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Meepledrone (talk | contribs) m (Updated table after clarifications about scoring German Cathedrals) |
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* '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself. | * '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself. | ||
* '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself. | * '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself. | ||
* '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself | * '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself. | ||
* '''Case 3 - The Markets of Leipzig:''' If a labyrinth is completed and you also have a meeple on the Wainwrights Quarter, and you have the majority of meeples, you receive 1 bonus point per tile including the labyrinth itself. An incomplete labyrinth at the end of the game does not receive the Wainwrights Quarter bonus. | * '''Case 3 - The Markets of Leipzig:''' If a labyrinth is completed and you also have a meeple on the Wainwrights Quarter, and you have the majority of meeples, you receive 1 bonus point per tile including the labyrinth itself. An incomplete labyrinth at the end of the game does not receive the Wainwrights Quarter bonus. | ||
* '''Case 4 - Inns & Cathedrals + German Cathedrals''': If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority of meeples, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points. | * '''Case 4 - Inns & Cathedrals + German Cathedrals''': If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority of meeples, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points. | ||
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| '''Case 1''' || || X || || || 2 point/tile || 0 point/tile | | '''Case 1''' || || X || || || 2 point/tile || 0 point/tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 2''' || || || X || || 2 point/tile || 1 point/tile | | '''Case 2''' || || || X || || 2 point/tile || 1 point/tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 3''' || || || || X || 2 point/tile || 1 point/tile | | '''Case 3''' || || || || X || 2 point/tile || 1 point/tile | ||
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| '''Case 5''' || || X || || X || 3 point/tile || 0 point/tile | | '''Case 5''' || || X || || X || 3 point/tile || 0 point/tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 6''' || || || X || X || 3 point/tile || 1 point/tile | | '''Case 6''' || || || X || X || 3 point/tile || 1 point/tile | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
| '''Case 7''' || || X || X || X || 4 point/tile || 0 point/tile | | '''Case 7''' || || X || X || X || 4 point/tile || 0 point/tile | ||
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| '''All cases''' || Any || Any || Any || Any || 2 point/meeple || 0 point/meeple | | '''All cases''' || Any || Any || Any || Any || 2 point/meeple || 0 point/meeple | ||
|} | |} | ||
== Tile distribution == <!--T:38--> | == Tile distribution == <!--T:38--> |
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