Difference between revisions of "The Robbers (1st edition)"

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=== Placing a meeple ===
=== Placing a meeple ===


The player may immediately <ref>{{IconArrow}} The word "immediately" was added to the 2013 version of the rules. (12/2013) </ref> place his or her robber figure on the scoreboard. The robber is placed on the same space as at least one counting follower of another player. <ref>{{IconBook}} If playing with [[The Messages (1st edition)|Messages, The (Dispatches)]] expansion, the Robber can be placed beside either a normal counting follower or the Messenger (woman follower). Thus, the Robber can get points from either a normal counting follower or a woman follower, but only from the one on the same space as the Robber. (5/2013) </ref> The next player whose robber is still in his or her own stock may also place his or her robber in the same way. <ref>{{IconArrow}} The [[Z Man Games|'''ZMG''']] version of the rules (BigBox 4) changes this to state “Then, in turn order, '''each''' other player may place their robber on the scoreboard.” (Emphasis added.) (5/2013)</ref> If the active player had already played his robber, he may move his robber figure.
The player may immediately <ref>{{IconArrow}} The word "immediately" was added to the 2013 version of the rules. (12/2013) </ref> place his or her robber figure on the scoreboard. The robber is placed on the same space as at least one counting follower of another player. <ref>{{IconBook}} If playing with [[The Messages (1st edition)|Messages, The (Dispatches)]] expansion, the Robber can be placed beside either a normal counting follower or the Messenger (woman follower). Thus, the Robber can get points from either a normal counting follower or a woman follower, but only from the one on the same space as the Robber. (5/2013) </ref> The next player whose robber is still in his or her own stock may also place his or her robber in the same way. <ref>{{IconArrow}} The [[Z Man Games|'''ZMG''']] version of the rules [[Variants#Big Box 4|(BigBox 4]]) changes this to state “Then, in turn order, '''each''' other player may place their robber on the scoreboard.” (Emphasis added.) (5/2013)</ref> If the active player had already played his robber, he may move his robber figure.


[[File:Robbers_C1_Example_1.jpg|frame|none|{{ColorBlue|BLUE}}, {{ColorRed|RED}}, {{ColorYellow|YELLOW}}, and {{ColorGreen|GREEN}} play in that order. {{ColorBlue|BLUE}} plays a robber tile. He places his robber on the scoring space of {{ColorRed|RED}}'s counting follower. As the robbers of {{ColorRed|RED}} and {{ColorYellow|YELLOW}} are already on the scoreboard, {{ColorGreen|GREEN}} may now also place his robber.]]
[[File:Robbers_C1_Example_1.jpg|frame|none|{{ColorBlue|BLUE}}, {{ColorRed|RED}}, {{ColorYellow|YELLOW}}, and {{ColorGreen|GREEN}} play in that order. {{ColorBlue|BLUE}} plays a robber tile. He places his robber on the scoring space of {{ColorRed|RED}}'s counting follower. As the robbers of {{ColorRed|RED}} and {{ColorYellow|YELLOW}} are already on the scoreboard, {{ColorGreen|GREEN}} may now also place his robber.]]
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=== Final scoring ===
=== Final scoring ===


All robbers remaining on the scoreboard receive '''3 points'''. Then the robbers return to the players’ supplies. <ref>{{IconArrow}} This rule regarding scoring for robbers at the end of the game was added to the 2013 version of the HiG rules – it was not present in the {{Year|2012}} or Big Box 4 versions, and it is thus not included in [[Rio Grande Games|'''RGG''']] or [[Z Man Games|'''ZMG''']] rules. This actually represents a reversal of a previous clarification, as robbers remaining on the scoreboard at the end of the game originally scored nothing. (12/2013)</ref>
All robbers remaining on the scoreboard receive '''3 points'''. Then the robbers return to the players’ supplies. <ref>{{IconArrow}} This rule regarding scoring for robbers at the end of the game was added to the 2013 version of the HiG rules – it was not present in the {{Year|2012}} or [[Variants#Big Box 4|Big Box 4]] versions, and it is thus not included in [[Rio Grande Games|'''RGG''']] or [[Z Man Games|'''ZMG''']] rules. This actually represents a reversal of a previous clarification, as robbers remaining on the scoreboard at the end of the game originally scored nothing. (12/2013)</ref>


[[File:Robbers_C1_Example_2.jpg|frame|none|{{ColorRed|RED}} gets 5 points. The {{ColorBlue|BLUE}} robber "robs" 3 points;  therefore, the {{ColorBlue|BLUE}} follower moves 3 spaces. The {{ColorBlue|BLUE}} robber is removed from the scoreboard. Since the {{ColorYellow|YELLOW}} robber would now only score "rogue points", he moves forward with {{ColorBlue|BLUE}}. The {{ColorYellow|YELLOW}} robber later "robs" {{ColorRed|RED}} or {{ColorBlue|BLUE}}, depending on who scores next.]]
[[File:Robbers_C1_Example_2.jpg|frame|none|{{ColorRed|RED}} gets 5 points. The {{ColorBlue|BLUE}} robber "robs" 3 points;  therefore, the {{ColorBlue|BLUE}} follower moves 3 spaces. The {{ColorBlue|BLUE}} robber is removed from the scoreboard. Since the {{ColorYellow|YELLOW}} robber would now only score "rogue points", he moves forward with {{ColorBlue|BLUE}}. The {{ColorYellow|YELLOW}} robber later "robs" {{ColorRed|RED}} or {{ColorBlue|BLUE}}, depending on who scores next.]]
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