Difference between revisions of "Robber's Son (Fan Expansion)"

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{{RulesPlacingTile|rules=
{{RulesPlacingTile|rules=
Tiles are placed exactly like those in the base game. If a Robber's son tile continues a road occupied by one or more highwayman, you '''may''' remove '''one''' highwayman of your choice (even your own) from the continued road and return it to its player's supply. <ref>
Tiles are placed exactly like those in the base game. If a Robber's son tile continues a road occupied by one or more highwayman, you '''may''' remove '''one''' highwayman of your choice (even your own) from the continued road and return it to its player's supply. <ref>
{{IconWorld}}
{{IconWorld|text=The Robber's son symbol only affects the road segment including it.}}
The Robber's son symbol only affects the road segment including it.
</ref>
</ref>
{{FAQ|1=Does the Robber's Son symbol affect two road segments on this tile or just the one with the symbol?  
{{FAQ|width=600px|title=Does the Robber's Son symbol affect two road segments on this tile or just the one with the symbol?  
|2=[[File:Rs_c2_(3).png|frameless|right]] This tile has three different road segments, that is, 3 separate roads. Only the bottom road segment with the Robber's Son symbol will allow a player to remove a highwayman.<br />}}
|text=[[File:Rs_c2_(3).png|frameless|right]] This tile has three different road segments, that is, 3 separate roads. Only the bottom road segment with the Robber's Son symbol will allow a player to remove a highwayman.<br clear="all" />}}
}}
}}


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{{RulesPlacingMeeple|rules=
{{RulesPlacingMeeple|rules=
If you chose to remove a meeple during step 1, you '''may not''' place a meeple this turn (not even on a different segment of the tile). If you did not remove a meeple during step 1, you may place a meeple as normal. <ref>
If you chose to remove a meeple during step 1, you '''may not''' place a meeple this turn (not even on a different segment of the tile). If you did not remove a meeple during step 1, you may place a meeple as normal. <ref>
{{IconWorld}}
{{IconWorld|text=If you chose to remove a meeple with the Robber's son tile, you may not place a meeple. If you do not remove a meeple, you may place a meeple.}}
If you chose to remove a meeple with the Robber's son tile, you may not place a meeple. If you do not remove a meeple, you may place a meeple.
</ref>
</ref>
{{ExampleImage|image=Robber's_son_example.png|name=Example|description={{ColorRed|You}} place a Robber's Son tile and remove the {{ColorBlue|blue highwayman}} from the road. {{ColorRed|You}} may not place a meeple this turn.}}
{{ExampleImage|image=Robber's_son_example.png|name=Example|description={{ColorRed|You}} place a Robber's Son tile and remove the {{ColorBlue|blue highwayman}} from the road. {{ColorRed|You}} may not place a meeple this turn.}}
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<!--T:45-->
<!--T:45-->
{{Tile|Rs_c2_(1).png|text='''{{Feature|name=ContinuousRoad|edition=C2}}:''' The road does not end on this tile. Instead, it branches into 3 directions.}}
{{Tile|image=Rs_c2_(1).png|text='''{{Feature|name=ContinuousRoad|edition=C2}}:''' The road does not end on this tile. Instead, it branches into 3 directions.}}
{{Tile|Rs_c2_(4).png|text='''{{Feature|name=OverpassingRoadBridge|edition=C2}}:''' Field on this tile is uninterrupted and continues under the bridge.}}
{{Tile|image=Rs_c2_(4).png|text='''{{Feature|name=OverpassingRoadBridge|edition=C2}}:''' Field on this tile is uninterrupted and continues under the bridge.}}


<!--T:26-->
<!--T:26-->
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{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}|selectorid=showGhosts|rules=
{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|edition=C3|variant=long}}|selectorid=showGhosts|rules=


{{IconWorld}} If a meeple with ghosts is removed by Robber's son, those ghosts will return to the general supply.
<!--T:47-->
{{IconWorld|text=If a meeple with ghosts is removed by Robber's son, those ghosts will return to the general supply.}}
}}
}}


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{{OtherExpansionRule|expansionlink={{CastleLordsLink|version=long}}|selectorid=showCastleLords|rules=
{{OtherExpansionRule|expansionlink={{CastleLordsLink|version=long}}|selectorid=showCastleLords|rules=


{{IconWorld}} Since the Castle Lord is placed on the Castle entrance, which is part of the Castle Road, when the player decides to remove the meeple from the road, he can also remove the Castle Lord.
<!--T:48-->
{{IconWorld|text=Since the Castle Lord is placed on the Castle entrance, which is part of the Castle Road, when the player decides to remove the meeple from the road, he can also remove the Castle Lord.}}
}}
}}


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<!--T:19-->
<!--T:19-->
{{BeginTileList|600px|tiles=8}}
{{BeginTileList|width=600px|tiles=8}}
{{Tile|Rs_c2_(1).png |count=1|config={{Feature|edition=C2|name=Garden}} + {{Feature|name=ContinuousRoad|edition=C2}}}}
{{Tile|image=Rs_c2_(1).png |count=1|config={{Feature|edition=C2|name=Garden}} + {{Feature|name=ContinuousRoad|edition=C2}}}}
{{Tile|Rs_c2_(2).png |count=1}}
{{Tile|image=Rs_c2_(2).png |count=1}}
{{Tile|Rs_c2_(3).png |count=1|config={{Feature|edition=C2|name=Monastery}} + {{Feature|name=Crossroad|edition=C2}}}}
{{Tile|image=Rs_c2_(3).png |count=1|config={{Feature|edition=C2|name=Monastery}} + {{Feature|name=Crossroad|edition=C2}}}}
{{Tile|Rs_c2_(4).png |count=1|config={{Feature|edition=C2|name=OverpassingRoadBridge}}}}
{{Tile|image=Rs_c2_(4).png |count=1|config={{Feature|edition=C2|name=OverpassingRoadBridge}}}}
{{Tile|Rs_c2_(5).png |count=1}}
{{Tile|image=Rs_c2_(5).png |count=1}}
{{Tile|Rs_c2_(6).png |count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=Rs_c2_(6).png |count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|Rs_c2_(7).png |count=1|config={{Feature|edition=C2|name=Inn}}}}
{{Tile|image=Rs_c2_(7).png |count=1|config={{Feature|edition=C2|name=Inn}}}}
{{Tile|Rs_c2_(8).png |count=1|config={{Feature|edition=C2|name=Well}} + ({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=Rs_c2_(8).png |count=1|config={{Feature|edition=C2|name=Well}} + ({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|D=1}}
{{TileIllustrations|edition=C2|D=1}}
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<!--T:17-->
<!--T:17-->
{{BeginTileList|600px|tiles=8}}
{{BeginTileList|width=600px|tiles=8}}
{{Tile|Rs_c1_(1).png |count=1|config={{Feature|edition=C1|name=Garden}} + {{Feature|name=ContinuousRoad|edition=C1}}}}
{{Tile|image=Rs_c1_(1).png |count=1|config={{Feature|edition=C1|name=Garden}} + {{Feature|name=ContinuousRoad|edition=C1}}}}
{{Tile|Rs_c1_(2).png |count=1}}
{{Tile|image=Rs_c1_(2).png |count=1}}
{{Tile|Rs_c1_(3).png |count=1|config={{Feature|edition=C1|name=Monastery}} + {{Feature|name=Crossroad|edition=C1}}}}
{{Tile|image=Rs_c1_(3).png |count=1|config={{Feature|edition=C1|name=Monastery}} + {{Feature|name=Crossroad|edition=C1}}}}
{{Tile|Rs_c1_(4).png |count=1|config={{Feature|edition=C1|name=OverpassingRoadBridge}}}}
{{Tile|image=Rs_c1_(4).png |count=1|config={{Feature|edition=C1|name=OverpassingRoadBridge}}}}
{{Tile|Rs_c1_(5).png |count=1}}
{{Tile|image=Rs_c1_(5).png |count=1}}
{{Tile|Rs_c1_(6).png |count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|image=Rs_c1_(6).png |count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|Rs_c1_(7).png |count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|image=Rs_c1_(7).png |count=1|config={{Feature|edition=C1|name=Inn}}}}
{{Tile|Rs_c1_(8).png |count=1|config={{Feature|edition=C1|name=Well}}}}
{{Tile|image=Rs_c1_(8).png |count=1|config={{Feature|edition=C1|name=Well}}}}
{{EndTileList}}
{{EndTileList}}



Revision as of 21:34, 12 February 2024

The Robber's Son introduces a new gameplay mechanic that allows you to remove any meeple from roads. It's a similar mechanic to the one we know from The Princess & the Dragon The Princess & the Dragon, but for roads.

Other languages:
Rs c2 (7).png You are reading the rules for this tile design. Rs c1 (7).png
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Rs symbol.png

The Robber's Son introduces a new gameplay mechanic that allows you to remove any meeple from roads. It's a similar mechanic to the one we know from The Princess & the Dragon The Princess & the Dragon, but for roads.

General info

The Robber's Son fan-expansion for Carcassonne Base Game Carcassonne Base Game was released by Carcassonne Central member Snearone (CarcC).

Downloads

Download notice.png

Please be aware that WikiCarpedia does not assume responsibility for the content of the links provided. The expansions listed are governed by the regulations of their respective websites.
Commercial use of fan expansions is prohibited. These expansions are intended solely for personal use and may not be sold under any circumstances, including at cost price.

Download(s) is/are available from the following site(s) (registration may be required):

Contents

  • 8 landscape tiles (identified with a robber's son symbol)

Rules

Preparation

Shuffle the new landscape tiles in with those from the basic game and stack them normally.

Gameplay

Feature Robber's Son C2.png
1. Placing a tile

Tiles are placed exactly like those in the base game. If a Robber's son tile continues a road occupied by one or more highwayman, you may remove one highwayman of your choice (even your own) from the continued road and return it to its player's supply. [1]

 Official clarification from the publisher Question: Does the Robber's Son symbol affect two road segments on this tile or just the one with the symbol?

Answer:
Rs c2 (3).png
This tile has three different road segments, that is, 3 separate roads. Only the bottom road segment with the Robber's Son symbol will allow a player to remove a highwayman.
2. Placing a meeple

If you chose to remove a meeple during step 1, you may not place a meeple this turn (not even on a different segment of the tile). If you did not remove a meeple during step 1, you may place a meeple as normal. [2]

Example: You place a Robber's Son tile and remove the blue highwayman from the road. You may not place a meeple this turn.
3. Scoring a feature

Robber's Son (Fan Expansion) does not affect scoring.

New land tiles

The new Land tiles are played like those in the base game.

Rs c2 (1).png
Continuous Road: The road does not end on this tile. Instead, it branches into 3 directions.
Rs c2 (4).png
Overpassing Road Bridge: Field on this tile is uninterrupted and continues under the bridge.

Other Expansions

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Fan Expansions

Tile Distribution

Second edition C2

Total tiles: 8
Rs c2 (2).png ×1
Rs c2 (5).png ×1
Rs c2 (6).png ×1
Rs c2 (7).png ×1
Rs c2 (8).png ×1
Well + (D)
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

First edition C1

Total tiles: 8
Rs c1 (2).png ×1
Rs c1 (5).png ×1
Rs c1 (6).png ×1
Rs c1 (7).png ×1
Rs c1 (8).png ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community The Robber's son symbol only affects the road segment including it.
  2. Interpretation from the Community If you chose to remove a meeple with the Robber's son tile, you may not place a meeple. If you do not remove a meeple, you may place a meeple.