Difference between revisions of "The Labyrinth"

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Updated table after clarifications about scoring German Cathedrals
m (Updated table after clarifications about scoring German Cathedrals)
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* '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself.  
* '''Case 0 - Regular labyrinth:''' If a labyrinth is completed, you will get 1 point for each road tile including the labyrinth itself. An incomplete labyrinth at the end of the game is worth 1 point for each tile including the labyrinth itself.  
* '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself.
* '''Case 1 - Inns & Cathedrals:''' If a labyrinth is completed and contains one or more inns (inns do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points for each tile including the labyrinth itself.
* '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself times your number of meeples on the road.
* '''Case 2 - German Cathedrals:''' If a labyrinth is completed and one or more of its roads end at a German Cathedral (German Cathedrals do not stack) and you have the majority of meeples, you will get 2 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with one or more of its roads ending at a German Cathedral at the end of the game is worth 1 point per tile including the Labyrinth itself.
* '''Case 3 - The Markets of Leipzig:''' If a labyrinth is completed and you also have a meeple on the Wainwrights Quarter, and you have the majority of meeples, you receive 1 bonus point per tile including the labyrinth itself. An incomplete labyrinth at the end of the game does not receive the Wainwrights Quarter bonus.
* '''Case 3 - The Markets of Leipzig:''' If a labyrinth is completed and you also have a meeple on the Wainwrights Quarter, and you have the majority of meeples, you receive 1 bonus point per tile including the labyrinth itself. An incomplete labyrinth at the end of the game does not receive the Wainwrights Quarter bonus.
* '''Case 4 - Inns & Cathedrals + German Cathedrals''': If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority of meeples, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points.
* '''Case 4 - Inns & Cathedrals + German Cathedrals''': If a labyrinth is completed and contains one or more inns and one or more of its roads end at a German Cathedral and you have the majority of meeples, you will get 3 points instead of 1 point for each road tile including the labyrinth itself. An incomplete labyrinth with an inn(s) at the end of the game is worth 0 points.
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| '''Case 1''' || || X || ||  || 2 point/tile || 0 point/tile
| '''Case 1''' || || X || ||  || 2 point/tile || 0 point/tile
|- style="text-align: center;"
|- style="text-align: center;"
| '''Case 2''' || || || X ||  || 2 point/tile || 1 point/tile x meeples <sup>(*)</sup>
| '''Case 2''' || || || X ||  || 2 point/tile || 1 point/tile
|- style="text-align: center;"
|- style="text-align: center;"
| '''Case 3''' || || ||  || X || 2 point/tile || 1 point/tile
| '''Case 3''' || || ||  || X || 2 point/tile || 1 point/tile
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| '''Case 5''' || || X || || X || 3 point/tile || 0 point/tile
| '''Case 5''' || || X || || X || 3 point/tile || 0 point/tile
|- style="text-align: center;"
|- style="text-align: center;"
| '''Case 6''' || || || X || X || 3 point/tile || 1 point/tile x meeples <sup>(*)</sup>
| '''Case 6''' || || || X || X || 3 point/tile || 1 point/tile
|- style="text-align: center;"
|- style="text-align: center;"
| '''Case 7''' || || X || X || X || 4 point/tile || 0 point/tile
| '''Case 7''' || || X || X || X || 4 point/tile || 0 point/tile
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| '''All cases''' || Any || Any || Any || Any || 2 point/meeple || 0 point/meeple
| '''All cases''' || Any || Any || Any || Any || 2 point/meeple || 0 point/meeple
|}
|}
<!--T:37-->
'''(*) NOTE:''' According to the [[Cathedrals in Germany (1st edition)|German Cathedrals]] rules, this should be (1 point/tile) times the number of your meeples on the road.


== Tile distribution == <!--T:38-->
== Tile distribution == <!--T:38-->