Difference between revisions of "The Markets of Leipzig"

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m (Added clarification for unoccupied monasteries)
m (Updated footnote on crossroads)
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{{RulesScoring|1====|2=Scoring a feature|
{{RulesScoring|1====|2=Scoring a feature|
3=Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village. <ref>
3=Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through a village. <ref>
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This means would mean roads connected through a small village but also a house, crossroads, a road junction or trees.
This would mean roads connected through a small village but also a house, such as the ones present on some tiles in [[Hills & Sheep (1st edition)|Hills & Sheep]]. It is open to interpretation if crossroads, road junctions or trees are also considered but, if sticking to the written rules, they explicitly consider villages only. Note that Markets of Leipzig is designed to be used with the Carcassonne II base game alone, where all roads end at cities or at villages. No trees are present in any junctions in the Carcassonne II base game although they may appear in some expansions later. On the other hand, the Carcassonne I base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between both editions. An official clarification would be needed.  
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{{IconPadlock}}
The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as [[Abbey and the Mayor|Abbey and the Mayor]] and [[The Messages|The Messages (Dispatches)]]. No clarification is currently available.
The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as [[Abbey and the Mayor|Abbey and the Mayor]] and [[The Messages|The Messages (Dispatches)]]. No clarification is currently available.
</ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] and each [[Glossary#F|'''farm''']] in the field if you have  the majority of farmers there.<br />
</ref>, in addition to the usual points for cities, you get '''2 points''' for each [[Glossary#S|'''shed''']] and each [[Glossary#F|'''farm''']] <ref>
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This scoring bonus for fields is especially designed for Carcassonne II. There is no official clarification about how fields are scored for tiles with Carcassonne I artwork.
</ref> <ref>
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Carcassonne I fields may be scored taking into consideration the little farms present on them.
</ref> in the field if you have  the majority of farmers there.<br />
{{BeginBlockList}}
{{BeginBlockList}}
{{Block|[[File:Markets_Of_Leipzig_C2_Building_Cow_Shed.jpg|frame|none|Cow shed]]}}
{{Block|[[File:Markets_Of_Leipzig_C2_Building_Cow_Shed.jpg|frame|none|Cow shed]]}}