Difference between revisions of "The Robbers (1st edition)"

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{{ChooseDesign|image=Robbers_C1_Tile_06.jpg|otherimage=Robbers_C3_Tile_A.png|otherimage2=Robbers_C2_Tile_A.jpg|otherlink={{RobbersLink|edition=C3|logo=noborder}}}}
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== General info and comments == <!--T:1-->
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_Mini6_C1_ZMG.png|150px]]<br />Box
|}
__TOC__
</div>


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[[File:Robbers_C1_Expansion_Watermark.png|thumb|Robbers symbol]]
{{DottedFrameMessage|text=
''Robbers have taken over the roads and stolen the travellers’ gold. When followers score points, robbers are never far behind.''
}}
 
== General info and comments == <!--T:63-->
 
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{| style="float:right;"
|- valign="top"
|| [[File:Logo_Robbers_C1.png|frame|Robbers logo]]
|| [[File:Symbol_Robbers C1C2.png|thumb|Expansion symbol]]
|}


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'''The Robbers''' (Mini #6) was originally released by [[Hans im Glück]] in {{Year|2012}}.
'''The Robbers''' (Mini #6) was originally released by [[Hans im Glück]] in {{Year|2012}}.


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Bands of robbers are on the roads and claiming tolls. If followers score points, these "noble fellows" hold out their hands.
 
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below.


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* '''6 wooden Robber figures''' in 6 colors
* '''6 wooden Robber figures''' in 6 colors
: [[File:Robbers_C1.png|frameless]]
: [[File:Figure_Robbers_C1.png|frameless]]
* '''8 new land tiles''' with robber symbol
* '''8 new land tiles''' with robber symbol
* '''1 new land tile''' with crop circle
* '''1 new land tile''' with crop circle
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=== Preparation === <!--T:9-->
=== Preparation === <!--T:9-->
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[[File:ReferenceLogo_Robbers_C1.png|frame|right|Robbers logo]]


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When a player draws a tile with a robber symbol, he or she plays it according to normal rules. Then he or she may place a follower.
When a player draws a tile with a robber symbol, he or she plays it according to normal rules.


=== Placing a meeple === <!--T:15-->
==== Placing a Robber ==== <!--T:59-->


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The player may immediately <ref>{{IconArrow}} The word "immediately" was added to the 2013 version of the rules. (12/2013) </ref> place his or her robber figure on the scoreboard. The robber is placed on the same space as at least one counting follower of another player. <ref>{{IconBook}} If playing with [[The Messages (1st edition)|Messages, The (Dispatches)]] expansion, the Robber can be placed beside either a normal counting follower or the Messenger (woman follower). Thus, the Robber can get points from either a normal counting follower or a woman follower, but only from the one on the same space as the Robber. (5/2013) </ref> The next player whose robber is still in his or her own stock may also place his or her robber in the same way. <ref>{{IconArrow}} The [[Z Man Games|'''ZMG''']] version of the rules [[Variants#Big Box 4|(BigBox 4]]) changes this to state “Then, in turn order, '''each''' other player may place their robber on the scoreboard.” (Emphasis added.) (5/2013)</ref> If the active player had already played his robber, he may move his robber figure.
The player may immediately <ref>
{{IconArrow}}
The word "immediately" was added to the 2013 version of the rules. (12/2013)  
</ref> place his or her robber figure on the scoreboard. The robber is placed on the same space as at least one counting follower of another player. <ref>
{{IconBook}}
If playing with [[The Messages (1st edition)|Messages, The (Dispatches)]] expansion, the Robber can be placed beside either a normal counting follower or the Messenger (woman follower). Thus, the Robber can get points from either a normal counting follower or a woman follower, but only from the one on the same space as the Robber. (5/2013)
</ref> The next player whose robber is still in his or her own stock may also place his or her robber in the same way. <ref>
{{IconArrow}}
The [[Z-Man Games|'''ZMG''']] version of the rules [[Variants#Big Box 4|(BigBox 4]]) changes this to state “Then, in turn order, '''each''' other player may place their robber on the scoreboard.” (Emphasis added.) (5/2013)
</ref> If the active player had already played his robber, he may move his robber figure.


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[[File:Robbers_C1_Example_1.jpg|frame|none|{{ColorBlue|BLUE}}, {{ColorRed|RED}}, {{ColorYellow|YELLOW}}, and {{ColorGreen|GREEN}} play in that order. {{ColorBlue|BLUE}} plays a robber tile. He places his robber on the scoring space of {{ColorRed|RED}}'s counting follower. As the robbers of {{ColorRed|RED}} and {{ColorYellow|YELLOW}} are already on the scoreboard, {{ColorGreen|GREEN}} may now also place his robber.]]
[[File:Robbers_C1_Example_1.jpg|frame|none|'''Example 1:''' {{ColorBlue|BLUE}}, {{ColorRed|RED}}, {{ColorYellow|YELLOW}}, and {{ColorGreen|GREEN}} play in that order. {{ColorBlue|BLUE}} plays a robber tile. He places his robber on the scoring space of {{ColorRed|RED}}'s counting follower. As the robbers of {{ColorRed|RED}} and {{ColorYellow|YELLOW}} are already on the scoreboard, {{ColorGreen|GREEN}} may now also place his robber.]]
 
=== Deploying a follower === <!--T:15-->
 
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Then the player may place a follower according to the usual rules.


=== Scoring a feature === <!--T:18-->
=== Scoring a feature === <!--T:18-->
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When a counting figure of another player moves forward, if a robber stood on the space where that follower started, the owner of the robber gets half of the points (rounded up). <ref>{{IconBook}} The Robber can receive points from [[The Wheel of Fortune (1st edition)|The Wheel of Fortune]] or fairy scoring. (5/2013)</ref> <ref>If the Robber is on a space with a counting follower that moves backwards (such as from a bazaar payment or tower ransom), the Robber moves backwards with the counting follower, but the player who owns the Robber '''does not''' lose points. (3/2015)</ref> The player moving his counting figure gets all of his points. The owner of the robber moves his counting figure the appropriate number of spaces on the scoreboard. The robber is then placed back into the player's supply. <ref>{{IconBook}} When the last tile is placed, scoring for finished features takes place as usual, as the robber can still steal points. Then all robbers still remaining on the scoring board receive 3 points per the final bullet point in the rules. After that the actual final scoring begins. (updated 12/2013)</ref>
When a counting figure of another player moves forward, if a robber stood on the space where that follower started, the owner of the robber gets half of the points (rounded up). <ref>
{{IconBook}}
The Robber can receive points from [[The Wheel of Fortune (1st edition)|The Wheel of Fortune]] or fairy scoring. (5/2013)
</ref> <ref>
If the Robber is on a space with a counting follower that moves backwards (such as from a bazaar payment or tower ransom), the Robber moves backwards with the counting follower, but the player who owns the Robber '''does not''' lose points. (3/2015)
</ref> The player moving his counting figure gets all of his points. The owner of the robber moves his counting figure the appropriate number of spaces on the scoreboard. The robber is then placed back into the player's supply. <ref>
{{IconBook}}
When the last tile is placed, scoring for finished features takes place as usual, as the robber can still steal points. Then all robbers still remaining on the scoring board receive 3 points per the final bullet point in the rules. After that the actual final scoring begins. (updated 12/2013)
</ref>


==== Other rules ==== <!--T:21-->
==== Other rules ==== <!--T:21-->
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* A robber must always take the first allowable points awarded (i.e. other than “rogue points”). He may not wait for a possible larger score later. <ref>{{IconBook}} Each scoring event is separate from all others – each feature is scored individually. The Robber must take points '''only''' from the '''first''' allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013)</ref>  
* A robber must always take the first allowable points awarded (i.e. other than “rogue points”). He may not wait for a possible larger score later. <ref>
{{IconBook}}
Each scoring event is separate from all others – each feature is scored individually. The Robber must take points '''only''' from the '''first''' allowable event – single feature points, fairy point, catapult points, Wheel of Fortune points, etc. (5/2013)
</ref>  


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* If a robber is on the same space as several counting followers, and more than one of these followers scores points on the same turn, the owner of the robber can choose which counting follower’s points to gets half of. <ref>{{IconBook}} If a single counting follower moves multiple times due to scoring of more than one feature with placement of a single tile, the '''player receiving the points''' chooses the order that points are awarded. If there is a robber beside that follower, the owner of the robber would thus receive half the points of only the '''first''' feature that is scored. Of course, if multiple followers on the same space receive points, the Robber’s owner can still choose which follower to steal points from. (5/2013, 11/2014)</ref> <ref>{{IconBook}} Although this rule refers to multiple  followers scoring in “the same turn,” the robber cannot necessarily wait until the end of the entire turn to see if it applies. Rather, the robber can only consider those scoring events that would be happening simultaneously, i.e. during the same “scoring round” (see the Robbers expansion for further discussion). For example, the fairy scoring is separate from scoring of normal features. Thus, if the robber could score due to the fairy point he must take that score; he cannot wait for other events later in the turn. (10/2014)</ref> <ref>{{IconBook}} If a robber is on the same space as counting followers from 2 other players, and one of those followers scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the follower rather than staying behind. (Bullet point 1 applies here, but bullet point 3 does not, as only 1 follower is getting points.) (5/2014)</ref> <ref>{{IconBook}} If the Robber is on a space with multiple counting followers, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the Robber can choose to '''either''' move the Robber backwards with that counting follower '''or''' keep the Robber in the same place with the other counting follower(s). (3/2015)</ref>
* If a robber is on the same space as several counting followers, and more than one of these followers scores points on the same turn, the owner of the robber can choose which counting follower’s points to gets half of. <ref>
{{IconBook}}
If a single counting follower moves multiple times due to scoring of more than one feature with placement of a single tile, the '''player receiving the points''' chooses the order that points are awarded. If there is a robber beside that follower, the owner of the robber would thus receive half the points of only the '''first''' feature that is scored. Of course, if multiple followers on the same space receive points, the Robber’s owner can still choose which follower to steal points from. (5/2013, 11/2014)
</ref> <ref>
{{IconBook}}
Although this rule refers to multiple  followers scoring in “the same turn,” the robber cannot necessarily wait until the end of the entire turn to see if it applies. Rather, the robber can only consider those scoring events that would be happening simultaneously, i.e. during the same “scoring round” (see the '''[[The_Messages_(1st_edition)|Messages]]''' expansion for further discussion). For example, the fairy scoring is separate from scoring of normal features. Thus, if the robber could score due to the fairy point he must take that score; he cannot wait for other events later in the turn. (10/2014)
</ref> <ref>
{{IconBook}}
If a robber is on the same space as counting followers from 2 other players, and one of those followers scores points from robbing another player (rogue points) while the other player does not score anything, the robber must move with the follower rather than staying behind. (Bullet point 1 applies here, but bullet point 3 does not, as only 1 follower is getting points.) (5/2014)
</ref> <ref>
{{IconBook}}
If the Robber is on a space with multiple counting followers, and one of them moves backwards (such as from a bazaar payment or tower ransom), the player who owns the Robber can choose to '''either''' move the Robber backwards with that counting follower '''or''' keep the Robber in the same place with the other counting follower(s). (3/2015)
</ref>


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* One may not rob his or her own follower.  
* One may not rob his or her own follower.  


=== Final scoring === <!--T:27-->
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[[File:Robbers_C1_Example_2.jpg|frame|none|'''Example 2:''' {{ColorRed|RED}} gets 5 points. The {{ColorBlue|BLUE}} robber "robs" 3 points;  therefore, the {{ColorBlue|BLUE}} follower moves 3 spaces. The {{ColorBlue|BLUE}} robber is removed from the scoreboard. Since the {{ColorYellow|YELLOW}} robber would now only score "rogue points", he moves forward with {{ColorBlue|BLUE}}. The {{ColorYellow|YELLOW}} robber later "robs" {{ColorRed|RED}} or {{ColorBlue|BLUE}}, depending on who scores next.]]


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All robbers remaining on the scoreboard receive '''3 points'''. Then the robbers return to the players’ supplies. <ref>{{IconArrow}} This rule regarding scoring for robbers at the end of the game was added to the 2013 version of the HiG rules – it was not present in the {{Year|2012}} or [[Variants#Big Box 4|Big Box 4]] versions, and it is thus not included in [[Rio Grande Games|'''RGG''']] or [[Z Man Games|'''ZMG''']] rules. This actually represents a reversal of a previous clarification, as robbers remaining on the scoreboard at the end of the game originally scored nothing. (12/2013)</ref>
[[File:Robbers_C1_Example_3.jpg|frame|none|'''Example 3:''' {{ColorBlue|BLUE}} receives 4 points. {{ColorRed|RED}} and {{ColorGreen|GREEN}} scored 2 points for their robbers. The robbers are removed from the scoreboard.]]


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[[File:Robbers_C1_Example_2.jpg|frame|none|{{ColorRed|RED}} gets 5 points. The {{ColorBlue|BLUE}} robber "robs" 3 points;  therefore, the {{ColorBlue|BLUE}} follower moves 3 spaces. The {{ColorBlue|BLUE}} robber is removed from the scoreboard. Since the {{ColorYellow|YELLOW}} robber would now only score "rogue points", he moves forward with {{ColorBlue|BLUE}}. The {{ColorYellow|YELLOW}} robber later "robs" {{ColorRed|RED}} or {{ColorBlue|BLUE}}, depending on who scores next.]]
{{GreyStrip|title=Final scoring}}


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[[File:Robbers_C1_Example_3.jpg|frame|none|{{ColorBlue|BLUE}} receives 4 points. {{ColorRed|RED}} and {{ColorGreen|GREEN}} scored 2 points for their robbers. The robbers are removed from the scoreboard.]]
All robbers remaining on the scoreboard receive '''3 points'''. Then the robbers return to the players’ supplies. <ref>
{{IconArrow}}
This rule regarding scoring for robbers at the end of the game was added to the 2013 version of the [[Hans_im_Glück|HiG]] rules – it was not present in the {{Year|2012}} or [[Variants#Big Box 4|Big Box 4]] versions, and it is thus not included in [[Rio Grande Games|'''RGG''']] or [[Z-Man Games|'''ZMG''']] rules. This actually represents a reversal of a previous clarification, as robbers remaining on the scoreboard at the end of the game originally scored nothing. (12/2013)</ref>


== Detailed Examples Using the Robber and the Messages == <!--T:31-->
== Detailed Examples Using the Robber and the Messages == <!--T:31-->
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# First, the {{ColorRed|Normal Follower}} scores 3 points for the road. After that, the {{ColorRed|Woman Follower}} scores 6 points for the city. Then the {{ColorBlue|Robber}} robs half of the points from the {{ColorRed|Woman Follower}} (3 Points).  
# First, the {{ColorRed|Normal Follower}} scores 3 points for the road. After that, the {{ColorRed|Woman Follower}} scores 6 points for the city. Then the {{ColorBlue|Robber}} robs half of the points from the {{ColorRed|Woman Follower}} (3 Points).  
# First, the {{ColorRed|Woman Follower}} scores 3 points for the road. After that, the {{ColorRed|Woman Follower}} scores 6 points for the city. Then the {{ColorBlue|Robber}} robs half of the points for the road (the first score) from the {{ColorRed|Woman Follower}} (2 Points). <ref>{{IconWorld}} {{ColorRed|RED}} could have chosen to score the city first, in which case {{ColorBlue|BLUE}}’s robber would score 3 points. However, it is unlikely that doing that would be in {{ColorRed|RED}}’s best interests.</ref>  
# First, the {{ColorRed|Woman Follower}} scores 3 points for the road. After that, the {{ColorRed|Woman Follower}} scores 6 points for the city. Then the {{ColorBlue|Robber}} robs half of the points for the road (the first score) from the {{ColorRed|Woman Follower}} (2 Points). <ref>{{IconWorld}} {{ColorRed|RED}} could have chosen to score the city first, in which case {{ColorBlue|BLUE}}’s robber would score 3 points. However, it is unlikely that doing that would be in {{ColorRed|RED}}’s best interests.</ref>  
# First, the {{ColorRed|Normal Follower}} scores 3 points for the road. After that, the {{ColorRed|Normal Follower}} scores 6 points for the city. Here, the Robber{{ColorBlue|Robber}} robs '''nothing''' from {{ColorRed|RED}} because the {{ColorRed|Normal Follower}} was not on the same space as the {{ColorBlue|Robber}}.
# First, the {{ColorRed|Normal Follower}} scores 3 points for the road. After that, the {{ColorRed|Normal Follower}} scores 6 points for the city. Here, the {{ColorBlue|Robber}} robs '''nothing''' from {{ColorRed|RED}} because the {{ColorRed|Normal Follower}} was not on the same space as the {{ColorBlue|Robber}}.


=== Example #2 === <!--T:37-->
=== Example #2 === <!--T:37-->
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'''Total Tiles: 9 (8 + 1 crop circle)'''
{{BeginTileList|width=700px|tiles=9 (8 + 1 crop circle)}}
{{BeginTileList|600px}}
{{Tile|image=Robbers_C1_Tile_01.jpg|count=1}}
{{Tile|Robbers_C1_Tile_01.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_02.jpg|count=1}}
{{Tile|Robbers_C1_Tile_02.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_03.jpg|count=1}}
{{Tile|Robbers_C1_Tile_03.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_04.jpg|count=1}}
{{Tile|Robbers_C1_Tile_04.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_05.jpg|count=1}}
{{Tile|Robbers_C1_Tile_05.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_06.jpg|count=1}}
{{Tile|Robbers_C1_Tile_06.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_07.jpg|count=1}}
{{Tile|Robbers_C1_Tile_07.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_08.jpg|count=1}}
{{Tile|Robbers_C1_Tile_08.jpg|x1}}
{{Tile|image=Robbers_C1_Tile_09.jpg|count=1}}
{{Tile|Robbers_C1_Tile_09.jpg|x1}}
{{EndTileList}}
{{EndTileList}}


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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


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[[Category:First Edition]]
[[Category:First Edition]]
[[Category:First Edition Minor Expansion]]
[[Category:First Edition Minor Expansion]]
</translate>
</translate>
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