Difference between revisions of "The Tower (1st edition)"

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<translate><!--T:91--> <!--include here possible redirection --></translate>{{UX
|seotitle=<translate><!--T:92--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:93--> The Tower (1st edition)</translate>
|image={{filepath:<translate><!--T:94--> Box_Tower_C1_RGG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:95--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
 
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{{ChooseDesign|image=Tower_C1-15.png|otherimage=Tower_C2_Tile_K.jpg|otherlink={{TowerLink|edition=C2|logo=noborder}}}}
<onlyinclude>
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


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[[File:Tow c1 front cover.png|200px|right]]
{| style="float:right;text-align:center;"
|- 
| [[File:Box_Tower_C1_ZMG.png|frameless|right|x300px]]<br/>Z-Man Games
| [[File:Box_Tower_C1_RGG.png|frameless|right|x300px]]<br/>Rio Grande Games
|}


== General info and comments == <!--T:58-->
== General info and comments == <!--T:58-->
[[File:Tow c1 watermark.png|frame|72px|right|Expansion symbol]]
[[File:Symbol_Tower_C1C2.png|frame|72px|right|Expansion symbol]]


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* '''18 new land tiles'''
* '''18 new land tiles'''
* '''30 tower pieces''' (in one neutral color)
* '''30 tower pieces''' (in one neutral color)
: [[File:ReferenceFigure_TowerPiece.png|frameless|50px]]
: {{Piece|name=TowerFloor|edition=C1|variant=image}}
* '''1 tower''' as tile dispenser <ref>
* '''1 tower''' as tile dispenser <ref>
{{IconWorld}}
{{IconWorld}}
Taking the tower apart is not recommended. The tiles can be drawn from the top as well as from the bottom. We recommend that the tiles are drawn from the top, since the fewer tiles there are in the tower, the greater the danger that the other tiles will fall out when they are drawn from the bottom.</ref>
Taking the tower apart is not recommended. The tiles can be drawn from the top as well as from the bottom. We recommend that the tiles are drawn from the top, since the fewer tiles there are in the tower, the greater the danger that the other tiles will fall out when they are drawn from the bottom.</ref>
: [[file:Tower_C2_Feature_Tile_Tower.png|frameless|70px]]


== Rules == <!--T:9-->
== Rules == <!--T:9-->
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Each player receives a number of tower pieces, according to the total number of players:
Each player receives a number of tower pieces, according to the total number of players.


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<!--T:64-->
* '''two players''': ten pieces each
{| class="wikitable light"
* '''three players''': nine pieces each
|-
* '''four players''': seven pieces each
! Number of players || Tower floors
* '''five players''': six pieces each
|-
* '''six players''': five pieces each
| 2 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=10}}
|-
| 3 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=9}}
|-
| 4 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=7}}
|-
| 5 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=6}}
|-
| 6 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=5}}
|}


=== Placing a tile === <!--T:13-->
=== Placing a tile === <!--T:13-->
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{{IconBook}} A follower '''cannot''' be placed on a tower foundation to prevent a tower being built. Only tower blocks can be placed on tower foundations. The tower can only be blocked when it already exists.  
{{IconBook}} A follower '''cannot''' be placed on a tower foundation to prevent a tower being built. Only tower blocks can be placed on tower foundations. The tower can only be blocked when it already exists.  
</ref>
</ref>
<!--T:96-->
<span id="tower"></span>


==== Place a tower piece and take a prisoner ==== <!--T:66-->
==== Place a tower piece and take a prisoner ==== <!--T:66-->
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</ref> <ref>  
</ref> <ref>  
{{IconBook}} Followers in castles are safe from towers, the dragon, and the plague.
{{IconBook}} Followers in castles are safe from towers, the dragon, and the plague.
</ref> <ref>
{{IconWorld}}
If a tower captures a follower with ghosts, these ghosts will return to the general supply.
</ref> Builders and pigs cannot be taken prisoner. <ref>
</ref> Builders and pigs cannot be taken prisoner. <ref>
{{IconArrow}} A previous FAQ stated that builders and pigs could indeed be taken prisoner, since they were followers at that time; however, under the current rules they are no longer considered to be followers, and thus they cannot be taken prisoner.
{{IconArrow}} A previous FAQ stated that builders and pigs could indeed be taken prisoner, since they were followers at that time; however, under the current rules they are no longer considered to be followers, and thus they cannot be taken prisoner.
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{{IconBook}} '''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
{{IconBook}} '''Question:''' Can the mayor, the wagon, or the barn be placed on top of a tower? '''Answer:''' No, the deployment of these figures is limited to the features described in the rules.
</ref> <ref>
</ref> <ref>
{{IconRule}} The Abbot cannot be placed on a tower either, as clarified in the rules for the New Edition from 2016. On the other hand, the Ringmaster can be placed on a tower.
{{IconBook}} The Abbot cannot be placed on a tower either, as clarified in the rules for the New Edition from 2016. On the other hand, the Ringmaster can be placed on a tower.
</ref> <ref>
{{IconWorld}}
Guard followers can be placed on top of a tower, since they represent a normal follower with a torch that does not hinder its placement.
</ref> <ref>
{{IconWorld}}
Tower foundations and towers built on top are separate features from roads, cities and farms. Towers are not part of any of the features they stand on or "touch" (they are not part of a city or farm touching them), so there is no interaction between them:
* A follower placed on a tower does not affect majority of the features touching the tower (roads, cities or farms), and therefore the follower does not participate in their scoring.
* A follower placed on a tower is not affected by actions involving the features touching the tower, such as, a princess symbol.
However, a follower placed on a tower may be affected by some interactions: the fairy, the dragon, the plague or the festival.  
</ref> the construction of the tower is finished and it may not be built any further. <ref>
</ref> the construction of the tower is finished and it may not be built any further. <ref>
{{IconBook}} This is only true as long as the follower remains on the tower – it is the follower’s presence on the tower that halts tower growth, not the act of placement. If the follower is removed by the dragon or another tower, tower pieces can once again be added to the now-vacated tower. (11/2013)  
{{IconBook}} This is only true as long as the follower remains on the tower – it is the follower’s presence on the tower that halts tower growth, not the act of placement. If the follower is removed by the dragon or another tower, tower pieces can once again be added to the now-vacated tower. (11/2013)  
</ref> The follower remains on top of the tower until the end of the game and is not removed or returned to the player unless eaten by the dragon <ref>
</ref> The follower remains on top of the tower until the end of the game and is not removed or returned to the player unless eaten by the dragon <ref>
{{IconBook}} The fairy '''can''' be moved to a tile when the only follower on the tile is on a tower.
{{IconBook}} The fairy '''can''' be moved to a tile when the only follower on the tile is on a tower. <br />
{{IconWorld}} This means the fairy can be assigned to a follower on top of a tower. The fairy would stand by the tower.  
</ref> <ref>
</ref> <ref>
{{IconBook}} The dragon eats all followers on a tile, even if one is in a tower.
{{IconBook}} The dragon eats all followers on a tile, even if one is in a tower.
</ref> <ref>
{{IconWorld}}
A ghost can be added to a follower placed on a tower, provided it is not a guard follower. The ghost would stand by the tower.
</ref> or captured by another tower. <ref>  
</ref> or captured by another tower. <ref>  
{{IconArrow}} As far as the German rules are concerned, this is merely a clarification previously stated in the FAQ. However, with respect to the original English rules by [[Rio Grande Games|Rio Grande Games]], this is a significant rule change. The original German rules made no mention of whether a follower on a tower could be captured or not—and an FAQ confirmed that they could. However, the initial [[Rio Grande Games|'''RGG''']] translation explicitly stated that they could not. With the release of the [[Variants#Big Box|Big Box]], however, [[Rio Grande Games|'''RGG''']] themselves corrected that, bringing the two sets of rules in line once more. To add additional confusion, though, the newest [[Z-Man Games|'''ZMG''']] rules now state that followers on towers cannot be captured. Sheesh! (updated 3/2014)  
{{IconArrow}} As far as the German rules are concerned, this is merely a clarification previously stated in the FAQ. However, with respect to the original English rules by [[Rio Grande Games|Rio Grande Games]], this is a significant rule change. The original German rules made no mention of whether a follower on a tower could be captured or not—and an FAQ confirmed that they could. However, the initial [[Rio Grande Games|'''RGG''']] translation explicitly stated that they could not. With the release of the [[Variants#Big Box|Big Box]], however, [[Rio Grande Games|'''RGG''']] themselves corrected that, bringing the two sets of rules in line once more. To add additional confusion, though, the newest [[Z-Man Games|'''ZMG''']] rules now state that followers on towers cannot be captured. Sheesh! (updated 3/2014)  
</ref> <ref>
</ref> <ref>
{{IconBook}} A follower on a tower '''cannot''' be seduced by a princess, as the tower is not a part of the city; they are two separate areas.
{{IconBook}} A follower on a tower '''cannot''' be seduced by a princess, as the tower is not a part of the city; they are two separate areas.
</ref> <ref>
</ref> <ref>
{{IconWorld}} Removal of the follower on the tower by other mechanics, such as the use of a Festival tile, is also possible. (12/2014)
{{IconWorld}} Removal of the follower on the tower by other mechanics, such as the use of a Festival tile, is also possible. (12/2014)
</ref> <ref>
{{IconWorld}}
By adding a third ghost to a follower on top of a tower, the follower will return to its owner and the ghosts to the general supply as usual. The tower will become open at this point.
</ref> This action may be useful when a player wishes to protect a more valuable follower from capture.
</ref> This action may be useful when a player wishes to protect a more valuable follower from capture.
<br clear=all>
<br clear=all>
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</ref> and buy back '''one''' prisoner from '''one''' opponent. <ref>  
</ref> and buy back '''one''' prisoner from '''one''' opponent. <ref>  
{{IconBook}} '''Question:''' How often does prisoner buy-back occur in a “double turn” (e.g. just once, like fairy scoring, or twice, as part of a repeated step)? '''Answer:''' It happens once per turn. The double-turn is [truly] only a single turn.
{{IconBook}} '''Question:''' How often does prisoner buy-back occur in a “double turn” (e.g. just once, like fairy scoring, or twice, as part of a repeated step)? '''Answer:''' It happens once per turn. The double-turn is [truly] only a single turn.
</ref> In this case, the player should move their scoring marker on the scoreboard back '''three spaces''', and the marker of the opponent forward three. This follower may then be deployed in the same turn.
</ref> In this case, the player should move their scoring marker on the scoreboard back '''three spaces''', and the marker of the opponent forward three spaces. If the player does not have 3 points, the player may not pay the ransom to reclaim their follower. <ref>
{{IconArrow}}
This limitation is not present in the initial German rules of the expansion or in the German [[Variants#Big Box|Big Box]], but it is available in the rules by [[Rio Grande Games|'''RGG''']] and other publishers later in 2006. Other publishers such as [[Z-Man Games|'''ZMG''']] also included this sentence in later years.
</ref> Once returned, a follower may be used immediately.
<br clear=all>
<br clear=all>


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Towers cannot capture over empty tiles. (Thanks to viberunner)  
* Towers cannot capture over empty tiles. (Thanks to viberunner)  


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<!--T:82-->
A captured meeple cannot be returned by payment of a ransom (the “Eye for an Eye” rule). (Thanks to keyofnight)
* A captured meeple cannot be returned by payment of a ransom (the “Eye for an Eye” rule). (Thanks to keyofnight)


<!--T:83-->
<!--T:83-->
A single-storey tower can only capture a follower on its own tile. Each additional storey adds an additional tile of range in each direction – the rate of increasing range is the same as the normal rules, but the starting point is less powerful (the “No Surprises” rule). (Thanks to keyofnight)
* A single-storey tower can only capture a follower on its own tile. Each additional storey adds an additional tile of range in each direction – the rate of increasing range is the same as the normal rules, but the starting point is less powerful (the “No Surprises” rule). (Thanks to keyofnight)


<!--T:84-->
<!--T:84-->
A tower can also capture followers on tiles diagonal to the tower tile. The distance to the capture tile is considered to be the smallest number of horizontal and vertical moves needed to get there, so a diagonal adjacent to the tower tile is considered to be 2 tiles away. (Thanks to Yi Niu)
* A tower can also capture followers on tiles diagonal to the tower tile. The distance to the capture tile is considered to be the smallest number of horizontal and vertical moves needed to get there, so a diagonal adjacent to the tower tile is considered to be 2 tiles away. (Thanks to Yi Niu)


== Tile distribution == <!--T:55-->
== Tile distribution == <!--T:55-->


<!--T:56-->
<!--T:56-->
'''Total Tiles: 18'''
{{BeginTileList|width=700px|tiles=18}}
{{BeginTileList|700px}}
{{Tile|image=Tower_C1-01.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-01.png|x1}}
{{Tile|image=Tower_C1-02.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-02.png|x1}}
{{Tile|image=Tower_C1-03.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-03.png|x1}}
{{Tile|image=Tower_C1-04.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-04.png|x1}}
{{Tile|image=Tower_C1-05.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}} + {{Feature|edition=C1|name=OverpassingRoadBridge}}}}
{{Tile|Tower_C1-05.png|x1}}
{{Tile|image=Tower_C1-06.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-06.png|x1}}
{{Tile|image=Tower_C1-07.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}} + {{Feature|edition=C1|name=InnerField}}}}
{{Tile|Tower_C1-07.png|x1}}
{{Tile|image=Tower_C1-08.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-08.png|x1}}
{{Tile|image=Tower_C1-09.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-09.png|x1}}
{{Tile|image=Tower_C1-10.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-10.png|x1}}
{{Tile|image=Tower_C1-11.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-11.png|x1}}
{{Tile|image=Tower_C1-12.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-12.png|x1}}
{{Tile|image=Tower_C1-13.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-13.png|x1}}
{{Tile|image=Tower_C1-15.png|count=2|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-14.png|x1}}
{{Tile|image=Tower_C1-16.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-15.png|x2}}
{{Tile|image=Tower_C1-17.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}}}}
{{Tile|Tower_C1-16.png|x1}}
{{Tile|image=Tower_C1-14.png|count=1|config={{Feature|name=TowerFoundation|edition=C1}} + {{Feature|edition=C1|name=Monastery}}}}
{{Tile|Tower_C1-17.png|x1}}
{{EndTileList}}
{{EndTileList}}
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</onlyinclude>


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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


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