Difference between revisions of "The Robbers"

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{{DottedFrameMessage|text=''Robbers on the road demand tribute from wayward travelers. When your meeples score points, another player's robber may steal some.''
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This expansion was originally released for the [[The_Robbers (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}.  
This expansion was originally released for the [[The_Robbers (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}.  
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<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''
Robbers on the road demand tribute from wayward travelers. When your meeples score points, another player's robber may steal some.''</div>


== Contents == <!--T:5-->
== Contents == <!--T:5-->
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{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=[[File:Logo_Robbers_C2.png|frame|right|Robber logo]]
3=[[File:Logo_Robbers_C2.png|frame|right|Robber logo]] Whenever you draw a tile with a bag, place it normally. Then, you may place your robber on the '''scoreboard''', choosing a space that is occupied by at least one other player's scoring figure. <ref>
Whenever you draw a tile with a bag, place it normally. Then, you may place your robber on the '''scoreboard''', choosing a space that is occupied by at least one other player's scoring figure. <ref>
{{IconBook}}
{{IconBook}}
If playing with [[The Messages|The Messages]] expansion, the robber can be placed beside either a scoring meeple or the messenger. Thus, the robber can get points from either scoring figure, but only from the one on the same space as the robber. (5/2013)  
If playing with [[The Messages|The Messages]] expansion, the robber can be placed beside either a scoring meeple or the messenger. Thus, the robber can get points from either scoring figure, but only from the one on the same space as the robber. (5/2013)  
</ref> <ref>
{{IconArrow}}
In C2, the [[Z-Man Games|'''ZMG''']] rules modified this sentence to state that the robber placement was mandatory. This discrepancy may be due to a mistranslation.<br />
This discrepancy was eliminated in C3.
</ref> Then, the next player to the left with no robber on the scoreboard is allowed to place it. <ref>
</ref> Then, the next player to the left with no robber on the scoreboard is allowed to place it. <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z-Man Games|'''ZMG''']] rules modified this sentence to state that "in turn order, each player places their robber on the scoreboard, also choosing spaces occupied by other player's meeples." This discrepancy may be due to a mistranslation.
In C2, the [[Z-Man Games|'''ZMG''']] rules modified this sentence to state that "in turn order, each player places their robber on the scoreboard, also choosing spaces occupied by other player's meeples." This discrepancy may be due to a mistranslation.<br />
This discrepancy was eliminated in C3.
</ref> If your robber is already on the scoreboard, you may choose to move it to a different space.
</ref> If your robber is already on the scoreboard, you may choose to move it to a different space.


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{{Clarification|width=700px|header=Question: If the tile with a bag completes a feature from an opponent, may a player placing (or moving) their robber place it on the same space as the opponent's scoring meeple and score rogue points for it?|body='''Answer:''' Yes, there is no limitation in the rules to do this.}}
{{Clarification|width=700px|title=
Question: If the tile with a bag completes a feature from an opponent, may a player placing (or moving) their robber place it on the same space as the opponent's scoring meeple and score rogue points for it?
|text=
'''Answer:''' Yes, there is no limitation in the rules to do this.
}}


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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=When you place a tile with a bag, you may place a meeple on it according to the usual rules.
When you place a tile with a bag, you may place a meeple on it according to the usual rules.


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}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=
===== Stealing points ===== <!--T:17-->
===== Stealing points ===== <!--T:17-->


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[[File:Robbers_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorBlue|Blue}} receives '''4 points''', and {{ColorRed|you}} and {{ColorGreen|green}} each steal '''2 points'''. Both robbers are returned to their player's supply.]]
[[File:Robbers_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorBlue|Blue}} receives '''4 points''', and {{ColorRed|you}} and {{ColorGreen|green}} each steal '''2 points'''. Both robbers are returned to their player's supply.]]


===== Final scoring ===== <!--T:27-->
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|finalscoring=


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If playing with other expansions, please take the following notes into consideration:
If playing with other expansions, please take the following notes into consideration:


==== [[File:Symbol_Messages_C1C2.png|16px]] [[The Messages|The Messages]] ==== <!--T:65-->
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{{OtherExpansionRule|expansionlink={{MessagesLink|variant=long}}|rules=


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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{IconWorld}} If either your messenger or your scoring meeple lands on a dark space as a result of your robber stealing points from another player, draw a message tile.
If either your messenger or your scoring meeple lands on a dark space as a result of your robber stealing points from another player, draw a message tile.
}}
</div>


=== Detailed examples using the robber and the messages === <!--T:33-->
=== Detailed examples using the robber and the messages === <!--T:33-->


==== Example #1 ==== <!--T:34-->
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{{GreyStrip|title=Example #1}}


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# First, {{ColorRed|your scoring meeple}} scores 3 points for the road. After that, {{ColorRed|your scoring meeple}} scores 6 points for the city. Here, the {{ColorBlue|blue robber}} robs '''nothing''' from {{ColorRed|you}} because {{ColorRed|your scoring meeple}} was not on the same space as the {{ColorBlue|blue robber}}.
# First, {{ColorRed|your scoring meeple}} scores 3 points for the road. After that, {{ColorRed|your scoring meeple}} scores 6 points for the city. Here, the {{ColorBlue|blue robber}} robs '''nothing''' from {{ColorRed|you}} because {{ColorRed|your scoring meeple}} was not on the same space as the {{ColorBlue|blue robber}}.


==== Example #2 ==== <!--T:40-->
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{{GreyStrip|title=Example #2}}


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# The {{ColorGreen|green}} player and {{ColorRed|you}} both decide to score with your scoring figures that are standing on different spaces from the {{ColorBlue|blue robber}}. The {{ColorBlue|blue robber}} can't rob any points from the {{ColorGreen|green messenger}} or {{ColorRed|your scoring meeple}}, as the {{ColorBlue|blue robber}} isn’t on the same space as either one of them.
# The {{ColorGreen|green}} player and {{ColorRed|you}} both decide to score with your scoring figures that are standing on different spaces from the {{ColorBlue|blue robber}}. The {{ColorBlue|blue robber}} can't rob any points from the {{ColorGreen|green messenger}} or {{ColorRed|your scoring meeple}}, as the {{ColorBlue|blue robber}} isn’t on the same space as either one of them.


==== Example #3 ==== <!--T:46-->
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{{GreyStrip|title=Example #3}}


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# {{ColorRed|You}} decide to first score the road worth 2 points with {{ColorRed|your messenger}}, which does not stand on the same space as the {{ColorBlue|blue robber}}. Then {{ColorRed|you}} also score the city worth 8 points with {{ColorRed|your messenger}}. The {{ColorGreen|green}} player first scores the city worth 6 points with the {{ColorGreen|green scoring meeple}}. The {{ColorBlue|blue robber}} can only rob half the points from the {{ColorGreen|green scoring meeple}} (3 points) because {{ColorRed|your messenger}} is not standing on the same space as the {{ColorBlue|blue robber}}.
# {{ColorRed|You}} decide to first score the road worth 2 points with {{ColorRed|your messenger}}, which does not stand on the same space as the {{ColorBlue|blue robber}}. Then {{ColorRed|you}} also score the city worth 8 points with {{ColorRed|your messenger}}. The {{ColorGreen|green}} player first scores the city worth 6 points with the {{ColorGreen|green scoring meeple}}. The {{ColorBlue|blue robber}} can only rob half the points from the {{ColorGreen|green scoring meeple}} (3 points) because {{ColorRed|your messenger}} is not standing on the same space as the {{ColorBlue|blue robber}}.


==== Example #4 ==== <!--T:52-->
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{{GreyStrip|title=Example #4}}


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== Tile distribution == <!--T:58-->
== Tile distribution == <!--T:58-->


=== C2 Edition === <!--T:70-->
=== C3 Edition === <!--T:71-->


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{{BeginTileList|500px|tiles=8}}
{{BeginTileList|width=500px|tiles=8}}
{{Tile|Robbers_C2_Tile_A.jpg|count=2|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None}})}}
{{Tile|image=Robbers_C3_Tile_A.png|count=2|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None}})}}
{{Tile|Robbers_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Village}}}}
{{Tile|image=Robbers_C3_Tile_C.png|count=1|config={{Feature|edition=C2|name=Village}}}}
{{Tile|Robbers_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Garden|variant=short}}}}
{{Tile|image=Robbers_C3_Tile_D.png|count=1|config={{Feature|edition=C2|name=Garden|variant=short}}}}
{{Tile|Robbers_C2_Tile_E.jpg|count=1}}
{{Tile|image=Robbers_C3_Tile_E.png|count=1}}
{{Tile|Robbers_C2_Tile_F.jpg|count=2}}
{{Tile|image=Robbers_C3_Tile_F.png|count=2}}
{{Tile|Robbers_C2_Tile_H.jpg|config={{Feature|edition=C2|name=WaterTower|variant=short}}}}
{{Tile|image=Robbers_C3_Tile_H.png|count=1|config={{Feature|edition=C2|name=WaterTower|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|H=1|W=1}}
{{TileIllustrations|edition=C3|G=1|H=1|W=1}}


=== C3 Edition === <!--T:71-->
=== C2 Edition === <!--T:70-->


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{{BeginTileList|500px|tiles=8}}
{{BeginTileList|width=500px|tiles=8}}
{{Tile|Robbers_C3_Tile_A.png|count=2|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None}})}}
{{Tile|image=Robbers_C2_Tile_A.jpg|count=2|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}};{{Feature|edition=C2|name=None}})}}
{{Tile|Robbers_C3_Tile_C.png|count=1|config={{Feature|edition=C2|name=Village}}}}
{{Tile|image=Robbers_C2_Tile_C.jpg|count=1|config={{Feature|edition=C2|name=Village}}}}
{{Tile|Robbers_C3_Tile_D.png|count=1|config={{Feature|edition=C2|name=Garden|variant=short}}}}
{{Tile|image=Robbers_C2_Tile_D.jpg|count=1|config={{Feature|edition=C2|name=Garden|variant=short}}}}
{{Tile|Robbers_C3_Tile_E.png|count=1}}
{{Tile|image=Robbers_C2_Tile_E.jpg|count=1}}
{{Tile|Robbers_C3_Tile_F.png|count=1}}
{{Tile|image=Robbers_C2_Tile_F.jpg|count=2}}
{{Tile|Robbers_C3_Tile_H.png|count=1|config={{Feature|edition=C2|name=WaterTower|variant=short}}}}
{{Tile|image=Robbers_C2_Tile_H.jpg|count=1|config={{Feature|edition=C2|name=WaterTower|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|G=1|H=1|W=1}}
{{TileIllustrations|edition=C2|G=1|H=1|W=1}}


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