}}
* '''The River II''' was originally released by [[Hans im Glück]] in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
* '''The River II''' was originally released by [[{{Path|Hans im Glück}}]] in {{Year|2005}}, and later bundled in the major expansion {{CountKingRobberLink|edition=C1|logo=noborder}} in {{Year|2008}}.
 
The '''{{GamesQuarterlyLink|edition=C1|logo=noborder}}''' expansion from {{Year|2006}} includes 2 river tiles that can be combined with any river expansion. One of these tiles is a new river source with a road. It can replace the one included in other rivers and help create smaller farms around the river.


In 2014, [[Hans_im_Glück|'''HiG''']]'s [[Variants#Big Box 5|Big Box 5]] included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with [[Hills & Sheep (1st edition)|Hills & Sheep]].
In {{Year|2014}}, [[{{Path|Hans_im_Glück}}|'''HiG''']]'s {{VariantsLink|version=BigBox5|logo=noborder}} included a version of River I (sometimes referred to as '''River III''') with some minor additions that tied in with {{HillsSheepLink|edition=C1|logo=noborder}}.


== Contents ==
== Contents ==


* '''The River I: 12 new land tiles''' providing a linear river configuration.
* '''12 new land tiles''' ([[#River I (Original 2001 River version)|The River I]]) - providing a linear river configuration.
* '''The River II: 12 new land tiles''' providing a forked river layout.
* '''12 new land tiles''' ([[#River II|The River II]]) - providing a forked river layout.
* '''The River III: 12 new land tiles''' providing the same layout as River I and some extra features.
* '''12 new land tiles''' ([[#River III (2014 River I version)|The River III]]) - providing the same layout as River I and some extra features.
* '''2 new river tiles''' ([[#Games Quarterly #11|Games Quarterly #11]]) - providing an alternative river source.


<p>
<p>
Common features found on river tiles: <ref>
Common features found on river tiles: <ref>
{{IconBook}}
{{IconBook}}
Officially, the field goes around the spring, creating a connected farm.<br />
Officially, the field goes around the spring and the lake, creating a connected farm.<br />
{{IconArrow}}
{{IconArrow}}
This has been incorporated in the [[Rio_Grande_Games|'''RGG''']] edition of the [[Variants#Big Box|Big Box]], which includes '''The River''' (the [[Hans_im_Glück|'''HiG''']] edition does not) and states that “The field space on the lake and spring tiles wraps around those features.”
This has been incorporated in the [[{{Path|Rio_Grande_Games}}|'''RGG''']] edition of the {{VariantsLink|version=BigBox1|logo=noborder}}, which includes '''The River''' (the [[{{Path|Hans_im_Glück}}|'''HiG''']] edition does not) and states that “The field space on the lake and spring tiles wraps around those features.”
</ref>
</ref>
</p>
</p>
{{BeginBlockList|650px}}
{{BeginBlockList|width=650px}}
{{StartBlock}}
{{StartBlock}}
{|
{|
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| style="width: 105px;" | A spring <ref>
| style="width: 105px;" | A spring <ref>
{{IconArrow}}
{{IconArrow}}
In the [[Z-Man Games|'''ZMG''']] rules, this is referred to as the river source. (12/2014)</ref>
In the [[{{Path|Z-Man Games}}|'''ZMG''']] rules, this is referred to as the river source. (12/2014)</ref>
|}
|}
{{EndBlock}}
{{EndBlock}}
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| style="width: 105px;" | A lake <ref>
| style="width: 105px;" | A lake <ref>
{{IconArrow}}
{{IconArrow}}
In the [[Z-Man Games|'''ZMG''']] rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)
In the [[{{Path|Z-Man Games}}|'''ZMG''']] rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)
</ref>
</ref>
|}
|}
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{{EndBlockList}}
{{EndBlockList}}


'''River II''' shows river segments as well as familiar features such as cities, cloisters, roads, and fields plus '''a river fork''', an inn (tie-in with [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]), a pig-herd (tie-in with [[Traders and Builders (1st edition)|Traders and Builders]]) and a volcano (tie-in with [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]].)
'''River II''' shows river segments as well as familiar features such as cities, cloisters, roads, and fields plus '''a river fork''', an inn (tie-in with {{InnsCathedralsLink|edition=C1|logo=noborder}}), a pig-herd (tie-in with {{TradersBuildersLink|edition=C1|logo=noborder}}) and a volcano (tie-in with {{PrincessDragonLink|edition=C1|logo=noborder}}.)


<p>
<p>
Particular features found in '''River II''':
Particular features found in '''River II''':
</p>
</p>
{{BeginBlockList|650px}}
{{BeginBlockList|width=650px}}
{{StartBlock}}
{{StartBlock}}
{|
{|
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| style="width: 105px;" | A bridge that does not split the fields <ref>
| style="width: 105px;" | A bridge that does not split the fields <ref>
{{IconBook}}
{{IconBook}}
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] do not divide the city underneath. – Chris O.] (1/2013)
The city bridge does not separate field segments. Only the river separates the field segments on this tile. Thus, there are 2 field segments on this tile. [This is logical, as similar city bridges in other expansions such as {{AbbeyMayorLink|edition=C1|logo=noborder}} do not divide the city underneath. – Chris O.] (1/2013)
</ref>
</ref>
|}
|}
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{{EndBlockList}}
{{EndBlockList}}


'''River III''' has the same layout of river and claimable features as '''River I''', thus it is considered the same expansion. However, this version also adds features to mesh with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion – there are 2 tiles with a sheep and 2 tiles with a vineyard. Additionally, the backs of the river tiles in this version are the light gray of standard tiles rather than the dark gray of starting tiles, and there is a new expansion symbol on the front.
'''River III''' has the same layout of river and claimable features as '''River I''', thus it is considered the same expansion. However, this version also adds features to mesh with the {{HillsSheepLink|edition=C1|logo=noborder}} expansion – there are 2 tiles with a sheep and 2 tiles with a vineyard. Additionally, the backs of the river tiles in this version are the light gray of standard tiles rather than the dark gray of starting tiles, and there is a new expansion symbol on the front.


<p>
<p>
Particular features found in '''River III''':
Particular features found in '''River III''':
</p>
</p>
{{BeginBlockList|650px}}
{{BeginBlockList|width=650px}}
{{StartBlock}}
{{StartBlock}}
{|
{|
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{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
'''Games Quarterly #11''' provides a new river source with a road ending at a small cottage. The road splits the farm surrounding the river source:
[[File:GC11_C1_Tile_11.jpg|105px]]


== Rules ==
== Rules ==
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The original starting tile is not used. <ref>
The original starting tile is not used. <ref>
{{IconArrow}}
{{IconArrow}}
This is an addition to the [[Count, King and Robber (1st edition)|Count, King and Robber]] edition of the rules.
This is an addition to the {{CountKingRobberLink|edition=C1|logo=noborder}} edition of the rules.
</ref> <ref>
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
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If playing with River II, the fork tile should be set aside along with the source and lake tiles. The fork tile is placed first (after the source tile) by the first player.
If playing with River II, the fork tile should be set aside along with the source and lake tiles. The fork tile is placed first (after the source tile) by the first player.


=== Place a tile ===
<span id="gameplay"></span>
 
=== Placing a tile ===


The players take turns placing tiles <ref>
The players take turns placing tiles <ref>
{{IconArrow}}
{{IconArrow}}
The rules from [[Variants#Big Box 5|Big Box 5]] and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
The rules from {{VariantsLink|version=BigBox5|logo=noborder}} and the {{RiverLink|edition=C2|logo=noborder|text=New Edition rules}} explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)
</ref> <ref>
</ref> <ref name="desire">
{{IconBook}}
{{IconBook}}
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
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If playing with River II, the first player places the fork. <ref>
If playing with River II, the first player places the fork. <ref>
{{IconBook}}
{{IconBook}}
'''Question:''' If you combine [[Count, King and Robber (1st edition)|Count, King and Robber]] with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry!
'''Question:''' If you combine {{CountKingRobberLink|edition=C1|logo=noborder}} with '''The River II''', you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? '''Answer:''' In fact, that means using '''The River II''' twice. We didn’t plan that, and I think that it will lead to problems with placement. Whoever wants to do it should go ahead, but there are no rules for it. Sorry!
</ref> <ref>
</ref> <ref name="desire"/> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref>
{{IconBook}}
As noted in the “Deploy a follower” subsection, this player can place a follower if desired. (06/2014)
</ref> After this, each player on his or her turn places a tile either on left or right branches of the river. <ref>
{{IconBook}}
{{IconBook}}
As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014)
As noted in the “Deploy a follower” subsection, each player can, if desired, place a follower after he or she places a river tile. (06/2014)
</ref> The volcano tile is placed last. The player who places the volcano may not deploy a follower to this tile, but should place the dragon on the tile instead. <ref>
</ref> The volcano tile is placed last. The player who places the volcano may not deploy a follower to this tile, but should place the dragon on the tile instead. <ref>
{{IconArrow}}
{{IconArrow}}
The [[Rio_Grande_Games|'''RGG''']] edition of [[Variants#Big Box 2|Big Box 2]] does not mention that a player should place the dragon on the volcano tile, only that the player should place a second tile.
The [[{{Path|Rio_Grande_Games}}|'''RGG''']] edition of {{VariantsLink|version=BigBox2|logo=noborder}} does not mention that a player should place the dragon on the volcano tile, only that the player should place a second tile.
</ref> The player may therefore take another tile immediately, <ref>
</ref> The player may therefore take another tile immediately, <ref>
{{IconWorld}}
{{IconWorld}}
This is not standard procedure for placing a volcano tile, according to the rules for [[The Princess and The Dragon (1st edition)|The Princess and the Dragon]]. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, he or she may only perform actions not connected with follower deployment.
This is not standard procedure for placing a volcano tile, according to the rules for {{PrincessDragonLink|edition=C1|logo=noborder}}. Under those rules placing a volcano tile does not allow the player to draw a second tile; instead, he or she may only perform actions not connected with follower deployment.
</ref> thus beginning the normal game.  
</ref> thus beginning the normal game.  
The river tiles can be placed as the player wishes, except for two exceptions: no 180° turns are allowed, and the two river branches must not be connected.
The river tiles can be placed as the player wishes, except for two exceptions: no 180° turns are allowed, and the two river branches must not be connected.
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[[File:River_I_C1_Example_02.jpg|frame|none|Immediate U-turns are not allowed in a river]]
[[File:River_I_C1_Example_02.jpg|frame|none|Immediate U-turns are not allowed in a river]]


=== Deploy a follower ===
=== Deploying a follower ===


When a player places a river tile, he or she may deploy a follower using the normal rules
When a player places a river tile, he or she may deploy a follower using the normal rules
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If you don't possess the relevant expansions, the inn, volcano, pig-herd, vineyards and sheep tiles have no particular significance. <ref>
If you don't possess the relevant expansions, the inn, volcano, pig-herd, vineyards and sheep tiles have no particular significance. <ref>
{{IconHouse}}
{{IconHouse}}
Still, there seems to be no reason why you couldn’t use the pig-herd without having the pig, since they are scored independently. In fact, the [[Z-Man Games|'''ZMG''']] version of the rules leaves out “pig-herd tile” in this sentence, suggesting that they agree.
Still, there seems to be no reason why you couldn’t use the pig-herd without having the pig, since they are scored independently. In fact, the [[{{Path|Z-Man Games}}|'''ZMG''']] version of the rules leaves out “pig-herd tile” in this sentence, suggesting that they agree.
</ref>
</ref>


The pig-herd tile earns the farmer who owns this farm an extra 1 point per city. If a player has the pig-herd and a pig (from the [[Traders and Builders (1st edition)|Traders and Builders]] expansion), he or she receives an additional 2 points per city. <ref>
The pig-herd tile earns the farmer who owns this farm an extra 1 point per city. If a player has the pig-herd and a pig (from the {{TradersBuildersLink|edition=C1|logo=noborder}} expansion), he or she receives an additional 2 points per city. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence changed in [[Hans_im_Glück|'''HiG''']]’s [[Variants#Big Box 2|Big Box 2]] to remove a previous ambiguity about whether the pig-herd tile could only be scored in addition to a pig. It is now clear that they can be scored independently or together.
This sentence changed in [[{{Path|Hans_im_Glück}}|'''HiG''']]’s {{VariantsLink|version=BigBox2|logo=noborder}} to remove a previous ambiguity about whether the pig-herd tile could only be scored in addition to a pig. It is now clear that they can be scored independently or together.
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
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</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of '''The River II''', and the similar [[Games Quarterly 11 (1st edition)|Games Quarterly #11]] tile is not officially a pig-herd tile. However, if one farm has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
There are no official rules for using two pig-herd tiles, as there are no rules for using two copies of '''The River II''', and the similar {{GamesQuarterlyLink|edition=C1|logo=noborder}} tile is not officially a pig-herd tile. However, if one farm has multiple pig-herd tiles, it seems that they should not stack; in other words, the bonus should only be awarded once, in keeping with other landscape bonuses such as inns and cathedrals.
</ref>
</ref>


=== Other expansions ===
=== Other expansions ===


==== [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] ====
==== {{CountCarcassonneLink|edition=C1|logo=noborder}} ====


The question of how to combine the various “starting” expansions of Carcassonne is a
The question of how to combine the various “starting” expansions of Carcassonne is a
longstanding one, and [[Hans im Glück]] has changed its mind several times.
longstanding one, and [[{{Path|Hans_im_Glück}}|HiG]] has changed its mind several times.


The original rules for [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] included the following clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in [[Count, King and Robber (1st edition)|Count, King and Robber]]: “It is not recommended to combine [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]] and any '''River expansion(s)''', as situations may arise in which it is impossible to place tiles properly.”
The original rules for {{CountCarcassonneLink|edition=C1|logo=noborder}} included the following clarification: “If the river is being used, then the spring tile should be placed next, and in such a way that the river leads away from the city.” Yet the rules still said that it was probably better not to use the expansions together, and this was the only piece of advice to make it into the introductory paragraph of its rules in {{CountKingRobberLink|edition=C1|logo=noborder}}: “It is not recommended to combine {{CountCarcassonneLink|edition=C1|logo=noborder}} and any '''River expansion(s)''', as situations may arise in which it is impossible to place tiles properly.”


As the note above this section indicates, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: “In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.” If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from the [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]] expansion.)
The same rules by [[{{Path|Z-Man Games}}|'''ZMG''']] include the following paragraph:
"The river spring must begin at one of the corners of the City of Carcassonne. The players should place the river tiles so that the river flows away from the City of Carcassonne so as to avoid placement problems. Again, combining The Count of Carcassonne and The River I or The River II is not recommended."
 
[[File:River_I_C1_Example_04.jpg|frame|none|Example combining the City of Carcassonne with The River I]]
 
As indicated above, this is no longer the recommended approach. Instead, one should always remember the rule from the basic game: “In the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.” If the river winds around the City of Carcassonne in such a way that you cannot place the next tile (river or otherwise), the tile should be placed to one side, and another drawn. An interesting corollary of this is that the river does not have to be finished: if it is impossible to do so, you do not have to place the final lake tile, and a permanent gap in the playing field might arise (which could, of course, subsequently be filled by an abbey from the {{AbbeyMayorLink|edition=C1|logo=noborder}} expansion.)


This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of Mega-Carcassonne should look like.
This clearly has consequences beyond combining the two expansions mentioned. Though the rules still say that U-turns are not allowed, resolving such issues is now much more straightforward—no more need to defenestrate players who insist on making awkward tile placements. And it helps considerably in establishing what a game of Mega-Carcassonne should look like.
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Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.
Of course, some people will object that this rule destroys the aesthetics of the playing field. They might be right, and they are free to adopt a house rule which is more comfortable to them. But for the rules lawyers among us, this rule is an important development.


==== [[The Wheel of Fortune (1st edition)|The Wheel of Fortune]] ====
==== {{WheelFortuneLink|edition=C1|logo=noborder}} ====


[[River (1st edition)|The River]] and [[The Wheel of Fortune (1st edition)|The Wheel of Fortune]] expansions may be used together. In this case, the Wheel of Fortune board is first placed in the middle of the table. Then, the river source is placed so that the river will flow away from the Wheel of Fortune board. Place the river tiles and lake (mouth) according to the normal River rules. Once the lake (river mouth) has been placed, play proceeds according to normal Carcassonne rules.
{{RiverLink|edition=C1|logo=noborder}} and {{WheelFortuneLink|edition=C1|logo=noborder}} expansions may be used together. In this case, the Wheel of Fortune board is first placed in the middle of the table. Then, the river source is placed so that the river will flow away from the Wheel of Fortune board. Place the river tiles and lake (mouth) according to the normal River rules. Once the lake (river mouth) has been placed, play proceeds according to normal Carcassonne rules.


==== [[Hills & Sheep (1st edition)|Hills & Sheep]] with River III ====
[[File:River_I_C1_Example_03.png|frame|none|Example combining The Wheel of Fortune and The River]]


The sheep depicted on the river tiles are used with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion. When a player performs a '''Gather the Flock''' action, the sheep depicted on the fields of these river tiles are to be counted and scored along with the Sheep tokens. These depicted sheep are permanent and may be scored multiple times during a game.
==== {{HillsSheepLink|edition=C1|logo=noborder}} with River III ====


The vineyards depicted on the river tiles are used with the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion and add to cloister scoring according to the normal vineyard rules.
The sheep depicted on the river tiles are used with the {{HillsSheepLink|edition=C1|logo=noborder}} expansion. When a player performs a '''Gather the Flock''' action, the sheep depicted on the fields of these river tiles are to be counted and scored along with the Sheep tokens. These depicted sheep are permanent and may be scored multiple times during a game.


When playing without the [[Hills & Sheep (1st edition)|Hills & Sheep]] expansion, the depicted sheep and vineyards have no function.
The vineyards depicted on the river tiles are used with the {{HillsSheepLink|edition=C1|logo=noborder}} expansion and add to cloister scoring according to the normal vineyard rules.
 
When playing without the {{HillsSheepLink|edition=C1|logo=noborder}} expansion, the depicted sheep and vineyards have no function.
{|
|- valign="top"
| [[File:River_III_C1_Feature_Vineyard_v2.jpg|frame|none|River III tile with a vineyard]]
| &nbsp;
| [[File:River_III_C1_Feature_Sheep_v2.jpg|frame|none|River III tile with a sheep]]
|}


=== House Rules ===
=== House Rules ===
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* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Rather than discarding the second fork (from '''The River II''' and [[Count, King and Robber (1st edition)|Count, King and Robber]],) mix it in with the other river tiles and place it normally when it is drawn. (Thanks to Scott)
* Rather than discarding the second fork (from '''The River II''' and {{CountKingRobberLink|edition=C1|logo=noborder}},) mix it in with the other river tiles and place it normally when it is drawn. (Thanks to Scott)
* Pig-herds do not score a bonus. (Thanks to Joff)
* Pig-herds do not score a bonus. (Thanks to Joff)
* Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with [[The Count of Carcassonne (1st edition)|The Count of Carcassonne]], place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
* Play both rivers backwards starting with the city/lake. This is more realistic because you then get two springs producing rivers that join and flow ‘down’ to a lake. Discard two lakes—the plain one from '''River I''' and the volcano. To set up, place the lake tile, put one spring tile aside as a final ending tile, and then split the balance of the river tiles into two stacks. The junction tile is shuffled into stack 1 and the other spring into stack 2. Then the stack 1 is placed on stack 2—so that the junction will be drawn sometime before the spring. If playing with {{CountCarcassonneLink|edition=C1|logo=noborder}}, place the city/lake so that it completes one of the small cities around Carcassonne. (Thanks to dwhitworth)
* Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
* Select only one lake tile and use two spring tiles. Lay the river in reverse order. The fork can be placed randomly, or at some predetermined point. The end result is two rivers flowing into one which then flows into a lake. (Thanks to Scott)
* Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
* Start from the fork, playing tiles on all three branches. Play the spring and lake tiles at the end, or mix two of the three with the rest of the river before play to have two of the three branches end randomly. (Thanks to Scott)
Line 303: Line 341:
=== River I (Original {{Year|2001}} River version) ===
=== River I (Original {{Year|2001}} River version) ===


Total Tiles: 12
{{BeginTileList|width=550px|tiles=12}}
{{BeginTileList|550px}}
{{Tile|image=River_I_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}}
{{Tile|River_I_C1_Tile_01.jpg|x1}}
{{Tile|image=River_I_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}}}}
{{Tile|River_I_C1_Tile_02.jpg|x1}}
{{Tile|image=River_I_C1_Tile_03.jpg|count=1}}
{{Tile|River_I_C1_Tile_03.jpg|x1}}
{{Tile|image=River_I_C1_Tile_04.jpg|count=1}}
{{Tile|River_I_C1_Tile_04.jpg|x1}}
{{Tile|image=River_I_C1_Tile_05.jpg|count=1}}
{{Tile|River_I_C1_Tile_05.jpg|x1}}
{{Tile|image=River_I_C1_Tile_06.jpg|count=1}}
{{Tile|River_I_C1_Tile_06.jpg|x1}}
{{Tile|image=River_I_C1_Tile_07.jpg|count=1}}
{{Tile|River_I_C1_Tile_07.jpg|x1}}
{{Tile|image=River_I_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|River_I_C1_Tile_08.jpg|x1}}
{{Tile|image=River_I_C1_Tile_09.jpg|count=1}}
{{Tile|River_I_C1_Tile_09.jpg|x1}}
{{Tile|image=River_I_C1_Tile_10.jpg|count=1}}
{{Tile|River_I_C1_Tile_10.jpg|x1}}
{{Tile|image=River_I_C1_Tile_11.jpg|count=1}}
{{Tile|River_I_C1_Tile_11.jpg|x1}}
{{Tile|image=River_I_C1_Tile_12.jpg|count=1}}
{{Tile|River_I_C1_Tile_12.jpg|x1}}
{{EndTileList}}
{{EndTileList}}


=== River II ===
=== River II ===


Total Tiles: 12
<section begin="tile_distribution_river_II" />
{{BeginTileList|550px}}
 
{{Tile|River_II_C1_Tile_01.jpg|x1}}
{{BeginTileList|width=550px|tiles=12}}
{{Tile|River_II_C1_Tile_02.jpg|x1}}
{{Tile|image=River_II_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}}
{{Tile|River_II_C1_Tile_03.jpg|x1}}
{{Tile|image=River_II_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=RiverFork|variant=short}}}}
{{Tile|River_II_C1_Tile_04.jpg|x1}}
{{Tile|image=River_II_C1_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}}}}
{{Tile|River_II_C1_Tile_05.jpg|x1}}
{{Tile|image=River_II_C1_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}} + {{Feature|edition=C1|name=Volcano}}}}
{{Tile|River_II_C1_Tile_06.jpg|x1}}
{{Tile|image=River_II_C1_Tile_05.jpg|count=1}}
{{Tile|River_II_C1_Tile_07.jpg|x1}}
{{Tile|image=River_II_C1_Tile_06.jpg|count=1}}
{{Tile|River_II_C1_Tile_08.jpg|x1}}
{{Tile|image=River_II_C1_Tile_07.jpg|count=1}}
{{Tile|River_II_C1_Tile_09.jpg|x1}}
{{Tile|image=River_II_C1_Tile_08.jpg|count=1}}
{{Tile|River_II_C1_Tile_10.jpg|x1}}
{{Tile|image=River_II_C1_Tile_09.jpg|count=1|config={{Feature|edition=C1|name=PigHerd}}}}
{{Tile|River_II_C1_Tile_11.jpg|x1}}
{{Tile|image=River_II_C1_Tile_10.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|River_II_C1_Tile_12.jpg|x1}}
{{Tile|image=River_II_C1_Tile_11.jpg|count=1}}
{{Tile|image=River_II_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Inn}}}}
{{EndTileList}}
{{EndTileList}}
<section end="tile_distribution_river_II" />


=== River III (2014 River I version) ===  
=== River III (2014 River I version) ===  


Total Tiles: 12
{{BeginTileList|width=550px|tiles=12}}
{{BeginTileList|550px}}
{{Tile|image=River_III_C1_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}}
{{Tile|River_III_C1_Tile_01.jpg|x1}}
{{Tile|image=River_III_C1_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=RiverLake}}}}
{{Tile|River_III_C1_Tile_02.jpg|x1}}
{{Tile|image=River_III_C1_Tile_03.jpg|count=1}}
{{Tile|River_III_C1_Tile_03.jpg|x1}}
{{Tile|image=River_III_C1_Tile_04.jpg|count=1}}
{{Tile|River_III_C1_Tile_04.jpg|x1}}
{{Tile|image=River_III_C1_Tile_05.jpg|count=1}}
{{Tile|River_III_C1_Tile_05.jpg|x1}}
{{Tile|image=River_III_C1_Tile_06.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}}
{{Tile|River_III_C1_Tile_06.jpg|x1}}
{{Tile|image=River_III_C1_Tile_07.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}}
{{Tile|River_III_C1_Tile_07.jpg|x1}}
{{Tile|image=River_III_C1_Tile_08.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|River_III_C1_Tile_08.jpg|x1}}
{{Tile|image=River_III_C1_Tile_09.jpg|count=1}}
{{Tile|River_III_C1_Tile_09.jpg|x1}}
{{Tile|image=River_III_C1_Tile_10.jpg|count=1}}
{{Tile|River_III_C1_Tile_10.jpg|x1}}
{{Tile|image=River_III_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}}
{{Tile|River_III_C1_Tile_11.jpg|x1}}
{{Tile|image=River_III_C1_Tile_12.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}}
{{Tile|River_III_C1_Tile_12.jpg|x1}}
{{EndTileList}}
{{EndTileList}}


</onlyinclude>
=== Games Quarterly #11 ===
 
{{BeginTileList|width=600px|tiles=2}}
{{Tile|image=GC11_C1_Tile_11.jpg|count=1|config={{Feature|edition=C1|name=RiverSource}}}}
{{Tile|image=GC11_C1_Tile_12.jpg|count=1}}
{{EndTileList}}


{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Checked]]
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Minor Expansion]]
[[Category:First Edition Minor Expansion]]
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