Difference between revisions of "Template:ScoringGroupBonusEpilog"

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<!-- Teacher -->
<!-- Teacher -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
<div>{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowTeacher
{{ScoringRowTeacher
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 15: Line 20:


<!-- Castle -->
<!-- Castle -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
<div>{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowCastle
{{ScoringRowCastle
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 27: Line 37:


<!-- Ringmaster -->
<!-- Ringmaster -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowRingmaster
{{ScoringRowRingmaster
   |extendedrules={{#switch:{{{feature}}}
   |extendedrules={{#switch:{{{feature}}}
    | Feature
    | FarmerAndBarn
     | Road
     | Road
     | City
     | City
     | Monastery = true
     | Monastery = false
     | false
     | true
     }}
     }}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 39: Line 56:


<!-- Fairy -->
<!-- Fairy -->
<div>{{#ifeq:{{{mechanics|Feature}}}|Feature|
<div>{{#switch:{{{mechanics}}}
  | Feature
  | FarmerAndBarn
  | Road
  | City
  | Monastery =
{{ScoringRowFairy
{{ScoringRowFairy
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
   |edition={{{edition|{{ScoringDefaultEdition}}}}}
Line 57: Line 79:
  '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
  '''3''' points / feature scored{{ScoringHelperHansStatueText|for=Fortune Teller|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}} }}</div>
}} }}</div>
<!-- Road - Markets of Leipzig -->
{{#switch:{{{mechanics}}}
  | Road =
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+1)''' point / actual {{TileIcon|size=15px}} tile<br />
<ul>
<li>Majority on the road is required</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In '''{{TextC3}}''': The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showC2">In '''{{TextC2}}''': The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
}} }}
<!-- City - Markets of Leipzig -->
{{#switch:{{{mechanics}}}
  | City =
{{ScoringRow
  |selectorid=showMarketsOfLeipzig
  |scoringtype=Meeple
  |triggerrobbers=true
  |robbersplus=true
  |image={{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Feature|name=CityOfLeipzig|edition={{{edition|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter
  |rules=
'''(+3)''' point / <span class="showDetermineCoatOfArmsOfCity">any type of </span><span class="showNotDetermineCoatOfArmsOfCity">{{Feature|name=CoatOfArms|edition={{{edition|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
}} }}


<!-- Bonus Epilog - End -->
<!-- Bonus Epilog - End -->
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{{ScoringRowExample
{{ScoringRowExample
   |parameters=edition=C2{{!}}feature=Obelisk{{!}}mechanics=Tile{{!}}template=Feature
   |parameters=edition=C2{{!}}feature=Wetland{{!}}mechanics=Tile{{!}}template=Feature
   |example=
   |example=
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
Line 117: Line 182:
   |mechanics=Tile
   |mechanics=Tile
   |template=Feature
   |template=Feature
}} }}
{{ScoringRowExample
  |parameters=edition=C2{{!}}feature=Barn{{!}}mechanics=FarmerAndBarn{{!}}template=Figure
  |example=
{{ScoringGroupBonusEpilog
  |edition=C2
  |feature=Barn
  |mechanics=FarmerAndBarn
  |template=Figure
}} }}
{{ScoringRowExample
  |parameters=edition=C1{{!}}feature=Road{{!}}mechanics=Road{{!}}template=Feature
  |example=
{{ScoringGroupBonusEpilog
  |edition=C1
  |template=Feature
  |feature=Road
  |mechanics=Road
}} }}
{{ScoringRowExample
  |parameters=edition=C1{{!}}feature=City{{!}}mechanics=City{{!}}template=Feature
  |example=
{{ScoringGroupBonusEpilog
  |edition=C1
  |template=Feature
  |feature=City
  |mechanics=City
}} }}
}} }}


</noinclude>
</noinclude>
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