Difference between revisions of "The Ferries (1st edition)"

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{{ChooseDesign|image=Ferries_C1-03.png|otherimage=Ferries_C3_Tile_03.png|otherimage2=Ferries_C2_Tile_03.jpg|otherlink={{FerriesLink|edition=C3|logo=noborder}}}}
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== General info and comments == <!--T:1-->
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_Mini3_C1_ZMG.png|150px]]<br />Box
|}
__TOC__
</div>


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[[File:Ferries_watermark.png|thumb|Ferries watermark]]
{{DottedFrameMessage|text=
''A vast array of roads surrounds Carcassonne. The ferries along these roads mean that paths can change, making the thieves’ job that much more fruitful...''
}}
 
== General info and comments == <!--T:52-->
 
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{| style="float:right;"
|- valign="top"
| [[File:Symbol_Ferries_C1C2.png|thumb|Expansion symbol]]
|}


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'''The Ferries''' (Mini #3) was originally released by [[Hans im Glück]] in {{Year|2012}}.
'''The Ferries''' (Mini #3) was originally released by [[Hans im Glück]] in {{Year|2012}}.


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Some roads lead to small lakes around Carcassonne. There ferries are operated, connecting some roads at times and other roads at other times. This results in new challenges for robbers.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below.


== Contents == <!--T:5-->
== Contents == <!--T:5-->
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[[File:Ferries_pieces.png|right]]


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* '''8 wooden ferries'''  
* '''8 wooden ferries'''  
: [[File:Figure_Ferry.png|50px|frameless]]
* '''8 new land tiles''' with lakes  
* '''8 new land tiles''' with lakes  
* '''1 new land tile''' with crop circle  
* '''1 new land tile''' with crop circle


== Rules == <!--T:8-->
== Rules == <!--T:8-->
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The landscape tiles with lakes are mixed with the other landscape tiles. The wooden ferries are kept available for use.  
The landscape tiles with lakes are mixed with the other landscape tiles. The wooden ferries are kept available for use.  
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This expansion has been developed for the Carcassonne basic game. All of the rules remain the same.


=== Placing a tile === <!--T:12-->
=== Placing a tile === <!--T:12-->
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When a player draws a tile with a lake, he or she plays it according to normal rules. Then he or she may place a follower.
When a player draws a tile with a lake, he or she plays it according to normal rules. Then he or she may place a follower.


=== Placing a meeple === <!--T:14-->
=== Deploying a follower === <!--T:14-->


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Afterward, <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] This step (placement of the ferry) occurs whether or not a follower was placed. (5/2014)</ref> the active player '''must''' take a ferry from the stock and link two of the road segments on the tile. The ferry connects the ends of the road to form a continuous road. A road segment without a ferry on a lake is closed at this end. If the tile with the lake completes a feature after placing the ferry, the feature is scored as usual.
Afterward, <ref>{{IconBook}} This step (placement of the ferry) occurs whether or not a follower was placed. (5/2014)</ref> the active player '''must''' take a ferry from the stock and link two of the road segments on the tile. The ferry connects the ends of the road to form a continuous road. <ref>
{{IconWorld}}
This order of play provides a mechanism to add a follower to a road occupied by other followers, as seen in Example 2.
</ref>
A road segment without a ferry on a lake is closed at this end. If the tile with the lake completes a feature after placing the ferry, the feature is scored as usual.


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[[File:Ferries_C1_example1.png|frame|none|'''Example 1''': {{ColorRed|RED}} places the tile with a lake. He places a follower (1) and sets a ferry (2). The road that {{ColorBlue|BLUE}} occupies is completed. {{ColorBlue|BLUE}} receives 4 points (3).]]
[[File:Ferries_C1_example1.png|frame|none|'''Example 1:''' {{ColorRed|RED}} places the tile with a lake. He places a follower (1) and sets a ferry (2). The road that {{ColorBlue|BLUE}} occupies is completed. {{ColorBlue|BLUE}} receives 4 points (3).]]


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[[File:Ferries_C1_example2.png|frame|none|'''Example 2''': {{ColorRed|RED}} places the tile. He places a follower (1) and then sets the ferry (2). {{ColorRed|RED}} and {{ColorBlue|BLUE}} are now present on the same road.]]
[[File:Ferries_C1_example2.png|frame|none|'''Example 2:''' {{ColorRed|RED}} places the tile. He places a follower (1) and then sets the ferry (2). {{ColorRed|RED}} and {{ColorBlue|BLUE}} are now present on the same road.]]


==== Extending a Road with Ferries and Changing Ferries ==== <!--T:20-->
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{{GreyStrip|title=Extending a Road with Ferries and Changing Ferries}}


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If a player places his landscape tile and extends a road that already includes a ferry, <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] The road must include a wooden ferry to allow movement of that ferry in this situation. Thus, if adding onto a road that ends at a lake '''without''' the wooden ferry connection, the ferry '''cannot''' be moved. (2/2013)</ref> the player '''may''' move the ferry, but he or she is not required to do so. The ferry must always connect 2 road ends. The player may move the ferry such that it no longer connects to the road that has just been extended. If there are two ferries on the road that was just extended, the player may only move the first ferry in the road – the ferry that is closest to the tile that was just placed. <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] In other words, you may move the first ferry that you get to if following a road from the newly placed tile. You may not move any ferries that are beyond the first ferry as seen from the tile. (1/2013)</ref>  
If a player places his landscape tile and extends a road that already includes a ferry, <ref>{{IconBook}} The road must include a wooden ferry to allow movement of that ferry in this situation. Thus, if adding onto a road that ends at a lake '''without''' the wooden ferry connection, the ferry '''cannot''' be moved. (2/2013)</ref> the player '''may''' move the ferry, but he or she is not required to do so. The ferry must always connect 2 road ends. The player may move the ferry such that it no longer connects to the road that has just been extended. If there are two ferries on the road that was just extended, the player may only move the first ferry in the road – the ferry that is closest to the tile that was just placed. <ref>{{IconBook}} In other words, you may move the first ferry that you get to if following a road from the newly placed tile. You may not move any ferries that are beyond the first ferry as seen from the tile. (1/2013)</ref>  


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[[File:Ferries_C1_example3.png|frame|none|'''Example 3''': {{ColorGreen|GREEN}} places the tile. He is allowed to change the first ferry on the road (see dashed arrow) and turns it from position (1) to position (2). {{ColorGreen|GREEN}} and {{ColorYellow|YELLOW}} are no longer on the same road.]]
[[File:Ferries_C1_example3.png|350px|thumb|frame|none|'''Example 3:''' {{ColorGreen|GREEN}} places the tile. He is allowed to change the first ferry on the road (see dashed arrow) and turns it from position (1) to position (2). {{ColorGreen|GREEN}} and {{ColorYellow|YELLOW}} are no longer on the same road.]]


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The following diagrams explain movement of multiple ferries after placing a tile. Figures originally posted on BGG by Christof Tisch.
The following diagrams explain movement of multiple ferries after placing a tile. Figures originally posted on BGG by Christof Tisch. <ref>
{{IconWorld}}
The post on [[BGG|BGG]] by Christof Tisch about extending roads and moving ferries can be found here:<br />
[https://boardgamegeek.com/image/1537687/carcassonne-ferries?size=medium https://boardgamegeek.com/image/1537687/carcassonne-ferries?size=medium]
(1/2013)
</ref>


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[[File:Ferries_C1_example4.png|frame|none|'''Example 4''': If {{ColorRed|RED}} places the tile, {{ColorRed|RED}} '''can''' move ferry (1) and (2). {{ColorRed|RED}} '''can not''' move ferry (3) since it is not the first ferry from the, just-layed, tile. The {{ColorYellow|YELLOW}} follower has no impact on the ferries in this example..]]
{{BeginTileList|width=100%}}
{{StartBlock|width=380px}}
[[File:Ferries_C1_example4.png|frame|none|'''Example 4:''' If {{ColorRed|RED}} places the tile, {{ColorRed|RED}} '''can''' move ferry (1) and (2). {{ColorRed|RED}} '''can not''' move ferry (3) since it is not the first ferry from the, just-layed, tile. The {{ColorYellow|YELLOW}} follower has no impact on the ferries in this example.]]
{{EndBlock}}


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[[File:Ferries_C1_example5.png|frame|none|'''Example 5''': If {{ColorRed|RED}} places the tile, {{ColorRed|RED}} places a ferry on it. Then {{ColorRed|RED}} '''can''' move ferry (1) and (2) and (3) since all ferries are the first on the road that has been made longer. How you place the ferry on the, just-placed, tile does not influence which ferries can be moved.]]
{{StartBlock}}
[[File:Ferries_C1_example5.png|frame|none|'''Example 5:''' If {{ColorRed|RED}} places the tile, {{ColorRed|RED}} places a ferry on it. Then {{ColorRed|RED}} '''can''' move ferry (1) and (2) and (3) since all ferries are the first on the road that has been made longer. How you place the ferry on the, just-placed, tile does not influence which ferries can be moved.]]
{{EndBlock}}
{{EndTileList}}


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# Place (lake) tile  
# Place (lake) tile  
# Place follower  
# Place follower  
# Place ferry (if new lake tile placed) <ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The [[Rio_Grande_Games|'''RGG''']] version of the rules incorrectly adds "if he placed a follower on the road" here, even though there is no such stipulation in the body of the rules. </ref>
# Place ferry (if new lake tile placed) <ref>{{IconArrow}} The [[Rio_Grande_Games|'''RGG''']] version of the rules incorrectly adds "if he placed a follower on the road" here, even though there is no such stipulation in the body of the rules. </ref>
# Move ferries on other lakes (if placed tile extends a ferry road) <ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The [[Rio_Grande_Games|'''RGG''']] version of the rules incorrectly adds the requirement "if he placed a follower on the road" here, even though there is no such stipulation in the body of the rules.</ref>  
# Move ferries on other lakes (if placed tile extends a ferry road) <ref>{{IconArrow}} The [[Rio_Grande_Games|'''RGG''']] version of the rules incorrectly adds the requirement "if he placed a follower on the road" here, even though there is no such stipulation in the body of the rules.</ref>  
# Score features (if needed)
# Score features (if needed)


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If the tile with the lake completes a feature after placing the ferry, the feature is scored as usual. <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Road may be closed just by moving ferry, without extending it, since a road segment without a ferry on a lake is closed at this end.</ref>
If the tile with the lake completes a feature after placing the ferry, the feature is scored as usual. <ref>{{IconWorld}} Road may be closed just by moving ferry, without extending it, since a road segment without a ferry on a lake is closed at this end.</ref>


=== Final scoring === <!--T:33-->
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{{GreyStrip|title=Final scoring}}


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The following notes clarify how The Ferries interact with a couple of major expansion. <ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] These additional rules clarifications are from the Big Box 4 edition of the rules.</ref>
The following notes clarify how The Ferries interact with a couple of major expansion. <ref>{{IconArrow}} These additional rules clarifications are from the [[Variants#Big Box 4|Big Box 4]] edition of the rules.</ref>


=== Inns & Cathedrals === <!--T:37-->
=== Inns & Cathedrals === <!--T:37-->
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If a road on which a builder has been placed is extended only through moving a ferry, the player may not perform a double turn. <ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] If movement of a ferry causes a builder to be on a separate road from the player’s follower, the builder is returned to its owner. It is irrelevant if the follower is still on a road. (5/2013)</ref>
If a road on which a builder has been placed is extended only through moving a ferry, the player may not perform a double turn. <ref>{{IconBook}} If movement of a ferry causes a builder to be on a separate road from the player’s follower, the builder is returned to its owner. It is irrelevant if the follower is still on a road. (5/2013)</ref>


== The crop circles addition == <!--T:41-->
== The crop circles addition == <!--T:41-->


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In each mini, you will find a tile of the 7th mini expansion [[Crop Circles (1st edition)|Crop Circles]]. This expansion is playable with only a single tile, but it is best to play with all 6 tiles. <ref>[[File:Icon_World_Black.png|16px|text-bottom|]] Note that the Crop Circle tiles included in the mini expansions are different from the tiles released in the initial Crop Circles expansion (referred to as "Crop Circles I").</ref>
In each mini, you will find a tile of the 7th mini expansion [[Crop Circles (1st edition)|Crop Circles]]. This expansion is playable with only a single tile, but it is best to play with all 6 tiles. <ref>{{IconWorld}} Note that the Crop Circle tiles included in the mini expansions are different from the tiles released in the initial Crop Circles expansion (referred to as "Crop Circles I").</ref>


== Tile Distribution == <!--T:43-->
== Tile Distribution == <!--T:43-->


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'''Total Tiles: 9 (8 + 1 crop circle)'''
{{BeginTileList|width=700px|tiles=9 (8 + 1 crop circle)}}
{{Tile|image=Ferries_C1-01.png|count=3}}
{{Tile|image=Ferries_C1-02.png|count=4}}
{{Tile|image=Ferries_C1-03.png|count=1}}
{{Tile|image=FerriesCC_C1-04.png|count=1}}
{{EndTileList}}


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Individual lakes may differ between tiles with the same basic layout.
Individual lakes may differ between tiles with the same basic layout.
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<div style="display:flex; flex-wrap:wrap; max-width:700px;">
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Ferries_C1-01.png|Ferries_C1-01.png]]&nbsp;x3</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Ferries_C1-02.png|Ferries_C1-02.png]]&nbsp;x4</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:Ferries_C1-03.png|Ferries_C1-03.png]]&nbsp;x1</div>
<div style="padding-right: 15px; padding-bottom: 15px; white-space: nowrap;">[[File:FerriesCC_C1-04.png|FerriesCC_C1-04.png]]&nbsp;x1</div>
</div>


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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


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